|
975674ea
|
2024-07-18T00:00:00
|
|
Metal: Fix PBO readback failures with small row length
Do not use blits when the row length is
smaller than the source area width to
avoid Metal validation failures.
Bug: angleproject:354005999
Change-Id: Ifa0f29a0d1d2fb3275ea254957c24f36807e6f66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5724790
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
1fe50b44
|
2024-07-16T20:12:06
|
|
Make implicit `this` capture explicit
When declaring a lambda with a value-capture default [=, ...], the
this pointer is implicitly captured by value as well. This results
in potentially-unintuitive behavior and has been deprecated in C++20.
It produces a warning in newer versions of clang
(https://reviews.llvm.org/D142639).
This CL prevents the warning by explicitly `this` for each lambda. To
maintain compatibility with previous C++ standards, it also removes
the = capture default and captures each variable explicitly.
It does not change the compiled code at all, since it's just removing
some syntactic sugar.
Bug: chromium:351004963, angleproject:42266730
Change-Id: I0f17a442262e2da22a1951d590291806554e66ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5714410
Auto-Submit: Devon Loehr <dloehr@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
80149a7f
|
2024-07-18T18:46:08
|
|
Replace variable-length array with vector
Variable-length arrays allow allocating an unbounded amount of
memory on the stack. This replaces a VLA with a vector, also
provides better consistency with the rest of the containers in the
function.
Bug: chromium:349656479
Change-Id: I1e18f9a8985de84b82da58fa5465c98dbca51e8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5721320
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1db80b88
|
2024-07-10T12:47:42
|
|
Reland "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]"
This is a reland of commit c379ff48043a47e444c388c45270db40d3172d50
Original change's description:
> Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
>
> Bug: angleproject:42267038
> Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:42267038
Change-Id: I083e6963b5421386695e49a9872edbb2016c9763
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691342
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
1f87cbc9
|
2024-07-15T13:07:35
|
|
Vulkan: Fix late-added resolve attachment tracking
Resolve attachments may be added after the fact to a render pass due to
glBlitFramebuffer or eglSwapBuffer. Previously, only the resolve image
views were tracked by the render pass, and otherwise the state tracking
(layout, content defined, etc) treated the resolve images as generically
written-to by the render pass.
As a result, the render pass was unable to finalize the layout of the
resolve images early. Optimizing the layout of the swapchain image when
the surface is multisampled for example was not done due to this issue.
In this change, when resolve attachments are added late, they are
tracked identically to when they are added at the beginning of the
render pass, fixing the issues described above.
Bug: angleproject:42265625
Bug: angleproject:42266019
Change-Id: I765560762bb8caf39ba1096fb028177201c082d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5707470
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f9af6f1c
|
2024-07-11T00:00:00
|
|
Add ReadPixelsTextureNorm16PBOTest
Test that ReadPixels with a pixel pack buffer
object bound works for 16-bit color buffers.
Bug: angleproject:352584420
Bug: angleproject:352700368
Bug: angleproject:352963103
Bug: angleproject:352963106
Change-Id: I97457fefa86fad3f9444a24870bfd0431a87d64b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5703580
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
c4274d54
|
2024-04-29T11:47:34
|
|
WebGPU: Add pipeline creation and caching.
Bug: angleproject:342213825
Change-Id: I303f193d30fd6b9820efaefcae64e11042888009
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5497535
Reviewed-by: Liza Burakova <liza@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
85875b96
|
2024-07-11T14:59:27
|
|
Fix validation regarding cube map array dims
When defining cube map array textures, the depth represents
the number of layer-faces, and does not change with mip level.
* Updated validation for glTexImage3D().
* The width and the height for a mip level should not exceed the
max cube map size for that mip level.
* The depth limit has been set to max 3D texture size (similar to
glTexStorage3D())
* The spec states that this limit should be at least the value of
the implementation-based constant MAX_RECTANGLE_TEXTURE_SIZE.
* Added unit tests to check multiple cases for cube map array
validation for TexStorage3D, TexImage3D, and TexSubImage3D.
Bug: b/338621235
Bug: angleproject:42262247
Change-Id: I0857e68de02238ffd288e34879fb7dfa6e3f545f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5698571
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
df90bbc5
|
2024-07-12T18:04:53
|
|
Refactoring: move angle::HashMap and HashSet to own header
Underlying abseil includes pull in a large set of headers
Bug: angleproject:42266508
Change-Id: Icee47143a8a59bb0795a054b67c0aa4ddcfca4d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5704137
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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245c1243
|
2024-07-12T14:28:31
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|
Revert "Disallow read color type conversions for norm16 formats"
This reverts commit e5b442dedd8030d64a6ca2cb34ba0ec37895adfa.
Reason for revert: Broke Skia tests; possibly not going for this any more, as discussed on https://issuetracker.google.com/351644552#comment11
Original change's description:
> Disallow read color type conversions for norm16 formats
>
> OpenGL ES is not supposed to convert 16-bit color buffers to
> 8-bit pixel types or vice versa during readPixels operation.
>
> Fixed: angleproject:351644552
> Change-Id: I9e51ddc82f62f958b983b5d4609f7e983a941e83
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5686233
> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:351644552
Change-Id: Ib0222e4cc5eae944db96fdd3f72c8980dfe09adf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5702736
Reviewed-by: Solti Ho <solti@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
a93476a1
|
2024-07-11T00:00:00
|
|
D3D11: Pass 3D slice index to Image11::copyWithoutConversion
3D slice range is passed in a D3D11_BOX
structure for CopySubresourceRegion.
Fixed: angleproject:352467349
Bug: angleproject:352496176
Change-Id: Ie96d9567cf73b0612bfb1cbd7fbacc6c0f01dec4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5697425
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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|
590010b6
|
2024-07-04T00:00:00
|
|
D3D11: Cleanup stale CopyTexImageTestES3 suppressions
Bug: angleproject:42262446
Change-Id: Id49b380b4dbf22efc0637605bbf7a67f317e7247
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691437
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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7d461b21
|
2024-07-10T14:11:53
|
|
Revert "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]"
This reverts commit c379ff48043a47e444c388c45270db40d3172d50.
Reason for revert: Regresses CPU perf and memory when _not_ using DR
Original change's description:
> Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
>
> Bug: angleproject:42267038
> Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:42267038
Change-Id: I3865f0d86813f0eeb9085a92875a33bd449b907f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691337
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e5b442de
|
2024-07-04T00:00:00
|
|
Disallow read color type conversions for norm16 formats
OpenGL ES is not supposed to convert 16-bit color buffers to
8-bit pixel types or vice versa during readPixels operation.
Fixed: angleproject:351644552
Change-Id: I9e51ddc82f62f958b983b5d4609f7e983a941e83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5686233
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c379ff48
|
2024-06-10T22:01:57
|
|
Vulkan: Use VK_KHR_dynamic_rendering[_local_read]
Bug: angleproject:42267038
Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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2763d520
|
2024-07-04T00:00:00
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Do not rely on 16-bit color read conversions in tests, Part 2
These conversions are not specified.
ImageClearTestMetal should assert that all bits are cleared.
Bug: angleproject:351644552
Change-Id: I362e244078ad44b777cf926e9512c6af9fe48106
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5684692
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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0a7e1daf
|
2024-07-05T16:05:20
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|
Tests: fix MultithreadFenceDraw, MultithreadFenceTexImage
Before this CL, pixels _after_ swapBuffers() were checked and in a way
that was causing a data race on mDrawGreen access. It seems to have
passed in certain special-case scenarios but was mostly broken, which
might explain the numerous issues that it caused.
After this CL, pixels are checked on each of 5 iterations _before_
swapBuffers() and mDrawGreen race is eliminated by ensuring read happens
before the background thread is unblocked.
Bug: b/338429767
Bug: b/42265212
Bug: b/42264513
Bug: b/267953710
Bug: b/42266622
Bug: b/328156792
Bug: b/42266649
Bug: b/40096752
Bug: b/42263977
Change-Id: Id0fa72ea69e29c6fd5abdb225ff1dbadb18b221b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5675283
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
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640e3716
|
2024-07-04T00:00:00
|
|
Do not rely on 16-bit color read conversions in tests
These conversions are not specified.
D3DTextureClearTest should assert that all bits are cleared.
Texture2DNorm16TestES3.TextureNorm16*TextureTest should not use
16-bit framebuffer attachments as they are tested separately.
Bug: angleproject:40096653
Bug: angleproject:351644552
Change-Id: Ib22e9fcc3b643725f25f6ed880569888107928ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5683107
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
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db00dee5
|
2024-07-05T21:11:53
|
|
Vulkan: Fix SPIR-V gen for literally indexed swizzles
Translation did not take into account the fact that a swizzled vector
can be indexed by a literal (like `vec.zzxy[2]`, which should translate
to `vec.x`). Since this issue affects MSL generation too, such
expressions are folded before they reach the output generators.
Bug: b/351102615
Change-Id: I048aca165cdf22ef8cd7ccd9a8e503ccf636a55f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5680354
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
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58dc069c
|
2024-07-04T00:00:00
|
|
Rename 16-bit EXPECT_PIXEL test helpers
Do not use UI suffix as the format is normalized.
Bug: None
Change-Id: Ib635397f2cdec02806c2c31484820b9b6964a066
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5680605
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7d61980e
|
2024-06-26T18:39:53
|
|
Vulkan: Rename DescriptorSetLayoutDesc update() to addBinding()
The `update()` method is never actually used to update the exiting
bindings (but rather to add new ones), this change renames the method
to `addBinding()` and adds few ASSERTs for clarity.
Also, after recent changes in `DescriptorSetLayoutDesc` class, some
changes made by `update()` method are irreversible. It is possible
to have different descriptions that will produce same layout if use
`update()` to rewrite the existing structure.
Bug: angleproject:8677
Change-Id: If85eb2b271bc06843ee9326c024d73801d3da091
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5676345
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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e86ba9ab
|
2024-06-26T13:38:18
|
|
Vulkan: Fix querying support of prim restart patch
* Added a cap to reflect support for primitive restart for patches.
* primitiveRestartForPatchesSupported
* In Vulkan, it is determined through the following component from
the existing related device feature:
* primitiveTopologyPatchListRestart
* Updated querying PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED via glGet().
* Now it is only available on ES 3.2 or if tessellation shaders are
supported. Otherwise, there will be a validation error.
* It returns primitiveRestartForPatchesSupported.
* Added a unit test that queries this value and ensures that it remains
the same regardless of whether primitive restart is enabled.
Bug: angleproject:349610458
Change-Id: If43a5326f0886cf10e38b4e73a868f46b1052533
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5661108
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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|
46dd6457
|
2024-06-25T15:56:15
|
|
Vulkan: Use DONT_CARE ops for missing D/S aspects
Simplifies op tracking with dynamic rendering.
Bug: angleproject:42267038
Change-Id: I394c154d94458c470190fea66d82c408e6f33725
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5655873
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
0c5b327a
|
2024-06-18T13:48:06
|
|
Extend advanced blend tests to cover core and KHR
* Added AdvancedBlendTestES32.
* (AdvancedBlendTest will now use ES 3.1 with the KHR extension.)
* Currently disabled on Intel (Windows and Linux)
* (ES 3.2 is expected to include advanced blend equations.)
Bug: angleproject:42262258
Change-Id: I691786c2b54ae6c1efa02299667978ddbc526819
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5640674
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
dd25e193
|
2024-06-14T12:14:52
|
|
Add a texture copy test that does multiple layer copies
Add a test that does multi-layer copy between a 2D array texture
and a 3D texture of different formats.
Bug: b/347306270
Change-Id: I972ae83f568450c27295a565af13f8e6d2332f66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634376
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
beb75984
|
2024-06-21T17:33:51
|
|
Fix incorrect verification for SimultaneousUploadAndDraw
MultithreadingTestES3.SimultaneousUploadAndDraw was verifying
its results incorrectly, resulting in incorrect failures.
Bug: angleproject:8341
Change-Id: Ie9268391c7b65a904a05c428c13be1041e8a7383
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5647496
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
48969c95
|
2024-05-31T16:34:07
|
|
GL: Implement QCOM_tiled_rendering
Bug: angleproject:343900918
Change-Id: I01612e11795d7aa8ee20f6e9bd5ef62fe40e2910
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588630
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
3be15cb0
|
2024-06-21T13:52:20
|
|
GL: Limit uniform block size to 64KB
This change works around an inefficiency in ANGLE when the uniform block
has a large size. That will be fixed in a follow up, but in the
meantime this clamping makes ANGLE more uniform on different vendors
(most of which expose this limit as 64KB already). This also aligns
with the strategy adopted by the Vulkan backend.
Bug: angleproject:346561003
Change-Id: Id23a1f1bbbc1c7224c432d5bee1c4989ff2c92b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5645627
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
12028222
|
2024-06-20T00:00:00
|
|
Metal: Clear visibility result buffer before use
Ensured that the current visibility pool buffer does
not contain previous results if it was used before.
Fixed: angleproject:348206830
Change-Id: I8dbc36626ef8267d5466c96405dac0da2754cb6d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5643453
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e3c8d57b
|
2024-06-21T11:55:21
|
|
GL: Fix glClearTexImage for LUMA textures
We need to transform the format and type before handing it off to the
driver for emulated texture formats.
Bug: angleproject:347047859
Change-Id: Ifa2c92179a49fbd8ae152a365c2915091102e4e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5645626
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
3f572905
|
2024-06-19T17:46:38
|
|
Add basic begin/end support for perf counters
The AMD_performance_monitor extension has explicit begin/end calls to
capture counters. This was not implemented in ANGLE and the tests were
relying on ANGLE always capturing counters (incurring a small overhead).
This change does not complete the implementation of that extension, but
does add basic support for starting and stopping perf counter
measurements. While inactive, most counters are not updated.
Bug: angleproject:42267038
Change-Id: I3ff6448b22ca247c217401cb2d76ef4142c9d759
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5639343
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
a1dea207
|
2024-06-13T11:40:39
|
|
Implement KHR_blend_equation_advanced_coherent
* Updated the validation for glBlendBarrier() and ~KHR().
* GL state now includes mBlendAdvancedCoherent.
* Updated glEnable() to accept GL_BLEND_ADVANCED_COHERENT_KHR.
* It can be queried via glGetIntegerv(), etc.
* EXTENDED_DIRTY_BIT_BLEND_ADVANCED_COHERENT added.
* Added a corresponding bit to ExternalContextState.
* If coherence is supported, there should be no need to use blend
barriers, as, based on the spec, the advanced blend ops should
then follow order like the basic blend ops.
* Relevant tests: *GLES31.functional.blend_equation_advanced.coherent*
* On Linux/NVIDIA: From "Not supported" to "Passed"
Bug: angleproject:42262258
Change-Id: I7e0e43bdc71524eec111c2d3b024fe73c9795e55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634381
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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92148c2c
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2024-06-17T11:13:46
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GL: Implement GL_EXT_clear_texture.
This extension is useful because it allows clearing textures without
changing the framebuffer. Chrome uses this on Android when it's
available.
Bug: angleproject:347047859
Change-Id: I765d9991c4549b3655446d9f51847d1095792dbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5631810
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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d193d51b
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2024-06-17T22:46:08
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Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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10a98f44
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2024-06-18T00:00:00
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Add ClipControlTest.DepthFragCoord test
Bug: angleproject:347737886
Change-Id: Id10b0f99b0a87a746f99ddf77c095861b1c72f74
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5638710
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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d521dd08
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2024-06-13T00:00:00
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Metal: Set write dependency when calling fillBuffer
Ensured that resetting the visibility buffer
completes before next operations.
Fixed: angleproject:347193640
Change-Id: Ib44322ca36c056a71a828e45cea435f51394cc0a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5632318
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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2d8e15f8
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2024-05-31T14:25:12
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Add stubs for GL_QCOM_tiled_rendering
Bug: angleproject:343900918
Change-Id: I77d742949565ebfecb5f4446db3510af4f94033c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588629
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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06f1b72f
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2024-06-03T08:59:46
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Vulkan: Bugfix in MSRTT emulation
Transient multisampled images should have no mips. Enforce this
requirement when MSRTT is being emulated
Bug: angleproject:4836
Tests: MultisampledRenderToTexture*MultipleLevelsMultisample*
Change-Id: I6df21bbb49a4c45aa3ee321f7d49b81f55352562
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601347
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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479c950e
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2024-06-06T00:00:00
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D3D11: Implement fragment shader image2D layout updates
Checked for updated image2D bind layout
when triggering program recompilation.
Included image2D bind layout variants
into D3DPixelExecutable cache.
Added tests for binding 2D array
texture layers.
Fixed: angleproject:8124
Change-Id: I228a29b5bb175bbf0f8b13e70d1f09e8eb4ebb2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5630654
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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15c182f9
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2024-06-11T09:47:07
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Vulkan: remove deferFlushUntilEndRenderPass feature, always on
This only applies to Qualcomm chipsets, the feature was already enabled
for all other devices.
It was previously causing a manhattan 3.0 perf regression on some
Qualcomm devices, but my tests on S24 both with ANGLE trace manhattan_31
and running gfxbench manually do not show any obvious regression. It was
also not expected that this would result in a regression. As we do not
aim to improve perf on older devices, removing the feature altogether
so that defers are always enabled.
This change resulted in a change in gold images on these traces
on pixel 4 bots:
pokemon_masters_ex - text was missing and now is rendered
street_fighter_iv_ce_frame86 - shadow was missing and now is rendered
So it looks like the feature may have been working incorrectly.
Bug: b/346378481
Change-Id: I2b0d15b89e11c67dea7c316a42bc807441c43b0a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5622115
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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544b108a
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2024-06-07T16:26:29
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Add unit tests for geometry shader OES and ES32
* GeometryShaderTest is now the base for ~ES32.
* Added "Core" to APIExtensionVersion.
* Added unit test for compiling and attaching a geometry shader for the
OES version and core ES 3.2.
Bug: angleproject:42262233
Change-Id: I035a2dddfe5e91d8ba4426c6d10e76cf2a32b1b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5610272
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6554cd32
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2024-06-07T16:26:10
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Add validation for FramebufferTexture
FramebufferTexture() was added as part of the geometry shader
extension. However, it has become core in GLES 3.2.
* Added validation for glFramebufferTexture().
* Added unit tests to check for validation errors for the OES and
3.2 core versions.
Bug: angleproject:42262233
Change-Id: I2696d37bb54a26f0fe455107dca472cc05063fa6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5605108
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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9c391154
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2024-06-06T18:24:18
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Vulkan: Do not apply advanced blend emulation when blend is disabled
The emulateAdvancedBlendEquations code path does not check if
GL_BLEND is disabled. This CL adds the check so that the blend is
not applied when we disable the GL_BLEND.
This CL also adds an updateAdvancedBlendEquations() when
DIRTY_BIT_BLEND_ENABLED bit is set. This ensures
DIRTY_BIT_DRIVER_UNIFORMS bit is set when GL_BLEND state changes,
meaning we will regenerate the uniforms if GL_BLEND state changes:
GL_BLEND is enabled:
pass the advanced blend equations to the uniforms;
GL_BLEND is disabled:
do not pass the advanced blend equations to the unforms
Bug: b/345581214
Change-Id: I5708a4051647bc29b5b38a027e836f5bf717d1d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5605109
Auto-Submit: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
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6164ee69
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2024-06-11T15:28:06
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Assertion during validateAST for mutli variables struct.
When ForceInitShaderVariables is enabled, the init output
variable will be rewritten based on symbol table. While
SeparateDeclarations will replace the struct declaration
from AST and create a new one beforehand.
This proposed fix is to find output variable by loop through
AST instead of symbol table to fix assertion during
validateAST that the mType is different.
Skipping this new added test for vulkan pixel 4 due to
driver issue.
Bug: angleproject:42267047
Change-Id: Id5c6ef8c4ed7bd5fcc6174ebbdd32e0605ac5cd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5613231
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Erica Li <lerica@apple.com>
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ebb56cee
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2024-05-31T15:10:37
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Implement OES_tessellation_shader
Based on the specs, there are no functional differences between
OES and EXT.
* Added validation for glPatchParameteriOES() and the core
glPatchParameteri().
* Added the extension support for GLSL.
* EXT_shader_io_blocks is implicitly enabled for the EXT geometry
and tessellation shader extensions.
* OES_shader_io_blocks is implicitly enabled for the OES versions
of said extensions.
* Added a test to make sure using this extension works instead of EXT.
* Turned the repeated test code into a function:
* testTessellationTextureBufferAccess
* Skipped the tests that fail on various platforms.
* It seems that these tests were being skipped before enabling
this extension ("Not supported").
Bug: b/344030760
Bug: angleproject:345306326
Bug: angleproject:345304850
Bug: angleproject:345312771
Change-Id: I905da0132bf6525cb453dcaa613e4deb3155c4dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595611
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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cc4fe098
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2024-06-10T15:11:02
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Tests: InRenderpassFlushShouldNotBreakRenderpass feature skip
Flush is only deferred when deferFlushUntilEndRenderPass feature is
enabled. It was intentionally disabled for Qualcomm devices due to perf:
https://crrev.com/c/2441667
Bug: angleproject:42265681
Change-Id: I15d580c334a20e9ea58aec418a608f0b07bda2d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5617650
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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2c3e5f23
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2024-06-06T14:49:06
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Vulkan: Add Texture3DTestES3.ClearThenTexSubImageWithOverlapp
This CL added two tests:
Texture3DTestES3.ClearThenTexSubImageWithOverlappingLayersThenRead to
expose a vulkan backend bug that we may incorrectly keep an overlapping
update. Then on top of the first test, another test is added to do the
darw call after texSubImage call to test the flush call originated from
FBO works correctly.
Bug: angleproject:345532371
Change-Id: I6014d6f0f1f0ed3a4813b9a78ec7e7ef1dfb2e66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5606145
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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442d66e3
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2024-06-10T14:48:31
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Tests: add "AHB" to ImageTest.UpdatedExternalTexture test name
Other tests using AndroidHardwareBuffer have AHB in the name
Bug: b/338429767
Change-Id: Ief9c6e5401baed54bc85696957ddc77b71dfe06b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5617330
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Roman Lavrov <romanl@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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57524dc9
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2024-06-06T00:00:00
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Fix shader image level rebinding
Added a test that interleaves two draw
calls with rebinding the texture level
of a shader image; fixed surface init.
Vulkan:
Fixed subresource serial generation.
D3D11:
Fixed dirty bit setting.
Fixed: angleproject:7647
Bug: angleproject:8124
Change-Id: I4b5d095a1714f31a4f7b63f96dedb366faa17a03
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5611298
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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25374c90
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2024-05-31T16:08:58
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Implement OES_gpu_shader5
Based on the specs, there is no difference between the OES version
and the EXT version.
* Added support for use in shaders
* Added test to make sure the OES extension works.
* Turned the repeated test code into a function:
* testArrayOfArrayOfSamplerDynamicIndex()
Bug: b/344031022
Change-Id: Ifda4fa5495983d254f598940a95d0797e8a9ce67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595609
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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72c94302
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2024-06-04T17:24:24
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Vulkan: Enable OES_copy_image
Based on the spec, OES_copy_image is functionally identical to
EXT_copy_image. In addition, they have both been implemented.
However, OES_copy_image remained disabled before this change.
* Enabled copyImageOES in vk_caps_utils.
* Updated the validation for glCopyImageSubDataOES() so it will
check for OES_copy_image instead of EXT_copy_image.
* Added the enum class APIExtensionVersion to simplify testing
multiple versions of the same API (e.g., EXT, OES)
* Added tests using CopyImageSubDataOES().
* Turned the repeated test code into functions:
* testCopyImage()
* testCopyImageDepthStencil()
Bug: b/345013929
Change-Id: Ica36882630dac98775626699a170bffe9404273c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5597736
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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2cbac2cf
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2024-05-30T00:00:00
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Disallow TEXTURE_3D for PLS
Using 3D texture slices as PLS planes
would require inefficient emulation
on some backends.
Bug: angleproject:8124
Bug: angleproject:8125
Change-Id: I8fcd4e686bf607deef27a8c091486a9012732f24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5594092
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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305bdec9
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2024-06-06T00:00:00
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Add TextureTestES31.Texture2DLayered test
Bug: angleproject:344950165
Change-Id: I4d59c12fd7dbe214e52eea498c93171fade82096
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5600864
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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147ba459
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2024-05-30T00:00:00
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Allow polygonMode* commands with active PLS
Drive-by:
* Test that polygonOffsetClampEXT
is allowed when PLS is active.
Fixed: angleproject:345253437
Change-Id: I5d9f60b3e70eaf8da19017a8b9d6c2592cb4f4f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601849
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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f1f277fc
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2024-06-03T10:26:30
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Test: Fix crash in MultithreadingTestES3.SimultaneousBufferBind
The bug here is that thread0 stopped between
nextStep(Step::Thread0Ready) and waitForStep(Step::Thread1Ready)), and
then the thread 1 could run all the way to finish. Now when thread 0
wake up and resumes again, waitForStep will hit assertion.
This CL let thread 1 wait for thread 0 to finish to avoid getting into
this situation.
Bug: b/344053420
Change-Id: Ib75e6652feff55e7bb561cc284cdcb86a4852881
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5587993
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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1fa6c020
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2024-05-28T14:44:09
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Vulkan: Add multisample line width query support
* As part of GLES 3.2 support, added support to query the following
through glGetFloatv():
* GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
* GL_MULTISAMPLE_LINE_WIDTH_RANGE
* Added some tests to check the limits of the values above.
* Updated comment regarding ES 3.2 spec table number.
Bug: angleproject:42266081
Bug: b/336860504
Change-Id: I2c359bbb9003b3e76f342f7419477bdb1caaf88f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5576760
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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1db5581d
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2024-05-21T13:07:44
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Implement KHR_robustness
* Added implementation for the validation layers for the
added functions, and updated some of the existing ones.
* The core functions require GLES 3.2.
* The KHR functions have been limited to GLES 2.0+.
* KHR_robustness requires GLES 2.0 and removes support
for GLES 1.1 for logistical reasons.
* Some functions require GLES 3.0 with this extension, which become
core in GLES 3.2.
* glGetnUniformuivKHR()
* Enabled robustnessKHR on several platforms.
* Added unit tests similar to ContextLostTest.BasicUsage for the new
cases.
* Added ContextLostTestES32 for the core usage in GLES 3.2.
Bug: angleproject:42262244
Change-Id: Id1425c39d9a1a66ae1a90048b673cb1ae391c0ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555985
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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0cbc0fe4
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2024-05-30T00:00:00
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Add IncompatibleTexture end2end tests
Bug: angleproject:343922404
Change-Id: Ic96cc1e2493454844ef65ec799e1aba221d9f084
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5589245
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c33c6cd3
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2024-05-27T00:06:18
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Vulkan: Use OpSelect with all types with SPIR-V 1.4
SPIR-V 1.4 relaxes the types that can be used as arguments of OpSelect.
Previously, the types were limited to scalars and vectors, but since
SPIR-V 1.4, it's unrestricted.
Writing tests for this change, another bug was discovered where support
for structs and arrays with the ternary operator was disabled due to
ESSL 1.0, even though that support is mandatory in ESSL 3.2.
Bug: angleproject:342316794
Bug: angleproject:343218491
Bug: angleproject:3830
Change-Id: I6cff2f8178634369f773c4fb16a1ddde96928c8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5570154
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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5137eb99
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2024-05-27T01:38:23
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Translator: Fix internal inconsistency with output init
When creating "zero" nodes, this transformation directly takes the
TType's from the variables being initialized. This means that
qualifiers such as invariant, as well as any associations with interface
blocks are retained in these constructors, which is not valid.
This can trip up the SPIR-V generator which does not expect constructors
to be qualified as such (i.e. assumes the TypeSpec to be the default).
Bug: angleproject:342866364
Bug: angleproject:342866374
Bug: angleproject:343011429
Change-Id: If5c38e18ce977bd0eb1a48e41c59f6199eb7d2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5570155
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9620d4d3
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2024-05-23T16:12:52
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Vulkan: Emit SPIR-V 1.4 where available
In preparation for optimizations possible for SPIR-V 1.4. This change
makes ANGLE output SPIR-V 1.4 if supported, and SPIR-V 1.3 otherwise.
It handles the following differences between the two versions:
- OpEntryPoint in SPIR-V 1.4 includes all global variables, as opposed
to SPIR-V 1.3 where only the Input and Output variables are listed
- Storage buffers use a dedicated storage class in SPIR-V 1.4
Bug: angleproject:342316794
Change-Id: I157ed46449ff2d0f14d284b883b4ddc1b4b46fd1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565224
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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dd2780ad
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2024-05-23T00:00:00
|
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Write point size for SimpleStateChange tests that use points
Point rendering without specifying
gl_PointSize is undefined.
Fixed: angleproject:342671887
Change-Id: I7ad8fd1cfc5c4495647677665e4beb3464d2ce8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5570938
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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59adc191
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2024-05-23T00:00:00
|
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Metal: Ensure valid vertex buffer layout stride
Metal Validation causes runtime failures if the sum
of the vertex buffer binding offset and the related
vertex layout stride is greater than the buffer's
length.
Fixed: angleproject:342350849
Change-Id: I531f092c6130b37cb8b0b89b20804a222160ceb7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565528
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
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9742351b
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2024-05-23T00:00:00
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Move ConversionWithNoVertices to WebGL tests
Reliably passing the test requires either
extra validation or backend support.
Bug: angleproject:342419059
Change-Id: Ifd861f292b5d8f0eb63280a182842343078b7e0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5569094
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6f82959d
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2024-05-23T00:00:00
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Move OutOfBoundsByteAttribute to WebGL tests
Reliably passing the test requires either
extra validation or backend support.
Bug: angleproject:342419059
Fixed: angleproject:42265239
Change-Id: I29d3fff67a1d15941f18143d30bcb2c940f4e135
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5569089
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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066cde8b
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2024-05-23T00:00:00
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Move DynamicVertexArrayOffsetOutOfBounds to WebGL tests
Reliably passing the test requires either
extra validation or backend support.
Bug: angleproject:342419059
Change-Id: I0d167a08208888479b7fe17a0343c10667862454
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565529
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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44d98861
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2024-05-17T23:55:13
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Assertion under IdGen::createNewName.
Remove code that tries to workaround double underscores symbols name
that would be introduced if user defined symbols contain underscore
prefix or suffix. To avoid unexpected clashes case like '_Data' and
'Data'.
Bug: b/341206126
Change-Id: I59e72e59bf483c84f5e33a21f7737f82c31c6896
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5545479
Auto-Submit: Erica Li <lerica@apple.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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0ac0603e
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2024-05-14T00:00:00
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Fold nested std::max calls
When a maximum of three values is needed,
an initializer list with all three values
is more readable than two std::max calls.
Fixed: angleproject:8695
Change-Id: I073ea1af07b215610c85981eea03f6e73107bce6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5541974
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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f4140c76
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2024-05-10T16:56:13
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Remove share group lock from glBindBuffer
This is a very hot function. Removing the share group lock from this
function improves the driver_overhead_2 execution time by ~1ms on Pixel
6.
Bug: angleproject:8667
Change-Id: I9ea04f48aa1d2d0efec21407374393e88a1316e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5533081
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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82ddb33b
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2024-05-10T00:00:00
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Metal: Do not separate vector and matrix constants
Do not create temporary variables for already
folded constant vector and matrix values.
This reduces register usage and partially fixes
MSL compilation errors caused by matrices
present in constant initializers.
Bug: angleproject:8691
Change-Id: Iedfabadd9b7bcb2e6e1e08a5ad39f48305365747
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5533925
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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1d0ef518
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2024-05-07T16:56:43
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Fixing glClear tests.
This CL makes a few changes to fix up the basic glClear test
RGBA8Framebuffer, as well as adding a test that uploads a
texture before clearing a RGBA8 framebuffer.
It moves the wgpu::RenderPassDescriptor(RPD), as well as helper
methods for comparing RPDs from the context to the framebuffer.
The color attachments that are created in when FramebufferWgpu::clear
is called are also stored in the framebuffer now as well.
This CL also changes texture creation to use the RGBA8Unorm format
instead of RGBA8Uint format. It also adds the wgpu viewFormats
parameter to an ImageHelper. Future formats support is still TBD.
Bug: angleproject:8582
Change-Id: Idfc4182eb4d6de8a771f2f91d337564ee71df010
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5503549
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Matthew Denton <mpdenton@chromium.org>
Commit-Queue: Liza Burakova <liza@chromium.org>
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f3089d1d
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2024-05-07T00:14:53
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Metal: fix UBO data update undetected between draw calls.
This CL fixes an issue where an UBO was updated between two draw calls.
This would internally allocate a new metal buffer however ContextMtl
didn't know that hence it didn't rebind with new buffers.
Bug: b/338348430
Change-Id: I3d8ce22921811e49ae1b8016ae4a20d770f6f372
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5515858
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
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a951e0e0
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2024-05-05T23:29:33
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Metal: add test for active blit/compute & render encoder mistracking.
The bug was already fixed but we need to add the test to avoid the issue
from resurfacing in future.
Bug: angleproject:8685
Change-Id: Ia10c0954ef39b20b1d891389b7e7a1c81cdc758d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5514529
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
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251067ed
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2024-05-03T22:36:11
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Metal: don't break render pass when uploading a texture.
Bug: b/337214693
Change-Id: Ib2dc77c364a72f2973cbc3882f6125bffbc0a11b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5514948
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
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4880a6c2
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2024-05-03T14:43:20
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Enhance VulkanPerformanceCounterTest coverage
Enable additional config with PadBuffersToMaxVertexAttribStride feature
Bug: b/271915956
Change-Id: I5fe27781fc51cdf477d5c2f453ad05a211788739
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5512875
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ead98ed9
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2024-05-02T14:04:14
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Implement basic texture upload.
This change modifies ImageHelper's methods to upload textures to
fix webgpu API calls, as well as fully implements uploading texture
data via TextureWgpu::setImage for RGBA8 formats.
Bug: angleproject:8457
Change-Id: I1c5be3d79ad996a709086ca7157cca6229a336ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5398002
Reviewed-by: Matthew Denton <mpdenton@chromium.org>
Commit-Queue: Liza Burakova <liza@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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97aaad3a
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2024-04-20T19:27:13
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Vulkan: Pack DescriptorSetLayoutDesc layout
Use angle::FastVector instead of arrays to further compact
DescriptorSetLayoutDesc layout
Bug: angleproject:8677
Tests: VulkanDescriptorSetLayoutDescTest*
Change-Id: I5bb7b2ebf0aa5aba3d7c47c45384788245dce3dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5470362
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
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e4a12a67
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2024-05-02T13:25:53
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Vulkan: Dynamic depth test + static depth write
When depth test changes in such a situation, the static state is still
affected (because we mask depth write with depth test) so the graphics
pipeline still needs to be invalidated.
Bug: b/336386662
Change-Id: Iebba79ffd7d6fa3962a5b20c27efcca3aa35b10a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5511602
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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44ce5887
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2024-04-11T16:37:27
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Allow the backend to do resource init for framebuffers.
The frontend framebuffer would loop through attachments which needed to
be initialized and call initializeContents on them individually. For
the GL backend this is inefficient because each of these resources is
bound to a scratch framebuffer and cleared when the entire original
framebuffer could have been cleared at once.
The frontend now accumulates a set of attachments that need to be
cleared and sends it to the FramebufferImpl. The default
FramebufferImpl does the old logic of calling initializeContents on
each attachment. FramebufferGL has an optimized path to clear the
whole framebuffer if possible.
Bug: angleproject:8642
Change-Id: I574cd03307794a6c7b2666976784e4d4dca1d08c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5448552
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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d9a00875
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2024-02-21T16:57:43
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Metal: Override internal format of images
Add support for overriding the internal format when binding Metal
textures to EGL images.
Fixed: angleproject:8552
Change-Id: I364a88a2e608e462c5216c92927679814ab91ca5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5310305
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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6fe8a399
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2024-04-22T18:11:30
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Metal: Fix rewritten out variables with underscores
Fix compilation in case of output variables start with underscores.
Make name emission always emit MSL name ANGLE_{name}, so that GLSL `_e`
and `e` cannot clash. This regressed in angleproject:8558.
Bug: chromium:335744344
Change-Id: Ibae4dba4a24888acc1461582e69d48218ba11176
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5473412
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
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67fc293a
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2024-04-05T13:25:12
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WebGPU: Add shader translation and program linking stubs.
Add a TranslatorWGSL which outputs the same translated shaders every
time.
Implement the compile and link tasks.
Bug: angleproject:8662
Change-Id: I62bbd6c528e1d671d0f4becc38f15f1eceb0336c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5428807
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Matthew Denton <mpdenton@chromium.org>
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f4485224
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2024-04-05T10:29:23
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WebGPU: Implement glBufferData and glBufferSubData
Define several usages for WebGPU buffers that map to wgpu buffer usage
flags. Maintain a set of buffers by usage and a serial of the one with
the most recent data.
Defer creation of the buffer as long as possible to take advantage of
the WebGPU mapAtCreation flag for data upload. If we ever have to unmap
these buffers, staging buffers must be used to upload afterwards.
Add some helpers for getting Device and Instance from a gl::Context.
Bug: angleproject:8654
Change-Id: Ibb8147119af8a98738fc4d579830a02ccaa1d7c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5426813
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Liza Burakova <liza@chromium.org>
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4af8dafb
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2024-03-10T20:14:18
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Vulkan: Enable MSRTT emulation tests on swiftshader
Bug: b/309355117
Change-Id: I2d842bc52f9b6af340025654111dfd3f8e9c58a3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5359654
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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0a67bbaf
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2024-04-08T10:14:45
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SPIR-V: Fix const constructors with single scalar
These constructors may be generated because of
RemoveArrayLengthTraverser.
Bug: chromium:332546345
Change-Id: I5b81ded59ba91b0083b14280f5a61b03b9d4ca43
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5435713
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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ba208b45
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2024-04-06T21:08:15
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Vulkan: wait for post-link tasks in resetLayout
Wait for post-link tasks before resetting ProgramExecutableVk. Otherwise
mGraphicsProgramInfos, which post-link tasks use to create pipeline, can
be prematurely invalidated.
Bug: angleproject:8297
Tests: Texture2DTestES3YUV*DisableProgramCaching
Change-Id: Ib84cebad252777ae4c37cb32c455c326911416a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5430927
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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13829f20
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2024-03-26T23:03:12
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Vulkan: Optimize depth/stencil resolve with glBlitFramebuffer
Like color resolve, depth/stencil resolve is now also possibly done by
modifying the render pass and attaching a depth/stencil resolve
attachment.
Bug: angleproject:7551
Change-Id: I045e3875e24006d2473a55b6c3856dd768fe8b84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5398004
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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103c1b53
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2024-03-29T14:37:23
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Vulkan: Drop MSRTT emulation dependency on independentResolveNone
Usage of VK_RESOLVE_MODE_NONE was removed in [1], but dependency to this
property was accidentally added in [2].
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/2743666
[2]: https://chromium-review.googlesource.com/c/angle/angle/+/3353895.
Bug: angleproject:4836
Change-Id: I25028b5d343686edd794acdac3714c4a6cb5fa17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5407073
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
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57eded36
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2024-04-03T23:02:39
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Vulkan: Fix off-by-one error in compute-based stencil blit
The coordinates used for sampling were calculated based on pixel's
top-left (integer) coordinates and used with a NEAREST sampler. This
resulted in two bugs:
- When X was flipped, the bounds check rejected the first column
- The sampling could pick the wrong pixel as the on-the-edge coordinates
could map to either of 4 pixels that share that corner.
This change moves the sampling coordinates to the pixel's center.
Bug: angleproject:8652
Change-Id: I0b54fa0bad366f52f8e6c17bb0054fa373af8b5c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5420834
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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58ecad7a
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2024-04-03T23:12:05
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Remove assertion that program is not linking when bound/unbound
It's valid to link a program, let it happen in parallel and in the
meantime bind and unbind the program in other contexts. The add/release
ref functions were asserting that link is resolved, which is not true in
that case.
Bug: angleproject:8647
Change-Id: I784b5adbb04f062752a873deb1e7a4aaf4527e33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5420990
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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64cfbb68
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2024-04-02T13:22:09
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GL: Fix MultisampledRenderToTexture tests and expectations
Some MSRTT tests were failing on the GL backend due to exact GL_EQUAL
depth tests, others were marked as skipped on all of Android due to old
device issues.
Update the Android expectations for these tests.
Bug: angleproject:8642
Change-Id: I2aad2637773967102a6172fd0a8ae2cb58a420ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5413775
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
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18797bf2
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2024-03-28T00:00:00
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Metal: Handle incompatible attachments
Metal runtime fails if the attachment pixel
formats are not compatible with the program
outputs or if the corresponding render pass
and pipeline pixel formats do not match.
Added Metal-specific state tracking and forced
draw framebuffer syncronization for such cases.
Cleaned up and reduced Framebuffer::setAttachmentImpl.
Fixed: angleproject:5233
Change-Id: I4ee01889debe0e3cce54635e6cba62dbfdc02722
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5377813
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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84eb4f73
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2024-03-26T15:44:48
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Add a few use-after-resolve depth/stencil framebuffer tests
Bug: angleproject:7551
Change-Id: I42c1a6b8fe8714fd9c1568d216b12ee9a001aba5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5399137
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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a0fa06f6
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2024-03-25T14:46:56
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Translator: Disallow samplers in structs in interface blocks
As disallowed by the spec:
> Types and declarators are the same as for other uniform variable
> declarations outside blocks, with these exceptions:
>
> * opaque types are not allowed
Bug: chromium:328859176
Change-Id: Ib94977860102329e520e635c3757827c93ca2163
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5391986
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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0e9254bd
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2024-03-25T16:37:51
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Vulkan: Optimize color invalidates
By not flushing the render pass when there is an invalidate.
Previously, the tracking of invalidation, write to attachments,
management of load/store ops, and whether image contents are defined or
not have all been unified between color and depth/stencil images.
As such, it is possible to not close the render pass when a color image
is invalidated just as is not done for depth/stencil images. Together
with the optimization to resolve attachments [1], it is now finally
possible to efficiently do MSAA rendering with ANGLE.
Note that the optimization to use resolve attachments for depth/stencil
is not yet implemented. For color only, the perf test added in [2]
shows the following improvement on Pixel 6:
- Single sampled rendering: ~2.73ms
- Resolve + invalidate (before optimizations): ~3.54ms
- Resolve + invalidate (after this change): ~2.85ms
[1]: https://chromium-review.googlesource.com/c/angle/angle/+/5388492
[2]: https://chromium-review.googlesource.com/c/angle/angle/+/5392548
Bug: angleproject:7551
Change-Id: I008adf9f53df97ab464b0a0399f0b312bf4d0d3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5391905
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9475ac40
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2023-11-15T10:25:06
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Vulkan: Make efficient MSAA resolve possible
Prior to this change, using a resolve attachment to implement resolve
through glBlitFramebuffer was done by temporarily modifying the source
FramebufferVk's framebuffer description. This caused a good deal of
complexity; enough to require the render pass to be immediately closed
after this optimization.
The downsides to this are:
- Only one attachment can be efficiently resolved
- There is no chance for the MSAA attachment to be invalidated
In this change, resolve attachments that are added because of
glBlitFramebuffer are stored in the command buffer, with the
FramebufferVk completely oblivious to them. When the render pass is
closed, either the FramebufferVk's original framebuffer object is used
(if no resolve attachments are added) or a temporary one is created to
include those resolve attachments.
With the above method, the render pass is able to accumulate many
resolve attachments as well as have its MSAA attachments be invalidated
before it is flushed.
For a FramebufferVk that is resolved in this way, there used to be two
framebuffers created each time and thrown away as the code alternated
between starting a render pass without a resolve attachment and then
closing with one. With this change, there is now one framebuffer
(without resolve attachments) that is cached in FramebufferVk (and is
not recreated every time), and only the framebuffer with resolve
attachments is recreated every time.
Ultimatley, when VK_KHR_dynamic_rendering is implemented in ANGLE, there
would be no framebuffers to create and destroy, and this change paves
the way for that support too.
WindowSurfaceVk framebuffers are still imagefull. Making them imageless
adds unnecessary complication with no benefit.
-----------------
To achieve efficient MSAA rendering on tiling hardware, applications
should do the following:
```
glBindFramebuffer(GL_FRAMEBUFFER, msaaFBO);
// Clear the framebuffer to avoid a load
// Or invalidate, if not needed to load:
// glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, ...);
glClear(...);
// Draw calls
// Resolve into the single sampled framebuffer
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFBO);
glBlitFramebuffer(...);
// Immediately discard the contents of the MSAA buffer, to avoid store
glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, ...);
```
The above would translate to the following Vulkan render pass:
- MSAA LOAD_OP_CLEAR/DONT_CARE
- MSAA STORE_OP_DONT_CARE
- Resolve LOAD_OP_DONT_CARE
- Resolve STORE_OP_STORE
This makes sure the MSAA data doesn't leave the tile memory and greatly
reduces bandwidth usage.
Once anglebug.com/4892 is fixed, this would also allow the MSAA image
to never be allocated either.
Bug: angleproject:7551
Bug: angleproject:8625
Change-Id: Ia9f4d20863d76a013d8495033f95c7b39f77e062
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5388492
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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eacd6acd
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2024-03-22T05:38:13
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Add RenderTargetCache to FramebufferWgpu
...and update it based on dirty bits.
Bug: angleproject:8582
Change-Id: If227392b24b3fc649d48cb1bce1144400cd98d70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386900
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Liza Burakova <liza@chromium.org>
Commit-Queue: Matthew Denton <mpdenton@chromium.org>
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c7985668
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2024-03-19T15:52:01
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Add a few use-after-resolve framebuffer tests
Bug: angleproject:7551
Bug: b/330697097
Change-Id: I0006d80edc0162182b2da9cea2c0e719f90fa8e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5376619
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
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e996d187
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2024-03-19T13:29:24
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Use TIntermRebuild for SeparateStructFromFunctionDeclarations
This now handles the case of nested function calls to functions that
define a struct in the return type all resolving to the correct
re-written function.
Bug: chromium:329271490
Change-Id: I43904e09ec9c284c1b51c09b2caaab253f7b29b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5376613
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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8899e18d
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2024-03-21T14:30:50
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Add skip conditions for a few tests
1. Skip EGLBlobCacheTest if `CacheCompiledShader` feature is disabled
2. Skip RGBAHBUploadDataColorspace test if allocating RGB8 AHB with
requested usage flag is not supported
Bug: angleproject:7036
Bug: b/298037344
Change-Id: I07c48df327a879c1d46873f47bb5bd305e07a758
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386030
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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