src/libGLESv2


Log

Author Commit Date CI Message
daniel@transgaming.com 7cb796e7 2012-10-31T18:46:44 Eliminated isD3d9ExDevice(). TRAC #21963 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1357 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4ca789e5 2012-10-31T18:46:40 Eliminated D3DADAPTER_IDENTIFIER9 uses. TRAC #21963 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1356 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 024786d7 2012-10-31T18:42:55 Pass swapchain to DepthStencil constructor instead of d3d9 surface Trac #21810 Signed-off-by: Nicolas Capens Also get rid of unused StencilBuffer and Depthbuffer constructors git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1355 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 96c3893c 2012-10-31T18:42:52 Pass swapchain to Colorbuffer constructor instead of a d3d9 surface Trac #21810 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1354 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 21cfaef3 2012-10-31T18:42:43 Fix share handle usage Trac #21810 Signed-off-by: Nicolas Capens I don't think it was possible to use the sharehandle passed in, and if one was, we shouldn't clear it on release() git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1352 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3c72078a 2012-10-31T18:42:34 Add renderer::SwapChain class and move functionality from egl::Surface Trac #21810 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1351 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3281f97d 2012-10-31T18:38:51 Moves Config generation to Renderer. TRAC #21819 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1350 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6f50457c 2012-10-31T18:38:45 Adds D3DFMT_UNKNOWN to depth stencil format conversion function. TRAC #21819 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1349 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 92955623 2012-10-31T18:38:41 Adds constant format arrays to Renderer class TRAC #21819 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1348 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 106e1f7b 2012-10-31T18:38:36 Removes D3D types from the Config class TRAC #21819 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1347 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 21290e67 2012-10-31T18:38:28 Removes mConfig from Context, as it was only used for setting unused default values. TRAC #21819 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1345 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 06eef170 2012-10-31T18:31:50 Removes getContext calls from Colorbuffer and DepthStencilbuffer constructors. TRAC 21817 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1343 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b783398c 2012-10-31T18:31:46 Moves multisample support data to Renderer from Context. TRAC #21817 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1342 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6716a278 2012-10-31T18:31:39 Removes d3d9 device usage from IndexDataManager and subjugate classes. TRAC #21816 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1341 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b7386999 2012-10-31T18:29:58 Remove d3d9 devices from use in VertexDataManager and subjugate classes TRAC #21816 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1340 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5f4c136e 2012-10-31T18:29:00 Removes D3DCaps from Context and Display, instead querying Renderer for support status. TRAC #21611 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1339 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 64e6290e 2012-10-31T18:27:46 Fix merge compilation errors git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1338 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a734f27c 2012-10-31T18:07:48 Move SetTexture calls to the renderer class Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1337 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ba0570ef 2012-10-31T18:07:39 Move sampler state setting to the Renderer Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1336 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ebf139fe 2012-10-31T18:07:32 Move texture sampler state into a separate sampler state structure. Trac #21727 Conflicts: src/libGLESv2/Texture.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1335 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f112217a 2012-10-31T18:07:20 Eliminate use of global getDevice() function. Trac #21727 Everything must go through the renderer. Conflicts: src/libGLESv2/Texture.cpp git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1334 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e4733d7e 2012-10-31T18:07:01 Move shader cache into Renderer Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1333 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f688c0d1 2012-10-31T17:52:57 Make testDeviceLoss able to perform the notifications Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1332 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ef21ab29 2012-10-31T17:52:47 Move query and sync support to Renderer Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1331 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 313e3924 2012-10-31T17:52:39 Move Sharehandle support query to renderer Trac #21727 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1330 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 621ce053 2012-10-31T17:52:29 Add Renderer class and move functionality from Display Trac #21727 Conflicts: src/libGLESv2/Texture.cpp src/libGLESv2/libGLESv2.vcxproj git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1329 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca9a3c87 2012-10-26T18:55:07 Avoids uploading levels other than 0 for incomplete textures. TRAC #21815 Fixes compressed texture test assertion in WebGL top-of-tree conformance suite when running with debug build Signed-off-by: Daniel Koch Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1323 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org bef72cee 2012-10-23T20:36:33 Fix Float16ToFloat32.py. Issue #376. Review URL: https://codereview.appspot.com/6651047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1320 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 778cd1ba 2012-10-18T00:03:26 Add missing <string> include in D3DConstantTable.h Issue=379 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1318 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6b38df54 2012-10-17T18:31:24 Update project includes to remove explicit DXSDK usage. Trac #21647 This allows ANGLE to be built with either the Win8 SDK or the DX SDK with appropriate configuration on a VS2010 install. See wiki for details. Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1315 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a841b11d 2012-10-17T18:30:14 Only replace image surfaces with equal-sized managed surfaces. TRAC #21621 Issue=311 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1314 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 853b577f 2012-10-17T18:30:10 Fixed support for updating from managed surfaces. TRAC #21621 Issue=311 Signed-off-by: Daniel Koch Author: Nicolas Capens (Fixes XP path that was broken in r1308) git-svn-id: https://angleproject.googlecode.com/svn/trunk@1313 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2e38b800 2012-10-17T18:30:06 Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1312 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8ea6942a 2012-10-17T18:30:03 Eliminated D3DXLoadSurfaceFromSurface from Image::copy. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1311 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com dabf0027 2012-10-17T18:29:59 Eliminated D3DXLoadSurfaceFromSurface from copyToRenderTarget. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1310 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4bb04bef 2012-10-17T18:29:55 Eliminate D3DXLoadSurfaceFromSurface from setManagedSurface. TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1309 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e0adbd80 2012-10-17T18:29:52 Removed an unreachable path in texture loading code TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1308 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fad16ed4 2012-10-17T18:24:01 Make DllMain have C linkage. TRAC #21839 Issue=377 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1306 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5127803f 2012-10-17T18:22:51 Don't promote packed RGB textures to RGBA d3d surfaces. TRAC #21591 Issue=362 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1305 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6b1a0a0c 2012-10-17T18:22:47 Some cleanup after the previous sized internal format patches TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1304 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8e91d25a 2012-10-17T18:22:44 Removes D3D format usage from framebuffer completeness check. TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1303 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d4211110 2012-10-17T18:22:40 Adds BGRA packed sized internal formats TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1302 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6452adf7 2012-10-17T18:22:35 Tracks sized internal formats for textures. TRAC #21609 Signed-off-by: Daniel Koch Author: Shannon Woods <shannon.woods@transgaming.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@1301 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c60c15c0 2012-10-17T18:15:14 Add filter files for VS2010 Solution browser Trac #21647 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1300 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ad52cb1a 2012-10-17T18:14:45 Fixes cases where desired destination format was ignored by CopyTexImage. TRAC #21595 Issue=339 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1299 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2187b4a3 2012-10-17T18:12:07 Delete old .vcproj files that were replaced by .vcxproj files Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1298 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com de779f14 2012-10-17T18:11:59 Add DXSDK_DIR include and lib paths Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1297 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d99f9a45 2012-10-17T18:11:55 Adjust dependencies for samples Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1296 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e9b408bf 2012-10-17T18:11:40 Add auto converted .vxcproj files for VC++ 2010 Express Trac #21647 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1295 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 637ca47c 2012-10-04T18:12:56 Retry D3DCompile with different compile settings if it fails. Now also tries with D3DCOMPILE_AVOID_FLOW_CONTROL, and D3DCOMPILE_PREFER_FLOW_CONTROL. Review URL: https://codereview.appspot.com/6593069 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1289 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2b5af7b9 2012-09-27T17:46:15 Optimized adding dirty rectangles. TRAC #21588 Issue=353 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1288 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1ee986b8 2012-09-27T17:46:12 Make sure the driver knows the texture is dirty when only lower level mipmaps are updated. TRAC #21588 Issue=353 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1287 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 22ba0f70 2012-09-27T17:46:04 Only look at whether the member variable has an array prefix. TRAC #21593 Issue=367 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1285 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4fbf3392 2012-09-27T17:46:01 Adds missing formats to ComputePixelSize TRAC #21607 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1284 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 42944b02 2012-09-27T17:45:57 Adds support for per-framebuffer IMPLEMENTATION_COLOR_READ_FORMAT and TYPE TRAC #21607 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@1283 736b8ea6-26fd-11df-bfd4-992fa37f6226
sminns@adobe.com ce1189b0 2012-09-18T20:06:35 Fix bug 368: Specify the Levels parameter of CreateCubeTexture and CreateTexture correctly. This fixes ATS test cases 38840,38841 (while making sure that 44095, 44096, 44097, 44100, 44101, 44102 still work) The Direct3D spec for the 'Levels' parameter of IDirect3DDevice9::CreateCubeTexture (and IDirect3DDevice9::CreateTexture) says: "If this is zero, Direct3D will generate all cube texture sublevels down to 1x1 pixels for each face for hardware that supports mipmapped cube textures." The 'levels' parameter can be 0 (which means "generate all texture sublevels") or a non-zero value for the actual number of levels to create (often 1 if mapmapping is disabled). But 1x1 and 2x2 mipmapped textures are not supported, so textures with these dimensions will actually create a 4x4 texture, and set mLodOffset to 2 or 1 respectively so that the level index can be offset as appropriate. There is only one special case (for textures with dimensions smaller than 4): when levels=1 and the texture is 2x2, it is unnecessary to create all miplevels, since the 1x1 texture will never be used. For all other cases, all miplevels must be generated even though the upper ones will be unused in order to generate the lower ones. If 'levels' is zero all miplevels must always be generated. It's important to preserve the special case, to ensure that attempting to access the non-existant level produces the correct error. So if 'levels' is zero, the 'Levels' parameter should always be zero, otherwise it's the sum of 'levels + mLodOffset' Also, the calls to 'creationLevels' from the TextureCubeMap methods were not quite right. Passing a zero for the second parameter causes this API to always fail, since '0' is not a power of two. There is already a version of 'creationLevels' that takes just one parameter and works correctly, so just deleting the extra parameter fixes this problem. BUG=https://code.google.com/p/angleproject/issues/detail?id=368 TEST=Run test cases 38840, 38841, 44095, 44096, 44097, 44100, 44101, 44102 in http://ats.macromedia.com/Players/ATS/ATS10AS3/Staging/ATS.html?dynamicXML=false&wmode=direct&section=Manual&xmlSetURL=http://fpqa.macromedia.com/crospepperbuild/XMLSets/ATS10AS3ManualPepper.xml Review URL: https://codereview.appspot.com/6492098 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1279 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6a09846 2012-09-17T21:28:55 Returns early from createTexture if its width or height are zero. TRAC #21594 Bug=350 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1278 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 087e5789 2012-09-17T21:28:47 Skip drawing points when gl_PointSize isn't written. Trac #21574 Bug=365 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1277 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 6bc4a146 2012-09-06T21:28:30 Ensure texture level count accounts for lod offset. The lower texture levels (below the lod offset) aren't used and can't be seen, so don't count them in levelCount. BUG= Review URL: https://codereview.appspot.com/6492084 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1275 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 85fee29c 2012-09-06T00:43:06 Fix bad commit. Review URL: https://codereview.appspot.com/6499078 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1272 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 60dafe8f 2012-09-05T22:26:10 Implement D3DConstantTable. Remove ProgramBinary dependencies on D3DX. Review URL: https://codereview.appspot.com/6485061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1271 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org aa48067a 2012-09-05T19:32:38 Replace D3DXFloat16To32Array. Method described here: ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf Review URL: https://codereview.appspot.com/6506058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1270 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org ac5ae3b5 2012-08-27T23:29:48 Allow glUniform to set nth element of array of structs uniform where n != 0. Review URL: https://codereview.appspot.com/6477046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1267 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ca8c1693 2012-08-27T16:25:43 Moved SSE2 code to separated file to allow using different compiler flags on GCC To use SSE2 in GCC, a compiler -msse2 flag is needed. It adds both possibility to write SSE2 code in the file, but also allows compiles to optimize the whole file with SSE2. To make sure that the code works on non-SSE2 machines, moving SSE2 functions to separated file and compiling only that file with -msse2 is the common practice. Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1262 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 29ab9525 2012-08-27T16:25:37 Minor GCC fixes - Added missing typename keyword - Use proper filenames includes (this matters when cross compiling on case sensitive OSes) - Added <string> include where GCC requires it - Avoid collision between enum variables and template params Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1261 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com db2115d8 2012-08-27T16:25:33 Use unordered_map instead of hash_map on GCC stdext namespace is a non-standard extension. Use standard std::unordered_map on GCC. Issue=358 Signed-of-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1260 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1825d8e5 2012-08-27T16:25:29 Fixed preprocessors errors on GCC - Preprocessor variables need to be separated from string constants to be separated token - Use ##__VA_ARGS__ GCC extension to support empry __VA_ARGS__ (should be no-op on MSVC). See: http://www.delorie.com/gnu/docs/gcc/gcc_44.html for details. The following series fixes compilation on GCC (from mingw-w64) and allows cross compiling the source on Linux. It was tested in Mozilla tree since ANGLE has no support for GCC in its build system. Issue=358 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1259 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 909f21cc 2012-08-17T20:06:02 Reset shaders to null in makeCurrent. Review URL: https://codereview.appspot.com/6460100 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1253 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 989c1c85 2012-07-24T18:40:38 Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This fixes the underlying bug since it allows the context to keep the program binary alive, after a relink has occurred. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1242 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 716056c7 2012-07-24T18:38:59 Restore the explicit isLinked() method for Programs and fix link(). Trac #21270 Bug=351 Signed-off-by: Nicolas Capens If link fails we still need to keep the failed binary around for information such as number of active attributes, varyings, etc. Thus we can no longer use the presence of a binary to tell us if we've successfully linked a program object. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1241 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 12394cf7 2012-07-24T18:37:59 Install new program binary when current program is successfully relinked or reloaded Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1240 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4c962bf1 2012-07-24T18:37:02 Make Program link() and setProgramBinary() return the status of the operation Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1239 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 95d29424 2012-07-24T18:36:10 redirect the LinkProgram and ProgramBinary calls through the context. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1238 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 834af913 2012-07-24T18:35:17 Explicitly track the current program binary instead of just caching it. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1237 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7f3bfe13 2012-07-24T18:34:39 Don't erase the cached program binary on deletion. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This is unnecessary since the current program can never be deleted, only flagged for deletion. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1236 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 62a2846c 2012-07-24T18:33:59 Cache the current program binary instead of the current program. Trac #21270 Bug=351 Signed-off-by: Nicolas Capens Everywhere we used the currentProgram it was immediately used to get the program's binary. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1235 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 39c9d952 2012-07-24T18:32:29 Remove Program serial tracking. It is no longer useful (or used). Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1234 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e6af4f93 2012-07-24T18:31:31 Use the ProgramBinary's serial to track changed D3D9 shaders instead of the Program's Trac #21270 Bug=351 Signed-off-by: Nicolas Capens This is necessary since the shaders can change every time a new ProgramBinary is created (eg when re-linking or loading a new binary). git-svn-id: https://angleproject.googlecode.com/svn/trunk@1233 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e87ca000 2012-07-24T18:30:43 Add serial tracking to ProgramBinary Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1232 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5ae3ccc3 2012-07-24T18:29:38 Pass the programBinary directly to applyDeclaration Trac #21270 Bug=351 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1231 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 99fbbe86 2012-07-19T19:11:24 Embed Blit shader byte code in binary. Ran a WebGL conformance test that exercises the blitter - copy-tex-image-2d-formats. Review URL: https://codereview.appspot.com/6403043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1229 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3cfd7225 2012-07-13T22:36:58 Cache D3D vertex and pixel shader objects so they can be reused and shared by multiple contexts. WebGL conformance tests did not regress. I verified they exercise the Blit code. Review URL: https://codereview.appspot.com/6345105 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1225 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 68715287 2012-07-12T23:28:41 Scale up non-multiple-of-4 dxt textures D3D doesn't support DXT textures that aren't a multiple of 4 in size, so multiply the sizes by 2 or 4 so they work. Then ensure sampler parameters are set up correctly so they don't sample the unuploaded miplevels. BUG=https://code.google.com/p/angleproject/issues/detail?id=237 TEST= Review URL: https://codereview.appspot.com/6287045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1222 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 07ab841a 2012-07-12T15:17:09 Implement Anisotropic Texture filtering support Bug=297 Authored-by: Conor Dickinson, Cloud Party, Inc. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 95a758f3 2012-07-12T15:17:06 Remove dos-style line-endings (EOL changes only) git-svn-id: https://angleproject.googlecode.com/svn/trunk@1218 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 144f2804 2012-07-12T01:42:34 Enable OES_get_program_binary. Review URL: https://codereview.appspot.com/6349053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1216 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 6f1796f3 2012-07-12T01:40:11 Make ProgramBinaries binary rather than text + binary. Review URL: https://codereview.appspot.com/6351082 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1215 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 11190ec6 2012-07-11T20:37:21 Disable debug logging on Release builds. TRAC #21169 ISSUE=322 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1207 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8963ec2a 2012-07-09T22:34:06 Implement binary streams. Review URL: https://codereview.appspot.com/6357050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1200 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 90080e3b 2012-07-09T22:15:33 Support for serializing a linked program to binary. The format has a text section followed by a binary section. The binary section contains an image of the device caps and the two shader executables. The text section has everything else newline deliminated. Ran WebGL conformance tests with temporary change to glLinkProgram that round trips all linked programs through glGetProgramBinary and glProgramBinary. No regressions. Review URL: https://codereview.appspot.com/6295092 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1199 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 08b3e40f 2012-07-04T19:16:35 Avoid implicitly enabling centroid sampling on non-point rendering. TRAC #21121 Issue=340 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1192 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 13be3e43 2012-07-04T19:16:24 Increase the maximum point size to what is reported by Direct3D. TRAC #21121 Issue=345,305 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1191 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 253b8d20 2012-06-22T19:27:21 Refactor program info log out of ProgramBinary and in to Program. Tested by setting breakpoint in esLoadProgram with the broken program. Review URL: https://codereview.appspot.com/6305114 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1164 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9616e583 2012-06-22T18:27:01 Merge no-flip-rows r1142 to trunk. Review URL: https://codereview.appspot.com/6304052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1162 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4f677306 2012-06-19T15:29:51 Renamed IsDepthFormat/IsStencilFormat to IsDepthTextureFormat/IsStencilTextureFormat. TRAC #20959 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1156 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com dbd65656 2012-06-19T15:29:48 Handle all INTZ format queries. TRAC #20959 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1155 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3ce8dbcd 2012-06-08T17:52:30 Add placeholder entry points for GL_OES_get_program_binary. Review URL: https://codereview.appspot.com/6279054 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1146 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org ea09f9b4 2012-06-08T00:45:32 Move ProgramBinary into new file. Review URL: https://codereview.appspot.com/6299058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1144 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org e2a59bba 2012-06-07T21:09:53 Refactor Program into Program and ProgramBinary. Program manages the state and lifetime of the program object. ProgramBinary holds the linked program and the code to do the linking. There should be no functional change. WebGL conformance tests did not regress. Review URL: https://codereview.appspot.com/6267047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1143 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9a30b095 2012-06-06T20:21:55 Program::link() and callees do not access mPixelHLSL, mVertexHLSL, mFragmentShader, mVertexShader, mAttributeBinding. mPixelHLSL and mVertexHLSL are deleted because they are only used during linking. Review URL: https://codereview.appspot.com/6306047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1141 736b8ea6-26fd-11df-bfd4-992fa37f6226