src/tests/gl_tests


Log

Author Commit Date CI Message
Alexey Knyazev 975674ea 2024-07-18T00:00:00 Metal: Fix PBO readback failures with small row length Do not use blits when the row length is smaller than the source area width to avoid Metal validation failures. Bug: angleproject:354005999 Change-Id: Ifa0f29a0d1d2fb3275ea254957c24f36807e6f66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5724790 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Devon Loehr 1fe50b44 2024-07-16T20:12:06 Make implicit `this` capture explicit When declaring a lambda with a value-capture default [=, ...], the this pointer is implicitly captured by value as well. This results in potentially-unintuitive behavior and has been deprecated in C++20. It produces a warning in newer versions of clang (https://reviews.llvm.org/D142639). This CL prevents the warning by explicitly `this` for each lambda. To maintain compatibility with previous C++ standards, it also removes the = capture default and captures each variable explicitly. It does not change the compiled code at all, since it's just removing some syntactic sugar. Bug: chromium:351004963, angleproject:42266730 Change-Id: I0f17a442262e2da22a1951d590291806554e66ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5714410 Auto-Submit: Devon Loehr <dloehr@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Devon Loehr 80149a7f 2024-07-18T18:46:08 Replace variable-length array with vector Variable-length arrays allow allocating an unbounded amount of memory on the stack. This replaces a VLA with a vector, also provides better consistency with the rest of the containers in the function. Bug: chromium:349656479 Change-Id: I1e18f9a8985de84b82da58fa5465c98dbca51e8b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5721320 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1db80b88 2024-07-10T12:47:42 Reland "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" This is a reland of commit c379ff48043a47e444c388c45270db40d3172d50 Original change's description: > Vulkan: Use VK_KHR_dynamic_rendering[_local_read] > > Bug: angleproject:42267038 > Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:42267038 Change-Id: I083e6963b5421386695e49a9872edbb2016c9763 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691342 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 1f87cbc9 2024-07-15T13:07:35 Vulkan: Fix late-added resolve attachment tracking Resolve attachments may be added after the fact to a render pass due to glBlitFramebuffer or eglSwapBuffer. Previously, only the resolve image views were tracked by the render pass, and otherwise the state tracking (layout, content defined, etc) treated the resolve images as generically written-to by the render pass. As a result, the render pass was unable to finalize the layout of the resolve images early. Optimizing the layout of the swapchain image when the surface is multisampled for example was not done due to this issue. In this change, when resolve attachments are added late, they are tracked identically to when they are added at the beginning of the render pass, fixing the issues described above. Bug: angleproject:42265625 Bug: angleproject:42266019 Change-Id: I765560762bb8caf39ba1096fb028177201c082d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5707470 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev f9af6f1c 2024-07-11T00:00:00 Add ReadPixelsTextureNorm16PBOTest Test that ReadPixels with a pixel pack buffer object bound works for 16-bit color buffers. Bug: angleproject:352584420 Bug: angleproject:352700368 Bug: angleproject:352963103 Bug: angleproject:352963106 Change-Id: I97457fefa86fad3f9444a24870bfd0431a87d64b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5703580 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang c4274d54 2024-04-29T11:47:34 WebGPU: Add pipeline creation and caching. Bug: angleproject:342213825 Change-Id: I303f193d30fd6b9820efaefcae64e11042888009 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5497535 Reviewed-by: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi 85875b96 2024-07-11T14:59:27 Fix validation regarding cube map array dims When defining cube map array textures, the depth represents the number of layer-faces, and does not change with mip level. * Updated validation for glTexImage3D(). * The width and the height for a mip level should not exceed the max cube map size for that mip level. * The depth limit has been set to max 3D texture size (similar to glTexStorage3D()) * The spec states that this limit should be at least the value of the implementation-based constant MAX_RECTANGLE_TEXTURE_SIZE. * Added unit tests to check multiple cases for cube map array validation for TexStorage3D, TexImage3D, and TexSubImage3D. Bug: b/338621235 Bug: angleproject:42262247 Change-Id: I0857e68de02238ffd288e34879fb7dfa6e3f545f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5698571 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov df90bbc5 2024-07-12T18:04:53 Refactoring: move angle::HashMap and HashSet to own header Underlying abseil includes pull in a large set of headers Bug: angleproject:42266508 Change-Id: Icee47143a8a59bb0795a054b67c0aa4ddcfca4d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5704137 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 245c1243 2024-07-12T14:28:31 Revert "Disallow read color type conversions for norm16 formats" This reverts commit e5b442dedd8030d64a6ca2cb34ba0ec37895adfa. Reason for revert: Broke Skia tests; possibly not going for this any more, as discussed on https://issuetracker.google.com/351644552#comment11 Original change's description: > Disallow read color type conversions for norm16 formats > > OpenGL ES is not supposed to convert 16-bit color buffers to > 8-bit pixel types or vice versa during readPixels operation. > > Fixed: angleproject:351644552 > Change-Id: I9e51ddc82f62f958b983b5d4609f7e983a941e83 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5686233 > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:351644552 Change-Id: Ib0222e4cc5eae944db96fdd3f72c8980dfe09adf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5702736 Reviewed-by: Solti Ho <solti@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Alexey Knyazev a93476a1 2024-07-11T00:00:00 D3D11: Pass 3D slice index to Image11::copyWithoutConversion 3D slice range is passed in a D3D11_BOX structure for CopySubresourceRegion. Fixed: angleproject:352467349 Bug: angleproject:352496176 Change-Id: Ie96d9567cf73b0612bfb1cbd7fbacc6c0f01dec4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5697425 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 590010b6 2024-07-04T00:00:00 D3D11: Cleanup stale CopyTexImageTestES3 suppressions Bug: angleproject:42262446 Change-Id: Id49b380b4dbf22efc0637605bbf7a67f317e7247 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691437 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 7d461b21 2024-07-10T14:11:53 Revert "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" This reverts commit c379ff48043a47e444c388c45270db40d3172d50. Reason for revert: Regresses CPU perf and memory when _not_ using DR Original change's description: > Vulkan: Use VK_KHR_dynamic_rendering[_local_read] > > Bug: angleproject:42267038 > Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:42267038 Change-Id: I3865f0d86813f0eeb9085a92875a33bd449b907f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691337 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev e5b442de 2024-07-04T00:00:00 Disallow read color type conversions for norm16 formats OpenGL ES is not supposed to convert 16-bit color buffers to 8-bit pixel types or vice versa during readPixels operation. Fixed: angleproject:351644552 Change-Id: I9e51ddc82f62f958b983b5d4609f7e983a941e83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5686233 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c379ff48 2024-06-10T22:01:57 Vulkan: Use VK_KHR_dynamic_rendering[_local_read] Bug: angleproject:42267038 Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Alexey Knyazev 2763d520 2024-07-04T00:00:00 Do not rely on 16-bit color read conversions in tests, Part 2 These conversions are not specified. ImageClearTestMetal should assert that all bits are cleared. Bug: angleproject:351644552 Change-Id: I362e244078ad44b777cf926e9512c6af9fe48106 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5684692 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 0a7e1daf 2024-07-05T16:05:20 Tests: fix MultithreadFenceDraw, MultithreadFenceTexImage Before this CL, pixels _after_ swapBuffers() were checked and in a way that was causing a data race on mDrawGreen access. It seems to have passed in certain special-case scenarios but was mostly broken, which might explain the numerous issues that it caused. After this CL, pixels are checked on each of 5 iterations _before_ swapBuffers() and mDrawGreen race is eliminated by ensuring read happens before the background thread is unblocked. Bug: b/338429767 Bug: b/42265212 Bug: b/42264513 Bug: b/267953710 Bug: b/42266622 Bug: b/328156792 Bug: b/42266649 Bug: b/40096752 Bug: b/42263977 Change-Id: Id0fa72ea69e29c6fd5abdb225ff1dbadb18b221b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5675283 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Alexey Knyazev 640e3716 2024-07-04T00:00:00 Do not rely on 16-bit color read conversions in tests These conversions are not specified. D3DTextureClearTest should assert that all bits are cleared. Texture2DNorm16TestES3.TextureNorm16*TextureTest should not use 16-bit framebuffer attachments as they are tested separately. Bug: angleproject:40096653 Bug: angleproject:351644552 Change-Id: Ib22e9fcc3b643725f25f6ed880569888107928ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5683107 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi db00dee5 2024-07-05T21:11:53 Vulkan: Fix SPIR-V gen for literally indexed swizzles Translation did not take into account the fact that a swizzled vector can be indexed by a literal (like `vec.zzxy[2]`, which should translate to `vec.x`). Since this issue affects MSL generation too, such expressions are folded before they reach the output generators. Bug: b/351102615 Change-Id: I048aca165cdf22ef8cd7ccd9a8e503ccf636a55f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5680354 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Alexey Knyazev 58dc069c 2024-07-04T00:00:00 Rename 16-bit EXPECT_PIXEL test helpers Do not use UI suffix as the format is normalized. Bug: None Change-Id: Ib635397f2cdec02806c2c31484820b9b6964a066 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5680605 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 7d61980e 2024-06-26T18:39:53 Vulkan: Rename DescriptorSetLayoutDesc update() to addBinding() The `update()` method is never actually used to update the exiting bindings (but rather to add new ones), this change renames the method to `addBinding()` and adds few ASSERTs for clarity. Also, after recent changes in `DescriptorSetLayoutDesc` class, some changes made by `update()` method are irreversible. It is possible to have different descriptions that will produce same layout if use `update()` to rewrite the existing structure. Bug: angleproject:8677 Change-Id: If85eb2b271bc06843ee9326c024d73801d3da091 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5676345 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi e86ba9ab 2024-06-26T13:38:18 Vulkan: Fix querying support of prim restart patch * Added a cap to reflect support for primitive restart for patches. * primitiveRestartForPatchesSupported * In Vulkan, it is determined through the following component from the existing related device feature: * primitiveTopologyPatchListRestart * Updated querying PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED via glGet(). * Now it is only available on ES 3.2 or if tessellation shaders are supported. Otherwise, there will be a validation error. * It returns primitiveRestartForPatchesSupported. * Added a unit test that queries this value and ensures that it remains the same regardless of whether primitive restart is enabled. Bug: angleproject:349610458 Change-Id: If43a5326f0886cf10e38b4e73a868f46b1052533 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5661108 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 46dd6457 2024-06-25T15:56:15 Vulkan: Use DONT_CARE ops for missing D/S aspects Simplifies op tracking with dynamic rendering. Bug: angleproject:42267038 Change-Id: I394c154d94458c470190fea66d82c408e6f33725 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5655873 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi 0c5b327a 2024-06-18T13:48:06 Extend advanced blend tests to cover core and KHR * Added AdvancedBlendTestES32. * (AdvancedBlendTest will now use ES 3.1 with the KHR extension.) * Currently disabled on Intel (Windows and Linux) * (ES 3.2 is expected to include advanced blend equations.) Bug: angleproject:42262258 Change-Id: I691786c2b54ae6c1efa02299667978ddbc526819 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5640674 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Yuxin Hu dd25e193 2024-06-14T12:14:52 Add a texture copy test that does multiple layer copies Add a test that does multi-layer copy between a 2D array texture and a 3D texture of different formats. Bug: b/347306270 Change-Id: I972ae83f568450c27295a565af13f8e6d2332f66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634376 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya beb75984 2024-06-21T17:33:51 Fix incorrect verification for SimultaneousUploadAndDraw MultithreadingTestES3.SimultaneousUploadAndDraw was verifying its results incorrectly, resulting in incorrect failures. Bug: angleproject:8341 Change-Id: Ie9268391c7b65a904a05c428c13be1041e8a7383 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5647496 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 48969c95 2024-05-31T16:34:07 GL: Implement QCOM_tiled_rendering Bug: angleproject:343900918 Change-Id: I01612e11795d7aa8ee20f6e9bd5ef62fe40e2910 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588630 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 3be15cb0 2024-06-21T13:52:20 GL: Limit uniform block size to 64KB This change works around an inefficiency in ANGLE when the uniform block has a large size. That will be fixed in a follow up, but in the meantime this clamping makes ANGLE more uniform on different vendors (most of which expose this limit as 64KB already). This also aligns with the strategy adopted by the Vulkan backend. Bug: angleproject:346561003 Change-Id: Id23a1f1bbbc1c7224c432d5bee1c4989ff2c92b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5645627 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 12028222 2024-06-20T00:00:00 Metal: Clear visibility result buffer before use Ensured that the current visibility pool buffer does not contain previous results if it was used before. Fixed: angleproject:348206830 Change-Id: I8dbc36626ef8267d5466c96405dac0da2754cb6d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5643453 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang e3c8d57b 2024-06-21T11:55:21 GL: Fix glClearTexImage for LUMA textures We need to transform the format and type before handing it off to the driver for emulated texture formats. Bug: angleproject:347047859 Change-Id: Ifa2c92179a49fbd8ae152a365c2915091102e4e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5645626 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 3f572905 2024-06-19T17:46:38 Add basic begin/end support for perf counters The AMD_performance_monitor extension has explicit begin/end calls to capture counters. This was not implemented in ANGLE and the tests were relying on ANGLE always capturing counters (incurring a small overhead). This change does not complete the implementation of that extension, but does add basic support for starting and stopping perf counter measurements. While inactive, most counters are not updated. Bug: angleproject:42267038 Change-Id: I3ff6448b22ca247c217401cb2d76ef4142c9d759 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5639343 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi a1dea207 2024-06-13T11:40:39 Implement KHR_blend_equation_advanced_coherent * Updated the validation for glBlendBarrier() and ~KHR(). * GL state now includes mBlendAdvancedCoherent. * Updated glEnable() to accept GL_BLEND_ADVANCED_COHERENT_KHR. * It can be queried via glGetIntegerv(), etc. * EXTENDED_DIRTY_BIT_BLEND_ADVANCED_COHERENT added. * Added a corresponding bit to ExternalContextState. * If coherence is supported, there should be no need to use blend barriers, as, based on the spec, the advanced blend ops should then follow order like the basic blend ops. * Relevant tests: *GLES31.functional.blend_equation_advanced.coherent* * On Linux/NVIDIA: From "Not supported" to "Passed" Bug: angleproject:42262258 Change-Id: I7e0e43bdc71524eec111c2d3b024fe73c9795e55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634381 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 92148c2c 2024-06-17T11:13:46 GL: Implement GL_EXT_clear_texture. This extension is useful because it allows clearing textures without changing the framebuffer. Chrome uses this on Android when it's available. Bug: angleproject:347047859 Change-Id: I765d9991c4549b3655446d9f51847d1095792dbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5631810 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 10a98f44 2024-06-18T00:00:00 Add ClipControlTest.DepthFragCoord test Bug: angleproject:347737886 Change-Id: Id10b0f99b0a87a746f99ddf77c095861b1c72f74 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5638710 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev d521dd08 2024-06-13T00:00:00 Metal: Set write dependency when calling fillBuffer Ensured that resetting the visibility buffer completes before next operations. Fixed: angleproject:347193640 Change-Id: Ib44322ca36c056a71a828e45cea435f51394cc0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5632318 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang 2d8e15f8 2024-05-31T14:25:12 Add stubs for GL_QCOM_tiled_rendering Bug: angleproject:343900918 Change-Id: I77d742949565ebfecb5f4446db3510af4f94033c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588629 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 06f1b72f 2024-06-03T08:59:46 Vulkan: Bugfix in MSRTT emulation Transient multisampled images should have no mips. Enforce this requirement when MSRTT is being emulated Bug: angleproject:4836 Tests: MultisampledRenderToTexture*MultipleLevelsMultisample* Change-Id: I6df21bbb49a4c45aa3ee321f7d49b81f55352562 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601347 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 479c950e 2024-06-06T00:00:00 D3D11: Implement fragment shader image2D layout updates Checked for updated image2D bind layout when triggering program recompilation. Included image2D bind layout variants into D3DPixelExecutable cache. Added tests for binding 2D array texture layers. Fixed: angleproject:8124 Change-Id: I228a29b5bb175bbf0f8b13e70d1f09e8eb4ebb2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5630654 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Roman Lavrov 15c182f9 2024-06-11T09:47:07 Vulkan: remove deferFlushUntilEndRenderPass feature, always on This only applies to Qualcomm chipsets, the feature was already enabled for all other devices. It was previously causing a manhattan 3.0 perf regression on some Qualcomm devices, but my tests on S24 both with ANGLE trace manhattan_31 and running gfxbench manually do not show any obvious regression. It was also not expected that this would result in a regression. As we do not aim to improve perf on older devices, removing the feature altogether so that defers are always enabled. This change resulted in a change in gold images on these traces on pixel 4 bots: pokemon_masters_ex - text was missing and now is rendered street_fighter_iv_ce_frame86 - shadow was missing and now is rendered So it looks like the feature may have been working incorrectly. Bug: b/346378481 Change-Id: I2b0d15b89e11c67dea7c316a42bc807441c43b0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5622115 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi 544b108a 2024-06-07T16:26:29 Add unit tests for geometry shader OES and ES32 * GeometryShaderTest is now the base for ~ES32. * Added "Core" to APIExtensionVersion. * Added unit test for compiling and attaching a geometry shader for the OES version and core ES 3.2. Bug: angleproject:42262233 Change-Id: I035a2dddfe5e91d8ba4426c6d10e76cf2a32b1b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5610272 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi 6554cd32 2024-06-07T16:26:10 Add validation for FramebufferTexture FramebufferTexture() was added as part of the geometry shader extension. However, it has become core in GLES 3.2. * Added validation for glFramebufferTexture(). * Added unit tests to check for validation errors for the OES and 3.2 core versions. Bug: angleproject:42262233 Change-Id: I2696d37bb54a26f0fe455107dca472cc05063fa6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5605108 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yuxin Hu 9c391154 2024-06-06T18:24:18 Vulkan: Do not apply advanced blend emulation when blend is disabled The emulateAdvancedBlendEquations code path does not check if GL_BLEND is disabled. This CL adds the check so that the blend is not applied when we disable the GL_BLEND. This CL also adds an updateAdvancedBlendEquations() when DIRTY_BIT_BLEND_ENABLED bit is set. This ensures DIRTY_BIT_DRIVER_UNIFORMS bit is set when GL_BLEND state changes, meaning we will regenerate the uniforms if GL_BLEND state changes: GL_BLEND is enabled: pass the advanced blend equations to the uniforms; GL_BLEND is disabled: do not pass the advanced blend equations to the unforms Bug: b/345581214 Change-Id: I5708a4051647bc29b5b38a027e836f5bf717d1d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5605109 Auto-Submit: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
ericali 6164ee69 2024-06-11T15:28:06 Assertion during validateAST for mutli variables struct. When ForceInitShaderVariables is enabled, the init output variable will be rewritten based on symbol table. While SeparateDeclarations will replace the struct declaration from AST and create a new one beforehand. This proposed fix is to find output variable by loop through AST instead of symbol table to fix assertion during validateAST that the mType is different. Skipping this new added test for vulkan pixel 4 due to driver issue. Bug: angleproject:42267047 Change-Id: Id5c6ef8c4ed7bd5fcc6174ebbdd32e0605ac5cd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5613231 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Erica Li <lerica@apple.com>
Amirali Abdolrashidi ebb56cee 2024-05-31T15:10:37 Implement OES_tessellation_shader Based on the specs, there are no functional differences between OES and EXT. * Added validation for glPatchParameteriOES() and the core glPatchParameteri(). * Added the extension support for GLSL. * EXT_shader_io_blocks is implicitly enabled for the EXT geometry and tessellation shader extensions. * OES_shader_io_blocks is implicitly enabled for the OES versions of said extensions. * Added a test to make sure using this extension works instead of EXT. * Turned the repeated test code into a function: * testTessellationTextureBufferAccess * Skipped the tests that fail on various platforms. * It seems that these tests were being skipped before enabling this extension ("Not supported"). Bug: b/344030760 Bug: angleproject:345306326 Bug: angleproject:345304850 Bug: angleproject:345312771 Change-Id: I905da0132bf6525cb453dcaa613e4deb3155c4dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595611 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Roman Lavrov cc4fe098 2024-06-10T15:11:02 Tests: InRenderpassFlushShouldNotBreakRenderpass feature skip Flush is only deferred when deferFlushUntilEndRenderPass feature is enabled. It was intentionally disabled for Qualcomm devices due to perf: https://crrev.com/c/2441667 Bug: angleproject:42265681 Change-Id: I15d580c334a20e9ea58aec418a608f0b07bda2d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5617650 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 2c3e5f23 2024-06-06T14:49:06 Vulkan: Add Texture3DTestES3.ClearThenTexSubImageWithOverlapp This CL added two tests: Texture3DTestES3.ClearThenTexSubImageWithOverlappingLayersThenRead to expose a vulkan backend bug that we may incorrectly keep an overlapping update. Then on top of the first test, another test is added to do the darw call after texSubImage call to test the flush call originated from FBO works correctly. Bug: angleproject:345532371 Change-Id: I6014d6f0f1f0ed3a4813b9a78ec7e7ef1dfb2e66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5606145 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Roman Lavrov 442d66e3 2024-06-10T14:48:31 Tests: add "AHB" to ImageTest.UpdatedExternalTexture test name Other tests using AndroidHardwareBuffer have AHB in the name Bug: b/338429767 Change-Id: Ief9c6e5401baed54bc85696957ddc77b71dfe06b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5617330 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 57524dc9 2024-06-06T00:00:00 Fix shader image level rebinding Added a test that interleaves two draw calls with rebinding the texture level of a shader image; fixed surface init. Vulkan: Fixed subresource serial generation. D3D11: Fixed dirty bit setting. Fixed: angleproject:7647 Bug: angleproject:8124 Change-Id: I4b5d095a1714f31a4f7b63f96dedb366faa17a03 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5611298 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Amirali Abdolrashidi 25374c90 2024-05-31T16:08:58 Implement OES_gpu_shader5 Based on the specs, there is no difference between the OES version and the EXT version. * Added support for use in shaders * Added test to make sure the OES extension works. * Turned the repeated test code into a function: * testArrayOfArrayOfSamplerDynamicIndex() Bug: b/344031022 Change-Id: Ifda4fa5495983d254f598940a95d0797e8a9ce67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595609 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi 72c94302 2024-06-04T17:24:24 Vulkan: Enable OES_copy_image Based on the spec, OES_copy_image is functionally identical to EXT_copy_image. In addition, they have both been implemented. However, OES_copy_image remained disabled before this change. * Enabled copyImageOES in vk_caps_utils. * Updated the validation for glCopyImageSubDataOES() so it will check for OES_copy_image instead of EXT_copy_image. * Added the enum class APIExtensionVersion to simplify testing multiple versions of the same API (e.g., EXT, OES) * Added tests using CopyImageSubDataOES(). * Turned the repeated test code into functions: * testCopyImage() * testCopyImageDepthStencil() Bug: b/345013929 Change-Id: Ica36882630dac98775626699a170bffe9404273c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5597736 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 2cbac2cf 2024-05-30T00:00:00 Disallow TEXTURE_3D for PLS Using 3D texture slices as PLS planes would require inefficient emulation on some backends. Bug: angleproject:8124 Bug: angleproject:8125 Change-Id: I8fcd4e686bf607deef27a8c091486a9012732f24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5594092 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 305bdec9 2024-06-06T00:00:00 Add TextureTestES31.Texture2DLayered test Bug: angleproject:344950165 Change-Id: I4d59c12fd7dbe214e52eea498c93171fade82096 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5600864 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 147ba459 2024-05-30T00:00:00 Allow polygonMode* commands with active PLS Drive-by: * Test that polygonOffsetClampEXT is allowed when PLS is active. Fixed: angleproject:345253437 Change-Id: I5d9f60b3e70eaf8da19017a8b9d6c2592cb4f4f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601849 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao f1f277fc 2024-06-03T10:26:30 Test: Fix crash in MultithreadingTestES3.SimultaneousBufferBind The bug here is that thread0 stopped between nextStep(Step::Thread0Ready) and waitForStep(Step::Thread1Ready)), and then the thread 1 could run all the way to finish. Now when thread 0 wake up and resumes again, waitForStep will hit assertion. This CL let thread 1 wait for thread 0 to finish to avoid getting into this situation. Bug: b/344053420 Change-Id: Ib75e6652feff55e7bb561cc284cdcb86a4852881 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5587993 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Amirali Abdolrashidi 1fa6c020 2024-05-28T14:44:09 Vulkan: Add multisample line width query support * As part of GLES 3.2 support, added support to query the following through glGetFloatv(): * GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY * GL_MULTISAMPLE_LINE_WIDTH_RANGE * Added some tests to check the limits of the values above. * Updated comment regarding ES 3.2 spec table number. Bug: angleproject:42266081 Bug: b/336860504 Change-Id: I2c359bbb9003b3e76f342f7419477bdb1caaf88f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5576760 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Amirali Abdolrashidi 1db5581d 2024-05-21T13:07:44 Implement KHR_robustness * Added implementation for the validation layers for the added functions, and updated some of the existing ones. * The core functions require GLES 3.2. * The KHR functions have been limited to GLES 2.0+. * KHR_robustness requires GLES 2.0 and removes support for GLES 1.1 for logistical reasons. * Some functions require GLES 3.0 with this extension, which become core in GLES 3.2. * glGetnUniformuivKHR() * Enabled robustnessKHR on several platforms. * Added unit tests similar to ContextLostTest.BasicUsage for the new cases. * Added ContextLostTestES32 for the core usage in GLES 3.2. Bug: angleproject:42262244 Change-Id: Id1425c39d9a1a66ae1a90048b673cb1ae391c0ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5555985 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 0cbc0fe4 2024-05-30T00:00:00 Add IncompatibleTexture end2end tests Bug: angleproject:343922404 Change-Id: Ic96cc1e2493454844ef65ec799e1aba221d9f084 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5589245 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c33c6cd3 2024-05-27T00:06:18 Vulkan: Use OpSelect with all types with SPIR-V 1.4 SPIR-V 1.4 relaxes the types that can be used as arguments of OpSelect. Previously, the types were limited to scalars and vectors, but since SPIR-V 1.4, it's unrestricted. Writing tests for this change, another bug was discovered where support for structs and arrays with the ternary operator was disabled due to ESSL 1.0, even though that support is mandatory in ESSL 3.2. Bug: angleproject:342316794 Bug: angleproject:343218491 Bug: angleproject:3830 Change-Id: I6cff2f8178634369f773c4fb16a1ddde96928c8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5570154 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 5137eb99 2024-05-27T01:38:23 Translator: Fix internal inconsistency with output init When creating "zero" nodes, this transformation directly takes the TType's from the variables being initialized. This means that qualifiers such as invariant, as well as any associations with interface blocks are retained in these constructors, which is not valid. This can trip up the SPIR-V generator which does not expect constructors to be qualified as such (i.e. assumes the TypeSpec to be the default). Bug: angleproject:342866364 Bug: angleproject:342866374 Bug: angleproject:343011429 Change-Id: If5c38e18ce977bd0eb1a48e41c59f6199eb7d2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5570155 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9620d4d3 2024-05-23T16:12:52 Vulkan: Emit SPIR-V 1.4 where available In preparation for optimizations possible for SPIR-V 1.4. This change makes ANGLE output SPIR-V 1.4 if supported, and SPIR-V 1.3 otherwise. It handles the following differences between the two versions: - OpEntryPoint in SPIR-V 1.4 includes all global variables, as opposed to SPIR-V 1.3 where only the Input and Output variables are listed - Storage buffers use a dedicated storage class in SPIR-V 1.4 Bug: angleproject:342316794 Change-Id: I157ed46449ff2d0f14d284b883b4ddc1b4b46fd1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565224 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev dd2780ad 2024-05-23T00:00:00 Write point size for SimpleStateChange tests that use points Point rendering without specifying gl_PointSize is undefined. Fixed: angleproject:342671887 Change-Id: I7ad8fd1cfc5c4495647677665e4beb3464d2ce8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5570938 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 59adc191 2024-05-23T00:00:00 Metal: Ensure valid vertex buffer layout stride Metal Validation causes runtime failures if the sum of the vertex buffer binding offset and the related vertex layout stride is greater than the buffer's length. Fixed: angleproject:342350849 Change-Id: I531f092c6130b37cb8b0b89b20804a222160ceb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565528 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Alexey Knyazev 9742351b 2024-05-23T00:00:00 Move ConversionWithNoVertices to WebGL tests Reliably passing the test requires either extra validation or backend support. Bug: angleproject:342419059 Change-Id: Ifd861f292b5d8f0eb63280a182842343078b7e0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5569094 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 6f82959d 2024-05-23T00:00:00 Move OutOfBoundsByteAttribute to WebGL tests Reliably passing the test requires either extra validation or backend support. Bug: angleproject:342419059 Fixed: angleproject:42265239 Change-Id: I29d3fff67a1d15941f18143d30bcb2c940f4e135 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5569089 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 066cde8b 2024-05-23T00:00:00 Move DynamicVertexArrayOffsetOutOfBounds to WebGL tests Reliably passing the test requires either extra validation or backend support. Bug: angleproject:342419059 Change-Id: I0d167a08208888479b7fe17a0343c10667862454 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565529 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
ericali 44d98861 2024-05-17T23:55:13 Assertion under IdGen::createNewName. Remove code that tries to workaround double underscores symbols name that would be introduced if user defined symbols contain underscore prefix or suffix. To avoid unexpected clashes case like '_Data' and 'Data'. Bug: b/341206126 Change-Id: I59e72e59bf483c84f5e33a21f7737f82c31c6896 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5545479 Auto-Submit: Erica Li <lerica@apple.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 0ac0603e 2024-05-14T00:00:00 Fold nested std::max calls When a maximum of three values is needed, an initializer list with all three values is more readable than two std::max calls. Fixed: angleproject:8695 Change-Id: I073ea1af07b215610c85981eea03f6e73107bce6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5541974 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi f4140c76 2024-05-10T16:56:13 Remove share group lock from glBindBuffer This is a very hot function. Removing the share group lock from this function improves the driver_overhead_2 execution time by ~1ms on Pixel 6. Bug: angleproject:8667 Change-Id: I9ea04f48aa1d2d0efec21407374393e88a1316e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5533081 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Alexey Knyazev 82ddb33b 2024-05-10T00:00:00 Metal: Do not separate vector and matrix constants Do not create temporary variables for already folded constant vector and matrix values. This reduces register usage and partially fixes MSL compilation errors caused by matrices present in constant initializers. Bug: angleproject:8691 Change-Id: Iedfabadd9b7bcb2e6e1e08a5ad39f48305365747 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5533925 Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Liza Burakova 1d0ef518 2024-05-07T16:56:43 Fixing glClear tests. This CL makes a few changes to fix up the basic glClear test RGBA8Framebuffer, as well as adding a test that uploads a texture before clearing a RGBA8 framebuffer. It moves the wgpu::RenderPassDescriptor(RPD), as well as helper methods for comparing RPDs from the context to the framebuffer. The color attachments that are created in when FramebufferWgpu::clear is called are also stored in the framebuffer now as well. This CL also changes texture creation to use the RGBA8Unorm format instead of RGBA8Uint format. It also adds the wgpu viewFormats parameter to an ImageHelper. Future formats support is still TBD. Bug: angleproject:8582 Change-Id: Idfc4182eb4d6de8a771f2f91d337564ee71df010 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5503549 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org>
Le Hoang Quyen f3089d1d 2024-05-07T00:14:53 Metal: fix UBO data update undetected between draw calls. This CL fixes an issue where an UBO was updated between two draw calls. This would internally allocate a new metal buffer however ContextMtl didn't know that hence it didn't rebind with new buffers. Bug: b/338348430 Change-Id: I3d8ce22921811e49ae1b8016ae4a20d770f6f372 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5515858 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Le Hoang Quyen a951e0e0 2024-05-05T23:29:33 Metal: add test for active blit/compute & render encoder mistracking. The bug was already fixed but we need to add the test to avoid the issue from resurfacing in future. Bug: angleproject:8685 Change-Id: Ia10c0954ef39b20b1d891389b7e7a1c81cdc758d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5514529 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Le Hoang Quyen 251067ed 2024-05-03T22:36:11 Metal: don't break render pass when uploading a texture. Bug: b/337214693 Change-Id: Ib2dc77c364a72f2973cbc3882f6125bffbc0a11b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5514948 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Mohan Maiya 4880a6c2 2024-05-03T14:43:20 Enhance VulkanPerformanceCounterTest coverage Enable additional config with PadBuffersToMaxVertexAttribStride feature Bug: b/271915956 Change-Id: I5fe27781fc51cdf477d5c2f453ad05a211788739 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5512875 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Liza Burakova ead98ed9 2024-05-02T14:04:14 Implement basic texture upload. This change modifies ImageHelper's methods to upload textures to fix webgpu API calls, as well as fully implements uploading texture data via TextureWgpu::setImage for RGBA8 formats. Bug: angleproject:8457 Change-Id: I1c5be3d79ad996a709086ca7157cca6229a336ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5398002 Reviewed-by: Matthew Denton <mpdenton@chromium.org> Commit-Queue: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 97aaad3a 2024-04-20T19:27:13 Vulkan: Pack DescriptorSetLayoutDesc layout Use angle::FastVector instead of arrays to further compact DescriptorSetLayoutDesc layout Bug: angleproject:8677 Tests: VulkanDescriptorSetLayoutDescTest* Change-Id: I5bb7b2ebf0aa5aba3d7c47c45384788245dce3dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5470362 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi e4a12a67 2024-05-02T13:25:53 Vulkan: Dynamic depth test + static depth write When depth test changes in such a situation, the static state is still affected (because we mask depth write with depth test) so the graphics pipeline still needs to be invalidated. Bug: b/336386662 Change-Id: Iebba79ffd7d6fa3962a5b20c27efcca3aa35b10a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5511602 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 44ce5887 2024-04-11T16:37:27 Allow the backend to do resource init for framebuffers. The frontend framebuffer would loop through attachments which needed to be initialized and call initializeContents on them individually. For the GL backend this is inefficient because each of these resources is bound to a scratch framebuffer and cleared when the entire original framebuffer could have been cleared at once. The frontend now accumulates a set of attachments that need to be cleared and sends it to the FramebufferImpl. The default FramebufferImpl does the old logic of calling initializeContents on each attachment. FramebufferGL has an optimized path to clear the whole framebuffer if possible. Bug: angleproject:8642 Change-Id: I574cd03307794a6c7b2666976784e4d4dca1d08c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5448552 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Dan Glastonbury d9a00875 2024-02-21T16:57:43 Metal: Override internal format of images Add support for overriding the internal format when binding Metal textures to EGL images. Fixed: angleproject:8552 Change-Id: I364a88a2e608e462c5216c92927679814ab91ca5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5310305 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Kimmo Kinnunen 6fe8a399 2024-04-22T18:11:30 Metal: Fix rewritten out variables with underscores Fix compilation in case of output variables start with underscores. Make name emission always emit MSL name ANGLE_{name}, so that GLSL `_e` and `e` cannot clash. This regressed in angleproject:8558. Bug: chromium:335744344 Change-Id: Ibae4dba4a24888acc1461582e69d48218ba11176 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5473412 Reviewed-by: Kenneth Russell <kbr@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Geoff Lang 67fc293a 2024-04-05T13:25:12 WebGPU: Add shader translation and program linking stubs. Add a TranslatorWGSL which outputs the same translated shaders every time. Implement the compile and link tasks. Bug: angleproject:8662 Change-Id: I62bbd6c528e1d671d0f4becc38f15f1eceb0336c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5428807 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org>
Geoff Lang f4485224 2024-04-05T10:29:23 WebGPU: Implement glBufferData and glBufferSubData Define several usages for WebGPU buffers that map to wgpu buffer usage flags. Maintain a set of buffers by usage and a serial of the one with the most recent data. Defer creation of the buffer as long as possible to take advantage of the WebGPU mapAtCreation flag for data upload. If we ever have to unmap these buffers, staging buffers must be used to upload afterwards. Add some helpers for getting Device and Instance from a gl::Context. Bug: angleproject:8654 Change-Id: Ibb8147119af8a98738fc4d579830a02ccaa1d7c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5426813 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Shahbaz Youssefi 4af8dafb 2024-03-10T20:14:18 Vulkan: Enable MSRTT emulation tests on swiftshader Bug: b/309355117 Change-Id: I2d842bc52f9b6af340025654111dfd3f8e9c58a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5359654 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 0a67bbaf 2024-04-08T10:14:45 SPIR-V: Fix const constructors with single scalar These constructors may be generated because of RemoveArrayLengthTraverser. Bug: chromium:332546345 Change-Id: I5b81ded59ba91b0083b14280f5a61b03b9d4ca43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5435713 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya ba208b45 2024-04-06T21:08:15 Vulkan: wait for post-link tasks in resetLayout Wait for post-link tasks before resetting ProgramExecutableVk. Otherwise mGraphicsProgramInfos, which post-link tasks use to create pipeline, can be prematurely invalidated. Bug: angleproject:8297 Tests: Texture2DTestES3YUV*DisableProgramCaching Change-Id: Ib84cebad252777ae4c37cb32c455c326911416a2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5430927 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 13829f20 2024-03-26T23:03:12 Vulkan: Optimize depth/stencil resolve with glBlitFramebuffer Like color resolve, depth/stencil resolve is now also possibly done by modifying the render pass and attaching a depth/stencil resolve attachment. Bug: angleproject:7551 Change-Id: I045e3875e24006d2473a55b6c3856dd768fe8b84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5398004 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 103c1b53 2024-03-29T14:37:23 Vulkan: Drop MSRTT emulation dependency on independentResolveNone Usage of VK_RESOLVE_MODE_NONE was removed in [1], but dependency to this property was accidentally added in [2]. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/2743666 [2]: https://chromium-review.googlesource.com/c/angle/angle/+/3353895. Bug: angleproject:4836 Change-Id: I25028b5d343686edd794acdac3714c4a6cb5fa17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5407073 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 57eded36 2024-04-03T23:02:39 Vulkan: Fix off-by-one error in compute-based stencil blit The coordinates used for sampling were calculated based on pixel's top-left (integer) coordinates and used with a NEAREST sampler. This resulted in two bugs: - When X was flipped, the bounds check rejected the first column - The sampling could pick the wrong pixel as the on-the-edge coordinates could map to either of 4 pixels that share that corner. This change moves the sampling coordinates to the pixel's center. Bug: angleproject:8652 Change-Id: I0b54fa0bad366f52f8e6c17bb0054fa373af8b5c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5420834 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 58ecad7a 2024-04-03T23:12:05 Remove assertion that program is not linking when bound/unbound It's valid to link a program, let it happen in parallel and in the meantime bind and unbind the program in other contexts. The add/release ref functions were asserting that link is resolved, which is not true in that case. Bug: angleproject:8647 Change-Id: I784b5adbb04f062752a873deb1e7a4aaf4527e33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5420990 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 64cfbb68 2024-04-02T13:22:09 GL: Fix MultisampledRenderToTexture tests and expectations Some MSRTT tests were failing on the GL backend due to exact GL_EQUAL depth tests, others were marked as skipped on all of Android due to old device issues. Update the Android expectations for these tests. Bug: angleproject:8642 Change-Id: I2aad2637773967102a6172fd0a8ae2cb58a420ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5413775 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Alexey Knyazev 18797bf2 2024-03-28T00:00:00 Metal: Handle incompatible attachments Metal runtime fails if the attachment pixel formats are not compatible with the program outputs or if the corresponding render pass and pipeline pixel formats do not match. Added Metal-specific state tracking and forced draw framebuffer syncronization for such cases. Cleaned up and reduced Framebuffer::setAttachmentImpl. Fixed: angleproject:5233 Change-Id: I4ee01889debe0e3cce54635e6cba62dbfdc02722 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5377813 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 84eb4f73 2024-03-26T15:44:48 Add a few use-after-resolve depth/stencil framebuffer tests Bug: angleproject:7551 Change-Id: I42c1a6b8fe8714fd9c1568d216b12ee9a001aba5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5399137 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi a0fa06f6 2024-03-25T14:46:56 Translator: Disallow samplers in structs in interface blocks As disallowed by the spec: > Types and declarators are the same as for other uniform variable > declarations outside blocks, with these exceptions: > > * opaque types are not allowed Bug: chromium:328859176 Change-Id: Ib94977860102329e520e635c3757827c93ca2163 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5391986 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0e9254bd 2024-03-25T16:37:51 Vulkan: Optimize color invalidates By not flushing the render pass when there is an invalidate. Previously, the tracking of invalidation, write to attachments, management of load/store ops, and whether image contents are defined or not have all been unified between color and depth/stencil images. As such, it is possible to not close the render pass when a color image is invalidated just as is not done for depth/stencil images. Together with the optimization to resolve attachments [1], it is now finally possible to efficiently do MSAA rendering with ANGLE. Note that the optimization to use resolve attachments for depth/stencil is not yet implemented. For color only, the perf test added in [2] shows the following improvement on Pixel 6: - Single sampled rendering: ~2.73ms - Resolve + invalidate (before optimizations): ~3.54ms - Resolve + invalidate (after this change): ~2.85ms [1]: https://chromium-review.googlesource.com/c/angle/angle/+/5388492 [2]: https://chromium-review.googlesource.com/c/angle/angle/+/5392548 Bug: angleproject:7551 Change-Id: I008adf9f53df97ab464b0a0399f0b312bf4d0d3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5391905 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9475ac40 2023-11-15T10:25:06 Vulkan: Make efficient MSAA resolve possible Prior to this change, using a resolve attachment to implement resolve through glBlitFramebuffer was done by temporarily modifying the source FramebufferVk's framebuffer description. This caused a good deal of complexity; enough to require the render pass to be immediately closed after this optimization. The downsides to this are: - Only one attachment can be efficiently resolved - There is no chance for the MSAA attachment to be invalidated In this change, resolve attachments that are added because of glBlitFramebuffer are stored in the command buffer, with the FramebufferVk completely oblivious to them. When the render pass is closed, either the FramebufferVk's original framebuffer object is used (if no resolve attachments are added) or a temporary one is created to include those resolve attachments. With the above method, the render pass is able to accumulate many resolve attachments as well as have its MSAA attachments be invalidated before it is flushed. For a FramebufferVk that is resolved in this way, there used to be two framebuffers created each time and thrown away as the code alternated between starting a render pass without a resolve attachment and then closing with one. With this change, there is now one framebuffer (without resolve attachments) that is cached in FramebufferVk (and is not recreated every time), and only the framebuffer with resolve attachments is recreated every time. Ultimatley, when VK_KHR_dynamic_rendering is implemented in ANGLE, there would be no framebuffers to create and destroy, and this change paves the way for that support too. WindowSurfaceVk framebuffers are still imagefull. Making them imageless adds unnecessary complication with no benefit. ----------------- To achieve efficient MSAA rendering on tiling hardware, applications should do the following: ``` glBindFramebuffer(GL_FRAMEBUFFER, msaaFBO); // Clear the framebuffer to avoid a load // Or invalidate, if not needed to load: // glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, ...); glClear(...); // Draw calls // Resolve into the single sampled framebuffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFBO); glBlitFramebuffer(...); // Immediately discard the contents of the MSAA buffer, to avoid store glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, ...); ``` The above would translate to the following Vulkan render pass: - MSAA LOAD_OP_CLEAR/DONT_CARE - MSAA STORE_OP_DONT_CARE - Resolve LOAD_OP_DONT_CARE - Resolve STORE_OP_STORE This makes sure the MSAA data doesn't leave the tile memory and greatly reduces bandwidth usage. Once anglebug.com/4892 is fixed, this would also allow the MSAA image to never be allocated either. Bug: angleproject:7551 Bug: angleproject:8625 Change-Id: Ia9f4d20863d76a013d8495033f95c7b39f77e062 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5388492 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Matthew Denton eacd6acd 2024-03-22T05:38:13 Add RenderTargetCache to FramebufferWgpu ...and update it based on dirty bits. Bug: angleproject:8582 Change-Id: If227392b24b3fc649d48cb1bce1144400cd98d70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386900 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org>
Shahbaz Youssefi c7985668 2024-03-19T15:52:01 Add a few use-after-resolve framebuffer tests Bug: angleproject:7551 Bug: b/330697097 Change-Id: I0006d80edc0162182b2da9cea2c0e719f90fa8e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5376619 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Geoff Lang e996d187 2024-03-19T13:29:24 Use TIntermRebuild for SeparateStructFromFunctionDeclarations This now handles the case of nested function calls to functions that define a struct in the return type all resolving to the correct re-written function. Bug: chromium:329271490 Change-Id: I43904e09ec9c284c1b51c09b2caaab253f7b29b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5376613 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 8899e18d 2024-03-21T14:30:50 Add skip conditions for a few tests 1. Skip EGLBlobCacheTest if `CacheCompiledShader` feature is disabled 2. Skip RGBAHBUploadDataColorspace test if allocating RGB8 AHB with requested usage flag is not supported Bug: angleproject:7036 Bug: b/298037344 Change-Id: I07c48df327a879c1d46873f47bb5bd305e07a758 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5386030 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>