|
01e6be3c
|
2022-10-19T20:42:30
|
|
Actually use EXT_shader_framebuffer_fetch_non_coherent for PLS
Bug: angleproject:7279
Change-Id: I37099a917303ab41d86dbe1203183ac55229942f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3966074
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5b7113b6
|
2022-09-21T10:05:42
|
|
EGL: Implement EGL_EXT_device_drm and EXT_device_drm_render_node
These extensions are needed by Exo for zwp_linux_dmabuf v4 support.
Add the needed infrastructure to the EGL backend to support device
queries and expose the extensions there.
In the future we will want to support the extensions on Vulkan as well,
however unfortunately this is not trivial, so leave it out for now.
Bug: angleproject:7686
Change-Id: I0a54bf58dbaa9e87c8baac760cb9ac9027fea4c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3964272
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
025504b9
|
2022-10-17T17:03:03
|
|
Pass worker pools to image load functions
In preparation for the ASTC decoder using threaded decoding.
Bug: b/250688943
Change-Id: I70d669bcb57b900dbb633304182e174aec362203
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961339
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Greg Schlomoff <gregschlom@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fbd7d5fa
|
2022-10-17T17:20:09
|
|
Move thread pool classes to common/
In preparation for access by image_util files.
Bug: b/250688943
Change-Id: I24777269a5071eae9a60f939635d01ed7246461f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fec93f40
|
2022-10-14T00:00:00
|
|
GL: Support clip and cull distance extensions
Use EXT_clip_cull_distance on OpenGL ES to expose
APPLE_clip_distance; use ARB_cull_distance on OpenGL
to expose EXT_clip_cull_distance.
Added disableClipCullDistance OpenGL workaround.
Bug: angleproject:4452
Change-Id: I458cad29c10b9d9193c5233e24bac53361ba104e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3956075
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
67915fb4
|
2022-09-19T15:08:54
|
|
Reland "Reland "EGL: Implement EGL_EXT_image_dma_buf_import_modifiers""
This is a reland of commit f53eac299fb2e0083fa386af1f04038b32faebe4
New changes:
- Disable the extension on old proprietary Mali drivers
Original change's description:
> Reland "EGL: Implement EGL_EXT_image_dma_buf_import_modifiers"
>
> This is a reland of commit 1d8dce2587a23b59f911c801856372996bdb2f64
>
> New changes:
> - fail softly on buggy drivers (which are part of the CI)
>
> Original change's description:
> > EGL: Implement EGL_EXT_image_dma_buf_import_modifiers
> >
> > This reverts Ifbb0a182171646df8161f6f42eafe2a476fea6b2 and implements
> > the previously missing bits. Inspired by the corresponding Vulkan
> > implementation.
> >
> > The extension is used by an upcoming Exo feature which was successfully
> > tested with this patch, see
> > https://chromium-review.googlesource.com/c/chromium/src/+/3857556
> >
> > Bug: angleproject:7664
> > Change-Id: I951d1a787e1db3a77b19fcea6186b7aa0a29872f
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3904345
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: angleproject:7664
> Change-Id: I732fc9dad54366553987104fa035bde2afe08ecd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3924350
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7664
Change-Id: I1f4cf04eb725d789d3dadb35fb6e59b0d3e470a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3949029
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
219af5de
|
2022-10-11T18:05:47
|
|
Revert "Reland "EGL: Implement EGL_EXT_image_dma_buf_import_modifiers""
This reverts commit f53eac299fb2e0083fa386af1f04038b32faebe4.
Reason for revert: Suspected of causing problems on kevin
devices again.
Original change's description:
> Reland "EGL: Implement EGL_EXT_image_dma_buf_import_modifiers"
>
> This is a reland of commit 1d8dce2587a23b59f911c801856372996bdb2f64
>
> New changes:
> - fail softly on buggy drivers (which are part of the CI)
>
> Original change's description:
> > EGL: Implement EGL_EXT_image_dma_buf_import_modifiers
> >
> > This reverts Ifbb0a182171646df8161f6f42eafe2a476fea6b2 and implements
> > the previously missing bits. Inspired by the corresponding Vulkan
> > implementation.
> >
> > The extension is used by an upcoming Exo feature which was successfully
> > tested with this patch, see
> > https://chromium-review.googlesource.com/c/chromium/src/+/3857556
> >
> > Bug: angleproject:7664
> > Change-Id: I951d1a787e1db3a77b19fcea6186b7aa0a29872f
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3904345
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: angleproject:7664
> Change-Id: I732fc9dad54366553987104fa035bde2afe08ecd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3924350
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7664
Change-Id: I2ffc508ea4cc9e95055084fed4f63a52d9afdbd2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3946903
Auto-Submit: Brian Sheedy <bsheedy@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f53eac29
|
2022-09-19T15:08:54
|
|
Reland "EGL: Implement EGL_EXT_image_dma_buf_import_modifiers"
This is a reland of commit 1d8dce2587a23b59f911c801856372996bdb2f64
New changes:
- fail softly on buggy drivers (which are part of the CI)
Original change's description:
> EGL: Implement EGL_EXT_image_dma_buf_import_modifiers
>
> This reverts Ifbb0a182171646df8161f6f42eafe2a476fea6b2 and implements
> the previously missing bits. Inspired by the corresponding Vulkan
> implementation.
>
> The extension is used by an upcoming Exo feature which was successfully
> tested with this patch, see
> https://chromium-review.googlesource.com/c/chromium/src/+/3857556
>
> Bug: angleproject:7664
> Change-Id: I951d1a787e1db3a77b19fcea6186b7aa0a29872f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3904345
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7664
Change-Id: I732fc9dad54366553987104fa035bde2afe08ecd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3924350
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b5514bb2
|
2022-09-21T20:47:00
|
|
Support pixel local storage on ES 3.0
Now that the application-facing API is implemented, we don't have to
rely on ES 3.1 anymore. Expose and test the extension on ES 3.0.
Bug: angleproject:7279
Change-Id: I5635620b9088201c20bafd283813092a329225d6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3915327
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
a7dc51f2
|
2022-10-01T08:49:11
|
|
Add a framebuffer fetch implementation of PLS
The framebuffer fetch implementation works by attaching PLS backing
textures to the framebuffer, and then rewriting PLS uniforms as "inout"
fragment variables. The compiler's existing machinery takes it from
there and makes it work on GL and Vulkan, and soon Metal.
EXT_shader_framebuffer_fetch is now the preferred backend for pixel
local storage, but we also use EXT_shader_framebuffer_fetch_non_coherent
if shader images can't be coherent. This is especially interesting for
Vulkan, since noncoherent framebuffer fetch is possible without any
extensions.
Bug: angleproject:7279
Bug: angleproject:7683
Bug: angleproject:7684
Bug: angleproject:7724
Change-Id: I33f3b2c6df9a5709969d9165c448ea71b096c9e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900142
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
a81679bc
|
2022-09-26T23:56:34
|
|
Support EXT_shader_framebuffer_fetch on GLES
All the frontend functionality for EXT_shader_framebuffer_fetch is
already present, but only supported on Vulkan. This change wires it up
for the native GLES backend as well.
Bug: angleproject:7279
Bug: angleproject:7703
Change-Id: Ie1fce79e08a78662c8af65d33f3d8417c96cf58e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3920577
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0a288f29
|
2022-09-30T18:25:04
|
|
Revert "EGL: Stop announcing EGL_EXT_image_dma_buf_import_modifiers"
This reverts commit 11ac69d0a4942a0bbbf71193c10a39eb054d1448.
Reason for revert: Breaks ChromeOS tests crbug.com/1368287
Original change's description:
> EGL: Stop announcing EGL_EXT_image_dma_buf_import_modifiers
>
> The extension was enabled in
> https://chromium-review.googlesource.com/c/angle/angle/+/2128190 without
> implementing the required functions, `DisplayImpl::queryDmaBufFormats`
> and `DisplayImpl::queryDmaBufModifiers`, resulting in crashes.
>
> Bug: angleproject:7664
> Change-Id: Ifbb0a182171646df8161f6f42eafe2a476fea6b2
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3902321
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7664
Change-Id: Idfeecffc18bebfbda5256ad510ee0c60aeb1338f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3930547
Reviewed-by: Roman Lavrov <romanl@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Brian Sheedy <bsheedy@chromium.org>
Reviewed-by: Roger Tawa <rogerta@chromium.org>
|
|
5c995ef3
|
2022-09-28T08:06:13
|
|
Revert "EGL: Implement EGL_EXT_image_dma_buf_import_modifiers"
This reverts commit 1d8dce2587a23b59f911c801856372996bdb2f64.
Reason for revert: causes test failures on chromeos kevin bot b/248404756
Original change's description:
> EGL: Implement EGL_EXT_image_dma_buf_import_modifiers
>
> This reverts Ifbb0a182171646df8161f6f42eafe2a476fea6b2 and implements
> the previously missing bits. Inspired by the corresponding Vulkan
> implementation.
>
> The extension is used by an upcoming Exo feature which was successfully
> tested with this patch, see
> https://chromium-review.googlesource.com/c/chromium/src/+/3857556
>
> Bug: angleproject:7664
> Change-Id: I951d1a787e1db3a77b19fcea6186b7aa0a29872f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3904345
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7664,b/248404756
Change-Id: Ib46d3ca76ce575be593dfa5322315621fb006158
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3924955
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
3cfea56c
|
2022-09-21T13:55:02
|
|
Avoid ANGLE formats on dmabuf-backed EGL images
DrmFourCCFormatToGLInternalFormat can return ANGLE-internal formats
that are only used on the Vulkan backend. This CL adds special logic
to dmabuf-backed EGL images to convert those formats back to GL_RGB8.
Bug: chromium:1353374
Change-Id: Id270d3d47d289620730c522d2e29d7fc67dc8321
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3911355
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
|
|
8b2aff28
|
2022-09-12T10:27:28
|
|
Implement the ANGLE_shader_pixel_local_storage API
Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and
adds thorough validation and testing as outlined in the spec. This
feature is still implemented entirely in the frontend, but the extension
now works end-to-end with a passing test suite, and can be used
externally. Over time we can start gradually moving the implementation
into backends as appropriate.
Bug: angleproject:7279
Bug: angleproject:7647
Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
1d8dce25
|
2022-09-19T15:08:54
|
|
EGL: Implement EGL_EXT_image_dma_buf_import_modifiers
This reverts Ifbb0a182171646df8161f6f42eafe2a476fea6b2 and implements
the previously missing bits. Inspired by the corresponding Vulkan
implementation.
The extension is used by an upcoming Exo feature which was successfully
tested with this patch, see
https://chromium-review.googlesource.com/c/chromium/src/+/3857556
Bug: angleproject:7664
Change-Id: I951d1a787e1db3a77b19fcea6186b7aa0a29872f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3904345
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2796cbfd
|
2022-09-15T16:18:47
|
|
GLES1: Implement logic op through ANGLE_logic_op
Bug: angleproject:7654
Change-Id: I88c784d87c1cb7cb7e5ccf8f020203553513bbb3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3899381
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
97926f80
|
2022-09-15T00:10:49
|
|
GL: Implement GL_ANGLE_logic_op
Enabled only on Desktop GL where logic op is available.
Bug: angleproject:7654
Change-Id: I3c17ffb5b21abf31aec247319a625526f1bec37d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898316
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
11ac69d0
|
2022-09-16T15:40:17
|
|
EGL: Stop announcing EGL_EXT_image_dma_buf_import_modifiers
The extension was enabled in
https://chromium-review.googlesource.com/c/angle/angle/+/2128190 without
implementing the required functions, `DisplayImpl::queryDmaBufFormats`
and `DisplayImpl::queryDmaBufModifiers`, resulting in crashes.
Bug: angleproject:7664
Change-Id: Ifbb0a182171646df8161f6f42eafe2a476fea6b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3902321
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
493bab09
|
2022-09-15T14:20:41
|
|
Add an ShPixelLocalStorageType enum
Adds ShPixelLocalStorageType to ShCompileOptionsPLS and adds a
getNativePixelLocalStorageType() call to ContextImpl. For now this enum
only tells the translater whether PLS formats needs to be packed into
r32 images, but it will soon also be able to select framebuffer fetch,
native pixel local storage, and other PLS implementations.
Bug: angleproject:7279
Change-Id: Ifbd419b20550b8711ae3044782177806796216f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900498
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
daa134d9
|
2022-08-22T13:02:44
|
|
GL: Ignore qualcomm errors about timestamps
We've seen unexplained errors about timestamps and share groups
from Qualcomm drivers. They don't appear to affect rendering at all
and don't give enough information to be actionable.
Bug: chromium:1348684
Change-Id: I3f99803c6451c0fe762689d76df3293864bbcda6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3846052
Auto-Submit: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
|
|
f99e255b
|
2022-09-02T10:19:46
|
|
GL: Unbind buffers after mapping them.
Qualcomm drivers generate errors if a bound array buffer is
mapped during a draw call even if it is not used by the draw.
Bug: chromium:1345777
Change-Id: I0639caf5d74c8cbdc7245324fdcb136bd3d51b86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3871333
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
|
|
79aa846e
|
2022-08-17T13:40:33
|
|
Reland "Not recreate Framebuffer for eglMakeCurrent() call"
This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208
Original change's description:
> Not recreate Framebuffer for eglMakeCurrent() call
>
> Right now, in eglMakeCurrent() call, ANGLE always release the
> default framebuffer object associated to the current context,
> and create a new default framebuffer object for the new current
> context. It impacts chrome performance, since chrome call
> eglMakeCurrent() a lot. With this CL, the default framebuffer
> will be created with gl::Context. When the surface is changed
> by eglMakeCurrent() call, ANGLE will detach the previous surface
> from the associated framebuffer, and attach the new surface to
> the next current context's default framebuffer.
>
> Bug: chromium:1336126
> Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1336126
Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
02e8497f
|
2022-09-07T01:12:31
|
|
Revert "Not recreate Framebuffer for eglMakeCurrent() call"
This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208.
Reason for revert: compile errors
https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview
Original change's description:
> Not recreate Framebuffer for eglMakeCurrent() call
>
> Right now, in eglMakeCurrent() call, ANGLE always release the
> default framebuffer object associated to the current context,
> and create a new default framebuffer object for the new current
> context. It impacts chrome performance, since chrome call
> eglMakeCurrent() a lot. With this CL, the default framebuffer
> will be created with gl::Context. When the surface is changed
> by eglMakeCurrent() call, ANGLE will detach the previous surface
> from the associated framebuffer, and attach the new surface to
> the next current context's default framebuffer.
>
> Bug: chromium:1336126
> Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
> Commit-Queue: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1336126
Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
bf9c8152
|
2022-08-17T13:40:33
|
|
Not recreate Framebuffer for eglMakeCurrent() call
Right now, in eglMakeCurrent() call, ANGLE always release the
default framebuffer object associated to the current context,
and create a new default framebuffer object for the new current
context. It impacts chrome performance, since chrome call
eglMakeCurrent() a lot. With this CL, the default framebuffer
will be created with gl::Context. When the surface is changed
by eglMakeCurrent() call, ANGLE will detach the previous surface
from the associated framebuffer, and attach the new surface to
the next current context's default framebuffer.
Bug: chromium:1336126
Change-Id: Iaa747669250ae250245db383a716b4634df59ea4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3960e63b
|
2022-08-09T14:02:59
|
|
Infra: Enable angle_deqp_gl46_tests on SwiftShader
This change disables the WGL frontend by default on
Windows when building ANGLE for desktop GL. This
is because the WGL frontend is not yet fully
implemented and it causes some of the trace tests to
fail. The WGL frontend should be enabled by default on
windows when more of its functionality gets implemented.
Test: angle_deqp_gl46_tests --use-angle=swiftshader
Bug: angleproject:7566
Bug: angleproject:7628
Change-Id: I69c695eb56d3858f715eeb86d28cc805e25c60eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858142
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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|
ba87b195
|
2022-09-01T13:38:17
|
|
OpenGL: Pass EGL_GL_COLORSPACE_KHR to OGL backend
When we create NativeBufferImageSiblingAndroid, the attributes is lost,
which caused a few AHB tests failed. This CL ensures we pass the
EGL_GL_COLORSPACE_KHR attribute to NativeBufferImageSiblingAndroid and
OpenGLES backend now passes.
Bug: b/205995945
Change-Id: I5a0a9dc1d34dbc0167890791b397c3c83b0adef4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3869368
Auto-Submit: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
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|
64f41972
|
2022-08-25T11:16:23
|
|
Use canonical gl.xml and update enum to string function.
This replaces our copy of gl.xml with the upstream canonical copy.
Note that one patch is required before we can remove ANGLE's copy:
https://github.com/KhronosGroup/OpenGL-Registry/pull/538
Because the upstream version uses a new method of enum groups, we
also update our enum-to-string generator to use the new groups.
This new code includes many more enums and groups in the mapping.
Bug: angleproject:6461
Change-Id: I1c0ab44c36afce8db04c9661b377bbe5762c913e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3856649
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f18b6335
|
2022-08-29T11:53:01
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|
Replace std::this_thread::get_id() use with a unique thread id.
std::this_thread::get_id() gets recycled. It's pthread_self()
under the hood on Linux and Android which gets recycled, for
example when one thread terminates and another one starts
it is likely to return the same value.
Bug: angleproject:7602
Change-Id: I83d818bc17ead5cce8bce7f7d88fc1c7c0fa860c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3855041
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f6842cc2
|
2022-08-25T10:23:32
|
|
Revert override for desktop GL extensions in gl.xml.
Instead override the supported APIs in registry_xml.py, which
will transfer to using the canonical gl.xml. Note these are
desktop-GL-only extensions that ANGLE exposes in GLES:
GL_ARB_sync
GL_NV_robustness_video_memory_purge
Bug: angleproject:6461
Change-Id: I25778149ecfc3cb4be0aca2104c08273c260c564
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3856648
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
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44791792
|
2022-08-12T00:13:45
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|
Use angle::FlatUnorderedSet for ImageSibling::mSourcesOf
As my test with Chromium on Android, ImageSibling::mSourcesOf only
contains one item, so change it to angle::FlatUnorderedSet with
default size 2.
Bug: chromium:1336126
Change-Id: Ie1ba3ebb195170ad5c9f4713b599a91de5052702
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3828444
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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2ebd5100
|
2022-08-11T10:43:32
|
|
Add gl::Context as a parameter to Shader::resolveCompile
This prepares us to access the Context's shader cache in resolveCompile
in the next commit.
Bug: angleproject:7036
Change-Id: I7995c54b290a5a48f0c8985cb56ea0048598ab2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827642
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4a636cdd
|
2022-07-20T22:44:30
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Require all PLS formats to consume exactly 4 bytes of storage
D3D 11.0 UAVs only support R32_FLOAT, R32_UINT, R32_SINT formats.
EXT_shader_pixel_local_storage explicitly states that all PLS variables
consume exactly 4 bytes.
ESSL images can only have both read and write access if their format is
r32f, r32i, r32ui. (We were able to circumvent this via aliasing, but it
was a huge source of bugs.)
There is a large precedent for only supporting 4 bytes of storage in the
capabilities we use for PLS, so this CL removes support for all PLS
storage formats that are not 4 bytes. It also implements an "R32" mode
for PLS, that does manual packing and unpacking of r32* image formats.
If the application wants larger formats, it can always define multiple
PLS planes and piece them together.
Next up we ought to be able to support rg16* types with more
packing/unpacking.
With aliasing gone, and with a bit of tweaking, the PLS tests now pass
on the Pixel 4 GLES bot.
Bug: angleproject:7279
Bug: angleproject:7388
Bug: angleproject:7524
Bug: angleproject:7527
Change-Id: I6b8f62c2428ade6cb5413e33360d734e55dda0eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3782579
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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fa3d7d5c
|
2022-08-05T00:57:40
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|
Make PLS coherent on Vulkan
Uses the VK_EXT_fragment_shader_interlock extension to make the shader
image implementation of PLS coherent on Vulkan.
This extension is supported on AMD, Apple, NVIDIA, and Intel.
Bug: angleproject:7279
Change-Id: Ic0253eb20932eb6be0b1f433ba454e48b57be2f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3813816
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6f80f0f0
|
2022-08-06T02:29:19
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|
Translator: Clean up the compile flag passing interface
Historically, compile flags were sent to the translator as a bitmask.
Recently, we were getting close to running out of bits. Additionally,
direct-to-metal work had started to introduce constants to be passed to
the translator, which were misplaced in ShBuiltInResources and Caps.
Recent work on Pixel Local Storage adds even more constants, aggravating
the situation.
In this change, the interface to passing compile flags is reworked. A
struct is passed (instead of a bitmask) that has one bit for each flag.
This can be indefinitely extended. Additionally, the constants needed
by metal and PLS are also placed in this struct. In turn, the backends
can set these options directly, and don't have to hack them into Caps to
further get hacked into ShBuiltInResources.
Bug: angleproject:7559
Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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6b248a68
|
2022-08-06T10:20:41
|
|
Use angle::FastVector in ImageEGL::initialize to avoid heap allocation
Bug: chromium:1336126
Change-Id: I40349c618b648f3a96c19b2f2b032275af90086b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812564
Auto-Submit: Peng Huang <penghuang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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0d5ba4dc
|
2022-08-05T19:43:54
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Minor performance improvement
Use angle::FixedVector to replace std::vector in SyncEGL::initialize()
Use std::move() to avoid copy in Display::destroyInvalidEglObjects
Bug: chromium:1336126
Change-Id: If4c13babb14ed9995caf3c3dd3cfc362124b24cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812561
Auto-Submit: Peng Huang <penghuang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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861149c7
|
2022-08-03T15:43:29
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Make PLS coherent on desktop OpenGL
Implements ANGLE_shader_pixel_local_storage_coherent using fragment
shader synchronization extensions:
NV_fragment_shader_interlock
INTEL_fragment_shader_ordering
ARB_fragment_shader_interlock
With these extensions combined, we get coherency all 3 big desktop
vendors: NVIDIA, Intel, and AMD.
Bug: angleproject:7279
Change-Id: Ie20b251fb772898e89994b799640f1f2806581eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3773990
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c54ed790
|
2022-07-21T10:38:47
|
|
Get desktop GL conformance tests to build
The target for these tests is angle_deqp_gl_tests.
Bug: angleproject:7533
Change-Id: I290822671d99da020f9a6a1f02bee43987644bf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3766435
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Eddie Hatfield <eddiehatfield@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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57ccd974
|
2022-06-30T16:47:52
|
|
Make limit_max_texture_size_to_4096 webgl only
Bug: chromium:1319451
Change-Id: I7dedeb8d738c1070e650650e893d57984a9e7956
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3739439
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c517463a
|
2022-07-28T00:00:00
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Add NoUnclampedBlendColor limitation
Although ES 3.0 and ES 2.0 with floating-point color
buffer extensions must support unclamped constant
blend color, some drivers clamp it anyway.
To let applications know the effective behavior, ANGLE
state management has been expanded to simulate what
the OpenGL ES driver is doing.
So far, this bug has been confirmed only on Adreno GPUs.
Unconditionally enabled this limitation on D3D9 as it
cannot support unclamped blend color by design.
Bug: angleproject:7536
Change-Id: I7e28a5553e79669d8482d48c6e79bdd811971ade
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3791350
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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4a14030d
|
2022-07-22T10:09:53
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|
Avoid streaming a wide string to a (narrow) ostringstream.
This stream overload was removed in C++20.
Bug: chromium:1284275
Change-Id: I73188e09cc93c7bd475ab1536dac74e92ea12605
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3781611
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Peter Kasting <pkasting@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Auto-Submit: Peter Kasting <pkasting@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5897d6f5
|
2022-07-07T00:00:00
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|
GL: Add emulateCopyTexImage2D workaround
Using texImage2D + copyTexSubImage2D seems to be
more stable than using copyTexImage2D directly.
Added missing HALF_FLOAT fix to the code path that
requires target texture initialization.
Fixed target texture dimensions when initialization
is not required.
Fixes Apple GPU crashes in:
* CopyTexImageTest.DeleteAfterCopyingToTextures
* conformance/textures/misc/texture-copying-and-deletion.html
* conformance/textures/misc/texture-copying-feedback-loops.html
Bug: angleproject:5038
Bug: angleproject:5360
Bug: chromium:1130703
Change-Id: I5cce087983601e768902f01b3462ec2106e2500a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3749921
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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94bbb40a
|
2022-07-04T00:00:00
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GL: Enable pack skip emulation on all Apple drivers
* conformance2/reading/read-pixels-pack-parameters.html
is failing in WebKit on M1 without this workaround
Bug: angleproject:4849
Change-Id: I710386d29c120e59338cd56fc9843cd6232ff96c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3743445
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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a4e00c64
|
2022-06-30T00:00:00
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|
Expose EXT_compressed_ETC1_RGB8_sub_texture on Metal and GL
Updated the test to ensure that this extension
is exposed on Apple GPUs when using Metal.
Updated emulatedEtc1 limitation to hide this extension
when the main ETC1 extension is hidden.
Real WebGL apps cannot enable this extension because
it is not exposed in WebIDL.
Removed bogus entry from IsETC1Format and use the helper
consistently in all validation functions.
Simplified GetNativeCompressedFormat.
Bug: angleproject:7471
Change-Id: I61321fadad7d962358d0fefecd08aaddaedd2ec2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3737762
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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7cb0622c
|
2022-06-30T00:00:00
|
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BlitGL: Fix LUMAWorkaround for half-float copies
Use desktop HALF_FLOAT enum when running on desktop OpenGL.
Bug: angleproject:5038
Change-Id: I829f28ca51caa1f98b653d1a456ed775f8d362cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3738261
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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91976352
|
2022-06-21T15:41:02
|
|
Use C++17 attributes instead of custom macros
Bug: angleproject:6747
Change-Id: Iad6c7cd8a18d028e01da49b647c5d01af11e0522
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3718999
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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338c6539
|
2022-06-22T10:22:22
|
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Set pixel unpack state in GL backend's CompressedTexImage3D.
A workaround added earlier wasn't applying to the GL backend because
of this missing call.
Covered by existing angle_end2end_test, but only reproduces on ASAN
build. A Chromium-side test is being added separately.
Bug: chromium:1335688
Change-Id: Ia33648054dfa647159ecfc62ca53415de04f625d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3715717
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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714f680f
|
2022-06-08T16:19:20
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Implement GL_EXT_base_instance
* Added the validation functions for
DrawElementsInstancedBaseVertexBaseInstance(),
DrawElementsInstancedBaseInstance(), and
DrawArraysInstancedBaseInstance() according to the specs.
* Added generic implementation for
glDrawElementsInstancedBaseInstance() that can
be called by back-ends.
* Added flags for back-ends so they can enable the extension.
* Added tests for DrawElementsInstancedBaseVertexBaseInstance(),
glDrawElementsInstancedBaseInstance(), and
DrawArraysInstancedBaseInstance().
* Disabled ES3_D3D11__DynamicDraw tests due to
angleproject:7441 bug.
Bug: angleproject:6983
Bug: angleproject:7441
Change-Id: Ia664b01c87bc64c05e29adec23a8f80792eaa037
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697206
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Faye Zhang <ffz@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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1834902f
|
2022-06-08T14:22:34
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Revert "GL: Temporarily enable validation for all GL calls."
This reverts commit b6a93d753bdd819ddc0dacb8cea554c86bc4c04e.
Reason for revert: Turning this off for the M104 branch.
Original change's description:
> GL: Temporarily enable validation for all GL calls.
>
> Turn on error checks after each GL call to catch potential driver
> errors in the wild.
>
> Bug: chromium:983167
> Change-Id: Ie8b394384223155cd033baca19306396f406cdbb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679483
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Peng Huang <penghuang@chromium.org>
Bug: chromium:983167
Change-Id: I8f3c950c95d6a56cb724905da0288b1f81c7ed3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3695939
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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d670b5a3
|
2022-06-07T11:43:02
|
|
GL: Disable texture border clamp on imagination.
IMG GPUs generate INVALID_ENUM when setting the texture border color.
Bug: angleproject:7405
Change-Id: I04a28d36943c143ad5e18bf80e618230b116a632
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3692265
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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b6a93d75
|
2022-05-31T12:20:37
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GL: Temporarily enable validation for all GL calls.
Turn on error checks after each GL call to catch potential driver
errors in the wild.
Bug: chromium:983167
Change-Id: Ie8b394384223155cd033baca19306396f406cdbb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679483
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
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31c13df5
|
2022-05-30T15:06:26
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Revert "Initialize buffer contents separately from BufferImpl::setData"
This reverts commit 34cff1a14b635c76a9063b8710e948d04ef98a79.
Reason for revert: Speculative revert for Mac M1 WebGL failures.
Bug: chromium:1330314
Original change's description:
> Initialize buffer contents separately from BufferImpl::setData
>
> Some backends can initialize buffer data faster than allocating a
> zero-filled scratch buffer (GL can map and memset for example).
> Allow those backends the opportunity to make these optimizations.
>
> Verified that GL, D3D and VK backends do not regress by using a
> separate set data call.
>
> Bug: chromium:983167
> Change-Id: Ibcbe6016059434dc36ab3c754df6a24f0a6e5e72
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3039778
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Peng Huang <penghuang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:983167
Change-Id: Id1bfa76b832c35fd0b3ade04da16735aa089fdd2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3677335
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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34cff1a1
|
2021-07-19T14:29:35
|
|
Initialize buffer contents separately from BufferImpl::setData
Some backends can initialize buffer data faster than allocating a
zero-filled scratch buffer (GL can map and memset for example).
Allow those backends the opportunity to make these optimizations.
Verified that GL, D3D and VK backends do not regress by using a
separate set data call.
Bug: chromium:983167
Change-Id: Ibcbe6016059434dc36ab3c754df6a24f0a6e5e72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3039778
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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bb3afdf4
|
2022-05-17T16:08:06
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Drop support for 64xMSAA+
Hardware that supports anything more than 32xMSAA is rare (practically
only Nvidia). That high number of samples is hardly useful either way.
This change reduces the number of words for the sample mask to 1,
reducing the amount of state needed to track it.
Bug: angleproject:7328
Change-Id: Iea9add1cbeef494ff9bb383b10c82b839d1e53a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652738
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dbeba900
|
2022-05-17T16:52:23
|
|
Reland "CGL, MTL: pbuffer for IOSurface fails for some formats"
Fixed iOS compiler error
https://chromium-review.googlesource.com/c/angle/angle/+/3568380
Bug: angleproject:7175
Change-Id: I1d15ecf0081891db31470abc305e6780c81ab574
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648215
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
808192a7
|
2022-05-09T16:39:45
|
|
Code Cleanup
In Context::initCaps(), we first read the
compressedTextureFormats from the contextImpl::getNativeCaps(),
then we are clearing the retrieved compressedTextureFormats array
in Context::updateCaps() immediately. We shouldn't need to fill
the same array twice. Removing the first array value assignments
in all backend.
Bug: angleproject:3408
Change-Id: Iea85d367d2c5792de4780995d8d03bcf14af484e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3635275
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
38a53d65
|
2022-05-06T18:06:05
|
|
Revert "Remove limit_max_texture_size_to_4096 workaround"
This reverts commit bcc03bd62200ffb0301fbcaa7e7984a06232c83d.
Reason for revert: ANGLE autoroller fails on some Pixel 4 web conformance tests.
Original change's description:
> Remove limit_max_texture_size_to_4096 workaround
>
> Chromium will apply workaround to gpu command buffer clients only. So
> removing it from angle which is no longer needed.
>
> See crbug.com/1319451 and in particular crrev.com/c/3626252
>
> Bug: chromium:1319451
> Change-Id: I723e525600aa7b93e784c98348e060a503c09657
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3618501
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1319451
Change-Id: I0db424e97ebb0f9141076b409667aa49faeb2ec4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630919
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
bcc03bd6
|
2022-05-01T14:47:11
|
|
Remove limit_max_texture_size_to_4096 workaround
Chromium will apply workaround to gpu command buffer clients only. So
removing it from angle which is no longer needed.
See crbug.com/1319451 and in particular crrev.com/c/3626252
Bug: chromium:1319451
Change-Id: I723e525600aa7b93e784c98348e060a503c09657
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3618501
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f7615d0a
|
2022-05-02T18:59:22
|
|
OpenGL: Add allow_astc_formats workaround
Enable ASTC on Mesa only for supported hardware
Bug: angleproject:7259
Change-Id: I872ebdead1206ee911c5e0f0f10b6985022dbe47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621055
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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62ca6449
|
2022-04-13T09:36:40
|
|
Reland "Fix BlendStateExt::mMaxColorMask initialization"
This is a reland of commit 50d008a7efcab80f34eb742148d05389b2ed247e
Besides fixing the BlendStateExt color mask initialization bug,
the following changes were made:
* All fields were made private with accessor functions.
* A new assertion was added that ensures 64-bit storage for factors
and equations. This allowed dropping one redundant mask.
* Two new helper functions were added.
* BlendStateExt::mMaxDrawBuffers was renamed to mDrawBufferCount.
* The BlendStateExt class is now aligned to 8 bytes with an assertion.
* Expanded test coverage.
Also fixed incorrect usage of BlendStateExt fields in:
* StateManagerGL::syncBlendFromNativeContext
* StateManagerGL::restoreBlendNativeContext
Original change's description:
> Fix BlendStateExt::mMaxColorMask initialization
>
> This variable should not have its unused bits set.
>
> To avoid confusion with other masks of the same class,
> the variable was renamed to mAllColorMask.
>
> Bug: angleproject:7200
> Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Bug: angleproject:7200
Change-Id: I87a5fe0f9dfbbf5e525b9120f772aa9adb39ce5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3593234
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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400d9fe4
|
2022-04-23T01:08:19
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|
Rename feature files to *_autogen.h
To clarify further that they are not to be edited by hand.
Bug: angleproject:6435
Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2dd13ebb
|
2022-04-21T11:25:00
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|
Track Surface color & depth/stencil init separately.
This clears up some trace testing confusion due when robust
resource init is enabled, and the app clears color but not
depth on the default surface.
Bug: angleproject:7221
Change-Id: Id97871aec32ad831b663aaa9116e04b582ab5a36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600375
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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0690f5d3
|
2022-04-21T21:58:49
|
|
Revert "CGL, MTL: pbuffer for IOSurface fails for some formats"
This reverts commit 5b84ad7973a3019b66848aabb2d2eef27c094545.
Reason for revert: Breaks the build on the bots (see below)
Example AutoRoll CL that has compilation pre-submit error: https://chromium-review.googlesource.com/c/chromium/src/+/3598558
Example bot results, showing compilation error: https://ci.chromium.org/ui/p/chromium/builders/try/ios-simulator/1143059/overview
Original change's description:
> CGL, MTL: pbuffer for IOSurface fails for some formats
>
> Some IOSurface SPI formats are compressed, and getting the
> element size for those returns values that are not consistent
> with the validation. Disable the validation
> until a better detection of such formats are known.
>
> A workaround exists for EAGL.
> Apply similar workaround for CGL and Metal.
>
> This hunk is in downtstream WebKit ANGLE and having it upstream would
> help merging back and forth.
>
> Bug: angleproject:7175
> Change-Id: Ic97afd3b952fed236e7b7e1e8511a1dde9008647
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3568380
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:7175
Change-Id: I0c18bdb800e39d6930455dbc86931681b6df20b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600148
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
Auto-Submit: Ian Elliott <ianelliott@google.com>
|
|
5b84ad79
|
2022-04-05T14:55:58
|
|
CGL, MTL: pbuffer for IOSurface fails for some formats
Some IOSurface SPI formats are compressed, and getting the
element size for those returns values that are not consistent
with the validation. Disable the validation
until a better detection of such formats are known.
A workaround exists for EAGL.
Apply similar workaround for CGL and Metal.
This hunk is in downtstream WebKit ANGLE and having it upstream would
help merging back and forth.
Bug: angleproject:7175
Change-Id: Ic97afd3b952fed236e7b7e1e8511a1dde9008647
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3568380
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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fcec6904
|
2022-04-13T14:18:06
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|
Generate feature variable names from display names
The json file now only contains the feature display name. The variable
name is automaticaly derived.
For consistence with Chromium and other Chromium-based projects, the
display name is now always snake_case, and that's what's specified in
the json files. This also makes camelCase variable name generation
trivial (as opposed to the other way around).
Feature overrides now accept both snake_case and camelCase names to
ensure compatibility with existing scripts. This is done by removing _
and comparing override names with feature names in lower case.
Bug: angleproject:6435
Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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445bf9bd
|
2022-04-09T08:42:12
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|
Use the real max vertex attrib index instead of MAX_VERTEX_ATTRIBS
Bug: chromium:1258869
Change-Id: I7de23353fc6922be9b3201c87d33e0cfdc427569
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580578
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
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eeb39653
|
2022-04-08T16:09:48
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|
Autogenerate features
Features are now specified in a json file and autogenerated. This is in
preparation for more autogeneration to support feature override in
tests.
This change doesn't yet fix the issues in anglebug.com/6435 and should
be a no-op.
Bug: angleproject:6435
Change-Id: Icdb63a94dc37b5fef0a356e0fc0b49937e083c8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3579941
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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ba04fcfd
|
2022-03-11T13:58:52
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Support ANGLE_PREFERRED_DEVICE on CGL
Add the possibility to test both integrated and discrete GPU
with ANGLE tests. Previously it was using only discrete.
The binaries need the NSSupportsAutomaticGraphicsSwitching bundle
property.
This is needed to test ANGLE_power_preference.
Changes the behavior of test apps:
Previously,
./angle_end2end_tests
would use discrete GPU.
After,
./angle_end2end_tests
or
ANGLE_PREFERRED_DEVICE=intel ./angle_end2end_tests
will use integrated GPU.
ANGLE_PREFERRED_DEVICE=amd ./angle_end2end_tests
will use discrete GPU.
Bug: angleproject:7093
Change-Id: Ia64f6024e3215e69c2a1bde3ba4f67c3ca595476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516114
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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9d486a85
|
2022-04-01T11:48:58
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|
GL: Unbind textures from FBO after calls to frameBufferTexture2D
OOPR canvas uncovered an Nvidia driver bug in which binding a texture
level > 0 to a framebuffer and then later binding a renderbuffer to
the same FBO causes the FBO to be marked as having an incomplete
attachment. This CL expands UnbindResources() in BlitGL.cpp to unbind
textures in addition to RBOs and adds new calls to unbind in functions
that call framebufferTexture2D.
Also adds a GL workaround--alwaysUnbindFramebufferTexture2D--
that forces FramebufferGL to first unbind any existing attachments
using framebufferTexture2D before attaching a new render buffer.
Bug: angleproject:5536
Change-Id: I46c115b3895f8fccb251dbf4531d5c1bd4705ebc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3527465
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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be53aea8
|
2022-03-10T11:04:22
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|
Reland: Emulate RGB10 (no alpha) on desktop OpenGL.
The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
requires RGB and RGBA formats to be supported but Desktop OpenGL
does not support RGB. Emulate it with the existing
emulatedAlphaChannel path in TextureGL.
Bug: chromium:1300575
Change-Id: I5efea52d3da628cf82b43fece23894e6f47df650
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533141
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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7a85d114
|
2022-03-25T15:01:17
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|
Use [[nodiscard]] on RAII classes
Scoped* classes provide an RAII way of adding cleanup/restore state/etc
in a robust way. Unfortunatley, it's very easy to mistakenly leave the
variable name, leading to the destructor being called immediately
instead of at the end of the scope:
{
ScopedX(parameters); // instead of ScopedX x(parameters);
// Code here is run after destructor
}
The [[nodiscard]] attribute, if specified on the ScopedX class would
lead to a warning (turned to error with -Werror). This change does
that for classes named *Scoped* in ANGLE.
Bug: chromium:1103817
Change-Id: I65c9922c9b4eba1f9c033e093fe8fe534648ab62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552092
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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cbbf5b5d
|
2022-03-23T18:17:17
|
|
GL: Only log all GL driver errors on debug builds
Anything that invokes localtime_r() from the GPU process can be a
slow operation on Linux. ANGLE's ClearErrors() function sometimes
spams many errors, sometimes repeating every frame. These errors
aren't necessary to print in release builds, and only logging these
in debug builds will mitigate a lot of GPU process hangs.
Bug: chromium:1077735
Change-Id: Ic1186732d477dee12caae0cb400e1d3504a0bd8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546718
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
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9637185c
|
2022-03-10T15:38:13
|
|
Add ForceGPUSwitch to EGL_ANGLE_power_preference
eglHandleGPUSwitch() does not work with WebKit sandbox profile.
The root cause is that we do not know the
primary display, and as such we do not know which GPU drives this.
Add eglForceGPUSwitchANGLE(display, gpuIDHigh, gpuIDLow).
This lets the caller figure out the GPU in another process. Then
the caller can just set the GPU in the sandboxed process.
Add tests that are disabled by default until the runner and the
infrastructure supports running the tests with automatic switching
enabled.
Bug: angleproject:7092
Change-Id: I316ee431156596effbdb89659a5e24291719a204
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516274
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
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44e84661
|
2022-03-17T15:02:21
|
|
Revert "Emulate RGB10 (no alpha) on desktop OpenGL."
This reverts commit 6404be2defd3ded3ff2f0437bb87fe515e10f2a7.
Reason for revert: Extension was not fully enabled due to test bug.
Original change's description:
> Emulate RGB10 (no alpha) on desktop OpenGL.
>
> The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
> requires RGB and RGBA formats to be supported but Desktop OpenGL
> does not support RGB. Emulate it with the existing
> emulatedAlphaChannel path in TextureGL.
>
> Bug: chromium:1300575
> Change-Id: I0e6d1044afbc55cf6d4f987cc98b357ff11ff006
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3517346
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: chromium:1300575
Change-Id: Ib3810a18888544f1700a1f648a5094c19973d86d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3533139
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
6404be2d
|
2022-03-10T11:04:22
|
|
Emulate RGB10 (no alpha) on desktop OpenGL.
The OpenGL ES extension GL_EXT_texture_type_2_10_10_10_REV
requires RGB and RGBA formats to be supported but Desktop OpenGL
does not support RGB. Emulate it with the existing
emulatedAlphaChannel path in TextureGL.
Bug: chromium:1300575
Change-Id: I0e6d1044afbc55cf6d4f987cc98b357ff11ff006
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3517346
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
bf619311
|
2022-03-01T17:23:38
|
|
EGL: Implement isX11 for DisplayGLX
This fixes CreatePlatformWindowSurfaceEXT for the GL renderer.
Bug: angleproject:6961
Change-Id: Iaec90f5fe81ee605f43d62e6e63a3fbedd314cb4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3497684
Auto-Submit: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3adace15
|
2022-01-10T22:53:19
|
|
Don't expose detailed driver version info to webGL
WebGL's GL_RENDERER string now only includes basic version information
on all backends. This is controlled through a bool passed through
getBackendVersionString.
Bug: angleproject:6777
Change-Id: Ie4e3d91d22c96f175a8139fac1c66e985ed9e1b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380263
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sean Risser <srisser@google.com>
|
|
118ce6aa
|
2022-01-20T16:55:04
|
|
Support to open d3d12 shared handles
For
https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-createsharedhandle
Bug: angleproject:6927
Change-Id: I0f0ce7bff37abfc278a167c6eec92eb3b6df1370
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3404060
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b3ed4780
|
2021-12-21T17:20:19
|
|
Change Windows display initialization from ANSI to wide version
Bug: angleproject:6846
Change-Id: I2aee8f4b5b7546fc707705e435251fa9861e27d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3352866
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
fc6b747d
|
2022-01-10T17:01:30
|
|
EGL: Fallback to native device if no display available
On some Google-internal platforms, eglGetDisplay() fails. The
EXT_device_enumeration extension is the recommended way to initialize
an EGL display on these platforms.
Bug: chromium:1276086
Change-Id: I68969c19d643a46e8362ae265b1115b18ca3bbc1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3378824
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4572a176
|
2022-01-03T13:29:59
|
|
Add support for GL_MESA_framebuffer_flip_y 3/*
This is a third CL that adds tests that exercise
the extension in various use cases.
Bug: chromium:1231934
Change-Id: Iae3192cd0985150b6844a2855a9a048a54353655
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3365195
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Maksim Sisov <msisov@igalia.com>
|
|
b0e15ee4
|
2021-12-28T20:37:33
|
|
Decide GL_KHR_parallel_shader_compile in backends
GL_KHR_parallel_shader_compile was previously being enabled
unconditionally in the front end. However, some backends (Vulkan)
perform worse with parallel shader compilation. This CL moves the
decision of enabling GL_KHR_parallel_shader_compile to the backends.
To support single-threaded shader compilation without affecting the
generic worker thread pool, Context::mSingleThreadPool is added to own
the single-threaded WorkerThreadPool and can be returned by the new
function Context::getShaderCompileThreadPool(). Otherwise, if the
extension is enabled, the (renamed) Context::mMultiThreadPool is
returned.
Bug: angleproject:6748
Change-Id: Ic8d3a183f397608f3002a05480deb976dfe44792
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3360337
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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beda2459
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2021-12-09T14:24:08
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Add support for GL_MESA_framebuffer_flip_y 2/*
This is a second CL that adds actual implementation
for GL_MESA_framebuffer_flip_y extension.
Also, some tests are added to verify the functionality.
Please note that bots do not support this extension yet,
and the tests were verified by running them locally.
Bug: chromium:1231934
Change-Id: Iea483aa13a298df6b5cf0b7b5ffb795a4666e3bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329603
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Maksim Sisov <msisov@igalia.com>
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a1b9eb68
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2021-12-10T16:36:46
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Replace IOSurfaceSurfaceEAGL.mm table with less strict padding
Bug: angleproject:6783
Change-Id: Id67f581af0742b47fc5ea38de616391e57b763de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3331641
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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f64f9546
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2021-12-07T20:17:32
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Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 10e5f34d1439f0bcd5b30bea5bfbf6bdaafd4935.
Reason for revert: exonerated from flaky crash suspect
Original change's description:
> Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
>
> This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
>
> Reason for revert: suspect causing flaky crashes
>
> Bug: angleproject:6763
>
> Original change's description:
> > Decouple gl_BaseVertex/gl_BaseInstance uniforms
> >
> > These are builtin uniforms removed in
> > https://github.com/KhronosGroup/WebGL/pull/3278
> >
> > Decouple them from the original ANGLE_base_vertex_base_instance
> > extension.
> >
> > Make a new ANGLE_base_vertex_base_instance_shader_builtin
> > extension for these builtin uniforms.
> >
> > Bug: angleproject:3402
> > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> > Commit-Queue: Shrek Shao <shrekshao@google.com>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
>
> Bug: angleproject:3402
> Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Shrek Shao <shrekshao@google.com>
Bug: angleproject:6763
Bug: angleproject:3402
Change-Id: Ie436dc5d55364e464897d407a53b793941cd5d0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321703
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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10e5f34d
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2021-12-04T00:10:21
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Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
Reason for revert: suspect causing flaky crashes
Bug: angleproject:6763
Original change's description:
> Decouple gl_BaseVertex/gl_BaseInstance uniforms
>
> These are builtin uniforms removed in
> https://github.com/KhronosGroup/WebGL/pull/3278
>
> Decouple them from the original ANGLE_base_vertex_base_instance
> extension.
>
> Make a new ANGLE_base_vertex_base_instance_shader_builtin
> extension for these builtin uniforms.
>
> Bug: angleproject:3402
> Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> Commit-Queue: Shrek Shao <shrekshao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:3402
Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
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36bf1ebe
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2021-11-17T13:31:17
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Decouple gl_BaseVertex/gl_BaseInstance uniforms
These are builtin uniforms removed in
https://github.com/KhronosGroup/WebGL/pull/3278
Decouple them from the original ANGLE_base_vertex_base_instance
extension.
Make a new ANGLE_base_vertex_base_instance_shader_builtin
extension for these builtin uniforms.
Bug: angleproject:3402
Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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43ae7834
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2021-11-25T21:52:45
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GCC: fix type conversion in FramebufferGL
GCC has some problems deducing template argument.
Help with assigning the value to a new const variable
before using it.
Error message:
../../third_party/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp:308:70:
error: default type conversion cannot deduce template argument for
'template<class Dst, typename std::enable_if<angle::base::internal::
IsNumericRangeContained<Dst,
unsigned int, void>::value, void>::type* <anonymous> >
constexpr angle::base::internal::StrictNumeric<T>::operator Dst() const
[with Dst = Dst;
typename std::enable_if<angle::base::internal::
IsNumericRangeContained<Dst, T>::
value>::type*
<anonymous> = <anonymous>; T = unsigned int]'
308 | tmpPixels = new GLubyte[checkedAllocatedBytes.
ValueOrDie()];
|
Bug: chromium:819294
Change-Id: I3e720fea4a8e24aab0a9a9b3dedf9abdebaa44a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3301704
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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17bf6e98
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2021-11-11T20:53:31
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Implement GL_EXT_multi_draw_indirect
* Added the validation functions for multiDrawArraysIndirect()
and multiDrawElementsIndirect() according to the specs.
* Added generic implementation for the two functions that can
be called by back-ends.
* Added unit tests for the multiDrawIndirect functions.
* Added flags for back-ends so they can enable the extension.
* Minor cleanup in MultiDrawTest.cpp
Bug: angleproject:6439
Change-Id: I4e5f1cab05c6de330aef82d115492dcc9d2fad44
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276043
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ce6f9c8f
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2021-11-19T14:52:48
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Update checked numerics library.
This library hadn't been updated in quite some time and had bugs
which affected UBSAN in some operators.
Bug: angleproject:5795
Change-Id: I40f658655034ce03df29cf4c71acb3f6fe96bef0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3289941
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b6e2e8a0
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2021-11-16T13:13:14
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GL: Fix share groups for display texture sharing.
Chrome uses display-level texture share groups for WebGL contexts. When
this extension is in use, make sure all internal contexts are created in
the same share group.
Bug: chromium:1268830, chromium:1268389, chromium:1268218
Change-Id: I3925dffb9bb23fbbc7adcd3bee8cd62323b993e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3285213
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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6fe13477
|
2021-11-11T00:47:14
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Vulkan: Add external's pNext to ANGLE_external_objects_flags
ANGLE was chaining VkImageFormatListCreateInfoKHR to
VkImageCreateInfo::pNext to support sRGB extensions. For external
images, it was unknown whether that was valid because there was no way
to know if external used an identical chain of pNexts. This was causing
a discrepancy between images created by Chrome and those created by
ANGLE as part of an import.
This change updates ANGLE_external_objects_flags to take in the pNext
chain external has used to create the image so ANGLE could create the
image identically.
Bug: chromium:1266094
Change-Id: I479b9e7ff39d437425dc91c79834880749766f99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3274177
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f045fe07
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2021-11-04T10:44:20
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Fix MSRTT unsized texture formats querying supported samples.
The texture format information in gl::Context is sized formats only.
When MSRTT textures are used, they would query the potentially unsized
format for maximum supported samples. This would return 0 and cause an
incomplete framebuffer when the sample count missmatched with other
attachments.
Bug: chromium:1238327
Change-Id: I06514b1b9badefa81bba3b7ad9ba5db932b4c12b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260555
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f422f21a
|
2021-11-09T18:42:15
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Reland "Metal: Reintroduce GPU power preference selection code."
This reverts commit 67a8cf07a740c5ce3aafd2ad7fddd370451b3525.
Reason for revert: Landed Chromium-side dependency:
https://chromium-review.googlesource.com/c/chromium/src/+/3271170
Original change's description:
> Revert "Metal: Reintroduce GPU power preference selection code."
>
> This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f.
>
> Reason for revert: Blocking roller, please re-land with the fix.
>
> Original change's description:
> > Metal: Reintroduce GPU power preference selection code.
> >
> > This CL re-introduces the GPU power preference code to
> > the metal backend. It also reworks EGLDisplay caching
> > in the frontend to cache based on the native display
> > as well as the power preference attribute.
> > A new extension, EGL_ANGLE_display_power_preference is
> > added based on EGL_ANGLE_power_preference. This extension
> > is a client extension that allows selection of GPU on
> > display creation, similar to how GPUs are selected on
> > context creation in EGL_ANGLE_power_preference.
> > This CL adds EGLDisplayPowerPreferenceTest and enables it on
> > the metal backend.
> >
> > Bug: angleproject:6143
> > Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Gregg Tavares <gman@chromium.org>
> > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
>
> TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com
>
> Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:6143
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
# Not skipping CQ checks because this is a reland.
Bug: angleproject:6143
Change-Id: Id9b0a5cbb76e4dea9e2f2da2b1c47a0587dfdaf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270970
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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67a8cf07
|
2021-11-09T15:10:50
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|
Revert "Metal: Reintroduce GPU power preference selection code."
This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f.
Reason for revert: Blocking roller, please re-land with the fix.
Original change's description:
> Metal: Reintroduce GPU power preference selection code.
>
> This CL re-introduces the GPU power preference code to
> the metal backend. It also reworks EGLDisplay caching
> in the frontend to cache based on the native display
> as well as the power preference attribute.
> A new extension, EGL_ANGLE_display_power_preference is
> added based on EGL_ANGLE_power_preference. This extension
> is a client extension that allows selection of GPU on
> display creation, similar to how GPUs are selected on
> context creation in EGL_ANGLE_power_preference.
> This CL adds EGLDisplayPowerPreferenceTest and enables it on
> the metal backend.
>
> Bug: angleproject:6143
> Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Gregg Tavares <gman@chromium.org>
> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:6143
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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01716170
|
2021-10-14T13:24:41
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|
Metal: Reintroduce GPU power preference selection code.
This CL re-introduces the GPU power preference code to
the metal backend. It also reworks EGLDisplay caching
in the frontend to cache based on the native display
as well as the power preference attribute.
A new extension, EGL_ANGLE_display_power_preference is
added based on EGL_ANGLE_power_preference. This extension
is a client extension that allows selection of GPU on
display creation, similar to how GPUs are selected on
context creation in EGL_ANGLE_power_preference.
This CL adds EGLDisplayPowerPreferenceTest and enables it on
the metal backend.
Bug: angleproject:6143
Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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d2c01d2c
|
2021-09-17T12:57:14
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GL: Allow selecting virtualization groups at context creation
Rewrite EGL_ANGLE_platform_angle_context_virtualization to
EGL_ANGLE_context_virtualization, changing the context virtualization
parameter to an identifier for what virtualization group the frontend
context should be added to.
This allows ANGLE's GL backend to be used by multiple threads if the
user creates contexts with different virtualization groups.
Bug: angleproject:6406
Change-Id: I7414d4705ce10bdf63a9b824043d5dd040dad875
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169193
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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bdc633a8
|
2021-10-20T12:33:42
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Pass command type down to ContextImpl::syncState.
This mirrors the command type passed to the object sync functions.
It will be useful to determine if we're syncing for a draw or a
dispatch call.
Bug: angleproject:6595
Change-Id: Ia04bd14a3c2dd2eb211c47a6e55f8ddcbfedfaaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233904
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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60271a71
|
2021-10-15T10:14:35
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GL: Re-scope Intel/Mesa version for disableSyncControlSupport.
This workaround's scope was widened due to issues detecting intel
GPUs in systems with multiple GPUs. That was fixed, so we can
re-scope the workaround.
Bug: chromium:1187475
Change-Id: Iaf946369273dc5c1e2f8f91a14758b6751615c7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226721
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|