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a5d7623d
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2010-05-17T09:58:47
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Enforce fragment precision qualifier requirement
TRAC #12156
The fragment shader has no default precision qualifier for floating-point types,
so compilation should fail when it's not set explicitly globally or per declaration.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@293 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0578f81c
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2010-05-17T09:58:39
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Untabify compiler code
TRAC #12156
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@292 736b8ea6-26fd-11df-bfd4-992fa37f6226
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acc51130
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2010-03-17T13:12:17
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mv Compiler/* -> src/compiler/*
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@37 736b8ea6-26fd-11df-bfd4-992fa37f6226
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