|
22294b04
|
2018-02-02T10:03:22
|
|
Add end2end tests for GL_LINES and GL_LINE_STRIP
+ Small refactoring in SimpleOperationTest.cpp to share
the vertex/fragment shaders for all the tests.
+ Adjust deqp gles2 expectations to include
dEQP-GLES2.functional.draw.draw_arrays.lines.single_attribute
Bug: angleproject:2328
Change-Id: I7cab84b7914f503537eb5bfabb7ed58002e19846
Reviewed-on: https://chromium-review.googlesource.com/899046
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
64d065e2
|
2018-02-03T12:26:19
|
|
Update dEQP expectations.
BUG=angleproject:1487
BUG=angleproject:1442
Change-Id: Ib0913eb446a903199dafcd379c8dc0b9b969b8c0
Reviewed-on: https://chromium-review.googlesource.com/900555
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
edcd1134
|
2018-02-03T10:28:52
|
|
Update dEQP expectations.
BUG=angleproject:2341
BUG=angleproject:1442
BUG=angleproject:2324
BUG=angleproject:1941
BUG=angleproject:2342
BUG=angleproject:2137
Change-Id: I9e8fc45d6f3eb8cfc02513602898583af3f79eba
Reviewed-on: https://chromium-review.googlesource.com/900547
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
23c107e8
|
2018-01-30T09:54:39
|
|
Roll dEQP 455d82c60b0...5bc346ba2.
Inclues several new ES 3.1 and EGL test sets.
https://android.googlesource.com/platform/external/deqp/+log/455d82c60b0..5bc346ba2d5
Bug: angleproject:2319
Bug: angleproject:1961
Bug: angleproject:1028
Bug: angleproject:2320
Bug: angleproject:2321
Bug: angleproject:2329
Bug: angleproject:2330
Change-Id: I26bfb11a41073e94ecc75d20b07055eb4e946d43
Reviewed-on: https://chromium-review.googlesource.com/703159
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c7295f4d
|
2018-02-01T13:05:25
|
|
Vulkan: Add dEQP ES2 expectations.
Only run the info tests for now, skip everything else.
Rename angle-vk config to angle-vulkan
BUG=angleproject:2161
Change-Id: I0a57f1f8fbfa9d27c2c376d38685184622f0779b
Reviewed-on: https://chromium-review.googlesource.com/896552
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5c5d7dee
|
2018-02-01T14:45:54
|
|
Remove test restrictions on dEQP gles3 texture.compressedtexsubimage* tests
Bug: angleproject:2327
Change-Id: I60ab5ba9d356e2720102c2166e2446002a8b674b
Reviewed-on: https://chromium-review.googlesource.com/898066
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
9bf55527
|
2018-01-29T13:56:23
|
|
Fix the incorrect calculation for MAX_NAME_LENGTH
The old implementation forgot to consider the instance array situation.
This change will use unified method to calculate the interface block's
MAX_NAME_LENGTH. It also removes some cases which have already passed
from expectation files.
BUG=angleproject:1920
TEST=angle_end2end_tests
*program_interface_query.uniform_block.resource_list.block_array*
*program_interface_query.shader_storage_block.resource_list.block_array*
Change-Id: I6ef53951487e6366d69ecaa43e4df6824baad042
Reviewed-on: https://chromium-review.googlesource.com/890386
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
513bc77d
|
2018-01-29T15:50:24
|
|
Vulkan: Allow dEQP to create Vulkan displays.
BUG=angleproject:2161
Change-Id: Ia2d4b4edcf9a40621573f124d14147224bbd8431
Reviewed-on: https://chromium-review.googlesource.com/891803
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6969132c
|
2018-01-30T10:40:08
|
|
ES31: update deqp tests for renderbuffer integer formats.
These deqp tests were fixed by this change:
https://chromium-review.googlesource.com/c/angle/angle/+/878021.
BUG=angleproject:2315
Change-Id: Ib0c73bdd3cc1dde554c8e30286c08f92d4f90fd2
Reviewed-on: https://chromium-review.googlesource.com/892402
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2aaa7b4e
|
2018-01-12T17:17:27
|
|
Add GLES1 targets and stub entry points.
* Create a new libGLESv1_CM target.
* Merge all autogenerated extension entry points into one file.
* Allow creation of ES1 contexts.
BUG=angleproject:2306
Change-Id: I446258363a96a3c37d657089dd7c1cff0fa3cf78
Reviewed-on: https://chromium-review.googlesource.com/865718
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e9d7f2d1
|
2017-12-26T15:35:30
|
|
ES31: Skip dEQP tests geometry_shading.vertex_transform_feedback.*
This patch labels geometry_shading.vertex_transform_feedback.* as
"SKIP" instead of "FAIL" to fix some failures in dEQP tests.
OpenGL ES 3.1 extension GL_EXT_geometry_shader requires additional
validations on transform feedback, which hasn't been implemented
in ANGLE, so geometry_shading.vertex_transform_feedback.* fail just
after beginTransformfeedback(). As endTransformfeedback() isn't
called in dEQP function resetStateES():
1. An error occurs in this function when trying to clear transform
feedback.
2. Some of the tests afterwards also fail because it isn't allowed
to change active program by useProgram() when transform feedback
is on.
So it is better to skip these tests before ANGLE supports these new
features.
BUG=angleproject:1941
Change-Id: I8834f71e6a655f18118ee4ecf26f4118da6de2f1
Reviewed-on: https://chromium-review.googlesource.com/843955
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
62fcf62a
|
2017-11-30T16:16:12
|
|
ES31: Add DispatchComputeIndirect suport for OpenGL backend
BUG=angleproject:2270
TEST=dEQP-GLES31.functional.compute.indirect_dispatch.*
Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276
Reviewed-on: https://chromium-review.googlesource.com/802763
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
89c422ad
|
2017-11-29T18:24:20
|
|
ES31: Support memoryBarrier and memoryBarrierRegion APIs
BUG=angleproject:2280
TEST=dEQP-GLES31.functional.compute.basic.image_barrier_single
dEQP-GLES31.functional.compute.basic.image_barrier_multiple
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single
dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple
dEQP-GLES31.functional.synchronization.*
Change-Id: If14debab21247dc4b446e86d1642fbc9376b6dd7
Reviewed-on: https://chromium-review.googlesource.com/798803
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
37385e11
|
2017-12-19T11:50:30
|
|
Emulate tanh on HLSL
This ensures mathematically correct results on large inputs.
BUG=chromium:795269
BUG=angleproject:1093
TEST=dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh*
Change-Id: Id5ba05a3284e51a34f196b419abef0f4a41551e0
Reviewed-on: https://chromium-review.googlesource.com/832463
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9c8e1a36
|
2017-12-06T17:59:58
|
|
ES31: Implement image state query
BUG=angleproject:2278
TEST=dEQP-GLES31.functional.state_query.indexed.image_binding*
Change-Id: Ia624d55ccf1fdf92188d9e710265bdffe96a23c6
Reviewed-on: https://chromium-review.googlesource.com/810465
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e30edd6f
|
2017-12-13T13:12:33
|
|
Update deqp31 test expectations
dEQP-GLES31.functional.shaders.builtin_functions.precision*compute* cases were
fixed by https://chromium-review.googlesource.com/c/angle/angle/+/792951
BUG=angleproject:1951,angleproject:1663
TEST=dEQP-GLES31.functional.shaders.builtin_functions.precision*compute*
dEQP-GLES31.functional.draw_indirect.compute_interop.*
dEQP-GLES31.functional.layout_binding.image*
Change-Id: I25a9272df8c66e1e5279de54a091b3077cd59b22
Reviewed-on: https://chromium-review.googlesource.com/822606
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
a98a2811
|
2017-11-30T18:12:06
|
|
ES31: Add support for GL_DISPATCH_INDIRECT_BUFFER_BINDING binding point
BUG=angleproject:2270
TEST=dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_*
Change-Id: I2c286c219c5c849d7ba417069f53f2d0fae6abf1
Reviewed-on: https://chromium-review.googlesource.com/799990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
feb2c63b
|
2017-12-08T17:59:19
|
|
ES31: Fixed the SSBO instance array error
In ESSL 3.10 spec, there are below descriptions:
1. Any uniform or shader storage block declared without a binding qualifier
is initially assigned to block binding point zero.
2. If the binding qualifier is used with a uniform block or shader storage
block instanced as an array, the first element of the array takes the
specified block binding and each subsequent element takes the next
consecutive binding point.
So explicitly specifying the binding to zero is different with not declaring
a binding qualifier for a block instance array.
For example:
1) layout(shared, binding = 0) buffer blockName {
uint data;
} instanceName[3];
2) layout(shared) buffer blockName {
uint data;
} instanceName[3];
In 1), the binding point of each element instance is 0, 1, 2.
In 2), the binding point of each element instance is 0, 0, 0.
BUG=angleproject:1951
TEST=dEQP-GLES31.functional.ssbo.layout.*
Change-Id: If770d6e1fd8e13d2cdc762bab289772076258e4c
Reviewed-on: https://chromium-review.googlesource.com/816340
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
10a4d434
|
2017-11-28T14:46:26
|
|
ES31: Enable some dirty bits and dirty objects for compute pipeline
BUG=angleproject:2265
TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.*
angle_end2end_test.ShaderStorageBufferTest31
.MultiStorageBuffersForMultiPrograms
Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8
Reviewed-on: https://chromium-review.googlesource.com/792951
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3de2703d
|
2017-11-30T12:16:47
|
|
Fix handling matrix qualifiers on block members
Individual block member row_major/column_major layout qualifiers may
override the qualifiers set on the block. During parsing, this was
already being handled correctly, so that the qualifier is resolved for
each block member and recorded for each TField / InterfaceBlockField.
Now we always write the qualifiers on a per-member granularity to the
output GLSL shaders, so that the native driver gets the correct
per-member qualifiers. This replaces earlier behavior where the matrix
qualifiers were only written per-block.
Also only use qualifiers from individual members in block layout.
Since the block-level qualifier information is no longer used after
parsing, it is no longer kept in the AST. A dummy value is still set
to the InterfaceBlock structs exposed through the ShaderVars
interface, since that has existing usage in Chromium that needs to be
removed before the field can be removed.
Some AMD OpenGL drivers don't seem to handle matrix layout qualifiers
correctly, so most of the added tests need to be skipped for AMD GL.
On NVIDIA and Intel the tests pass.
BUG=angleproject:2271
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES31.functional.program_interface_query.uniform.matrix*
Change-Id: I1baa7a633bc2da548743c2190cb72db491b5227a
Reviewed-on: https://chromium-review.googlesource.com/800174
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
94f1e89f
|
2017-11-20T12:14:32
|
|
ES31: Add atomic counter buffer data size
BUG=angleproject:1729
TEST=dEQP-GLES31.functional.ssbo.layout.*
dEQP-GLES31.functional.compute.basic.atomic_counter*
Change-Id: Ic78c0f089fd539c0b1064e8405d63505456dbc01
Reviewed-on: https://chromium-review.googlesource.com/777958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ebee5b3b
|
2017-11-23T12:56:32
|
|
Add GLSL support for runtime-sized arrays in SSBOs
The GLSL parser now allows a runtime-sized array as the last member in
a shader storage block. Clamping indexing against the memory bounds is
done by determining the array length at runtime.
Runtime-sized arrays are used in dEQP tests for many compute shader
tests, so these now work on the OpenGL backend.
BUG=angleproject:1951
TEST=angle_unittests,
dEQP-GLES31.functional.shaders.linkage.shader_storage_block.*
dEQP-GLES31.functional.shaders.builtin_functions.*compute*
Change-Id: Ibecca24623ca8e4723af6f0e0421fe9711ea828d
Reviewed-on: https://chromium-review.googlesource.com/787976
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
7881cfdf
|
2017-08-23T18:00:21
|
|
Add parsing of arrays of arrays
This changes the grammar so that multiple array sizes can be chained
together, and adds arrays of arrays support to TPublicType. In
TPublicType the array sizes are stored using a pointer to a vector, a
plain vector won't work due to bison restrictions.
A larger subset of program interface query tests now pass. Some are
still failing due to unrelated bugs.
BUG=angleproject:2125
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES31.functional.shaders.arrays_of_arrays.*
dEQP-GLES31.functional.uniform_location.nested_array.*
dEQP-GLES31.functional.program_interface_query.*
dEQP-GLES31.functional.ubo.*level*array.*
Change-Id: Iee16477a3752b953f5068c0473a2ed62fead8155
Reviewed-on: https://chromium-review.googlesource.com/633944
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
89be29a5
|
2017-11-06T14:36:45
|
|
ES31: Implement creation and attaching geometry shader on OpenGL
This patch intends to implement the creation of a geometry shader
and attaching a geometry shader to a program on OpenGL back-ends.
This patch also adds all geometry shader related dEQP-GLES31 test
failures to deqp_gles31_test_expectations.txt.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Ib0b497030255b15dacd967e48bc59eef0009af46
Reviewed-on: https://chromium-review.googlesource.com/757979
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a3106c58
|
2017-11-03T09:39:39
|
|
ES31: Add atomic memory functions
BUG=angleproject:1442
TEST=angle_unittests, angle_end2end_tests
dEQP-GLES31.functional.compute.shared_var.atomic*
dEQP-GLES31.functional.compute.basic.shared_atomic_op*
dEQP-GLES31.functional.ssbo.atomic.*
Change-Id: I82b54fde3a852d3bd917b1e19680baa1c28fce4d
Reviewed-on: https://chromium-review.googlesource.com/765061
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
10137d59
|
2017-10-30T15:36:44
|
|
Remove crash expectation on dEQP tests after driver fix
NVIDIA 387.* drivers do not reproduce the issue anymore, so the test
expectations for the previously failing indirect draw tests can be
lifted.
BUG=angleproject:1659
TEST=dEQP-GLES31.functional.draw_indirect.random.*
Change-Id: Iba69821d19bfad8d2f2e81045658f3ef08695c80
Reviewed-on: https://chromium-review.googlesource.com/744021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
19744529
|
2017-10-11T16:37:25
|
|
Clear up deqp cases for multisampled texture
BUG=angleproject:1590
TEST=dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.*
TEST=dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.*
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.renderbuffer_storage_multisample
Change-Id: Ic5b9867f3588dae4c930e844b1ee2b99467a60ff
Reviewed-on: https://chromium-review.googlesource.com/711975
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
38d92b59
|
2017-09-13T13:47:52
|
|
Workaround Intel driver bug on D3D when renderering with no render target
When rendering with no render target on D3D, two bugs lead to
incorrect behavior on Intel drivers < 4815. The rendering samples
always pass neglecting discard statement in pixel shader.
Two bugs are listed bellow,
1. When a framebuffer has no attachments, the pixel shader will be
recompiled to drop 'SV_TARGET'. On Intel drivers, when using a pixel
shader with no 'SV_TARGET' in a draw, pixels are always generated even
if they should be discard by 'discard' statements.
2. When a framebuffer has no attachments, ID3D11BlendState.RenderTarget
[].RenderTargetWriteMask were set to 0 in angle. If RenderTargetWriteMask
is 0 and rendertarget is not set, then rendering samples also pass
neglecting discard statement in pixel shader on Intel.
So we add a dummy texture as render target to workaround this issue.
BUG=angleproject:2152
TEST=FramebufferTest_ES31.RenderingLimitToDefaultFBOSizeWithNoAttachments/ES3_1_D3D11
TEST=dEQP-GLES31.functional.fbo.no_attachments.*
TEST=dEQP-GLES31.functional.state_query.integer.max_framebuffer*
TEST=dEQP-GLES31.functional.state_query.integer.max_color_texture_samples_*
TEST=dEQP-GLES31.functional.state_query.integer.max_depth_texture_samples_*
TEST=dEQP-GLES31.functional.state_query.integer.max_integer_samples_*
Change-Id: I1cb974703b6c05c39b731d147f7c8c4fb7b5fe68
Reviewed-on: https://chromium-review.googlesource.com/741544
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3a9090fa
|
2017-09-27T14:37:04
|
|
ES31: Add BUFFER_VARIABLE and SHADER_STORAGE_BLOCK program interfaces
This patch collects the shader storage block members information.
It implements getShaderStorageBlockMemberInfo and getShaderStorageBlockSize
for OpenGL backend. Meanwhile, it implements BUFFER_VARIABLE and SHADER_STORAGE_BLOCK
interfaces for program query.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTest*
dEQP-GLES31.functional.layout_binding.ssbo*
dEQP-GLES31.functional.compute.basic.empty
dEQP-GLES31.functional.compute.basic.ssbo_rw*
dEQP-GLES31.functional.compute.basic.ssbo_local_barrier*
dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small
dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups
dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations
dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation
dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small
dEQP-GLES31.functional.compute.basic.shared_var*
dEQP-GLES31.functional.compute.basic.ubo_to_ssbo*
dEQP-GLES31.functional.compute.basic.write_multiple_arr*
dEQP-GLES31.functional.compute.shared_var.basic_type.*
dEQP-GLES31.functional.compute.shared_var.work_group_size.*
dEQP-GLES31.functional.atomic_counter.*
Change-Id: Ie8b81fde5a2e919aab77adb3d137c9ff2f193409
Reviewed-on: https://chromium-review.googlesource.com/712235
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1f0b468c
|
2017-11-05T19:56:28
|
|
StateManagerGL: Fix reserved indexed buffer count.
We were reserving the count of shader resource limits instead of API-
side binding limits. This fixes a broken dEQP test that was only
showing up in some device configs. Also add an ASSERT.
See:
dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_max_array
BUG=angleproject:1920
Change-Id: I993ebc7993cc3cc78e90f74e097c0bbab9d03909
Reviewed-on: https://chromium-review.googlesource.com/754721
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ebb1ea2d
|
2017-11-05T15:23:45
|
|
Fix dEQP test expectations.
These were broken in 1f4d68d because of a lack of test expectation.
Also narrow the expectations to the Quadro P400.
Also add a new GLES3 OpenGL expectation.
Note that putting in a certain configs breaks the GPU test
expectations logic on Android:
I 20.617s list_tests(01000be22172ac54) Fail to identify GPU
I 20.617s list_tests(01000be22172ac54) [ CRASHED ]
BUG=angleproject:2222
Change-Id: I783c5e36414a201df64b21c6b7cf8410b2260534
Reviewed-on: https://chromium-review.googlesource.com/754591
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1f4d68db
|
2017-11-03T23:33:06
|
|
Suppress dEQP test failures on Quadro P400.
BUG=angleproject:2222
TBR=jmadill@chromium.org
NOTRY=true
Change-Id: Iec2a6b63920e026e78a3f8db58dcf84bb8f5040d
Reviewed-on: https://chromium-review.googlesource.com/754344
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
58f67be0
|
2017-10-27T08:59:27
|
|
ES31 program query: support AtomicCounterBuffer and UniformBlock
Calculates atomic counter buffer's shader reference according to its
child counters.
Merges GL_UNIFORM_BLOCK_* queries to GL_*.
Refreshes deqp_gles31_test_expectations.
BUG=angleproject:1920
TEST=angle_end2end_tests:ProgramInterfaceTest*
dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv
dEQP-GLES31.functional.layout_binding.ubo.*
Change-Id: Ia23ddfef5f5dd7e15628f4c259273e1c01c14d80
Reviewed-on: https://chromium-review.googlesource.com/715436
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
971f8508
|
2017-10-17T13:01:24
|
|
Implement get compute work group size for glGetProgramiv
BUG=angleproject:2187
TEST=dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv
Change-Id: Ic09153ffccfb207e37ad70cf7e14714be987e7e1
Reviewed-on: https://chromium-review.googlesource.com/722178
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
711b7a12
|
2017-10-09T13:38:12
|
|
ES31: Support images in the compiler on D3D backend.
BUG=angleproject:1987
TEST=angle_end2end_tests
Change-Id: I83f5f9ffda7e676a8f98b963d1f1c50e9463faf4
Reviewed-on: https://chromium-review.googlesource.com/706247
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5b2a1760
|
2017-09-29T13:19:39
|
|
ES31: Implement glSampleMaski on D3D11
This patch intends to implement glSampleMaski on D3D11 backends.
In D3D11 the sample mask word can be set by OMSetRenderState. This
function can only accept an UINT as its parameter SampleMask, so
the value MAX_SAMPLE_MASK_WORDS in D3D11 backends is set to 1.
BUG=angleproject:1592
TEST=dEQP-GLES31.functional.state_query.*.sample_mask*
TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask*
Change-Id: I27f509cf81624d95948b06739bb9fe21288d2d31
Reviewed-on: https://chromium-review.googlesource.com/691259
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
db342276
|
2017-09-27T10:21:45
|
|
ES31: Implement glSampleMaski on OpenGL
This patch intends to implement glSampleMaski on OpenGL
backends.
Refers to: https://chromium-review.googlesource.com/c/487603
BUG=angleproject:1592
TEST=dEQP-GLES31.functional.state_query.*.sample_mask*
TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask*
Change-Id: If5ddd6ab57259593919a482be80fbdbe29f6f54d
Reviewed-on: https://chromium-review.googlesource.com/573727
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
49bb7e13
|
2017-09-27T18:24:23
|
|
Fixup Mac dEQP GLES3 expectations
BUG=angleproject:2137
Change-Id: I385eab17b60ae434b06c8235d7ee7849c145e765
Reviewed-on: https://chromium-review.googlesource.com/688681
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
89588b90
|
2017-09-27T15:02:18
|
|
Add dEQP GLES3 Mac suppressions
BUG=angleproject:2137
Change-Id: If1b186de7aed3464427864b3a68dffd74cb497ed
Reviewed-on: https://chromium-review.googlesource.com/687871
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
ffab7015
|
2017-09-26T18:43:11
|
|
Skip dEQP GLES3 performance tests on all platforms
BUG=angleproject:2137
Change-Id: I0d434f6b92164fecb10ee61c8cb662ccab8470f1
Reviewed-on: https://chromium-review.googlesource.com/685937
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0f2aa31d
|
2017-07-10T11:28:37
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|
ES31: Fix bug on incomplete texture validation of internalformat and filterable
Multisampled texture with unfilterable internalformat and default filter state shouldn't
be justified as incomplete texture in angle. However, the default filter state is set to
LINEAR and internalformat like R8I or R8UI is not filterable, which lead to texture
incomplete.
In es 3.1 spec 8.16, 'The effective internal format specified for the texture arrays is a
sized internal color format that is not texture - filterable(see table 8.13), and either
the magnification filter is not NEAREST or the minification filter is neither NEAREST nor
NEAREST_MIPMAP_NEAREST'.
As to Table 20.11, The default value of minFilter is NEAREST_MIPMAP_LINEAR, magFilter is LINEAR.
Because in 11.1.3.3,'Multisample textures are not filtered when samples are fetched, and filter
state is ignored.' So we ignore filtering for multismaple texture completeness.
BUG=angleproject:1590
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_*_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_*_texture_int_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_*_texture_uint_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_int_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_uint_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
Change-Id: I0533bd028e0bbb66d9f731a2395f6c8ae7db8938
Reviewed-on: https://chromium-review.googlesource.com/564843
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
84aa2dcf
|
2017-09-11T15:51:02
|
|
Add textureGather and textureGatherOffset
The patch adds new built-ins and extends the semantic parser to add
support for textureGather and textureGatherOffset.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_deqp_gles31_tests.exe
--deqp-case=dEQP-GLES31.functional.texture.gather*
--deqp-egl-display-type=angle-gl
Change-Id: Iaf98c3420fbd61193072fdec8f5a61ac4c574101
Reviewed-on: https://chromium-review.googlesource.com/660124
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
704e862f
|
2017-09-18T11:06:00
|
|
dEQP GLES2: skip some tests on Mac Intel
These tests crash the OSX shader compiler. Skip them instead of
expecting a failure.
BUG=angleproject:2137
Change-Id: I4476ba93390ce8dfc1e609e4297d6ce1236d2686
Reviewed-on: https://chromium-review.googlesource.com/671285
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
63490943
|
2017-09-15T23:03:14
|
|
Work around VS 2017 compiler bug in dEQP.
We should upstream this fix to dEQP once we have the chance.
BUG=chromium:759402
Change-Id: I64e5df9bc6552e6fabe2b4b60c877fa30fd4c1f2
Reviewed-on: https://chromium-review.googlesource.com/670101
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
806cda93
|
2017-09-15T15:57:26
|
|
Fix newly added Mac dEQP expectations
BUG=angleproject:2137
TBR=geofflang@chromium.org
Change-Id: I16e0ca6422deed0c225f3eca11189ec7c62fb5c2
Reviewed-on: https://chromium-review.googlesource.com/669361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9c6cfffe
|
2017-09-13T14:27:05
|
|
dEQP GLES2: Add suppressions for Mac
BUG+angleproject:2137
Change-Id: Ib33210cc89c846db665887f0e59e4b1c91fe29b7
Reviewed-on: https://chromium-review.googlesource.com/665363
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
5b03f475
|
2017-01-09T10:22:53
|
|
ES31: Implement getMultisamplefv for D3D part.
Implement getMultisamplefv for d3d part.Because standard D3D sample
positions from https://msdn.microsoft.com/en-us/library/windows/
desktop/ff476218.aspx are fixed sample pattern,we put the sample
positions into a constant array in renderer11_utils.cpp with a
function to query it.
BUG=angleproject:1590
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
Change-Id: I6e6006ed1c4e22fe006522e9ffd3297247bee75e
Reviewed-on: https://chromium-review.googlesource.com/594970
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fb2a871c
|
2017-09-01T10:07:36
|
|
Work around VC++ 2017 compiler bug
A code-gen bug was found in 15.3.2 (VC++ 2017 Update 3.2) that causes
test failures due to one loop being skipped. Attempts to disable
optimizations for just the affected function failed so optimizations
must be disabled at the end of the source file, which seems to cause all
template functions and compiler generated functions to have
optimizations disabled. A VS bug has been filed and cross-linked.
BUG=759402
Change-Id: Ida765a47234a63bad48e6a4e910f3b82919d6be9
Reviewed-on: https://chromium-review.googlesource.com/647313
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
511937d9
|
2017-08-03T15:41:29
|
|
ES3.1: Implement framebuffer default parameters for d3d part.
Set framebuffer default params with glFramebufferParameteri and
glGetFramebufferParameteriv, keep framebuffer default parameters
in cache for query.
The es 3.1 spec section 9.2 states that, "If there are no attachments
, rendering will be limited to a rectangle having a lower left of
(0, 0) and an upper right of (width, height), where width and height
are the framebuffer object's default width and height."
If the Framebuffer has no color attachment and the default width or
height is smaller than the current viewport, use the smaller of the
two sizes.
BUG=angleproject:1594
TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default*
TEST=dEQP-GLES31.functional.fbo.completeness.no_attachments
TEST=dEQP-GLES31.functional.fbo.no_attachments.*
TEST=angle_end2end_tests --gtest_filter=FramebufferTest_ES31.*
Change-Id: I8041fd655161390acf115efa08ce0f04b10810a0
Reviewed-on: https://chromium-review.googlesource.com/609414
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0ce8ef33
|
2017-08-18T12:00:28
|
|
Add arrays of arrays negative test coverage
Arrays of arrays have not been implemented yet, but these tests can
already be enabled. This is useful to make sure that we don't
accidentally enable arrays of arrays where they shouldn't be enabled
and that the initial implementation generates errors correctly and
doesn't crash on malformed inputs.
BUG=angleproject:2125
TEST=angle_unittests, angle_deqp_gles31_tests
Change-Id: I538e5ae1f0903c42e06cfce352124130f160649d
Reviewed-on: https://chromium-review.googlesource.com/620706
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
5788d24b
|
2017-07-10T11:13:36
|
|
D3D11: Support stencil-only EGL configs.
WebGL can request contexts with a stencil buffer but no depth buffer.
BUG=angleproject:2075
Change-Id: I46b272089e44d5f1725fa6252b68d34c9e9f37f6
Reviewed-on: https://chromium-review.googlesource.com/565052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
40ac783b
|
2017-07-26T14:38:46
|
|
Implement remaining eglQuerySurface and eglSurfaceAttrib enums.
BUG=angleproject:2075
Change-Id: I3b500fe80512e7a3e3a9ae9a9724015952c9cbc8
Reviewed-on: https://chromium-review.googlesource.com/587299
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
5505bdc7
|
2017-07-26T14:39:27
|
|
Fix Win32Window::takeScreenshot.
Several parts of this function were incorrectly checking for errors or
passing the wrong parameters. If screenshotting fails, throw an exception
in dEQP so that it is converted to a test failure instead of hanging the
test.
BUG=angleproject:2075
Change-Id: I19b55b273d0d3f1b47c1dac6affca69de8db21e0
Reviewed-on: https://chromium-review.googlesource.com/587300
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
24fe74c1
|
2017-07-06T16:56:50
|
|
ES31: Query multisampled texture binding id
Add GL_TEXTURE_BINDING_2D_MULTISAMPLE option to State.cpp to
query binding id of GL_TEXTURE_2D_MULTISAMPLE.
BUG=angleproject:1590
TEST=angle_deqp_gles31_tests.exe --deqp-case=dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_*
Change-Id: I86b24f00ac4e75eb0e2986f7cf2eb108aae14674
Reviewed-on: https://chromium-review.googlesource.com/561196
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dde78e8c
|
2017-05-22T14:13:27
|
|
ES31: Implement Vertex Attrib Binding on OpenGL
This patch intends to implement Vertex Attrib Binding on OpenGL
back-ends:
1. Add supports for updating vertex attributes by Vertex Attrib
Binding APIs.
2. Refactor the process of updating vertex attribtues in class
VertexArray to make it easier to implement this feature.
BUG=angleproject:1593
TEST=dEQP-GLES31.functional.vertex_attribute_binding.*
Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2
Reviewed-on: https://chromium-review.googlesource.com/510251
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4cff8d62
|
2017-07-06T14:54:09
|
|
ES31: TexParameter{if} validation for TEXTURE_2D_MULTISAMPLE on OpenGL
When setting parameters by TexParameter{if} for TEXTURE_2D_MULTISAMPLE,
an INVALID_ENUM error is generated if target is TEXTURE_2D_MULTISAMPLE,
and pname is any sampler state from table 20.11. An INVALID_OPERATION
error is generated if target is TEXTURE_2D_MULTISAMPLE, and pname
TEXTURE_BASE_LEVEL is set to a value other than zero.
BUG=angleproject:1590
TEST=angle_deqp_gles31_tests.exe --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.texture*
Change-Id: I5d71731c11fb6e114a57e753e439e180695a7c79
Reviewed-on: https://chromium-review.googlesource.com/560607
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
34bc315d
|
2017-03-29T14:56:01
|
|
ES31: Implement multisampled Textures for D3D part.
Implement TexStorage2DMultisample api for d3d part.
BUG=angleproject:1590
TEST=angle_end2end_tests --gtest_filter=TextureMultisampleTest*
TEST=angle_deqp_gles31_tests --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.fbo_*
Change-Id: Icbfba45b9c2965af02b54dd4060b7b49970cb74b
Reviewed-on: https://chromium-review.googlesource.com/457161
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
538c7bcf
|
2017-05-19T15:58:24
|
|
Remove failure expectations for shader_random tests.
Apparently the current clang roll has fixed these already.
BUG=722345
Change-Id: I59f07f197fdfd1eb6e000390ee93d41938fe4d42
Reviewed-on: https://chromium-review.googlesource.com/510031
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bb580b1b
|
2017-05-18T11:17:05
|
|
Fix names of some crashing shader tests.
The names were wrong, so the test expectations weren't applying.
BUG=722345
Change-Id: Ic64abf08e512dbf3c297ee89a74b614cd4590b58
Reviewed-on: https://chromium-review.googlesource.com/508166
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
df22132f
|
2017-05-17T17:36:49
|
|
Skip, rather than fail, crashing functional_shaders_random tests.
BUG=722345
TBR=geofflang@chromium.org
Change-Id: Ie4c488b730ed2b51ce8f62d5bf7961dcc8ac0104
Reviewed-on: https://chromium-review.googlesource.com/508102
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
1a310b84
|
2017-05-17T18:04:14
|
|
dEQP expectations: suppress failures caused by a clang roll
Hopefully this makes the bot green while we investigate whether the bug
is in dEQP or clang, and find a fix.
BUG=722345
Change-Id: I2813881addb4ebfe23443244d175b4c6db698a7d
Reviewed-on: https://chromium-review.googlesource.com/507767
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
62a416d5
|
2017-04-28T09:59:56
|
|
Re-enable the RGB10A2 backbuffer format.
BUG=angleproject:1662
Change-Id: I9bd830a3021a0cfa9010c5e58d3a284cc3eeca26
Reviewed-on: https://chromium-review.googlesource.com/490346
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
677bb6ff
|
2017-04-05T12:40:40
|
|
Update checks for floating point renderability.
* Expose GL_CHROMIUM_color_buffer_float_rgb and
GL_CHROMIUM_color_buffer_float_rgba
* Fix many texture formats that were incorrectly checking the wrong
extension for support or renderability.
* Make all floating point texture extensions dynamically enableable.
BUG=angleproject:1958
BUG=angleproject:1715
Change-Id: Iefccc8b5ae5edd97623affa9de05b1d9af5c9598
Reviewed-on: https://chromium-review.googlesource.com/468450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
94ba36a7
|
2017-03-31T13:58:55
|
|
Only bind that native GL texture if it should be complete.
If extensions such as OES_texture_float_linear are not exposed but the
native drive still supports them, we don't want to bind the native texture
and instead bind a texture that is known to sample like the incomplete
texture.
BUG=angleproject:1959
Change-Id: I610dbd93bb566c8eb2166488a7494b74da4aa327
Reviewed-on: https://chromium-review.googlesource.com/465090
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
de32c2e1
|
2017-04-20T15:16:33
|
|
dEQP: Remove shader compile/link timing output.
This should reduce our log sizes significantly. Will upstream the fix
to dEQP and then remove the custom workaround once we roll.
BUG=chromium:713196
Change-Id: I0ddb678bf5256bd5f05782ca40d49501e84e4cae
Reviewed-on: https://chromium-review.googlesource.com/483047
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3c68079c
|
2017-04-05T15:04:36
|
|
Update deqp expectations file for default fbo tests.
Deqp test case dEQP-GLES31.functional.fbo.no_attachments.maximums.all
fails on nvidia driver.
BUG=angleproject:1594
TEST=dEQP-GLES31.functional.fbo.no_attachments.*
TEST=dEQP-GLES31.functional.fbo.completeness.no_attachments
Change-Id: I31db12b10b4fb915135b12912738d9c14de1e585
Reviewed-on: https://chromium-review.googlesource.com/468649
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5e96d74f
|
2017-04-05T16:26:14
|
|
Allow the OpenGL ES backend to be used with dEQP on Windows.
Change-Id: I79e013ca2be57916affb167f5b348cc414d581ba
Reviewed-on: https://chromium-review.googlesource.com/469189
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
420ba154
|
2016-09-20T00:00:53
|
|
Update dEQP gles3 tests expectations for Android
Mark tests that fail or hang on Nexus 5X as such.
BUG=angleproject:1532
TEST=gles3 tests pass on Nexus 5X
Change-Id: Id4c31884890bd48595a83be14e8d56342f7fbe59
Reviewed-on: https://chromium-review.googlesource.com/387148
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
f546e7df
|
2017-03-27T14:12:59
|
|
ES31: Add GL_SHADER_STORAGE_BUFFER_BINDING binding point
The affected APIs are below:
getIntegeri_v getInteger64i_v BindBuffer BindBufferBase BindBufferRange
BUG=angleproject:1951
TEST=dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_binding_*
dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_*
Change-Id: Ief7186b2ebe305f14e620c31841bc244f84429a5
Reviewed-on: https://chromium-review.googlesource.com/459093
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
495bd776
|
2017-03-29T12:40:28
|
|
Update deqp31 test expectations
Remove the following deqp cases from deqp_gles31_test_expectations.txt
since they can pass now due to
https://chromium-review.googlesource.com/c/430199/4/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
BUG=angleproject:1442
TEST=dEQP-GLES31.functional.state_query.integer.max_compute_work_group_invocations_*
dEQP-GLES31.functional.state_query.integer.max_compute_uniform_blocks_*
dEQP-GLES31.functional.state_query.integer.max_compute_texture_image_units_*
dEQP-GLES31.functional.state_query.integer.max_compute_uniform_components_*
dEQP-GLES31.functional.state_query.integer.max_uniform_locations_*
dEQP-GLES31.functional.state_query.indexed.max_compute_work_group_count_*
dEQP-GLES31.functional.state_query.indexed.max_compute_work_group_size_*
Change-Id: I121588cdb5d5b67c5b1d76e8710b2f53f35ede15
Reviewed-on: https://chromium-review.googlesource.com/461732
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
80957d99
|
2017-02-20T21:25:59
|
|
ES31: Implement Vertex Attrib Binding entry points
This patch intends to implement all entry points related to Vertex
Attrib Binding.
(1) Add entry points and validation code on following APIs:
- VertexAttribFormat
- VertexAttribIFormat
- VertexAttribBinding
- BindVertexBuffer
- VertexBindingDivisor
(2) Add queries on following parameters:
- VERTEX_ATTRIB_BINDING
- VERTEX_ATTRIB_RELATIVE_OFFSET
- VERTEX_BINDING_DIVISOR
- VERTEX_BINDING_OFFSET
- VERTEX_BINDING_STRIDE
- VERTEX_BINDING_BUFFER
BUG=angleproject:1593
TEST=angle_end2end_tests
TEST=angle_unittests
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_relative_offset_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_bindings_*
TEST=dEQP-GLES31.functional.state_query.integer.max_vertex_attrib_stride_*
TEST=dEQP-GLES31.functional.state_query.vertex_attribute_binding.*
TEST=dEQP-GLES31.functional.debug.negative_coverage.log.vertex_array.vertex_attrib_pointer
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format
TEST=dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format
Change-Id: I4b477a82df6aad89b89b088580a06d66963e6666
Reviewed-on: https://chromium-review.googlesource.com/446124
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
484dd7b1
|
2017-03-07T16:39:22
|
|
ES31: Implement DrawElementsIndirect D3D part
The implementation of DrawElementsIndirect is similar with
DrawArraysIndirect except that it needs to apply IndexBuffer.
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.draw_elements_indirect*
dEQP-GLES31.functional.draw_indirect.instancing.*
dEQP-GLES31.functional.draw_indirect.random.*
Change-Id: I5d2c8a7485b18b724fdda6fd964013c941e45b4f
Reviewed-on: https://chromium-review.googlesource.com/455520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
48fed633
|
2017-03-16T12:05:30
|
|
Set sampler uniform values from binding qualifiers
The usual set uniform call is used to set initial sampler uniform
values based on binding layout qualifiers. This is the simplest way to
ensure that the uniform values are set correctly in both internal data
structures of the Program class and on the different backends. This is
done as one of the last steps of program linking.
TEST=dEQP-GLES31.functional.uniform_binding.sampler*
BUG=angleproject:1442
Change-Id: I2f58c98e175f6a10a90042050f4fcbea77ad97ac
Reviewed-on: https://chromium-review.googlesource.com/456597
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e11bf7bd
|
2017-03-15T13:23:50
|
|
Lift uniform packing test suppressions.
These were to be lifted in "Fix non-square matrix uniform packing."
BUG=angleproject:1923
Change-Id: I6c5cc973f9dff31ffefdfda9fe640b97d28799ad
Reviewed-on: https://chromium-review.googlesource.com/455466
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fbe49a8f
|
2016-12-19T14:19:10
|
|
ES31: Implement DrawArraysIndirect D3D part
There are four buffer types for vertex attribute storage in D3D11:
DIRECT
STATIC
DYNAMIC
CURRENT_VALUE
When drawing, it will call applyVertexBuffer to bind the right type
buffers in D3D11.
DIRECT uses the gl buffer directly without any translation.
CURRENT_VALUE uses a single value for the attribute.
STATIC translates the whole vertex buffer once. So it doesn't need the
first, count and instance informations since it always translates the
whole buffer.
DYNAMIC translates the data every frame. To improve the performance,
in implementation, it only translates 'count' vertexes from 'first'
location in vertex buffer with one drawing for non-instanced vertices.
'first' and 'count' are got from draw parameter list. And for the
translated vertex buffer, when drawing, the first vertex location is 0.
From above analysis, we can see that if all attribute storages are
non-dynamic, we can directly use the indirect buffer to draw. But for
dynamic storages, we have to calculate the first, count, and instances
from indirect buffer and apply them to translate the dynamic type
buffers. Meanwhile, we have to set the first to 0 (see above
description)when drawing.
DrawArrysIndirect implementation is like below:
1. Check whether all vertex attributes are non-dynamic
2. If yes, applyVertexBuffer and DrawInstancedIndirect
3. If no, 1) calculate first, count, and instances from indirect buffer.
2) applyVertexBuffer with these parameters.
4) Use DrawInstanced instead of DrawInstancedIndirect.
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect*
Change-Id: I36431f416443279d51de523b07ce60727914cbbf
Reviewed-on: https://chromium-review.googlesource.com/446690
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6ca2b65c
|
2017-02-19T18:05:10
|
|
Implement location layout qualifier for uniforms
This is a complete implementation of the uniform location layout
qualifier. Uniform location set in the shader is plumbed to shader
linking, which does several link-time checks for conflicts and
recursively applies the location to struct members.
Validate that location is consistent as specified in the table in
section 9.2.1 of the ESSL 3.10.4 spec. The location set in the shader
overrides the one set via the CHROMIUM_bind_uniform_location API.
Location conflicts must be checked even if the uniforms are not
statically used. Because of this unused uniforms are now recorded
during uniform linking. After linking checks are done, unused uniforms
are pruned from the program state.
Location is validated against the maximum number of uniform locations
at compile time as specified in section 4.4.3 of the ESSL 3.10.4 spec.
All dEQP uniform location tests don't yet pass due to unrelated bugs.
BUG=angleproject:1442
TEST=angle_end2end_tests, dEQP-GLES31.functional.uniform_location.*
Change-Id: I1f968e971f521fbc804b01e1a7c2b4d14f24d20f
Reviewed-on: https://chromium-review.googlesource.com/447942
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
461d9a30
|
2017-01-04T16:37:26
|
|
ES31:Check framebuffer status for multisample and default params
This patch implements FRAMEBUFFER_INCOMPLETE_MULTISAMPLE checking for
checkFramebufferStatus, and also modify conditions of
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTS when setting default
parameters to fbo.
BUG=angleproject:1594
TEST=angle_end2end_tests --gtest_filter=FramebufferTest_ES31*
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_fixed_state_tex*
Change-Id: I86954056d3a5d89dca517b267bd16e17b70e5652
Reviewed-on: https://chromium-review.googlesource.com/437991
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
547cbd46
|
2017-02-27T11:54:00
|
|
Validate uniform binding at link time
GLSL ES Spec 3.10.4, section 4.4.5 has the rules for linking uniforms
with binding layout qualifiers. If a binding layout qualifier for a
uniform variable is specified in both vertex and fragment shaders, the
qualifiers must match.
BUG=angleproject:1893
TEST=dEQP-GLES31.functional.layout_binding.*binding_contradictory*
Change-Id: I0ae6a1a8967df818be8136510c22daee848b9da7
Reviewed-on: https://chromium-review.googlesource.com/447557
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
6eafb04c
|
2016-12-27T17:04:07
|
|
ES31: Add GL_ATOMIC_COUNTER_BUFFER_BINDING binding point
BUG=angleproject:1729
TEST=dEQP-GLES31.functional.state_query.integer.atomic_counter*
dEQP-GLES31.functional.state_query.indexed.atomic_counter*
angle_end2end_tests:AtomicCounterBufferTest
Change-Id: I059c4e22e04cedec9134ec9f631de33f77b1fbe2
Reviewed-on: https://chromium-review.googlesource.com/430959
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f7bbc8a3
|
2016-11-16T09:57:22
|
|
ES3.1: Implement framebuffer parameters api for opengl part.
Add new framebuffer parameters that can be set with glFramebufferParameteri
and queried with glGetFramebufferParameteriv.
GL_FRAMEBUFFER DEFAULT WIDTH
GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
BUG=angleproject:1594
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default*
Change-Id: I425e73a6b798fc7c73841ab98d7c8aabc381133d
Reviewed-on: https://chromium-review.googlesource.com/412126
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
38a24a94
|
2017-02-15T13:53:06
|
|
Fix incorrect indices being used when divisor is non-zero.
When streaming client data in the OpenGL backend, incorrect vertex data was
uploaded. The 'first' parameter should be ignored when drawing with a
non-zero divisor, even when doing non-instanced draw calls.
BUG=angleproject:1894
Change-Id: If5a9ed4683f5c64eea1436eff28b2b2f86befcf4
Reviewed-on: https://chromium-review.googlesource.com/443067
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4336489f
|
2017-02-13T16:00:12
|
|
Parse binding layout qualifier for opaque types
This patch adds binding layout qualifier support for opaque types.
Binding layout qualifier on blocks is not yet supported.
This includes support for GLSL output and some minor simplification of
related functionality in ParseContext.
TEST=angle_unittests, dEQP-GLES31.functional.layout_binding.*
BUG=angleproject:1442
Change-Id: I53fb505b5a539bccee70613f3969fba81965ae84
Reviewed-on: https://chromium-review.googlesource.com/441586
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
92db39e8
|
2017-02-15T12:11:04
|
|
Fix multisample texture operations crashing HLSL generation
This includes a partial implementation of multisample texture
operations on the HLSL backend. It can't be fully tested yet, since
the API side isn't implemented.
BUG=angleproject:1442
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.*
(successfully compiles instead of crashing)
Change-Id: Ief782db28388a3f8fd8113cc86ce3c4f500f322a
Reviewed-on: https://chromium-review.googlesource.com/443264
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
485eefdd
|
2017-02-14T17:40:06
|
|
Fix checking image memory access
Checks for image memory access used to assume that image nodes are
symbol nodes, but they can also be array indexing nodes. In invalid
shaders struct indexing nodes of an image type may also appear after
error recovery.
TEST=angle_unittests, dEQP-GLES31.functional.layout_binding.*
BUG=angleproject:1442
Change-Id: Ib45728d38485cb78c594e080f3decec1233a0046
Reviewed-on: https://chromium-review.googlesource.com/442764
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
74da73fe
|
2017-02-01T15:37:48
|
|
Add ESSL 3.10 ldexp/frexp builtins
This adds new built-ins found in ESSL 3.10 section 8.3 Common
Functions.
This includes constant folding support for ldexp and support for both
GLSL and HLSL output. In HLSL these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I1330e69978b0cf53efbc3416150194764414e96c
Reviewed-on: https://chromium-review.googlesource.com/435342
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
25aef453
|
2017-01-29T16:15:44
|
|
Add new ESSL 3.10 pack/unpack builtins
This adds new built-ins found in ESSL 3.10 section 8.4 Floating-Point
Pack and Unpack Functions.
This includes constant folding support and support for both GLSL and
HLSL output. In HLSL all of these functions need to be emulated.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.*pack*norm4x8*
Change-Id: Ibed60286a366cd35c4faafd405e79af562a02a06
Reviewed-on: https://chromium-review.googlesource.com/434170
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
c5a2a172
|
2017-01-13T15:55:07
|
|
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
Add floating point EGL configs for the D3D11 backend.
BUG=angleproject:1707
Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf
Reviewed-on: https://chromium-review.googlesource.com/428294
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e701dcc8
|
2017-01-27T16:01:01
|
|
Fix compilation of dEQP on OSX after a roll of EGL headers
dEQP assumes EGLNativeDisplayType is a pointer, but EGL recently defined
it to be an integer.
BUG=angleproject:1707
Change-Id: Ief68c763ce159db44f4008cced47e87d92342861
Reviewed-on: https://chromium-review.googlesource.com/434761
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9250cb24
|
2017-01-21T10:51:27
|
|
Add ESSL 3.10 integer math built-ins
This adds built-ins found in ESSL 3.10 section 8.8 Integer functions.
This includes constant folding support for functions that may be
constant folded, and support for both GLSL and HLSL output. In HLSL
several of the functions need to be emulated.
The precision qualification for the return value of some of these
functions is determined by special rules, that are now part of type
promotion for TIntermUnary nodes and determining the type of
TIntermAggregate nodes.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.builtin_functions.integer.*
Change-Id: Ib0056c17671c42b6496c2f0ef059b99f8f25c122
Reviewed-on: https://chromium-review.googlesource.com/431310
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ccd8c9b6
|
2017-01-18T17:36:14
|
|
ES31: GetTexLevelParameter support for multisampled texture for GL renderer
BUG=angleproject:1679
TEST=dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.*
Change-Id: Ic31f079c0c999d695eb695413271bd0ad10d05ba
Reviewed-on: https://chromium-review.googlesource.com/429930
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bddc46b4
|
2016-12-09T09:50:51
|
|
ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
11b038be
|
2016-11-22T21:24:04
|
|
ES31: Implement glGetTexLevelParameter{i|f}v entry point
BUG=angleproject:1679
TEST=dEQP-GLES31.functional.state_query.texture_level.*
Change-Id: I36cc7406199fc0c3c1585ad48f010d7dba5fe9e4
Reviewed-on: https://chromium-review.googlesource.com/414250
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4021932f
|
2016-12-09T09:50:51
|
|
translator: Add ES3.1 multisample texture support.
Implement shader objects, [iu]sampler2DMS, textureSize(gsampler2DMS).
as well as texelFetch(gsampler2DMS,P,sample) for the glsl.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I781023f7bec34ad0264af69f34bb182b50bd1fbd
Reviewed-on: https://chromium-review.googlesource.com/423175
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2a19313f
|
2016-12-22T00:33:42
|
|
Revert "Supress failures for the 16.12.1 Windows AMD D3D11 driver."
This reverts commit e2d0e41fa30879fbd0bf3f2688936dc0293fd79d.
Reason for revert: The driver on these machines has been rolled back to the previous version, so these tests are expected to pass again.
Original change's description:
> Supress failures for the 16.12.1 Windows AMD D3D11 driver.
>
> BUG=676333
>
> Change-Id: I2c29b3dd4ee00bb68575371fe3b1320aad087575
> Reviewed-on: https://chromium-review.googlesource.com/422479
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
>
TBR=geofflang@chromium.org
BUG=676333
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ia2952ef55002201dc8c34a4f45c2483bffbf6f43
Reviewed-on: https://chromium-review.googlesource.com/423126
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
e2d0e41f
|
2016-12-21T12:02:38
|
|
Supress failures for the 16.12.1 Windows AMD D3D11 driver.
BUG=676333
Change-Id: I2c29b3dd4ee00bb68575371fe3b1320aad087575
Reviewed-on: https://chromium-review.googlesource.com/422479
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d9671226
|
2016-11-29T16:30:31
|
|
Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
023c2b19
|
2016-12-09T11:47:29
|
|
dEQP-GLES3: Suppress two failing Win/AMD tests.
Might be flaky, more suppressions might be needed.
BUG=angleproject:1633
Change-Id: Ic5665aadb7cbbae82639d206f29a2db859622451
Reviewed-on: https://chromium-review.googlesource.com/418399
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dceacf5b
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2016-12-08T11:29:35
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dEQP: Update multiple test expectations.
Many tests were removed from mustpass at some point, and a couple
were expected to fail but passing. Also update some of the global
skip settings to use DEBUG RELEASE as a catch-all.
BUG=angleproject:989
BUG=angleproject:998
BUG=angleproject:1017
BUG=angleproject:1018
BUG=angleproject:1019
BUG=angleproject:1020
BUG=angleproject:1025
BUG=angleproject:1027
BUG=angleproject:1028
BUG=angleproject:1033
BUG=angleproject:1034
BUG=angleproject:1051
BUG=angleproject:1108
BUG=angleproject:1143
BUG=angleproject:1335
BUG=angleproject:1418
BUG=angleproject:1655
BUG=angleproject:1656
Change-Id: I731d3adeed36509ce69f72e5fcc80d0adc89cb67
Reviewed-on: https://chromium-review.googlesource.com/418063
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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00cf8940
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2016-12-07T17:26:57
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dEQP-GLES2: Update test expectations.
Many test expectations listed were not in the mustpass list, so
weren't even necessary.
BUG=angleproject:989
BUG=angleproject:1015
BUG=angleproject:1016
BUG=angleproject:1020
BUG=angleproject:1025
BUG=angleproject:1027
BUG=angleproject:1029
BUG=angleproject:1030
BUG=angleproject:1128
Change-Id: Ia18796cb3388e8528b4351cb2c81ff9793a1d250
Reviewed-on: https://chromium-review.googlesource.com/417413
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9d7d0b14
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2016-11-29T16:30:31
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Add support for GL_DRAW_INDIRECT_BUFFER_BINDING binding point
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding*
Change-Id: Ib8f712fdf10411ef0b7b63742d17c3caca99137b
Reviewed-on: https://chromium-review.googlesource.com/416193
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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