|
9277ee74
|
2020-07-06T12:40:58
|
|
Metal: Implement MSAA default framebuffer.
GL_SAMPLE_COVERAGE_VALUE is implemented by inserting gl_SampleMask
writing logic to fragment shader.
New test added: MultisampleTest.ContentPresevedAfterInterruption.
- Skip on D3D11 (Bug: angleproject:4609)
Bug: angleproject:2634
Change-Id: Ib44daf0baccc36ea320596d81713156047da059c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281783
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d1bf23d7
|
2020-06-23T16:57:05
|
|
Restrict member types for StructuredBuffer
Std140 storage layout has some rules for uniform block, must
pad StructuredBuffer element type explicitly to match std140
layout rules when translating std140 uniform block to
StructuredBuffer. In this CL, restrict member types which are
not needed to add paddings according std140 layout rules.
Bug: angleproject:4783
Change-Id: I50130da64ad6865083849bf55b76525f3d2835a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2259226
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
|
|
f4e6ae91
|
2020-06-15T15:56:43
|
|
Fixes missing newlines in headers
Bug: angleproject:4757
Change-Id: Ic5d9bb62834cbd66463086c298ebcaeb3eb44ad0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2247486
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
98d0f30c
|
2020-06-10T22:04:03
|
|
Add to names map even if it's a prefixed name
Previously, we skipped adding to the names map if it was a prefixed
name. This prevents the mapping of glsl es to glsl names from being
accessible by an outside client.
Bug: b/158533223
Change-Id: Ib1d1e229ceb6d836df8dd0c30ea848b081a40cad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2240637
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
b131d25f
|
2020-06-03T10:53:39
|
|
Vulkan: Remove validation error suppressions for VVL bug
These warnings were generated due to a validation layer bug, which is
presumably fixed now.
Bug: angleproject:4572
Bug: angleproject:4577
Bug: angleproject:4578
Bug: angleproject:4579
Bug: angleproject:4580
Bug: angleproject:4583
Change-Id: I8799c4e33bc38f83e0fdd364cf6e7eb607c39890
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2227810
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
11d7b952
|
2020-06-02T16:58:26
|
|
Vulkan: Pre-rotate dFdx() & dFdy() for Android
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_shaders_derivate
Test: angle_end2end_tests --gtest_filter=*EGLPreRotationSurfaceTest.OrientedWindow
Bug: b/157476241
Change-Id: I7b60b7a33313ba91731755d289792bd0968515c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2222825
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9515707b
|
2020-05-29T11:23:44
|
|
Move ShaderVariable utility function from utilities.cpp ShaderVars.cpp.
Fixes an implied dependency cycle between translator and angle_common. This will also allow us to be more strict about declaring dependencies on GLSLANG headers.
Tested by building and running angle_unit_tests on Linux.
Bug: angleproject:4672
Change-Id: I331230d2cf179ccea140ee7a0d5a3c8768c58cb1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2222682
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4d7a3993
|
2020-05-27T14:08:20
|
|
Vulkan: Rotate gl_PointCoord for Android pre-rotation
This extends the current y-flip that's done for gl_PointCoord.
Now, gl_PointCoord is rotated and then flips both the x and y-axis
(similar to gl_FragCoord). The tests used to reproduce the
problem and the fix are:
angle_deqp_gles2_tests --local-output --gtest_filter=dEQP.GLES2/functional_shaders_builtin_variable_pointcoord* --use-angle=vulkan
angle_end2end_tests --local-output --gtest_filter=*GLSLTest.PointCoordConsistency*Vulkan*
Bug: b/157476696
Change-Id: Iada8680eda8322f7382ff242e4a9422a66114f07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2216700
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
eadc387c
|
2020-04-01T16:53:31
|
|
GL: Support GL_OES_texture_cube_map_array in shader translator
GL_OES_texture_cube_map_array is core in 3.2. This CL adds support
for this extension in the shader translator.
Now passes dEQP.KHR_GLES31/core_texture_cube_map_array.*,
dEQP.GLES31/functional_fbo_color_texcubearray_*, and
dEQP.GLES31/functional_opaque_type_indexing*samplercubearray* with GL backend.
Bug: angleproject:3584
Change-Id: I1a8485c7d9d3fffb9b5109d292b35b0c56a3c665
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133086
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
901045cc
|
2020-05-26T10:41:18
|
|
Vulkan: Rotate gl_FragCoord for Android pre-rotation
This extends the current y-flip that's done for gl_FragCoord.
Now, gl_FragCoord is rotated and then flips both the x and y-axis.
Bug: angleproject:4643
Bug: b/156395519
Change-Id: Iada8680eda8322f7382ff242e4a9422a66114f05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2210936
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
ca092f01
|
2020-05-26T11:45:08
|
|
translator: explicitly specify underlying types for enums
Some of these enums are stored in const structs and such. Since we don't
need a full `sizeof(int)` bytes each, don't use it.
This shaves 16KB off of libGLESv2.so for eve.
Bug: chromium:1084580
Change-Id: Ib6eca49203a74c094661f890e32160974c0c531e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2216431
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
25e21f9f
|
2020-05-07T16:57:37
|
|
Suppress HLSL warnings 3556 and 3571
These are both fairly common, and rarely actionable.
Bug: chromium:765576
Change-Id: Ib067fcbb1d4ffe7fcd47b69dbe5defac81430a70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2188952
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
36c938e0
|
2020-03-31T12:42:16
|
|
GL: Ignore warnings about requested extensions not being present.
Some drivers emit warnings about enabled extensions not being present
dispite the 'enable' flag only being a request. Supress these warnings
to clean up the Chrome console.
Also request GL_EXT_gpu_shader5 in addition to GL_ARB_gpu_shader5 to
maximize reach.
BUG=chromium:1066212
Change-Id: If48cc60b8533f6ffedb727e845a4ca784d98c07c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2129111
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d93b9559
|
2020-04-16T16:16:27
|
|
Translate uniform block with large matrix array to StructuredBuffer
There is a slow compiling issue if translate a uniform block with
a large matrix array member to cbuffer, so translate the uniform
block to StructuredBuffer. But pack_matrix pragma directive is
invalid for matrix element of StructuredBuffer, so pack the matrix
into a structure firstly, and then specifies packing alignment for
the matrix in this structure, last the structure is used as
StructuredBuffer element.
Bug: angleproject:4206
Change-Id: I5a2a512e57b37dcdb88c3060d0d078b46f72eb5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154525
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
dadd1986
|
2020-04-21T01:50:00
|
|
Implement GL_APPLE_clip_distance
- Built-in variable gl_ClipDistance has been added to compiler.
- Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable
each gl_ClipDistances[i] works out of the box via glEnable().
- Vulkan/Metal: Use uniform variable to control writing to each
gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance
array. The writing to the disabled element in vertex shader will be
ignored, and turned into zero assignment instead.
- Direct3D/Mobile GL: Not implemented yet.
- Added ClipDistanceTest to gl_tests and compiler unittests.
- GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so
GL_EXT_clip_cull_distance could be implemented in future if needed.
Bug: angleproject:4452
Change-Id: I571ac8b56826989808a680226a04bec4cf59988e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
33b58ebb
|
2019-11-25T16:31:43
|
|
Vulkan: Give unsized arrays at least 1 entry
The function ShaderVariable::getNestedArraySize needs to return at least
1 entry for unsized arrays to ensure the shader buffer sizes are
reported correctly.
This also allows ANGLE to treat unsized arrays of structs and basic
types the same way, allowing for the special treatment of unsized arrays
in TraverseStructArrayVariable() to be removed.
Bug: angleproject:3596
Test: dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_data_size.*
Change-Id: I3b2a3a68c25e0913b79e989d7c719b34ce9b75fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934952
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
dee4d7a5
|
2020-04-10T10:22:56
|
|
Vulkan: Early fragment tests optimization
Checks if early fragment tests as an optimization is feasible and enable
it if we can. In the link time, if context state diagrees with
optimization (in rare case), then remove the
ExecutionModeEarlyFragmentTests sprv op code.
Bug: angleproject:4508
Change-Id: Ifbb06c0ffb050a9f3ddb16ab50362e908b4b9cf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136490
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
2caf7ffd
|
2020-03-23T12:12:42
|
|
Address a TODO for instance uniform block
This patch resolves one TODO that Support to translate instance uniform
block containing only a large array member to Structured buffer on D3D
backend when necessary.
Bug: angleproject:4205
Change-Id: If2cd6cf633080820ea33e52269d7d86cd587c9ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2114912
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
96c26c68
|
2020-04-03T07:52:52
|
|
Add support for NV_shader_noperspective_interpolation
Added support for GL_NV_shader_noperspective_interpolation on
the Vulkan and Desktop OpenGL backends
Bug: angleproject:4388
Test: angle_end2end_tests --gtest_filter=ShaderInterpTest.NoPerspective/*
Change-Id: I12473830c0ea8b4fffeae9c4a8ec92d979c8e18c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107234
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ca2b6e1f
|
2020-03-19T16:30:21
|
|
Vulkan: Implement EXT_shader_non_constant_global_initializers
Enables the translator to handle non-constant global initializers in
all essl versions iff the shader enables the extension to do so.
Bug: angleproject:4468
Test: angle_end2end_tests --gtest_filter=ShaderNonConstGlobalInitializerTest.*
Change-Id: I8f138c12fc83d2f38ff8f45ca9133222b01e4087
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102959
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
a2f9ad39
|
2020-03-09T14:28:39
|
|
Vulkan: Remove unused atomic counter builtins
Atomic counters are not supported by Vulkan. Most are
already converted by the RewriteAtomicCounters traversal,
but that is only invoked when atomic counters are active.
This CL introduces another pass that removes any atomic
counter builtin that was not handled by the previous pass.
It also will assert if it sees any atomic counters active,
thus ensuring it is only used when needed.
Test: KHR-GLES31.core.compute_shader.shared-struct
Test: angle_end2end_tests.exe --gtest_filter="*AtomicCounter*"
Bug: angleproject:4189
Bug: b:150310216
Change-Id: I61d10e954886dc94fede8b344f5a0ede3b689adb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2095688
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
1a5c7a16
|
2020-02-25T12:02:31
|
|
Reland "Vulkan:Include precision qualifier in GLSL"
Currently still ignoring precision qualifiers for Vulkan shaders by
default, but have added feature "enablePrecisionQualifiers" that can be
enabled in order to include precision qualifiers.
With this initial implementation, it's possible to get precision
qualifier mis-matches in the generated GLSL 4.50. According to the
spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and
Precision Qualifiers":
For the purposes of determining if an output from one shader stage
matches an input of the next stage, the precision qualifier need not
match.
However, when converted to SPIR-V and run through the shader validation
any mismatches will cause shader validation errors. Initially just
ignoring those errors with this commit.
Bug: angleproject:3078
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
Change-Id: Ieecca604bb2c834c9b1c2bcab85279d1f8755dfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086280
|
|
3797fc85
|
2020-03-05T11:44:28
|
|
Generate new compiler errors for array-of-arrays
The GLES GLSL 3.1 spec states that it is an error to use array-of-arrays
in the following cases:
- Vertex shader outputs
- Fragment shader inputs
- Fragment shader outputs
ANGLE currently generates errors in the case of vertex shader inputs.
It needs to add the above cases.
Reproduce by running "angle_deqp_khr_gles31_tests" with:
--gtest_filter=dEQP.KHR_GLES31/core_arrays_of_arrays_InteractionInterfaceArrays2* --use-angle=swiftshader
Bug: angleproject:4148
Change-Id: I1147fc7d4755e5b6c07d2ab5d14566d919dec530
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2087647
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
a60e4973
|
2020-02-27T20:11:20
|
|
Revert "Vulkan:Include precision qualifier in GLSL"
This reverts commit 93e72f5f0eb80b89334ea8fe577b32901a00b5fb.
Reason for revert: This is having a negative impact on gfxbench
Manhattan 3.1 tests (20-30%) with only a minor improvement (~4%) in TRex offscreen. Pulling out for now and need to re-evaluate best
solution here.
Original change's description:
> Vulkan:Include precision qualifier in GLSL
>
> With this initial implementation, it's possible to get precision
> qualifier mis-matches in the generated GLSL 4.50. According to the
> spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and
> Precision Qualifiers":
>
> For the purposes of determining if an output from one shader stage
> matches an input of the next stage, the precision qualifier need not
> match.
>
> However, when converted to SPIR-V and run through the shader validation
> any mismatches will cause shader validation errors. Initially just
> ignoring those errors with this commit.
>
> Bug: angleproject:3078
> Change-Id: Ia2b04f90f0a7b6b1302c1b1b3e32bcfd8db9ed49
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
TBR=tobine@google.com,timvp@google.com,jmadill@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:3078
Change-Id: I84984e2a963bde573f0f1de585001ceb83623c89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2079334
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e488d8b8
|
2020-02-26T16:11:29
|
|
Vulkan: Implement Android pre-rotation
As an Android GLES driver on top of Vulkan, ANGLE must pre-rotate
rendering on behalf of the application. This involves modifying the
vertex shader to multiply gl_Position with a mat2 "rotation matrix".
Not doing so means that SurfaceFlinger (SF) will perform a costly
rotation blit before presenting every image. Setting
WindowSurfaceVk::mPreTransform to mCurrentTransform tells SF to not do
the blit.
When the surface is rotated 90 or 270 degrees, the width and height
must be swapped for:
- The swapchain images, and for any depth, stencil, and/or multisample
attachments used with the swapchain image.
- The viewport, scissor, and render area.
Because the Metal back-end shares the TranslatorVulkan, it will define
the same preRotation (mat2) DriverUniform that is used for Vulkan.
Bug: angleproject:3502
Change-Id: I968dbe8869ba0f50de18dd41f1195e847c06b545
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2038272
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
93e72f5f
|
2020-02-25T12:02:31
|
|
Vulkan:Include precision qualifier in GLSL
With this initial implementation, it's possible to get precision
qualifier mis-matches in the generated GLSL 4.50. According to the
spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and
Precision Qualifiers":
For the purposes of determining if an output from one shader stage
matches an input of the next stage, the precision qualifier need not
match.
However, when converted to SPIR-V and run through the shader validation
any mismatches will cause shader validation errors. Initially just
ignoring those errors with this commit.
Bug: angleproject:3078
Change-Id: Ia2b04f90f0a7b6b1302c1b1b3e32bcfd8db9ed49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
a1ceb87b
|
2020-02-25T11:58:19
|
|
Vulkan:Refactor precision emulation code
GLSL, ESSL, and HLSL translators all had the same code to emulate
precision so migrate that code to base class.
This is a structural change to prepare for honoring precision
qualifiers in the Vulkan translator as well, which is done in a
follow-on commit.
Bug: angleproject:3078
Change-Id: Id85bba83543189e3bbc4002be92b056e63afc8de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072644
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
1f5f7ea3
|
2020-02-14T23:39:11
|
|
Vulkan: Fix SPIR-V transformation name-info association
Prior to this commit, when "OpName %id name" was encountered, the info
corresponding to "name" was immediately associated with %id. This is
not necessarily correct because there could be multiple ids with the
same name. For example a sampler declaration and an unrelated function
argument could have the same name. In this case, the sampler
declaration and function argument name don't even need to be in the same
shader stage.
This change modifies the SPIR-V transformation such that the name-id
mapping is tracked until the OpVariable instruction that actually
declares the variable is visited. The mapping to variable info is only
done if the storage class specified in this instruction corresponds to a
shader interface variable.
Bug: angleproject:3394
Change-Id: I35a1f6f8278e4b1ad81c9955a55e1b72d6f2e4ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057248
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bb7534ee
|
2020-02-14T16:23:28
|
|
Use ASSERT() instead of assert() when possible.
Since ASSERT() works in Release builds.
Left assert() in a few places where calling a function may not be safe.
Bug: angleproject:4396
Change-Id: Ic75a3d41d846e327097f8c37fe2336dcd3be6cb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057745
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e196bc85
|
2020-01-17T13:11:20
|
|
Add driver bug workaround for rewriting row major matrices.
Joint work with syoussefi@, who wrote the RewriteRowMajorMatrices
pass, and revised it for this CL to not rely on the
NameNamelessUniformBuffers pass - which was breaking it on the GL
backend.
Hook up previously written RewriteRowMajorMatrices transformation, and
enable on all GPU types on macOS. It is needed at least for AMD and
Intel GPUs.
Add a new test which verifies the behavior of dynamically-indexed
arrays of row-major matrices.
Bug: angleproject:2273
Bug: angleproject:3843
Change-Id: Id582f9cf6b9b1a59091aab1786539174f360b705
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008717
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e4859ae5
|
2020-01-27T15:21:58
|
|
Fix re-enabling ARB_texture_rectangle
My earlier change https://crrev.com/c/1991969 had a bug. If
ARB_texture_rectangle is disabled once, it can't be re-enabled because
the extension behavior entry is deleted. ResetExtensionBehavior needs
to restore it.
Bug: angleproject:3770
Change-Id: Icf96acece8ea8d17287c8d09fb4849b61c9c2a36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023398
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
eca11cc8
|
2020-01-28T14:18:40
|
|
SH_CLAMP_INDIRECT_ARRAY_BOUNDS logic update
Remain the old hardware requirement for turning on clampArrayAccess. But
also turns it on universally for WebGL context. So that we won't suffer
from clampArrayAccess not handled properly on some compute shader deqp
tests.
Bug: chromium:1042252, angleproject:4361
Change-Id: Ib11affd6df27ce7d2100980d2b8decdee36876e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2026029
Reviewed-by: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
f1f082e1
|
2020-01-17T14:53:38
|
|
Vulkan: Set varying location & xfb decorations in SPIR-V
The shader translator outputs arbitrary location indices. Once compiled
by glslang, the SPIR-V transformer modifies these decorations. If the
transform feedback extension is used, it will also add the relevant
decorations to the varyings that are captured.
Bug: angleproject:3394
Change-Id: I5ecafd0536408612a5d4b920dbabbfabe650657c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008468
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5ca050d1
|
2020-01-20T14:59:41
|
|
Vulkan: Set fragment output locations in SPIR-V
The shader translator outputs arbitrary location indices for fragment
outputs. Once compiled by glslang, the SPIR-V transformer modifies
these decorations.
Bug: angleproject:3394
Change-Id: Ib9d8336bccc392e789e4d93031fdcce9c466b7a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011214
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bef8ca7d
|
2020-01-20T14:19:05
|
|
Vulkan: Set vertex attribute locations in SPIR-V
The shader translator outputs arbitrary location indices for vertex
attributes. Once compiled by glslang, the SPIR-V transformer modifies
these decorations.
Bug: angleproject:3394
Change-Id: I88453b44e3a8770f51e79228148233ff308f1885
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011212
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
71e6afb1
|
2020-01-14T14:12:31
|
|
Vulkan: Set set/binding in SPIR-V
This change introduces a SPIR-V transformer that modifies shader
interface variable decorations directly in SPIR-V instead of
manipulating the input GLSL. Currently, descriptor set and binding
indices are set by the transformer.
The shader translator outputs arbitrary set and binding indices. Once
compiled by glslang, the SPIR-V transformer modifies these decorations.
The ultimate goal is to be able to modify the SPIR-V again when program
pipeline objects decide a different set/binding is necessary.
Bug: angleproject:3394
Change-Id: If358265a72bf1fe9f5676562b39a632cb2e05dc4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001477
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e28883de
|
2020-01-25T23:25:43
|
|
Vulkan: Fix handling of inactive fragment outputs
These were never assigned a location. They are now removed by the
translator similar to other inactive variables.
Bug: angleproject:4313
Change-Id: I3398d06e1dea3f43b84f206cca07cde5b44b21a8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2021734
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
571ceb5f
|
2020-01-24T13:11:54
|
|
Turn on clampArrayAccess globally but off for compute shaders
out-of-bounds-uniform-array-access.html could fail on Linux Nvidia
OpenGL even if GL_KHR_robust_buffer_access_behavior is available.
Turning clampArrayAccess on globally but turn it off for Compute Shader,
which is not used by WebGL so should be okay.
FYI: The failures when turning this on globally are all in compute shaders.
One could be fixed by using int cast instead of float for the clamp
modifier. The other is due to array.length() couldn't return correct
result for array in SSBO.
Bug: chromium:1042252
Change-Id: Ic6f7adae4600d35207646881b18990a0c25a889a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2020463
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
086aded3
|
2020-01-26T13:40:02
|
|
Return the correct location count for matrices in structs
GetLocationCount() returned secondary size for fields of a struct. For
matrices however, the correct value would be the primary size.
This is a similar fix to 6423b7fc7ded02a702d24feb0730731ab9f6c061.
Bug: angleproject:4200
Change-Id: I2c69b9454729993010766fcde0cabec986b7429d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2021738
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2d1d9d35
|
2020-01-27T12:09:41
|
|
Fix atomicAdd validation w.r.t to swizzles
Bug: angleproject:4150
Change-Id: I22c0c0382a2b208dd983fa1981ffc75f1b1945e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2022359
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e93a438b
|
2020-01-10T01:48:24
|
|
GL_OVR_multiview shouldn't be defined for WebGL spec'ed shaders
According to the latest change in WebGL's OVR_multiview2 spec, the GL_OVR_multiview should NOT be defined. Refer to https://www.khronos.org/registry/webgl/extensions/OVR_multiview2/
I.e. this shader should NOT fail compilation:
#version 300 es
#extension GL_OVR_multiview2 : require
#ifdef GL_OVR_multiview
#error legacy GL_OVR_multiview support must be forbidden
#endif
....
Bug: angleproject:4279
Change-Id: Ic94cba6785ea3a1fa14d5131dc0960214aa574be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1994830
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
453926f5
|
2020-01-19T14:49:32
|
|
Vulkan: Remove inactive shader inputs in the translator
Inactive vertex attributes are harmless to remove. Between two
consecutive stages, the input varyings must be a subset of the previous
stage's output varyings. This means removing inactive input varyings is
also harmless.
Removing inactive output varyings is not possible though. GLSL allows a
varying to not be written by the previous stage even if it's used in the
current stage (values will be undefined, but it's not an error). This
means that an inactive output varying may still need to exist as part of
the shader interface in case the following stage has that varying as
input (and is active).
Bug: angleproject:3394
Change-Id: I7302973d2b8356d9f54a66f8259c32f245a99904
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2009986
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f3b4e6c3
|
2020-01-13T17:07:13
|
|
Vulkan: No inactive samplers left to cleanup in glslang wrapper
Loose inactive samplers are already removed in
RemoveInactiveInterfaceVariables. In-struct samplers are always marked
active by CollectVariables if the uniform is active. If the uniform is
inactive, it is removed entirely by the translator. Thus no inactive
samplers are left for glslang wrapper to clean up.
Bug: angleproject:3394
Change-Id: Ic0fef052afa992bd612fd22ffa1e5b9aa72a17bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999488
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8dfe472c
|
2020-01-13T15:20:51
|
|
Vulkan: Output qualifiers in the translator
With the exception of varyings, every other qualifier can be directly
output by the translator. This simplifies and optimizes glslang
wrapper.
Varyings' in/out qualifiers are still placed in @@ QUALIFIER macros so
glslang wrapper can remove them, if inactive, not by commenting them
out, but by turning them into global variables.
Bug: angleproject:3394
Change-Id: I9a3d18df2cfd36a38308bf8f71ac12f1e1513ece
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1998839
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
135f8fcb
|
2020-01-13T16:18:41
|
|
Vulkan: Remove inactive uniforms in the translator
By removing inactive uniforms in the translator, glslang wrapper doesn't
need to comment them out. Additionally, inactive uniforms don't find
their way in the default uniform block, reducing its size if there's a
mix of active and inactive uniforms.
As collateral, it also fixes a bug where inactive uniforms of struct
type were not correctly removed by glslang wrapper.
Bug: angleproject:3394
Bug: angleproject:4211
Bug: angleproject:4248
Change-Id: I874747070e875fe24bf59d39d1322e319e280a16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999278
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b36e46ab
|
2020-01-08T15:49:18
|
|
Vulkan: Line raster emulation through specialization constant
In preparation for compiling shaders early at link time, this change
reworks line raster emulation such that it uses specialization constants
instead of a preprocessor condition. This means drawing both triangles
and lines with this program will still result in a one-time shader
compilation.
The compilation is still done at draw time in this change.
Bug: angleproject:3394
Change-Id: I0bf91398868d7f7147456533b728906b505192b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1992365
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
230e14dd
|
2020-01-21T23:32:06
|
|
Add support for layout(early_fragment_tests) in;
Bug: angleproject:4314
Change-Id: I37b228f37201cc4188834e68459cd7294727c3ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2014240
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5a7356ae
|
2020-01-16T23:22:31
|
|
Add support for non-float mix
The non-float variations of the mix builtin were conditioned to desktop
GLSL, but they are present in ESSL 3.1+. This change also implements
constant folding of these builtins as exercised by dEQP.
Bug: angleproject:4300
Change-Id: Iec34de4cf370e00d67fd605148cd7848f9e122f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2006809
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
51179335
|
2020-01-15T15:47:14
|
|
Remove literal tab characters from generate_parser_tools.py
WebKit's tools don't like literal tab characters in their repo.
Bug: angleproject:3439
Change-Id: Ifd26e0bbcfaa604ed26f6a42dd7d2248e94dfeaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003929
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
ffdd58f5
|
2019-12-28T15:34:41
|
|
Fixing OVR_multiview and OVR_multiview2 issues
Found two issues when native OVR_multiview and OVR_multiview2 extensions are generated.
1. OVR_multiview got replaced by the OVR_multiview2 in the translated shader (ESSL & GLSL)
2. Duplicate #extension OVR_multiview2 (for Fragment & Vertex) and 'layout (num_views=x)' (for Vertex) got generated into the translated shader.
Bug: angleproject:4247
Change-Id: I9a550883eeb326d95af4557578f8202a9493f4ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1983802
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
feb3b6cc
|
2020-01-13T22:58:59
|
|
Vulkan: Remove row->col major shader transformation
This was done based on the incorrect assumption that Vulkan GLSL doesn't
allow layout qualifiers on interface block fields. This was due to
glslang compile failures in some shaders that included mixed row- and
column-major fields in interface blocks.
However, the failures were only in the case the interface block is
inactive, in which case glslang wrapper previously replaced the
layout/qualifier of the interface block with |struct|, which left the
shader with an unused struct definition with fields that have layout
qualifiers; an invalid shader.
The change introduced in
https://chromium-review.googlesource.com/c/angle/angle/+/1951523
removes inactive shader interface declarations. The above scenario thus
never occurs, rendering the row- to column-major transformation
unnecessary.
Bug: angleproject:3443
Change-Id: Ice34a0fc6e047b79a4d44f04b730ec59bdfafe33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961098
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
27db2458
|
2019-10-03T13:46:28
|
|
Optimize disabling ARB_texture_rectangle
In https://crrev.com/c/1838418 I added the ability to disable
ARB_texture_rectangle so that we can use it in the WebGL implementation
but disable it when compiling user shaders. Unfortunately disabling
and re-enabling the extension causes the shader translator to be
reinitialized which turns out to be more expensive than the actual
work of shader translation, at least for small shaders. It's slow enough
to cause timeouts in WebKit's WebGL conformance test runs.
This introduces an alternate method of disabling ARB_texture_rectangle
in the translator which is much faster because it avoids reinitializing
the translator.
Bug: angleproject:3956
Change-Id: I5d31b683ff19a59bdfd289cfd3c609f64ef5e25b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1991969
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
0721cc8b
|
2020-01-03T23:26:08
|
|
Vulkan: No line raster emulation code if extension
A flag is added to the translator to disable generation of Bresenham
line raster emulation code when the Bresenham line raster Vulkan
extension is present. This is primarily for the sake of conversion of
line raster emulation condition to specialization constant:
- Avoid dead SPIR-V code in every shader
- Avoid ANGLEUniforms being active in every shader stage even if it's
not used anywhere but in line raster emulation.
- Optimize SPIR-V transformations by both having fewer instructions to
iterate through, and to avoid generating line raster patches.
- Reduce the severity of anglebug.com/4251 where the location assignment
of ANGLEPosition can incorrectly overlap a varying array or struct, by
making only platforms without Bresenham extension afflicted by the
bug.
Bug: angleproject:3394
Change-Id: Ic0ae6ce0392b4eae0cc79cb94bbcd0805b276a31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986379
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a35aa03a
|
2019-12-20T16:15:53
|
|
Vulkan: EXT_gpu_shader5: textureGatherOffsets
The validation of the offsets parameter is added in this change.
Bug: angleproject:3569
Change-Id: Ide2ea4b9e88b28ca5ef34d5f3f5203f6e48d5f74
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1979133
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
beb33691
|
2019-12-20T16:15:20
|
|
Vulkan: EXT_gpu_shader5: Fix textureGatherOffsets builtin
This function is the only builtin with arrays as parameter. A new
constexpr constructor is added to TType to support this, and
gen_builtin_symbols is changed to emit the correct type for offsets
parameter of this function.
Bug: angleproject:3569
Change-Id: I55af58b43f24cd605c622ee685b359535e11ef85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975431
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
86d9c93a
|
2019-12-16T16:07:04
|
|
Use TSpan for TType's array sizes
Until C++20, std::vector doesn't have a constexpr constructor, which
means TType cannot use a `TVector` for `mArraySizes` if an arrayed type
needs to be created constexpr. This is needed for the upcoming
textureGatherOffsets implementation.
A new TSpan class is introduced, based on std::span (from C++20) that
holds the pointer/size allocated from a TVector without owning it.
Since TVector's allocation are made from a pool, the allocated memory
will live beyond the vector's destruction. `TType::mArraySizes` is
changed to this type.
This change will allow a new constexpr constructor to be added to TType
that takes a TSpan as array directly, a value which is constexpr
initialized from a static array (instead of TVector).
Bug: angleproject:3569
Change-Id: I78793b0f4c64519e0ebe30cf6e0de995ba70035d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1968260
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c713abfd
|
2019-12-23T12:03:02
|
|
Vulkan:Transform/feedback instanced draw support
These fixes allow dEQP 3.1 KHR-GLES31.core.vertex_attrib_binding.basic-input*
test cases to pass.
This fixes a bug in instanced drawing with transform feedback buffers
where we were overwriting the initial transform feedback output as new
instances were drawn. To fix this, the vertices in each draw are passed
into a uniform value and the output is offset based on the current instance
and the number of vertices in the draw.
It also fixes a validation error where transform feedback descriptor
was sometimes setting a buffer range of 0. This is not allowed, so in
the 0 case we pull the actual buffer size from the bufferHelper object.
Bug: angleproject:4236
Change-Id: Ib72898a0e6caab96c446c1e996a6124d2c001193
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1979600
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
07f0f019
|
2019-12-19T14:47:46
|
|
Translator: Memory qualifiers on SSBO fields
These were not output prior to this CL. Of these qualifiers, readonly
and writeonly are unnecessary as ANGLE already does the appropriate
validation, but the rest (coherent, volatile, restrict) are necessary,
even though the tests pass on the bots by coincidence of driver
behavior/test simplicity.
Bug: angleproject:3602
Change-Id: Ie75fee0f004944b50ef21124ba25c4315e082b85
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1976499
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
80943776
|
2019-12-17T16:58:06
|
|
Refactor TType's constructors
Instead of duplicating the initialization of every field, use one of the
constructors to initialize the other ones.
Bug: angleproject:3569
Change-Id: Ie342111218235ecb4124deb2f0147f97cdbed51a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1972889
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0af8b596
|
2019-09-03T16:24:45
|
|
D3D11: Translate uniform blocks to StructuredBuffer when necessary
fxc exhibits slow compile performance with dynamic cbuffer indexing.
So when a uniform block contains only one large array member, which is
an array of structures, translate this uniform block to
a StructuredBuffer instead.
Bug: angleproject:3682
TEST=angle_end2end_tests.UniformBufferTest.*
Change-Id: Ife80dba8aae65b761737e095895e00a570230f88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1782046
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fe2ed33a
|
2019-12-19T14:43:25
|
|
Translator: Output memory qualifiers in OutputTree
Bug: angleproject:3602
Change-Id: I673d8080be874bea0a73a89f7499b652549c2f3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1976498
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4b80fbc8
|
2019-12-18T23:40:15
|
|
Fix textureGatherOffsets classification
sampler2DRect was placed under ESSL while sampler2DArrayShadow was
placed under desktop GLSL. They are swapped.
Bug: angleproject:3569
Change-Id: Ibf39868d4cd702d9d1da7fc286171bb70b80d6df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975430
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6423b7fc
|
2019-12-04T18:45:24
|
|
Return the correct location count for Matrices
GetLocationCount() is currently returning the number of rows in the
matrix, rather than the columns, which leads to shader validation
errors (and test failures). This fix returns the number of columns
in a matrix.
Bug: angleproject:4200
Test: dEQP-GLES31.functional.separate_shader.random.63
Change-Id: I8d25eb3733c2ddbe53ff54794f480c1d43e22a88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1952173
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
17b3c2f3
|
2019-10-14T14:13:59
|
|
Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop
WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance.
(https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/)
This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type
samplerVideoWEBGL to sample it.
In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type
based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it
should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or
samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation.
This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In
this case, samplerVideoWEBGL should map to sampler2D.
Bug: chromium:776222, angleproject:3889
Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d674e1e5
|
2019-12-12T14:47:24
|
|
Vulkan: EXT_gpu_shader5: non-const offset in textureGatherOffset
This change includes preparatory work for textureGatherOffsets as well,
though that requires special handling which is addressed in a follow-up
change. This special handling is due to the fact that this family of
functions is the only built-in with an array parameter, and our built-in
table generation doesn't handle it correctly.
Bug: angleproject:3569
Change-Id: Ic1c8dd03878a184be00f578ab9fc42af8f6e47ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965435
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a5dd3888
|
2019-12-04T14:31:57
|
|
Vulkan: fix handling of inactive atomic counters
The translator emulates atomic counters with a storage buffer array
during translation to Vulkan GLSL. Glslang wrapper then should assign
set/binding to this buffer. However, if the atomic counters are
actually unused in the shader, this assignment is never done.
This change adds a small tree transformation for Vulkan that removes any
uniform or interface block declaration that's not active. In
particular, this makes atomic counter emulation a no-op if no atomic
counters are used. It also has the benefit of not requiring glslang
wrapper to remove such inactive resources.
Bug: angleproject:4190
Change-Id: I286c199854ec2379558ad1ec48b4d2c4bf5544d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951523
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
19868b7e
|
2019-12-13T14:29:57
|
|
Restructure textureGatherOffset* builtin declarations
This is in preparation of textureGatherOffsets support.
Bug: angleproject:3569
Change-Id: I4ce5a1e102790181c8f843735961b9c249a69221
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965720
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b8e056dd
|
2019-12-11T15:02:43
|
|
Vulkan: Have the translator output in/out qualifiers
Currently, when assigning varying locations, we assign in/out qualifiers
based on whether the varying name is present between different shader
stages.
This is broken for separate shader objects as there is possibly no pair
of shaders to be able to tell which is input and which is output (by
trying to find the same varying in a stage before or after the shader).
Bug: angleproject:3571
Change-Id: Id928a3eaa16e917c81bae0b3414c41842eb2b664
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961993
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e181f2f7
|
2019-12-10T22:57:42
|
|
Validate that image array indices are constant
Also adds compiler tests for dynamic indexing of SSBOs and images.
Bug: angleproject:3569
Change-Id: I84b90813840ffad5a9a3cd8e7f12bd637a57b327
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961095
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e4eb75da
|
2019-12-06T11:10:47
|
|
Vulkan: EXT_gpu_shader5 support: dynamically uniform indexing
Bug: angleproject:3569
Change-Id: I5abb7f2889fa5173457497d4156a3dadbcf77640
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954613
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
4ad8b55e
|
2019-12-03T10:07:41
|
|
Return valid qualifier after error
Using EvqLast for the variable causes us to hit an assert in
sh::getQualifierString when we try to print a later error message.
Just use the appropriate qualifier regardless that it's not valid
for a compute shader, we've output the error.
Bug: angleproject:4187
Change-Id: If6fa5dea07d7b6e0d3307485f41d59c5ea7f1c4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1948525
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
d6053daa
|
2019-12-05T17:46:23
|
|
Remove tabs from source files.
WebKit's Subversion repo refuses to commit source files that contain
tabs.
Bug: angleproject:3439
Change-Id: I0a804bcfa0375a98e19945e20297c90d31106827
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954410
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9af3e137
|
2019-12-05T15:35:33
|
|
Vulkan: EXT_gpu_shader5 support: fma
Add the fma() builtin function to ESSL.
Bug: angleproject:3569
Change-Id: Ic8419b4c117ecdd8b47aa733bf7aff9ee7579bbf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954484
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6e532b8c
|
2019-12-05T11:16:16
|
|
Fix compute shared memory size validation
When a struct was involved, the required size for each field was added
up, but also multiplied by its array size. However, when calculating
the field size, the array size was already multipled in.
This resulted in the calculated size to be larger than it actually is,
resulting in failures in KHR-GLES31.core.compute_shader.shared-max.
Bug: angleproject:4173
Change-Id: I900c17fa65decdeb20c3651c3342295fed2f7c61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953483
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
795a3559
|
2019-12-03T11:31:18
|
|
Vulkan: EXT_gpu_shader5 support: precise
The precise keyword is used in tessellation shaders but introduced in
this extension.
EXT_gpu_shader5 introduces a handful of features to shaders. This
change only implements the `precise` keyword.
Bug: angleproject:3569
Change-Id: I2252b79098eb8ba2d2faa040d7eaed7548b7051e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939851
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
33a00efd
|
2019-11-27T09:21:45
|
|
Add Compute Shared Memory Size Validation
Add tracking of shared memory declarations in compute shaders.
Test:
angle_deqp_gles31_tests --gtest_filter=dEQP.GLES31/functional_debug_negative_coverage_callbacks_compute_exceed_shared_memory_size_limit
Bug: 4173
Change-Id: If2a86d467a82f73fa5b2ee0ced752701acfe1872
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934653
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
249cb200
|
2019-12-03T11:10:06
|
|
Translator: Rename TIntermInvariantDeclaration to ..GlobalQualifier..
This is to support the upcoming `precise` keyword.
Bug: angleproject:3569
Change-Id: Idbcc8fd6f261757dbbf81b381e7a2dae938d8101
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947451
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a5045ac3
|
2019-12-03T11:02:17
|
|
glslang.l: refactor extension checks
Bug: angleproject:3569
Change-Id: I7cbbaa4d1cdd4dd4268f28e06c907958cff9b4e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947450
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5efb36b9
|
2019-11-25T16:14:55
|
|
Automatically call flex/bison if necessary
ANGLE translator's parser code generation is changed to use the binaries
of flex/bison stored in the cloud. scripts/run_code_generation.py now
automatically runs these files if the input files change.
Bug: angleproject:3419
Change-Id: Icce4247f93b27baf8ee12dbb16112fa2cc98c111
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1940572
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4cef8a49
|
2019-11-26T00:04:00
|
|
Metal: Support depthRange near > far
Metal doesn't natively support near > far depthRange, need to
emulate it via shader.
Bug: angleproject:2634
Change-Id: I1885cad3467478a0dcc4b25b7d41f980b9e03103
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919282
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
c5c096aa
|
2019-11-15T15:36:16
|
|
Enable Compute Shader Program Input Queries
Compute shader inputs were not being tracked in the Shader or Program
states, causing program interface queries to fail. This change treats
compute shader inputs (all built-ins) as Attributes and pipes them
through from the Compiler to the Program to enable input queries. While
compute shader inputs are not technically attributes (or varyings),
the ANGLE code understands and handles attributes and a program
can never have both a vertex and compute shader, so there can't be any
conflicts.
The naming of these variable lists should probabaly be revisited at some
point to better handle these different use-cases.
Bug: angleproject:3596
Test: dEQP-GLES31.functional.program_interface_query.program_input.resource_list.compute.empty
Change-Id: Ie52cd59041868cfdb5d3d759bb4ec53c8d5b38d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919557
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
240befe5
|
2019-11-15T14:40:31
|
|
Add support for gl_HelperInvocation
Added HelperInvocation to builtin_variables.json, regenerate the codegen
portions of compiler, and plumb support for HelperInvocation through the
rest of the compiler.
Skipping some fails on Android and Swiftshader for this initial change and
will debug/fix those issues in a follow-on.
Bug: angleproject:4110
Change-Id: I781a2782ace84200bc615a2cc26b908a62e2aa26
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1922061
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
db3e5183
|
2019-11-14T13:47:55
|
|
Vulkan: Fix col-major transformation of unsized arrays
If the row-major expression that was being transformed was in the form:
arr.length()
where `arr` is an SSBO unsized array, the translator transformation was
attempting to transpose the `arr` expression, which is both wrong and
impossible. Note that length() is removed through a prior
transformation except for this particular case.
This change recognizes this usage and supports it by keeping the
expression as is (as the length() would be identical pre or post
transformation).
Bug: angleproject:3443
Change-Id: I8efacb7b12d5e53047eb56ab5d86830d81952d86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1917422
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3f647b1b
|
2019-11-09T16:24:50
|
|
Vulkan: Improve Bresenham line emulation.
Clamps the vertex position to the subpixel grid before interpolation.
This will give more correct results on systems that have less than
8 bits of subpixel accuracy.
Also uses a more accurate formulation for the emulation filter in the
fragment shader using dfdx and dfdy.
Fixes line raster CTS tests on SwiftShader. Still does not produce spec
conformant lines. Updates the public docs to indicate this.
Bug: angleproject:2830
Change-Id: Ib9a268df3e7d986bd2b1348be664389fe8fc0ef2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1826598
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
a5a04ac0
|
2019-10-29T22:57:55
|
|
Metal backend pt3: shader translator
Implementation of GLSL to MSL translator
Bug: angleproject:2634
Change-Id: I66e2374b461548fac46163ea79790a488515e6b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1887251
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
155947fc
|
2019-10-24T12:55:11
|
|
Enable "-Wconditional-uninitialized".
This is a final warning used by Skia.
Bug: angleproject:4046
Change-Id: I3970e30e4bd2aef07cddadd7322ef120ac857493
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877481
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
16370a65
|
2019-10-24T12:55:11
|
|
Enable "-Winconsistent-missing-destructor-override".
This is purely a code style and consistency warning. Enabled to
support building in Skia.
Bug: angleproject:4046
Change-Id: Ibdcd06ded0195123e52c693851c43d0864e54ad1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
68945f1c
|
2019-10-24T12:55:09
|
|
Enable "-Wredundant-parens".
This one is also required by Skia. It's purely for consistency and
code readability.
Bug: angleproject:4046
Change-Id: I9ed418a0bf6c7661f0970fef6da7088ca6ae6204
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877478
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
859ca039
|
2019-10-24T12:55:08
|
|
Enable "-Wshadow-field".
This warning verifies we don't give variables names that shadow
fields. This is another good warning to enable that Skia requires.
This CL also fixes a small number of points in code that used this
bad pattern. We have to disable the warning for Glslang for now.
Bug: angleproject:4046
Change-Id: I072a686e3023b60cfafa778525fe712ce1fb5a50
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877476
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a48f95ab
|
2019-10-14T14:49:49
|
|
Move Vulkan GlslangWrapper code to a shared location.
Metal backend will reuse Vulkan's GlslangWrapper code.
The Metal backend will use this code to translate glsl to spirv then
cross compile to Metal Shading Language using spirv-cross.
So the source code of GlslangWrapper should be moved outside vulkan folder.
Bug: angleproject:2634
Change-Id: I208062daf0d77756c9d32cfdab925b7dfdf83e05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1858042
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b3070102
|
2019-10-18T16:01:34
|
|
Add SH_REMOVE_DYNAMIC_INDEXING_OF_SWIZZLED_VECTOR
This is a workaround for the webgl2 conformance test case
WebglConformance_conformance2_glsl3_vector_dynamic_indexing_swizzled_lvalue.
Dynamic indexing of swizzled lvalue like "v.zyx[i] = 0.0" is problematic on
various platforms. This removes the indexing by translating it this way:
void dyn_index_write_vec3(inout vec3 base, in int index, in float value){
switch (index) {
case (0):
(base[0] = value);
return ;
case (1):
(base[1] = value);
return ;
case (2):
(base[2] = value);
return ;
default:
break;
}
if ((index < 0))
{
(base[0] = value);
return ;
}
{
(base[2] = value);
}
}
...
dyn_index_write_vec3(v.zyx, i, 0.0);
...
Bug: chromium:709351
Change-Id: I971b38eb404209b56e6764af1063878c078a7e88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869109
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
93121f36
|
2019-10-17T08:18:16
|
|
Make invalid extension directive a CHROMEOS warning
This change allows extension directive after ESSL1.0 non-preprocessor tokens on CHROMEOS.
CHROMEOS kiosks have a video player that violates this spec requirement so just flagging
as a warning to prevent failed video playback.
Added ANGLE_PLATFORM_CHROMEOS define to build config in order to only make this a warning
on CHROMEOS. Split the ESSL1 & ESSL3 cases back out as ESSL3 had always been an error
on all platforms in the past and so want to keep it that way.
Bug: 1003005
Bug: angleproject:4023
Change-Id: Ia931b3a8dad82dbda4c9c9e49a9c1090116397b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866464
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
a2f89c00
|
2019-10-12T13:40:03
|
|
Add sampler array index validation for ESSL 3.00 onwards
In Section 12.30 of the ESSL 3.00 spec on p143-144:
Indexing of arrays of samplers by constant-index-expressions is
supported in GLSL ES 1.00. A constant-index-expression is an
expression formed from constant-expressions and certain loop indices,
defined for a subset of loop constructs. Should this functionality be
included in GLSL ES 3.00?
RESOLUTION: No. Arrays of samplers may only be indexed by constant-
integral-expressions.
Bug: chromium:985032
Change-Id: Iad9e4b8000b442a6631e1d2295c2670c4a79d486
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849452
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d200a77a
|
2019-10-10T00:44:01
|
|
Metal backend skeleton implementation.
Bug: angleproject:2634
Change-Id: I34be82f4a80a6851fecb53a51e069b134d82613a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849079
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1d02157e
|
2019-09-24T10:54:40
|
|
Only enable shader array size restrictions for HLSL
Shader arrays are currently restricted to 64K entries for all translator
back ends. This is being changed to just HLSL, since the other back
ends appear to have support for larger sizes.
Bug: angleproject:3865
Test: dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large
Test: dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large
Test: ComputeShaderTest.VeryLargeArrayInsideFunction/*
Change-Id: I9a9d1322e24b3206debdea6a3fd517b4d6869ed9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821943
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
a0159c03
|
2019-09-02T14:49:07
|
|
Vulkan: Implement basic geometry shader feature
Enable the default behavior of the geometry shader
Bug: angleproject:3571
Test: dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_loop
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_strip
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_fan
Change-Id: I65708d19bbfe6a0ad8ca392a1d6b3609b1410ef4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793753
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a905cbcd
|
2019-09-19T23:05:39
|
|
Compact built-in symbol table.
Should reduce the binary size bloat from the perfect hashing. Local
testing on Windows shows a significant size reduction.
Bug: chromium:998535
Change-Id: I411cc5a917036d2239d15353d760f44e40faa26c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c37d2370
|
2019-09-19T18:54:40
|
|
Reland "Refactor built-in symbol table."
This is a reland of 59d982c0dcad580ccbf4e29f32ffa3ea9a280122
Original change's description:
> Refactor built-in symbol table.
>
> In preparation for reducing binary size. Shortend a bunch of strings
> and symbol prefixes so the autogen file will be more compact.
>
> Bug: chromium:998535
> Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: chromium:998535
Change-Id: Iebc5b1b5e1a084257fba3c50026cc62df5a879b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817499
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
f585c2fb
|
2019-09-21T02:12:37
|
|
Revert "Refactor built-in symbol table."
This reverts commit 59d982c0dcad580ccbf4e29f32ffa3ea9a280122.
Reason for revert: crbug.com/1006501
Original change's description:
> Refactor built-in symbol table.
>
> In preparation for reducing binary size. Shortend a bunch of strings
> and symbol prefixes so the autogen file will be more compact.
>
> Bug: chromium:998535
> Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,jonahr@google.com,jmadill@chromium.org
Change-Id: Ie540da8ea4429e075a3284183e5a004cbcf1307b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:998535,chromium:1006501
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817497
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
59d982c0
|
2019-09-19T18:54:40
|
|
Refactor built-in symbol table.
In preparation for reducing binary size. Shortend a bunch of strings
and symbol prefixes so the autogen file will be more compact.
Bug: chromium:998535
Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|