|
8dd4a6e8
|
2025-02-28T16:50:51
|
|
Translator: Remove rect and 2DMS* images from atomic ops
They are a relic of desktop GLSL support.
Bug: angleproject:349994211
Change-Id: I111467fea111d22e2d12003d639bec268e418b44
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6313639
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8e9dc1a6
|
2024-11-19T11:08:31
|
|
Validate anonymous struct names with namespace
Consider GLSL:
struct { vec4 e; } g;
struct sbbf { vec4 f; };
The struct name validation would fail if user chosen struct name would
clash with a symbol name that ANGLE internally gave to an anonymous
struct.
Fix by importing Name abstraction from MSL backend. A symbol name is
a pair (namespace, string).
Move operator<<(std::ostream &os, const ImmutableString &str)
to sh namespace because that is more natural for operator overloading
name resolution. MSVC works with this.
Bug: angleproject:379758201
Change-Id: Icc9b02aa8cb532e1d925e2fba4c45468f01b9144
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6035029
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
|
|
770242db
|
2024-11-20T17:03:07
|
|
Translator: Remove the `gimage1D` base type
This is a desktop GL type, whose removal was left out of b16d105fc6.
Bug: angleproject:370937467
Change-Id: I0bda5453b95ddf924ba0583de346902b333603a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6037776
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1f0ac74a
|
2024-11-20T16:43:50
|
|
Translator: Remove SubpassInputMS
ANGLE never generates multisampled input attachments, because it cannot
know if the shader will be used with a single-sampled or multisampled
framebuffer.
The SPIR-V transformer takes care of changing the type and ops to be
multisampled if needed.
Bug: angleproject:37093746
Change-Id: Ic9c3057536c0a5d543512dbd3c347033453a29f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6039437
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
c4533e0a
|
2024-11-20T16:21:40
|
|
Translator: Remove the `double` base type
This is a desktop GL type, whose removal was left out of b16d105fc6.
Bug: angleproject:37093746
Change-Id: I185beef71099aafc3e350efc3dad019e2a72c0e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6039436
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
12584049
|
2024-10-21T14:04:55
|
|
Make SimplifyLoopConditions testable
Add ShCompileOptions::simplifyLoopConditions, so that tests can turn
it on. Later edits to simplify loop condition logic are simpler to
review when the testing related edits are landed separately.
Test the feature by having ESSL as the input and ESSL as the natural
output, to reflect how AST changes.
To make the test expectations more deterministic across code changes,
change SymbolTable::kLastBuiltInId to
SymbolTable::kFirstUserDefinedSymbolId. This is simpler as no code
needs to know exact last built in id, so we can just ensure that
the user defined symbol ids do not clash with the builtin ids.
Bug: angleproject:374585769
Change-Id: Iea0efb8ac2878691d0fd5ff5cfe9a49ac754515d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5946724
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
|
|
b16d105f
|
2024-10-03T10:25:32
|
|
Remove Desktop GL front-end support
For Desktop GL applications, please use Zink!
Bug: angleproject:370937467
Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d193d51b
|
2024-06-17T22:46:08
|
|
Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
96f44329
|
2024-03-25T14:16:10
|
|
Revert "Remove few redundant ImmutableString to std::string conversions"
This reverts commit ebb94b807f184f2d36cb0843c429667cd80e0675.
Reason for revert: Needs a different implementation of
std::string::size() to pass C++17 compilers.
Original change's description:
> Remove few redundant ImmutableString to std::string conversions
>
> Maybe removes few strlen calls.
>
> Bug: angleproject:8614
> Change-Id: I4fbb5f6abb8e8d21ff44a34975bab379127a0a11
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5372715
> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:8614
Change-Id: I1a635b74674a2e1b635972bb4372c43340527a2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5391900
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ebb94b80
|
2024-03-16T09:11:51
|
|
Remove few redundant ImmutableString to std::string conversions
Maybe removes few strlen calls.
Bug: angleproject:8614
Change-Id: I4fbb5f6abb8e8d21ff44a34975bab379127a0a11
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5372715
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
aea43399
|
2022-08-29T10:44:41
|
|
Mark texture2D() functions as not having side effects.
This should allow the shader translator to remove unused variables
and cut out sampling instructions in apps like T-Rex.
Bug: angleproject:6061
Change-Id: If543c9c737cdbcfdea1433876cd425e7335e5297
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3862383
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e7a9275b
|
2023-06-02T18:09:40
|
|
Make run_code_generation faster using python3 for auto_script
Only changes the way we get auto_script inputs/outputs.
Before this CL, some of the scripts (depending on the shebang)
are run via vpython3 - which can take a few seconds. But the
inputs/outputs code generally doesn't require any unusual imports, so we
can just add little hacks to suppress those imports where needed when
an argument is given to the script.
Bug: angleproject:8184
Change-Id: Ib09a35b839318253fe7e913e24a756d2cb46dad1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4585820
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
861149c7
|
2022-08-03T15:43:29
|
|
Make PLS coherent on desktop OpenGL
Implements ANGLE_shader_pixel_local_storage_coherent using fragment
shader synchronization extensions:
NV_fragment_shader_interlock
INTEL_fragment_shader_ordering
ARB_fragment_shader_interlock
With these extensions combined, we get coherency all 3 big desktop
vendors: NVIDIA, Intel, and AMD.
Bug: angleproject:7279
Change-Id: Ie20b251fb772898e89994b799640f1f2806581eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3773990
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c460c299
|
2022-06-21T11:20:45
|
|
Implement GLSL additions for ANGLE_shader_pixel_local_storage
Specs out, implements, and thoroughly tests the GLSL additions for
ANGLE_shader_pixel_local_storage. Adds a simple transformation that
rewrites PLS directly into shader images. Updates the existing PLS tests
to use the newly built-in PLS features and ensures they continue
passing.
For now, applications call glBindImageTexture to configure their pixel
local storage. The OpenGL ES API side of this extension will follow
shortly.
Bug: angleproject:7279
Change-Id: I141183069b5cbfcca01cbb77b5b36d3e5f834bf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3761876
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
7eb96f2a
|
2022-06-21T18:46:18
|
|
Refactor builtin symbol generation for C++17
Bug: angleproject:6747
Change-Id: I81a87b68298abc32fee7bb843c27a4a1b6009c87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719000
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Eddie Hatfield <eddiehatfield@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
a08b667d
|
2021-08-24T12:13:23
|
|
Translator: Stabilize autogenerated builtin function parameters
When pruning the list of builtin function parameters, sorted() is used
to stabilize the result. This makes reviews of changes to the
autogenerated output easier.
Bug: angleproject:4889
Change-Id: I97afc31de2a62b34a0a8183bb5a47eab9e62d9fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116306
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1ce78397
|
2021-07-30T16:51:45
|
|
Remove support for WEBGL_debug_shader_precision
This extension was rejected, and the implementation was hacky. This
clean up is part of an ongoing work to improve precision handling.
Bug: angleproject:6059
Change-Id: If08581ec6f19cf1698ffa3dd6d248dc5e68a1d31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3064303
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
acfd63a4
|
2021-07-26T01:02:11
|
|
Translator: Remove GLSL rules from the ESSL-only symbol table
Shaves ~36KB off of ANGLE's binary size on Android.
Bug: chromium:1084580
Change-Id: I4711c6bd28437a43b7dc63be4cfcdaed7ae11ba2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3052686
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0e1c90cf
|
2021-07-21T10:24:26
|
|
Translator: Validate function parameter qualifiers
This change cleans up a confusion in EvqConst and EvqConstReadOnly,
where the former was frequently used instead of the latter for function
parameters.
The change makes the following renames to make the intent of the
relevant qualifiers clearer:
EvqIn -> EvqParamIn
EvqOut -> EvqParamOut
EvqInOut -> EvqParamInOut
EvqConstReadOnly -> EvqParamConst
Bug: angleproject:4889
Change-Id: Idedd32c08a91de069b91b1657d6b783dddece04a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041622
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
05eb0a32
|
2021-07-19T16:14:34
|
|
Translator: Allow subpassLoad in AST in ESSL
subpassLoad is available to desktop GLSL, but not GLSL ES. With this
change, subpassLoad is made available internally to the AST so that
framebuffer fetch's use of this built-in can be simplified.
Additionally, this makes the tree more consistent in that there's no
function call without a corresponding function declaration.
A follow up change will add an AST validation to enforce this.
Bug: angleproject:4889
Bug: angleproject:5454
Change-Id: I3fa502dc4b29eab7f34940466e283cffd218d746
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3040118
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e2710f59
|
2021-07-06T17:29:08
|
|
Vulkan: SPIR-V Gen: Fix image atomic built-ins
The `imageAtomic*` built-ins additionally include coordinate and
sample parameters that need to be fed to OpImageTexelPointer before the
atomic operation can be generated.
This change passes all *image*atomic* GLES31 deqp tests as well as:
GLSLTest_ES31.ArraysOfArraysOfR32fImages/ES3_1_Vulkan_DirectSPIRVGen
Bug: angleproject:4889
Change-Id: I9ed729d09914cb01467d4de504de38c931a9196e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3011419
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8b869a95
|
2021-06-13T01:09:27
|
|
Translator: Generate Ops for all built-in functions
EOpCallBuiltInFunction is removed in this change, as well as the
"op": "auto" property in builtin_function_declarations.txt. Instead,
gen_builtin_symbols.py automatically generates Ops for every built-in
function and generates the TOperator enum accordingly.
This simplifies SPIR-V code generation by allowing switches to be used
on operators instead of string comparisons.
Bug: angleproject:4589
Bug: angleproject:4889
Change-Id: Ia351524400b0e12a10a5572e27e9b88c6ec2e61c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2958869
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
69f2fb00
|
2021-03-08T10:49:31
|
|
Vulkan: Expose OES_geometry_shader extension
Modify the symbol table generation script to accept a list
of supported extensions. This allows for the EXT and
OES versions of the geometry shader extension to be exposed.
Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader*
Bug: angleproject:3571
Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d469dcb1
|
2021-05-06T15:13:42
|
|
Translator: remove image2DRect
There is no such thing as image2DRect in GLSL. imageRect (the right
type) is present, but the code was mistakenly using image2DRect.
Bug: angleproject:4889
Change-Id: I42bacd2ad8866c715af0d9711bebc95897607354
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2878095
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
54294c9a
|
2021-03-02T22:15:05
|
|
Partially upgrade codegen to Python 3
Bug: angleproject:5707
Change-Id: I4e26c2c7ba4a36185b28ecd6e87be1161b60431a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2729567
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5e0a8f9b
|
2021-01-27T13:46:08
|
|
Translator: Enable geometry and tessellation in ES3.2
Symbols that these extensions introduced were only accepted if the
extension directive was present. This is not necessary for es 320
shaders. This change adds a new tag to builtin variable and function
declarations in the translator, namely "essl_extension_becomes_core_in"
which makes gen_builtin_symbols.py automatically create two entries for
the builtin; one with the specified level and extension, one with the
core level and without extension. Entries in
builtin_function_declarations.txt can potentially be deduplicated as a
follow up to take advantage of this tag, though likely an anologous
"glsl_extension_becomes_core_in" needs to be introduced.
Bug: angleproject:5557
Bug: angleproject:5579
Change-Id: I84c19f48a3ccc89d82d80a4f35f7833205bbc88f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2649449
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
738092ae
|
2020-11-18T07:58:53
|
|
Add auto generated code for GL_EXT_tessellation_shader
To support tessellation, code and auto generated code are added.
Entry points function, ShaderTypes, built in variables and constants,
builtin function barrier and patch keyword are added.
Bug: angleproject:3572
Change-Id: Ia5fe473e884466cb88cea7138e13377a1d7b4fa0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2538393
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f2a78926
|
2020-11-05T14:01:39
|
|
Symbol Table: Error on duplicate group keys.
This prevents newer group keys from overwriting old ones.
Prevents bugs from creeping in like happened during texture buffer
development.
Bug: angleproject:3573
Change-Id: Iea69cac988e2cf4802a9f64c54cb694d32f1d3e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2521238
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e815afbf
|
2020-09-07T22:09:22
|
|
First pass at increasing inclusivity
Link to the inclusivity rules
https://source.android.com/setup/contribute/respectful-code
Bug: b/162834212
Bug: chromium:1097198
Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Trevor Black <vantablack@google.com>
|
|
beb33691
|
2019-12-20T16:15:20
|
|
Vulkan: EXT_gpu_shader5: Fix textureGatherOffsets builtin
This function is the only builtin with arrays as parameter. A new
constexpr constructor is added to TType to support this, and
gen_builtin_symbols is changed to emit the correct type for offsets
parameter of this function.
Bug: angleproject:3569
Change-Id: I55af58b43f24cd605c622ee685b359535e11ef85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975431
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
17b3c2f3
|
2019-10-14T14:13:59
|
|
Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop
WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance.
(https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/)
This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type
samplerVideoWEBGL to sample it.
In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type
based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it
should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or
samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation.
This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In
this case, samplerVideoWEBGL should map to sampler2D.
Bug: chromium:776222, angleproject:3889
Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9af3e137
|
2019-12-05T15:35:33
|
|
Vulkan: EXT_gpu_shader5 support: fma
Add the fma() builtin function to ESSL.
Bug: angleproject:3569
Change-Id: Ic8419b4c117ecdd8b47aa733bf7aff9ee7579bbf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954484
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a905cbcd
|
2019-09-19T23:05:39
|
|
Compact built-in symbol table.
Should reduce the binary size bloat from the perfect hashing. Local
testing on Windows shows a significant size reduction.
Bug: chromium:998535
Change-Id: I411cc5a917036d2239d15353d760f44e40faa26c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c37d2370
|
2019-09-19T18:54:40
|
|
Reland "Refactor built-in symbol table."
This is a reland of 59d982c0dcad580ccbf4e29f32ffa3ea9a280122
Original change's description:
> Refactor built-in symbol table.
>
> In preparation for reducing binary size. Shortend a bunch of strings
> and symbol prefixes so the autogen file will be more compact.
>
> Bug: chromium:998535
> Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: chromium:998535
Change-Id: Iebc5b1b5e1a084257fba3c50026cc62df5a879b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817499
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
f585c2fb
|
2019-09-21T02:12:37
|
|
Revert "Refactor built-in symbol table."
This reverts commit 59d982c0dcad580ccbf4e29f32ffa3ea9a280122.
Reason for revert: crbug.com/1006501
Original change's description:
> Refactor built-in symbol table.
>
> In preparation for reducing binary size. Shortend a bunch of strings
> and symbol prefixes so the autogen file will be more compact.
>
> Bug: chromium:998535
> Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,jonahr@google.com,jmadill@chromium.org
Change-Id: Ie540da8ea4429e075a3284183e5a004cbcf1307b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:998535,chromium:1006501
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817497
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
59d982c0
|
2019-09-19T18:54:40
|
|
Refactor built-in symbol table.
In preparation for reducing binary size. Shortend a bunch of strings
and symbol prefixes so the autogen file will be more compact.
Bug: chromium:998535
Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d7d42540
|
2019-08-21T15:22:49
|
|
Don't build symbol table for GLSL built-ins if on Android
The GLSL + ESSL autogenerated symbol table is too large for
android, and android also doesn't need desktop GL functionality
If on android, compile the ESSL only symbol table
Bug: chromium:996286
Change-Id: I14dfc7748dae389e78c35f82a390c67962665356
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757372
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
56db3789
|
2019-08-01T17:09:53
|
|
Use flat arrays instead of switches for function lookups
Current implementation of built in function lookup uses
autogenerated switch statements. Instead, use the perfect
hash mapping to have the lookup use arrays instead. This
will improve runtime performance.
Bug: angleproject:3805
Change-Id: I6d0ba62d79abd53a7fe818fe675282800781f256
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756883
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
396527c9
|
2019-08-20T13:48:38
|
|
Autogenerated kFunction* variables detected as mutable constants
The android binary size is increased incorrectly because the autogen
kFunction* variables are detected as mutable constants. Rename them to
function* to workaround this.
Bug: angleproject:3823
Change-Id: Ia335d1ae97ce5276a0ff8b9e432b53181cc36680
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762494
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
bcae3828
|
2019-08-19T09:37:18
|
|
Auto-generated variables detected as mutable constants
Need to rename kVar* variables to just var
Bug: angleproject:3823
Change-Id: I34b9f4eec4ee7829d47dcac2f06f1acc6b35f867
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758601
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
|
|
486f381f
|
2019-07-18T15:47:31
|
|
Add desktop GL built-in functions to symbol table
Added GL built-in functions to symbol table autogeneration
Built-in lookup now checks against spec and returns GL
symbols when appropriate.
Bug: angleproject:3719
Change-Id: I74786150f6063b40e13aebcb2eb9ea35e4ecaa53
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731550
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
|
|
e7970c3e
|
2019-08-07T14:43:17
|
|
BasicMangledName class
Need a class for basic mangled names since
with the addition of GLSL types the number
of basic types is > 52 (a-z, A-Z), so we need
more than one character to represent a type
Bug: angleproject:3719
Change-Id: I98beee9d42a016cb0c017f56ab82538c89212e33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742221
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
44f518b5
|
2019-08-06T13:31:01
|
|
Have run_code_generation only call vpython when needed
gen_builtin_symbols.py uses a vpython module to generate
a perfect hash function
Also seeded the perfect hash function to make it deterministic
Bug: angleproject:3747
Change-Id: I660fe71bd6b2213be9d4ccc2f68641637a49a047
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738747
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9031bdd9
|
2019-07-26T14:51:23
|
|
Use perfect-hash module in gen_builtin_symbols.py
The script currently takes ~4 minutes to run
Using this module instead of manually hashing
will improve runtime significantly
Bug: angleproject:3747
Change-Id: I7e2d2ef5bbfd136b0299d571e0acc11f334c80b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724667
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d7d42395
|
2019-05-06T13:15:35
|
|
Format all of ANGLE's python code.
BUG=angleproject:3421
Change-Id: I1d7282ac513c046de5d8ed87f7789290780d30a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
0f34f3f2
|
2019-03-11T10:18:57
|
|
Use auto_script in run_code_generation.
Cleans up the generator scripts to prepare for listing outputs in the
generated hashes file. Also reorganizes the scripts somewhat to make
them a bit more maintainable.
Bug: angleproject:3227
Change-Id: If40946c2004941d3f6cd51d5521c7db8cc0b52df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1512052
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c09ae15c
|
2019-02-01T14:16:32
|
|
Enable -Wextra-semi and -Wextra-semi-stmt.
This will prevent users from accidentally making semicolon errors in
the future.
Bug: chromium:926235
Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9
Reviewed-on: https://chromium-review.googlesource.com/c/1446493
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8ca60805
|
2018-08-23T14:10:02
|
|
Add 2D MS array sampler support to compiler
This also places textureSize(gsampler2DMS) correctly in the ESSL 3.10
builtins instead of ESSL 3.00 builtins.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ieb0f7a7424a5558a5569af6d4fcbcc9b12ec9840
Reviewed-on: https://chromium-review.googlesource.com/1186466
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f5557acc
|
2018-06-15T09:46:58
|
|
translator: Store symbol type in TField.
This allows us to keep a separate symbol type for each field in a
struct. This can allow us to assign internal names to struct types.
It could also allow us to add internal fields to user defined stucts.
Bug: angleproject:2665
Change-Id: I6a129107d9db66c54b98b07684c3ead5801712ba
Reviewed-on: https://chromium-review.googlesource.com/1101565
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
5fec7ab2
|
2018-04-04T11:58:33
|
|
Identify functions by unique id in BuiltInFunctionEmulator
Now that unique ids of all builtins are compile-time constants, we can
use them to look up functions in BuiltInFunctionEmulator. This is
simpler than using a custom struct with the name and parameters for
identifying functions.
This requires that we store a reference to a TFunction in those
TIntermUnary nodes that were created based on a function.
This decreases shader_translator binary size by about 6 KB on Windows.
BUG=angleproject:2267
BUG=chromium:823856
TEST=angle_unittests
Change-Id: Idd5a00c772c6f26dd36fdbbfbe161d22ab27c2fe
Reviewed-on: https://chromium-review.googlesource.com/995372
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
89398b65
|
2018-03-21T17:30:50
|
|
Avoid mangled name comparisons of 3-parameter functions
The hash values used for looking up built-ins now encode whether the
mangled name contains arrays, structs or interface blocks in its
parameters list. This is written in the most significant bit of the
hash value.
We check this bit at the start of built-in lookup and if the bit is
set we exit early. After that we know that the lookup name doesn't
contain array, struct or interface block parameters.
When we find a hash that matches a hash of a built-in function, we now
know 3 things:
1) the length of the mangled name matches
2) the open parentheses in the mangled name matches
3) the lookup doesn't contain array, struct or block parameters.
Additionally, we have an if statement checking whether the function
name matches. Collisions are only possible with functions that
1) have the same name
2) have the same number of parameters
With these preconditions we can check beforehand whether collisions
are possible for 3-parameter functions. If there are no collisions, we
don't need to compare the full mangled name. This is similar to what
was already being done with functions that had 0 to 2 parameters.
This reduces shader_translator binary size by around 4 KB on Windows.
Besides increased complexity, the tradeoff is that an exhaustive
search of hash values for possible 3-parameter combinations is costly,
so the gen_builtin_functions.py code generation script now takes
around one minute to run on a high-end workstation. Due to this, the
script now exits early if it detects it has already been run with the
same inputs based on a hash value stored in
builtin_symbols_hash_autogen.txt.
BUG=angleproject:2267
BUG=chromium:823856
TEST=angle_unittests
Change-Id: I3ff8c6eb85b90d3c4971ac8d73ee171a07a7e55f
Reviewed-on: https://chromium-review.googlesource.com/973372
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
3b678745
|
2018-03-21T12:59:19
|
|
Use a specialized hash function for mangled names
The hash values used for looking up built-ins now encode the string
length and the location of parentheses as six-bit values, so that we
don't need to check for these if the hash matches.
This decreases shader_translator binary size on Windows by around 10
KB.
BUG=angleproject:2267
BUG=chromium:823856
TEST=angle_unittests
Change-Id: If8c28e1c8851750633509ec6273f556e06e91cd1
Reviewed-on: https://chromium-review.googlesource.com/973243
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
e79d0f86
|
2018-03-19T11:55:14
|
|
Rely on hash to check for some mangled name matches
When we are looking up a function with only a few parameters, we can
optimize the lookup by relying on the information encoded in the hash
value. There's often only one list of parameters with the same
function name and mangled name length that results in a matching hash,
so we don't actually need to compare the full mangled name. We can
just compare
1) the hash value of the mangled name
2) the mangled name length
3) the function name
to make sure that the mangled name matches the mangled name of the
function.
This decreases the binary size since we don't need store as many
mangled names of built-in functions. Effect on symbol lookup speed is
marginal.
BUG=angleproject:2267
BUG=chromium:823856
TEST=angle_unittests
Change-Id: I3ef41d943209509d4e8e6ece14ebad7e2677abc6
Reviewed-on: https://chromium-review.googlesource.com/973242
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4ba4a82b
|
2018-03-19T11:28:48
|
|
Only refer to built-in function mangled names in lookup
TFunction entries for built-ins don't need to store mangled names.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ia88e8bfa5357719c98d725dc3d00885dd59c9f59
Reviewed-on: https://chromium-review.googlesource.com/973241
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c26214de
|
2018-03-16T10:43:11
|
|
Move AST utilities to a subdirectory
Move AST related utilities to compiler/translator/tree_util.
BUG=angleproject:2409
TEST=angle_unittests
Change-Id: I7567c2f6f2710292029263257c7ac26e2a144ac8
Reviewed-on: https://chromium-review.googlesource.com/966032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8574357f
|
2018-03-19T14:45:53
|
|
Share parameter arrays more between built-in functions
The parameters of some built-ins are a subarray of the parameters of
another built-in. In this kind of case they can point to the same
parameters array, and just use a different parameter count. This
shaves a few kilobytes from the binary size.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Id166340b4bf5be966bf8c62ce6cd88e5409f647a
Reviewed-on: https://chromium-review.googlesource.com/968601
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
115b2c4a
|
2018-03-15T17:46:29
|
|
Remove desktop GLSL builtins from symbol lookups
Desktop GLSL builtins can be accessed through functions in
BuiltIn_autogen.h. They don't need to be included in symbol table
lookups.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I8ba188a0d2584353e34159c2732c9e2bd420c168
Reviewed-on: https://chromium-review.googlesource.com/964447
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b391ec40
|
2018-03-12T17:04:59
|
|
Generate code for looking up built-ins
Instead of storing built-ins in a std::unordered_map, we now generate
a series of switch statements using the hash value of the look-up
string. This works similarly to earlier implementation of looking up
unmangled built-ins.
Those built-ins that need to be initialized at run-time are stored as
member variables of TSymbolTable.
This increases compiler init performance significantly, as well as
increasing compiler perf test scores around 1-2%. Binary size is
larger than before though.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: If1dcd36f0d2b30c2ed315cdcf6e831ae9fe70c94
Reviewed-on: https://chromium-review.googlesource.com/960031
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d4bd963f
|
2018-03-08T16:32:44
|
|
Don't use TIntermSymbol nodes for function parameters
Parameter nodes are not needed - it's simpler to just create a
TVariable object for each parameter when the TFunction is initialized.
With this change we also store only one object per each parameter type
used in built-in functions, instead of one array of TConstParameter
entries for each unique parameter sequence.
This simplifies code and reduces binary size and compiler memory use.
Compiler perf does not seem to be significantly affected.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I2b82400dd594731074309f92a705e75135a4c82c
Reviewed-on: https://chromium-review.googlesource.com/955589
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2bfe9f6b
|
2018-03-02T16:53:29
|
|
Use function id to group functions in ParseContext
This way we can do numeric comparisons instead of string comparisons.
The effect on compiler perf test scores is fairly marginal, but
this reduces binary size by a few kilobytes, and there may be a larger
effect on shaders calling a lot of texture functions.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I077db97b16b16b70b7e18ee037e06d7450d08dc9
Reviewed-on: https://chromium-review.googlesource.com/947952
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e600c0aa
|
2018-03-02T11:23:29
|
|
Use non-human-readable mangled names for types
The new mangled name format is as follows:
The first character is a hex digit from 0 to F that encodes vector or
matrix size. For scalars, structs etc. the character is 0.
Then, if it's a struct, the mangled name continues with "{s", followed
by mangled names of fields, and ends with "}".
If it's an interface block, the mangled name continues with "{i",
followed by mangled names of fields, and ends with "}".
If it's anything else, the second alphabetic character encodes the
basic type. Characters are assigned to basic types in the enumeration
order.
If it's an array, the mangled name has a suffix [array_size].
This saves a few kilobytes from the binary size. The effect on symbol
lookup speed seems mostly marginal.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I26e65dcb48c3478df9a719ffff9c15f2fd12e293
Reviewed-on: https://chromium-review.googlesource.com/945910
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
391bda23
|
2018-02-23T11:43:14
|
|
Generate code for initializing built-in variables
gen_builtin_symbols.py now generates code for initializing built-in
variable symbols as well. Some of the variable symbols are static, but
some of them also get initialized dynamically based on values in
ShBuiltInResources.
The static symbols have get functions in a header file so they can be
referenced from AST traversers as well without doing a lookup.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ida7f3aeb06d2bce0f737f1483b1bd5833aeddd2e
Reviewed-on: https://chromium-review.googlesource.com/911768
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
065aa863
|
2018-02-22T15:30:27
|
|
Generate code for unmangled name lookup
Instead of using an std::map at each symbol table level, use the
gen_builtin_symbols.py script to build a function to query unmangled
names.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I4f1cf1df1f50fe9d909f3249150ee002ee6efb61
Reviewed-on: https://chromium-review.googlesource.com/931885
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
140152e7
|
2018-02-08T14:46:44
|
|
Statically allocate built-in function symbols
A script gen_builtin_symbols.py now generates code for initializing
built-in function symbols. The TFunction objects are initialized at
C++ compile time.
The source file used for the functions is in a format that's similar
to how functions are given out in the GLSL spec, so it is easy to
maintain.
The function symbols are still inserted to the symbol table levels
same as before. Getting rid of inserting the symbols at runtime is
intended to be done as follow-up.
This speeds up angle_unittests on Linux in release mode by a bit less
than half, and in debug mode by more than half.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I11c9de98c74d28e7e8cdf024516e2f6ee30ca33e
Reviewed-on: https://chromium-review.googlesource.com/924155
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|