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76b258f8
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2014-04-03T10:59:42
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Rename getBaseTexture to getResource, and refactor swizzleRequired.
BUG=angle:596
Change-Id: I72d8796172c5db57ddeb86bbc6c08cbb2ec125f1
Reviewed-on: https://chromium-review.googlesource.com/193230
Tested-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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3078d0f7
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2014-02-04T16:04:06
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Add VertexFormat internal struct to represent vertex inputs.
A VertexFormat is similar to a simplified VertexAttribute, without
extra unncessary data. VertexFormats will be useful for GPU vertex
conversions with dynamic shader compilation.
Change-Id: I4e60e0a12d5f081fb52d95c8977c43d481b33bff
Reviewed-on: https://chromium-review.googlesource.com/184398
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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125deab6
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2013-08-09T13:34:16
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Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
TRAC #23650
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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