|
8aeeed6e
|
2017-03-15T18:09:26
|
|
D3D11: Work around compiler nested sampling bug.
We can potentially work around a bug in the HLSL compiler by
omitting the const qualifier from some sampling operations.
BUG=angleproject:1923
Change-Id: I8a5d119707721e9c19f06be4ad808f87bfcdbee5
Reviewed-on: https://chromium-review.googlesource.com/454938
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a5eb2941
|
2017-03-09T17:03:54
|
|
Remove unused/unnecessary stuff.
Change-Id: Ib409fee5422765cc4124a59a690a93c0fb2de8e7
Reviewed-on: https://chromium-review.googlesource.com/456123
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
cc2ed612
|
2017-03-14T15:59:00
|
|
Fix non-square matrix uniform packing.
This was broken in two places: the register count was using the non-
transposed matrix row count. The block layout encoder was also not
set to transpose matrices, which was causing incorrect packing info
to be calculated in link.
BUG=angleproject:1923
Change-Id: I89094aa116fad4bda15f018498f8637520f12bd4
Reviewed-on: https://chromium-review.googlesource.com/454876
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
ded1b5a6
|
2017-03-09T18:58:48
|
|
WebGL Compat: make sure to test the correct error
In ForbidsClientSideElementArrayBuffer we test that WebGL Compatibility
returns a GL_INVALID_OPERATION but on NVIDIA Shield, the pointer had the
top bit set and caused a GL_INVALID_VALUE to be generated instead. Use a
intptr_t(1) for indices to test the correct error.
BUG=angleproject:1523
Change-Id: I1497694264befa14b2b6df167b4f20fdbb707983
Reviewed-on: https://chromium-review.googlesource.com/452547
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
c1f8d61a
|
2017-03-10T14:13:06
|
|
Disable VertexAttributeTestES31.MaxVertexAttribStride on Linux AMD GL
Due to AMD driver bug.
BUG=angleproject:1593
Change-Id: Ic1fee717ffb55c67d3c4d0a43848d73ed6794732
Reviewed-on: https://chromium-review.googlesource.com/452940
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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7a0b3044
|
2017-03-10T10:03:33
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|
Reland "ES31: Add test on large strides"
In OpenGL 4.3 there is no limit on the maximum value of stride. This patch
choose an emulated value for OpenGL 4.3 to fix the fyi failure on Linux AMD.
BUG=angleproject:1593
Change-Id: I83cecc2ed1a3734dc8b8df3edb48ecc16039ba6e
Reviewed-on: https://chromium-review.googlesource.com/452746
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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|
e14951e6
|
2017-03-09T18:55:16
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|
Implement robust buffer initialization.
This uses the most simple implementation: on BufferData calls without
explicit data arguments, it will initialize the buffer data store to
zero. This could be improved by deferring the init until needed, and
skipping it if the buffer store is cleared through other API calls,
but it is not a regression from current Chromium implementation.
BUG=angleproject:1635
Change-Id: I2fb1594851c5050dc2578736c3f74761555da267
Reviewed-on: https://chromium-review.googlesource.com/450921
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0bb791ed
|
2017-03-09T23:44:40
|
|
Revert "ES31: Add test on large strides"
This is failing on Linux AMD: https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Fchromium.gpu.fyi%2FLinux_Release__AMD_R7_240_%2F1729%2F%2B%2Frecipes%2Fsteps%2Fangle_end2end_tests%2F0%2Fstdout
../../third_party/angle/src/tests/gl_tests/VertexAttributeTest.cpp:684: Failure
Expected: (maxStride) >= (2048), actual: 0 vs 2048
This reverts commit 0ba963ef27d1d656986f2f4382391dd5da8c8104.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> ES31: Add test on large strides
>
> ES3.1 requires the implementation should define MAX_VERTEX_ATTRIB_STRIDE,
> which should be emulated when we use D3D11 backends.
>
> This patch adds tests to verify this value required in ES3.1 are
> supported to be used directly in glVertexAttribPointer for rendering.
>
> BUG=angleproject:1593
>
> TEST=angle_end2end_tests
>
> Change-Id: I1ac206e4f6c972b5748552177c787c0adcb66786
> Reviewed-on: https://chromium-review.googlesource.com/441308
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,yunchao.he@intel.com,qiankun.miao@intel.com,jiawei.shao@intel.com,yang.gu@intel.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=angleproject:1593
Change-Id: I036da9d6d5633bcc055cc8cfbfde9a15ae67f59c
Reviewed-on: https://chromium-review.googlesource.com/452743
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6445ddf8
|
2017-03-08T19:00:32
|
|
end2end_tests: Adds more skips for new tests and testers
BUG=angleproject:1924
Change-Id: I3ca25545632c9884eb1a8dba5e8e402b14324f80
Reviewed-on: https://chromium-review.googlesource.com/451877
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
6ca2b65c
|
2017-02-19T18:05:10
|
|
Implement location layout qualifier for uniforms
This is a complete implementation of the uniform location layout
qualifier. Uniform location set in the shader is plumbed to shader
linking, which does several link-time checks for conflicts and
recursively applies the location to struct members.
Validate that location is consistent as specified in the table in
section 9.2.1 of the ESSL 3.10.4 spec. The location set in the shader
overrides the one set via the CHROMIUM_bind_uniform_location API.
Location conflicts must be checked even if the uniforms are not
statically used. Because of this unused uniforms are now recorded
during uniform linking. After linking checks are done, unused uniforms
are pruned from the program state.
Location is validated against the maximum number of uniform locations
at compile time as specified in section 4.4.3 of the ESSL 3.10.4 spec.
All dEQP uniform location tests don't yet pass due to unrelated bugs.
BUG=angleproject:1442
TEST=angle_end2end_tests, dEQP-GLES31.functional.uniform_location.*
Change-Id: I1f968e971f521fbc804b01e1a7c2b4d14f24d20f
Reviewed-on: https://chromium-review.googlesource.com/447942
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
0ba963ef
|
2017-02-14T22:03:09
|
|
ES31: Add test on large strides
ES3.1 requires the implementation should define MAX_VERTEX_ATTRIB_STRIDE,
which should be emulated when we use D3D11 backends.
This patch adds tests to verify this value required in ES3.1 are
supported to be used directly in glVertexAttribPointer for rendering.
BUG=angleproject:1593
TEST=angle_end2end_tests
Change-Id: I1ac206e4f6c972b5748552177c787c0adcb66786
Reviewed-on: https://chromium-review.googlesource.com/441308
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
fe9306a8
|
2017-02-01T17:41:05
|
|
WebGLCompatibility: Add test for "negative" offset in DrawElements
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I2d21c15b53fa204b3cb2b0be849cfe91ca63046b
Reviewed-on: https://chromium-review.googlesource.com/435884
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
e08a1d36
|
2017-03-07T17:24:06
|
|
Plumb robust resource init extensions.
This also cleans up a few minor glitches in the extension texts,
and renames the EGL extension for consistency.
It incidentally fixes a bug in our EGL init where we were checking
the wrong client versions for KHR_create_context.
It also implements a new feature for tests which allow them to defer
Context creation until the test body. This allows tests to check for
EGL extension available before trying to create a context with certain
extensions.
BUG=angleproject:1635
Change-Id: I9311991332c357e36214082b16f2a4a57bfa8865
Reviewed-on: https://chromium-review.googlesource.com/450920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
146e8a1c
|
2017-03-02T23:22:37
|
|
WebGL validation of constant color & alpha blend.
In WebGL, generate INVALID_OPERATION if constant color and constant
alpha are used together as source and destination blend functions.
BUG=angleproject:1817
Change-Id: I9b2d05ab5017c013bb89c13256efbd80198de91b
Reviewed-on: https://chromium-review.googlesource.com/448940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
d61396b4
|
2017-03-06T14:49:46
|
|
Reduce the number of iterations of SwizzleTest.
KHR_debug from the GL drivers was generating a lot of spam.
BUG=angleproject:1925
Change-Id: I89568ea2bec3afb629f86c25d9e80aad1dbe79f8
Reviewed-on: https://chromium-review.googlesource.com/450857
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c9da71ff
|
2017-03-06T16:28:54
|
|
Fix translating dynamic indexing of swizzle to HLSL
This was broken due to a simple omission in deep copying swizzle AST
nodes.
It was found that several if not most OpenGL drivers also have some
issue related to this, so the end2end test is suppressed on many
OpenGL platforms. Intel Windows driver seems to be behaving correctly.
BUG=angleproject:1921
TEST=angle_end2end_tests
Change-Id: Ieefcedc2f2e36c3d8b607c28e449b696b8ad6892
Reviewed-on: https://chromium-review.googlesource.com/449717
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
817232ef
|
2017-02-22T18:36:10
|
|
Validate invariance of built-in variables when linking
According to ESSL 1.00.17 paragraph 4.6.4
BUG=angleproject:1876
Change-Id: I61e142c31dce11eec28fe240a9bc9ce2c632daf6
Reviewed-on: https://chromium-review.googlesource.com/446870
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
390208b5
|
2017-02-28T18:03:06
|
|
Implements ETC lossy decode for ETC2 formats.
This is the 2nd payload of GL_ANGLE_lossy_etc_decode feature. In this change,
RGB8, SRGB8, RGB8A1, and SRGB8A1 formats in ETC2 family can be converted
to BC1.
BUG=angleproject:1285
Change-Id: I96fe2f07c62716a31d37f20a202b6cabbb4ebbd2
Reviewed-on: https://chromium-review.googlesource.com/447846
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
461d9a30
|
2017-01-04T16:37:26
|
|
ES31:Check framebuffer status for multisample and default params
This patch implements FRAMEBUFFER_INCOMPLETE_MULTISAMPLE checking for
checkFramebufferStatus, and also modify conditions of
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTS when setting default
parameters to fbo.
BUG=angleproject:1594
TEST=angle_end2end_tests --gtest_filter=FramebufferTest_ES31*
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_fixed_state_tex*
Change-Id: I86954056d3a5d89dca517b267bd16e17b70e5652
Reviewed-on: https://chromium-review.googlesource.com/437991
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4c26fc2f
|
2017-02-24T11:04:10
|
|
Vulkan: Initial command queueing implementation.
This removes the sychronous operation of the command buffers. It also
introduces a serial type for assigning ids to queue operations. This
gives us the ability to manage lifetimes of resources and track when
they're no longer in use on the device.
BUG=angleproject:1898
Change-Id: I91a4836d3098f1d7bd06cd389d88601a3a4826ab
Reviewed-on: https://chromium-review.googlesource.com/428352
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
6eafb04c
|
2016-12-27T17:04:07
|
|
ES31: Add GL_ATOMIC_COUNTER_BUFFER_BINDING binding point
BUG=angleproject:1729
TEST=dEQP-GLES31.functional.state_query.integer.atomic_counter*
dEQP-GLES31.functional.state_query.indexed.atomic_counter*
angle_end2end_tests:AtomicCounterBufferTest
Change-Id: I059c4e22e04cedec9134ec9f631de33f77b1fbe2
Reviewed-on: https://chromium-review.googlesource.com/430959
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a02315b0
|
2017-02-23T14:14:47
|
|
WebGL Compat: Add DEPTH_STENCIL attachments.
This is a special WebGL 1 binding point, that does not correspond to
any native functionality. Due to particularities in validation we
need to represent this with additional state in the Framebuffer.
WebGL 2 fixes this oddity by resolving to the GLES 3 native spec.
In order to pass the WebGL framebuffer objects test, we will also
need a chromium-side CL to work with the additional state tracking
it does in the blink layer, and an additional patch to ANGLE to
clear the depth buffer before the first use (robust resource init).
BUG=angleproject:1708
Change-Id: I111f8f5a451cce7de6cf281a6bc335b92dd2daf2
Reviewed-on: https://chromium-review.googlesource.com/444095
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4e0e6f8a
|
2017-02-17T11:06:03
|
|
WebGL Compat: Add DEPTH_STENCIL renderbuffers.
This special internal format was defined in the WebGL 1 spec as a
special unsized format with at least 16 bits of depth and at least
8 bits of stencil. Intenally ANGLE will translate this to packed
24/8 depth/stencil.
The new test is adapted from the WebGL test:
conformance/renderbuffers/framebuffer-object-attachment
BUG=angleproject:1708
Change-Id: I44b03e41889eed02481f603b8d52c530dcfed5ce
Reviewed-on: https://chromium-review.googlesource.com/442094
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
feb8c686
|
2017-02-13T16:07:35
|
|
Add extensions to disable client arrays.
Chrome doesn't allow any client data in its command buffer. Add an ANGLE
extension to request a context that disallows client data.
BUG=602737
Change-Id: If9d5144daea3c629a73562396000df59a671aad3
Reviewed-on: https://chromium-review.googlesource.com/441986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6137ddc5
|
2017-02-10T18:55:07
|
|
WebGL validation for depthRange.
Generate INVALID_OPERATION for depthRange(zNear, zFar) if zNear > zFar.
Add corresponding test.
BUG=angleproject:1816
Change-Id: I28b5876a74c9765c0eef1e0f6e5e96d0380586d0
Reviewed-on: https://chromium-review.googlesource.com/441207
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
14154827
|
2017-02-14T13:53:26
|
|
Fix D3DTextureTest.
This test was not releasing resource in the correct order.
BUG=chromium:691136
Change-Id: Ie95c4d595eac49da2707afde033eff744131fcbe
Reviewed-on: https://chromium-review.googlesource.com/442684
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
875bbba0
|
2017-02-08T16:38:17
|
|
Zero gl_Position in WebGL mode.
Set the SH_INIT_GL_POSITION bit in WebGL compatibility mode so gl_Position
gets zeroed out. Add corresponding test.
BUG=angleproject:1825
Change-Id: I47107804abaa83d6aee5cd46e6b69b532c08e6e8
Reviewed-on: https://chromium-review.googlesource.com/439784
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
3ed50a1d
|
2017-02-07T20:45:37
|
|
Skip TransformFeedbackLifetimeTest.DeletedBuffer on Win Intel OpenGL
Suspecting driver bug on Win10 Debug Intel HD 530.
BUG=angleproject:1879
Change-Id: I362ffd83694c7e222826cd3766fa57f785f3ea35
Reviewed-on: https://chromium-review.googlesource.com/438936
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
fd3dd436
|
2017-02-02T19:59:59
|
|
WebGL: Add 3D tex copying feedback loop detection.
When copying to and from the same texture, we need to reject only
the feedback loops formed with the same levels of the texture -
copying between different unrelated layers and levels is fine.
This change also fixes a couple bugs in our D3D11 CopyTexSubImage3D
implementation. We were missing some "!" operators, and we actually
would hit an ASSERT when trying to blit from a level of a 3D texture.
BUG=angleproject:1685
Change-Id: Id715bebafe8336cf8bb95d0d06275a8b95e522e1
Reviewed-on: https://chromium-review.googlesource.com/425494
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a631e93b
|
2017-02-07T12:46:40
|
|
Disable RobustClientMemoryTest.ReadPixels on Linux Intel OpenGL
Looks like a driver bug on Intel HD 530,
uncovered by directing ERR to Platfrom.
BUG=angleproject:1660, angleproject:1877
Change-Id: I0b8cd1b2bacb2a95c7667be783801686bc8fdb7b
Reviewed-on: https://chromium-review.googlesource.com/438679
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
1d37bc50
|
2017-02-02T19:59:58
|
|
WebGL: Validate depth/stencil feedback loops.
BUG=angleproject:1685
Change-Id: I6019555af69800f07862a0038fd0c25a9bb5aab8
Reviewed-on: https://chromium-review.googlesource.com/425493
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5f56ddb9
|
2017-01-13T17:29:55
|
|
Buffer: Pass Context to all impl methods.
This allows us to retrieve Device handles for Vulkan, and could allow
us to avoid storing some pointers for other back-ends.
BUG=angleproject:1684
Change-Id: Iccd5b97cf1c3a332d62a38ad0fcf21c352270439
Reviewed-on: https://chromium-review.googlesource.com/426400
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
44ff5a76
|
2017-02-03T15:15:43
|
|
Validate xoffset and yoffset are multiples of blocksize.
Affects glCompressedTexSubImage and glCopyCompressedTexSubImage calls.
BUG=668223
Change-Id: Ie71faa1fa7dac12cec51a2e29e0ce212ac54e411
Reviewed-on: https://chromium-review.googlesource.com/437605
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
df68a6f0
|
2017-01-13T17:29:53
|
|
Vulkan: Implement a simple graphics pipeline.
BUG=angleproject:1580
Change-Id: Iceaed896db22dc9eefa3f1bee7d6142fcfb20368
Reviewed-on: https://chromium-review.googlesource.com/412267
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
999b0fd2
|
2017-02-02T21:45:55
|
|
Validate uniform sampler values.
Generate GL_INVALID_VALUE when setting a sampler uniform with a value
outside the range [0, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS).
Add a test for the new behavior.
Remove TextureLimitsTest.DrawWithTexturePastMaximum, which is made
obsolete by the new test.
BUG=angleproject:1711
Change-Id: I9a4ea13b8cb47742816476689bd3932ce267fd0a
Reviewed-on: https://chromium-review.googlesource.com/430196
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c2522477
|
2017-02-03T13:14:07
|
|
TimerQuery: Suppress flaky test on OSX AMD
BUG=angleproject:1866
Change-Id: I41f1e842b7f64e541f98d466d2b0875412161274
Reviewed-on: https://chromium-review.googlesource.com/437285
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7e24bfd3
|
2017-02-02T21:45:37
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|
Fix StateChangeTestES3.FramebufferIncompleteWithCompressedTex
Was firing GL_DEBUG_TYPE_ERROR LogGLDebugMessage() on standalone Linux.
According to OpenGL ES 3.0.4 page 289:
The number of bits that represent a 4x4 texel block is 64 bits
if internalformat is given by COMPRESSED_RGB8_ETC2.
16x16 pixels are 16 blocks, giving 128 bytes.
BUG=angleproject:1826
Change-Id: I367e5a1369e1da2906c2ffc5ca5d703b62baf578
Reviewed-on: https://chromium-review.googlesource.com/436824
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
07be8bf8
|
2017-02-02T19:59:57
|
|
WebGL: Add test for ES3 MRT feedback loops.
BUG=angleproject:1685
Change-Id: I0f1e24d7c27f0b3ef56f35debcd20f4c7cff8951
Reviewed-on: https://chromium-review.googlesource.com/425492
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
cad97eee
|
2017-02-02T18:52:44
|
|
WebGL: Add test for MRT feedback loop detection.
BUG=angleproject:1685
Change-Id: Id5b1a9bfc33bada014a77ba2cbf4c2b92981df2a
Reviewed-on: https://chromium-review.googlesource.com/425490
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
08c24e6e
|
2017-02-02T18:52:43
|
|
ES: Don't expose EXT_draw_buffers if extension not present.
Emulation of this extension would potentially require rewriting ESSL
1.00 shaders as 3.00 when the extension is missing, and we're on a
GLES 3.0 context. For now, it's easier to disable the extension when
native support is lacking.
BUG=angleproject:1828
Change-Id: I8eabb8efccc2ddd5fafd3521657ea68cc9e1d1e0
Reviewed-on: https://chromium-review.googlesource.com/436144
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
8ecf7f9b
|
2017-01-13T17:29:52
|
|
Vulkan: Implement shader compilation.
This hooks up the Vulkan GLSL, decorated with locations, to glslang,
and then pipes the SPIRV back to the Program implementation for later
use when making pipelines to run draw calls.
The program compilation tests work now, but don't really test
anything other than not generating Vulkan validation layer errors
during compilation and shader object generation.
BUG=angleproject:1576
Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd
Reviewed-on: https://chromium-review.googlesource.com/408519
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
0844f2db
|
2017-01-31T17:02:59
|
|
WebGLCompatibility: add tests for OOB in DrawElements' index buffer
Also add a small fix for a WebGL test where DrawElements with a count
of 0 should skip OOB checks.
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I67fbe939f6c8b925551b658b6178dbbae982df89
Reviewed-on: https://chromium-review.googlesource.com/435279
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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|
5714a202
|
2016-12-13T14:08:44
|
|
D3D11: Add RGB10_A2 as a supported EGL pbuffer config format.
Update EGLWindow to select configs that exactly match the requested
config. Too many tests make assumptions about the default framebuffer's
format.
BUG=angleproject:1662
Change-Id: I4cf8aedf51013ca0f3f40f6bbd40f24a4a90561f
Reviewed-on: https://chromium-review.googlesource.com/419681
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
3f6d4dff
|
2017-01-30T18:04:36
|
|
WebGLCompatibility implement and add tests for section 6.4
The checks for VertexAttribPointer were already implemented in a
previous patch, so we only add the checks for DrawElements.
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I5da55f9a7e7479627099c7f77618353a63b75a8e
Reviewed-on: https://chromium-review.googlesource.com/434958
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
58806567
|
2017-01-05T13:09:31
|
|
Apply max draw buffer limit for WebGL shaders.
For WebGL, using native caps incorrectly sets gl_MaxDrawBuffers.
This change always applys the limit for compatible shaders.
BUG=angleproject:1523
Change-Id: Ie956f4b9fdd10bdf9276ae08eaeb49e65690185b
Reviewed-on: https://chromium-review.googlesource.com/425477
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c5a2a172
|
2017-01-13T15:55:07
|
|
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
Add floating point EGL configs for the D3D11 backend.
BUG=angleproject:1707
Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf
Reviewed-on: https://chromium-review.googlesource.com/428294
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
61bd9fe1
|
2017-01-27T14:20:34
|
|
Suppress ESSL 3.10 integer math failure on AMD Linux
Failure was seen on bots since the test was introduced.
BUG=chromium:686105
BUG=angleproject:1730
Change-Id: I60293f17bf5e2498cbfb61f86468c218d58df68d
Reviewed-on: https://chromium-review.googlesource.com/434080
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9250cb24
|
2017-01-21T10:51:27
|
|
Add ESSL 3.10 integer math built-ins
This adds built-ins found in ESSL 3.10 section 8.8 Integer functions.
This includes constant folding support for functions that may be
constant folded, and support for both GLSL and HLSL output. In HLSL
several of the functions need to be emulated.
The precision qualification for the return value of some of these
functions is determined by special rules, that are now part of type
promotion for TIntermUnary nodes and determining the type of
TIntermAggregate nodes.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.builtin_functions.integer.*
Change-Id: Ib0056c17671c42b6496c2f0ef059b99f8f25c122
Reviewed-on: https://chromium-review.googlesource.com/431310
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
b8353b01
|
2017-01-25T12:57:21
|
|
Vulkan: Simple buffer creation.
This is necessary to initialize vertex arrays.
BUG=angleproject:1579
Change-Id: Ic5a232d5cdfaa75b41241901de842e62ff3b173f
Reviewed-on: https://chromium-review.googlesource.com/406645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
cc6ac25e
|
2017-01-25T12:57:21
|
|
GLES: Expose OES_mapbuffer in GLES2 on GLES3.
This extension is mandatory for EXT_map_buffer_range support. We can
emulate it using GLES 3.0 core map functionality.
BUG=angleproject:1751
Change-Id: Idba09ce7276603d5556039f4a49aa0b87cae22aa
Reviewed-on: https://chromium-review.googlesource.com/431826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b123938d
|
2016-12-13T15:07:05
|
|
D3D11: Add support to compile and link compute shaders
This is a reland of 2cd9d7e032fb412b539a907c58342060340387a1.
BUG=angleproject:1442
TEST=angle_end2end_tests
Change-Id: I5be0032b97617c31cdd4c66a823e8eb3b518867a
Reviewed-on: https://chromium-review.googlesource.com/430199
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
bddc46b4
|
2016-12-09T09:50:51
|
|
ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0aff35eb
|
2017-01-16T13:46:52
|
|
OpenGL 4.2 is required when using ARB_compute_shader extension
BUG=angleproject:1702
TESTCASE=angle_end2end_tests
Change-Id: I45fe21bc14310b9c873e83004a8ac8766865fbb9
Reviewed-on: https://chromium-review.googlesource.com/428690
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
e520d7c6
|
2017-01-13T13:46:49
|
|
Skip DepthTexturesWithMipmaps on Win Intel.
BUG=angleproject:1706
TEST=Win Intel HD 530 Debug bot on GPU FYI waterfall
Change-Id: I9037e777f42654e7030bcf197e81d0c118bb792d
Reviewed-on: https://chromium-review.googlesource.com/428221
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
7b57b9d7
|
2017-01-13T09:33:38
|
|
Vulkan: Implement basic Clear and ReadPixels.
This enables the simple operations clear test on Vulkan. The current
implementation is very synchronous - it will block and finish the
current command buffer if there is any possibility of a race.
BUG=angleproject:1319
Change-Id: If01fe9a19ed6f539639a38786193d3626164cada
Reviewed-on: https://chromium-review.googlesource.com/367754
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f695a3a1
|
2017-01-11T17:36:35
|
|
WebGL: Validate texture copying feedback loops.
This adds basic validation for catching CopyTex{Sub}Image calls
whose source and destination textures overlap. It does not yet
implement full support for ES3 types (3D textures, array textures).
BUG=angleproject:1685
Change-Id: I83e7b1998df5575057fed8f99f7ee9970fb38df0
Reviewed-on: https://chromium-review.googlesource.com/425491
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7e735e48
|
2017-01-12T15:42:01
|
|
Change remaining compile-time folding errors to warnings
The GLES working group has decided to amend the spec so that
implementations are not allowed to generate compile errors on
undefined values detected at compile time. Change the remaining
folding errors to warnings to follow the newly clarified rules.
The end2end_tests covering this are removed, since they're
redundant with the more efficient unit test.
BUG=angleproject:1703
TEST=angle_unittests
Change-Id: I97d2fd532dbe5733581bdc4aa40a5d7d3734fc0d
Reviewed-on: https://chromium-review.googlesource.com/427799
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
8f6eb2ad
|
2017-01-12T17:04:58
|
|
HLSL output: Fix nested dynamic indexing in an l-value
This fixes cases where a matrix is indexed and then the resulting
vector is indexed in the same expression inside an l-value.
BUG=angleproject:1672
TEST=angle_end2end_tests
Change-Id: Ia0593d75da67e0aa582003e1c381f2a1c89f948c
Reviewed-on: https://chromium-review.googlesource.com/427938
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
1a256721
|
2017-01-12T11:52:57
|
|
Skip two unittests on Linux/Intel.
BUG=680631
TEST=angle_end2end_tests on Linux/Intel
Change-Id: I0823b5accc1c1962d7b498bf74d58edcc6971133
Reviewed-on: https://chromium-review.googlesource.com/427285
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
417df92f
|
2017-01-12T09:23:07
|
|
Revert "D3D11: Add support to compile and link compute shaders."
Fails https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Debug%20%28New%20Intel%29/builds/5769
BUG=angleproject:1442
This reverts commit 2cd9d7e032fb412b539a907c58342060340387a1.
Change-Id: Ic1610d20ba0449b423528fa9840aa951c012cf84
Reviewed-on: https://chromium-review.googlesource.com/427229
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a4595b80
|
2017-01-11T17:36:34
|
|
WebGL: Validate simple rendering feedback loops.
This adds the most basic form of rendering feedback loop detection:
when we're rendering to a texture that's also bound as an input. It
doesn't filter by selected mipmap level or 3D texture slice, or
do depth attachment validation. It also is missing checks for feedback
loops against the default Framebuffer.
BUG=angleproject:1685
Change-Id: Idb0ee2bfe1c35611544d132204c0da832c0f1c48
Reviewed-on: https://chromium-review.googlesource.com/425489
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
008450ba
|
2017-01-11T22:28:20
|
|
Revert "Fbo attaching non-zero base level texture should be complete"
This reverts commit b293a2601d29a95c0716725e460b395fff29e8e5.
Failing as of:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28AMD%20R5%20230%29/builds/580
https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28AMD%20R7%20240%29/builds/1258
zmo@ wants this reverted.
Change-Id: I457b6127e551c546ed861dd2d9b3f90b7bbab034
Reviewed-on: https://chromium-review.googlesource.com/427222
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2cd9d7e0
|
2016-12-13T15:07:05
|
|
D3D11: Add support to compile and link compute shaders.
BUG=angleproject:1442
Change-Id: I13240e931e6f121d175d2cd6b41324d38bb39a5c
Reviewed-on: https://chromium-review.googlesource.com/405831
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bb1db48e
|
2017-01-10T10:48:32
|
|
Suppress two new failing tests on OSX 10.12 Intel.
BUG=chromium:679607
Change-Id: Iacba3958dc942d7830caec8e053148533bff4069
Reviewed-on: https://chromium-review.googlesource.com/425872
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b293a260
|
2017-01-09T12:35:36
|
|
Fbo attaching non-zero base level texture should be complete
This is ported from WebGL CTS which is used to verify a ES 3.0 bug in
NVIDIA Linux, Windows OpenGL, and Mac OSX.
BUG=chromium:678526
TEST=angle_end2end_tests
Change-Id: Ifb6e1ba52d45144c544beab21f1ad4a98b1b0f65
Reviewed-on: https://chromium-review.googlesource.com/426007
Commit-Queue: Qiankun Miao <qiankun.miao@intel.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5f319a4b
|
2017-01-09T16:49:19
|
|
Fix incorrect NPOT availability check.
Add tests for enabling NPOT extensions.
BUG=angleproject:1678
Change-Id: Ibcbfc1192bceb634deb2904dbb9644902471e3fd
Reviewed-on: https://chromium-review.googlesource.com/425713
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
fd456445
|
2016-12-21T17:57:00
|
|
Add tests for the OOB checks for vertex buffers
BUG=angleproject:1523
Change-Id: I9ec9fefc635d0338285b430152586fdd39f227c5
Reviewed-on: https://chromium-review.googlesource.com/422964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
02f075c8
|
2016-12-22T14:55:46
|
|
Support EXT_texture_compression_s3tc_srgb on DX11
Also passes WEBGL_compressed_texture_s3tc_srgb conformance on WebGL 1/2 on DX11
BUG=angleproject:1553
BUG=chromium:630498
Change-Id: If1d17b54b1e8b998410079fd217626410015d7f1
Reviewed-on: https://chromium-review.googlesource.com/422585
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1754ba0d
|
2017-01-02T16:28:43
|
|
Remove unsupported test configs.
The ES3 D3D11 FL 10.0 configs won't ever work, and the Vulkan ES3
config won't be supported for some time.
BUG=None
Change-Id: I9bb10da607f3a993fb0f9ec580058e5918969dac
Reviewed-on: https://chromium-review.googlesource.com/424070
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b22615de
|
2016-12-23T13:21:04
|
|
Suppress Intel program binary test on Win/OpenGL.
We might need to disable binaries on OpenGL Windows Intel at some
point, or make a workaround for this particular bug.
BUG=angleproject:1637
Change-Id: If9f73725a01f29f1148cff68d15b228e5841a2f8
Reviewed-on: https://chromium-review.googlesource.com/423234
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
192745a7
|
2016-12-22T15:58:21
|
|
Add varying packing validation for WebGL.
This CL moves the varying packing from the D3D layer up to Program.
This is necessary for WebGL validation, and gives us consistency
for the various back-ends. There may be some additional cleanup work
on the VaryingPacking class, because it does some work that is D3D-
specific.
WebGL requires strict varying packing. Instead of allowing success
unconditionally, it's an explicit error to succeed to pack a set of
varyings that the sample algorithm would fail to pack.
Introduce a new packing mode option to the varying packing class to
handle this different packing style, while keeping our old more
relaxed packing method for ES code.
BUG=angleproject:1675
Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc
Reviewed-on: https://chromium-review.googlesource.com/423254
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
1da9193f
|
2016-12-22T15:14:59
|
|
Disable the flaky expectation in TimerQueriesTest.TimeElapsed.
BUG=676689
Change-Id: I5cf6fe7573d69a52b1c33f70a78f081ee833d1b5
Reviewed-on: https://chromium-review.googlesource.com/423388
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
506fc9c9
|
2016-12-21T16:53:33
|
|
Add test for WebGL compatibility restriction on GL_FIXED and max stride
BUG=angleproject:1523
Change-Id: If3ab8fa9d7e80f7abb2f4ac864a936e93dfd902c
Reviewed-on: https://chromium-review.googlesource.com/422963
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
66a41a28
|
2016-12-15T16:45:05
|
|
Generate errors when read buffers are missing in BlitFramebuffer.
The corresponding gl_tests has been updated too.
BUG=672719
Change-Id: Ief37bc397f7aa065bf99d6ebad0a1b50b1917dac
Reviewed-on: https://chromium-review.googlesource.com/420469
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
51f522f1
|
2016-12-21T15:10:55
|
|
D3D11: Fix program binary crash with UBO bindings.
This crash could occur when saving and loading a program with UBO
bindings that was never used in a draw operation. The fix is to
ensure the D3DLinkedUniforms are properly initialized before we
save the program binary.
BUG=angleproject:1637
Change-Id: I9691e375d19dc628f34f351ae94b68bd0f2f76b8
Reviewed-on: https://chromium-review.googlesource.com/422665
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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b1d0a255
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2016-12-19T16:15:54
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WebGL compatibility: add stencil mask and ref restriction
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I0726769c938fdfd50af0fad1cef1746d4af2a589
Reviewed-on: https://chromium-review.googlesource.com/422084
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2a19313f
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2016-12-22T00:33:42
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Revert "Supress failures for the 16.12.1 Windows AMD D3D11 driver."
This reverts commit e2d0e41fa30879fbd0bf3f2688936dc0293fd79d.
Reason for revert: The driver on these machines has been rolled back to the previous version, so these tests are expected to pass again.
Original change's description:
> Supress failures for the 16.12.1 Windows AMD D3D11 driver.
>
> BUG=676333
>
> Change-Id: I2c29b3dd4ee00bb68575371fe3b1320aad087575
> Reviewed-on: https://chromium-review.googlesource.com/422479
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
>
TBR=geofflang@chromium.org
BUG=676333
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ia2952ef55002201dc8c34a4f45c2483bffbf6f43
Reviewed-on: https://chromium-review.googlesource.com/423126
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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e2d0e41f
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2016-12-21T12:02:38
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Supress failures for the 16.12.1 Windows AMD D3D11 driver.
BUG=676333
Change-Id: I2c29b3dd4ee00bb68575371fe3b1320aad087575
Reviewed-on: https://chromium-review.googlesource.com/422479
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e09bd5d3
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2016-11-29T16:20:35
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Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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408293f8
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2016-12-20T10:11:45
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D3D11: Fix stale SRVs with tiny depth textures.
When the tiny depth texture would get re-created on change, it was
not freeing any cached SRVs which were pointing to the old tex.
Fix this by erasing the cache entry if the texure is recreated.
Also include a test which hooks into the workarounds to force
testing on every platform.
Also narrow the workaround to only apply to depth/stencil textures
which use these mips in GL, rather than D3D, where we always create
a full mip chain.
BUG=angleproject:1664
Change-Id: If0ac396b8847e1bf9b50165e5332da573e9bb3e4
Reviewed-on: https://chromium-review.googlesource.com/421567
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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57e6d50e
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2016-12-09T14:46:39
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FramebufferAttachment: make attach(nullptr) work like detach
Otherwise when trying to use a DEPTH texture for DEPTH_STENCIL,
attach(nullptr) gets called but the FramebufferAttachment still returns
true when isAttached is called.
BUG=angleproject:1523
Change-Id: I30b78aff619eb6cd63e0befac886bddc177a2e58
Reviewed-on: https://chromium-review.googlesource.com/418403
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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89c21ea8
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2016-12-13T17:03:43
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InstancingTest: fix a stack overflow.
BUG=angleproject:1661
Change-Id: Iac7af4aed2782ab839922281d29f1a9861a334e3
Reviewed-on: https://chromium-review.googlesource.com/419758
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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a7d12dc7
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2016-12-13T15:08:19
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Store uniform block bindings in program binaries.
This affects all back-ends - we weren't saving this. Note that
bindings can only be set after program linking. The spec is fairly
clear in that any programs saved must be loadable and runnable under
the same set of state, which would include block bindings.
Also add validation for zero binary formats in GetProgramBinary.
Also add a workaround for AMD where the block bindings were not
applied properly after link, similarly to our original bug.
This CL also includes a few fixups for GLProgram (raii).
BUG=angleproject:1637
Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f
Reviewed-on: https://chromium-review.googlesource.com/418393
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e1faacb1
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2016-12-13T12:42:14
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Don't use logging macros in end2end_tests.
Macros like ASSERT and UNREACHABLE call gl::trace, which at some
point we might want to use to call the angle Platform logging code.
Standalone tests won't easily have access to the platform, so for
now just log errors in other ways.
This also corrects some logic in GLSLTest which was calling
internal methods in libANGLE when it didn't have to.
BUG=angleproject:1660
Change-Id: Idecbd97f2de7916b35bd78f5b7cd02b156ea100d
Reviewed-on: https://chromium-review.googlesource.com/419134
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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da9fb093
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2016-12-09T17:32:29
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Work around atan(y, x) bug on NVIDIA
atan(y, x) is not always returning expected results on NVIDIA OpenGL
drivers between versions 367 and 375. Work around this by emulating
atan(y, x) using the regular atan(x) function. A fix to the driver is
expected in a future release.
It is most convenient to implement the vector atan(y, x) functions by
using the scalar atan(y, x) function. Support for simple dependencies
between emulated functions is added to BuiltInFunctionEmulator. In the
current implementation one function is allowed to have at most one
other function as its dependency.
BUG=chromium:672380
TEST=angle_end2end_tests
Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1
Reviewed-on: https://chromium-review.googlesource.com/419016
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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36fd100d
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2016-12-08T11:30:44
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GLSLTest: test interaction of declaration splitting with other passes
In TranslatorHLSL a number of AST simplifications are done, that must
happen in a precise order for things to be correct:
- First for-loops must be split
- Then multideclarations must be split
- Finally comma operators must be split
This adds tests for interaction between this passes to make sure they
are done in the right order.
BUG=668028
Change-Id: I306915b51011bb5467d117352becfd60cbe77be4
Reviewed-on: https://chromium-review.googlesource.com/417989
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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327411e8
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2016-12-09T11:09:17
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WebGL_compatibility: disallow client-side arrays
BUG=angleproject:1523
Change-Id: Icd207b2d94c1375c6f3189af42d55eac52b99603
Reviewed-on: https://chromium-review.googlesource.com/418398
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a2c74985
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2016-12-12T11:20:42
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Don't load binaries across client versions.
BUG=angleproject:523
Change-Id: Id54033dce15f01a0f2891533172acd8b99896e12
Reviewed-on: https://chromium-review.googlesource.com/418240
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f52fe93d
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2016-12-07T13:39:15
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Work around unary minus operator float issue on Intel Mac 10.11
Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float
with 0.0 - float to work around this issue.
BUG=308366
BUG=672380
Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665
Reviewed-on: https://chromium-review.googlesource.com/417169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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56a2f95f
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2016-12-08T12:16:27
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Output infinity and NaN literals correctly in shaders
Previously infinity and NaN resulting from constant folding would be
clamped to finite 32-bit float range when they were written in shader
output. Now they are written as a bit pattern in case the shader
version allows it.
This does not guarantee that NaNs work, but this is fine, since ESSL
3.00.6 spec has very loose requirements when it comes to NaNs.
BUG=angleproject:1654
TEST=angle_end2end_tests
Change-Id: I9997000beeaa8ed22523c22d5cf6929cdfc93f60
Reviewed-on: https://chromium-review.googlesource.com/417301
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2ad1c490
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2016-12-07T14:46:18
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D3D: Fix overflow in varying packing.
Also add a more robust set of unit tests for this internal class.
Because the GL spec allows for succeess when packing any set of
varyings, it's impossible to write negative end to end tests. This CL
also rewrites our disabled varying packing GLSL tests as unit tests.
BUG=angleproject:1296
BUG=angleproject:1638
Change-Id: I78153742517d5c72ddb13ff59dc44ddc4af42fc2
Reviewed-on: https://chromium-review.googlesource.com/415555
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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922cbfcb
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2016-11-25T16:23:18
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common: Add a vector arithmetic helper classes
Change-Id: I2f96baedf10d346eaa150bab04f8f6ca3ba573b9
Reviewed-on: https://chromium-review.googlesource.com/414272
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f2a6aecf
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2016-12-01T19:48:25
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Suppress flaky TransformFeedbackTest.MultiContext on Intel OSX.
BUG=angleproject:1645
Change-Id: If35d277705ce9f2882d9ba059bd56e494ca9d123
Reviewed-on: https://chromium-review.googlesource.com/415613
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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cfb85358
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2016-12-01T12:39:31
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Suppress flaky test on Intel D3D Windows.
PointSpritesTest.PointWithoutAttributesCompliance:
https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28New%20Intel%29/builds/1741
Showing as failed now that flaky tests are not retried.
BUG=angleproject:1346
Change-Id: Ic0fce361f37394da8771fa82288b0a9206d3a347
Reviewed-on: https://chromium-review.googlesource.com/415448
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c339c4e5
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2016-11-29T10:37:36
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Split WebGL compatibility into two extensions.
The mechanism for requesting extensions is now a separate extension.
Added a way to query the extensions that support enabling.
BUG=angleproject:1523
Change-Id: I2efaa9f6d67b12ecae325f455404e34ba04d0e7c
Reviewed-on: https://chromium-review.googlesource.com/414529
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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51f75c5d
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2016-11-28T18:35:50
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Suppress flaky Win/AMD/GL end2end tests.
These tests became flaky when google test retries are turned off.
BUG=chromium:669196
BUG=angleproject:1643
BUG=angleproject:1541
Change-Id: I7cc10f532662928e5436a4e88a42fc109c00bfe8
Reviewed-on: https://chromium-review.googlesource.com/414216
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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57ce9ea2
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2016-11-24T12:03:14
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Implement EXT_discard_framebuffer for the GL backend.
BUG=angleproject:1634
Change-Id: I3822b99b59d4653e4d9a2c1d3dd16734f2050fae
Reviewed-on: https://chromium-review.googlesource.com/414437
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e018e98c
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2016-11-24T17:25:39
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Add test for large UBO readback.
BUG=chromium:660670
Change-Id: I51c7e93f071041663f6b9a39ee75c0cca2264015
Reviewed-on: https://chromium-review.googlesource.com/414447
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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133a2ecb
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2016-11-17T16:28:03
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Implement CHROMIUM_copy_texture for OpenGL.
This also makes BlitGL work correctly on OpenGL ES (provided vertex
arrays are available)
BUG=angleproject:1356
Change-Id: Icb7cef35bebfe6672220aa0b312ab89187dbf585
Reviewed-on: https://chromium-review.googlesource.com/412452
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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76cdbd51
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2016-09-23T16:51:04
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Add basic initialization code for ContextNULL so it can run some tests.
BUG=angleproject:1468
Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7
Reviewed-on: https://chromium-review.googlesource.com/388846
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|