|
746d0ea7
|
2014-11-21T11:28:33
|
|
Disallow copying of the MemoryBuffer class.
BUG=angle:836
Change-Id: Ie3f674ef6c321770209a37b1af06ea21d788f476
Reviewed-on: https://chromium-review.googlesource.com/231232
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
aad0cd7f
|
2014-11-21T11:07:36
|
|
Fix leaked ID3D11Resource object.
BUG=427245
Change-Id: If4833df5dc405a2a8d87a577bbd47b954613e321
Reviewed-on: https://chromium-review.googlesource.com/231246
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f8fccb39
|
2014-11-12T15:05:26
|
|
Fix bugs in 2D Array Texture support.
This fixes assertion failures and other errors, reproducible
by running the dEQP Texture Format tests.
BUG=angle:813
Change-Id: I3b97f89323f9656b45f617211fb4579a24013951
Reviewed-on: https://chromium-review.googlesource.com/229351
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e5685e08
|
2014-11-12T15:37:41
|
|
Fix failure initting 2D Array textures.
Our code currently failed in retrieving a NULL Image internally,
when we relied on getting texture dimensions on an unitialized
texture.
BUG=angle:813
Change-Id: Iaf6791ee291e45daae9c80d6452c4d9154227fdb
Reviewed-on: https://chromium-review.googlesource.com/229350
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
0c219b81
|
2014-11-19T11:17:03
|
|
Trivial change to allow translator to be compiled via Emscripten.
BUG=none
Change-Id: Ifdb02d4b7c061f403f50d2e1fbea4ab117462475
Reviewed-on: https://chromium-review.googlesource.com/230813
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
acf5d5be
|
2014-11-19T11:48:40
|
|
Remove includes of libGLESv2/main.h.
It was mostly being included for gl::error or the debug.h include.
BUG=angle:733
Change-Id: If40d511c5422ac9265fbd809f647a91bcc802d41
Reviewed-on: https://chromium-review.googlesource.com/230551
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9c308c8d
|
2014-11-19T12:38:25
|
|
Remove includes of libEGL/main.h.
It was mostly being included for querying the current state and EGL includes.
BUG=angle:733
Change-Id: Ia985dbc9de5739f6ea7fa5bb6eb2e187cc1d60f3
Reviewed-on: https://chromium-review.googlesource.com/230780
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6a1e6b97
|
2014-11-06T10:42:45
|
|
Create a DefaultAttachment type and an implementation for it.
This allows for dynamically sized default attachments instead of calling
Context::makeCurrent each time the surface changes size.
BUG=angle:824
Change-Id: Ic39c0d7dc4269db53a34c01c4d915cb1a3cfbd08
Reviewed-on: https://chromium-review.googlesource.com/228180
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
44f4d74c
|
2014-11-11T13:37:00
|
|
Fix memory leak when default framebuffer has 0 depth bits and 0 stencil bits
Change-Id: If9dbcfc7eac3295b2523dd41dc87198d1b1e2d76
Reviewed-on: https://chromium-review.googlesource.com/229022
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
aed9f94e
|
2014-10-23T14:31:03
|
|
Limit D3D11 Feature Level 9 to GL ES 2.0, and say it's not conformant
Change-Id: I2ce88217c9b78e83bac6df5975d9edfbbf90e557
Reviewed-on: https://chromium-review.googlesource.com/225251
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e0902644
|
2014-11-04T12:32:15
|
|
Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED
That way RenderbufferStorageMultisample accepts STENCIL_INDEX8 as
an internal format for a multisampled buffer (samples > 0) as it
isn't concerned by the restriction on integer component types anymore.
This is consistent with the component type returned by the NVIDIA driver.
BUG=angle:812
Change-Id: Ic03f502ffa082b1011e8127213a5c1df0617ef43
Reviewed-on: https://chromium-review.googlesource.com/227470
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ac6ff938
|
2014-11-12T06:16:53
|
|
Unset SRVs which resource are being bound to an RTV
This is the extension of a previously debug-only workaround for
D3D doing the unsetting by itself (with a warning). It made our
state tracking of the bound SRVs out of sync with D3D's and caused
some rendering to not take place.
BUG=427245
Change-Id: Id378030b64fddafbb3d406872a7dfd2c84793221
Reviewed-on: https://chromium-review.googlesource.com/229066
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
7e81c9d5
|
2014-11-15T02:23:08
|
|
Revert "Revert "Switch to 8.1 SDK and d3dcompiler_47.dll""
This reverts commit 3cbdc34d4e90f6b51d5612e6f1d3ae632da47234.
This reverts back to using 8.1 and d3dcompiler_47, as chrome is now rolled forward.
Change-Id: I7ef4ebdbc32146b9ba6f551e376ac03ac71131ba
Reviewed-on: https://chromium-review.googlesource.com/229990
Reviewed-by: John Abd-El-Malek <jam@chromium.org>
Reviewed-by: Scott Graham <scottmg@chromium.org>
Commit-Queue: Scott Graham <scottmg@chromium.org>
Tested-by: Scott Graham <scottmg@chromium.org>
|
|
3cbdc34d
|
2014-11-14T18:25:26
|
|
Revert "Switch to 8.1 SDK and d3dcompiler_47.dll"
This reverts commit e1425d95ba0ab095c5d64536bbeb3f78adcbf79f.
This is to keep the GPU fyi bots green until the chrome side is landed. Chrome will be rolling to e1425d95...
Change-Id: Iff1c60eeb7143fb72afa8525b31f8f0de9385897
Reviewed-on: https://chromium-review.googlesource.com/229497
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e1425d95
|
2014-11-13T11:28:30
|
|
Switch to 8.1 SDK and d3dcompiler_47.dll
Change-Id: If43c7861ab7f47448fd726fd0b5c35f3a6eeb362
Reviewed-on: https://chromium-review.googlesource.com/229616
Commit-Queue: Scott Graham <scottmg@chromium.org>
Tested-by: Scott Graham <scottmg@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e9bdeb25
|
2014-11-04T16:49:40
|
|
Added Trim support for Windows Store application certification requirement
Change-Id: Iff58863bf4af756d77521aadb1ccbaa977f0b78a
Reviewed-on: https://chromium-review.googlesource.com/227530
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
21203702
|
2014-11-13T16:16:21
|
|
Fix precision tracking of constructor return values
Precision should be set for constructor return values if they are of a
built-in type. Structs should not be precision qualified.
BUG=angle:787
Change-Id: Ie5efd5be25a788ff6f01c5b989254572c00231eb
Reviewed-on: https://chromium-review.googlesource.com/229560
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
30d6c255
|
2014-11-13T10:03:33
|
|
Remove redundant rx:: scoping prefixes.
In many places we can get rid of this scoping operator.
BUG=angle:789
Change-Id: If6c40c435a97473d2fd9d6f1fb5a2c709393eb00
Reviewed-on: https://chromium-review.googlesource.com/225566
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b38f2e5d
|
2014-11-13T10:03:31
|
|
Remove the unused Renderer client version methods.
Previous patches enable us to get rid of this workaround. We should
in subsequent patches also try to clean up code that uses the
internal Renderer-only version of the context caps.
BUG=angle:789
Change-Id: Ic054090303cdc3f7ee8e45e4577c157559955472
Reviewed-on: https://chromium-review.googlesource.com/227714
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
245d3602
|
2014-11-13T10:03:30
|
|
Pass GL context data into shader creation.
This allows us to remove the hack where we store the current GL
client version in the Renderer.
BUG=angle:789
Change-Id: I6526f11eaa922325a9a41df0df48b2152e022e26
Reviewed-on: https://chromium-review.googlesource.com/227713
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
80bacde5
|
2014-11-10T12:07:37
|
|
Use the [[flatten]] attribute only when a loop is present.
Flattening branch-heavy shaders that contained no loops caused regressions.
As a temporary workaround we only flatten ifs when there exists a loop.
BUG=395048
Change-Id: I95c40f0249643b98c62304a0f2a4563561d1fbbc
Reviewed-on: https://chromium-review.googlesource.com/228722
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
560eef16
|
2014-11-11T15:06:39
|
|
Fix ProgramBinary being disabled when it should be enabled.
Change-Id: I6a21bca32ae5bf1e0e638c0cf46102bd964cd066
Reviewed-on: https://chromium-review.googlesource.com/229064
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ab75a056
|
2014-10-15T12:56:37
|
|
Refactor Framebuffer attachment application.
Instead of passing texture and renderbufer IDs which requires a call to
gl::getNonLostContext to resolve the objects, pass the Texture and Renderbuffer
objects directly.
BUG=angleproject:733
Change-Id: Ia500a781643e43a17c8e9cea9f95847a7ff7b25d
Reviewed-on: https://chromium-review.googlesource.com/228280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
de8892b4
|
2014-11-11T13:00:22
|
|
Pass GL caps and version to compiler.
This allows us to get rid of some of the reliance on storing the
current context client version in the Renderer. A subsequent
patch will allow us to remove the client version ugly hack.
BUG=angle:789
Change-Id: I139e0f66e1d39e5cd41a484c841a7101b1f29540
Reviewed-on: https://chromium-review.googlesource.com/227712
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
87f6da1f
|
2014-11-11T13:00:20
|
|
Move the Context ReadPixels logic into RendererD3D.
BUG=angle:789
Change-Id: I0a678f8fe31a3e7ddd9a675a0e3cb0342299b0e3
Reviewed-on: https://chromium-review.googlesource.com/226064
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a93bef2e
|
2014-11-11T13:00:19
|
|
Move BlitFramebuffer logic into RendererD3D.
BUG=angle:789
Change-Id: Ib3f830ba2f915a5fa4fa552dccc13c24575aa843
Reviewed-on: https://chromium-review.googlesource.com/226063
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1bd642c5
|
2014-11-04T17:05:00
|
|
Split the RenderTarget classes based on if they are backing a SwapChain.
bug=angle:824
Change-Id: I89e475d4065102dbaa7fa1f1bfd02c7207def75c
Reviewed-on: https://chromium-review.googlesource.com/227600
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
df8fafef
|
2014-11-11T11:11:33
|
|
Fix compilation failure with Visual Studio 14.
Change-Id: If009cec928318c90a2f6d445ea8b4b06c4e45209
Reviewed-on: https://chromium-review.googlesource.com/228919
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
23419d56
|
2014-11-07T15:21:14
|
|
Pass 0 for the sample count to RenderTarget when there is no multisampling.
BUG=angle:520
Change-Id: Idc9a19ece620d107b87110dac8e1ef7a24f565cc
Reviewed-on: https://chromium-review.googlesource.com/228551
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a153d4b0
|
2014-11-06T15:27:28
|
|
Move Clear logic into RendererD3D.
BUG=angle:789
Change-Id: I56d4398e4c49fe980f649327b105cdba9d944a00
Reviewed-on: https://chromium-review.googlesource.com/226062
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
d9e58303
|
2014-11-06T15:27:26
|
|
Move Context draw call logic into RendererD3D.
Also move a lot of supporting code.
BUG=angle:789
Change-Id: I098bf7d072ece1f414605783c32ec5354ba63e19
Reviewed-on: https://chromium-review.googlesource.com/226061
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
4de4fd6e
|
2014-11-07T16:22:02
|
|
Fixes a bug in program ID validation for GetUniform* calls.
BUG=angle:571
Change-Id: I7080f0f7ea0def29d1b67c9d954ee5d9d41fb348
Reviewed-on: https://chromium-review.googlesource.com/228560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
93e13fbf
|
2014-11-06T15:27:25
|
|
MANGLE the ANGLE Renderer class.
BUG=angle:789
Change-Id: Ib6d9d47a9353ea3c1a931b793baba85a2698b659
Reviewed-on: https://chromium-review.googlesource.com/225472
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e6382c3b
|
2014-11-07T15:05:26
|
|
Fix zero texture application.
Patch https://chromium-review.googlesource.com/#/c/227711/ would
allow NULL Textures sometimes from State::getSamplerTexture. Fix
this by always setting the zero "Default" textures instead of NULL
in the State.
This was breaking the ES2-CTS test 'framebuffer_objects' on Windows.
BUG=angle:826
Change-Id: Ie08a89cff0555f21c769759e0c0ed73456a2f91c
Reviewed-on: https://chromium-review.googlesource.com/228275
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
b28126ef
|
2014-10-03T15:51:38
|
|
Remove the gl::error function.
BUG=angle:520
Change-Id: Iefd4345aa347041143d5452cc2fcf48c071d494b
Reviewed-on: https://chromium-review.googlesource.com/222839
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
bafefdf3
|
2014-10-10T14:26:35
|
|
Add error handling to RenderTarget creation.
* RenderTarget9/11 don't create any resources themselves anymore.
* Pass the real internal format to RenderTarget creation so that it is
not lost by converting to D3D formats and back.
BUG=angle:520
Change-Id: If420970d42f0bf6ce392d64f9cb7efa4df0b8f8e
Reviewed-on: https://chromium-review.googlesource.com/222838
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ad65a13c
|
2014-11-06T15:27:23
|
|
Add RendererD3D as a layer between GL and Renderer9/11.
BUG=angle:789
Change-Id: I6107e6cbdeb5e3466f96a4bdf98181b8e5a25467
Reviewed-on: https://chromium-review.googlesource.com/225471
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
48faf80a
|
2014-11-06T15:27:22
|
|
Use Context caps in Framebuffer completeness check.
This frees the Framebuffer from any dependency on the Renderer.
BUG=angle:789
Change-Id: I0e9ae0edf93674e32ae4f6538a934cddbdc804d5
Reviewed-on: https://chromium-review.googlesource.com/225470
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1e9ae079
|
2014-11-06T15:27:21
|
|
Add a base for GL essential data.
The data holds the GL state, caps, extensions, texture caps, and
current client version.
BUG=angle:789
Change-Id: Icd15d806e14490f39041dea663ab2461a6a76090
Reviewed-on: https://chromium-review.googlesource.com/226060
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
dedd7b95
|
2014-11-05T16:30:36
|
|
Merge zero textures into the state texture map.
We can treat these textures the same as the rest, saving a bit of
code and complexity cost.
BUG=angle:789
Change-Id: I14b426c817cbe3c5bb737410378b6a80e274689b
Reviewed-on: https://chromium-review.googlesource.com/227711
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
d46275f9
|
2014-11-06T13:54:53
|
|
Fix platform if defined build error on Linux.
Using #if instead of #if defined() was giving an error when
ANGLE_PLATFORM_WINDOWS was undefined. Instead of defining it as
zero for all platforms, use #if defined() to ensure our legacy
usage of #ifdef doesn't get messed up by #define <value> 0.
BUG=angle:825
Change-Id: Ibad51c45c4337a30feb68561b6cf54ed5dc05d9d
Reviewed-on: https://chromium-review.googlesource.com/228270
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0bdc0f3e
|
2014-11-04T15:26:10
|
|
Switch to new APIs in samples/translator/translator.cpp
Also, fix a few issuse for ninja build "all" to finish.
BUG=angle:775
TEST=translator.cc compiles OK
Change-Id: I6507e9143882a628a7737dd139efb6d8d358b0db
Reviewed-on: https://chromium-review.googlesource.com/227490
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0af0b38e
|
2014-11-05T14:09:18
|
|
Use an ES3 shader spec for ES3 contexts.
BUG=angle:823
Change-Id: I377b4483b3835660e7fd45d923bf7f560cf2e5f6
Reviewed-on: https://chromium-review.googlesource.com/227593
Tested-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
a22cd47e
|
2014-11-05T11:20:45
|
|
Fixed a typo in generatePointSpriteHLSL.
Change-Id: I104bbca6442835ab5e8e78580c6cbbb58d32a9b2
Reviewed-on: https://chromium-review.googlesource.com/227570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
76acee83
|
2014-11-04T13:44:03
|
|
Name mangle function prototypes and print them in interm output
This patch changes function prototype handling so that they get assigned
the same kind of a mangled name as function definitions and function
calls. This name is now also printed in interm output so that function
prototypes can be accurately identified in the interm output.
BUG=angle:821
TEST=compiler_tests
Change-Id: Ia150b8ac5b816b8096c964767cd8666bdee28539
Reviewed-on: https://chromium-review.googlesource.com/227390
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e2632d24
|
2014-10-17T13:08:51
|
|
Changes gl::RenderbufferStorage to rx::RenderbufferImpl
BUG=angle:782
Also eliminates Colorbuffer/DepthStencilBuffer and related friends
and adds the RenderbufferD3D implementation of RenderbufferImpl.
This version fixes problems with the prior CL's handling of
render target serial issuance.
Change-Id: I7ddfbec1097723d7ea6ce93a9c034f941349108a
Reviewed-on: https://chromium-review.googlesource.com/227195
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
bd7fd7f9
|
2014-11-04T10:06:55
|
|
Fix an incorrect iteration over EGL attributes.
BUG=angle:490
Change-Id: If7a86ee0a5226f2b45e26bbadf4a84f8f605d1c2
Reviewed-on: https://chromium-review.googlesource.com/227231
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
980eb8f3
|
2014-10-22T07:42:59
|
|
Added ISwapChainPanel support
Change-Id: I26faa32804ee47cb6ad8458c90abeb93a01dfbdf
Reviewed-on: https://chromium-review.googlesource.com/224991
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0d3683c4
|
2014-10-23T11:08:16
|
|
Update ANGLE_platform_angle to allow requesting of Renderer versions.
Added enums to allow users to request major and minor versions of the
underlying API and if a WARP device is used.
BUG=angle:490
Change-Id: I0bfb2ac8d327da28a47cc8e6346300e47ab9538c
Reviewed-on: https://chromium-review.googlesource.com/225081
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6b0cf996
|
2014-10-06T10:28:07
|
|
Added an egl::Error class and updated libEGL to use it.
BUG=angle:520
Change-Id: I792c8ddd8e8b76184f566294196d089bc9d1902a
Reviewed-on: https://chromium-review.googlesource.com/223270
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
4de44cb6
|
2014-10-29T18:03:46
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|
Change ShaderLang APIs from c style to c++ style.
BUG=angle:816
TEST=gpu_unittests,angle_unittests,webgl_conformance
Change-Id: I0b46c11f6055a82511bb946a6dc491360835526e
Reviewed-on: https://chromium-review.googlesource.com/226410
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
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f108df24
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2014-10-30T18:53:29
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|
Revert "Changes gl::RenderbufferStorage to rx::RenderbufferImpl"
This reverts commit 9fc51d90176dcf4273cd6689968e1ca5d1c9fe16.
Change-Id: I4134ebe5ef6b8f509f4cc5cc22a2d526ec43ef6d
Reviewed-on: https://chromium-review.googlesource.com/226374
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
091540d3
|
2014-10-29T11:32:04
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|
Changed feature macros to reduce accidental enabling/disabling
Change-Id: Ieb1a0c55f412f2a1bb858522b2dfaa7a60aa7ddb
Reviewed-on: https://chromium-review.googlesource.com/226304
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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db9b40b0
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2014-10-29T15:00:04
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|
Reject shaders of a version that the compiler doesn't support.
For example, WebGL 1.0 compiler should not compile WebGL 2.0 shaders.
BUG=angle:
TEST=815
Change-Id: Iaec66fa5127426778aff6e3891e2c214048d7457
Reviewed-on: https://chromium-review.googlesource.com/226380
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9fc51d90
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2014-10-17T13:08:51
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|
Changes gl::RenderbufferStorage to rx::RenderbufferImpl
BUG=angle:782
Also eliminates Colorbuffer/DepthStencilBuffer and related friends
and adds the RenderbufferD3D implementation of RenderbufferImpl.
Change-Id: Ibe72c9589b3c238b952744e7cfd70d97ec898eb9
Reviewed-on: https://chromium-review.googlesource.com/222925
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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ede18442
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2014-09-29T14:05:22
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|
Updated Image9 to use gl::Errors for staging texture manipulation.
BUG=angle:520
Change-Id: I527a2bcadbf1abb05bd461d35ddbd7e28d487639
Reviewed-on: https://chromium-review.googlesource.com/221396
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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922a9fb3
|
2014-10-21T14:26:33
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|
Use D3D11 Debug Annotations when D3D9 is unavailable
Change-Id: I37ac5fe7f0b2fe5e71bd7f0afca55e9894f3463c
Reviewed-on: https://chromium-review.googlesource.com/224512
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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409078f1
|
2014-10-28T13:23:18
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|
Remove ShGetVariableInfo() and related code.
BUG=angle:775
TEST=chromium builds and runs fine
Change-Id: Ic62d3a3c9a8f034880b77a96f7f1c6be2691985e
Reviewed-on: https://chromium-review.googlesource.com/226004
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
1a8a7e3b
|
2014-10-01T12:49:30
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|
Moving Uniform handling into ProgramD3D.
Moves the last references to HLSLBlockEncoder out of ProgramBinary. Only one reference to ShaderD3D remains.
BUG=angle:731
Change-Id: Ie23e24e09fbed4c8c5fab3bab814b7092a383c7f
Reviewed-on: https://chromium-review.googlesource.com/220940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
8becd0cb
|
2014-09-26T14:21:54
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|
Updated Image11 to use gl::Errors for staging texture manipulation.
BUG=angle:520
Change-Id: I5792b139ddd69c2cabc3b901a7067438c1ee363b
Reviewed-on: https://chromium-review.googlesource.com/221395
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
06ecf3dd
|
2014-09-23T16:39:50
|
|
Updated mipmap generation to return Error objects.
BUG=angle:520
Change-Id: Ic4e57148d031d6c452b3054efad98f6e730c7691
Reviewed-on: https://chromium-review.googlesource.com/221394
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2a517272
|
2014-10-27T16:09:57
|
|
Fix an issue with separate invariant statement.
Basically we end up with an extra "invariant xxx ;;" on GL backend.
This is not handled correctly by Mac drivers and also out shader translator.
BUG=angle:776
TEST=webgl conformance on mac/windows
Change-Id: If32867efba64ab0d3e6e690155790b90d736439f
Reviewed-on: https://chromium-review.googlesource.com/225780
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
fe14d455
|
2014-10-20T14:36:18
|
|
Add ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER, to output trace to debugger window
Change-Id: I7be71c41b0ec3a77f508c90c2de3331c9522a11b
Reviewed-on: https://chromium-review.googlesource.com/223592
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f0360c60
|
2014-10-20T14:26:13
|
|
Rename ANGLE_ENABLE_TRACE -> ANGLE_ENABLE_DEBUG_TRACE
Change-Id: Ib70c456c8d01161e370b9165ff4daa2f0f90c840
Reviewed-on: https://chromium-review.googlesource.com/223591
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
570e83cf
|
2014-10-20T14:13:58
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|
Rename ANGLE_ENABLE_PERF -> ANGLE_ENABLE_DEBUG_ANNOTATIONS
Change-Id: I701cd5ee749797428171e9c58a46fce626b9a969
Reviewed-on: https://chromium-review.googlesource.com/223590
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
73b8de78
|
2014-10-28T08:34:30
|
|
Fixed D3DDisassemble function dynamic GetProcAddress failure on WinRT
Change-Id: I32a345803c9183e0b9b77d529027711f8c8e1ad8
Reviewed-on: https://chromium-review.googlesource.com/225847
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
84bcabe3
|
2014-10-28T10:52:24
|
|
Fix build failure on WinRT due to missing Sleep definition.
Change-Id: I9032484dde6e690fcd175d6d76192724e5bc0357
Reviewed-on: https://chromium-review.googlesource.com/225893
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d2a67b96
|
2014-10-21T16:42:57
|
|
Fix precision tracking for built-in function return values
Previously, the type of the return value of all function calls was set to
the type of the return value in the function signature. This did not
carry precision information.
This patch changes this so that the return value precision is set
correctly for built-in functions. For single-argument math functions, it
mostly depends on that addUnaryMath sets the type of the return value to
be the same as the type of the operand. The type is replaced but the
precision information from the operand type is retained when needed. For
multi-argument math functions, precision is determined based on all the
nodes in the aggregate after the type has been set. For texture
functions, the precision is set according the sampler type as per ESSL
1.0 spec. For textureSize, the precision is always highp as per ESSL 3.0
spec.
BUG=angle:787
Change-Id: I48448e3ffe38656b91177dee9b60dd07a03cd095
Reviewed-on: https://chromium-review.googlesource.com/224951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
e2fecdd3
|
2014-10-22T11:58:37
|
|
Fixed some configuration data not being added to 64-bit builds.
The Debug and Release configurations are 32-bit only. The Debug_Base and
Release_Base configurations should be used in these cases.
In the future we should not rely on defines being placed in these
configurations because if ANGLE is included in another project, they may
not have the same configuration names and the defines will not be added.
To combat this, always make sure that there are appropriate #ifdef's in
the headers and don't add defines that would result in poor performance if
they do not exist.
BUG=angle:772
Change-Id: I2b26ffb934f8b3d5e6e556a1e87c1c5ee209c430
Reviewed-on: https://chromium-review.googlesource.com/225051
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9ae396bb
|
2014-10-21T17:46:30
|
|
Remove getData from BufferImpl.
We only ever call this method inside the D3D Renderer, so we can
downcast to BufferD3D and call getData on the D3D-specific type.
Leave a FIXME for handling index range validation, which will
need a CPU-side data cache.
Change-Id: Iaf71bc8055869a8561777b6b36f67e376a1d0b81
Reviewed-on: https://chromium-review.googlesource.com/224654
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c751d1e5
|
2014-10-21T17:46:29
|
|
Support compressed textures with unpack buffers.
BUG=angle:792
Change-Id: I32f32422232bd4cb04c8a70005cb51482224bf3e
Reviewed-on: https://chromium-review.googlesource.com/224655
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
55d611e7
|
2014-10-24T16:28:14
|
|
Fix ASSERT failure in XFB test.
With the invariant handling changes, we're also exporting gl_Position
and other builtin variables from the translator where we were not
previously. This was causing an assert in the XFB code, where we
would inadvertently assign a register to gl_Position, and trip up
logic further in the varying handling logic.
BUG=angle:808
Change-Id: I674902da75c572e969f9516033a85c7a7170d7d1
Reviewed-on: https://chromium-review.googlesource.com/225261
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
39eab03f
|
2014-10-22T16:57:15
|
|
Add robust D3D11 SRV state tracking.
This will ensure our currently set pixel and vertex SRVs match with
the underlying D3D state, and reduce the need for resetting them as
often.
BUG=angle:756
BUG=417424
Change-Id: I42e9e25182b279871ac4cdf8da5e2ab62c8cf71f
Reviewed-on: https://chromium-review.googlesource.com/225052
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2f1cd4a3
|
2014-09-23T10:40:29
|
|
Defer the creation of textures in TextureStorage9 and use Error objects.
BUG=angle:520
Change-Id: I5db70189d95babef14d48548054af4c7ff2bfc47
Reviewed-on: https://chromium-review.googlesource.com/219334
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
553c6bee
|
2014-09-22T15:21:39
|
|
Defer the creation of textures in TextureStorage11.
BUG=angle:520
Change-Id: If1c1f7519a84900f594701b6298b64ebf8798073
Reviewed-on: https://chromium-review.googlesource.com/219333
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5ca41055
|
2014-10-23T13:02:55
|
|
Remove build_angle.gyp.
This file is a duplicate of angle.gyp, and we can remove it now that
Chrome and Blink are finished with it.
BUG=angle:460
Change-Id: Ida68c8343921ebe9a37b5bcd982e114c91febc3d
Reviewed-on: https://chromium-review.googlesource.com/225053
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
2221f47b
|
2014-10-22T15:07:05
|
|
Compiler flags and macros added to shader debug report
The list of D3D compiler flags and macros used if
compilation of a shader succeeds is added to the
shader debug output.
BUG=angle:751
Change-Id: Ie84a586010787fe8d9c0dedfe9208f881058a588
Reviewed-on: https://chromium-review.googlesource.com/224970
Tested-by: Tibor Ouden, den <tibordenouden@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b5e17750
|
2014-10-22T10:57:10
|
|
Get rid of use of "static const std::string".
BUG=angle:807
TEST=angle_unittests
Change-Id: Ifa4d713deeb25d52a7aafc362a7e4630024fd511
Reviewed-on: https://chromium-review.googlesource.com/225004
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0783efd8
|
2014-10-21T15:51:59
|
|
Fix initialization sequence translation bug.
BUG=angle:805
TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/expression-list-in-declarator-initializer.html
Change-Id: I94fbdd0824dbe73034f8bf022aa53627582ad48b
Reviewed-on: https://chromium-review.googlesource.com/224813
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
70a0b2a1
|
2014-10-21T11:48:39
|
|
Fix varying interpolation parsing.
This was broken sometime in the CollectVariables refactor.
BUG=angle:803
Change-Id: Iaa09449f02290c4547f87c1560465dc8998d957c
Reviewed-on: https://chromium-review.googlesource.com/224104
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
fc532b9a
|
2014-10-21T10:24:16
|
|
Delete the ShaderImpl on gl::Shader object destruction.
BUG=angleproject:804
Change-Id: I4d68f9283299e9fb6b907a6406c37f92f8b08dbe
Reviewed-on: https://chromium-review.googlesource.com/224106
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
c8d297a4
|
2014-09-19T11:09:08
|
|
Remove last uses of gl::error in the Buffer classes.
BUG=angle:520
Change-Id: Id18e93b440da64360a6845a42a2664ae531b06f9
Reviewed-on: https://chromium-review.googlesource.com/218769
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f9004131
|
2014-10-20T18:26:48
|
|
Always include precision in interm output if it's available
This helps with debugging precision propagation issues.
BUG=angle:787
Change-Id: Ia969481c8d933455cdafef4ae25c6ab3946bc1c2
Reviewed-on: https://chromium-review.googlesource.com/224281
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
d2f756be
|
2014-10-21T17:24:11
|
|
Use windows_sdk_path for the 8.0 SDK path and windows_8_1_sdk_path for 8.1.
Change-Id: I0cb4262552852ccbc772ca828a0faa7d3e63784b
Reviewed-on: https://chromium-review.googlesource.com/224483
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7c1cfd61
|
2014-10-15T14:59:57
|
|
Make ShBuiltInResources comparable with memcmp
Chromium builds a std::map with ShBuiltInResources as part of the key.
Comparator for == and < are needed for the map implementation.
Currently Chromium uses memcmp as the comparator. Padding
in ShBuiltInResources causes uninitialized reads.
Fix this by clearing the padding with memset during ShBuiltInResources
initialization.
Change-Id: I78aa3c59ce165503831aa2a67c96cf8af316c152
Reviewed-on: https://chromium-review.googlesource.com/223431
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
710e5775
|
2014-10-20T17:13:53
|
|
Make commitRegion a base method of TextureD3D.
Use a helper method isValidIndex to preserve ASSERT checks.
Refactoring patch only.
BUG=angle:741
Change-Id: Ie19fa21db51cd0239a3b391de362584a9fbab2df
Reviewed-on: https://chromium-review.googlesource.com/222268
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e76bdda2
|
2014-10-20T17:13:52
|
|
Restrict use of TexStorage more in CopyImage.
We were being too permissive in some copyImage methods when checking
if we can create a render target or not. This would lead us to trying
to use an inconsistent TexStorage in some cases.
Note that we do need to create inconsistent TexStorage in cases where
we are doing a FBO copy *from* a mipmap-incomplete texture attachment.
BUG=angle:780
Change-Id: I5a849b5d8c53713e38cb5f5052a8bb88b3f56260
Reviewed-on: https://chromium-review.googlesource.com/224480
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
4a20480e
|
2014-10-21T15:10:29
|
|
Fix missing include of common_defines.gypi.
Change-Id: I308956a700df4d440573fbae89e67cab0f2cf482
Reviewed-on: https://chromium-review.googlesource.com/224653
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
94ac7b78
|
2014-10-15T18:22:08
|
|
Invariant related processing.
* Fix a bug in PreProcessor for STDGL pragma.
* Record all invariant settings and set them in ShaderVariable.
* Write #pragma STDGL invariant(all) in GL
BUG=angle:776
TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/shaders-with-invariance.html
Change-Id: Ie28b75480deed79f0c9f26e3b98f1778d1290182
Reviewed-on: https://chromium-review.googlesource.com/223610
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f99b0cff
|
2014-10-20T17:04:36
|
|
Remove getNativeTexture from TextureImpl.
We can stop exposing this method on the GL-side, now that we only
use it on the D3D back-end.
BUG=angle:781
Change-Id: I3a9ecc277dcd21147881b8780849782f68b3e62e
Reviewed-on: https://chromium-review.googlesource.com/222924
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
dd3bf52e
|
2014-10-20T17:04:35
|
|
Remove getSamplerStateWithNativeOffset.
This method returned a sampler state as normal, with the base level
automatically offset by the one or two levels we use in the D3D
workaround for small compressed textures. Since this is D3D-only,
we can move all of the logic into the D3D classes themselves.
BUG=angle:781
Change-Id: Ie0a60877efebb41f02f4e57625a44e5fb5cce074
Reviewed-on: https://chromium-review.googlesource.com/222923
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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10ef2156
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2014-10-20T17:04:34
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Move Texture Serials to the base class.
It's reasonable to use the serial logic on both the GL and all other
translated Renderers, since we check the logic on the GL-side.
Serials give us a way to identify Textures that aren't raw pointers
and aren't "id". "id" has issues when Textures are deleted, then
re-allocated with the same value.
BUG=angle:781
Change-Id: I1a2a8b6f4ea3db915574c957c143a81e0210ec7d
Reviewed-on: https://chromium-review.googlesource.com/222922
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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6948e301
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2014-10-20T17:04:33
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Use immutable level count in gl::Texture.
Instead of storing a binary flag indicating if we've created
immutable storage, store a level count. This indicates if or if
not we've created immutable storage, as well as avoiding the
call to the native storage to return the level count.
BUG=angle:781
Change-Id: I08a6bd086d00ddf3255262a7711628be5212b4b7
Reviewed-on: https://chromium-review.googlesource.com/222921
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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88d3b8cb
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2014-10-08T10:41:56
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Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I6dd7fef72a73572d4a3deda7ce36a11da3a75c81
Reviewed-on: https://chromium-review.googlesource.com/224366
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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63837d51
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2014-09-18T13:23:18
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Defer the creation of Blit9's geometry and return Errors if it fails.
BUG=angle:520
Change-Id: I5e51fec38c513419beea5ff612a6ec2fb0e81a26
Reviewed-on: https://chromium-review.googlesource.com/218768
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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cbc7f050
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2014-10-15T13:17:00
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Use a constant for the number of faces in a cube map.
BUG=angle:520
Change-Id: Ia35103059526aff2fc1b29a160d8471f4b5cbd42
Reviewed-on: https://chromium-review.googlesource.com/223107
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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739f8ec3
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2014-10-17T21:04:53
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Removed declaration of getAttachedShaders() without implementation.
Found while working on BUG=angle:751
BUG=angle:751
Change-Id: I8a5c5383f88ecb379395d1a23e36148145ebe34d
Reviewed-on: https://chromium-review.googlesource.com/224090
Tested-by: Tibor Ouden, den <tibordenouden@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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64f23f65
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2014-09-10T14:40:12
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Update the getRenderTarget functions to return gl::Error objects.
BUG=angle:520
Change-Id: If1f4f71972b669704eff70b5f60927d8e6ac07b3
Reviewed-on: https://chromium-review.googlesource.com/218767
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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433bfd38
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2014-10-20T12:07:36
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Merge the copyToStorage methods.
BUG=angle:741
Change-Id: I67380748ee875cc2dea61eb82a9b0d600144dc85
Reviewed-on: https://chromium-review.googlesource.com/222267
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e020bed5
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2014-10-20T16:16:46
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Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support"
Causing regressions in the build: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/20182
This reverts commit 756aebfc7afa6d0de14e96637ef396dd7b290c2d.
Change-Id: I2f4bdb5aeb429c9bbc5e655a1761704f33737841
Reviewed-on: https://chromium-review.googlesource.com/224221
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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