src/tests


Log

Author Commit Date CI Message
Jamie Madill 8aeeed6e 2017-03-15T18:09:26 D3D11: Work around compiler nested sampling bug. We can potentially work around a bug in the HLSL compiler by omitting the const qualifier from some sampling operations. BUG=angleproject:1923 Change-Id: I8a5d119707721e9c19f06be4ad808f87bfcdbee5 Reviewed-on: https://chromium-review.googlesource.com/454938 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman a5eb2941 2017-03-09T17:03:54 Remove unused/unnecessary stuff. Change-Id: Ib409fee5422765cc4124a59a690a93c0fb2de8e7 Reviewed-on: https://chromium-review.googlesource.com/456123 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill e11bf7bd 2017-03-15T13:23:50 Lift uniform packing test suppressions. These were to be lifted in "Fix non-square matrix uniform packing." BUG=angleproject:1923 Change-Id: I6c5cc973f9dff31ffefdfda9fe640b97d28799ad Reviewed-on: https://chromium-review.googlesource.com/455466 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill cc2ed612 2017-03-14T15:59:00 Fix non-square matrix uniform packing. This was broken in two places: the register count was using the non- transposed matrix row count. The block layout encoder was also not set to transpose matrices, which was causing incorrect packing info to be calculated in link. BUG=angleproject:1923 Change-Id: I89094aa116fad4bda15f018498f8637520f12bd4 Reviewed-on: https://chromium-review.googlesource.com/454876 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez ded1b5a6 2017-03-09T18:58:48 WebGL Compat: make sure to test the correct error In ForbidsClientSideElementArrayBuffer we test that WebGL Compatibility returns a GL_INVALID_OPERATION but on NVIDIA Shield, the pointer had the top bit set and caused a GL_INVALID_VALUE to be generated instead. Use a intptr_t(1) for indices to test the correct error. BUG=angleproject:1523 Change-Id: I1497694264befa14b2b6df167b4f20fdbb707983 Reviewed-on: https://chromium-review.googlesource.com/452547 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qin Jiajia fbe49a8f 2016-12-19T14:19:10 ES31: Implement DrawArraysIndirect D3D part There are four buffer types for vertex attribute storage in D3D11: DIRECT STATIC DYNAMIC CURRENT_VALUE When drawing, it will call applyVertexBuffer to bind the right type buffers in D3D11. DIRECT uses the gl buffer directly without any translation. CURRENT_VALUE uses a single value for the attribute. STATIC translates the whole vertex buffer once. So it doesn't need the first, count and instance informations since it always translates the whole buffer. DYNAMIC translates the data every frame. To improve the performance, in implementation, it only translates 'count' vertexes from 'first' location in vertex buffer with one drawing for non-instanced vertices. 'first' and 'count' are got from draw parameter list. And for the translated vertex buffer, when drawing, the first vertex location is 0. From above analysis, we can see that if all attribute storages are non-dynamic, we can directly use the indirect buffer to draw. But for dynamic storages, we have to calculate the first, count, and instances from indirect buffer and apply them to translate the dynamic type buffers. Meanwhile, we have to set the first to 0 (see above description)when drawing. DrawArrysIndirect implementation is like below: 1. Check whether all vertex attributes are non-dynamic 2. If yes, applyVertexBuffer and DrawInstancedIndirect 3. If no, 1) calculate first, count, and instances from indirect buffer. 2) applyVertexBuffer with these parameters. 4) Use DrawInstanced instead of DrawInstancedIndirect. BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect* Change-Id: I36431f416443279d51de523b07ce60727914cbbf Reviewed-on: https://chromium-review.googlesource.com/446690 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov c1f8d61a 2017-03-10T14:13:06 Disable VertexAttributeTestES31.MaxVertexAttribStride on Linux AMD GL Due to AMD driver bug. BUG=angleproject:1593 Change-Id: Ic1fee717ffb55c67d3c4d0a43848d73ed6794732 Reviewed-on: https://chromium-review.googlesource.com/452940 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shao 7a0b3044 2017-03-10T10:03:33 Reland "ES31: Add test on large strides" In OpenGL 4.3 there is no limit on the maximum value of stride. This patch choose an emulated value for OpenGL 4.3 to fix the fyi failure on Linux AMD. BUG=angleproject:1593 Change-Id: I83cecc2ed1a3734dc8b8df3edb48ecc16039ba6e Reviewed-on: https://chromium-review.googlesource.com/452746 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill e14951e6 2017-03-09T18:55:16 Implement robust buffer initialization. This uses the most simple implementation: on BufferData calls without explicit data arguments, it will initialize the buffer data store to zero. This could be improved by deferring the init until needed, and skipping it if the buffer store is cleared through other API calls, but it is not a regression from current Chromium implementation. BUG=angleproject:1635 Change-Id: I2fb1594851c5050dc2578736c3f74761555da267 Reviewed-on: https://chromium-review.googlesource.com/450921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 0bb791ed 2017-03-09T23:44:40 Revert "ES31: Add test on large strides" This is failing on Linux AMD: https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Fchromium.gpu.fyi%2FLinux_Release__AMD_R7_240_%2F1729%2F%2B%2Frecipes%2Fsteps%2Fangle_end2end_tests%2F0%2Fstdout ../../third_party/angle/src/tests/gl_tests/VertexAttributeTest.cpp:684: Failure Expected: (maxStride) >= (2048), actual: 0 vs 2048 This reverts commit 0ba963ef27d1d656986f2f4382391dd5da8c8104. Reason for revert: <INSERT REASONING HERE> Original change's description: > ES31: Add test on large strides > > ES3.1 requires the implementation should define MAX_VERTEX_ATTRIB_STRIDE, > which should be emulated when we use D3D11 backends. > > This patch adds tests to verify this value required in ES3.1 are > supported to be used directly in glVertexAttribPointer for rendering. > > BUG=angleproject:1593 > > TEST=angle_end2end_tests > > Change-Id: I1ac206e4f6c972b5748552177c787c0adcb66786 > Reviewed-on: https://chromium-review.googlesource.com/441308 > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,yunchao.he@intel.com,qiankun.miao@intel.com,jiawei.shao@intel.com,yang.gu@intel.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=angleproject:1593 Change-Id: I036da9d6d5633bcc055cc8cfbfde9a15ae67f59c Reviewed-on: https://chromium-review.googlesource.com/452743 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 6445ddf8 2017-03-08T19:00:32 end2end_tests: Adds more skips for new tests and testers BUG=angleproject:1924 Change-Id: I3ca25545632c9884eb1a8dba5e8e402b14324f80 Reviewed-on: https://chromium-review.googlesource.com/451877 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 6ca2b65c 2017-02-19T18:05:10 Implement location layout qualifier for uniforms This is a complete implementation of the uniform location layout qualifier. Uniform location set in the shader is plumbed to shader linking, which does several link-time checks for conflicts and recursively applies the location to struct members. Validate that location is consistent as specified in the table in section 9.2.1 of the ESSL 3.10.4 spec. The location set in the shader overrides the one set via the CHROMIUM_bind_uniform_location API. Location conflicts must be checked even if the uniforms are not statically used. Because of this unused uniforms are now recorded during uniform linking. After linking checks are done, unused uniforms are pruned from the program state. Location is validated against the maximum number of uniform locations at compile time as specified in section 4.4.3 of the ESSL 3.10.4 spec. All dEQP uniform location tests don't yet pass due to unrelated bugs. BUG=angleproject:1442 TEST=angle_end2end_tests, dEQP-GLES31.functional.uniform_location.* Change-Id: I1f968e971f521fbc804b01e1a7c2b4d14f24d20f Reviewed-on: https://chromium-review.googlesource.com/447942 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Shao 0ba963ef 2017-02-14T22:03:09 ES31: Add test on large strides ES3.1 requires the implementation should define MAX_VERTEX_ATTRIB_STRIDE, which should be emulated when we use D3D11 backends. This patch adds tests to verify this value required in ES3.1 are supported to be used directly in glVertexAttribPointer for rendering. BUG=angleproject:1593 TEST=angle_end2end_tests Change-Id: I1ac206e4f6c972b5748552177c787c0adcb66786 Reviewed-on: https://chromium-review.googlesource.com/441308 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Corentin Wallez fe9306a8 2017-02-01T17:41:05 WebGLCompatibility: Add test for "negative" offset in DrawElements BUG=angleproject:1523 BUG=chromium:668223 Change-Id: I2d21c15b53fa204b3cb2b0be849cfe91ca63046b Reviewed-on: https://chromium-review.googlesource.com/435884 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill e08a1d36 2017-03-07T17:24:06 Plumb robust resource init extensions. This also cleans up a few minor glitches in the extension texts, and renames the EGL extension for consistency. It incidentally fixes a bug in our EGL init where we were checking the wrong client versions for KHR_create_context. It also implements a new feature for tests which allow them to defer Context creation until the test body. This allows tests to check for EGL extension available before trying to create a context with certain extensions. BUG=angleproject:1635 Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865 Reviewed-on: https://chromium-review.googlesource.com/450920 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman 146e8a1c 2017-03-02T23:22:37 WebGL validation of constant color & alpha blend. In WebGL, generate INVALID_OPERATION if constant color and constant alpha are used together as source and destination blend functions. BUG=angleproject:1817 Change-Id: I9b2d05ab5017c013bb89c13256efbd80198de91b Reviewed-on: https://chromium-review.googlesource.com/448940 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang d61396b4 2017-03-06T14:49:46 Reduce the number of iterations of SwizzleTest. KHR_debug from the GL drivers was generating a lot of spam. BUG=angleproject:1925 Change-Id: I89568ea2bec3afb629f86c25d9e80aad1dbe79f8 Reviewed-on: https://chromium-review.googlesource.com/450857 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho c9da71ff 2017-03-06T16:28:54 Fix translating dynamic indexing of swizzle to HLSL This was broken due to a simple omission in deep copying swizzle AST nodes. It was found that several if not most OpenGL drivers also have some issue related to this, so the end2end test is suppressed on many OpenGL platforms. Intel Windows driver seems to be behaving correctly. BUG=angleproject:1921 TEST=angle_end2end_tests Change-Id: Ieefcedc2f2e36c3d8b607c28e449b696b8ad6892 Reviewed-on: https://chromium-review.googlesource.com/449717 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov 817232ef 2017-02-22T18:36:10 Validate invariance of built-in variables when linking According to ESSL 1.00.17 paragraph 4.6.4 BUG=angleproject:1876 Change-Id: I61e142c31dce11eec28fe240a9bc9ce2c632daf6 Reviewed-on: https://chromium-review.googlesource.com/446870 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Minmin Gong 390208b5 2017-02-28T18:03:06 Implements ETC lossy decode for ETC2 formats. This is the 2nd payload of GL_ANGLE_lossy_etc_decode feature. In this change, RGB8, SRGB8, RGB8A1, and SRGB8A1 formats in ETC2 family can be converted to BC1. BUG=angleproject:1285 Change-Id: I96fe2f07c62716a31d37f20a202b6cabbb4ebbd2 Reviewed-on: https://chromium-review.googlesource.com/447846 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
JiangYizhou 461d9a30 2017-01-04T16:37:26 ES31:Check framebuffer status for multisample and default params This patch implements FRAMEBUFFER_INCOMPLETE_MULTISAMPLE checking for checkFramebufferStatus, and also modify conditions of FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTS when setting default parameters to fbo. BUG=angleproject:1594 TEST=angle_end2end_tests --gtest_filter=FramebufferTest_ES31* TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_fixed_state_tex* Change-Id: I86954056d3a5d89dca517b267bd16e17b70e5652 Reviewed-on: https://chromium-review.googlesource.com/437991 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 547cbd46 2017-02-27T11:54:00 Validate uniform binding at link time GLSL ES Spec 3.10.4, section 4.4.5 has the rules for linking uniforms with binding layout qualifiers. If a binding layout qualifier for a uniform variable is specified in both vertex and fragment shaders, the qualifiers must match. BUG=angleproject:1893 TEST=dEQP-GLES31.functional.layout_binding.*binding_contradictory* Change-Id: I0ae6a1a8967df818be8136510c22daee848b9da7 Reviewed-on: https://chromium-review.googlesource.com/447557 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho a55102c5 2017-02-24T12:36:50 Unify and simplify shader variable collection Instead of setting variable information in both CollectVariables and the GetVariableTraverser helper class it uses, keep all of this functionality in CollectVariables. A single helper function handles setting variable information that doesn't depend on variable type, and the rest is done in "record" functions that are implemented for each variable type. This removes templates from the code, making it leaner and easier to understand, and will help with implementing future features like adding binding and location layout qualifiers for uniforms. BUG=angleproject:1442 TEST=angle_unittests, angle_end2end_tests, dEQP-GLES2.functional.shaders.* Change-Id: I79148b7b3fa9cb46634a22bdcc9ce0c04f970384 Reviewed-on: https://chromium-review.googlesource.com/446838 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tom Anderson 61f0db8e 2017-02-24T15:34:19 Fix GCC build Change-Id: I30e6e8d82821ed86cc7f53a48b1b23fc0cbf060c Reviewed-on: https://chromium-review.googlesource.com/446866 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4c26fc2f 2017-02-24T11:04:10 Vulkan: Initial command queueing implementation. This removes the sychronous operation of the command buffers. It also introduces a serial type for assigning ids to queue operations. This gives us the ability to manage lifetimes of resources and track when they're no longer in use on the device. BUG=angleproject:1898 Change-Id: I91a4836d3098f1d7bd06cd389d88601a3a4826ab Reviewed-on: https://chromium-review.googlesource.com/428352 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiajia Qin 6eafb04c 2016-12-27T17:04:07 ES31: Add GL_ATOMIC_COUNTER_BUFFER_BINDING binding point BUG=angleproject:1729 TEST=dEQP-GLES31.functional.state_query.integer.atomic_counter* dEQP-GLES31.functional.state_query.indexed.atomic_counter* angle_end2end_tests:AtomicCounterBufferTest Change-Id: I059c4e22e04cedec9134ec9f631de33f77b1fbe2 Reviewed-on: https://chromium-review.googlesource.com/430959 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a02315b0 2017-02-23T14:14:47 WebGL Compat: Add DEPTH_STENCIL attachments. This is a special WebGL 1 binding point, that does not correspond to any native functionality. Due to particularities in validation we need to represent this with additional state in the Framebuffer. WebGL 2 fixes this oddity by resolving to the GLES 3 native spec. In order to pass the WebGL framebuffer objects test, we will also need a chromium-side CL to work with the additional state tracking it does in the blink layer, and an additional patch to ANGLE to clear the depth buffer before the first use (robust resource init). BUG=angleproject:1708 Change-Id: I111f8f5a451cce7de6cf281a6bc335b92dd2daf2 Reviewed-on: https://chromium-review.googlesource.com/444095 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez c16678a2 2017-02-22T15:24:55 ASTMetadataHLSL: handle WebGL2 gradient builtins BUG=angleproject:1915 Change-Id: Id54e6dd417a1a288c71355e74184366d1492e92b Reviewed-on: https://chromium-review.googlesource.com/446521 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez d83f64f5 2017-02-16T10:58:46 gpu_info_util: Implement GetSystemInfo on OSX Also adds a test that prints the gathered information for manual checking and to help know what the system is when looking at the logs. BUG=angleproject:1874 Change-Id: Icb0cc390c9808fd8db0f966d667b94dde4b94e62 Reviewed-on: https://chromium-review.googlesource.com/443845 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Jamie Madill f0eafe10 2017-02-21T15:03:50 Vulkan: Use Mailbox present mode when possible. This is a hack to force an equivalent of eglSwapInterval(0) for perf testing on the bots. This isn't quite the same as Immediate but Immediate doesn't seem to be as widely available. BUG=angleproject:1898 Change-Id: I3c5053e58969ba48f4f8595138e8fd38ea059bf6 Reviewed-on: https://chromium-review.googlesource.com/445798 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4e0e6f8a 2017-02-17T11:06:03 WebGL Compat: Add DEPTH_STENCIL renderbuffers. This special internal format was defined in the WebGL 1 spec as a special unsized format with at least 16 bits of depth and at least 8 bits of stencil. Intenally ANGLE will translate this to packed 24/8 depth/stencil. The new test is adapted from the WebGL test: conformance/renderbuffers/framebuffer-object-attachment BUG=angleproject:1708 Change-Id: I44b03e41889eed02481f603b8d52c530dcfed5ce Reviewed-on: https://chromium-review.googlesource.com/442094 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jiawei-Shao 2597fb64 2016-12-09T16:38:02 ES31: Refactor VertexArray for Vertex Attrib Binding OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should be split into two arrays: 1. an array of vertex buffer binding points, each of which specifies: - a bound buffer object, - a starting offset for vertex attribute data in that buffer object, - a stride used by all attributes using that binding point, - a frequency divisor used by all attributes using that binding point. 2. an array of generic vertex attribute format information records, each of which specifies: - a reference to one of the new buffer binding points above, - a component count and format, and a normalization flag for the attribute data, - the offset of the attribute data relative to the base offset of each vertex found at the associated binding point. Current ANGLE implementation simply uses a struct to represent a vertex attribute object, which does not meet the requirements above. This patch aims to be the the basis of the implementation of all ES3.1 Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and the class VertexArray to fit the new data layout and ensuring all current functionality is retained. BUG=angleproject:1593 TEST=angle_unittests, angle_end2end_tests, gpu_unittests Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254 Reviewed-on: https://chromium-review.googlesource.com/418880 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
JiangYizhou f7bbc8a3 2016-11-16T09:57:22 ES3.1: Implement framebuffer parameters api for opengl part. Add new framebuffer parameters that can be set with glFramebufferParameteri and queried with glGetFramebufferParameteriv. GL_FRAMEBUFFER DEFAULT WIDTH GL_FRAMEBUFFER_DEFAULT_HEIGHT GL_FRAMEBUFFER_DEFAULT_SAMPLES GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS BUG=angleproject:1594 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default* Change-Id: I425e73a6b798fc7c73841ab98d7c8aabc381133d Reviewed-on: https://chromium-review.googlesource.com/412126 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 38a24a94 2017-02-15T13:53:06 Fix incorrect indices being used when divisor is non-zero. When streaming client data in the OpenGL backend, incorrect vertex data was uploaded. The 'first' parameter should be ignored when drawing with a non-zero divisor, even when doing non-instanced draw calls. BUG=angleproject:1894 Change-Id: If5a9ed4683f5c64eea1436eff28b2b2f86befcf4 Reviewed-on: https://chromium-review.googlesource.com/443067 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 3764b257 2017-02-15T10:41:31 Vulkan: Run simple triangle perf test. The most basic perf test possible. BUG=angleproject:xxxx Change-Id: I71b28098c0a1f2174a0177b08bddf74d337438e9 Reviewed-on: https://chromium-review.googlesource.com/427270 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang feb8c686 2017-02-13T16:07:35 Add extensions to disable client arrays. Chrome doesn't allow any client data in its command buffer. Add an ANGLE extension to request a context that disallows client data. BUG=602737 Change-Id: If9d5144daea3c629a73562396000df59a671aad3 Reviewed-on: https://chromium-review.googlesource.com/441986 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 4336489f 2017-02-13T16:00:12 Parse binding layout qualifier for opaque types This patch adds binding layout qualifier support for opaque types. Binding layout qualifier on blocks is not yet supported. This includes support for GLSL output and some minor simplification of related functionality in ParseContext. TEST=angle_unittests, dEQP-GLES31.functional.layout_binding.* BUG=angleproject:1442 Change-Id: I53fb505b5a539bccee70613f3969fba81965ae84 Reviewed-on: https://chromium-review.googlesource.com/441586 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 92db39e8 2017-02-15T12:11:04 Fix multisample texture operations crashing HLSL generation This includes a partial implementation of multisample texture operations on the HLSL backend. It can't be fully tested yet, since the API side isn't implemented. BUG=angleproject:1442 TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.* (successfully compiles instead of crashing) Change-Id: Ief782db28388a3f8fd8113cc86ce3c4f500f322a Reviewed-on: https://chromium-review.googlesource.com/443264 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 485eefdd 2017-02-14T17:40:06 Fix checking image memory access Checks for image memory access used to assume that image nodes are symbol nodes, but they can also be array indexing nodes. In invalid shaders struct indexing nodes of an image type may also appear after error recovery. TEST=angle_unittests, dEQP-GLES31.functional.layout_binding.* BUG=angleproject:1442 Change-Id: Ib45728d38485cb78c594e080f3decec1233a0046 Reviewed-on: https://chromium-review.googlesource.com/442764 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill abf38572 2017-02-14T16:47:59 Remove old C++ ANGLE platform. Now that the new platform is in place, we can remove the old methods. Must be landed after https://codereview.chromium.org/2697463003/ BUG=angleproject:1892 BUG=chromium:678870 Change-Id: Ia29a3b120cf3521fc0409019c2e64e4dbc6f460d Reviewed-on: https://chromium-review.googlesource.com/441274 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Frank Henigman 6137ddc5 2017-02-10T18:55:07 WebGL validation for depthRange. Generate INVALID_OPERATION for depthRange(zNear, zFar) if zNear > zFar. Add corresponding test. BUG=angleproject:1816 Change-Id: I28b5876a74c9765c0eef1e0f6e5e96d0380586d0 Reviewed-on: https://chromium-review.googlesource.com/441207 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 14154827 2017-02-14T13:53:26 Fix D3DTextureTest. This test was not releasing resource in the correct order. BUG=chromium:691136 Change-Id: Ie95c4d595eac49da2707afde033eff744131fcbe Reviewed-on: https://chromium-review.googlesource.com/442684 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 40dc8c10 2017-02-14T10:41:32 Release the global texture manager with the last referencing context. This ensures that when the global texture manager is released, there is a valid context. BUG=angleproject:1639 Change-Id: I1b75885e9dc02b607bb1a386de394f6087429f5d Reviewed-on: https://chromium-review.googlesource.com/442074 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez c47e3407 2017-02-13T11:24:03 gpu_test_expectations: fix compile on OSX 10.8 and 10.9 OSX10.8 deprecates Gestalt but doesn't expose a replacement in the public interface so we forward declare it. BUG=angleproject:1890 Change-Id: Ie4825c9191e81a5894dca4e394275c26a3e27853 Reviewed-on: https://chromium-review.googlesource.com/441309 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 7b4e00d2 2017-02-08T10:43:47 gpu_info_util: Implement GetSystemInfo on Linux BUG=angleproject:1874 Change-Id: Id39c26b806e6a7937517235afe0ca60f5087df5b Reviewed-on: https://chromium-review.googlesource.com/438940 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Frank Henigman 875bbba0 2017-02-08T16:38:17 Zero gl_Position in WebGL mode. Set the SH_INIT_GL_POSITION bit in WebGL compatibility mode so gl_Position gets zeroed out. Add corresponding test. BUG=angleproject:1825 Change-Id: I47107804abaa83d6aee5cd46e6b69b532c08e6e8 Reviewed-on: https://chromium-review.googlesource.com/439784 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Geoff Lang ce02f086 2017-02-06T16:46:21 Add an extension to share textures at the display level. BUG=angleproject:1639 Change-Id: If9140142ebce89f33921c13d9d212c17d1894162 Reviewed-on: https://chromium-review.googlesource.com/437618 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 3ed50a1d 2017-02-07T20:45:37 Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel OpenGL Suspecting driver bug on Win10 Debug Intel HD 530. BUG=angleproject:1879 Change-Id: I362ffd83694c7e222826cd3766fa57f785f3ea35 Reviewed-on: https://chromium-review.googlesource.com/438936 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill fd3dd436 2017-02-02T19:59:59 WebGL: Add 3D tex copying feedback loop detection. When copying to and from the same texture, we need to reject only the feedback loops formed with the same levels of the texture - copying between different unrelated layers and levels is fine. This change also fixes a couple bugs in our D3D11 CopyTexSubImage3D implementation. We were missing some "!" operators, and we actually would hit an ASSERT when trying to blit from a level of a 3D texture. BUG=angleproject:1685 Change-Id: Id715bebafe8336cf8bb95d0d06275a8b95e522e1 Reviewed-on: https://chromium-review.googlesource.com/425494 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov a631e93b 2017-02-07T12:46:40 Disable RobustClientMemoryTest.ReadPixels on Linux Intel OpenGL Looks like a driver bug on Intel HD 530, uncovered by directing ERR to Platfrom. BUG=angleproject:1660, angleproject:1877 Change-Id: I0b8cd1b2bacb2a95c7667be783801686bc8fdb7b Reviewed-on: https://chromium-review.googlesource.com/438679 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 1d37bc50 2017-02-02T19:59:58 WebGL: Validate depth/stencil feedback loops. BUG=angleproject:1685 Change-Id: I6019555af69800f07862a0038fd0c25a9bb5aab8 Reviewed-on: https://chromium-review.googlesource.com/425493 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 5f56ddb9 2017-01-13T17:29:55 Buffer: Pass Context to all impl methods. This allows us to retrieve Device handles for Vulkan, and could allow us to avoid storing some pointers for other back-ends. BUG=angleproject:1684 Change-Id: Iccd5b97cf1c3a332d62a38ad0fcf21c352270439 Reviewed-on: https://chromium-review.googlesource.com/426400 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 34bf2d93 2017-02-06T13:40:59 translator: Fix ASSERT in array init corner case. This ASSERT was benign and can be turned into an error check. The pattern in question is to initialize an array with another array as the first argument, but dereferencing the array with "." instead of "[]". This would trip up our error handling. BUG=chromium:662702 Change-Id: Ie0e44af7b9d1a66cad03cefae9bf931f8e216cd9 Reviewed-on: https://chromium-review.googlesource.com/437599 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 44ff5a76 2017-02-03T15:15:43 Validate xoffset and yoffset are multiples of blocksize. Affects glCompressedTexSubImage and glCopyCompressedTexSubImage calls. BUG=668223 Change-Id: Ie71faa1fa7dac12cec51a2e29e0ce212ac54e411 Reviewed-on: https://chromium-review.googlesource.com/437605 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov bcb3f9ba 2017-01-27T22:45:18 Direct logging to Platform when available All logging should be done via ERR() and WARN(), which call angle::Platform's logError and logWarning, if there is current Platform which supports logging. Otherwise, ERR() is directed to std::cerr. Misc fixes to keep tests passing. BUG=angleproject:1660, angleproject:1644 Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3 Reviewed-on: https://chromium-review.googlesource.com/434188 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill df68a6f0 2017-01-13T17:29:53 Vulkan: Implement a simple graphics pipeline. BUG=angleproject:1580 Change-Id: Iceaed896db22dc9eefa3f1bee7d6142fcfb20368 Reviewed-on: https://chromium-review.googlesource.com/412267 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Frank Henigman 999b0fd2 2017-02-02T21:45:55 Validate uniform sampler values. Generate GL_INVALID_VALUE when setting a sampler uniform with a value outside the range [0, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS). Add a test for the new behavior. Remove TextureLimitsTest.DrawWithTexturePastMaximum, which is made obsolete by the new test. BUG=angleproject:1711 Change-Id: I9a4ea13b8cb47742816476689bd3932ce267fd0a Reviewed-on: https://chromium-review.googlesource.com/430196 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez c2522477 2017-02-03T13:14:07 TimerQuery: Suppress flaky test on OSX AMD BUG=angleproject:1866 Change-Id: I41f1e842b7f64e541f98d466d2b0875412161274 Reviewed-on: https://chromium-review.googlesource.com/437285 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill f6d14799 2017-02-03T10:33:54 Vulkan: Move window re-init to test constructor. Moving it from SetUp to the constructor allows the swapping to work even if the test decides to not call the SetUp base function. This fixes the Vulkan extension test, which skips normal test init. This requires us to change an ERR invocation into a print. BUG=angleproject:1810 Change-Id: I3be4bdb6df8c02fc1c9bbc7834ba485054272b8e Reviewed-on: https://chromium-review.googlesource.com/437284 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 74da73fe 2017-02-01T15:37:48 Add ESSL 3.10 ldexp/frexp builtins This adds new built-ins found in ESSL 3.10 section 8.3 Common Functions. This includes constant folding support for ldexp and support for both GLSL and HLSL output. In HLSL these functions need to be emulated. BUG=angleproject:1730 TEST=angle_unittests Change-Id: I1330e69978b0cf53efbc3416150194764414e96c Reviewed-on: https://chromium-review.googlesource.com/435342 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov 7e24bfd3 2017-02-02T21:45:37 Fix StateChangeTestES3.FramebufferIncompleteWithCompressedTex Was firing GL_DEBUG_TYPE_ERROR LogGLDebugMessage() on standalone Linux. According to OpenGL ES 3.0.4 page 289: The number of bits that represent a 4x4 texel block is 64 bits if internalformat is given by COMPRESSED_RGB8_ETC2. 16x16 pixels are 16 blocks, giving 128 bytes. BUG=angleproject:1826 Change-Id: I367e5a1369e1da2906c2ffc5ca5d703b62baf578 Reviewed-on: https://chromium-review.googlesource.com/436824 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 07be8bf8 2017-02-02T19:59:57 WebGL: Add test for ES3 MRT feedback loops. BUG=angleproject:1685 Change-Id: I0f1e24d7c27f0b3ef56f35debcd20f4c7cff8951 Reviewed-on: https://chromium-review.googlesource.com/425492 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill cad97eee 2017-02-02T18:52:44 WebGL: Add test for MRT feedback loop detection. BUG=angleproject:1685 Change-Id: Id5b1a9bfc33bada014a77ba2cbf4c2b92981df2a Reviewed-on: https://chromium-review.googlesource.com/425490 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 08c24e6e 2017-02-02T18:52:43 ES: Don't expose EXT_draw_buffers if extension not present. Emulation of this extension would potentially require rewriting ESSL 1.00 shaders as 3.00 when the extension is missing, and we're on a GLES 3.0 context. For now, it's easier to disable the extension when native support is lacking. BUG=angleproject:1828 Change-Id: I8eabb8efccc2ddd5fafd3521657ea68cc9e1d1e0 Reviewed-on: https://chromium-review.googlesource.com/436144 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill ea20d622 2017-01-19T19:12:12 Vulkan: Workaround NVIDIA not sharing with OpenGL window. NVIDIA seems to have the limitation of not being able to work with a window handle on both OpenGL and Vulkan. Apparently this also happens with NVIDIA on Linux, but doesn't happen with any other vendor. Work around this by opening a new OS window when switching between Vulkan and non-Vulkan. BUG=angleproject:1810 Change-Id: Id6bfcc2229be5a0d97202dfc87944001b4ab7871 Reviewed-on: https://chromium-review.googlesource.com/430887 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 25aef453 2017-01-29T16:15:44 Add new ESSL 3.10 pack/unpack builtins This adds new built-ins found in ESSL 3.10 section 8.4 Floating-Point Pack and Unpack Functions. This includes constant folding support and support for both GLSL and HLSL output. In HLSL all of these functions need to be emulated. BUG=angleproject:1730 TEST=angle_unittests TEST=dEQP-GLES31.functional.shaders.*pack*norm4x8* Change-Id: Ibed60286a366cd35c4faafd405e79af562a02a06 Reviewed-on: https://chromium-review.googlesource.com/434170 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 8ecf7f9b 2017-01-13T17:29:52 Vulkan: Implement shader compilation. This hooks up the Vulkan GLSL, decorated with locations, to glslang, and then pipes the SPIRV back to the Program implementation for later use when making pipelines to run draw calls. The program compilation tests work now, but don't really test anything other than not generating Vulkan validation layer errors during compilation and shader object generation. BUG=angleproject:1576 Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd Reviewed-on: https://chromium-review.googlesource.com/408519 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 0844f2db 2017-01-31T17:02:59 WebGLCompatibility: add tests for OOB in DrawElements' index buffer Also add a small fix for a WebGL test where DrawElements with a count of 0 should skip OOB checks. BUG=angleproject:1523 BUG=chromium:668223 Change-Id: I67fbe939f6c8b925551b658b6178dbbae982df89 Reviewed-on: https://chromium-review.googlesource.com/435279 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 6483eb62 2017-02-01T12:57:30 Add a BlitFramebuffer perf test. This microbenchmark targets a variety of blit use cases, including color blit, depth/stencil blit, and multisample resolve blit. BUG=angleproject:1710 Change-Id: Ia8b3eb40af29e809e803ed48a69f3975b97fd80b Reviewed-on: https://chromium-review.googlesource.com/435515 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Fredrik Hubinette 5714a202 2016-12-13T14:08:44 D3D11: Add RGB10_A2 as a supported EGL pbuffer config format. Update EGLWindow to select configs that exactly match the requested config. Too many tests make assumptions about the default framebuffer's format. BUG=angleproject:1662 Change-Id: I4cf8aedf51013ca0f3f40f6bbd40f24a4a90561f Reviewed-on: https://chromium-review.googlesource.com/419681 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 3117c69e 2017-02-01T13:12:18 Fix member variable masking in EGLSurfacelessContextTest This fixes standalone build on MSVC, and makes sure the test is cleaned up as intended. BUG=angleproject:1651 TEST=build on MSVC Change-Id: I057176529b57fc8610bdd67749efcef6a4441d33 Reviewed-on: https://chromium-review.googlesource.com/435379 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho af6fc1b4 2017-01-26T17:45:35 Make aggregate node creation more robust Now aggregate nodes are always built with their return type, op and arguments set. They'll determine their qualifier and precision automatically. This fixes setting of gotPrecisionFromChildren in a few cases. This will also make it easier to split TIntermAggregate further into specialized classes if that is desired. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I1fbe0c75679c517a22d44dfc1ea160ad7a7fdfda Reviewed-on: https://chromium-review.googlesource.com/433468 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 3f6d4dff 2017-01-30T18:04:36 WebGLCompatibility implement and add tests for section 6.4 The checks for VertexAttribPointer were already implemented in a previous patch, so we only add the checks for DrawElements. BUG=angleproject:1523 BUG=chromium:668223 Change-Id: I5da55f9a7e7479627099c7f77618353a63b75a8e Reviewed-on: https://chromium-review.googlesource.com/434958 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 2739a272 2017-01-30T15:07:32 Add tests for the surfaceless_context extensions BUG=angleproject:1651 Change-Id: Ie486f2f2d0f9adad808265f7f3fbd46069265392 Reviewed-on: https://chromium-review.googlesource.com/434764 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 1ecd14b8 2017-01-26T13:54:15 Fold user-definedness of function nodes into TOperator Whether a function call is user-defined is not orthogonal to TOperator associated with the call node - other ops than function calls can't be user-defined. Because of this it makes sense to store the user- definedness by having different TOperator enums for different types of calls. This patch also tags internal helper functions that have a raw definition outside the AST with a separate TOperator enum. This way they can be handled with logic that is easy to understand. Before this, function calls like this left the user-defined bit unset, despite not really being built-ins either. The EmulatePrecision traverser uses this. This is also something that could be used to clean up built-in emulation in the future. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I597fcd9789d0cc22b689ef3ce5a0cc3f621d4859 Reviewed-on: https://chromium-review.googlesource.com/433443 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Bryan Bernhart 58806567 2017-01-05T13:09:31 Apply max draw buffer limit for WebGL shaders. For WebGL, using native caps incorrectly sets gl_MaxDrawBuffers. This change always applys the limit for compatible shaders. BUG=angleproject:1523 Change-Id: Ie956f4b9fdd10bdf9276ae08eaeb49e65690185b Reviewed-on: https://chromium-review.googlesource.com/425477 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang c5a2a172 2017-01-13T15:55:07 Add EGL_EXT_pixel_format_float support, enables float EGL surfaces. Add floating point EGL configs for the D3D11 backend. BUG=angleproject:1707 Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf Reviewed-on: https://chromium-review.googlesource.com/428294 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 17a5c062 2017-01-22T15:20:53 IntermTyped::CreateZero: handle non-basictypes CreateZero is called in ParseContext so it should handle types which don't necessarily make sense to call it with. BUG=chromium:680961 Change-Id: I8627850e49eb9a4f4ecde61ca2d68371ea6a8dd6 Reviewed-on: https://chromium-review.googlesource.com/431001 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez e701dcc8 2017-01-27T16:01:01 Fix compilation of dEQP on OSX after a roll of EGL headers dEQP assumes EGLNativeDisplayType is a pointer, but EGL recently defined it to be an integer. BUG=angleproject:1707 Change-Id: Ief68c763ce159db44f4008cced47e87d92342861 Reviewed-on: https://chromium-review.googlesource.com/434761 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 61bd9fe1 2017-01-27T14:20:34 Suppress ESSL 3.10 integer math failure on AMD Linux Failure was seen on bots since the test was introduced. BUG=chromium:686105 BUG=angleproject:1730 Change-Id: I60293f17bf5e2498cbfb61f86468c218d58df68d Reviewed-on: https://chromium-review.googlesource.com/434080 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 9250cb24 2017-01-21T10:51:27 Add ESSL 3.10 integer math built-ins This adds built-ins found in ESSL 3.10 section 8.8 Integer functions. This includes constant folding support for functions that may be constant folded, and support for both GLSL and HLSL output. In HLSL several of the functions need to be emulated. The precision qualification for the return value of some of these functions is determined by special rules, that are now part of type promotion for TIntermUnary nodes and determining the type of TIntermAggregate nodes. BUG=angleproject:1730 TEST=angle_unittests TEST=dEQP-GLES31.functional.shaders.builtin_functions.integer.* Change-Id: Ib0056c17671c42b6496c2f0ef059b99f8f25c122 Reviewed-on: https://chromium-review.googlesource.com/431310 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
John Bauman 2add15ef 2016-12-14T17:34:05 Fix creating pbuffers on IDCompositionSurfaces. IDCompositionSurfaces can't be bound as SRVs, so don't try to create SRVs for them. Also, OMSetRenderTargets must have NumViews <= 1 if an IDCompositionSurface is being bound. MRT doesn't work with them, and just having the remaining elements be null isn't enough. BUG=678800 Change-Id: I76b28de7cbda772bff286eae2b83b70c9dcd2232 Reviewed-on: https://chromium-review.googlesource.com/431134 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: John Bauman <jbauman@chromium.org>
Jamie Madill b8353b01 2017-01-25T12:57:21 Vulkan: Simple buffer creation. This is necessary to initialize vertex arrays. BUG=angleproject:1579 Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f Reviewed-on: https://chromium-review.googlesource.com/406645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill cc6ac25e 2017-01-25T12:57:21 GLES: Expose OES_mapbuffer in GLES2 on GLES3. This extension is mandatory for EXT_map_buffer_range support. We can emulate it using GLES 3.0 core map functionality. BUG=angleproject:1751 Change-Id: Idba09ce7276603d5556039f4a49aa0b87cae22aa Reviewed-on: https://chromium-review.googlesource.com/431826 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
He Yunchao ccd8c9b6 2017-01-18T17:36:14 ES31: GetTexLevelParameter support for multisampled texture for GL renderer BUG=angleproject:1679 TEST=dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.* Change-Id: Ic31f079c0c999d695eb695413271bd0ad10d05ba Reviewed-on: https://chromium-review.googlesource.com/429930 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Andrew Grieve 949e0700 2017-01-16T09:44:49 Update BUILD.gn to account for Android default linker script change BUG=681557 Change-Id: I8fb4e50d241e3519b27d57a507d92cc3c15877ef Reviewed-on: https://chromium-review.googlesource.com/430877 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho a2aff2a4 2017-01-20T22:15:05 Use GetOperatorString in intermediate output The special names for built-ins used in intermediate output are kept only where they add some significant value, like clearly disambiguating between component-wise and non-component-wise ops. Otherwise intermediate output now relies on GetOperatorString to give names for ops. This will make it easier to add new built-in functions. This also fixes intermediate output for TIntermSwizzle, dFdx, dFdy and fwidth. BUG=angleproject:1730 TEST=angle_unittests Change-Id: Ifa06b886ad8e24b0820513adae8decd60d80a0e7 Reviewed-on: https://chromium-review.googlesource.com/431032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 1d9dcc24 2017-01-19T11:25:32 Make AST path always include the current node being traversed AST traversers tend to sometimes call traverse() functions manually during PreVisit. Change TIntermTraverser so that even if this happens, all the nodes are automatically added to the traversal path, instead of having to add them manually in each individual AST traverser. This also makes calling getParentNode() return the correct node during InVisit. This does cause the same node being added to the traversal path twice in some cases, where nodes are repeatedly traversed, like in OutputHLSL, but this should not have adverse side effects. The more common case is that the traverse() function is called on the children of the node being currently traversed. This fixes a bug in OVR_multiview validation, which did not previously call incrementDepth and decrementDepth when it should have. BUG=angleproject:1725 TEST=angle_unittests, angle_end2end_tests Change-Id: I6ae762eef760509ebe853eefa37dac28c16e7a9b Reviewed-on: https://chromium-review.googlesource.com/430732 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Xinghua Cao b123938d 2016-12-13T15:07:05 D3D11: Add support to compile and link compute shaders This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1. BUG=angleproject:1442 TEST=angle_end2end_tests Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a Reviewed-on: https://chromium-review.googlesource.com/430199 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 78d13744 2017-01-18T13:06:10 Validate main() prototype declarations with incorrect parameters Instead of just validating definitions of main(), do the validation for all function headers for functions named "main", including headers in prototype declarations. BUG=angleproject:1712 TEST=angle_unittests Change-Id: Ia34a2a756e1cc27b241b27e8c01c6ef09bffba71 Reviewed-on: https://chromium-review.googlesource.com/430010 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 8ad9e757 2017-01-16T19:55:20 Always store function headers in TIntermFunctionPrototype nodes TIntermFunctionDefinition nodes now have a TIntermFunctionPrototype child that stores the function signature, instead of having a separate type and an aggregate child that stores the parameters. This makes parsing functions simpler, and paves the way for further simplifications of function parsing, like reducing conversions between symbol table structures and AST structures. TIntermAggregate is now only used for function calls. BUG=angleproject:1490 TEST=angle_unittests, angle_end2end_tests Change-Id: Ib56a77b5ef5123b142963a18499690bf37fed987 Reviewed-on: https://chromium-review.googlesource.com/427945 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 2cf7c51e 2017-01-16T15:27:57 Add a perf test for binding buffers. BUG=angleproject:1639 Change-Id: I42da2acdb7c99116c4418a2f71d65d72d328d641 Reviewed-on: https://chromium-review.googlesource.com/428572 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 47c27e82 2017-01-17T15:29:35 Manage preprocessor Macro objects with shared pointers This ensures that pointers to Macros that are removed from the macro set stay valid. Pointers to undef'd macros may need to be referred to if reenabling the macros has been deferred. BUG=chromium:681324 TEST=angle_unittests Change-Id: Ibbbabbcbd6b0a84254cda717ae63712e6d404ebd Reviewed-on: https://chromium-review.googlesource.com/427948 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
JiangYizhou bddc46b4 2016-12-09T09:50:51 ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 0aff35eb 2017-01-16T13:46:52 OpenGL 4.2 is required when using ARB_compute_shader extension BUG=angleproject:1702 TESTCASE=angle_end2end_tests Change-Id: I45fe21bc14310b9c873e83004a8ac8766865fbb9 Reviewed-on: https://chromium-review.googlesource.com/428690 Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Zhenyao Mo e520d7c6 2017-01-13T13:46:49 Skip DepthTexturesWithMipmaps on Win Intel. BUG=angleproject:1706 TEST=Win Intel HD 530 Debug bot on GPU FYI waterfall Change-Id: I9037e777f42654e7030bcf197e81d0c118bb792d Reviewed-on: https://chromium-review.googlesource.com/428221 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 7b57b9d7 2017-01-13T09:33:38 Vulkan: Implement basic Clear and ReadPixels. This enables the simple operations clear test on Vulkan. The current implementation is very synchronous - it will block and finish the current command buffer if there is any possibility of a race. BUG=angleproject:1319 Change-Id: If01fe9a19ed6f539639a38786193d3626164cada Reviewed-on: https://chromium-review.googlesource.com/367754 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f695a3a1 2017-01-11T17:36:35 WebGL: Validate texture copying feedback loops. This adds basic validation for catching CopyTex{Sub}Image calls whose source and destination textures overlap. It does not yet implement full support for ES3 types (3D textures, array textures). BUG=angleproject:1685 Change-Id: I83e7b1998df5575057fed8f99f7ee9970fb38df0 Reviewed-on: https://chromium-review.googlesource.com/425491 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 7e735e48 2017-01-12T15:42:01 Change remaining compile-time folding errors to warnings The GLES working group has decided to amend the spec so that implementations are not allowed to generate compile errors on undefined values detected at compile time. Change the remaining folding errors to warnings to follow the newly clarified rules. The end2end_tests covering this are removed, since they're redundant with the more efficient unit test. BUG=angleproject:1703 TEST=angle_unittests Change-Id: I97d2fd532dbe5733581bdc4aa40a5d7d3734fc0d Reviewed-on: https://chromium-review.googlesource.com/427799 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
He Yunchao 11b038be 2016-11-22T21:24:04 ES31: Implement glGetTexLevelParameter{i|f}v entry point BUG=angleproject:1679 TEST=dEQP-GLES31.functional.state_query.texture_level.* Change-Id: I36cc7406199fc0c3c1585ad48f010d7dba5fe9e4 Reviewed-on: https://chromium-review.googlesource.com/414250 Commit-Queue: Yunchao He <yunchao.he@intel.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>