|
4756d5e6
|
2021-03-22T17:28:30
|
|
Mark most draw modes valid when no program is bound
gpu_angle_passthrough_fuzzer discovered a crash when glDrawArrays() is
called without a program bound. This was caused by assuming it's an
error to draw certain primitive types without a program bound, which is
incorrect. This fix is to mark all draw modes except Patches valid when
there is no program bound. Patches is handled separately by TS
validation.
Bug: chromium:1185267
Bug: angleproject:5483
Test: gpu_angle_passthrough_fuzzer
Test: SimpleOperationTest31.DrawWithoutProgramBound
Test: KHR-GLES31.core.draw_indirect.basic-mode-*adjacency
Change-Id: I294078b8695e0b8f36d3b7ad3c1aa71d2a275038
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780971
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
a8a2a71b
|
2021-02-01T17:18:18
|
|
Vulkan: Support y-flip with no driver support.
We can reuse the surface rotation matrix code to do the y-flip.
This requires the SPIR-V transformation support. Because not
all rotations are encoded into the table we can only support
rotation with the driver support for y-flip (currently).
Includes some very minimal regression testing. This work is
targeted towards supporting vk-portability implementations
which are not as up-to-date with Vulkan features.
Bug: angleproject:5596
Change-Id: I270fa1efc03267551d28df33ddac9972e1343d60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665892
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8a275449
|
2020-10-25T03:22:10
|
|
Metal: Add ES3_METAL to ANGLE_ALL_TEST_PLATFORMS_ES3
Bug: angleproject:2634
Change-Id: Iacc3aaf17565c7b16879897db4b9dac16826d829
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494526
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cb6176f3
|
2020-09-29T01:08:00
|
|
Metal: Support tri-fan & line-loop with primitive restart
Triangle fan:
- If primitive restart is NOT enabled and there is no active render
pass, use Compute Shader to generate indices.
- If primitive restart is enabled, use CPU to generate indices.
Line loop:
- If draw non-instanced without primitive restart, generate and
draw only one additional last segment (fastest).
- If draw instanced, primitive restart is NOT enabled, and there is no
active render pass, use Compute Shader to generate indices (OK).
- Otherwise, use CPU to generate indices (slowest).
Also Disable OcclusionQueriesTest.ClearNotCounted failure on NVIDIA.
Bug: angleproject:2634
Bug: angleproject:5307
Change-Id: Ia5529825807a964f5fcb2a4af8844778896cd42a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435859
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2d5da029
|
2020-04-15T17:15:37
|
|
Minor angle_end2end_tests cleanups.
Minor refactoring and call consolidation. Was done while working on
deferring clears in the Vulkan back-end.
Bug: angleproject:4517
Change-Id: I60d80d4f9646c990c4cb8bbc349fc0051389bf02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2151171
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
20b1259a
|
2020-02-05T17:08:05
|
|
Vulkan: Command graph linearization (Step 2).
ES 2.0 is feature complete.
Passes all of the angle_end2end_tests with the new linear command
recording method. Also runs the T-Rex benchmark without any obvious
glitches. Likely has issues with creating too many RenderPasses. ES3
is mostly untouched.
Bug: angleproject:4029
Change-Id: Ic5acf3d768495fbffd07b07bf0a6f2b5787c51f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012900
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3712b2e4
|
2020-01-24T17:08:30
|
|
Vulkan: Command graph linearization (Step 1).
This initial prototype introduces a new feature to the Vulkan back-end
that disables the deferred command recording. The intent is to have a
lower CPU overhead during submission calls which currently walk a DAG.
The feature is not complete. Currently it only passes the ANGLE
SimpleOperationTests. Moreover it is extremely simple and only allows
use of one command buffer at a time. In the future we'll allow open
command buffers for recording outside and inside render pass commands
at the same time. We'll also support collapsing RenderPasses together
for some use cases.
Currently the prototype only passes "SimpleOperationTest". There are
quite a few unimplemented features like queries, XFB, etc.
Bug: angleproject:4029
Change-Id: I82760986683f55e37ac4ea559de6f4cffb6ef84e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953485
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
1a01b4b3
|
2019-11-11T16:41:07
|
|
Refactor end2end test macros
This is a foundational CL to enabling the end2end tests on swiftshader.
Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES*
macros that will run tests over all various combinations of all
platforms for different ES versions.
Just skipping failing tests initially to get the refactor landed.
Bug: angleproject:4081
Bug: angleproject:4092
Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
422ebad2
|
2019-10-31T16:02:48
|
|
Fix ANGLE_get_image cube map handling.
Was missing a layer parameter. Also includes a regression test.
Also updates incomplete texture handling in Vulkan. Will try to sync
the texture storage if the texture has never been used.
Bug: angleproject:3944
Change-Id: I5fcd6931f9cb9e008faaeaecb1f6df275a2af73f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894142
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8be7a4c7
|
2019-09-19T12:48:31
|
|
Re-land "Vulkan: SwiftShader integration."
Re-land fixes Win7 configs and placement of the SwiftShader module for
ASAN/TSAN configs.
Adds a new EGL extension for picking SwiftShader when using the Vulkan
back-end. Also cleans up ICD enabling code RendererVk. Also includes a
change to a buffer size necessary to support SwiftShader's minimum
limits.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: I5e16057ac4de07bbdbbd248542b1b9103133294f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
db7a36f4
|
2019-09-17T00:22:32
|
|
Revert "Vulkan: SwiftShader integration."
This reverts commit 1224802c214d8f3d5b1f31a35d4461ada39b94c1.
Reason for revert: https://bugs.chromium.org/p/angleproject/issues/detail?id=3912
Original change's description:
> Vulkan: SwiftShader integration.
>
> Adds a new EGL extension for picking SwiftShader when using the Vulkan
> back-end. Also cleans up ICD enabling code RendererVk. Also includes a
> change to a buffer size necessary to support SwiftShader's minimum
> limits.
>
> 32-bit is currently left disabled to work around an issue on AMD Win7.
>
> Bug: angleproject:3876
> Bug: b/140251624
> Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org
Change-Id: Id7464250f6941b0228a6b2a9bd0349823727275b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3876, b/140251624
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808101
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
|
|
1224802c
|
2019-09-16T15:17:33
|
|
Vulkan: SwiftShader integration.
Adds a new EGL extension for picking SwiftShader when using the Vulkan
back-end. Also cleans up ICD enabling code RendererVk. Also includes a
change to a buffer size necessary to support SwiftShader's minimum
limits.
32-bit is currently left disabled to work around an issue on AMD Win7.
Bug: angleproject:3876
Bug: b/140251624
Change-Id: I33c55d994801d6154caca0cad0a608c1e808d517
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776231
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ddc4d33a
|
2019-05-01T15:11:46
|
|
Remove several underused platform configs.
* Removes D3D11 Warp and Reference configs from tests.
* Removes several permutations of OpenGL back-end specific configs.
* Removes FL 9_3 since it is no longer supported.
* Removes present path "Copy" since it's redundant with normal D3D11.
Reduces number of configs from over 60 to 25.
Bug: angleproject:3393
Change-Id: Ia5a23de3c4865b17ee50673a4066757b901a4b5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574675
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b8149075
|
2019-04-30T16:14:44
|
|
Clean up ANGLE test extension functions.
None of these functions needed to be member functions. Also make the
naming more consistent.
Bug: angleproject:3393
Change-Id: I7aafe2269a48af703a87bd9a8cf4cfab9e177dd3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574673
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5ae26eaa
|
2019-03-15T16:12:21
|
|
Fix several small issues in angle_end2end_tests.
Many TearDown calls were missing. Also a few tests had other small
issues. Discovered while changing the test harness.
Bug: angleproject:3261
Change-Id: I8915088a6ca82e6cc4d6c922d03dc447e6051518
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1524699
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1f56ed2a
|
2019-01-03T15:24:22
|
|
Add WGLWindow and WGL test configs.
WGLWindow lets us use a Windows driver's bindings instead of ANGLE.
This only works if the underlying driver supports OpenGL ES
compatibility.
Also adds the WGL headers, WGL XML, and a specialized WGL loader.
Because of a small driver issue with NVIDIA I added a retry for the WGL
Window initialization.
Bug: angleproject:2995
Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec
Reviewed-on: https://chromium-review.googlesource.com/c/1366021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
35cd7332
|
2018-12-02T12:03:33
|
|
Refactor test shader style.
This change enforces a lot more consistency. We pass const char * to
the Compile functions instead of std::string. Also fixes the
indentation of C++11 block comments to be more consistent.
Bug: angleproject:2995
Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78
Reviewed-on: https://chromium-review.googlesource.com/c/1357103
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
752d220a
|
2018-11-27T13:29:48
|
|
Use flat enum for PrimitiveMode.
The GLenum was already mostly packed. There were just a few missing
values because of the exclusion of things like GL_QUADS and GL_POLYGON
from GLES.
Also update the PackedEnumMap initialization to take an intializer.
The initializer is a list of key/values which is much more robust to
changes in the packed map.
Improves draw call speed slightly as there is no conversion needed any
more for the mode enum.
Bug: angleproject:2966
Change-Id: Icae658272c6234f29335f6a57a63cf341cf5b2a0
Reviewed-on: https://chromium-review.googlesource.com/c/1346529
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fa5d84be
|
2018-06-28T10:40:04
|
|
Vulkan: Fix offset handling for vertex buffers
Bug: angleproject:2580
Change-Id: I22f62a8549e998275224a6b1f9c133cf31ebb5b9
Reviewed-on: https://chromium-review.googlesource.com/1118419
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dc66ef9d
|
2018-06-28T08:18:47
|
|
Vulkan: Add simple test to trigger issue of buffer.write tests
Bug: angleproject:2580
Change-Id: I08666d1c5fc7ce977e9623a09ef08645b02339f3
Reviewed-on: https://chromium-review.googlesource.com/1117913
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
3e313805
|
2018-06-11T14:44:33
|
|
Vulkan: Line loop edge case with ubyte indices
Bug: angleproject:2637
Change-Id: I2cec129ed1aa0e55e0dbf1d353caa65a51c528a3
Reviewed-on: https://chromium-review.googlesource.com/1096017
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
20fa8d5c
|
2018-04-15T10:09:32
|
|
Vulkan: Implement cube map texture sampling.
This changes the TextureVk class to have a queue of staging
copies, instead of a single copy at a time. This will allow
us to upload multiple sub regions of a texture image at once
when we need to resolve the Image at sampling time.
Enables the remainder of the texture.format tests, and all
non-mipped tests in the texture.size tests. Also updates the
expectations with the bug number for mipmap support.
Bug: angleproject:2318
Change-Id: Ie55f8f2dc24d7b133ad735e37f0f78937f022b5b
Reviewed-on: https://chromium-review.googlesource.com/980775
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a912046d
|
2018-04-12T13:11:03
|
|
Vulkan: DrawElements with line loops client side memory support
- Also enables 6 new tests in LineLoopTests.cpp in angle_end2end
Bug: angleproject:2458
Change-Id: I4aec12b0ac780e81e6811f1199a5acaf17d9b982
Reviewed-on: https://chromium-review.googlesource.com/1010411
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
9cceac42
|
2018-03-31T14:19:16
|
|
Vulkan: Update resource dependency semantics.
This removes passing the Serial around to several methods, so that
dependency management is a bit more automatic.
This makes life a bit easier when dealing with state updates when
resources are in use by Vulkan.
The FramebuffeVk no longer stores an extra serial of the last draw,
instead it will trigger creation of a new writing node on a state
change update.
Bug: angleproject:2318
Change-Id: Ie58ec66e6e8644ba4d402c509255c3795d363dd3
Reviewed-on: https://chromium-review.googlesource.com/985201
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
df4b6316
|
2018-01-18T18:22:19
|
|
Vulkan: Add unmap in BufferVk::getIndexRange.
There was a map() without a corresponding unmap().
Add a test which does multiple indexed draws, triggering the problem.
BUG=angleproject:2310
Change-Id: Id33d66f24de2005ec3f9958d33ab4c2630b49dc5
Reviewed-on: https://chromium-review.googlesource.com/875318
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
0cbfa586
|
2018-02-15T14:45:41
|
|
Vulkan: Implement basic Renderbuffer attachments.
Creating an ImageView for color Renderbuffers allows us to render to
them in a RenderPass. We will also need additional functionality to
support depth/stencil Renderbuffers.
Bug: angleproject:2347
Change-Id: I5d4f7d8242ad4fbca38cb08c0cf6b43edca57c8f
Reviewed-on: https://chromium-review.googlesource.com/922456
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
17448956
|
2017-01-05T15:48:26
|
|
Vulkan: vertex attributes in client memory.
Support vertex data stored in client memory passed to glVertexAttribPointer.
Only GL_FLOAT data is supported at this time. Includes a simple test.
BUG=angleproject:1683
Change-Id: I3bc0cdefe02b02c046b0e85822019a0f1762235e
Reviewed-on: https://chromium-review.googlesource.com/425137
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
12eb3d74
|
2018-02-14T12:34:45
|
|
Vulkan: Implement basic Renderbuffer creation.
Bug: angleproject:2347
Change-Id: I56edfde2dbc020d5c792cc4f107aa4b9d6b71840
Reviewed-on: https://chromium-review.googlesource.com/905895
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2900c3be
|
2018-02-09T16:02:41
|
|
Vulkan: Add culling rasterization states tests and invert front face
Bug: angleproject:2352
Change-Id: I0ac83f3173d22a2ee8bc98d2fd7bfa1875d46b8c
Reviewed-on: https://chromium-review.googlesource.com/912358
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
f8be756e
|
2018-02-06T15:59:11
|
|
Vulkan: Implement blend states and add a simple test for it
Bug: angleproject:2346
Change-Id: I462a2cb29ceda5563f48b4a3cc1d0aa20f4a49fc
Reviewed-on: https://chromium-review.googlesource.com/907169
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0e65454d
|
2018-02-07T14:50:06
|
|
Vulkan: Fix circular dependency with resource updates.
The old implementation would try to keep recording draw commands to
the same framebuffer write operation even if the vertex array buffer
data changed. This would lead to a broken dependency graph. Fix this
by forcing any current render operations to create a new node in this
case, giving a correct command graph.
Old design:
- render (creates a CommandBufferNode A)
- update buffer (creates a CommandBufferNode B which happens after A)
- render (to CommandBuffer A, and gives a circular dependency with B)
New design
- render (CommandBufferNode A)
- update buffer (CommandBufferNode B, happens after A)
- render (CommandBufferNode C, happens after B)
This also renames some methods to try to clarify them.
Bug: angleproject:2350
Change-Id: I6559bed4ed3f58f68771662422c5bef6a505282b
Reviewed-on: https://chromium-review.googlesource.com/907416
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
00155d58
|
2018-02-06T10:48:47
|
|
Vulkan: Implement scissor test and add a simple test for it
Bug: angleproject:2338
Change-Id: I699189fcd41feca1656c8553fdf4c1078421524d
Reviewed-on: https://chromium-review.googlesource.com/904861
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b5420664
|
2018-02-02T10:03:22
|
|
Add end2end test for GL_TRIANGLE_FAN in SimpleOperationTest
Bug: angleproject:2334
Change-Id: Idb4d651ade139372f40d690e523c43b20e859a5e
Reviewed-on: https://chromium-review.googlesource.com/899024
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
22294b04
|
2018-02-02T10:03:22
|
|
Add end2end tests for GL_LINES and GL_LINE_STRIP
+ Small refactoring in SimpleOperationTest.cpp to share
the vertex/fragment shaders for all the tests.
+ Adjust deqp gles2 expectations to include
dEQP-GLES2.functional.draw.draw_arrays.lines.single_attribute
Bug: angleproject:2328
Change-Id: I7cab84b7914f503537eb5bfabb7ed58002e19846
Reviewed-on: https://chromium-review.googlesource.com/899046
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
191a84a8
|
2018-01-31T16:09:45
|
|
Fix VK_NOT_READY for vkAcquireNextImageKHR
The error was not handled, as is the cause for the bug. So far we'd
better wait until a valid image index is ready.
BUG=angleproject:2301
Change-Id: I49a5545d0f2e0cf6cfbb3f604ab0602f8a131d12
Reviewed-on: https://chromium-review.googlesource.com/895402
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
efb5a5c8
|
2018-01-29T15:56:59
|
|
Vulkan: Fix swaps done right after a clear.
We were missing a dependency insertion between the Framebuffer and
its attachments, only during clear operations. Also renames a few
methods to make them more consistent.
Bug: angleproject:2264
Change-Id: Ic3af5b34b6de900ea2cc1b765f8d3d69f7f9a131
Reviewed-on: https://chromium-review.googlesource.com/891985
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
47c9888c
|
2018-01-08T15:01:11
|
|
Skip SimpleOperationTest.DrawQuadAndSwap on Linux Intel Vulkan
Was flaky.
BUG=angleproject:2301
Change-Id: Id71cf6c43e133810c64535bbde494d12546b0adc
Reviewed-on: https://chromium-review.googlesource.com/854978
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
b79e7bb6
|
2017-10-24T13:55:50
|
|
Vulkan: Implement simple render-to-texture.
This was mostly working already, just needed to set up a few entry
points.
BUG=angleproject:2200
Change-Id: I9c13d6d4dd42f23c69a58e42e07e3e28877671a1
Reviewed-on: https://chromium-review.googlesource.com/734237
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
5547b384
|
2017-10-23T18:16:01
|
|
Vulkan: Implement simple static textures.
After this change, the SimpleTexture2D sample mostly runs.
BUG=angleproject:2167
Change-Id: Ie6d56f890b1aede329e11d1e987d0f8c17a2d0b4
Reviewed-on: https://chromium-review.googlesource.com/720072
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
de03e003
|
2017-10-21T14:04:20
|
|
Vulkan: Add shader handling for textures.
BUG=angleproject:2167
Change-Id: I33940288331a23b940753795e5e43b8cabcb87f5
Reviewed-on: https://chromium-review.googlesource.com/732189
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
76e471e9
|
2017-10-21T09:56:01
|
|
Vulkan: Implement basic uniforms.
This implementation adds one descriptor set with two bindings: one for
default vertex uniforms and the other for fragment. It adds two
corresponding uniform buffers, and the logic for updating the
descriptor sets bound to Vulkan. It doesn't handle much in the way of
synchronization and dependency management, or uniform update.
If there are only vertex or fragment uniforms the empty uniform buffer
is omitted from the descriptor set. If both are missing, there is no
descriptor set bound.
Note that as our implementation progresses we might not be able to
initialize our descriptor sets at link time, due to streaming in
uniform data.
BUG=angleproject:2167
Change-Id: I4ce4c3879ab454114df43bfac8d87ddf817fc045
Reviewed-on: https://chromium-review.googlesource.com/706340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
6276b922
|
2017-09-25T02:35:57
|
|
Vulkan: Implement basic uniform shader parsing.
This is a first step at implementing uniforms with descriptor sets.
It does not actually bind uniforms and upload data, but it does
implement uniform shader parsing. Uniforms are gathered into a single
uniform block which is bound to set 0, with binding 0 for vertex
uniforms and binding 1 for fragment uniforms.
Also adds a ReplaceSubstring helper to string_utils.
Also removes the precision writing from OutputVulkanGLSL since this
was generating warnings with glslang.
BUG=angleproject:2167
Change-Id: I9ec8351ec1973e583100f99292b0080ee968067b
Reviewed-on: https://chromium-review.googlesource.com/699938
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
d03a849d
|
2017-10-03T15:46:06
|
|
Vulkan: Implement very basic DrawElements.
This implements getIndexRange for index validation, without any
caching. Vulkan does support a version of robust access, but it would
require the robust context creation attribute. Also, it differs slight
from the OpenGL spec.
Also note that this implementation does not create the index buffer
with the correct usage bits, but seems to work and doesn't produce an
error in the validation layers. We should probably update them.
This CL also doesn't impement index support for immediate data,
offsets, or the unsigned short index type.
BUG=angleproject:2167
Change-Id: I580930f85e23034b483f3ece62eb1faf8024d624
Reviewed-on: https://chromium-review.googlesource.com/681874
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
035fd6b3
|
2017-10-03T15:43:22
|
|
Vulkan: Implement very basic textures.
This is a quick implementation which supports only one backing Image
and one type of ImageView at a time, for 2D texture only.
It also implements a helper class for finding compatible memory pools.
It's possible we can keep a cache of memory pool indexes given the
guarantees the Vulkan spec has on compatible memory types (see the
documentation for VkMemoryRequirements).
BUG=angleproject:2167
Change-Id: I1d7a8eaec90f240273ad75194e23430d6d4c5dc1
Reviewed-on: https://chromium-review.googlesource.com/680000
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
2a9e107c
|
2017-09-22T11:31:57
|
|
Vulkan: Support multiple vertex outputs.
This is a bit of a hack, similar to how D3D11 works. We need to write
output locations in the GLSL shader before we send them to glslang,
so we wait until the link call, then string-replace some hard-coded
identifeir code to the attribute location determined by ANGLE.
This CL also fills in some of the vertex format conversion tables in
formatutilsvk.cpp.
BUG=angleproject:2167
Change-Id: I2424d0d990bdbcd831a4dd130e61e87d8f8f479f
Reviewed-on: https://chromium-review.googlesource.com/677555
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
a20af6d7
|
2017-09-18T13:32:29
|
|
Use C++11 raw string literals instead of SHADER_SOURCE macro
This is better in many ways:
1. It doesn't confuse clang format
2. \n doesn't need to be included after preprocessor directives like
the version directive.
3. It's using built-in functionality instead of something custom.
Raw string literals should be the preferred way to include shader
source in C++ files going forward.
BUG=angleproject:2157
TEST=angle_end2end_tests
Change-Id: I8b236a6e2d5c25d920297e5bc5b5b143eddeba1f
Reviewed-on: https://chromium-review.googlesource.com/671046
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4c26fc2f
|
2017-02-24T11:04:10
|
|
Vulkan: Initial command queueing implementation.
This removes the sychronous operation of the command buffers. It also
introduces a serial type for assigning ids to queue operations. This
gives us the ability to manage lifetimes of resources and track when
they're no longer in use on the device.
BUG=angleproject:1898
Change-Id: I91a4836d3098f1d7bd06cd389d88601a3a4826ab
Reviewed-on: https://chromium-review.googlesource.com/428352
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
df68a6f0
|
2017-01-13T17:29:53
|
|
Vulkan: Implement a simple graphics pipeline.
BUG=angleproject:1580
Change-Id: Iceaed896db22dc9eefa3f1bee7d6142fcfb20368
Reviewed-on: https://chromium-review.googlesource.com/412267
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8ecf7f9b
|
2017-01-13T17:29:52
|
|
Vulkan: Implement shader compilation.
This hooks up the Vulkan GLSL, decorated with locations, to glslang,
and then pipes the SPIRV back to the Program implementation for later
use when making pipelines to run draw calls.
The program compilation tests work now, but don't really test
anything other than not generating Vulkan validation layer errors
during compilation and shader object generation.
BUG=angleproject:1576
Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd
Reviewed-on: https://chromium-review.googlesource.com/408519
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b8353b01
|
2017-01-25T12:57:21
|
|
Vulkan: Simple buffer creation.
This is necessary to initialize vertex arrays.
BUG=angleproject:1579
Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f
Reviewed-on: https://chromium-review.googlesource.com/406645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cc6ac25e
|
2017-01-25T12:57:21
|
|
GLES: Expose OES_mapbuffer in GLES2 on GLES3.
This extension is mandatory for EXT_map_buffer_range support. We can
emulate it using GLES 3.0 core map functionality.
BUG=angleproject:1751
Change-Id: Idba09ce7276603d5556039f4a49aa0b87cae22aa
Reviewed-on: https://chromium-review.googlesource.com/431826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
2a63b3f8
|
2016-02-08T12:29:08
|
|
Re-land "Implement EGL_experimental_present_path_angle"
- Re-land with clang fix.
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: I56b339897828753a616d7bae837a2f354dba9c63
Reviewed-on: https://chromium-review.googlesource.com/326730
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d1c46228
|
2016-02-08T14:51:18
|
|
Revert "Implement EGL_experimental_present_path_angle"
Compile failure on Clang/Win:
The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 --
"..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo
/showIncludes /FC
@obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp
/c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp
/Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj
/Fdobj\gpu\angle_end2end_tests.cc.pdb
In file included from
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7:
In file included from
..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13:
..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of
integers of different signs: 'const int' and 'const unsigned int'
[-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of
function template specialization 'testing::internal::CmpHelperEQ<int, unsigned
int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) :
note: in instantiation of function template specialization
'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch);
^
..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro
'ASSERT_EQ'
# define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2)
^
..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro
'GTEST_ASSERT_EQ'
EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \
^
BUG=angleproject:1219
This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0.
Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6
Reviewed-on: https://chromium-review.googlesource.com/326680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6b3c1db5
|
2015-12-18T14:01:46
|
|
Implement EGL_experimental_present_path_angle
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c
Reviewed-on: https://chromium-review.googlesource.com/321360
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e0cc2a4a
|
2016-01-20T10:58:17
|
|
Enable all angle_end2end_tests targeting OpenGL and OpenGL ES backends.
Added failure supressions and filed bugs for failing tests.
BUG=angleproject:1145
BUG=angleproject:1289
BUG=angleproject:1291
BUG=angleproject:1292
BUG=angleproject:1293
BUG=angleproject:1296
Change-Id: Ida78ba855500fe8a6ce6154d43ee01520330e3b1
Reviewed-on: https://chromium-review.googlesource.com/322695
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d3970de4
|
2015-05-14T11:07:48
|
|
Move ANGLETest back in test_utils, leaving a proxy header for Chromium
BUG=angleproject:892
Change-Id: Ibd494813be87e996096077d6e208cc92461b8f49
Reviewed-on: https://chromium-review.googlesource.com/271154
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
ac3ab882
|
2015-05-12T13:31:28
|
|
Temporarily move back ANGLETest in end2end_tests
This path needs to a Chrome change before it can change.
BUG=angleproject:892
Change-Id: I549737383b9720a2e7d83ee5e3145d71716f04cb
Reviewed-on: https://chromium-review.googlesource.com/270457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
9cb9583e
|
2015-05-11T10:21:48
|
|
Move end2end and standalone tests to gl_tests and egl_tests
Also introduce a test_utils directory that contains helpers used for all
types of tests.
BUG=angleproject:892
Change-Id: I9e1bff895020ffd3a109162283971a290a1098bd
Reviewed-on: https://chromium-review.googlesource.com/270198
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|