kc3-lang/angle

Branch :


Log

Author Commit Date CI Message
711b7a12 2017-10-09 13:38:12 ES31: Support images in the compiler on D3D backend. BUG=angleproject:1987 TEST=angle_end2end_tests Change-Id: I83f5f9ffda7e676a8f98b963d1f1c50e9463faf4 Reviewed-on: https://chromium-review.googlesource.com/706247 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
7478ce7f 2017-10-13 13:19:07 D3D11: Minor Optimization to DrawCallNeedsTranslation Remove IsStreamingIndexData from DrawCallNeedsTranslation since IsStreamingIndexData is only needed for drawElementsIndirect for fast path. This change gives about a 4% improvement on the drawElements benchmark for the D3D11 backend with the null driver. BUG=angleproject:1155 Change-Id: Ife2a9748f6b6fe9bc1f3a67c96672ab941a89d44 Reviewed-on: https://chromium-review.googlesource.com/717946 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
111a99e8 2017-10-17 10:58:41 Check that the requested extension is supported by the backend. Previously, we would only check that the extension was requestable and not verify that the driver could support it. BUG=angleproject:1523 Change-Id: I5273920fc08a20beda54d4afaeb406c6c1c2056f Reviewed-on: https://chromium-review.googlesource.com/723559 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
02032bda 2017-10-13 18:10:17 Generate an error if no XFB varyings are in use GLES specifies an error if BeginTransformFeedback is called when no binding points would be used. BUG=angleproject:2184 TEST=angle_end2end_tests Change-Id: Ie4489b5ba63885e718dafdcdaacc02b603959be3 Reviewed-on: https://chromium-review.googlesource.com/719136 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
cbcb96fc 2017-10-19 14:14:06 Fix switch/case last case validation for ESSL 3.10 No statement should be required after the last case label of a switch statement in ESSL 3.10. The validation is still kept for ESSL 3.00 for dEQP compatibility. If the dEQP tests are changed in the future, we might consider just issuing a warning regardless of shader version. BUG=angleproject:2189 TEST=angle_unittests Change-Id: Ic53e71e0176668a7dbffa315712885846e217f03 Reviewed-on: https://chromium-review.googlesource.com/727802 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
6dee4d8c 2017-10-18 23:03:30 Remove second copy of gyp dependency. Also point gyp_angle back at tools. BUG=angleproject:1569 Change-Id: Ib17ba6973db24aec9cd47000d869e5aa427c84a3 Reviewed-on: https://chromium-review.googlesource.com/727529 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
082e7006 2017-10-18 21:25:14 Fix gyp_angle gyp directory. This needed to be updated to third_party. BUG=angleproject:1569 Change-Id: I13b5855b23ca9f7bfe3c4380c0bc701547f4f156 Reviewed-on: https://chromium-review.googlesource.com/727528 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
23e02843 2017-10-17 13:24:09 Only validate texture layer if texture is non-zero. From the ES3.0 spec: The error INVALID_VALUE is generated if texture is non-zero and layer is negative. BUG=765919 Change-Id: I0ac9bd0335ab4d55701d6def0158297d5add993e Reviewed-on: https://chromium-review.googlesource.com/723741 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
d0ef13a2 2017-08-28 22:53:24 Stand-alone build with gn. This should do the same things as the stand-alone gyp build, but with gn. You should switch to gn as gyp support will go away. You need a recent enough version of gn. If yours is too old try this one: ./buildtools/linux64/gn If "gclient sync" or anything fails with an ImportError on gyp stuff, try running it with the following PYTHONPATH in the environment: PYTHONPATH=tools/gyp/pylib BUG=angleproject:1569 Change-Id: I56d19bec2d8b649a7bd65062c656cbfc69ea3dd8 Reviewed-on: https://chromium-review.googlesource.com/642588 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
d042fba4 2017-10-17 23:15:37 Unset conflicting DSVs in StateManager11. This was showing up in BlitFramebufferPerf.Run/d3d11_depth_2_samples. It would only show up when running the perf tests with the D3D11 Debug layer enabled. BUG=angleproject:2188 Change-Id: I71f310641d4a4c017e8c4c907c2bdc61019978a4 Reviewed-on: https://chromium-review.googlesource.com/724962 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
0a6752e3 2017-10-17 22:59:09 Use default window size in RenderTestParams. This fixes a D3D11 runtime warning in perf test init. We don't see it on the bots because we don't typically enable the D3D11 runtime. BUG=angleproject:2188 Change-Id: I512db7d5a34204f1d94e28d80cadb18f9b17e55f Reviewed-on: https://chromium-review.googlesource.com/724738 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
c514348e 2017-10-15 20:20:06 Vulkan: Minor cleanups to ProgramVk. This moves the Pipeline Layout and related layout code init into the LinkProgram implementation call. These resources don't depend on anything other than the state at link time. Moving the init makes the calling code a bit simpler since it doesn't need to process error conditions and check for validity every time. Also introduce a reset() method, similar to ProgramD3D. This will allow us to re-link a program multiple times (once resource lifetime management is properly implemented). BUG=angleproject:2167 Change-Id: Ibe76ed9b901adf6b69b51ba8219b3ce79d55b87d Reviewed-on: https://chromium-review.googlesource.com/720071 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
ebf7299e 2017-10-13 14:09:45 Vulkan: Minimal dirty bits for ContextVk. Currently this won't speed up performance much, if at all, since we don't even really support state changes. It sets the stage for using a pipeline cache later, with better state change support. It also makes implementing descriptor sets for Textures a bit simpler, since we can just update descriptor sets when the dirty bits tell us of a Texture change. Add cache structures to VertexArrayVk and ContextVk so we only need to update the structures before we create a new pipeline. When we support pipeline caching, we will most likely be updating a compact representation for fast cache query. BUG=angleproject:1898 BUG=angleproject:2167 Change-Id: Id545f2c67c06d8b6e8b7eb63ca70464f6b9a51f6 Reviewed-on: https://chromium-review.googlesource.com/713586 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
b9cb7f60 2017-10-16 11:48:04 Update gpu_test_expectations This adds support for macOS 10.13 "High Sierra" BUG=chromium:774309 Change-Id: I9b5b13750608f703dd0a3e0afeb1e314b437b8cc Reviewed-on: https://chromium-review.googlesource.com/721520 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
8a9e0fc2 2017-10-17 16:15:15 Fix standalone compilation on Mac The std::pair constructor isn't constexpr there. BUG= Change-Id: I7711185c6c991fd5793cc6c785e9905710660cd9 Reviewed-on: https://chromium-review.googlesource.com/723849 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
ba2eaea2 2017-10-13 14:09:34 Refactor vk::Buffer memory allocation. Add the code that finds the right memory information into a shared location. This will allow it to be reused with other points in the code. BUG=angleproject:2167 Change-Id: I72d0522e134666d0a00921cb5ef6bc093473afdf Reviewed-on: https://chromium-review.googlesource.com/717189 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
5ad26408 2017-10-17 15:32:06 Add destructor to MultisampleTextureInitializer. This was generating a warning for missing virtual destructor in some configurations. BUG=angleproject:2167 Change-Id: I05e335de4ab1160c6066665d588b50527ea34cbd Reviewed-on: https://chromium-review.googlesource.com/723980 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1bfa6b71 2017-10-13 14:07:45 Generalize GetUniformBlockInfo. This method is useful for the Vulkan back-end as well as D3D11. It can produce a uniform block layout for the default uniform blocks as well as for interface blocks. Put it in blocklayout.h in the translator. BUG=angleproject:2167 Change-Id: I13160906921da439746c1811a623006250aaeefd Reviewed-on: https://chromium-review.googlesource.com/713941 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
cc8e2738 2017-10-16 22:42:29 Move libpng into src subdirectory. DEPS libpng into third_party/libpng/src, instead if third_party/libpng. Then we'll be able to put its BUILD.gn into third_party/libpng instead of the more distant build/secondary/... location. BUG=angleproject:1569 Change-Id: I12b1c51d65682cba3954c26f1bd3f7491ac31b01 Reviewed-on: https://chromium-review.googlesource.com/722176 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
15de9262 2017-10-13 11:08:13 Add array size functions to ShaderVars These can be used instead of direct access of the arraySize field in Chromium, so that arrays of arrays support can be implemented inside ANGLE without breaking the Chromium build. BUG=angleproject:2125 TEST=angle_unittests Change-Id: I123c2a18549e8f6e40ade946870a5437faf2155e Reviewed-on: https://chromium-review.googlesource.com/718201 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
45f5d6f8 2017-10-16 23:43:27 Add missing comma to deqp.gypi. BUG=angleproject:1569 Change-Id: I2bcde845d70159c1047349673ec8417b7686eafc Reviewed-on: https://chromium-review.googlesource.com/721257 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
2e568cfb 2017-09-18 17:05:22 Add generator for packed GL enums. For testing this also converts two unimportant GLenums, gl::BufferUsage and gl::CullModeFace. BUG=angleproject:2169 Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076 Reviewed-on: https://chromium-review.googlesource.com/688000 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
ce252b28 2017-10-16 17:58:32 Remove libpng and zlib from dEQP include dirs. These extra include dirs were not being rebased correctly in the BUILD.gn side. Instead add them later in angle_deqp_support. The GN build already had the correct deps in any case. BUG=angleproject:1569 Change-Id: Ieb4fab47bd9948a3309da239f2efdafbfcc8782c Reviewed-on: https://chromium-review.googlesource.com/722065 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
2d88e9bc 2017-07-21 16:52:03 Guarantee that symbol nodes get unique ids The code is refactored so that symbol nodes can only be initialized with an unique id object. This prevents accidentally forgetting to create an id for a symbol node. This opens up possibilities for future optimization: For example the names and types of symbols could be stored in a central location inside the SymbolTable, and TIntermSymbol nodes would only need to store the symbol id. The symbol id could be used to look up the name and type of the node. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ib8c8675d31493037a5a28c7b36bb9d1113cc10f6 Reviewed-on: https://chromium-review.googlesource.com/580955 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
bf90b603 2017-10-14 20:46:14 Skip SubDataPreservesContents on Mac NVIDIA GL Also SubDataOffsetPreservesContents. BUG=angleproject:2185 Change-Id: I73401e4b511313f14ee9659f3d20c8086e3d04a3 Reviewed-on: https://chromium-review.googlesource.com/719890 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
2bdbf788 2017-10-13 10:45:48 Add .vs to .gitignore. This seems to be a new thing with VS2017. BUG=angleproject:1569 Change-Id: Ic46566b979e975e5e6eb3a1f80eac9e44b66f2d4 Reviewed-on: https://chromium-review.googlesource.com/719296 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
40dbdd6c 2017-10-13 13:34:19 Clean up remaining extra semicolons from HLSL output There are many types of statements after which a semicolon is not needed. Skip writing the semicolon in HLSL output in these cases to make the output code more readable. BUG=angleproject:1013 TEST=angle_end2end_tests Change-Id: I8f6a5e4ecfe5def456fdf19cca5ca451c13d7f35 Reviewed-on: https://chromium-review.googlesource.com/718420 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
3755c48d 2017-10-13 15:40:26 Fix multiview transform feedback test The multiview transform feedback test was not compliant with the GLES spec for transform feedback. The issue had to do with this part of section 2.15.2 of GLES 3.0.5 spec: "The error INVALID_OPERATION is also generated by BeginTransformFeedback if no binding points would be used, either because no program object is active or because the active program object has specified no output variables to record." Fix this. BUG=angleproject:2184 TEST=angle_end2end_tests on NVIDIA 387.92 drivers Change-Id: I24816d2c24df0072179f21ead892bd2c9ba696d2 Reviewed-on: https://chromium-review.googlesource.com/718702 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
42975644 2017-10-12 12:31:51 Move incomplete texture logic to shared helper. The incomplete texture handling is similar between the D3D and Vulkan back-ends. We create 1x1 textures, initialize them to black, and bind them when we detect incomplete textures. We would also bind incomplete textures when we detect feedback loops. In the GL back-end, we wouldn't detect feedback loops, and would allow the driver to handle incompleteness. Instead implement this in a shared helper class, and do the feedback loop detection in the front-end for every back-end. This makes our behaviour more consistent between back-ends, and prevents undefined behaviour. Because initializing multisample textures is tricky (they can't be updated with TexImage calls) we do a bit of a workaround so the back-end can clear the incomplete multisample texture initially. This progresses the initial Vulkan textures implementation. BUG=angleproject:2167 Change-Id: I79ddcc0711fcc986f2578a52ac6f701231d241ac Reviewed-on: https://chromium-review.googlesource.com/700993 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
41200d21 2017-10-12 17:08:13 Skip WindowDifferentConfig on Windows Actually failing on Win Intel D3D11, but not possible to test for Intel D3D11 since GL_RENDERER is NULL. BUG=angleproject:2183 TBR=jmadill@chromium.org Change-Id: I894b2772af1154a86354ca755a06f146b33a4ed8 Reviewed-on: https://chromium-review.googlesource.com/716801 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
91c8de88 2017-10-12 16:32:44 WebGLCompat: Add test for ANGLE_instanced_arrays Also adds a test for an integer overflow in DrawArrays validation. BUG=602737 Change-Id: I71c5bd155cf919964f46e2b0b48267253cab91eb Reviewed-on: https://chromium-review.googlesource.com/716841 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
22d7f1f3 2017-10-12 16:29:16 Simplify uniform type table texture type. We can use Python's "endswith" more easily than using the current checks. BUG=angleproject:1390 BUG=angleproject:2167 Change-Id: I5a35602c91b989270cff1d42a9d5ede542039fbd Reviewed-on: https://chromium-review.googlesource.com/717188 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
f6d242ed 2017-10-12 17:21:06 Wrap switch statements in blocks in HLSL If variables are declared inside a GLSL switch statement, they are scoped until the end of the switch statement. This is not compatible with HLSL rules, where the scoping is until the end of the case. To work around this, wrap switch statements in a block that declares the variables in HLSL. This is done after most other transformations done to the AST are complete, since some of the other transformations may introduce temporary variables. BUG=angleproject:2179 TEST=angle_end2end_tests Change-Id: Id0bb89affe103177fd3d6a6b2f3619b5e1ada0a6 Reviewed-on: https://chromium-review.googlesource.com/716381 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
c3bc9841 2017-10-11 15:15:59 WebGLCompatibility: test for vertex OOB caused by indices BUG=602688 Change-Id: I49a1a9b3753159c91058a7754534383fbc8a778e Reviewed-on: https://chromium-review.googlesource.com/713740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
4bd730c8 2017-10-10 14:14:19 Recognize more non-fallthrough cases in switch/case RemoveSwitchFallThrough now treats cases where break; or return; is nested inside a block as non-fallthrough to avoid unnecessary duplication of code. For example, the case 1 below would previously get treated as fall-through: switch(foo) { case 1: { break; } default: break; } Now RemoveSwitchFallThrough doesn't do anything to this code. BUG=chromium:772695 TEST=angle_end2end_tests Change-Id: Iafab6d8b05c63bcdb5f54834dbc1f41192c31dd4 Reviewed-on: https://chromium-review.googlesource.com/709197 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
6aee8620 2017-10-10 11:21:11 Fall back to D3D11.0 from D3D11.1 in device creation Some users of ANGLE might want to use the D3D11 backend on older Windows 7 platforms that only support DXGI 1.1. DXGI 1.1 doesn't recognize the FL 11.1 enum passed to D3D11CreateDevice, so special fall-back code is needed to fall back to FL 11.0 or lower in this case. BUG=angleproject:2173 Change-Id: Id77401d0e2a16786ed44d117ca746908e8d0892c Reviewed-on: https://chromium-review.googlesource.com/716356 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
d736cccf 2017-10-11 15:08:22 Add :extra_warnings to all units in BUILD.gn. Fix resulting warnings. Change-Id: Ie251012ee01aa484a8c489f9deeec385a50528f9 Reviewed-on: https://chromium-review.googlesource.com/713695 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
56612d6a 2017-10-12 15:46:30 Clean up TIntermTraverse API Make NodeInsertMultipleEntry private and clarify some comments in IntermTraverse.h. BUG=angleproject:2100 TEST=angle_unittests, angle_end2end_tests Change-Id: Iae60a46714c8b5cb9ad1e9d70aa6776f9deaf3d5 Reviewed-on: https://chromium-review.googlesource.com/715718 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
923ecef6 2017-10-11 12:01:38 Fix switch statement validation corner cases The grammar needs to generate AST nodes even for no-op statements, since they might be the last statement in a switch statement that is required for switch statement validity. Change the grammar to generate nodes from empty blocks and empty declarations. We also need to do some further processing of the AST. This is because PruneEmptyDeclarations will still remove empty declarations, and at least the NVIDIA driver GLSL compiler doesn't accept some types of no-op statements as the last statement inside a switch statement. So after parsing has finished we do rudimentary dead code elimination to remove dead cases from the end of switch statements. BUG=angleproject:2181 TEST=angle_unittests Change-Id: I586f2e4a3ac2171e65f1f0ccb7a7de220e3cc225 Reviewed-on: https://chromium-review.googlesource.com/712574 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
d92e93b8 2017-10-11 14:28:34 Fix uniform type info for multisample textures. The way that the strings were generated was erroneously marking 2D multisample textures as "2D" instead of "2D_MULTISAMPLE". Fix this by changing how the types are parsed and generated. Fixes incomplete texture handling of 2D multisample textures. BUG=angleproject:1390 BUG=angleproject:2167 Change-Id: I8ffffca119cc7ca654ed1fe81cba37b758f9ef9f Reviewed-on: https://chromium-review.googlesource.com/713585 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
6b076a09 2017-10-11 13:28:22 Update and move gmock and gtest. Update to the version of googletest current in chromium. Googlemock has merged into googletest so we get rid of the separate DEPs entry and point everything inside googletest. We put it in 'third_party' instead of 'testing' to prepare for the upcoming stand-alone gn build which borrows chromium build files that require other stuff in the 'testing' directory. BUG=angleproject:1569 Change-Id: I51d1675efd5d0104bb6390721928010221a5d6fc Reviewed-on: https://chromium-review.googlesource.com/713466 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
852fe873 2017-10-10 15:13:59 Fix HLSL for switch statements that don't end in a branch In case the last case inside a switch statement is not terminated in a branch statement, RemoveSwitchFallThrough needs to add it before calling handlePreviousCase. This ensures that all preceding fall-through cases will get a copy of the branch statement and so will not fall through. This also fixes running RemoveSwitchFallThrough so that it's only executed once per each switch statement. The error was not caught by the dEQP tests, so a new ANGLE test is added. BUG=angleproject:2178 TEST=angle_end2end_tests Change-Id: I26b6989aa4d32de2d74cde56d72ee24f61195445 Reviewed-on: https://chromium-review.googlesource.com/709196 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
211bff3f 2017-10-10 23:53:20 Enable inconsistent-missing-override for Clang Fix the resulting compile errors. No-Try: true Change-Id: I88e74f240b29ecf7b3883b0c5880dcb871e4c3cd Reviewed-on: https://chromium-review.googlesource.com/710415 Commit-Queue: Ben Wagner <benjaminwagner@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
128e536a 2017-10-11 22:31:53 Fix a small build issue. Strcmp in SampleApplication.cpp is a cstring function. So some compilers (at least the default gcc compiler in my Ubuntu 17.04) would think that strcmp is not declared and lead to build failure, even we have include <string> in header file. Now that we use std::string variable in SampleApplication.h, it is better to include <string> in that header file as what it is. Then add <string.h> to include cstring functions in .cpp file to fix the build issue. BUG=angleproject:2180 Change-Id: Id97a6956480637c1218314c04d9b331031c7b911 Reviewed-on: https://chromium-review.googlesource.com/711396 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
78507c6e 2017-10-10 15:06:45 Fix statements disappearing from switch statements in HLSL RemoveSwitchFallThrough now correctly records the existence of declaration and swizzle statements inside switch statements. BUG=angleproject:2177 TEST=angle_end2end_tests Change-Id: I1ef83997db7ae510ded002a9568c29272c00c2fe Reviewed-on: https://chromium-review.googlesource.com/709195 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
bd159f06 2017-10-09 19:39:06 Vulkan: Use minimal dirty bits in VertexArrayVk. This should slightly reduce draw call overhead. BUG=angleproject:1898 Change-Id: I0e515bf2868f237f1d6948c12942f8cb6637c0c0 Reviewed-on: https://chromium-review.googlesource.com/707690 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
492f58ec 2017-10-09 19:41:33 Rename VertexArrayImpl::mData to mState. Refactoring change only. BUG=angleproject:1898 Change-Id: I9f55651f923ff930c395a9bb575b4f86ad5d9cbd Reviewed-on: https://chromium-review.googlesource.com/707689 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
af5070f7 2017-10-10 13:53:25 Hide RemoveSwitchFallThrough implementation in the .cpp file This cleans up the API provided by RemoveSwitchFallThrough.h, and adds documentation about caveats of RemoveSwitchFallThrough. This change is pure refactoring without any functional changes. BUG=angleproject:2177 TEST=angle_end2end_tests Change-Id: I2646e4fe3b53130b07977823cb1344e5096f67e4 Reviewed-on: https://chromium-review.googlesource.com/709194 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
c853804c 2017-09-27 11:20:15 Add support for arrays of arrays to VariableLocation Array indices are sorted so that the outermost index is in the back. This is because we want to be consistent with future arrays of arrays parsing code. In parsing we'll have a utility function to make a TType object into an array, and there it's most natural to push the new outermost sizes to the back of the vector. Further patches will still be needed to parse arrays of arrays and add support to arrays of arrays into the API. BUG=angleproject:2125 TEST=angle_unittests, angle_end2end_tests Change-Id: I6c88edabf68ae9dbd803ec6d20543016c408b702 Reviewed-on: https://chromium-review.googlesource.com/686414 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
e416e527 2017-10-10 11:01:20 Remove some unused codes This patch will remove unused functions syncVertexAttributes and hasDirtyOrDynamicAttrib, and private member mAppliedIBChanged. Meanwhile, it changes hasDynamicAttrib to hasActiveDynamicAttrib to avoid unnecessary update in some cases. BUG=angleproject:1155 Change-Id: I29a0aa7fbc13874b7b070cf1ac5ec4134728f519 Reviewed-on: https://chromium-review.googlesource.com/707014 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
1fce3283 2017-10-09 16:12:03 Samples: Add command line flag to select renderer. This gives us the ability to test Vulkan without a special recompile, and keeps the default setting to the default ANGLE renderer. Only implemented for the hello_triangle sample currently. Also includes an extra error message for missing EGL config, which is where the Vulkan init fails right now, due to missing depth/stencil support. Also includes a hack to get Vulkan samples running without depth/ stencil. BUG=angleproject:2167 Change-Id: I6925b9b84956fb69cbf602a828ea95d8c7125b68 Reviewed-on: https://chromium-review.googlesource.com/707688 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
a4810f71 2017-10-09 14:44:23 Fix several bugs in the timeout logic of clientWait 1) timeout is unsigned, and clients tend to pass large unsigned values (like -1) to mean "wait as long as possible". Casting to signed at the start of the math meant that everything was negative, so we would never actually wait for fences to be signalled. 2) When going from nanoseconds to seconds, we should divide by 10^9, not multiply by 10^6. 3) Even with all of this, it's possible for a sufficiently large counter frequency to still cause overflow, so detect that case and clamp. Change-Id: I9e728aac72d8dc0b15582732b6fd4d87c90bd140 Reviewed-on: https://chromium-review.googlesource.com/707202 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
8886f0fc 2017-10-10 11:59:45 Clean redundant semicolons from HLSL branch statements Branch statements can only exist inside block nodes. The block node that contains a branch will take care of writing a semicolon after each statement. BUG=angleproject:1013 TEST=angle_end2end_tests Change-Id: Ie5d9077c5d2e090c704282dba39b4d46845cbf1e Reviewed-on: https://chromium-review.googlesource.com/708894 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
180f43c6 2017-10-09 17:00:44 Refactor creating temporary symbols This makes creating temporary symbols easy also outside of traversers. This will be needed for improving variable initialization. TEST=angle_unittests BUG=chromium:735497 Change-Id: Id048fc338e0be6c76bb6f082421ae106618e5003 Reviewed-on: https://chromium-review.googlesource.com/707194 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
d63d0007 2017-10-06 13:11:13 dontInitializeUninitializedLocals on Qualcomm only SH_INITIALIZE_UNINITIALIZED_LOCALS triggers a very unpredictable crash in the shader compiler on Qualcomm Adreno (at least 4xx) on Marshmallow. Bug: angleproject:2046 Change-Id: I9a109f7ff442b4e9d3880d137f1a55a19105bcef Reviewed-on: https://chromium-review.googlesource.com/705930 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
359487c8 2017-10-03 16:58:06 Build angle_perftests on Android BUG=chromium:675997 Change-Id: Ib6690f9f25a4ba4510cf6e18ba2054a9936dc574 Reviewed-on: https://chromium-review.googlesource.com/706455 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
a3d384ad 2017-10-06 16:12:50 Fix signed integer overflow in GLSL preprocessor left shift Signed integer overflow is undefined in C++, whereas unsigned integer overflow is not. Always cast left shift operand to unsigned to avoid UB. On common compilers, the behavior was already the same before this patch, so this patch is done mostly for the benefit of automated fuzz testing. BUG=chromium:743136 TEST=angle_unittests Change-Id: I7aab939036bb19a37f258cef4297b560da3cd9d5 Reviewed-on: https://chromium-review.googlesource.com/704659 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
b433e872 2017-10-05 14:01:47 Change robust resource init into a context creation attribute. Enabled support on OpenGL even through the extension is not fully implemented so that testing with Chromium/Passthrough commmand decoder is still possible. BUG=angleproject:1635 Change-Id: Ia417b1779aace1eae19514325701a79cd33f4ef3 Reviewed-on: https://chromium-review.googlesource.com/678479 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
a87121f9 2017-10-06 14:07:27 Fix build warning by specializing clampCast Casting integers to booleans generates a performance warning in at least MSVS 2015 x64 Debug build. Specialize the clampCast template for bool->int conversion to avoid this warning, which is treated as an error. BUG=angleproject:2165 TEST=MSVS 2015 x64 Debug build Change-Id: Iaa9591c102cdd73fe9ff8a8739d356cc13cec248 Reviewed-on: https://chromium-review.googlesource.com/704820 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
e159717d 2017-10-05 12:02:30 Filter EGL attributes before passing them to the native driver. Adding extensions that are not native driver extensions would cause surface creation to fail. BUG=angleproject:1635 Change-Id: I2f683ee0560e463aa06f3ba92d0bf3f3d8c8927d Reviewed-on: https://chromium-review.googlesource.com/701602 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
af143fef 2017-10-05 13:59:43 Refactor the eglQueryContext entry point. BUG=angleproject:1635 Change-Id: Ia6ab5a2a7339d78912d7f871ed62941af1957eb1 Reviewed-on: https://chromium-review.googlesource.com/702856 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
000dab88 2017-09-27 14:27:07 Make pack and unpack image extensions enableable. BUG=angleproject:1523 Change-Id: Ic728a777ad7e05373de03ee98e9b0a17101cd45d Reviewed-on: https://chromium-review.googlesource.com/688102 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
63c5a597 2017-09-27 14:08:16 Make GL_ANGLE_instanced_arrays enableable. BUG=angleproject:1523 Change-Id: Id1dd5d0426c1b55bfd6cca8b0c8c73596080f2a9 Reviewed-on: https://chromium-review.googlesource.com/688101 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
ce8602ab 2017-10-03 18:23:08 WebGL requires GL_FRAMEBUFFER_UNSUPPORTED for identical FBO attachments. If the same level of a texture is attached to multiple color attachments of a framebuffer object, for example, the WebGL conformance tests require generating a GL_FRAMEBUFFER_UNSUPPORTED error. The Direct3D backend already had this restriction; apply it to all backends when the WebGL compatibility extension is enabled. Fixes the following WebGL conformance tests with the pass-through command decoder in Chrome: conformance/extensions/webgl-draw-buffers-framebuffer-unsupported conformance2/rendering/framebuffer-unsupported BUG=angleproject:2168 Change-Id: I340d06ca0ee969989c6c5725512b1b9542281477 Reviewed-on: https://chromium-review.googlesource.com/699856 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
c1abf917 2017-10-03 15:08:33 Fix leaking objects with UniqueObjectPointer. BUG=angleproject:2170 Change-Id: Ie0473022c153c4b70f350cab0c208dd3a0670c40 Reviewed-on: https://chromium-review.googlesource.com/691374 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
6276b922 2017-09-25 02:35:57 Vulkan: Implement basic uniform shader parsing. This is a first step at implementing uniforms with descriptor sets. It does not actually bind uniforms and upload data, but it does implement uniform shader parsing. Uniforms are gathered into a single uniform block which is bound to set 0, with binding 0 for vertex uniforms and binding 1 for fragment uniforms. Also adds a ReplaceSubstring helper to string_utils. Also removes the precision writing from OutputVulkanGLSL since this was generating warnings with glslang. BUG=angleproject:2167 Change-Id: I9ec8351ec1973e583100f99292b0080ee968067b Reviewed-on: https://chromium-review.googlesource.com/699938 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
10d4026b 2017-10-04 16:34:09 Fix compilation error on 32-bit systems a99ed554ca606 introduced explicit template instantiations that tunred out to be the same on 32-bit CPUs because GLenum and size_t are the same type. BUG=angleproject:2165 Change-Id: I85fafeff1996cb457f2b718e177944fc6aca50bf Reviewed-on: https://chromium-review.googlesource.com/699839 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
cb62d86f 2017-10-04 14:42:55 Don't delete framebuffers multiple times if they are bound multiple times. BUG=angleproject:2107 Change-Id: Icaa4cf7c708a68d63b45699255ddd3ced00ee119 Reviewed-on: https://chromium-review.googlesource.com/700804 Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
baf5d945 2017-08-28 20:45:48 ES31: Add UNIFORM support for ProgramInterface Add program resource properties for uniform. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* Change-Id: Ia5cf6219db43b8b1f73efbb3565d21c86e9d3ec0 Reviewed-on: https://chromium-review.googlesource.com/638050 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
a99ed554 2017-09-22 08:10:32 Refactor data conversions for state commands This mainly enforces the rules as descripted in ES 3.10, section 2.2.1 and 2.2.2, by enhancing the "queryconversions" to support more rules, removing the scattered type convertors in "utilities" , "mathutil" and "queryutils", and forcing to only use the convertors in "queryconversions". BUG=angleproject:2165 Change-Id: I73c1dc850e2b3b8a479ece1d9c5eb7ae4ce851fe Reviewed-on: https://chromium-review.googlesource.com/680094 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
d03a849d 2017-10-03 15:46:06 Vulkan: Implement very basic DrawElements. This implements getIndexRange for index validation, without any caching. Vulkan does support a version of robust access, but it would require the robust context creation attribute. Also, it differs slight from the OpenGL spec. Also note that this implementation does not create the index buffer with the correct usage bits, but seems to work and doesn't produce an error in the validation layers. We should probably update them. This CL also doesn't impement index support for immediate data, offsets, or the unsigned short index type. BUG=angleproject:2167 Change-Id: I580930f85e23034b483f3ece62eb1faf8024d624 Reviewed-on: https://chromium-review.googlesource.com/681874 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
035fd6b3 2017-10-03 15:43:22 Vulkan: Implement very basic textures. This is a quick implementation which supports only one backing Image and one type of ImageView at a time, for 2D texture only. It also implements a helper class for finding compatible memory pools. It's possible we can keep a cache of memory pool indexes given the guarantees the Vulkan spec has on compatible memory types (see the documentation for VkMemoryRequirements). BUG=angleproject:2167 Change-Id: I1d7a8eaec90f240273ad75194e23430d6d4c5dc1 Reviewed-on: https://chromium-review.googlesource.com/680000 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
488130e0 2017-09-27 13:53:11 Make GL_ANGLE_framebuffer_multisample enableable. BUG=angleproject:1523 Change-Id: Idc2cf338ba1fb5142ef2596603d291790fd6ddd6 Reviewed-on: https://chromium-review.googlesource.com/688100 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
536eca10 2017-09-13 11:23:35 Simplify GenerateMipmap validation now that sized format info is tracked. The previous validation used some workarounds because it didn't know if the texture format was sized or not. Now that the InternalFormat struct tracks this, the validation can work correctly for floating point formats. BUG=angleproject:2149 Change-Id: I583db4a36137a57dd1b7fc81cd4e3b6d5972fc67 Reviewed-on: https://chromium-review.googlesource.com/665163 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
682efdc4 2017-10-03 14:10:29 Fix a GCC warning found by Skia. This only seems to affect GCC's enum-compare warning, because we were comparing an untyped enum with a size_t enum. BUG=None Change-Id: I74b8315cff61344d1b7700b1c56a40d2ffce41e2 Reviewed-on: https://chromium-review.googlesource.com/698296 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
7e7f7d25 2017-09-22 13:32:14 Implement robust resource init for D3D9. BUG=angleproject:2107 Change-Id: I088956a1e13247c593cbb84677f346ef6f0fe983 Reviewed-on: https://chromium-review.googlesource.com/678483 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
a1506213 2017-09-21 10:49:18 Remove initialization of ImageD3D objects now that lazy init covers them Inintialize all D3D11 texture allocations with dummy values in debug. BUG=angleproject:2107 BUG=angleproject:1635 Change-Id: Ibcc6cc30480b32430563143f35f38dda16fdb83c Reviewed-on: https://chromium-review.googlesource.com/678477 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
09cd4777 2017-09-27 13:44:41 Remove references to the framebuffer fetch extensions in the GL layer. BUG=angleproject:1523 Change-Id: I145323661bc4fdd596784eb7b6e9d8f4588c7270 Reviewed-on: https://chromium-review.googlesource.com/688099 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
8c5b31c2 2017-09-26 18:07:44 Make query extensions enableable. BUG=angleproject:1523 Change-Id: If2da4bff180664de997c981165672858c19ebe78 Reviewed-on: https://chromium-review.googlesource.com/685649 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
05b35b21 2017-10-03 09:01:44 D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
a60d3567 2017-10-02 22:10:28 Re-enable uninitialized-local test that should pass now Follow up to https://crrev.com/c/669642 Bug: angleproject:2041 Change-Id: I27bf4458f5c8be265b757fd5a3ea10f5ffa9e10e Reviewed-on: https://chromium-review.googlesource.com/696764 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
adaabc36 2017-10-02 16:23:00 Support PBO and map buffer extensions in the NULL backend. BUG=770696 Change-Id: Ic7bcc2b5c76817888647022505a2442ce4016b1e Reviewed-on: https://chromium-review.googlesource.com/696125 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
04d0646c 2017-10-02 16:01:13 Support GL_NV_fence in the NULL backend. BUG=770696 Change-Id: Ice5345eddc4cec61cd5ce33a7cd5d45fa68379a5 Reviewed-on: https://chromium-review.googlesource.com/695918 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
50cac57a 2017-09-26 17:37:43 Make GL_EXT_blend_minmax enableable. BUG=angleproject:1523 Change-Id: I73df8d9a23c3d22792abde44b495be7478abfc22 Reviewed-on: https://chromium-review.googlesource.com/685648 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
8c7133ca 2017-09-26 17:31:10 Make GL_OES_fbo_render_mipmap enableable. BUG=angleproject:1523 Change-Id: If50a4bf5e33bf0b9ad76a9c6bb999cf4d620c709 Reviewed-on: https://chromium-review.googlesource.com/685647 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
3fab7634 2017-09-26 15:45:54 Make PBO and map buffer extensions enableable. BUG=angleproject:1523 Change-Id: Ia934a186ce490083f93b59eedd3bdf48e0fcb727 Reviewed-on: https://chromium-review.googlesource.com/685799 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
5b2a1760 2017-09-29 13:19:39 ES31: Implement glSampleMaski on D3D11 This patch intends to implement glSampleMaski on D3D11 backends. In D3D11 the sample mask word can be set by OMSetRenderState. This function can only accept an UINT as its parameter SampleMask, so the value MAX_SAMPLE_MASK_WORDS in D3D11 backends is set to 1. BUG=angleproject:1592 TEST=dEQP-GLES31.functional.state_query.*.sample_mask* TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask* Change-Id: I27f509cf81624d95948b06739bb9fe21288d2d31 Reviewed-on: https://chromium-review.googlesource.com/691259 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
8c5b69cb 2017-09-18 20:23:08 Replace MurmurHash3 with PMurHash PMurHash comes from the smhasher repository at chromium/src/third_party/smhasher Bug: 697758 Change-Id: Id2859edf37ae66bf27509d53db7f22db8831fe44 Reviewed-on: https://chromium-review.googlesource.com/687970 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
2a9e107c 2017-09-22 11:31:57 Vulkan: Support multiple vertex outputs. This is a bit of a hack, similar to how D3D11 works. We need to write output locations in the GLSL shader before we send them to glslang, so we wait until the link call, then string-replace some hard-coded identifeir code to the attribute location determined by ANGLE. This CL also fills in some of the vertex format conversion tables in formatutilsvk.cpp. BUG=angleproject:2167 Change-Id: I2424d0d990bdbcd831a4dd130e61e87d8f8f479f Reviewed-on: https://chromium-review.googlesource.com/677555 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
a9c60e9f 2017-09-28 19:06:39 Vulkan: Allow for multiple frames in-flight. This should give us the ability to send off more than one frame to the presentation engine at once. Instead of using a single pair of Semaphores to lock each surface, we make a Semaphore pair per Swapchain image. BUG=angleproject:1898 Change-Id: I9e833ed9969a79617d0a8968b0d5a25c27139e87 Reviewed-on: https://chromium-review.googlesource.com/672149 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
db342276 2017-09-27 10:21:45 ES31: Implement glSampleMaski on OpenGL This patch intends to implement glSampleMaski on OpenGL backends. Refers to: https://chromium-review.googlesource.com/c/487603 BUG=angleproject:1592 TEST=dEQP-GLES31.functional.state_query.*.sample_mask* TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask* Change-Id: If5ddd6ab57259593919a482be80fbdbe29f6f54d Reviewed-on: https://chromium-review.googlesource.com/573727 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
49bb7e13 2017-09-27 18:24:23 Fixup Mac dEQP GLES3 expectations BUG=angleproject:2137 Change-Id: I385eab17b60ae434b06c8235d7ee7849c145e765 Reviewed-on: https://chromium-review.googlesource.com/688681 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
89588b90 2017-09-27 15:02:18 Add dEQP GLES3 Mac suppressions BUG=angleproject:2137 Change-Id: If1b186de7aed3464427864b3a68dffd74cb497ed Reviewed-on: https://chromium-review.googlesource.com/687871 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
ffab7015 2017-09-26 18:43:11 Skip dEQP GLES3 performance tests on all platforms BUG=angleproject:2137 Change-Id: I0d434f6b92164fecb10ee61c8cb662ccab8470f1 Reviewed-on: https://chromium-review.googlesource.com/685937 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
0f2aa31d 2017-07-10 11:28:37 ES31: Fix bug on incomplete texture validation of internalformat and filterable Multisampled texture with unfilterable internalformat and default filter state shouldn't be justified as incomplete texture in angle. However, the default filter state is set to LINEAR and internalformat like R8I or R8UI is not filterable, which lead to texture incomplete. In es 3.1 spec 8.16, 'The effective internal format specified for the texture arrays is a sized internal color format that is not texture - filterable(see table 8.13), and either the magnification filter is not NEAREST or the minification filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST'. As to Table 20.11, The default value of minFilter is NEAREST_MIPMAP_LINEAR, magFilter is LINEAR. Because in 11.1.3.3,'Multisample textures are not filtered when samples are fetched, and filter state is ignored.' So we ignore filtering for multismaple texture completeness. BUG=angleproject:1590 TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_*_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_*_texture_int_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_*_texture_uint_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_int_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_uint_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d Change-Id: I0533bd028e0bbb66d9f731a2395f6c8ae7db8938 Reviewed-on: https://chromium-review.googlesource.com/564843 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
c71ea661 2017-09-26 17:06:02 Return HALF_FLOAT as an implementation read type in ES3. BUG=765953 Change-Id: I4dc79921766975cd75c489887b7e57ec4666fbbb Reviewed-on: https://chromium-review.googlesource.com/685897 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
457ded9b 2017-09-22 16:58:44 Print FILE in more debug info messages. Applies to UNREACHABLE and UNIMPLEMENTED. This helps track down the offending line more easily. BUG=angleproject:2167 Change-Id: I97eb80677a6dd432a04f5e7516c3db3de8e7128a Reviewed-on: https://chromium-review.googlesource.com/679999 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
f0fd87d8 2017-09-12 04:55:05 Code refactoring in validation part. Some code refactoring in this change: 1) It moves some public methods to static. These methods are only used in validationES3.cpp. They are not necessay to be exposed to public. 2) The error messages to check context version are inconsistent. It makes them to be consistent. BUG:angleproject:2005 Change-Id: I5af4c3300634ccc44aac386c90dcb0522acbff83 Reviewed-on: https://chromium-review.googlesource.com/661324 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
f32cd0b7 2017-09-21 15:33:32 Remove WindowSurfaceVk::swapImpl prototype. This method was removed in a prior patch. BUG=angleproject:1898 Change-Id: I2ab3c36bbef4ce6c978cd4c09cc191c4e7ff7991 Reviewed-on: https://chromium-review.googlesource.com/677547 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
d4826159 2017-09-21 11:18:59 Vulkan: Only init RenderPass once per frame. This saves some time spent in the driver, by making multiple draw calls happen inside a single RenderPass. This also makes the ReadPixels impl method non-const. I think in the future we should avoid making const Impl methods unless they're totally trivial. BUG=angleproject:1898 Change-Id: I39172270a2f7dc5c1c2e3d4cc50af3bac8a29fa1 Reviewed-on: https://chromium-review.googlesource.com/672148 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>