|
756aebfc
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I34e443b1e194800460e441ac6cee42cf68430564
Reviewed-on: https://chromium-review.googlesource.com/224302
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ec6de4ec
|
2014-10-20T10:59:56
|
|
Fix TextureD3D::setData for depth-stencil textures.
D3D11 requires us to NULL the update region parameter when updating
depth stencil textures. For these textures, we can't always use the
subdata workaround, so disable it entirely for these textures.
BUG=angle:729
BUG=365078
Change-Id: I44258dd1b8937b1aebcb3a73de835698805537e0
Reviewed-on: https://chromium-review.googlesource.com/222911
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
24e83192
|
2014-10-20T11:00:53
|
|
Fix CopyBufferSubData validation.
We were checking readTarget twice, instead of both read and write.
BUG=angle:800
Change-Id: I4096a9c4e0fdec9c77bfc25250923c188d2b43db
Reviewed-on: https://chromium-review.googlesource.com/224102
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
0661fce4
|
2014-10-03T09:47:14
|
|
Add c++0x flag to cflags on non-win platforms.
Our previous change to use static_assert leads the new wave of c++11
features.
BUG=
Change-Id: Id6d382475daa7029109dab1017a59b5ef07c18df
Reviewed-on: https://chromium-review.googlesource.com/221267
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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8e929230
|
2014-10-17T18:45:20
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|
We managed to disable NPOT textures on AMD. Reenable them.
BUG=angle:799
Change-Id: Iaa8aee1f09c8c2ac3669d6709572f76f40f21847
Reviewed-on: https://chromium-review.googlesource.com/224042
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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8858cf0a
|
2014-10-17T20:53:32
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots.
This reverts commit 406a3be91cc8175df95bd390425e35830778f2d5.
Change-Id: Ica2abd2e557a4fd9852d85b7fc018e3d272b6edf
Reviewed-on: https://chromium-review.googlesource.com/224051
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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|
406a3be9
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I9ad82b7819bcca1c05e7aa60dc2baec4a7bc403c
Reviewed-on: https://chromium-review.googlesource.com/222360
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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97049c6a
|
2014-10-06T21:39:16
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|
Enhance shader debug output
glGetTranslatedShaderSourceANGLE() returns the glsl code, the initial translated hlsl code,
the final translated hlsl code and the disassembly of the generated binary with the compiler configuration.
This enhancement is only available if the define ANGLE_GENERATE_SHADER_DEBUG_INFO exists.
This define is set in the debug configurations for the Windows platform.
BUG=angle:751
Change-Id: I8b15e8b25fbb0c0575a73cc876bf8f1fa7ed142a
Reviewed-on: https://chromium-review.googlesource.com/221059
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
5e0c80ad
|
2014-10-10T10:11:54
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|
Use attributes to avoid unrolling and flatten conditionals.
[loop] and [flatten] help avoid unrolling make more shaders compile
successfully. When unrolling has to happen, an error X3531 is generated
so we have to try compiling again without these attributes.
BUG=395048,395286
Change-Id: I91ea8ac3a822ab1f1ac24907d42326e3c6c9d9af
Reviewed-on: https://chromium-review.googlesource.com/222810
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
24d4a3c1
|
2014-10-09T14:11:21
|
|
Update Renderer11::packPixels to return Error objects.
BUG=angle:520
BUG=394361
Change-Id: I95f2f806210ac7aea8b0c57bece610eb22d018ed
Reviewed-on: https://chromium-review.googlesource.com/222481
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9d6d498c
|
2014-10-10T19:47:34
|
|
Refactor TLS management.
Use cross-platform APIs and constants, and conditionally compile the
Windows-specific DllMain.
BUG=angleproject:783
Change-Id: I8fd2708ab0925cb3207010eb0e759cfc055183ab
Reviewed-on: https://chromium-review.googlesource.com/222955
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
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|
caa549c0
|
2014-10-10T17:52:59
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|
Split FenceImpl into FenceNVImpl and FenceSyncImpl, and refactor.
Move Windows-specific code out of Fence.cpp. Split FenceImpl
based on suggestions on previous review
https://chromium-review.googlesource.com/221805/ . Refactored
further based on code review feedback and added first unit tests.
BUG=angleproject:774
Change-Id: I630034e1788e48ddb7722016ca22da474e785798
Reviewed-on: https://chromium-review.googlesource.com/222954
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
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|
7c9e2167
|
2014-10-15T13:21:04
|
|
Fix compile error on 32-bit builds.
BUG=angle:520
Change-Id: Ibd3f46ca565ddd96820ef52b140f7e99cf28a5c2
Reviewed-on: https://chromium-review.googlesource.com/223168
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5dce5e29
|
2014-09-10T11:37:17
|
|
Updated TextureStorage11 to use Error objects for D3D11 object creation.
BUG=angle:520
Change-Id: I2b4d3d2be99d4185ff1ff1c6521fbd66a1e771ae
Reviewed-on: https://chromium-review.googlesource.com/217337
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
edbeae5f
|
2014-09-10T11:35:09
|
|
Update the TextureStorage calls to associate textures to use Errors objects.
BUG=angle:520
Change-Id: Ied81c25a04d7239985cc83bb20493ce0bfd372d3
Reviewed-on: https://chromium-review.googlesource.com/217336
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
993d08d9
|
2014-10-10T14:32:57
|
|
Added test to ensure ProgramBinary saving and loading works correctly
Change-Id: I7fa88e7e3ecf812659967867e856cc1677b8359d
Reviewed-on: https://chromium-review.googlesource.com/222931
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2a895637
|
2014-10-10T13:02:17
|
|
Fix PBO missing unmap in some edge cases.
We had missed a few unmap calls in NativeBuffer11::copyFromStoage.
This method is only called when PBOs are used in conjunction with
SubData updates or when drawing with PBOs.
BUG=angle:667
Change-Id: I04a2b78e830edb9439e25661a2676af374df439e
Reviewed-on: https://chromium-review.googlesource.com/222920
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
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|
964df49d
|
2014-10-13T11:54:39
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|
Fix a crash with the WebGL conformance test suite.
Undefined behavior caused by an overflowed enum was causing
the translator symbol table stack to not get popped correctly
when the compiler completed, causing dangling symbols who's storage
was reclaimed and reused when the allocation pool was popped.
The error occurred in the "shader-with-reserved-words" test, which
passes when the compiler fails due to the use of reserved words as
identifiers. As such, this test would pass even if the GPU process
crashes but further tests in the test suite would fail.
BUG=angle::785, 786
Change-Id: I365cb55f962f8dfe409f40532effeb10b8189432
Reviewed-on: https://chromium-review.googlesource.com/223093
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Gus Fernandez <gusfernandez@chromium.org>
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|
7865b70c
|
2014-10-10T11:13:00
|
|
Fix D3D11 Hazard warnings in Debug.
BUG=angle:756
BUG=417424
Change-Id: I827f1db6bb0a3ba33f116e4cfbf8556da0e884d1
Reviewed-on: https://chromium-review.googlesource.com/221220
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
de1e00e1
|
2014-10-09T16:55:32
|
|
Implement support of unary operator "+" in translator.
BUG=angle:779
TEST=conformance/glsl/misc/struct-unary-operators.html
Change-Id: Ia827e07dcfc8ad3bbbc078e54336815be9027945
Reviewed-on: https://chromium-review.googlesource.com/222720
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
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|
9ad2ab33
|
2014-09-09T16:59:34
|
|
Improve the TextureStorage11 SRV cache.
* Use a std::map instead of std::vector for logarithmic search time.
* Reduce the number of structs and make them private instead of
protected since they arn't used outside of the base class.
* Fix the SRV cache member name.
BUG=angle:520
Change-Id: I5158c1d46523f46158c51cd68044f7c915a3de03
Reviewed-on: https://chromium-review.googlesource.com/217335
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1f8532bd
|
2014-09-05T09:46:13
|
|
Refactor Texture::storage methods to use gl::Error objects.
BUG=angle:520
Change-Id: I33bc8479815a587749bddc722ac9fe5a85f554cb
Reviewed-on: https://chromium-review.googlesource.com/216648
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ef7b016a
|
2014-09-04T13:29:23
|
|
Refactor Texture::copy*Image methods to use gl::Error objects.
BUG=angle:520
Change-Id: I8b6bf5d50ee0d1f796eff52919ee65823fdee6cb
Reviewed-on: https://chromium-review.googlesource.com/216647
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4119ed3d
|
2014-10-01T10:41:40
|
|
Make OSWindow a non-static member of ANGLETest.
BUG=angle:611
Change-Id: I455e1dd0ad5582191621e316c4808a2d753e9aaa
Reviewed-on: https://chromium-review.googlesource.com/219867
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
91f2911f
|
2014-10-09T12:55:32
|
|
Add workaround for Unicode compile error.
Chromium builds define UNICODE, while we don't, which confuses
the built-in IDC_ARROW macro.
With this fix, and http://crbug.com/415983, we can build
angle_perf_tests in Chromium.
BUG=angle:744
Change-Id: I268a7c11a5b5355cb2485bf10faf750972cf4e30
Reviewed-on: https://chromium-review.googlesource.com/220363
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2ff18fb6
|
2014-10-09T12:55:30
|
|
Remove perf tests dependency on gtest.
BUG=angle:744
Change-Id: I9272e0009238680db1a87e6cb1c1c48b2ed48dd6
Reviewed-on: https://chromium-review.googlesource.com/220362
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fc63152a
|
2014-10-09T12:55:28
|
|
Use Chromium perf bot output style for perf test.
The Chromium style output will allow the perf bots to collect data
from our performance tests.
BUG=angle:744
Change-Id: I2ffdace688004edf2918ead2a3e2aa2a6c4daf95
Reviewed-on: https://chromium-review.googlesource.com/220361
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
98f87eb2
|
2014-10-09T13:27:00
|
|
Import the testing/perf module from Chromium.
We can use these perf routines to make our performance test output
compatible with the Chromium perf bots.
BUG=angle:744
Change-Id: I75a44786d4521fc0c7d8226f10575fcfda0fa221
Reviewed-on: https://chromium-review.googlesource.com/220360
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
67ea190d
|
2014-10-06T16:44:50
|
|
Use GL_APIENTRY and EGLAPIENTRY instead of __stdcall directly.
BUG=angleproject:773
Change-Id: Iab098f787b966bf3999c22687af113cc9909593b
Reviewed-on: https://chromium-review.googlesource.com/221796
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
1ce845d7
|
2014-10-06T16:10:36
|
|
Refactor libGLESv2.gypi to allow libANGLE to be built on all platforms.
Required pulling angle_enable_d3d{9,11} into angle.gypi and definition
of angle_libangle_win_sources. Pull in those sources in BUILD.gn.
Tested with local GYP build on Windows. Did not test GN build yet.
BUG=angleproject:773
Change-Id: Ia3703fe4fa2bc8a1682c1fa1667ca36268b36cc7
Reviewed-on: https://chromium-review.googlesource.com/221785
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
2629856f
|
2014-10-01T10:49:03
|
|
Updated Renderer::sync to return Error objects.
BUG=angle:520
Change-Id: I8f1f095977bab3848b9215cda1127a71982858b8
Reviewed-on: https://chromium-review.googlesource.com/220800
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
fa41aa08
|
2014-10-06T17:40:13
|
|
Perform short-circuit unfolding on separate declarations.
BUG=415694
Change-Id: I812abb21d2ab4af0b63631a23026d5860df61672
Reviewed-on: https://chromium-review.googlesource.com/221945
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
d974db43
|
2014-10-07T10:50:19
|
|
Split combined declarations into separate statements.
BUG=415694
Change-Id: I7afb08a8a5ed10bbc6f7d23638daca6982f7c88b
Reviewed-on: https://chromium-review.googlesource.com/221455
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
882033e7
|
2014-09-30T11:26:07
|
|
Updated the FenceSync and FenceNV objects to use Error objects.
BUG=angle:520
Change-Id: I1e49b35905d8916baadb129c8aa58a11bd721500
Reviewed-on: https://chromium-review.googlesource.com/220781
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ed13636a
|
2014-10-03T13:23:01
|
|
Add type comparison, type retrieval, original name retrieval to ShaderVariable.
This is needed to effectively use the new APIs to get shader variable info.
BUG=angle::770
TEST=ShaderVariableTest
Change-Id: Ia591eb567868ebe898f4a7449c64167ad212f59b
Reviewed-on: https://chromium-review.googlesource.com/221388
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e0a2d1c5
|
2014-10-06T17:45:59
|
|
Add needed static_casts to GLenum for compilation on Linux.
BUG=angleproject:773
Change-Id: I8b01a1f187456eb8997fc7a620b5ecdffb872c19
Reviewed-on: https://chromium-review.googlesource.com/221810
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
9aca059f
|
2014-10-06T16:26:59
|
|
Enable TexSubImage workaround on D3D11.
This workaround uses UpdateResource instead of staging buffers for
texture data updates. It improves performance for highly dynamic
textures, especially in some benchmarks, eg the turbulenz particle
demo.
Re-land, with fix to the issue with glGenerateMipmaps.
BUG=angle:729
BUG=365078
Change-Id: I4c9398e0645176c296bf95e35eab97a44eae4319
Reviewed-on: https://chromium-review.googlesource.com/221493
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6b51c1a0
|
2014-10-06T16:31:21
|
|
Use ImageIndex in copyToStorage.
Also change the image association methods in TexStorage to use
ImageIndex, for consistency and compatibility.
BUG=angle:729
Change-Id: I05afa803735c9b93ae7d623fee5e6899c9ccec28
Reviewed-on: https://chromium-review.googlesource.com/221722
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c8d13843
|
2014-10-06T16:32:39
|
|
Use mTopLevel in getSubresourceIndex.
We need to include this in every call, so might as well handle it
automatically.
BUG=angle:729
Change-Id: I5c230408a9eb80c8cfcc3f0d3a4ea531fa173aed
Reviewed-on: https://chromium-review.googlesource.com/221760
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1ea53509
|
2014-10-06T12:54:10
|
|
Fix image index iterator unit test.
This test was checking out-of-bounds. The bug only showed up in
Linux.
BUG=angle:741
Change-Id: I4cb45fc00dbb0bf9713f735a20fb6fd04bc95140
Reviewed-on: https://chromium-review.googlesource.com/221057
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
ba6bc95e
|
2014-10-06T10:56:22
|
|
Use ImageIndex as a parameter to TextureD3D::setImage.
This will allow us to call the TexureStorage::setData easily.
BUG=angle:729
Change-Id: I16ada583894c8c427c78de5050f7f462c96d1fd1
Reviewed-on: https://chromium-review.googlesource.com/221492
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f8f18f05
|
2014-10-02T10:44:17
|
|
Make blit extension check for internal format mismatch.
The extension spec dictates a format mismatch generates invalid
operation. Since we can't have the same internal format map to
different actual/native formats, this check is more strict and
we can replace the previous one.
BUG=angle:769
Change-Id: Ic1b5c335ba38a4f2feaffa1478a65e7fcf7f75ea
Reviewed-on: https://chromium-review.googlesource.com/221065
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
dcd8f13d
|
2014-10-03T19:54:50
|
|
Revert "Enable TexSubImage workaround on D3D11."
Probably causing WebGL CTS failures:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Release%20%28NVIDIA%29/builds/6148
This reverts commit 2d337ce0503db5f91fcf0a11591cd436dfb32cd7.
Change-Id: Ic032640f44adf337c4b3eedd4d7f3551d565a5cb
Reviewed-on: https://chromium-review.googlesource.com/221397
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2d337ce0
|
2014-10-03T11:50:56
|
|
Enable TexSubImage workaround on D3D11.
This workaround uses UpdateResource instead of staging buffers for
texture data updates. It improves performance for highly dynamic
textures, especially in some benchmarks, eg the turbulenz particle
demo.
BUG=angle:729
BUG=365078
Change-Id: Idd82c27845a772199caef3695111c96735e8843e
Reviewed-on: https://chromium-review.googlesource.com/219864
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
468b26bb
|
2014-10-03T11:50:54
|
|
Use COM object dynamic cast for RT resource queries.
BUG=angle:729
Change-Id: I55af209211329a7a71728e3c6d55d87154cfb45e
Reviewed-on: https://chromium-review.googlesource.com/221269
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
82bf0c5a
|
2014-10-03T11:50:53
|
|
Use gl::Rectangle as a param to Image::copy.
BUG=angle:729
Change-Id: I13194760df35cb18db6ac43d567e6b393e838d56
Reviewed-on: https://chromium-review.googlesource.com/221268
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
00e5452a
|
2014-10-02T10:44:17
|
|
Accept a second form of WARP Test renderer string.
On our Renderer test, we would be overly restrictive in the forms
of Renderer string we would accept for WARP. On this machine, it
returns a different string than the one we had in the test. Expand
the test to accept both.
BUG=angle:769
Change-Id: If27644d32d6d7d0eff77ff9cca81faee3b2be4e1
Reviewed-on: https://chromium-review.googlesource.com/221066
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
94203b36
|
2014-10-02T10:44:16
|
|
Restrict the tests that use ClearBuffer to ES3.
We had changed the configurations to run them in ES2 mode, while
ClearBuffer is an ES3-only method.
BUG=angle:769
Change-Id: I63d92af4702a133aa8bbf52444dfef59a4f602b0
Reviewed-on: https://chromium-review.googlesource.com/221064
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
448ac908
|
2014-10-02T22:33:08
|
|
Updated authorship and contributors for Borbitsoft/Tibor den Ouden
Removed Borbitsoft from the AUTHORS file, added Tibor den Ouden.
Removed Borbitsoft from CONTRIBUTORS file, company section.
Moved Tibor den Ouden in CONTRIBUTORS file from company section to individual section
Change-Id: I3ab47d637d0879fde8f9dc0f714e2cb44562c897
Reviewed-on: https://chromium-review.googlesource.com/221054
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
b543afff
|
2014-09-30T14:52:54
|
|
Update Program, ProgramBinary and HLSLCompiler to use Error objects.
BUG=angle:520
Change-Id: Ibbe8c95780fecfb68f4558e99e3a761107da6aee
Reviewed-on: https://chromium-review.googlesource.com/220790
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e61209af
|
2014-09-26T12:01:17
|
|
Add option to support EXT_draw_buffers with NV_draw_buffers
After this patch, it is possible to set a flag to change
EXT_draw_buffers extension directives to NV_draw_buffers in ESSL.
This enables users of ANGLE to emulate EXT_draw_buffers by using
NV_draw_buffers in combination with GLES3.0.
Change-Id: I5dacdbd6cd0d0362424ea3791557342c42efd4bd
Reviewed-on: https://chromium-review.googlesource.com/219941
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
955f5c05
|
2014-10-02T11:03:12
|
|
Add TextureStorage::setData.
Usually we copy data from the Image classes into the Storage. This
method, which will only apply to D3D11, is useful for our SubData
performance workaround.
BUG=angle:729
Change-Id: I50ca8158ee9e0638f59f617b9e6170b508eaeb44
Reviewed-on: https://chromium-review.googlesource.com/219837
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e6b6da03
|
2014-10-02T11:03:14
|
|
Use the virtual commitRegion in TextureD3D::subData.
This allows us remove the duplicated code in the various typed
methods that checks for an error before committing.
BUG=angle:729
Change-Id: Icd0ad2be55ac423baec3855e05c53f4b624b6764
Reviewed-on: https://chromium-review.googlesource.com/220275
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7cb2b9d7
|
2014-10-02T11:03:13
|
|
Introduce new method commitRegion to TextureD3D.
Replacing commitRect with commitRegion, which takes generic
parameter types, will allow us to call it directly from the
base class TextureD3D. This will be useful in subsequent
patches that introduce the SubData performance workaround.
BUG=angle:729
Change-Id: I37bf12f847b43f7c961b403321de19f547258b01
Reviewed-on: https://chromium-review.googlesource.com/220274
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
86ffde57
|
2014-10-03T14:51:54
|
|
Fix building angleutils.cpp on Linux
vsnprintf is defined in stdio.h according to the standard. It was not in
the include chain of angleutils.cpp, which broke the build on Linux on
some configurations. Seems like other toolchains include the function in
some non-standard way.
BUG=angle:761
Change-Id: Idcd75776e8a9b83dad182d1b4bac0beac006c6ac
Reviewed-on: https://chromium-review.googlesource.com/221053
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d8111baf
|
2014-09-26T18:59:13
|
|
Fix typos in caps generation method names.
Change-Id: I7efa752b2276cb92b4ca12ffaf7aa37c514525f0
Reviewed-on: https://chromium-review.googlesource.com/219807
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8299bb0f
|
2014-09-26T18:55:43
|
|
Store XFB buffers in a vector in State.
BUG=angle:685
Change-Id: I4bff717f716ba21633c59244560fd56f41f587ed
Reviewed-on: https://chromium-review.googlesource.com/219806
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f3acaf9e
|
2014-09-23T18:07:11
|
|
Use a caps-dependent sized vector to store Uniform Buffers
BUG=angle:685
Change-Id: I3f2e9fcccf27aebbb4ec5485286eec9828851887
Reviewed-on: https://chromium-review.googlesource.com/219805
Tested-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
23e0500d
|
2014-09-22T19:07:27
|
|
Change mVertexAttribCurrentValues from fixed-size array to STL container.
BUG=angle:685
Change-Id: I42fc6c919f42cd6ab1c11531742f9a2c5ad0cd3d
Reviewed-on: https://chromium-review.googlesource.com/219353
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
1a965480
|
2014-09-22T18:00:32
|
|
Vertex management functions can take a State reference instead of pointers to attrib data.
BUG=angle:685
Change-Id: I0bfc26c53eb1358a023ac5d4ec20be06f9c90f4a
Reviewed-on: https://chromium-review.googlesource.com/219352
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
2df6a601
|
2014-09-26T16:12:07
|
|
Remove context pointer from State
BUG=angle:685
State needs only to track a few variables from Context's caps,
so store those instead of a pointer to Context.
Change-Id: I36d448dcaccf9780d6df2cfc82ef975b2ba0346f
Reviewed-on: https://chromium-review.googlesource.com/219804
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
bee59e03
|
2014-10-02T10:44:18
|
|
Disable broken D3D9 GLSL Varying tests.
Not sure at the moment if we can only disable tests in D3D9/etc,
but these tests are broken for D3D9 and hence we can disable them
to return angle_tests to passing.
BUG=angle:769
Change-Id: I3c13f985fde99c3d885f825de60af841c8f3f0f1
Reviewed-on: https://chromium-review.googlesource.com/221067
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
49f9dd45
|
2014-10-02T10:44:15
|
|
Don't run the DrawBuffers tests in D3D9.
We only support MRT on the D3D11 Renderer for now, so we can skip
running these tests entirely on the D3D9 back-end.
BUG=angle:769
Change-Id: I442936fe987ae1749d5ee7626f6a4737e824ac6f
Reviewed-on: https://chromium-review.googlesource.com/221063
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
aabecf8e
|
2014-10-02T10:44:14
|
|
Fix D3D9 varyings limits.
We were off by one varying, since D3D9 treats PSIZE specially.
BUG=angle:769
Change-Id: Id5242d12c3ca42da3f3f528ff4a21445dba89701
Reviewed-on: https://chromium-review.googlesource.com/221062
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5ac124b1
|
2014-10-02T10:44:13
|
|
Fix a bug in MaxTextureSizeTest.RenderToTexture.
This bug only presented itself in our D3D9 Renderer. In D3D11 we
would stretch the texture to fit -- this is behaviour correct in
ES3 but not in the ANGLE spec draft.
BUG=angle:769
Change-Id: Iddb8551c9645aa6f0841e2dc9d96fbd196bc6788
Reviewed-on: https://chromium-review.googlesource.com/221061
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5a0c45e1
|
2014-10-02T11:10:36
|
|
Accept RenderTargets as parameters to Image::copy.
This gives us the flexibility to use copy internally for Textures
as well as FBO attachments. This will be useful for the TexSubImage
performance workaround.
BUG=angle:729
Change-Id: I4df8ef3a5a928d44ef84100cd96a5d35f12b47fa
Reviewed-on: https://chromium-review.googlesource.com/219863
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9a2e6ac9
|
2014-10-01T12:26:18
|
|
Roll gyp dependency to 1987
Change-Id: Id063785b1d0c2a4badc73d6ec828060b7893e58c
Reviewed-on: https://chromium-review.googlesource.com/220843
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
a5521de2
|
2014-10-01T17:23:46
|
|
Fixed mingw compilation.
Change-Id: I8ae33c752feb19e291e4a3b128d21a0ced883c90
Reviewed-on: https://chromium-review.googlesource.com/220761
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ac7556f6
|
2014-09-25T17:15:11
|
|
Freed temporary info log buffer and removed explicit destruction of char[]
BUG=angle:758
Removed explicit destruction of char[] by using std::vector<char> object.
Added Borbitsoft to AUTHORS and Tibor den Ouden to CONTRIBUTORS
Change-Id: I9c4017eb81ce3fab8b7fb4a5b4ad52a758d14a2d
Reviewed-on: https://chromium-review.googlesource.com/219940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ff39bd87
|
2014-10-01T13:17:39
|
|
Add check for size before setting buffer data.
If data is non-null and size is zero, the memory buffer may have a NULL
pointer.
BUG=angle:765
Change-Id: I4cb8f54ec85fea886e37ee2d4469d26e651a916b
Reviewed-on: https://chromium-review.googlesource.com/220801
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b4fd0c96
|
2014-10-01T17:40:24
|
|
Replace usages of std::vector::data in most cases.
In some parts of ANGLE code, we were using std::vector::data to get
a pointer to the first element. Sadly, this is c++11 only, which
isn't currently supported on Chromium. This was causing a breakage
on Android. We should probably refrain from using data except on
D3D-only code, which we know will be Visual Studio.
BUG=angle:767
Change-Id: Ibc10577368435a13f62d74d77c95076482cd8f82
Reviewed-on: https://chromium-review.googlesource.com/220920
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
18b931d5
|
2014-09-29T12:58:31
|
|
Configure Google Tests to run against multiple renderers/GLES versions
BUG=angle:611
Change-Id: I7d43612171c439045038db9ae82fd8716c0b31c6
Reviewed-on: https://chromium-review.googlesource.com/220400
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
3269bcb4
|
2014-09-30T16:33:52
|
|
More TextureD3D cleanups.
The getLayers method was redundant, and the getBaseLevelImage method
we can replace with a shared TextureD3D method rather than a
specialized method for each type.
BUG=angle:729
Change-Id: I80c94a765dbc369fb0bb60ec8273e9e3ba6ffeed
Reviewed-on: https://chromium-review.googlesource.com/219862
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
135570a4
|
2014-09-30T16:33:51
|
|
Clean up ensureRenderTarget().
We can use the same code for this method, with the only difference
being in when we determine a texture image holds no pixels.
BUG=angle:729
Change-Id: I3356f5deb900c24b1a5c739ce8de99e9ce1371c0
Reviewed-on: https://chromium-review.googlesource.com/219861
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
716915d7
|
2014-09-30T16:33:50
|
|
Fix d3d9 copyToStorage dirty flag.
This flag wasn't being set in the 2D version of this method. The bug
would only cause a performance penalty on Windows XP machines.
BUG=angle:729
Change-Id: I516206740becc90438d613ae9abb3ac550733aed
Reviewed-on: https://chromium-review.googlesource.com/219860
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
98553e37
|
2014-09-30T16:33:50
|
|
Remove copyToRenderTarget methods.
These Renderer methods can be replaced with virtual TextureStorage
methods, now that we do not have TextureStorageInterface to
complicate matters. This reduces the number of stubs in Renderer
as well as allowing cleaner code re-use.
BUG=angle:729
Change-Id: I6d2004d4f1abdb1041420144cee1c173e5ab199e
Reviewed-on: https://chromium-review.googlesource.com/219839
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3a612876
|
2014-09-29T11:08:17
|
|
Moved the responsibility for releasing the dest surface out of copyToSurface.
BUG=angle:520
Change-Id: I4c6c39462b43eeb0a202f731c4a54007ef16445c
Reviewed-on: https://chromium-review.googlesource.com/219866
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b5348331
|
2014-09-02T13:16:34
|
|
Refactor Texture::compressed*Image methods to use gl::Error objects.
BUG=angle:520
Change-Id: I8fd7ebf3edb3edef06e77b79776c363672931a61
Reviewed-on: https://chromium-review.googlesource.com/216646
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8376ceae
|
2014-09-02T11:47:07
|
|
Merge the various TextureCube::setImage* methods.
BUG=angle:520
Change-Id: I4e8191dd827744ef380348a31dce7181d99fbf30
Reviewed-on: https://chromium-review.googlesource.com/216645
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1ba6b8db
|
2014-08-28T10:57:31
|
|
Refactor Texture::setImage and subImage to use gl::Error objects.
BUG=angle:520
Change-Id: Ib43ace0fbdab59086ae4314cce139636d9045e65
Reviewed-on: https://chromium-review.googlesource.com/216644
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b60fe31f
|
2014-09-26T14:56:41
|
|
Fix the ANGLE_ENABLE_TRACE build.
We needed to include angleutils.cpp in libtranslator for this to
compile. Also allow the event helpers to record API calls even
if ANGLE_ENABLE_PERF is off.
BUG=angle:513
Change-Id: I2646d5ebeae536a4a7f1cd7ecaf0ce019ce5ff76
Reviewed-on: https://chromium-review.googlesource.com/219756
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ae5122c4
|
2014-08-27T14:08:43
|
|
Updated the PixelTransfer class to use Error objects.
BUG=angle:520
Change-Id: I7e21acbfd5726607ea62c8fcf64d76bbf5877860
Reviewed-on: https://chromium-review.googlesource.com/216643
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
7acae0a1
|
2014-09-24T17:10:51
|
|
Add a centralized workarounds module.
This is a temporary home for the various workarounds we use
for performance or to solve driver issues. Eventually we will
want a standalone library we can use as part of Chromium or
in ANGLE standalone.
Re-land with member variable initialized.
BUG=angle:729
Change-Id: If7f8f9596a39b2855366d9a67caebf6dd4197b55
Reviewed-on: https://chromium-review.googlesource.com/219868
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
57f20894
|
2014-09-29T23:05:36
|
|
Revert "Add a centralized workarounds module."
Was missing an initialization in Renderer.cpp.
This reverts commit 815a1dc3710c48ecc84539b7ffb15860f6738f6c.
Change-Id: Ia4666911c2ff58660e0ab5c7cec4431b1c30a1e1
Reviewed-on: https://chromium-review.googlesource.com/220420
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
815a1dc3
|
2014-09-24T17:10:51
|
|
Add a centralized workarounds module.
This is a temporary home for the various workarounds we use
for performance or to solve driver issues. Eventually we will
want a standalone library we can use as part of Chromium or
in ANGLE standalone.
BUG=angle:729
Change-Id: Ib0254262cad9f8fb779886dacb967be646ea96ae
Reviewed-on: https://chromium-review.googlesource.com/219838
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4aa79e11
|
2014-09-29T10:46:14
|
|
Reduce code duplication in generateMipmap.
Using the newly introduced image index struct, we can simplify
our code somewhat in TextureStorage.
BUG=angle:729
Change-Id: Iff274fd1df7a0dc36dd34e0cb31ad42831b4f5d5
Reviewed-on: https://chromium-review.googlesource.com/219836
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
cb83dc16
|
2014-09-29T10:46:12
|
|
Add TextureD3D::getIndex.
This is a simple virtual method which gives an ImageIndex at a
particular level and layer. It's useful for handling all the texture
types uniformly, which all treat levels and layers differently.
BUG=angle:729
Change-Id: I72db560287272c195b1ff8555f99ab2258ac7e6d
Reviewed-on: https://chromium-review.googlesource.com/219835
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ef4ac5b1
|
2014-09-29T10:46:11
|
|
Add ImageIndexIterator.
We can use image index iterators to iterate over all images in a
Texture. This allows us to do some operations in TextureD3D rather
than in the typed subclasses and save on some repeated code.
BUG=angle:729
Change-Id: I3ba47b2eebad2cfca313117fd501ff76d5107044
Reviewed-on: https://chromium-review.googlesource.com/219834
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
e611b064
|
2014-09-29T10:26:14
|
|
Fix gyp linux build.
ANGLE implementation unit tests was enabled by mistake on Linux.
BUG=angle:761
Change-Id: Ibdca214466a6177aa50bdb3a3f55031dc0957b90
Reviewed-on: https://chromium-review.googlesource.com/220272
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a1a7492b
|
2014-09-29T10:11:01
|
|
Remove include of util.gyp from all.gyp.
Since util.gyp doesn't have any executables, there isn't any need to
include it from all.gyp. It should only be included by targets that
depend upon it.
BUG=angle:761
Change-Id: Iabad2da7bca0f161d092c044ab0021568f9b6f59
Reviewed-on: https://chromium-review.googlesource.com/219759
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
eb99436e
|
2014-09-24T10:27:28
|
|
Moving Shader Executables into ProgramD3D
BUG=angle:731
Change-Id: I677fc9773914307184bcdd9ab7ac564956d77f6a
Reviewed-on: https://chromium-review.googlesource.com/219814
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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eeb1f537
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2014-09-23T10:25:02
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Added SurfaceHost to enable additional hosts and abstract access for EGLNativeWindowType.
Change-Id: I590b52925c6b9127d08eaf0e5ba2a0bde30505c3
Reviewed-on: https://chromium-review.googlesource.com/219488
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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9e3f24f6
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2014-08-27T12:06:04
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Update Renderer::copyToRenderTarget to return Error objects.
BUG=angle:520
Change-Id: Ieab2d031d638056676e07d80aa024b6c6f12f3d6
Reviewed-on: https://chromium-review.googlesource.com/216642
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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431cbc8e
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2014-09-24T10:38:50
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Benchmark point sprites test with several varyings.
A potential performance slowdown could be our geometry shader using
extra logic in packing varyings. Test this by adding a variable
number of varyings to the point sprites benchmark.
Initial tests show it could slow down the test by about 30-40% or so,
stil not catastrophic compared to D3D9.
BUG=angle:705
Change-Id: Ia815f0ee28e2af2d3dc4d9f5675c27bbeb4cb119
Reviewed-on: https://chromium-review.googlesource.com/216468
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ea0e8733
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2014-09-24T10:26:49
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Add a point sprite benchmark.
This benchmark will attempt to reproduce the slowdown we see
in D3D11 on the turbulenz GPU particles demo.
BUG=angle:705
Change-Id: I9c4c2f09d4282feae30f448fd374cdbb6bceae9b
Reviewed-on: https://chromium-review.googlesource.com/216467
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e8356bb0
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2014-08-26T17:13:21
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Update Renderer::copyImage to return Error objects.
BUG=angle:520
Change-Id: I1bb7a53bc75ebb8bf324935b673ea636bdff6931
Reviewed-on: https://chromium-review.googlesource.com/216641
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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64839155
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2014-08-26T16:23:25
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Update blit calls to return Error objects instead of calling gl::error.
BUG=angle:520
Change-Id: I94c3ad327433cf275744e98be6cb2ba91be49c0f
Reviewed-on: https://chromium-review.googlesource.com/216640
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f7ed7054
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2014-09-23T13:39:31
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Move the code that writes the temporary shader file to the shader compiler.
BUG=angle:755
Change-Id: I5fdc3ae112ea3f59694a22da6199b99a568ed0a1
Reviewed-on: https://chromium-review.googlesource.com/219530
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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3935e51d
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2014-09-23T13:15:19
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Refactor HLSLCompiler to use stl objects and encapulate workarounds.
* Pass std::strings for the source and profile.
* Create a wrapper struct for storing the compile configurations and pass
them to the compiler with an std::vector.
* Remove function typedefs, they're available from the platform.h header.
BUG=angle:755
Change-Id: I19dd2be1655a12f76fc5718450db974a7ec324ec
Reviewed-on: https://chromium-review.googlesource.com/219287
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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18bd4100
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2014-09-22T14:21:44
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Removed the last references to Renderer from ProgramBinary.
BUG=angle:731
Change-Id: I8829a434e59279b1b9c37e9a1922ae05d467b376
Reviewed-on: https://chromium-review.googlesource.com/219421
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
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