src/libGLESv2/angletypes.cpp


Log

Author Commit Date CI Message
Nicolas Capens 76b258f8 2014-04-03T10:59:42 Rename getBaseTexture to getResource, and refactor swizzleRequired. BUG=angle:596 Change-Id: I72d8796172c5db57ddeb86bbc6c08cbb2ec125f1 Reviewed-on: https://chromium-review.googlesource.com/193230 Tested-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3078d0f7 2014-02-04T16:04:06 Add VertexFormat internal struct to represent vertex inputs. A VertexFormat is similar to a simplified VertexAttribute, without extra unncessary data. VertexFormats will be useful for GPU vertex conversions with dynamic shader compilation. Change-Id: I4e60e0a12d5f081fb52d95c8977c43d481b33bff Reviewed-on: https://chromium-review.googlesource.com/184398 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 125deab6 2013-08-09T13:34:16 Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. TRAC #23650 Author: Geoff Lang Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods