src/tests/gl_tests


Log

Author Commit Date CI Message
Brandon Jones 9fc87331 2017-12-13T15:46:52 Fix Bug in Intel Workaround Fixes an incorrect assert that is hit when trying to find a program output when none are present. It is valid to not have an output, so we should not check for an output when there are none. Bug:angleproject:2283 Change-Id: Ia640482870c6ee589a933b989272177760237e3b Reviewed-on: https://chromium-review.googlesource.com/825957 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f414121d 2017-12-12T15:08:07 D3D11: Fix program uniform buffer dity bits. There were actually three missing state synchronization points: 1. When re-binding a uniform buffer, we had no dirty bits. 2. When modifying the Program bindings, we also had no update. 3. When triggering a dependent state update via BufferData. This fixes all the missing syncs and adds tests for the cases. Bug: angleproject:1390 Change-Id: I2f05766545784248bcca8308ae34ac5720237ab1 Reviewed-on: https://chromium-review.googlesource.com/823150 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yunchao He ece12535 2017-11-21T15:50:21 ES31: Fix the issue for relink rendering/compute program. When link or relink fails, if we try to install the unsuccessfully linked program (via UseProgram) and start rendering or dispatch compute, We can not always report INVALID_OPERATION for rendering/compute pipeline. The result depends on the previous state: Whether a valid program has been installed in pipeline before. If a valid program has been installed, it should be OK to use the old executable residing in the GL state to start rendering or dispatch compute. No error should be reported. This change also add unit tests for unsuccessfully linked/relinked program for rendering pipeline to avoid potential error. If a program successfully relinks when it is in use, the program might change from a rendering program to a compute program in theory, or vice versa. BUG=angleproject:2266 Change-Id: I4726112af2bc74f5beef25e35d2fcaa9f31e0768 Reviewed-on: https://chromium-review.googlesource.com/784273 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Bryan Bernhart (Intel Americas Inc) 5f19810d 2017-12-12T14:21:39 WebGLCompat: Fix depth & stencil query results. getFramebufferAttachmentParameter returns incorrect result for framebuffers in an inconsistent state. BUG=angleproject:2281 Change-Id: Ifb83ecaf16c95bf1237b2c4f2684de6aa2d55c46 Reviewed-on: https://chromium-review.googlesource.com/823224 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 8225e73b 2017-11-14T16:29:03 Support struct varying for transform feedback Capturing struct members is vague In ES 3.00. But the ES 3.10 explicitly says that base-level members of struct are feasible for transform feedback capture. This implementation fills the gap. TEST=angle_end2end_tests:TrasnformFeedbackTest* BUG=angleproject:2241 Change-Id: Ibdf3ae6c2b8b28952e2f7fef1363545cbccad389 Reviewed-on: https://chromium-review.googlesource.com/768613 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 3acfc625 2017-12-12T13:25:40 Add test for Chromium's EGL_D3D_TEXTURE pbuffer creation When creating the pbuffer, Chromium specifies EGL_WIDTH and EGL_HEIGHT attributes that are unnecessary because they are extracted from the D3D11 texture passed as <buffer> to eglCreatePbufferFromClientBuffer. This is a regression test for crbug.com/794086 where a change to ValidateCreatePbufferFromClientBuffer made EGL_WIDTH and EGL_HEIGHT invalid for <buftype> EGL_D3D_TEXTURE and caused Chromium to fail creating the pbuffer, causing all black rendering. BUG=chromium:794086 Change-Id: I262fd0991e0f46f255aeac25528ddb4a62fa1309 Reviewed-on: https://chromium-review.googlesource.com/822296 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 629a6449 2017-12-11T10:55:43 Fix HLSL integer pow workaround The exponent should be rounded prior to casting it to an integer. Also if the exponent has a significant fractional part the expression should not be turned into a multiplication. The previous code failed to check this correctly if the exponent's fractional part was greater than 0.5. The test case is expanded to cover the previously failing cases. BUG=chromium:793115 TEST=angle_end2end_tests Change-Id: Ic72cd6ddc7f3d2495f7c87a3e3cfac5791445e72 Reviewed-on: https://chromium-review.googlesource.com/817299 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Xinghua Cao 10a4d434 2017-11-28T14:46:26 ES31: Enable some dirty bits and dirty objects for compute pipeline BUG=angleproject:2265 TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.* angle_end2end_test.ShaderStorageBufferTest31 .MultiStorageBuffersForMultiPrograms Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8 Reviewed-on: https://chromium-review.googlesource.com/792951 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bryan Bernhart (Intel Americas Inc) 2eeb1b34 2017-11-29T16:06:43 WebGLCompat: Fix depthstencil query results. getFramebufferAttachmentParameter returns incorrect result for framebuffers in an inconsistent state. BUG=angleproject:2259 Change-Id: I76fa99f1b8847c30469d344bd93dedd9cf6657bf Reviewed-on: https://chromium-review.googlesource.com/798318 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 3de2703d 2017-11-30T12:16:47 Fix handling matrix qualifiers on block members Individual block member row_major/column_major layout qualifiers may override the qualifiers set on the block. During parsing, this was already being handled correctly, so that the qualifier is resolved for each block member and recorded for each TField / InterfaceBlockField. Now we always write the qualifiers on a per-member granularity to the output GLSL shaders, so that the native driver gets the correct per-member qualifiers. This replaces earlier behavior where the matrix qualifiers were only written per-block. Also only use qualifiers from individual members in block layout. Since the block-level qualifier information is no longer used after parsing, it is no longer kept in the AST. A dummy value is still set to the InterfaceBlock structs exposed through the ShaderVars interface, since that has existing usage in Chromium that needs to be removed before the field can be removed. Some AMD OpenGL drivers don't seem to handle matrix layout qualifiers correctly, so most of the added tests need to be skipped for AMD GL. On NVIDIA and Intel the tests pass. BUG=angleproject:2271 TEST=angle_unittests, angle_end2end_tests, dEQP-GLES31.functional.program_interface_query.uniform.matrix* Change-Id: I1baa7a633bc2da548743c2190cb72db491b5227a Reviewed-on: https://chromium-review.googlesource.com/800174 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jiawei Shao 361df070 2017-11-22T09:33:59 ES31: Implement Geometry Shader resource queries on OpenGL This patch intends to implement all geometry shader related resource queries on OpenGL back-ends. This patch also fixes a memory leak by releasing the geometry shader compiler handle in the destructor of the Compiler. BUG=angleproject:1941, angleproject:2261 TEST=angle_end2end_tests Change-Id: Ieb69c162d2fc6c6550e145d1ec7948c3d36d4d15 Reviewed-on: https://chromium-review.googlesource.com/784552 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 5b18f487 2017-11-30T17:24:22 Vulkan: Implement basic TexSubImage2D. This also adds a test for updating a Texture that is in-use. This will ensure our Texture updates occur at the right time when we're implementing command re-ordering. Bug: angleproject:2264 Bug: angleproject:2200 Change-Id: Id6040d7238eca031e3cc7b27564d8ea815bf3d73 Reviewed-on: https://chromium-review.googlesource.com/801031 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Yunchao He 1f679cc6 2017-11-29T18:06:00 Code refactoring for angle::BitSet and EXPECT_GL_TRUE/FALSE. This change refactors two style issues to make it be consistent. 1) This CL uses "using" to replace "typedef" for all angle::BitSet<...>. 2) This CL uses EXPECT_GL_TRUE/FALSE to replace EXPECT_EQ for bool comparison. BUG=angleproject:2005 Change-Id: I4afad92313ea2457bbfedf80f917a5873d7f29ee Reviewed-on: https://chromium-review.googlesource.com/795871 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 5201ce12 2017-11-28T11:36:28 Fix MSVC 2015 warnings. BUG=angleproject:2258 Change-Id: I280eb0e461fd749b01594bb1bb9a417f2cbc23fa Reviewed-on: https://chromium-review.googlesource.com/793975 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yunchao He cddcb59e 2017-11-13T15:27:35 ES31: Fix the issue when rendering against compute program. It is a undefined behavior in gles spec, but we should generate an error. This change also refactored the coding style for shader in the test. BUG=angleproject:2260 Change-Id: I7b480e8b66486d9954f7c7f6e8683298e94b6ad7 Reviewed-on: https://chromium-review.googlesource.com/764797 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 7881cfdf 2017-08-23T18:00:21 Add parsing of arrays of arrays This changes the grammar so that multiple array sizes can be chained together, and adds arrays of arrays support to TPublicType. In TPublicType the array sizes are stored using a pointer to a vector, a plain vector won't work due to bison restrictions. A larger subset of program interface query tests now pass. Some are still failing due to unrelated bugs. BUG=angleproject:2125 TEST=angle_unittests, angle_end2end_tests, dEQP-GLES31.functional.shaders.arrays_of_arrays.* dEQP-GLES31.functional.uniform_location.nested_array.* dEQP-GLES31.functional.program_interface_query.* dEQP-GLES31.functional.ubo.*level*array.* Change-Id: Iee16477a3752b953f5068c0473a2ed62fead8155 Reviewed-on: https://chromium-review.googlesource.com/633944 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yunchao He 85072e8f 2017-11-14T15:43:28 ES31: Fix detaching/deleting compute shader after LinkProgram. This change also moves the ShaderType enum from D3D renderer to angletype.h. And it uses a bit mask to track the linked shader stages. BUG=angleproject:2247 Change-Id: I5c7ee1445d353a02e24549ffcf6b0ac694dd1069 Reviewed-on: https://chromium-review.googlesource.com/768629 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 89be29a5 2017-11-06T14:36:45 ES31: Implement creation and attaching geometry shader on OpenGL This patch intends to implement the creation of a geometry shader and attaching a geometry shader to a program on OpenGL back-ends. This patch also adds all geometry shader related dEQP-GLES31 test failures to deqp_gles31_test_expectations.txt. BUG=angleproject:1941 TEST=angle_end2end_tests Change-Id: Ib0b497030255b15dacd967e48bc59eef0009af46 Reviewed-on: https://chromium-review.googlesource.com/757979 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bryan Bernhart (Intel Americas Inc) 491b0d60 2017-11-10T12:48:22 WebGLCompatibility: Allow GL_DEPTH_STENCIL_ATTACHMENT. Permits depth-stencil attachment points for WebGL. BUG=angleproject:2090 Change-Id: I7f5a7c63f2a4a76116ce5639833e5fd8d7f50ffb Reviewed-on: https://chromium-review.googlesource.com/764591 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho be0e2c0c 2017-11-20T11:38:16 Fix type conversion warnings Warnings about implicit type conversions were showing up as errors on MSVS 2017. TEST=build with MSVS 2017 Change-Id: I5f173a6838da16e96fad134756d31f56890c147b Reviewed-on: https://chromium-review.googlesource.com/778841 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao c622833c 2017-11-16T21:21:56 Re-enable SimpleStateChangeTest.RedefineBufferInUse on Win/Intel Now SimpleStateChangeTest.RedefineBufferInUse can pass on Win/Intel with https://chromium-review.googlesource.com/756959 BUG=angleproject:2221 TEST=angle_end2end_test Change-Id: Ibdb619a61fcaa35c72ff5a22dc6905edf9f0ec7b Reviewed-on: https://chromium-review.googlesource.com/774679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1eda27a6 2017-11-16T13:06:38 Buffer11: Allow CopySubData from uninitialized. This fixes a very odd use case where an app would try to copy from an uninitialized buffer. I didn't search the spec too closely, but it's likely a valid operation that produces undefined buffer contents. Previously to this change we would genearte an OOM error. Also includes an unrelated fix to ensure the latest buffer storage is never nullptr when we have any data. Bug: angleproject:1155 Change-Id: I4292bd302cc2b84d125a7d3e8d28e4d2b0210e53 Reviewed-on: https://chromium-review.googlesource.com/774991 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 78413499 2017-11-16T17:36:13 Skip ShaderStorageBufferTest31.AtomicMemoryFunctions on Linux AMD GL BUG=angleproject:2255 Change-Id: I986ee0e674d0f3fc2425c922ca92a3f8d86efb8c Reviewed-on: https://chromium-review.googlesource.com/775816 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Brandon Jones 92a1459f 2017-11-16T10:01:08 Add Regression Test for D3D11 Alpha Passthrough As a follow up to commit "8d6af08 Use dedicated ALPHA passthrough shader", this change adds a regression test that verifies RGB channels are set to zero when performing an ALPHA copy. BUG=angleproject:2239 Change-Id: Icc08deb523c388a0f2cbdcadd1eec69a97fbe136 Reviewed-on: https://chromium-review.googlesource.com/774579 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Gilbert 0a05df48 2017-11-02T21:39:08 Add TextureUploadFormatTest for texture unpack/upload behavior checks. Also force ANGLE_SKIP_TEST_IF() to require a semicolon. BUG=angleproject:2220 TEST=angle_end2end_tests Change-Id: I2dc777ec75babb8fbb1a2dd8949636c5c05c5767 Reviewed-on: https://chromium-review.googlesource.com/754337 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin a3106c58 2017-11-03T09:39:39 ES31: Add atomic memory functions BUG=angleproject:1442 TEST=angle_unittests, angle_end2end_tests dEQP-GLES31.functional.compute.shared_var.atomic* dEQP-GLES31.functional.compute.basic.shared_atomic_op* dEQP-GLES31.functional.ssbo.atomic.* Change-Id: I82b54fde3a852d3bd917b1e19680baa1c28fce4d Reviewed-on: https://chromium-review.googlesource.com/765061 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov 98f9f537 2017-11-15T19:16:19 Skip RenderingLimitToDefaultFBOSizeWithNoAttachments on Linux AMD GL BUG=anglebug:2253 Change-Id: I4c2fc6904f88a6d61c5d847b812a4272a99c1906 Reviewed-on: https://chromium-review.googlesource.com/773063 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 08943afd 2017-11-14T16:51:00 Remove huge buffer data test. This is too difficult to implement without mocking new/delete. BUG=angleproject:875 Change-Id: I7cdafe11d26939f14a43bc515454dd5cf70c4a2a Reviewed-on: https://chromium-review.googlesource.com/769849 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang fb7685f4 2017-11-13T11:44:11 Validate texture parameters for >0 after rounding. From the spec (2.3.1 Data Conversion For State-Setting Commands): "Validation of values performed by state-setting commands is performed after conversion, unless specified otherwise for a specific command." BUG=783574 Change-Id: I9edf585a17489ad284bc85a1c3c2236b53ee34d9 Reviewed-on: https://chromium-review.googlesource.com/766569 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 7caa80e7 2017-11-14T15:03:14 Edit tests to reference temporary variables The shader translator is intended to prune unreferenced variables in the future. To maintain test coverage when this is done, most tests that used to have unreferenced GLSL locals and globals are edited to use built-ins or reference the necessary variables instead. BUG=angleproject:2166 TEST=angle_unittests, angle_end2end_tests Change-Id: I3964e7a80d52fc04a95f57e73da6095e433095e8 Reviewed-on: https://chromium-review.googlesource.com/768740 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang e8afa902 2017-09-27T15:00:43 Make GL_ANGLE_framebuffer_blit enableable. BUG=angleproject:1523 Change-Id: I5d6df35d2e65be6d73ec6100e3351ba5f9ff53a2 Reviewed-on: https://chromium-review.googlesource.com/688639 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 703671e9 2017-11-08T17:47:18 Unify extension behavior checks Some supportsExtension and isExtensionEnabled checks are now turned into checkCanUseExtension checks. Using checkCanUseExtension is preferable so that warnings are generated correctly when an extension is used and a warn directive is present. isExtensionEnabled is still used in some places where an error message about the extension could be confusing, particularly when a core spec version adds support for something that is also present in an extension. Also make it possible to disable ARB_texture_rectangle extension using an extension directive. ARB_texture_rectangle extension functionality is enabled by default in GLSL when the extension is supported. BUG=angleproject:2238 TEST=angle_unittests Change-Id: I7455293412ff469f54bc7da79df146e7bc127379 Reviewed-on: https://chromium-review.googlesource.com/760737 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 336129f6 2017-10-17T15:55:40 Use a packed enum for buffer targets. BUG=angleproject:2169 Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669 Reviewed-on: https://chromium-review.googlesource.com/723865 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9776035d 2017-11-09T13:08:29 Vulkan: Implement Buffer updates. This allows the app to update Buffer data while the data is in use by the GPU. For instance, uploading new vertex attribute data after a draw call. It introduces a StagingBuffer helper class, similar to StagingImage. These classes are somewhat temporary and could be redesigned. BUG=angleproject:2200 Change-Id: If8634b1411779b16c2bd22cce18a5f37ed958d1c Reviewed-on: https://chromium-review.googlesource.com/756959 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
JiangYizhou 38d92b59 2017-09-13T13:47:52 Workaround Intel driver bug on D3D when renderering with no render target When rendering with no render target on D3D, two bugs lead to incorrect behavior on Intel drivers < 4815. The rendering samples always pass neglecting discard statement in pixel shader. Two bugs are listed bellow, 1. When a framebuffer has no attachments, the pixel shader will be recompiled to drop 'SV_TARGET'. On Intel drivers, when using a pixel shader with no 'SV_TARGET' in a draw, pixels are always generated even if they should be discard by 'discard' statements. 2. When a framebuffer has no attachments, ID3D11BlendState.RenderTarget [].RenderTargetWriteMask were set to 0 in angle. If RenderTargetWriteMask is 0 and rendertarget is not set, then rendering samples also pass neglecting discard statement in pixel shader on Intel. So we add a dummy texture as render target to workaround this issue. BUG=angleproject:2152 TEST=FramebufferTest_ES31.RenderingLimitToDefaultFBOSizeWithNoAttachments/ES3_1_D3D11 TEST=dEQP-GLES31.functional.fbo.no_attachments.* TEST=dEQP-GLES31.functional.state_query.integer.max_framebuffer* TEST=dEQP-GLES31.functional.state_query.integer.max_color_texture_samples_* TEST=dEQP-GLES31.functional.state_query.integer.max_depth_texture_samples_* TEST=dEQP-GLES31.functional.state_query.integer.max_integer_samples_* Change-Id: I1cb974703b6c05c39b731d147f7c8c4fb7b5fe68 Reviewed-on: https://chromium-review.googlesource.com/741544 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 3a9090fa 2017-09-27T14:37:04 ES31: Add BUFFER_VARIABLE and SHADER_STORAGE_BLOCK program interfaces This patch collects the shader storage block members information. It implements getShaderStorageBlockMemberInfo and getShaderStorageBlockSize for OpenGL backend. Meanwhile, it implements BUFFER_VARIABLE and SHADER_STORAGE_BLOCK interfaces for program query. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.layout_binding.ssbo* dEQP-GLES31.functional.compute.basic.empty dEQP-GLES31.functional.compute.basic.ssbo_rw* dEQP-GLES31.functional.compute.basic.ssbo_local_barrier* dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small dEQP-GLES31.functional.compute.basic.shared_var* dEQP-GLES31.functional.compute.basic.ubo_to_ssbo* dEQP-GLES31.functional.compute.basic.write_multiple_arr* dEQP-GLES31.functional.compute.shared_var.basic_type.* dEQP-GLES31.functional.compute.shared_var.work_group_size.* dEQP-GLES31.functional.atomic_counter.* Change-Id: Ie8b81fde5a2e919aab77adb3d137c9ff2f193409 Reviewed-on: https://chromium-review.googlesource.com/712235 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 661fc487 2017-10-16T12:17:05 Work around NVIDIA GLSL vector-scalar op bug This adds a new AST transform VectorizeVectorScalarArithmetic. The AST transform works around incorrect handling of certain types of GLSL arithmetic operations by NVIDIA's GL driver. It works around only the most common cases where the bug reproduces, since detecting all the cases would take more sophisticated analysis of the code than what is currently easily implementable in ANGLE. When a float add operator has both vector and scalar operands, the AST transform turns the scalar operand into a vector operand. Example: vec4 f; f += 1.0; gets turned into: vec4 f; f += vec4(1.0); When a vector constructor contains a binary scalar float multiplication or division operation as its only argument, the AST transform turns both operands of the binary operation into vector operands. Example: float f, g; vec4(f * g); gets turned into: float f, g; vec4(vec4(f) * vec4(g)); Another example with compound assignment: float f, g; vec4(f *= g); gets turned into: float f, g; vec4 s0 = vec4(f); (s0 *= g, f = s0.x), s0; This latter transformation only works in case the compound assignment left hand expression doesn't have side effects. BUG=chromium:772651 TEST=angle_end2end_tests Change-Id: I84ec04287793c56a94845a725785439565debdaf Reviewed-on: https://chromium-review.googlesource.com/721321 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Sami Väisänen 935cb7c5 2017-11-08T15:53:41 Support B8G8R8A8_UNORM_SRGB as D3D11 texture format Support B8G8R8A8_UNORM_SRGB as D3D11 texture format. BUG=angleproject:2172 Change-Id: I2f15a55123601735d7fc6caa40bb056243a91b44 Reviewed-on: https://chromium-review.googlesource.com/758600 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang fa125c9e 2017-10-24T13:01:46 Validate GL_COLOR_ATTACHMENT0 separately from the draw buffers attachments. EXT_draw_buffers may not be enabled but the maxColorAttachments cap is always initialized so make sure to validate for the extension instead of just checking that the attachment is in the valid range. BUG=angleproject:2058 Change-Id: I5b48cb496bf96cbc0911295aa5bf87784ce9241b Reviewed-on: https://chromium-review.googlesource.com/735749 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yunchao He 70b715c9 2017-11-07T14:59:15 ES31: Add test for DispatchCompute with rendering program BUG=angleproject:1955 Change-Id: Ib3ee1ead76c83c8dceafba30a1c7526dd0891f8c Reviewed-on: https://chromium-review.googlesource.com/756654 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6db1c2e8 2017-11-08T09:17:40 Link interface blocks in ProgramImpl::link. This allows the back-end to have access to the interface block info in the link operation, and also allows the interface block info to have direct access to the post-link Impl information. BUG=angleproject:2208 Change-Id: Ib2bfb3c9155eee715bd3d29de1c3fdd67b16eed4 Reviewed-on: https://chromium-review.googlesource.com/753521 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Gilbert 8f8edd6e 2017-10-31T14:26:30 attachmentsHaveSameDimensions should not compare depths. From: https://bugzilla.mozilla.org/show_bug.cgi?id=1372083 BUG=angleproject:2210 TEST=angle_end2end_tests Change-Id: I00539fb7e0bc9a21f90f5c87d7082c2a6b1ed907 Reviewed-on: https://chromium-review.googlesource.com/747814 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang fb05264b 2017-10-24T13:42:09 Disallow null pixel data for TexSubImage that have non-zero size. BUG=angleproject:2055 Change-Id: I4c338691776c6d807333c169ed876d686188a97c Reviewed-on: https://chromium-review.googlesource.com/735786 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho bd3cd506 2017-11-03T15:48:52 Clean up HLSL constructor output Split generating HLSL struct constructors from generating built-in type constructors, as these didn't have much in common. Struct constructors are now only generated when they are needed, as opposed to before, when they were generated on any use of a struct. This changes built-in constructor naming to include "_ctor" and gets rid of having special built-in type names just for constructors. This will make it easier to do changes to constructor output, for example to add constructors for structs in std140 layout. This might be needed to implement SSBOs efficiently. This includes one bug fix for writing out struct declarations for varyings. Also improves const-correctness of accessing structs through TType in general. BUG=angleproject:2218 TEST=angle_unittests, angle_end2end_tests Change-Id: If865fb56f86486b9c4a2c31e016ea16427f4a5fa Reviewed-on: https://chromium-review.googlesource.com/753883 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 5b09d90d 2017-11-06T12:06:24 Skip RedefineBufferInUse Vulkan test on Win/Intel. Also cleans up GenerateWorkarounds a bit for D3D11. BUG=angleproject:2221 Change-Id: I01667f850051045006d3439406aac3f4d094a374 Reviewed-on: https://chromium-review.googlesource.com/754915 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 25858166 2017-11-06T11:25:58 Skip several multiview tests on Windows NVIDIA after P400 upgrade. BUG=angleproject:2228 Change-Id: If1ba74973e0c116e17de8ab77de712e281233d04 Reviewed-on: https://chromium-review.googlesource.com/753795 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 2ef23e2d 2017-11-01T16:39:11 Fix writing uniform block maps to HLSL output HLSL output maps structs in std140 uniform blocks to a different layout in order to eliminate padding. The padding may have been inserted to comply with std140 packing rules. There used to be two issues in writing the maps: Sometimes the same map could be written multiple times, and the maps were not being written for uniform blocks with instance names. Rewrite how the uniform buffer struct maps get generated so that the code works correctly. Instead of flagging accesses, structs inside uniform blocks are gathered from uniform block declarations. When accesses to structs in uniform blocks are written out in OutputHLSL, it's checked whether a mapped struct needs to be used instead of the original one. This code could still be optimized further by limiting mapped structs generation to those ones that really need to be used. This is left to be done later. BUG=angleproject:2084 TEST=angle_end2end_tests Change-Id: Iee24b3ef15847d2af64554ac74b8e4be5060d18c Reviewed-on: https://chromium-review.googlesource.com/751506 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 7b62cf97 2017-11-02T15:20:49 Refactor TextureFormatMap to store an array. std::map lookups are already showing up as a hot spot during some profile trace analysis. We can elimintate these by only doing a single switch at the entry point level to convert the GL internal format to an internal identifier or type info pointer. This change doesn't completely fix the hot spot, since now we are doing multiple switch statements, but it does remove the std::map storage in TextureCapsMap. It replaces it with a flat std::array indexed by angle::Format::ID, and gives us the option in the future to eliminate all by one switch statement. This should allow for a faster texture caps implementation in Vulkan. This also fixes the missing ANGLE format entries for ETC1 compressed formats. BUG=angleproject:2207 Change-Id: I74ea2082e582a6790d5fde90e33246a618a2da0e Reviewed-on: https://chromium-review.googlesource.com/742375 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill a59fc19f 2017-11-02T12:57:58 Use active textures mask with robust init. This should speed up clearUnclearedActiveTextures considerably. It was showing up as a hotspot when running the aquarium demo with the passthrough command decoder. Also rename the complete textures mask in gl::State to an active textures mask, since it includes incomplete textures. BUG=angleproject:2188 Change-Id: Idf020fc49c1e74f17a8005c3b88516829767b84c Reviewed-on: https://chromium-review.googlesource.com/722421 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 58f67be0 2017-10-27T08:59:27 ES31 program query: support AtomicCounterBuffer and UniformBlock Calculates atomic counter buffer's shader reference according to its child counters. Merges GL_UNIFORM_BLOCK_* queries to GL_*. Refreshes deqp_gles31_test_expectations. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv dEQP-GLES31.functional.layout_binding.ubo.* Change-Id: Ia23ddfef5f5dd7e15628f4c259273e1c01c14d80 Reviewed-on: https://chromium-review.googlesource.com/715436 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 5ca5c65c 2017-10-27T17:29:54 Pass offsets to base validation for CompressedSubTexImage3D. BUG=angleproject:2216 Change-Id: I54716fe7ba08a19d5f4c3287701cffc650adb2d8 Reviewed-on: https://chromium-review.googlesource.com/742504 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7bd16666 2017-10-28T19:40:50 Vulkan: Allow in-flight Framebuffer changes. This allows the app to alter Framebuffer attachments while there are existing command buffers using the resources and attachments. BUG=angleproject:2200 Change-Id: I3298dafef5e3bd2c6efda8e8a32a6cf7febc13dc Reviewed-on: https://chromium-review.googlesource.com/742370 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2348e21a 2017-09-27T17:46:25 Make GL_OES_get_program_binary enableable. BUG=angleproject:1523 Change-Id: Iad002e8cbc354b9a9d08a30ba57a293f889ecffb Reviewed-on: https://chromium-review.googlesource.com/688640 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 526543cb 2017-10-28T10:59:16 Vulkan: Fix deleting in-use Framebuffer. BUG=angleproject:2200 Change-Id: I13d661b690a6a9e67b3e8a27f9d7bd4126dca87f Reviewed-on: https://chromium-review.googlesource.com/742749 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 86f8116b 2017-10-30T15:10:45 Make compressed texture format extensions enableable. Fix allowing CompressedTexSubImage calls on ETC1 texture types (disallowed in the extension spec). BUG=angleproject:1523 Change-Id: Ic90175ff4626da0170b6c94f204a9d31fd0154a7 Reviewed-on: https://chromium-review.googlesource.com/744443 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1b038241 2017-11-01T15:14:36 Vulkan: Support Texture redefinition. Because initializing the texture can queue a copy from a staging vk::Image, we must ensure we're not in a render pass. To make this easier we move the current render pass tracking into the RendererVk from the FramebufferVk class. (Note: in the future we will have deferred command submission and this will become unnecessary.) BUG=angleproject:2200 Change-Id: Ide8d4d70b50efbd79bbfa7006ad75cbc57cdf4c7 Reviewed-on: https://chromium-review.googlesource.com/741549 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 8724e254 2017-10-28T10:44:40 Vulkan: Fix re-creating buffer storage. BUG=angleproject:2200 Change-Id: Id60e857517cce9c0bfa272e4e6a399f236e395f7 Reviewed-on: https://chromium-review.googlesource.com/741548 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 096f278e 2017-10-28T10:44:40 Introduce SimpleStateChangeTests. BUG=angleproject:2200 Change-Id: I5bf2305a6d98f16c3c2677d1c81b8285fa7ba3f9 Reviewed-on: https://chromium-review.googlesource.com/737559 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4751aabb 2017-10-30T15:14:52 Fix minor issues with ANGLE_texture_rectangle. * Some texture parameters were not initialized correctly. * Binding points were not created for enableable texture extensions. BUG=angleproject:1650 BUG=angleproject:1523 Change-Id: Id3436fe1dbb4069eafad97e722ac519a6b59e5db Reviewed-on: https://chromium-review.googlesource.com/744446 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 63458a3e 2017-10-30T15:16:53 CopyTextureCHROMIUM: Validate the texture target enums first. INVALID_ENUM should be generated before any INVALID_VALUE errors based on the texture state. BUG=angleproject:1932 Change-Id: If74440602d56b1a86fa24ff87c38d2b0dec2bfb2 Reviewed-on: https://chromium-review.googlesource.com/744448 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho c1f14fbe 2017-10-28T19:17:23 Remove empty switch statements from translated shaders The native HLSL compiler does not accept switch statements with an empty statement list. The simplest way to accommodate this is to simply remove them from the AST after parsing and some initial pruning. This is done by the new RemoveEmptySwitchStatements traverser. It preserves init statements of switch statements in case they have side effects. So for example switch(++i) {} gets translated to ++i; BUG=angleproject:2206 TEST=angle_end2end_tests Change-Id: I550a3c9b010a3566016bdfd93344ac30fd860604 Reviewed-on: https://chromium-review.googlesource.com/742922 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 2c5c41f9 2017-10-31T10:58:09 Skip WebGLCompatibilityTest.InvalidTextureFormat on Ozone. Attempting to figure out why the Linux Ozone (Intel) is failing. BUG=779346 Change-Id: I94bb50f0b7746c90fe31ea1a9107319864d85438 Reviewed-on: https://chromium-review.googlesource.com/746372 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiang d922775b 2017-10-19T16:23:07 Clean up passed end2end tests on Intel Windows platform Intel driver has released its latest versions, many intel driver bugs are fixed. This patch cleans up end2end test cases skipped on windows 10 and windows 7. The test environment is as follows, Hardware: Skylake(HD 530), Kabylake(HD 630) Driver version: 4815, 4821 OS: windows 10(15063), windows 7. BUG=angleproject:2205 Change-Id: Iae14763aa86a572da1221e9ea35b28da2561d3b0 Reviewed-on: https://chromium-review.googlesource.com/729549 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9088557f 2017-10-30T20:43:38 D3D11: Fix dirty current value updates. Fixes a bug where subsequent updates to a "current value" (disabled) Vertex Attribute would not trigger the state change to D3D11 such that the updated buffer handle would be applied to D3D11. Also adds a test to cover the problem case. This bug was introduced in 2bc947334cad: "D3D11: Minor optimizations to vertex attribute application." BUG=chromium:779675 BUG=angleproject:1155 Change-Id: Ib0447231fb6969e7dad1e1e576315cab91acf4f4 Reviewed-on: https://chromium-review.googlesource.com/744924 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d84a00b9 2017-10-27T17:27:26 Make GL_OES_rgb8_rgba8 enableable. Allow unsized RGB/UNSIGNED_BYTE without the rgb8rgba8 extension. BUG=angleproject:1523 Change-Id: Ic7b4236c7b8389952b093719f26840ea2bbd01bf Reviewed-on: https://chromium-review.googlesource.com/742501 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 660b28cc 2017-10-30T12:58:56 Disable WebGL texture_rg tests on all OpenGL ES. BUG=angleproject:1523 BUG=779346 Change-Id: I019597bea3f17f178d584b8a6f070d0640511781 Reviewed-on: https://chromium-review.googlesource.com/743852 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bryan Bernhart (Intel Americas Inc) 2a35741b 2017-09-05T10:42:47 WebGLCompatibility: Disable ES format extensions by default. Prevents format validation errors with WebGL context. BUG=angleproject:1523 Change-Id: Iddc525eeb467de0139e166dad0893f3bea3ef35f Reviewed-on: https://chromium-review.googlesource.com/650807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bryan Bernhart (Intel Americas Inc) 335d8bf2 2017-10-23T15:41:43 WebGLCompatibility: Fix shader validation using define macros. Backslash as line-continutation character is not permitted to be used within a pre-processor directive for WebGL1. BUG=angleproject:2093 Change-Id: I649a914b9bc544a3e4f9e7eff23b95a62c9b7008 Reviewed-on: https://chromium-review.googlesource.com/734218 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b79e7bb6 2017-10-24T13:55:50 Vulkan: Implement simple render-to-texture. This was mostly working already, just needed to set up a few entry points. BUG=angleproject:2200 Change-Id: I9c13d6d4dd42f23c69a58e42e07e3e28877671a1 Reviewed-on: https://chromium-review.googlesource.com/734237 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang f7480ad2 2017-10-24T11:46:02 D3D11 FL 10: Create cubemap SRVs as cube maps instead of 2D arrays. The creation of these SRVs would fail and spew D3D11 runtime errors. BUG=angleproject:2171 Change-Id: I80b6390822f74128b3443db7b6d48c4d318ec34d Reviewed-on: https://chromium-review.googlesource.com/735745 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5547b384 2017-10-23T18:16:01 Vulkan: Implement simple static textures. After this change, the SimpleTexture2D sample mostly runs. BUG=angleproject:2167 Change-Id: Ie6d56f890b1aede329e11d1e987d0f8c17a2d0b4 Reviewed-on: https://chromium-review.googlesource.com/720072 Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill de03e003 2017-10-21T14:04:20 Vulkan: Add shader handling for textures. BUG=angleproject:2167 Change-Id: I33940288331a23b940753795e5e43b8cabcb87f5 Reviewed-on: https://chromium-review.googlesource.com/732189 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 76e471e9 2017-10-21T09:56:01 Vulkan: Implement basic uniforms. This implementation adds one descriptor set with two bindings: one for default vertex uniforms and the other for fragment. It adds two corresponding uniform buffers, and the logic for updating the descriptor sets bound to Vulkan. It doesn't handle much in the way of synchronization and dependency management, or uniform update. If there are only vertex or fragment uniforms the empty uniform buffer is omitted from the descriptor set. If both are missing, there is no descriptor set bound. Note that as our implementation progresses we might not be able to initialize our descriptor sets at link time, due to streaming in uniform data. BUG=angleproject:2167 Change-Id: I4ce4c3879ab454114df43bfac8d87ddf817fc045 Reviewed-on: https://chromium-review.googlesource.com/706340 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Xinghua Cao 711b7a12 2017-10-09T13:38:12 ES31: Support images in the compiler on D3D backend. BUG=angleproject:1987 TEST=angle_end2end_tests Change-Id: I83f5f9ffda7e676a8f98b963d1f1c50e9463faf4 Reviewed-on: https://chromium-review.googlesource.com/706247 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 02032bda 2017-10-13T18:10:17 Generate an error if no XFB varyings are in use GLES specifies an error if BeginTransformFeedback is called when no binding points would be used. BUG=angleproject:2184 TEST=angle_end2end_tests Change-Id: Ie4489b5ba63885e718dafdcdaacc02b603959be3 Reviewed-on: https://chromium-review.googlesource.com/719136 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 2e568cfb 2017-09-18T17:05:22 Add generator for packed GL enums. For testing this also converts two unimportant GLenums, gl::BufferUsage and gl::CullModeFace. BUG=angleproject:2169 Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076 Reviewed-on: https://chromium-review.googlesource.com/688000 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov bf90b603 2017-10-14T20:46:14 Skip SubDataPreservesContents on Mac NVIDIA GL Also SubDataOffsetPreservesContents. BUG=angleproject:2185 Change-Id: I73401e4b511313f14ee9659f3d20c8086e3d04a3 Reviewed-on: https://chromium-review.googlesource.com/719890 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho 3755c48d 2017-10-13T15:40:26 Fix multiview transform feedback test The multiview transform feedback test was not compliant with the GLES spec for transform feedback. The issue had to do with this part of section 2.15.2 of GLES 3.0.5 spec: "The error INVALID_OPERATION is also generated by BeginTransformFeedback if no binding points would be used, either because no program object is active or because the active program object has specified no output variables to record." Fix this. BUG=angleproject:2184 TEST=angle_end2end_tests on NVIDIA 387.92 drivers Change-Id: I24816d2c24df0072179f21ead892bd2c9ba696d2 Reviewed-on: https://chromium-review.googlesource.com/718702 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 91c8de88 2017-10-12T16:32:44 WebGLCompat: Add test for ANGLE_instanced_arrays Also adds a test for an integer overflow in DrawArrays validation. BUG=602737 Change-Id: I71c5bd155cf919964f46e2b0b48267253cab91eb Reviewed-on: https://chromium-review.googlesource.com/716841 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho f6d242ed 2017-10-12T17:21:06 Wrap switch statements in blocks in HLSL If variables are declared inside a GLSL switch statement, they are scoped until the end of the switch statement. This is not compatible with HLSL rules, where the scoping is until the end of the case. To work around this, wrap switch statements in a block that declares the variables in HLSL. This is done after most other transformations done to the AST are complete, since some of the other transformations may introduce temporary variables. BUG=angleproject:2179 TEST=angle_end2end_tests Change-Id: Id0bb89affe103177fd3d6a6b2f3619b5e1ada0a6 Reviewed-on: https://chromium-review.googlesource.com/716381 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez c3bc9841 2017-10-11T15:15:59 WebGLCompatibility: test for vertex OOB caused by indices BUG=602688 Change-Id: I49a1a9b3753159c91058a7754534383fbc8a778e Reviewed-on: https://chromium-review.googlesource.com/713740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 4bd730c8 2017-10-10T14:14:19 Recognize more non-fallthrough cases in switch/case RemoveSwitchFallThrough now treats cases where break; or return; is nested inside a block as non-fallthrough to avoid unnecessary duplication of code. For example, the case 1 below would previously get treated as fall-through: switch(foo) { case 1: { break; } default: break; } Now RemoveSwitchFallThrough doesn't do anything to this code. BUG=chromium:772695 TEST=angle_end2end_tests Change-Id: Iafab6d8b05c63bcdb5f54834dbc1f41192c31dd4 Reviewed-on: https://chromium-review.googlesource.com/709197 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 923ecef6 2017-10-11T12:01:38 Fix switch statement validation corner cases The grammar needs to generate AST nodes even for no-op statements, since they might be the last statement in a switch statement that is required for switch statement validity. Change the grammar to generate nodes from empty blocks and empty declarations. We also need to do some further processing of the AST. This is because PruneEmptyDeclarations will still remove empty declarations, and at least the NVIDIA driver GLSL compiler doesn't accept some types of no-op statements as the last statement inside a switch statement. So after parsing has finished we do rudimentary dead code elimination to remove dead cases from the end of switch statements. BUG=angleproject:2181 TEST=angle_unittests Change-Id: I586f2e4a3ac2171e65f1f0ccb7a7de220e3cc225 Reviewed-on: https://chromium-review.googlesource.com/712574 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill d92e93b8 2017-10-11T14:28:34 Fix uniform type info for multisample textures. The way that the strings were generated was erroneously marking 2D multisample textures as "2D" instead of "2D_MULTISAMPLE". Fix this by changing how the types are parsed and generated. Fixes incomplete texture handling of 2D multisample textures. BUG=angleproject:1390 BUG=angleproject:2167 Change-Id: I8ffffca119cc7ca654ed1fe81cba37b758f9ef9f Reviewed-on: https://chromium-review.googlesource.com/713585 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 852fe873 2017-10-10T15:13:59 Fix HLSL for switch statements that don't end in a branch In case the last case inside a switch statement is not terminated in a branch statement, RemoveSwitchFallThrough needs to add it before calling handlePreviousCase. This ensures that all preceding fall-through cases will get a copy of the branch statement and so will not fall through. This also fixes running RemoveSwitchFallThrough so that it's only executed once per each switch statement. The error was not caught by the dEQP tests, so a new ANGLE test is added. BUG=angleproject:2178 TEST=angle_end2end_tests Change-Id: I26b6989aa4d32de2d74cde56d72ee24f61195445 Reviewed-on: https://chromium-review.googlesource.com/709196 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 78507c6e 2017-10-10T15:06:45 Fix statements disappearing from switch statements in HLSL RemoveSwitchFallThrough now correctly records the existence of declaration and swizzle statements inside switch statements. BUG=angleproject:2177 TEST=angle_end2end_tests Change-Id: I1ef83997db7ae510ded002a9568c29272c00c2fe Reviewed-on: https://chromium-review.googlesource.com/709195 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang b433e872 2017-10-05T14:01:47 Change robust resource init into a context creation attribute. Enabled support on OpenGL even through the extension is not fully implemented so that testing with Chromium/Passthrough commmand decoder is still possible. BUG=angleproject:1635 Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3 Reviewed-on: https://chromium-review.googlesource.com/678479 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 000dab88 2017-09-27T14:27:07 Make pack and unpack image extensions enableable. BUG=angleproject:1523 Change-Id: Ic728a777ad7e05373de03ee98e9b0a17101cd45d Reviewed-on: https://chromium-review.googlesource.com/688102 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 63c5a597 2017-09-27T14:08:16 Make GL_ANGLE_instanced_arrays enableable. BUG=angleproject:1523 Change-Id: Id1dd5d0426c1b55bfd6cca8b0c8c73596080f2a9 Reviewed-on: https://chromium-review.googlesource.com/688101 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6276b922 2017-09-25T02:35:57 Vulkan: Implement basic uniform shader parsing. This is a first step at implementing uniforms with descriptor sets. It does not actually bind uniforms and upload data, but it does implement uniform shader parsing. Uniforms are gathered into a single uniform block which is bound to set 0, with binding 0 for vertex uniforms and binding 1 for fragment uniforms. Also adds a ReplaceSubstring helper to string_utils. Also removes the precision writing from OutputVulkanGLSL since this was generating warnings with glslang. BUG=angleproject:2167 Change-Id: I9ec8351ec1973e583100f99292b0080ee968067b Reviewed-on: https://chromium-review.googlesource.com/699938 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
jchen10 baf5d945 2017-08-28T20:45:48 ES31: Add UNIFORM support for ProgramInterface Add program resource properties for uniform. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* Change-Id: Ia5cf6219db43b8b1f73efbb3565d21c86e9d3ec0 Reviewed-on: https://chromium-review.googlesource.com/638050 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d03a849d 2017-10-03T15:46:06 Vulkan: Implement very basic DrawElements. This implements getIndexRange for index validation, without any caching. Vulkan does support a version of robust access, but it would require the robust context creation attribute. Also, it differs slight from the OpenGL spec. Also note that this implementation does not create the index buffer with the correct usage bits, but seems to work and doesn't produce an error in the validation layers. We should probably update them. This CL also doesn't impement index support for immediate data, offsets, or the unsigned short index type. BUG=angleproject:2167 Change-Id: I580930f85e23034b483f3ece62eb1faf8024d624 Reviewed-on: https://chromium-review.googlesource.com/681874 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 035fd6b3 2017-10-03T15:43:22 Vulkan: Implement very basic textures. This is a quick implementation which supports only one backing Image and one type of ImageView at a time, for 2D texture only. It also implements a helper class for finding compatible memory pools. It's possible we can keep a cache of memory pool indexes given the guarantees the Vulkan spec has on compatible memory types (see the documentation for VkMemoryRequirements). BUG=angleproject:2167 Change-Id: I1d7a8eaec90f240273ad75194e23430d6d4c5dc1 Reviewed-on: https://chromium-review.googlesource.com/680000 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang 488130e0 2017-09-27T13:53:11 Make GL_ANGLE_framebuffer_multisample enableable. BUG=angleproject:1523 Change-Id: Idc2cf338ba1fb5142ef2596603d291790fd6ddd6 Reviewed-on: https://chromium-review.googlesource.com/688100 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 536eca10 2017-09-13T11:23:35 Simplify GenerateMipmap validation now that sized format info is tracked. The previous validation used some workarounds because it didn't know if the texture format was sized or not. Now that the InternalFormat struct tracks this, the validation can work correctly for floating point formats. BUG=angleproject:2149 Change-Id: I583db4a36137a57dd1b7fc81cd4e3b6d5972fc67 Reviewed-on: https://chromium-review.googlesource.com/665163 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 7e7f7d25 2017-09-22T13:32:14 Implement robust resource init for D3D9. BUG=angleproject:2107 Change-Id: I088956a1e13247c593cbb84677f346ef6f0fe983 Reviewed-on: https://chromium-review.googlesource.com/678483 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 8c5b31c2 2017-09-26T18:07:44 Make query extensions enableable. BUG=angleproject:1523 Change-Id: If2da4bff180664de997c981165672858c19ebe78 Reviewed-on: https://chromium-review.googlesource.com/685649 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 05b35b21 2017-10-03T09:01:44 D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kai Ninomiya a60d3567 2017-10-02T22:10:28 Re-enable uninitialized-local test that should pass now Follow up to https://crrev.com/c/669642 Bug: angleproject:2041 Change-Id: I27bf4458f5c8be265b757fd5a3ea10f5ffa9e10e Reviewed-on: https://chromium-review.googlesource.com/696764 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 50cac57a 2017-09-26T17:37:43 Make GL_EXT_blend_minmax enableable. BUG=angleproject:1523 Change-Id: I73df8d9a23c3d22792abde44b495be7478abfc22 Reviewed-on: https://chromium-review.googlesource.com/685648 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>