|
6deca89e
|
2023-03-22T22:33:40
|
|
Add Spirv Instruction to explicitly cast mediump float to 16 bit
If the GLSL shader code expects the comparison between
two mediump float values returning true, but the SpirV
compiler treats one of them as 32-bit, and treats the
other one as 16-bit, the comparison would return false
instead. The SpirV compiler may not automatically cast
the mediump float values to 16 bits, because it may
utilize the RelaxedPrecision decoration to keep a mediump
float as 32-bit, so that the compiler can avoid the
type cast from 32-bit highp to 16-bit mediump.
This change adds an additional OpQuantizeToF16 SpirV
instruction to explicitly cast mediump float scalar
or mediump float vector to 16 bit, if they are assigned
with a highp float value. This ensures that if the
GLSL shader code ever compares two meiump float values,
the SpirV shader compiler is not accidentally comparing
a 16 bit with a 32 bit float value.
This fixe the deqp test failure on Pixel 6 and Pixel 7:
dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex.
Bug: b/274859104
Bug: b/274408172
Change-Id: Ifd996cea14c0f77f45ae90f38c8e53cf5035139f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400404
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
9188aa0e
|
2023-04-18T10:05:29
|
|
Vulkan: Disallow reactivate of UtilsVk::blitResolve renderPass
We are still seeing
ClearTestES3.RepeatedStencilClearWithBlitInBetween/ES3_Vulkan flakiness
on win-test bot with intel GPU. The exact root cause is still unknown.
For now this CL will disallow reactivate of UtilsVk::blitResolve
renderPass by the subsequent user's draw calls.
Bug: b/273808966
Change-Id: Iebf37da3642d1fc3ee724b0743bfc0767ac48354
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4442446
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
3b57e999
|
2023-04-17T15:38:47
|
|
Scope global lock in entry points
This change is a no-op. It's in preparation for adding calls at the end
of the entry point after the lock is unlocked.
Bug: angleproject:8127
Change-Id: I4cd79ff8e5f20f87f36040afbd1ed9f16406d519
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4436589
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
65f4d2a4
|
2023-04-17T10:08:18
|
|
Adds features to enable loading/saving metallibs to blobcache
CompileMetalShaders results in the appropriate command line tool
being run to generate metallib blobs from shader source.
DisableProgramCaching results in not saving programs to BlobCache
LoadMetalShadersFromBlobCache results in trying to load metallibs
from BlobCache.
Bug: chromium:1423136
Change-Id: I01a4d7a5d60ed5ac978fb99db01b741e0f19e76b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4434293
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Scott Violet <sky@chromium.org>
|
|
443ac5b4
|
2023-04-17T00:00:00
|
|
GL: Enable OES_shader_multisample_interpolation
Drive-by:
* Fixed validity of the related state queries
* Added SampleMultisampleInterpolationTest
* Removed unused OES_sample_variables code
Bug: angleproject:8097
Bug: angleproject:8131
Change-Id: I816d2096759a96d8691acd0a8c5ecdedf880201b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4440826
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fdbd6488
|
2023-04-12T14:02:44
|
|
metal: allow unequal size attachments.
OpenGLES3.0 allows FBO with attachments that have unequal size.
In Metal, an FBO is represented by a render pass pipeline, which
is created using MTLRenderPassDescriptor descriptor. The render
pass can have color attachments as well as depth and stencil
attachments. Those individual attachments must have a texture
attached, which works as a buffer. However, the documentation
does not specify any dimension restrictions for those textures.
Test: verify the FramebufferTest_ES3.AttachmentsWithUnequalDimensions
passes.
Test2: made a simple metal app that renders using an offscreen
render pass pipeline to a texture that has size of 32x16 with
a depth buffer attached (size of 16x32) and verified the
pixels on that. The content outside the common area had
undefined pixel data.
Bug: angleproject:7994, angleproject:6447
Change-Id: I257f8e3aad497772cfc7de08314818ee5f434b84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4418266
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
4c8ab49d
|
2023-04-13T18:00:31
|
|
Use MESA variant of glFramebufferParameteri if possible
The GL_MESA_framebuffer_flip_y extension lets the client flip reads
and writes to the a fb via glFramebufferParameteri.
glFramebufferParameteri, however, is only available on GLES 3.1+, but
the flip y extension spec states that GLES 3.0 implementations can
still implement this extension by providing
glFramebufferParameteriMESA (see "Revision History" [1]).
Some old ChromeOS Flex devices only support GLES 3.0, but still
expose this extension. Currently, ANGLE segfaults when trying to
update the FLIP_Y param [2] (e.g. when we create a WebGL canvas) on
these devices because framebufferParameteri is only initialized on
GLES 3.1+ [3].
This CL fixes the crash by falling back to the MESA variant of
framebufferParameteri when framebufferParameteri is unavailable.
[1]:https://registry.khronos.org/OpenGL/extensions/MESA/MESA_framebuffer_flip_y.txt
[2]:https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp;l=1330;drc=bf5e9dbc89e2dddb9c36200396139e938467f58e
[3]:https://source.chromium.org/chromium/chromium/src/+/refs/heads/main:third_party/angle/src/libANGLE/renderer/gl/DispatchTableGL_autogen.cpp;l=2552;drc=837cc12de25a288edf3ac222f7265c9936e69552
Bug: b/264681962
Change-Id: I079937bcd54b580b79d875f57c2b80ae796f2d83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4425929
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4e6cea96
|
2023-04-17T15:56:40
|
|
Removes UNREACHABLE in display initialization
As it's possible for metal to be unavailable, UNREACHABLE() should not
be used. Chrome has started shipping some builds with asserts enabled,
so that it's possible for the gpu to crash here. Removing the
UNREACHABLE makes it so the code doesn't crash and gpu fallback
happens.
Bug: chromium:1354718
Change-Id: I613c44b428c1de73b4b9937505e151d9416388ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4437615
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Scott Violet <sky@chromium.org>
|
|
7b33f4b9
|
2023-04-17T22:03:10
|
|
GL: Extend Qualcomm driver workarounds beyond Android
ChromeOS boards using Qualcomm 7c Gen1, 7c Gen2 and 7c+ Gen3 are
subject to these workarounds as well.
Bug: angleproject:8094
Change-Id: Id9f9155e203fe2d3563dcfb1798cd9f289565d01
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4438291
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
|
|
1e166daf
|
2023-04-10T23:49:46
|
|
Finalize PLS support for non-2D texture types
Commit to supporting GL_TEXTURE_2D_ARRAY and GL_TEXTURE_3D, and add
tests. Suppress D3D11 and Metal for now, since shader image support for
non-2D types needs some work on those backends.
Drop support for cube maps, since those will cause complications on an
implementation based on texelFetch.
Bug: chromium:1421437
Bug: angleproject:8124
Bug: angleproject:8125
Change-Id: I403ae157b7d2609f2190a98c2576c92f73441412
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4415150
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
|
|
2f19bb74
|
2023-03-16T16:03:29
|
|
Reland "Vulkan: Reactivate already started render pass when possible"
This is a reland of commit ad9537af7f2bb5e22bc73f4e833fd3789adaa217
Original change's description:
> Vulkan: Reactivate already started render pass when possible
>
> In some usage case (such as lineage_mobile), we are seeing in the middle
> of render pass, app switch to another fbo just to issue a glClear()
> call, which the clear call itself gets deferred. Application then switch
> back to the original frame buffer. Before this CL, the render pass gets
> recreated due to frame buffer binding change, even though the clear gets
> deferred and new render pass and the previous render pass are
> essentially the same. This CL detects this situation and reactivate the
> current render pass instead of creating a new one. With this CL,
> lineage_m app trace reduces frame time from 3.86ms to 3.7ms, and only
> one render pass is used instead of two.
>
> This CL also allows the render pass started by BlitFramebuffer reused by
> subsequent draw calls. Asphalt_9 is hitting this use pattern and this CL
> reduces frame time by 0.1245 ms (from 5.6203 ms to 5.4958 on pixel 7
> pro)
>
> Bug: b/273808966
> Change-Id: I48c2671cbef3ff9d6cf59caae88c37c77828ee07
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348713
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
Bug: b/273808966
Change-Id: Ice9062122ae320b1a0108ff981bc65bd13b2ada0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4406888
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
be9fcaa9
|
2023-04-17T11:28:53
|
|
Avoid calling GetGpuIDFromDisplayID in Mac GPU info collection.
To detect the currently active GPU, CGLQueryRendererInfo is used.
Calling any CGL function loads the system's OpenGL driver even
when we don't intend on using OpenGL for rendering.
Confirmed that the OpenGL framework is not loaded when Chrome is run
with Metal on a single-GPU system.
Bug: chromium:1433697
Change-Id: I824e7663948169123ad8c87d6b3867616233c329
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428302
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
a7bd3f53
|
2023-03-31T16:57:35
|
|
Fix the retrace issue for VMA image suballocation
After adding the VMA image suballocation feature, VVL errors were seen
when using the retracing script for some traces, causing failure. After
analysis, it was seen that the functionality of the allocation differs
from the original method when it comes to non-zero memory allocation.
* In allocateAndBindMemory(), the memory property flags from the
allocated memory are returned to be used for non-zero memory feature
usage.
* Added mapMemoryAndInitWithNonZeroValue() to ImageMemorySuballocator,
which is used when allocateNonZeroMemory is enabled and the allocated
memory is host-visible.
* Merged the following into ImageHelper::initializeNonZeroMemory():
* mapMemoryAndInitWithNonZeroValue()
* InitMappableDeviceMemory(); used when VMA image suballocation is
disabled.
* Moved onMemoryAlloc() inside allocateAndBindMemory().
Test: retrace_restricted_traces.py
Bug: b/277618656
Bug: angleproject:8058
Change-Id: If411a073e900c1c034d40a99e3fffefe30c82548
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4391403
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
c9c40896
|
2023-04-10T11:53:01
|
|
Eliminate TexStorage Label Redundancy
Having the word "Texture" in the label of the TexStorage family of
classes is redundant since that information is already conveyed in
the "Tex" part of the class name.
Keep the "Swizzle" and "Level0" strings to disambiguate from the main
allocation.
Bug: chromium:1164111
Change-Id: I776b181c4e25ce189a3166bf49471fbf1f04d397
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4410414
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
d0148f12
|
2023-04-15T11:44:06
|
|
Temporarily restore obsolete VUID suppressions
To roll ANGLE into Chromium, which still has old VVL.
Bug: angleproject:8119
Change-Id: Ic0b53f8a965de5f11b5a143be2a9a05f57304547
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428872
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
|
|
7bc4b7e3
|
2023-03-27T00:00:00
|
|
Metal: Implement OES_sample_variables
New ESSL built-ins are mapped to their Metal
counterparts and tweaked to follow OpenGL ES
semantics when needed.
Fixed A2C interaction with sample coverage
by emulating the former on non-Apple GPUs.
Bug: angleproject:8097
Fixed: angleproject:5087
Change-Id: I5d28a941af5cbc14743a3930731529f11f55febd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404896
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
4e073356
|
2023-04-13T15:16:53
|
|
Trace Interpreter: gzip cpp and run gold tests.
New test step:
angle_restricted_trace_gold_interpreted_tests
similar to existing
angle_restricted_trace_gold_tests
but runs a subset of newest traces that have the right format.
Currently there are 8 of them and the filter is hard-coded in
test_suites.pyl. rise_of_empires can also be run interpreted but
happened to flake during testing so it's not included for now.
Trace cpp files are concatenated and gzipped
as a build step producing gen/tracegz_{trace}.gz
and these gz files are then distributed as part of the build
--trace-interpreter flag changes from boolean to string to support:
--trace-interpreter=gz:
* this uses the gz file above
* gold tests added in this CL use this option
--trace-interpreter=c:
* using uncompressed c/cpp file
* existing angle_trace_interpreter_tests runs a retrace
saving .c files and uses this option
Bug: b/276742336
Change-Id: I69544f25bda873af191978195d02ffbdd34363c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4424690
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
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82f1cee0
|
2023-04-13T15:28:17
|
|
Manual roll vulkan-deps from ec231c69caa6 to c8e5e8c4c60b (60 revisions)
Suppress new VUIDs:
VUID-VkGraphicsPipelineCreateInfo-Input-07905
UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch
Unsuppress obsolete VUIDs:
UNASSIGNED-CoreValidation-Shader-InputNotProduced
UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch
https://chromium.googlesource.com/vulkan-deps.git/+log/ec231c69caa6..c8e5e8c4c60b
Changed dependencies:
* glslang: https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang.git/+log/77f7cdfb1e..68f073b195
* spirv-cross: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Cross.git/+log/3327924add..fc9bee27f4
* spirv-headers: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers.git/+log/29ba249312..cfbe4feef2
* spirv-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools.git/+log/ac335c7634..f449fb4ad9
* vulkan-headers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers.git/+log/63af1cf1ee..95a13d7b71
* vulkan-loader: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader.git/+log/c3eb97de22..8c8619df2d
* vulkan-tools: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools.git/+log/4ad4313da0..4e17c284d6
* vulkan-validation-layers: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/21078b582d..7b50c36e7a
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-angle-autoroll
Please CC angle-team@google.com,ynovikov@google.com on the revert to
ensure that a human
is aware of the problem.
To file a bug in ANGLE:
https://bugs.chromium.org/p/angleproject/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: angleproject:8119, angleproject:4883, angleproject:6442
Change-Id: I8d4d0c16ccde26e3455580349bc18fe6a76c2874
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4423456
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
0be451a1
|
2023-04-11T12:10:25
|
|
[ios] fix sublayer resize
It's only macOS that supports autoresizing mask on
CALayers. In case of iOS, a sublayer has to be resized
manually.
Fixes FramebufferTest_ES3.SurfaceDimensionsChangeAnd\
FragCoord/ES3_Metal test.
Bug: angleproject:7994
Change-Id: Ie4f08480a581e7b1b8cfb7e9b47ec3afadc0484f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4403974
Commit-Queue: Maksim Sisov <msisov@igalia.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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|
074b98fe
|
2023-04-14T12:28:29
|
|
Remove unnecessary and unused --interpreter flag.
The one we're using is --trace-interpreter and is more clear.
Bug: b/276742336
Change-Id: Iea17ca54a17f41a0445cbc4d192ff1d9f5315cf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4428750
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
28edde6f
|
2023-04-13T20:20:33
|
|
Vulkan: enable enableCompressingPipelineCacheInThreadPool for venus
Try again with aosp/2451163.
Bug: b/246683126
Change-Id: Idb66cfbace29349ddf5ed6a96146433098384689
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4426749
Commit-Queue: Yiwei Zhang <zzyiwei@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2c7f31af
|
2023-04-13T11:47:34
|
|
Trace Interpreter: Move to a shared library.
Based on https://crrev.com/c/4178024 but does only one thing:
makes trace interpreter a shared library (as if it was a compiled trace)
I am not sure what impact this actually has on the TracePerfTest
callbacks (mentioned in the CL above) as I see onEglMakeCurrent callback
getting called without this CL as well. Anyways, this makes things a bit
more consistent.
* Gets rid of TraceReplayInterface
* TraceInterpreter is now an implementation detail
* Need to additionally pass list of trace files to TraceLibrary
(new SetTraceInfo replay export)
* GetResourceIDMapValue is just moved as is to the right lib
Bug: b/276742336
Change-Id: I67ea9fbcb4f7db999ab71c8443ea91c5631df942
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4423869
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
6732791c
|
2023-04-05T10:16:13
|
|
Vulkan: Include image layout in DS cache key
The image layout for a texture can change from GENERAL to
SHADER_READ_ONLY_OPTIMAL when switching from rendering with a feedback
loop to not. The descriptor set cache needs to take image layout into
account otherwise it can return a false hit in this case, resulting in
the re-use of a descriptor set with the wrong image layout and
validation error VUID-VkDescriptorImageInfo-imageLayout-00344.
This change also includes a regression test to reproduce the behavior of
the application where it was observed.
Test: angle_end2end_tests --gtest_filter="*FeedbackLoopTextureBindings*"
Test: Run com.gameloft.android.ANMP.GloftGGHM on Pixel 6
Bug: b/268091452
Change-Id: I80b4e2373963247a83f8ec17028445f54c820e86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400824
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
c26011b8
|
2023-04-11T15:16:29
|
|
Vulkan: Make advanced blend alpha div workaround permanent
This workaround turned out to affect pretty much every driver, and
numerous GL implementations were found to work around it similarly to
ANGLE. It seems like this workaround may only be necessary for
colorburn and colordodge, but for now ANGLE applies it to all modes.
Bug: b/274528004
Bug: b/277777623
Change-Id: Id555c981a9775f949a3022b7e92c755accea7cea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4416158
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
663b60b5
|
2023-04-12T09:51:32
|
|
Vulkan: More consistent fix for single buffer ANI semaphore wait
Transition into single buffer mode are generating two ANI calls. This CL
slightly improves the previous CL (crrev.com/c/4400011)'s handling of
ANI semaphore wait for single buffer mode. Instead of catching
outstanding ANI semaphore at present time, this CL consumes the
semaphore immediately just like layout change
Bug: b/275624771
Change-Id: I5418ec47b6bfc77af411c9205e1ae27adeb27976
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4419126
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
9ae918cb
|
2023-02-03T15:14:00
|
|
Reland "Vulkan: SurfaceVk should only wait for GPU work that uses it"
This is a reland of commit 5b63e1dc1d5e96018d0ad30582265a612d309f3b
The added fix is add contextVk::mLastSubmitQueueSerial into
Surface::mUse before calling finish.
Original change's description:
> Vulkan: SurfaceVk should only wait for GPU work that uses it
>
> Right now when we destroy swapchain, we call mRenderer->finish() to
> finish everything, even though the work is unrelated to this surface.
> This CL changes it to only wait for ResourceUse of all images in the
> swapChain.
>
> Bug: b/267806287
> Change-Id: I33d136ad50961fbf5fbb200ff0f89f1dbf23585d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4220723
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
Bug: b/267806287
Change-Id: I160fd22595fcf292cc53c055e0678befa3b8501b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4406891
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fd0ced8b
|
2023-03-31T15:07:00
|
|
Vulkan: remove isVenus from ARM driver version check
There're other ARM workarounds no longer needed by Venus atop ARM mali
ddk r40p0 and above, so we choose to forward host ARM driver version in
Venus: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22242
Bug: b/277833839
Test: workaround enabled with latest venus
Change-Id: Ic52d4fe9f3f7e8a6f87aa275e702c99668f5824f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4391232
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3d17e9aa
|
2023-04-06T12:54:24
|
|
Add PLATFORM_IOS again
ANGLE_PLATFORM_IOS means "iOS or MacCatalyst".
Bug: angleproject:8121
Change-Id: I1482f44a106a1363623e2608b126ccde5548b81e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404162
Reviewed-by: Dan Glastonbury <djg@apple.com>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
f507fe05
|
2023-04-06T12:27:00
|
|
Rename PLATFORM_IOS to PLATFORM_IOS_FAMILY
The current define ANGLE_PLATFORM_IOS actually means
"iOS or tvOS or WatchOS or MacCatalyst".
The current define ANGLE_PLATFORM_WATCHOS means nothing.
The current define ANGLE_PLATFORM_APPLETV means nothing.
Replace PLATFORM_IOS and its uses with PLATFORM_IOS_FAMILY, so that
then PLATFORM_IOS can be reintroduced and others can be fixed.
Replace PLATFORM_IOS_SIMULATOR and its uses with
PLATFORM_IOS_FAMILY_SIMULATOR for consistency.
Use consistent `#if X` notation instead of `#if defined(X)`.
Bug: angleproject:8121
Change-Id: Ibe668c2ae9bb801d15e036fcf1dfd53f22c30787
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404161
Reviewed-by: Dan Glastonbury <djg@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
|
|
c19b66f6
|
2023-04-06T11:30:03
|
|
EAGL: Define ANGLE_ENABLE_EAGL in build system
ANGLE_ENABLE_EAGL is a "build system" decision.
Set this and new variable ANGLE_ENABLE_CGL in BUILD.gn file. This is
consistent with the other backends.
Remove ANGLE_CPU_ARM64. This was used to do ANGLE_ENABLE_EAGL=TRUE
when on Catalyst. Instead, let the build system set this.
For ANGLE/Chrome buildsystem, this is not set, as Catalyst is not
implemented. For WebKit, this should be set at WebKit build settings.
Replace
`defined(ANGLE_PLATFORM_MACCATALYST) && defined(ANGLE_CPU_ARM64)`
with simpler expression: `defined(ANGLE_ENABLE_EAGL)`.
Replace `defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_IOS)`
with simpler expression: `defined(ANGLE_PLATFORM_APPLE)`.
Bug: angleproject:8121
Change-Id: I3a0bbabb4347ad11f693e3f7c336ff12f66203d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404160
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Dan Glastonbury <djg@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
459f0fad
|
2023-04-06T13:42:49
|
|
Vulkan: Force submit when switch to system framebuffer draw
Given recent finding on unnecessary wait for acquire image semaphore,
since the semaphore wait is per submission, any GPU will have this same
performance problem if we only do command submit per frame. This CL
forces submission when we switch draw framebuffer to system default
framebuffer, so that the semaphore wait will not block user's fbo
rendering.
Bug: b/275624771
Change-Id: Id6b941870ef296393c13d0daaf81a41b6c042b9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4406882
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
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d58fbf04
|
2023-04-05T12:32:09
|
|
Vulkan: Wait for surface ANI semaphore only if image is used
Right now there is a bug that surface's ANI semaphore is added to
context when WindowSurfaceVk::getAttachmentRenderTarget get called,
which gets called from FramebufferVk::syncState, which is before we end
the previous render pass, due to the endRenderpass usually is deferred
until next renderPass starts. This caused ANI semaphore gets added to
the previous render pass's submission, which does not use surface, and
thus a bubble in GPU execution pipeline where the user FBO rendering
gets unnecessarily blocked until ANI semaphore is signaled. This lowers
GPU utilization and thus GPU frequency gets dropped and frame time
increased. This CL stores ANI semaphore to ImageHelper object and when
barrier is generated, the ANI semaphore is moved to CommandBuffer. When
CommandBuffer gets flushed and submitted, it gets added to the
waitSemaphores vector and submitted to vulkan. Since all use of swap
chain image must go through barrier code first (you need at least change
layout), this ensures ANI semaphore gets waited in exact and robust way.
Only the submission that references the swap chain image will be waited.
With this CL, professional_baseball_spirits reduces frame time from 3.8
ms to 2.7 ms, achieving parity with native GLES on pixel 7 pro.
Bug: b/275624771
Change-Id: Ifa6cacf9e3bc147bfde54eb7def2fca48c50aca0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400011
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3dd79798
|
2023-04-07T12:57:05
|
|
GLES1: Convert ints to uints for mediump values
Mobile drivers are limiting mediump values to 16 bits, which follows
the GLSL spec.
Our shader was using signed mediump ints for enum values. That limits
their value range to [-2^15, 2^15-1], which is [-32768, 32767].
We started failing tests that use TexEnv mode GL_COMBINE (0x8570)
which converts to 34160 in decimal, exceeding the range.
This translated to a failure to switch on envMode in textureFunction.
To fix, convert all the mediump ints in the shader to mediump uints.
Test: GLES1ConformanceTest.TexCombine/ES1_Vulkan
Test: angle_trace_tests --gtest_filter="*wayward_souls*"
Bug: b/277220840
Change-Id: I5219fe1e725c80929906aee3eebd0729a2a29a9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4409684
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
65ed3050
|
2023-04-04T11:57:38
|
|
Vulkan: Let recordWriteBarrier use CommandBufferHelper
This is preparation for next CL. It changes
OutsideRenderPassCommandBuffer argument to
OutsideRenderPassCommandBufferHelper for recordWriteBarrier() and
recordReadBarrier() calls, so that it has access to the helper object
(will be used in next CL). It passes CommandsState to executeBarriers()
instead of PrimaryCommandBuffer. No actual functionality change is
expected.
Bug: b/275624771
Change-Id: Ia06a0398a127539b0b642005803a498cb2a9d7f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400407
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
20f875f8
|
2023-04-05T09:47:46
|
|
Vulkan: Add commandQueueWaitSemaphoresTotal perf counter
This counts total number of wait semaphores we submitted. This will be
used to write test to ensure that we insert wait semaphores properly in
future CLs.
Bug: b/275624771
Change-Id: I5b8e209500ff553617f6b30c2f8b4626d29c0e6a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400823
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
a4341e04
|
2023-04-06T11:05:07
|
|
CGL: Remove the impl preprocessor guards
Adhere to the project formatting:
- Remove #if preprocessor guards from the CGL implementation.
- Order the includes as in style guide
- Use include / import consistently
- Move GLES_SILENCE_DEPRECIATION into .gn, similar to CGL
- Remove or add platform.h include based on whether the file
itself actually the platform.h defined macros
Simplifies the nested preprocessor macros. Makes it simpler
to further fix the preprocessor use.
WebKit should instead have a non-ANGLE .mm file #importing
the implementations with the proper include guards.
Moves macOS specific APIs from SystemInfo.h to SystemInfo_internal.h,
since common/platform.h is not available for Chrome clients of
SystemInfo.h
Bug: angleproject:8121
Change-Id: Iaef0d6948fbcef6d1c2e7877477d25ccc259cc2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404159
Reviewed-by: Dan Glastonbury <djg@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
854264e3
|
2023-04-11T06:18:44
|
|
Vulkan: enable precisionSafeDivision for venus
..otherwise the legacy org.skia.skqp.SkQPRunner#gles_xfermodes2 SkQP cts
will fail across our host Vulkan implementations: mali, anv, radv, tu.
Btw, radv has been lucky due to the existing isAMD condition satisfied.
Bug: b/274528004
Change-Id: I39debe4e58d8afff0671809ac19cf9be8637f73e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4413212
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Yiwei Zhang <zzyiwei@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f0848fc5
|
2023-04-11T10:17:48
|
|
Move targetSdkVersion to Android.bp and set to system_current
Also adds android:exported="true" which is required for newer SDKs.
Bug: b/275459680
Change-Id: I8ae5b67c1d3ccca867139fc1d9043308e03ffb6c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4414227
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
|
|
23ec0620
|
2023-03-23T09:51:53
|
|
Vulkan: Add more data to blob cache header
This is to potentially increase blob cache robustness against
collisions and partially modified data. This CL adds 7 bytes
per chunk (8 bytes in total). During decompression, the data
will be checked in order to determine if the cache data can
be used.
* Added chunk index to the header. (1 byte)
* Added CRC16 of the compressed data to the header. (2 bytes)
* Added the original (uncompressed) data size to the header. (4 bytes)
* Moved kBlobHeaderSize to the anonymous namespace.
* Added the following GN flag to enable CRC calculation for the cache.
* angle_enable_crc_for_pipeline_cache (only available in debug mode)
* Corresponds to kEnableCRCForPipelineCache.
* When it is false, the CRC is set to 0.
Bug: b/246683126
Change-Id: I9aaf9cda52e0af07a2e1c2d0c39aca407e515701
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4378717
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cfc21f23
|
2023-04-06T18:39:26
|
|
Fix GetCurrentThreadUniqueId on Release APPLE
Fix GetCurrentThreadUniqueId on Release builds of
ANGLE_PLATFORM_APPLE.
Code inside ASSERT() is discarded when compiling on Release.
Instead, create the pthread per-thread keys outside ASSERTs and
just assert the results.
Bug: angleproject:8122
Change-Id: I89b7bd66f4346a94ec5c67eedda637f012ba7ff6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4406215
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Dan Glastonbury <djg@apple.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
79a2f7e4
|
2023-04-06T10:42:19
|
|
EAGL: Remove the impl preprocessor guards
Adhere to the project formatting:
- Remove #if preprocessor guards from the EAGL implementation.
- Order the includes as in style guide
- Use include / import consistently
- Move GLES_SILENCE_DEPRECIATION into .gn, similar to CGL
- Remove or add platform.h include based on whether the file
itself actually the platform.h defined macros
Simplifies the nested preprocessor macros. Makes it simpler
to further fix the preprocessor use.
WebKit should instead have a non-ANGLE .mm file #importing
the implementations with the proper include guards.
Bug: angleproject:8121
Change-Id: I775bedd048fe3382f873abffb693f130f6104c5c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404158
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Dan Glastonbury <djg@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
36296928
|
2023-03-31T16:44:35
|
|
Mark RGBX and BGRX formats as having 8 unused bits.
This makes sure that pixelBytes ends up being 4 and fixes potential
buffer size validation.
Fix EGL configs using pixelBytes to compute EGL_BUFFER_SIZE which
is not supposed to include unused bits. This is covered by
dEQP-EGL.functional.query_config.constraints.color_buffer_size
Bug: chromium:1404790
Change-Id: I47a6e825f3b47501fd0984c21554c394fef32eb6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4390022
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
be3d7e6b
|
2023-03-30T14:35:18
|
|
Remove redundant g_SurfaceMutex.
This mutex become redundant after recent CL:
https://chromium.googlesource.com/angle/angle/+/23ad4fa2be35aed303cbb8c2d632a04714354ef0
Don't hold global surface lock during AcquireNextImage
Every place in the code where `ANGLE_SCOPED_GLOBAL_SURFACE_LOCK()`
is used also uses `ANGLE_SCOPED_GLOBAL_LOCK()`.
Bug: angleproject:6851
Change-Id: I464b6ca74743c9ee9fa23caad216f0e26c480655
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4385293
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
1e9182a5
|
2023-04-05T12:54:30
|
|
Disable staged uploads to packed texture formats on AMD.
The same formats are having upload failures on AMD drivers.
Bug: chromium:1430857
Change-Id: I8364d5646ff6811db09710ac27d2ac0f6dfdc116
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4401891
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f33c16e3
|
2023-03-27T00:00:00
|
|
Add SampleVariablesTest
* Increased required OpenGL context version to 4.2
to disable the extension on older platforms that
do not pass the tests.
Bug: angleproject:8097
Change-Id: I9158d895f0b0ec80db2516cc126e89ff5da753e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4401931
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9a2ef389
|
2023-04-04T14:57:09
|
|
Vulkan: Minor protected submitCommands() optimization.
Bug: angleproject:3965
Change-Id: I52a7597f1dd3bdaf4a221c6b6338caa1577c08f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392876
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
|
|
9199e77d
|
2023-03-30T17:25:33
|
|
[ios] simulator fixes for angle_unittests
Disables some tests that do not currently work in the
iOS simulator.
Bug: angleproject:8116
Change-Id: I66bb9a6e2a5d10a567824e9fac163e7fd6b6a474
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4393495
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
8b79410b
|
2023-04-02T22:25:12
|
|
Vulkan: Treat readonly SSBOs as readonly!
Instead of assuming SSBOs are always written to, this change adds
plumbing for the backend to know when an SSBO is declared readonly and
marks the buffer readonly accordingly.
With this change, BufferVk can optimize uploads and copies to and from
the buffer with the knowledge that it can be safely mapped on the CPU
for read while it's being used by the GPU.
Bug: b/276002151
Change-Id: I75342148c07949a83436054a738395bbd88caec5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392720
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
25e60197
|
2023-03-31T14:17:26
|
|
Vulkan: Unify buffer alloc strategy for uploads and GPU copies
With this change, glCopyBufferSubData uses the same buffer allocation
strategy as glBufferSubData. Only exception is with buffer self-copies
which never allocate a new buffer for simplicity.
Additionally, this change allows glCopyBufferSubData to be done on the
CPU if possible, i.e. if the source buffer is not being written to by
the GPU and whenever the equivalent glBufferSubData would have used a
CPU upload.
Bug: b/276002151
Change-Id: Ice8df5891c5516b148245d5d6fa9b19b787df4ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4390023
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b49f9520
|
2023-04-03T18:11:04
|
|
Trace Interpreter: Improve ReadFileToString performance.
Shaves off ~1s (~15%) from ~7.5s parse time on Panther for
minecraft_bedrock trace.
Switches the stream to std::ios::binary so on Windows
the caller will need to handle \r\n
Bug: b/276742336
Change-Id: I0c14e76168763875da60a0fdefb879859b0b3d0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392894
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b30c05de
|
2023-04-04T09:36:28
|
|
Trace Interpreter: Add #include <algorithm>
ANGLE-Dawn roll failed with:
error: no member named 'lower_bound' in namespace 'std'
Bug: b/276742336
Change-Id: Ife3d83aaa2b9f29f3750e880a12dfccf3f8fe915
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4391765
Auto-Submit: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
41f0a321
|
2023-04-03T21:58:43
|
|
Revert "Vulkan: Reactivate already started render pass when possible"
This reverts commit ad9537af7f2bb5e22bc73f4e833fd3789adaa217.
Reason for revert: Suspected cause for flakiness. anglebug.com/8118
Original change's description:
> Vulkan: Reactivate already started render pass when possible
>
> In some usage case (such as lineage_mobile), we are seeing in the middle
> of render pass, app switch to another fbo just to issue a glClear()
> call, which the clear call itself gets deferred. Application then switch
> back to the original frame buffer. Before this CL, the render pass gets
> recreated due to frame buffer binding change, even though the clear gets
> deferred and new render pass and the previous render pass are
> essentially the same. This CL detects this situation and reactivate the
> current render pass instead of creating a new one. With this CL,
> lineage_m app trace reduces frame time from 3.86ms to 3.7ms, and only
> one render pass is used instead of two.
>
> This CL also allows the render pass started by BlitFramebuffer reused by
> subsequent draw calls. Asphalt_9 is hitting this use pattern and this CL
> reduces frame time by 0.1245 ms (from 5.6203 ms to 5.4958 on pixel 7
> pro)
>
> Bug: b/273808966
> Change-Id: I48c2671cbef3ff9d6cf59caae88c37c77828ee07
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348713
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Charlie Lao <cclao@google.com>
Bug: b/273808966
Change-Id: I81cc2dcacb52466808b2ccf5819feda466c39fc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4396502
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
3aea3cfd
|
2023-04-03T16:38:29
|
|
Vulkan: Workaround depth bias constant factor on ANV
Bug: b/249380591
Change-Id: Iaeda7faf5eb40e0e2086674d3e63bf5bc9911ab4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392893
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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c723d71f
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2023-04-03T16:17:01
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Trace Interpreter: Improve StringToGLenum performance.
Binary search instead of linear.
This gets called a lot when parsing traces to be run by the trace
interpreter. I saw ~37 seconds parse time on Panther for
minecraft_bedrock trace, this CL makes that ~5 times faster.
Bug: b/276742336
Change-Id: Ide32c247b327f36c00f26951a90e4412d71db2b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4392892
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
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96cda1ac
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2023-03-31T15:08:11
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Vulkan: Switch to modified framebuffer should trigger submit
The feature flag preferSubmitAtFBOBoundary intended to trigger
submitCommands call when FBO is switched. Right now there is a bug that
when FBO is switched, submitCommands did not get called even if feature
is enabled. The reason is that when framebuffer changed, we first get
FramebufferVk::syncState call, and if the FBO that we switched to is
drity, we will end up calling ContextVk::flushCommandsAndEndRenderPass
to immediate end the render pass. The problem with that is that later on
when we get to ContextVk::syncState and saw
DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING dirty bit and try to issue a submit,
we notice render pass already ended, so mHasDeferredFlush never gets
set, which means we never call submitCommands. All apps render to system
framebuffer in the last render pass, and system framebuffer is always
dirty due to swap chain image rotation, we hit this almost with every
app. This CL avoid flushCommandsAndEndRenderPass() call from
FramebufferVk::syncState. We now relies on
ContextVk::onFramebufferChanged (which calls onRenderPassFinished()
which will set DIRTY_RENDER_PASS bit to trigger deferred endRenderPass)
to end the current render pass.
This CL also add a regression test to ensure the submit indeed occur.
Bug: b/275624771
Change-Id: I92b95a7a6c435f242d6684cb7852172cf41896c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4390642
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
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c5e9de23
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2023-04-03T15:14:03
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Revert "Vulkan: Use midRenderPass clear if RP has started but inactive"
This reverts commit 98151770adfd990c533991da27615b4879494307.
Reason for revert: Suspected cause for flakiness. anglebug.com/8118
Original change's description:
> Vulkan: Use midRenderPass clear if RP has started but inactive
>
> This CL extends prior CL's optimization so that if clear is issued right
> after blitFramebuffer call (this could make sense if blit and clear are
> on different buffer), we can keep the started render pass and do the
> midRenderPass clear instead of endRenderPass and start another
> renderPass.
>
> Bug: b/273808966
> Change-Id: Ia2504e8e260867a6f797d42cd4c8a72f187280ef
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374145
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/273808966
Change-Id: I7a11635a6eceafb6f4fb3a0d95f6627ee98321c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4393497
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f1f80e1e
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2023-03-22T12:54:08
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Metal: Always prefer staged GPU uploads for textures.
Uploading Metal texture data via MTLTexture::replaceRegion is a source
of lots of CPU hangs and jank. There may be better heuristics to
determine if we should do a CPU vs GPU upload but for now preferring
GPU uploads has better overall performance.
This also improves the MotionMark images test:
- 40 -> 100 when using Metal.
- 217 -> 235 when using Metal +
https://chromium-review.googlesource.com/c/chromium/src/+/4091749
Bug: angleproject:8024, angleproject:8092, angleproject:8109
Change-Id: I36b5f585884391b4cc416365ae65f8542745beee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4264963
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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ec307af4
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2023-03-30T14:17:52
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Fix bug in DeallocateGlobalMutex().
Bug: angleproject:6851
Change-Id: Ie5dd32220a38a9b7a9a18ff830a4ee7b7c02b9c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4381863
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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a1319e7f
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2023-03-29T20:09:48
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Tests: Fix EGLContextSharingTestNoFixture.SwapBuffersShared.
Sometimes `swapThread` may finish until `renderThread` wait for
`Step::TextureInitialized` step. In this situation `swapThread` will
change `currentStep` to `Abort` in the `ThreadSynchronization<>`
destructor, causing wait for `Step::TextureInitialized` to fail.
Bug: angleproject:6851
Change-Id: Ib08b6de11873e9959eaa810bcf8cb404c95c80d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4381626
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
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b24b5568
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2023-03-27T00:00:00
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Vulkan: Skip sample coverage for single sample rendering
A new test sets sample coverage to zero and checks
that it is applied only to multisampled rendering.
Bug: angleproject:8102
Change-Id: I1a5649869e9b7ecf0543108fb99095bfaf6fd858
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4379839
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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55fbc2c5
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2023-03-31T13:15:19
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Revert "Tests: Add Gacha Life trace"
This reverts commit 98deaef0ebf2709f45e75e5571bb52aa4c8d6246.
Reason for revert: angle_trace_test_apk is too large to sign
Before this trace, if you compiled the APK with all traces
enabled, we were right on the edge of MAX_INT (2147483647).
ApkSigner doesn't support 64-bit offsets.
Original change's description:
> Tests: Add Gacha Life trace
>
> Test: angle_trace_tests --gtest_filter="*gacha_life*"
> Bug: b/267382443
> Change-Id: I6bbfb28015bf0317ccdba699e08ce6bce51b4ce3
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4211589
> Reviewed-by: Roman Lavrov <romanl@google.com>
Test: autoninja -C out/AndroidPerformance angle_trace_tests
Bug: b/276474703
Change-Id: I1a3fd6386f20dc498e4f8c8b147d4431277ecc50
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4387371
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
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61cd24d4
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2023-03-31T14:54:17
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MTLPixelFormatRGB9E5Float is not renderable on simulator.
See https://developer.apple.com/documentation/metal/
developing_metal_apps_that_run_in_simulator?language=objc
Bug: angleproject:7994
Change-Id: I07e50c19aaf6d033c7c25d0dbd4b21a8c255c1d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4386403
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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f176027f
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2023-03-31T13:37:03
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CGL: implement EGL_ANGLE_wait_until_work_scheduled
It is as important to wait until scheduled in CGL, as it is in Metal.
CGL waits until scheduled when glFlush() is called.
Fixed: angleproject:8112
Change-Id: Id4a9e87804c6df1828b35cfd30c8427314820e52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4386400
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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552d4271
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2023-03-31T10:59:30
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Vulkan: Refactor buffer init logic
Bug: b/276002151
Change-Id: I28d3fa34ab11340cc8b38743e87664a514870068
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4388547
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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98deaef0
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2023-03-30T19:15:24
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Tests: Add Gacha Life trace
Test: angle_trace_tests --gtest_filter="*gacha_life*"
Bug: b/267382443
Change-Id: I6bbfb28015bf0317ccdba699e08ce6bce51b4ce3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4211589
Reviewed-by: Roman Lavrov <romanl@google.com>
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e975f9dc
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2022-11-09T06:44:06
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Capture/Replay: handle paletted textures
Add a method for recompressing paletted textures on
capture.
Bug: angleproject:7710
Change-Id: I11af0c1cd7c3b63850c5daf96eafcd3efce65f16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4178311
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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336bfd60
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2023-03-30T00:16:40
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GL: Fix the RewriteRepeatedAssignToSwizzled workaround
This transformation splits chained assignments where the LHS is
assigning to a swizzle. However, instead of retaining the assignment
operator (like *=, += etc), it was accidentally unconditionally using
`=`.
Bug: chromium:1394345
Change-Id: Icaef159e1fb57e720e08d4b4f6603f08d9cd2bfe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4381648
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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f066ae7d
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2023-03-30T19:01:17
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Tests: Add Teslagrad trace
Test: angle_trace_tests --gtest_filter="*teslagrad*"
Bug: b/276316424
Change-Id: If4056451ba3b948ade8466f93560694f76ab53c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4385779
Reviewed-by: Roman Lavrov <romanl@google.com>
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6458cd95
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2023-03-30T14:27:07
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[GL backend] Remove over-zealous ASSERT in StateManagerGL.cpp
StateManagerGL::bindVertexArray asserts that the passed-in
|vaoState| pointer is non-null; however, we actually pass in null
directly in [1]. This assert goes off when running a WebView test
with ANGLE.
[1] https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp;l=3385;drc=48340c1e35efad5fb0253025dcc36b3a9573e258;bpv=1;bpt=1
Bug: chromium:1168587
Change-Id: I14d5f9f317f3cbe2a828ab7637edc5f1911bf81c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4381861
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a3a649b0
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2023-03-31T09:16:48
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Skip BlitFramebufferTest.scissorDrawBlitAndDrawAgain on Mac AMD GL
Fails since added in
https://ci.chromium.org/ui/p/angle/builders/ci/mac-exp-test/258/overview
Bug: b/273808966
Change-Id: I62f8876e4d177983082b3e21e50803c9c7fab0d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4386397
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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5fcd027e
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2023-03-29T08:54:34
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Fix the watchOS build for the mirror clamp to edge extension
The mirror clamp to edge extension relies on
MTLSamplerAddressModeMirrorClampToEdge, which is not available
on watchOS. Disable the extension there for the moment.
Bug: angleproject:8103
Change-Id: I52b9d5217b39080cde6663e0d0fa839e53dacecf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4379037
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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20f3df07
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2023-03-30T11:36:29
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Vulkan: ImageHelper::initExternal missing some variable init
When ImageHelper::releaseImage is called and then re-initialized (due to
mipmap change or usage change etc), right now we have a bug that
mCurrentShaderReadStageMask and mLastNonShaderReadOnlyLayout are still
left as is. And they do not get reset when image is initialized. This
means if the image was reinitialized again, it may end up think the new
image was previously used by fragment shader and insert an unnecessary
barrier when new VkImage is used. This was discovered when I do the
experimental work try to ghost VkImage for glTexSubImage call and
realized that new VkImage was having a strong fragment->vertex
dependency which it should not (since this is a new VkImage). This CL
initialize mCurrentShaderReadStageMask and mLastNonShaderReadOnlyLayout
and mCurrentQueueFamilyIndex from initExternal call since it is a new
vkImage.
Bug: b/273808966
Change-Id: I5bbeae5f1012f10c24620cfae8fa20365a7b5ab7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4386136
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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98151770
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2023-03-27T09:49:33
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Vulkan: Use midRenderPass clear if RP has started but inactive
This CL extends prior CL's optimization so that if clear is issued right
after blitFramebuffer call (this could make sense if blit and clear are
on different buffer), we can keep the started render pass and do the
midRenderPass clear instead of endRenderPass and start another
renderPass.
Bug: b/273808966
Change-Id: Ia2504e8e260867a6f797d42cd4c8a72f187280ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374145
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ad9537af
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2023-03-16T16:03:29
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Vulkan: Reactivate already started render pass when possible
In some usage case (such as lineage_mobile), we are seeing in the middle
of render pass, app switch to another fbo just to issue a glClear()
call, which the clear call itself gets deferred. Application then switch
back to the original frame buffer. Before this CL, the render pass gets
recreated due to frame buffer binding change, even though the clear gets
deferred and new render pass and the previous render pass are
essentially the same. This CL detects this situation and reactivate the
current render pass instead of creating a new one. With this CL,
lineage_m app trace reduces frame time from 3.86ms to 3.7ms, and only
one render pass is used instead of two.
This CL also allows the render pass started by BlitFramebuffer reused by
subsequent draw calls. Asphalt_9 is hitting this use pattern and this CL
reduces frame time by 0.1245 ms (from 5.6203 ms to 5.4958 on pixel 7
pro)
Bug: b/273808966
Change-Id: I48c2671cbef3ff9d6cf59caae88c37c77828ee07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4348713
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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3c8aee63
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2023-03-27T13:24:47
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D3D11: Fix streamed instanced attribute size calculation.
D3D11 passes around a 0 instance count to signify "not an instanced
draw call". This had an incorrect interaction with
ComputeVertexBindingElementCount which checks for an instance count
of 0 and skips instancing calculations.
Force instance count to be at least 1 when computing buffer size
needed.
Bug: chromium:1425606
Change-Id: Ia10fa1c11abebce28c57ce4527e2b748e51516ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4375138
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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48b431ca
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2023-03-21T16:39:33
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Vulkan: Fix stage component reservations w.r.t xfb
Input components limit don't need to reserve any components.
This change also fixes a bug where the tessellation evaluation output
components didn't reserve a slot for gl_Position.
Additionally, the input component count of stages are clamped by the
output component count of the previous stages.
Bug: b/274289482
Change-Id: Ib5b4243d7a4cb713ccea505a5f0064bf3377caa8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4356115
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
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31321cb3
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2023-03-28T09:57:48
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Tests: Add Minecraft Bedrock trace
This CL adds a new Minecraft trace. The app has changed engines since
our first trace, updating to the Bedrock engine.
Also, our first trace was recorded on Qualcomm, and the trace does not
behave correctly on ARM.
This also bumps the original minecraft version, but the content is
unchanged.
Test: angle_trace_tests --gtest_filter="*minecraft_bedrock*"
Bug: b/183647942
Bug: b/197965659
Change-Id: Id65889c65df8a6a3a1560ccbe4fce239982d98de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4376790
Reviewed-by: Roman Lavrov <romanl@google.com>
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29abd5a2
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2023-03-06T11:35:45
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Explicitly Add Aliased Memory Decoration in SpirV
In GLSL, aliased memory qualifier is implicitly available,
unless we explicitly specify the memory is restrict:
https://www.khronos.org/opengl/wiki/Type_Qualifier_(GLSL)#Memory_qualifiers.
However, in SpirV, aliased memory qualifier has to be
explicitly specified:
https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#AliasingSection
This change adds the aliased memory decorations to SSBO
if the GLSL does not specify the restrict memory qualifier.
This is a temporary workaround to fix the deqp test failures
on some android devices. Eventually we would like to waive this
test for ANGLE due to alised memory in Vulkan does not suppose
to affect SSBOs that have different set/binding, please refer
to this Khronos ticket for more details:
https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/4321
Bug: b/266235549
Change-Id: Ic7afc417a5d421664b60e0413a011314787e14e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4312130
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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bb15ceef
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2023-03-27T11:32:30
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Remove syncing of extended dirty bits for TexImage calls.
All extended dirty bits were synced for glTexImage calls but many of
them required valid GL state or a complete framebuffer. This caused
errors in the Vulkan backend when we would read and write out of
bounds of the framebuffer due to an incorrect render area.
Bug: chromium:1410191
Change-Id: I17f156f71ded72761b631ef9842b048a9173c9b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374102
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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14ddf569
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2023-03-29T10:00:47
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Tests: Add fishdom trace
Test: angle_trace_tests --gtest_filter="*fishdom*"
Bug: b/275532615
Change-Id: I2c5668db7f9ae9f1cdf87887640fc2faf0758d6d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374161
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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4afbbe85
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2023-03-28T09:08:31
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Tests: Add Vainglory trace
Test: angle_trace_tests --gtest_filter=TraceTest.vainglory
Bug: b/275526619
Change-Id: Ie06afa408d61935c7ab8d4f4f15f38e10b38821a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4376791
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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fe45418c
|
2023-03-28T11:43:23
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Translator: Limit the size of private variables in WebGL shaders
As a follow up to
https://chromium-review.googlesource.com/c/angle/angle/+/3023033, the
limit to shader-private variables (locals and globals) is further
reduced to 1MB. A variable that large will not fit in GPU registers and
will spill to memory, killing performance.
Bug: chromium:1427865
Change-Id: I77314d4b891c591cd9a83ad2aebb77d7256f3ada
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4377639
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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97897d92
|
2023-03-27T16:02:57
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Vulkan: Work around driver bug with dynamic primitive restart
This CL forces the state to be static on buggy drivers.
Bug: b/275210062
Change-Id: Ia3391ecb19c3c9d19c05a83e11da8c718513a4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374104
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
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8b81a3d2
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2023-03-27T10:03:34
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GLES1: Use ASCII minus in comment
Bug: angleproject:7933
Change-Id: I05fb4512594447ff02078f1845c1ceb74c1b27ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374097
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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6d12a280
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2023-03-24T00:00:00
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D3D11: Support NV_shader_noperspective_interpolation
Fixed: angleproject:8096
Change-Id: Ic7c27c735661b2ef8095c81201b2ce0a82ad3ae7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368472
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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da7dd31f
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2023-03-27T11:29:10
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GL: Disable extended dirty bit states for internal blits.
New GL states have been added to the GL backend and not updated in
ScopedGLState which is used to reset internal state for blits. This
caused test failures when tests were run in specific orders. Ex:
ClipDistanceTest.ThreeClipDistancesRedeclared/ES2_OpenGL:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL__AToBGRAFlipYUnmultiplyAlpha
Bug: angleproject:5160
Bug: chromium:1410191
Change-Id: I805e39bc8c4c7d7d843b43fdc7813dd668919e8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374101
Reviewed-by: Peng Huang <penghuang@chromium.org>
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21ffb23a
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2023-03-27T00:00:00
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Add sample coverage regression tests
* SimpleOperationTest.DrawSingleSampleWithCoverage
* SimpleOperationTest.DrawSingleMultiSampleWithCoverage
Bug: angleproject:8102
Change-Id: Iedc520a2c7d21912c3969ceaf3a8f1ef2ed7eae0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4379837
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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57dd0e5f
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2023-03-27T13:05:36
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Translator: Initialize out arguments too for WebGL
Local variables were initialized for WebGL, but not `out` arguments.
However, `out` arguments completely overwrite the passed-in variable at
call site, so they should also be zeroed out.
Bug: chromium:1425685
Change-Id: Ib2f61a962eea74c4933aafa4d5ad377189cec578
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4375137
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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fcf0ddeb
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2023-03-27T15:27:29
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Vulkan: Add more blitFramebuffer test
UtilsVk::blitResolveImpl() implementation will set up customized program
and scissor rect to implement blit. In other CL we may reuse the
render pass that started by blit. This CL adds more test to ensure that
continiued draw without any state change will continue work properly
(i.e, the state destroyed by blit gets restored properly for the follow
up draw calls issued by application).
Bug: b/273808966
Change-Id: I164803512b334ca467ca08ea3b008b153fac334d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4375099
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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c6ec59dc
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2023-03-27T11:15:48
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Explicitly pass the extended dirty bits to syncState.
Add a the extended dirty bits and bit mask to syncState instead of
calling gl::State::getAndResetExtendedDirtyBits when encountering
DIRTY_BIT_EXTENDED. It disallowed us from masking the extended dirty
bits and feels like an anti-pattern to modify the extended dirty bits
in gl::State from the backend.
This is a refactor only.
Bug: chromium:1410191
Change-Id: I66fdec3eb57e3426cf0fda9ccb759700eafdda14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374100
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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fc7cb00e
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2023-03-24T00:00:00
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Metal: Support NV_shader_noperspective_interpolation
Fixed: angleproject:8095
Change-Id: Ieded1f704f82963984f1aee5072f152de0de374c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368473
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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1ee27fcd
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2023-03-24T00:00:00
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Fix translation of noperspective interpolation qualifier
Auxiliary storage qualifiers used with 'noperspective'
interpolation must be retained during ESSL translation
* Added new qualifiers:
* EvqNoPerspectiveCentroid
* EvqNoPerspectiveCentroidIn
* EvqNoPerspectiveCentroidOut
* EvqNoPerspectiveSample
* EvqNoPerspectiveSampleIn
* EvqNoPerspectiveSampleOut
* Adjusted GLSL and SPIR-V output
* Adjusted 'sample' rank to be the same as 'centroid'
Fixed: angleproject:4388
Change-Id: Iffc80a7a3b057beffd3bcbbc9446eeed77183c99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368471
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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fbb16d64
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2023-03-24T02:23:19
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Mali: Disable disjointTimerQueries on ChromeOS with MaliT8xxOrOlder
ChromeOS boards using MT8183 are encountering GL_OUT_OF_MEMORY errors
when using disjointTimerQueries, which leads to meets visual effects
freezing after a couple of seconds.
Extend the workaround treatment to ChromeOS.
Bug: chromium:1356053,b/269068358
Change-Id: I212f2b4a2fed1ddd8e8344bde4f4ca9069ea3393
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4369684
Commit-Queue: Kramer Ge <fangzhoug@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Kramer Ge <fangzhoug@chromium.org>
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abbbe970
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2023-03-24T08:10:40
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[GL backend] Get texture bindings size from frontend caps
EGLContext currently sets the texture bindings size to be
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. StateManagerGL later copies
these bindings into its own textures array [1]. However, the latter
texture array is clamped to a size of max 96 [2], and thus this copy
can overflow (see crash in crbug.com/1418842).
This CL changes the texture bindings size to be set from the frontend
caps rather than the native caps. The former have the same clamping
as for StateManagerGL's textures.
[1] https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp;drc=c85c710dec58dfdcf2f35af647a0a5155639edd5;l=3274
[2] https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/angletypes.h;drc=4a77b0f5237515960673b9bd1bc5a229f0eeaa95;l=952
[3] https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/Context.cpp;l=4050-4059;drc=b4bc946c63b2b95e1f05dec4e84adcadd10499c6
Bug: chromium:1418842
Change-Id: I66c10b640f70d9dc6c7d41925f12ffb7a3ba78e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4369699
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d8c9ba9a
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2023-03-27T00:00:00
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Avoid defaulted comparison operator
Not available until C++20.
Bug: angleproject:8046
Change-Id: I6f4093b0bdccca55818109836e2e0d68f66897b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4373861
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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afc1e5dc
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2023-03-27T00:00:00
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GL: Support OES_sample_variables
Bug: angleproject:8097
Change-Id: I983d6e83fe9ca942c91cbdf7274b46306e38f11f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368476
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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1301402c
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2023-03-23T21:56:45
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Vulkan: improve etc to bc grident texture precison.
ETC has gradient modes. Two endpoints in BC are RGB565;
the color depth is lower than ETC. Two endpoints in
RGB888 space may be quite different, but after conversion to
RGB565 they may be projected to the same point.
This conversion loses quite a lot of details.
This change tries to change one endpoint to an adjacent one
(not optimal) in RGB565, so that all the colors are interpolated
from these two endpoints. With this change,
the arknight image in b/259327729 improved PSNR from 39 to 49.
This change includes some of work by @gregschlom
1) Use look up table instead of bit operation.
2) Use more vector operations. This may not improve the performance
but makes the code short and neat.
bug: b/259327729
Change-Id: Ic0720aff17af5d466e5598dc38ba953dc084a3cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368021
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
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249b03ac
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2023-03-24T15:11:10
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restricted_trace_perf: Delete settings when using default
Follow up to the addition of `--renderer default`, actively
delete the settings if default is chosen. Otherwise the script
will just use whatever settings you already have.
Test: restricted_trace_perf.py
Bug: b/269645211
Change-Id: I83be7e3f7fa2f2a2bc9f9d243820b49a3cdbed82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368874
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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435e557c
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2023-03-22T21:35:09
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Vulkan: Do not enforce custom ANGLEs secondary command buffers.
This change become possible after the commit:
Vulkan: Fix Secondary Command Buffers with asyncCommandQueue.
After the above change, `attach/detachAllocatorImpl<>()` will be
skipped when using Vulkan secondary command buffers. Other places that
use `mCommandAllocator` already no-op regardless of the allocator type.
Therefore enforcing:
ANGLE_USE_CUSTOM_VULKAN_OUTSIDE_RENDER_PASS_CMD_BUFFERS
ANGLE_USE_CUSTOM_VULKAN_RENDER_PASS_CMD_BUFFERS
when enabling `angle_enable_vulkan_shared_ring_buffer_cmd_alloc` is no
longer required. This will remove possible confusion when configuring
ANGLE build and allow mixing Vulkan secondary command buffers and
ANGLEs custom secondary buffers that use `shared_ring_buffer_cmd_alloc`.
Bug: angleproject:6401
Bug: b/256666069
Change-Id: I52a64065e6ce9e4aabbf76031c3f5443e0e26a3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4360071
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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aa8f2e4b
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2023-03-22T19:53:04
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Vulkan: Minor SecondaryCommandPool::destroy() optimization.
Follow up for the commit:
9b6368ccfceddf1784ef41e95e57696453cca71d
Vulkan: Fix freeing Secondary Command Buffers from wrong thread.
Bug: angleproject:6100
Change-Id: I8ef34898941c0c5684d3ea4378332cdf6b87c0c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4359703
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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