src/compiler


Log

Author Commit Date CI Message
James Darpinian 51179335 2020-01-15T15:47:14 Remove literal tab characters from generate_parser_tools.py WebKit's tools don't like literal tab characters in their repo. Bug: angleproject:3439 Change-Id: Ifd26e0bbcfaa604ed26f6a42dd7d2248e94dfeaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003929 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Artem Bolgar ffdd58f5 2019-12-28T15:34:41 Fixing OVR_multiview and OVR_multiview2 issues Found two issues when native OVR_multiview and OVR_multiview2 extensions are generated. 1. OVR_multiview got replaced by the OVR_multiview2 in the translated shader (ESSL & GLSL) 2. Duplicate #extension OVR_multiview2 (for Fragment & Vertex) and 'layout (num_views=x)' (for Vertex) got generated into the translated shader. Bug: angleproject:4247 Change-Id: I9a550883eeb326d95af4557578f8202a9493f4ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1983802 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi feb3b6cc 2020-01-13T22:58:59 Vulkan: Remove row->col major shader transformation This was done based on the incorrect assumption that Vulkan GLSL doesn't allow layout qualifiers on interface block fields. This was due to glslang compile failures in some shaders that included mixed row- and column-major fields in interface blocks. However, the failures were only in the case the interface block is inactive, in which case glslang wrapper previously replaced the layout/qualifier of the interface block with |struct|, which left the shader with an unused struct definition with fields that have layout qualifiers; an invalid shader. The change introduced in https://chromium-review.googlesource.com/c/angle/angle/+/1951523 removes inactive shader interface declarations. The above scenario thus never occurs, rendering the row- to column-major transformation unnecessary. Bug: angleproject:3443 Change-Id: Ice34a0fc6e047b79a4d44f04b730ec59bdfafe33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961098 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Darpinian 27db2458 2019-10-03T13:46:28 Optimize disabling ARB_texture_rectangle In https://crrev.com/c/1838418 I added the ability to disable ARB_texture_rectangle so that we can use it in the WebGL implementation but disable it when compiling user shaders. Unfortunately disabling and re-enabling the extension causes the shader translator to be reinitialized which turns out to be more expensive than the actual work of shader translation, at least for small shaders. It's slow enough to cause timeouts in WebKit's WebGL conformance test runs. This introduces an alternate method of disabling ARB_texture_rectangle in the translator which is much faster because it avoids reinitializing the translator. Bug: angleproject:3956 Change-Id: I5d31b683ff19a59bdfd289cfd3c609f64ef5e25b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1991969 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Shahbaz Youssefi 0721cc8b 2020-01-03T23:26:08 Vulkan: No line raster emulation code if extension A flag is added to the translator to disable generation of Bresenham line raster emulation code when the Bresenham line raster Vulkan extension is present. This is primarily for the sake of conversion of line raster emulation condition to specialization constant: - Avoid dead SPIR-V code in every shader - Avoid ANGLEUniforms being active in every shader stage even if it's not used anywhere but in line raster emulation. - Optimize SPIR-V transformations by both having fewer instructions to iterate through, and to avoid generating line raster patches. - Reduce the severity of anglebug.com/4251 where the location assignment of ANGLEPosition can incorrectly overlap a varying array or struct, by making only platforms without Bresenham extension afflicted by the bug. Bug: angleproject:3394 Change-Id: Ic0ae6ce0392b4eae0cc79cb94bbcd0805b276a31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986379 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a35aa03a 2019-12-20T16:15:53 Vulkan: EXT_gpu_shader5: textureGatherOffsets The validation of the offsets parameter is added in this change. Bug: angleproject:3569 Change-Id: Ide2ea4b9e88b28ca5ef34d5f3f5203f6e48d5f74 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1979133 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi beb33691 2019-12-20T16:15:20 Vulkan: EXT_gpu_shader5: Fix textureGatherOffsets builtin This function is the only builtin with arrays as parameter. A new constexpr constructor is added to TType to support this, and gen_builtin_symbols is changed to emit the correct type for offsets parameter of this function. Bug: angleproject:3569 Change-Id: I55af58b43f24cd605c622ee685b359535e11ef85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975431 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 86d9c93a 2019-12-16T16:07:04 Use TSpan for TType's array sizes Until C++20, std::vector doesn't have a constexpr constructor, which means TType cannot use a `TVector` for `mArraySizes` if an arrayed type needs to be created constexpr. This is needed for the upcoming textureGatherOffsets implementation. A new TSpan class is introduced, based on std::span (from C++20) that holds the pointer/size allocated from a TVector without owning it. Since TVector's allocation are made from a pool, the allocated memory will live beyond the vector's destruction. `TType::mArraySizes` is changed to this type. This change will allow a new constexpr constructor to be added to TType that takes a TSpan as array directly, a value which is constexpr initialized from a static array (instead of TVector). Bug: angleproject:3569 Change-Id: I78793b0f4c64519e0ebe30cf6e0de995ba70035d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1968260 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis c713abfd 2019-12-23T12:03:02 Vulkan:Transform/feedback instanced draw support These fixes allow dEQP 3.1 KHR-GLES31.core.vertex_attrib_binding.basic-input* test cases to pass. This fixes a bug in instanced drawing with transform feedback buffers where we were overwriting the initial transform feedback output as new instances were drawn. To fix this, the vertices in each draw are passed into a uniform value and the output is offset based on the current instance and the number of vertices in the draw. It also fixes a validation error where transform feedback descriptor was sometimes setting a buffer range of 0. This is not allowed, so in the 0 case we pull the actual buffer size from the bufferHelper object. Bug: angleproject:4236 Change-Id: Ib72898a0e6caab96c446c1e996a6124d2c001193 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1979600 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 07f0f019 2019-12-19T14:47:46 Translator: Memory qualifiers on SSBO fields These were not output prior to this CL. Of these qualifiers, readonly and writeonly are unnecessary as ANGLE already does the appropriate validation, but the rest (coherent, volatile, restrict) are necessary, even though the tests pass on the bots by coincidence of driver behavior/test simplicity. Bug: angleproject:3602 Change-Id: Ie75fee0f004944b50ef21124ba25c4315e082b85 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1976499 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 80943776 2019-12-17T16:58:06 Refactor TType's constructors Instead of duplicating the initialization of every field, use one of the constructors to initialize the other ones. Bug: angleproject:3569 Change-Id: Ie342111218235ecb4124deb2f0147f97cdbed51a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1972889 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Xinghua Cao 0af8b596 2019-09-03T16:24:45 D3D11: Translate uniform blocks to StructuredBuffer when necessary fxc exhibits slow compile performance with dynamic cbuffer indexing. So when a uniform block contains only one large array member, which is an array of structures, translate this uniform block to a StructuredBuffer instead. Bug: angleproject:3682 TEST=angle_end2end_tests.UniformBufferTest.* Change-Id: Ife80dba8aae65b761737e095895e00a570230f88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1782046 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi fe2ed33a 2019-12-19T14:43:25 Translator: Output memory qualifiers in OutputTree Bug: angleproject:3602 Change-Id: I673d8080be874bea0a73a89f7499b652549c2f3d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1976498 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4b80fbc8 2019-12-18T23:40:15 Fix textureGatherOffsets classification sampler2DRect was placed under ESSL while sampler2DArrayShadow was placed under desktop GLSL. They are swapped. Bug: angleproject:3569 Change-Id: Ibf39868d4cd702d9d1da7fc286171bb70b80d6df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975430 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 6423b7fc 2019-12-04T18:45:24 Return the correct location count for Matrices GetLocationCount() is currently returning the number of rows in the matrix, rather than the columns, which leads to shader validation errors (and test failures). This fix returns the number of columns in a matrix. Bug: angleproject:4200 Test: dEQP-GLES31.functional.separate_shader.random.63 Change-Id: I8d25eb3733c2ddbe53ff54794f480c1d43e22a88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1952173 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Yan 17b3c2f3 2019-10-14T14:13:59 Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance. (https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/) This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type samplerVideoWEBGL to sample it. In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation. This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In this case, samplerVideoWEBGL should map to sampler2D. Bug: chromium:776222, angleproject:3889 Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi d674e1e5 2019-12-12T14:47:24 Vulkan: EXT_gpu_shader5: non-const offset in textureGatherOffset This change includes preparatory work for textureGatherOffsets as well, though that requires special handling which is addressed in a follow-up change. This special handling is due to the fact that this family of functions is the only built-in with an array parameter, and our built-in table generation doesn't handle it correctly. Bug: angleproject:3569 Change-Id: Ic1c8dd03878a184be00f578ab9fc42af8f6e47ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965435 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a5dd3888 2019-12-04T14:31:57 Vulkan: fix handling of inactive atomic counters The translator emulates atomic counters with a storage buffer array during translation to Vulkan GLSL. Glslang wrapper then should assign set/binding to this buffer. However, if the atomic counters are actually unused in the shader, this assignment is never done. This change adds a small tree transformation for Vulkan that removes any uniform or interface block declaration that's not active. In particular, this makes atomic counter emulation a no-op if no atomic counters are used. It also has the benefit of not requiring glslang wrapper to remove such inactive resources. Bug: angleproject:4190 Change-Id: I286c199854ec2379558ad1ec48b4d2c4bf5544d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951523 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi 19868b7e 2019-12-13T14:29:57 Restructure textureGatherOffset* builtin declarations This is in preparation of textureGatherOffsets support. Bug: angleproject:3569 Change-Id: I4ce5a1e102790181c8f843735961b9c249a69221 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965720 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b8e056dd 2019-12-11T15:02:43 Vulkan: Have the translator output in/out qualifiers Currently, when assigning varying locations, we assign in/out qualifiers based on whether the varying name is present between different shader stages. This is broken for separate shader objects as there is possibly no pair of shaders to be able to tell which is input and which is output (by trying to find the same varying in a stage before or after the shader). Bug: angleproject:3571 Change-Id: Id928a3eaa16e917c81bae0b3414c41842eb2b664 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961993 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi e181f2f7 2019-12-10T22:57:42 Validate that image array indices are constant Also adds compiler tests for dynamic indexing of SSBOs and images. Bug: angleproject:3569 Change-Id: I84b90813840ffad5a9a3cd8e7f12bd637a57b327 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961095 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi e4eb75da 2019-12-06T11:10:47 Vulkan: EXT_gpu_shader5 support: dynamically uniform indexing Bug: angleproject:3569 Change-Id: I5abb7f2889fa5173457497d4156a3dadbcf77640 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954613 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Courtney Goeltzenleuchter 4ad8b55e 2019-12-03T10:07:41 Return valid qualifier after error Using EvqLast for the variable causes us to hit an assert in sh::getQualifierString when we try to print a later error message. Just use the appropriate qualifier regardless that it's not valid for a compute shader, we've output the error. Bug: angleproject:4187 Change-Id: If6fa5dea07d7b6e0d3307485f41d59c5ea7f1c4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1948525 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
James Darpinian d6053daa 2019-12-05T17:46:23 Remove tabs from source files. WebKit's Subversion repo refuses to commit source files that contain tabs. Bug: angleproject:3439 Change-Id: I0a804bcfa0375a98e19945e20297c90d31106827 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954410 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9af3e137 2019-12-05T15:35:33 Vulkan: EXT_gpu_shader5 support: fma Add the fma() builtin function to ESSL. Bug: angleproject:3569 Change-Id: Ic8419b4c117ecdd8b47aa733bf7aff9ee7579bbf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954484 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6e532b8c 2019-12-05T11:16:16 Fix compute shared memory size validation When a struct was involved, the required size for each field was added up, but also multiplied by its array size. However, when calculating the field size, the array size was already multipled in. This resulted in the calculated size to be larger than it actually is, resulting in failures in KHR-GLES31.core.compute_shader.shared-max. Bug: angleproject:4173 Change-Id: I900c17fa65decdeb20c3651c3342295fed2f7c61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953483 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 795a3559 2019-12-03T11:31:18 Vulkan: EXT_gpu_shader5 support: precise The precise keyword is used in tessellation shaders but introduced in this extension. EXT_gpu_shader5 introduces a handful of features to shaders. This change only implements the `precise` keyword. Bug: angleproject:3569 Change-Id: I2252b79098eb8ba2d2faa040d7eaed7548b7051e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939851 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 33a00efd 2019-11-27T09:21:45 Add Compute Shared Memory Size Validation Add tracking of shared memory declarations in compute shaders. Test:   angle_deqp_gles31_tests --gtest_filter=dEQP.GLES31/functional_debug_negative_coverage_callbacks_compute_exceed_shared_memory_size_limit Bug: 4173 Change-Id: If2a86d467a82f73fa5b2ee0ced752701acfe1872 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934653 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 249cb200 2019-12-03T11:10:06 Translator: Rename TIntermInvariantDeclaration to ..GlobalQualifier.. This is to support the upcoming `precise` keyword. Bug: angleproject:3569 Change-Id: Idbcc8fd6f261757dbbf81b381e7a2dae938d8101 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947451 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a5045ac3 2019-12-03T11:02:17 glslang.l: refactor extension checks Bug: angleproject:3569 Change-Id: I7cbbaa4d1cdd4dd4268f28e06c907958cff9b4e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947450 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5efb36b9 2019-11-25T16:14:55 Automatically call flex/bison if necessary ANGLE translator's parser code generation is changed to use the binaries of flex/bison stored in the cloud. scripts/run_code_generation.py now automatically runs these files if the input files change. Bug: angleproject:3419 Change-Id: Icce4247f93b27baf8ee12dbb16112fa2cc98c111 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1940572 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 4cef8a49 2019-11-26T00:04:00 Metal: Support depthRange near > far Metal doesn't natively support near > far depthRange, need to emulate it via shader. Bug: angleproject:2634 Change-Id: I1885cad3467478a0dcc4b25b7d41f980b9e03103 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919282 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Tim Van Patten c5c096aa 2019-11-15T15:36:16 Enable Compute Shader Program Input Queries Compute shader inputs were not being tracked in the Shader or Program states, causing program interface queries to fail. This change treats compute shader inputs (all built-ins) as Attributes and pipes them through from the Compiler to the Program to enable input queries. While compute shader inputs are not technically attributes (or varyings), the ANGLE code understands and handles attributes and a program can never have both a vertex and compute shader, so there can't be any conflicts. The naming of these variable lists should probabaly be revisited at some point to better handle these different use-cases. Bug: angleproject:3596 Test: dEQP-GLES31.functional.program_interface_query.program_input.resource_list.compute.empty Change-Id: Ie52cd59041868cfdb5d3d759bb4ec53c8d5b38d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1919557 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tobin Ehlis 240befe5 2019-11-15T14:40:31 Add support for gl_HelperInvocation Added HelperInvocation to builtin_variables.json, regenerate the codegen portions of compiler, and plumb support for HelperInvocation through the rest of the compiler. Skipping some fails on Android and Swiftshader for this initial change and will debug/fix those issues in a follow-on. Bug: angleproject:4110 Change-Id: I781a2782ace84200bc615a2cc26b908a62e2aa26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1922061 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi db3e5183 2019-11-14T13:47:55 Vulkan: Fix col-major transformation of unsized arrays If the row-major expression that was being transformed was in the form: arr.length() where `arr` is an SSBO unsized array, the translator transformation was attempting to transpose the `arr` expression, which is both wrong and impossible. Note that length() is removed through a prior transformation except for this particular case. This change recognizes this usage and supports it by keeping the expression as is (as the length() would be identical pre or post transformation). Bug: angleproject:3443 Change-Id: I8efacb7b12d5e53047eb56ab5d86830d81952d86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1917422 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 3f647b1b 2019-11-09T16:24:50 Vulkan: Improve Bresenham line emulation. Clamps the vertex position to the subpixel grid before interpolation. This will give more correct results on systems that have less than 8 bits of subpixel accuracy. Also uses a more accurate formulation for the emulation filter in the fragment shader using dfdx and dfdy. Fixes line raster CTS tests on SwiftShader. Still does not produce spec conformant lines. Updates the public docs to indicate this. Bug: angleproject:2830 Change-Id: Ib9a268df3e7d986bd2b1348be664389fe8fc0ef2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1826598 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Le Quyen a5a04ac0 2019-10-29T22:57:55 Metal backend pt3: shader translator Implementation of GLSL to MSL translator Bug: angleproject:2634 Change-Id: I66e2374b461548fac46163ea79790a488515e6b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1887251 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 155947fc 2019-10-24T12:55:11 Enable "-Wconditional-uninitialized". This is a final warning used by Skia. Bug: angleproject:4046 Change-Id: I3970e30e4bd2aef07cddadd7322ef120ac857493 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877481 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 16370a65 2019-10-24T12:55:11 Enable "-Winconsistent-missing-destructor-override". This is purely a code style and consistency warning. Enabled to support building in Skia. Bug: angleproject:4046 Change-Id: Ibdcd06ded0195123e52c693851c43d0864e54ad1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877480 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 68945f1c 2019-10-24T12:55:09 Enable "-Wredundant-parens". This one is also required by Skia. It's purely for consistency and code readability. Bug: angleproject:4046 Change-Id: I9ed418a0bf6c7661f0970fef6da7088ca6ae6204 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877478 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 859ca039 2019-10-24T12:55:08 Enable "-Wshadow-field". This warning verifies we don't give variables names that shadow fields. This is another good warning to enable that Skia requires. This CL also fixes a small number of points in code that used this bad pattern. We have to disable the warning for Glslang for now. Bug: angleproject:4046 Change-Id: I072a686e3023b60cfafa778525fe712ce1fb5a50 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877476 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Quyen a48f95ab 2019-10-14T14:49:49 Move Vulkan GlslangWrapper code to a shared location. Metal backend will reuse Vulkan's GlslangWrapper code. The Metal backend will use this code to translate glsl to spirv then cross compile to Metal Shading Language using spirv-cross. So the source code of GlslangWrapper should be moved outside vulkan folder. Bug: angleproject:2634 Change-Id: I208062daf0d77756c9d32cfdab925b7dfdf83e05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1858042 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
jchen10 b3070102 2019-10-18T16:01:34 Add SH_REMOVE_DYNAMIC_INDEXING_OF_SWIZZLED_VECTOR This is a workaround for the webgl2 conformance test case WebglConformance_conformance2_glsl3_vector_dynamic_indexing_swizzled_lvalue. Dynamic indexing of swizzled lvalue like "v.zyx[i] = 0.0" is problematic on various platforms. This removes the indexing by translating it this way: void dyn_index_write_vec3(inout vec3 base, in int index, in float value){ switch (index) { case (0): (base[0] = value); return ; case (1): (base[1] = value); return ; case (2): (base[2] = value); return ; default: break; } if ((index < 0)) { (base[0] = value); return ; } { (base[2] = value); } } ... dyn_index_write_vec3(v.zyx, i, 0.0); ... Bug: chromium:709351 Change-Id: I971b38eb404209b56e6764af1063878c078a7e88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869109 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tobin Ehlis 93121f36 2019-10-17T08:18:16 Make invalid extension directive a CHROMEOS warning This change allows extension directive after ESSL1.0 non-preprocessor tokens on CHROMEOS. CHROMEOS kiosks have a video player that violates this spec requirement so just flagging as a warning to prevent failed video playback. Added ANGLE_PLATFORM_CHROMEOS define to build config in order to only make this a warning on CHROMEOS. Split the ESSL1 & ESSL3 cases back out as ESSL3 had always been an error on all platforms in the past and so want to keep it that way. Bug: 1003005 Bug: angleproject:4023 Change-Id: Ia931b3a8dad82dbda4c9c9e49a9c1090116397b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866464 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Jiajie Hu a2f89c00 2019-10-12T13:40:03 Add sampler array index validation for ESSL 3.00 onwards In Section 12.30 of the ESSL 3.00 spec on p143-144: Indexing of arrays of samplers by constant-index-expressions is supported in GLSL ES 1.00. A constant-index-expression is an expression formed from constant-expressions and certain loop indices, defined for a subset of loop constructs. Should this functionality be included in GLSL ES 3.00? RESOLUTION: No. Arrays of samplers may only be indexed by constant- integral-expressions. Bug: chromium:985032 Change-Id: Iad9e4b8000b442a6631e1d2295c2670c4a79d486 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849452 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Quyen d200a77a 2019-10-10T00:44:01 Metal backend skeleton implementation. Bug: angleproject:2634 Change-Id: I34be82f4a80a6851fecb53a51e069b134d82613a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849079 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 1d02157e 2019-09-24T10:54:40 Only enable shader array size restrictions for HLSL Shader arrays are currently restricted to 64K entries for all translator back ends. This is being changed to just HLSL, since the other back ends appear to have support for larger sizes. Bug: angleproject:3865 Test: dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large Test: dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large Test: ComputeShaderTest.VeryLargeArrayInsideFunction/* Change-Id: I9a9d1322e24b3206debdea6a3fd517b4d6869ed9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821943 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jaedon Lee a0159c03 2019-09-02T14:49:07 Vulkan: Implement basic geometry shader feature Enable the default behavior of the geometry shader Bug: angleproject:3571 Test: dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_loop dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_fan Change-Id: I65708d19bbfe6a0ad8ca392a1d6b3609b1410ef4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793753 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a905cbcd 2019-09-19T23:05:39 Compact built-in symbol table. Should reduce the binary size bloat from the perfect hashing. Local testing on Windows shows a significant size reduction. Bug: chromium:998535 Change-Id: I411cc5a917036d2239d15353d760f44e40faa26c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814725 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill c37d2370 2019-09-19T18:54:40 Reland "Refactor built-in symbol table." This is a reland of 59d982c0dcad580ccbf4e29f32ffa3ea9a280122 Original change's description: > Refactor built-in symbol table. > > In preparation for reducing binary size. Shortend a bunch of strings > and symbol prefixes so the autogen file will be more compact. > > Bug: chromium:998535 > Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724 > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> Bug: chromium:998535 Change-Id: Iebc5b1b5e1a084257fba3c50026cc62df5a879b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817499 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Zhenyao Mo f585c2fb 2019-09-21T02:12:37 Revert "Refactor built-in symbol table." This reverts commit 59d982c0dcad580ccbf4e29f32ffa3ea9a280122. Reason for revert: crbug.com/1006501 Original change's description: > Refactor built-in symbol table. > > In preparation for reducing binary size. Shortend a bunch of strings > and symbol prefixes so the autogen file will be more compact. > > Bug: chromium:998535 > Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724 > Reviewed-by: Tim Van Patten <timvp@google.com> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,jonahr@google.com,jmadill@chromium.org Change-Id: Ie540da8ea4429e075a3284183e5a004cbcf1307b No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:998535,chromium:1006501 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817497 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Jamie Madill 59d982c0 2019-09-19T18:54:40 Refactor built-in symbol table. In preparation for reducing binary size. Shortend a bunch of strings and symbol prefixes so the autogen file will be more compact. Bug: chromium:998535 Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Austin Kinross bf4268a3 2019-09-17T13:33:56 Fix misc VS2019 bool conversion warnings BUG=angleproject:3921 Change-Id: I06de5131f98b27c2556ed60dd7228c9cfa154802 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811858 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brian Salomon d1c4a6d6 2019-09-07T09:33:57 Add final to class TIntermPreprocessorDirective Suppresses this new warning in clang 10: IntermNode.h:971:37: warning: class with destructor marked 'final' cannot be inherited from [-Wfinal-dtor-non-final-class] ~TIntermPreprocessorDirective() final; BUG=angleproject:3903 Change-Id: I26a2fe1440653c83cf1b0498ee3bff0829a10145 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1789930 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tim Van Patten 90a58622 2019-09-04T15:39:58 Refactor ShaderVariable to Remove Specializations The following structs are being refactored and moved into the parent struct ShaderVariable: VariableWithLocation Uniform Attribute OutputVariable InterfaceBlockField Varying Bug: angleproject:3899 Test: CQ Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 912e52d8 2019-08-23T00:25:09 Vulkan: Storage image support Image bindings are placed after atomic counters in the "resources" descriptor set. There are two issues yet to be addressed: - GL can create a 2D (array) view of a 3D image, but this is not allowed in Vulkan. If this cannot be made possible, emulation needs to be done. https://github.com/KhronosGroup/Vulkan-Docs/issues/1033 - GL can create an image view of a texture with a different format and have the data reinterpreted. This is not currently done. Bug: angleproject:3563 Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
shrekshao cd31f286 2019-06-25T14:22:41 Implement Draw base vertex and base instance functions This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Workaround for OpenGL driver on Mac: gl_VertexID on Mac with AMD GPU doesn't include baseVertex value. So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any. Workaround for Vulkan GLSL: gl_InstanceIndex on Vulkan includes baseInstance. So replace gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when angle_BaseInstance is declared. Bug: chromium:891861, angleproject:3402 Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Dong 83a369bb 2019-08-14T10:39:34 Vulkan: Improve cubemap emulation seam handling Changes seamful cubemap emulation to always compute the derivative, emulating the bias parameter by scaling the provided derivatives. This results in more accurate mipmap levels for seams within primitives. There are some artifacts as a result of how derivatives are calculated, but this matches the native driver. Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: Icb976e2a7e14cb4210645571edc037d4e607bd0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754383 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Clemen Deng d7d42540 2019-08-21T15:22:49 Don't build symbol table for GLSL built-ins if on Android The GLSL + ESSL autogenerated symbol table is too large for android, and android also doesn't need desktop GL functionality If on android, compile the ESSL only symbol table Bug: chromium:996286 Change-Id: I14dfc7748dae389e78c35f82a390c67962665356 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757372 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
James Dong 1d5aaa6c 2019-08-06T11:20:13 Vulkan: support dynamic indices in array of arrays Expands existing struct-sampler rewrite to flatten arrays of arrays. This allows us to support dynamically-uniform array indexing, which is core in ES 3.2. Samplers inside (possibly nested) structs are broken apart as before, and then if the type resulting from merging the array sizes of the field and its containing structs is an array of array, the array is flattened. Also adds an offset parameter to functions taking in arrays to account for this translation. As a result of outer array sizes leaking into function signatures, functions taking arrays of different sizes are duplicated according to how the function is invoked. Bug: angleproject:3604 Change-Id: Ic9373fd12a38f19bd811eac92e281055a63c1901 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744177 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d6c7fec1 2019-08-12T16:46:57 Vulkan: Support mixed column/row-major buffer fields Adds comprehensive tests for mixed column/row-major interface blocks, which flush out various bugs in different OpenGL drivers too. Bug: angleproject:3443 Change-Id: Ie88cca743373891bbb49d9f564f30407475e07fb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1749334 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 472c74c6 2019-08-19T16:32:13 Translator: Allow tree validation in children of TCompiler This is to be able to perform validation inside TranslatorVulkan, even if it's through ASSERTs. Additionally, every transformation is changed such that they do their validation themselves. TIntermTraverser::updateTree() performs the validation, which indirectly validates many of three tree transformations. Some of the more ancient transformations that don't use this function directly call TCompiler::validateAST. Bug: angleproject:2733 Change-Id: Ie4af029d34e053c5ad1dc8c2c2568eecd625d344 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761149 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 17f26865 2019-08-22T22:11:39 Vulkan: Fix missing deepCopy() from dFdy transform Bug: angleproject:2733 Change-Id: Id1375618e6d91eb1d577abf2f8c707a63ab17b57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767364 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1fe8622d 2019-08-22T13:53:50 Vulkan: Fix missing deepCopy()s in FlipBuiltinVariable Bug: angleproject:2733 Change-Id: Ica4a3d4f53dc1f0b5beb33cfa8f996acbaa496d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1765890 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Clemen Deng 56db3789 2019-08-01T17:09:53 Use flat arrays instead of switches for function lookups Current implementation of built in function lookup uses autogenerated switch statements. Instead, use the perfect hash mapping to have the lookup use arrays instead. This will improve runtime performance. Bug: angleproject:3805 Change-Id: I6d0ba62d79abd53a7fe818fe675282800781f256 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756883 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Clemen Deng 05744c23 2019-08-21T16:21:30 Change gl_DrawID from level = ESSL1+ESSL3 to COMMON Built in variable gl_DrawID is exposed to ESSL1 with a suffix, when the variable is the exact same. No need to do this. Bug: angleproject:3805 Change-Id: I63c71791bb6a0e8aa7b644171a3f5a81099eddc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762359 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Clemen Deng <clemendeng@google.com>
Jonah Ryan-Davis 396527c9 2019-08-20T13:48:38 Autogenerated kFunction* variables detected as mutable constants The android binary size is increased incorrectly because the autogen kFunction* variables are detected as mutable constants. Rename them to function* to workaround this. Bug: angleproject:3823 Change-Id: Ia335d1ae97ce5276a0ff8b9e432b53181cc36680 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762494 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Clemen Deng 213ad6bd 2019-08-16T16:31:32 Get rid of gl_ViewID_OVR for ESSL1 Only use UInt gl_ViewID_OVR from ESSL3 OVR multiview should not be exposed in ESSL1 Bug: angleproject:3822 Change-Id: Ia9d6247e3a717b06db26f1d436e2b33336b12a7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1759143 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Clemen Deng <clemendeng@google.com>
Tim Van Patten 6aca71d7 2019-08-12T13:02:34 Vulkan: Full support for program interface queries When an interface block's field is determined to be active, it's possible that the field is a struct so each of that field's fields need to be marked active as well. Bug: angleproject:3596 Test: dEQP-GLES31.functional.program_interface_query.* Test: end2end ProgramInterfaceTestES31 Change-Id: I0bf550046a7a1d3c92cc08773138a40400e5e73b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1749332 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Clemen Deng ca8ea0a4 2019-07-26T10:49:23 Get Desktop GL games running on desktop frontend Games: SkyEngine: Open source on github The Deep Deep: Geoff's game Bug: angleproject:3620 Change-Id: I5feee91a94648b385708cafe8d7412e86704ecd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721189 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Clemen Deng bcae3828 2019-08-19T09:37:18 Auto-generated variables detected as mutable constants Need to rename kVar* variables to just var Bug: angleproject:3823 Change-Id: I34b9f4eec4ee7829d47dcac2f06f1acc6b35f867 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758601 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Clemen Deng <clemendeng@google.com>
James Darpinian 153f3c22 2019-08-16T15:24:30 Miscellaneous build fixes for WebKit Add a USE_SYSTEM_EGL define to allow compilation on Unix systems without X11. Feature detect __popcnt using Microsoft-specific _MSC_VER rather than _M_X64/_M_IX86, which can be set by the Dinkumware stdlib on non-Microsoft systems. Apple's clang is too old to have -Wextra-semi-stmt Ran generate_parser.sh using Cygwin64 bison 3.0.4, flex 2.6.4 Bug: 3439 Change-Id: Ie0d01a112a17f70ef60c120063a958b8f1a094f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1759135 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Clemen Deng 486f381f 2019-07-18T15:47:31 Add desktop GL built-in functions to symbol table Added GL built-in functions to symbol table autogeneration Built-in lookup now checks against spec and returns GL symbols when appropriate. Bug: angleproject:3719 Change-Id: I74786150f6063b40e13aebcb2eb9ea35e4ecaa53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731550 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Clemen Deng <clemendeng@google.com>
Clemen Deng 1d742ce8 2019-08-13T10:33:36 Deleted unnecessary built-in conditions A few built-in variables are checking against overly complicated extension conditions, deleting these will make the array lookup easier to implement. Also changed functionality to always enable GL_OVR_multiview when GL_OVR_multiview2 is enabled Bug: angleproject:3805 Change-Id: I10fc7db0fa8b496fbba8b2c27a7311ac3c24dbe4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752082 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5a2553a7 2019-08-07T14:44:12 Vulkan: Emulate subgroup ops in seamful cubemap emulation Where subgroup ops are not available, they are emulated as such: Code with subgroup ops: float lH = subgroupQuadSwapHorizontal(layer); float lV = subgroupQuadSwapVertical(layer); float lD = subgroupQuadSwapDiagonal(layer); bool isHelperH = subgroupQuadSwapHorizontal(gl_HelperInvocation); bool isHelperV = subgroupQuadSwapVertical(gl_HelperInvocation); if (gl_HelperInvocation) { layer = !isHelperH ? lH : !isHelperV ? lV : lD; } Emulated code: float nonHelperLayer = gl_HelperInvocation ? 0.0 : layer; float lH = abs(dFdxFine(nonHelperLayer)); float lV = abs(dFdyFine(nonHelperLayer)); float lD = abs(dFdxFine(lV)); float isHelperDiffH = abs(dFdxFine(float(gl_HelperInvocation))); bool isNonHelperH = isHelperDiffH > 0.5; float isHelperDiffV = abs(dFdyFine(float(gl_HelperInvocation))); bool isNonHelperV = isHelperDiffV > 0.5; if (gl_HelperInvocation) { layer = isNonHelperH ? lH : isNonHelperV ? lV : lD; } Both paths are supported as on nvidia devices the emulated code misbehaves. This change therefore effectively only enables seamful cube map emulation on Android where subgroup operations are not supported. Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: I9664d9760756758748183eb121c626f176789f3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742222 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Darpinian 7e48c9eb 2019-08-06T17:17:19 Add explicit integer casts WebKit uses the -Wshorten-64-to-32 flag which warns on these cases. Bug: 3439 Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
James Darpinian efa898ac 2019-08-07T17:05:35 Enable some compiler warnings used by WebKit. This will make it easier to roll ANGLE in WebKit. Bug: angleproject:3439 Change-Id: Icd4a5a2d5dcabb6cf13d4b46a7547f49610fa4b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1743057 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi c9ba782a 2019-08-05T16:14:22 Vulkan: Support atomic counter array of arrays Previously, it was assumed that a function argument is either AC or AC[i], and it was converted to AC or AC+i respectively. The code is changed to support any number of dimensions and subscripts, using array size information from AC's type. If AC is an array of array (atomic_uint AC[N][M][R]), the following index calculations are done. AC -> AC.arrayIndex AC[i] -> AC.arrayIndex + i*M*R AC[i][j] -> AC.arrayIndex + i*M*R + j*R AC[i][j][k] -> AC.arrayIndex + i*M*R + j*R + k A test is added to exercise these various forms of indexing: AtomicCounterBufferTest31.AtomicCounterArrayOfArray Bug: angleproject:3566 Change-Id: I1e181a7363463d1d0ee4916f35006ed7c58e0f7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1739488 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Clemen Deng e7970c3e 2019-08-07T14:43:17 BasicMangledName class Need a class for basic mangled names since with the addition of GLSL types the number of basic types is > 52 (a-z, A-Z), so we need more than one character to represent a type Bug: angleproject:3719 Change-Id: I98beee9d42a016cb0c017f56ab82538c89212e33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742221 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi e86a8560 2019-08-07T11:55:01 Vulkan: Fewer subgroup ops in seamful cubemap emulation Two values were retrieved from quad neighbors; layer and ma. The value of ma was retrieved as the helper invocations would otherwise have a different value as the major axis. This change makes the helpers rechoose ma based on the layer, which removes a number of subgroup operations. This is also more precise as the major axis value could be slightly different from the neighbor. Bug: angleproject:3732 Change-Id: I3c8ca724e91c52ca2f7edc03bb0e5dca67610ff4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742215 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Darpinian 22ec7dc9 2019-08-06T10:10:52 Remove all global constructors and exit time destructors. WebKit compiles with -Wglobal-constructors, so they want this. I decided to do -Wexit-time-destructors at the same time. Bug: angleproject:3439 Bug: angleproject:1459 Change-Id: I4b44ae4f8e6f066e07dc7f9f6ced9a5d49dc8f8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738438 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 93560ef5 2019-07-25T16:13:02 Vulkan: Seamful cube map emulation In GLSL, a cube texture is sampled with one of textureCube* functions. This function takes a 3D coordinate which is a vector from the center of the cube and identifies a direction to sample from. GLES2.0 has the following table that translates this 3D coordinate (Rx, Ry, Rz) to a face and ST coordinates within that face. This table can be found in Section 3.7.5 (Cube Map Texture Selection). A compiler pass is implemented in ANGLE that replaces samplerCube declarations with a sampler2DArray. The textureCube* functions are replaced with the corresponding texture* functions with the translated coordinates according to that table. Gradients provided to textureCubeGrad are translated using the same formulae, which is not precise but the spec specifies this projection to be implementation dependent. Helper invocations enabled through WQM (whole quad mode) cause a nuisance in that the extrapolated varyings used as coordinates in a textureCube call could have a different major axis (and therefore face) from the non-helper invocations that lie within the geometry. subgroupQuadSwap* operations are used in conjunction with gl_HelperInvocation to make sure the helper threads calculate texture UVs in the same face as the non-helper invocations. Bug: angleproject:3300 Bug: angleproject:3240 Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: I0cb6a9b1f2e1e6a392b5baca1c7118ed1c502ccf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715977 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Clemen Deng 44f518b5 2019-08-06T13:31:01 Have run_code_generation only call vpython when needed gen_builtin_symbols.py uses a vpython module to generate a perfect hash function Also seeded the perfect hash function to make it deterministic Bug: angleproject:3747 Change-Id: I660fe71bd6b2213be9d4ccc2f68641637a49a047 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738747 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 0296e169 2019-08-02T14:38:45 Vulkan: Refactor atomic counter retype code A generic "retyper" class is extracted out of the atomic counter retype code to be used with coverting samplerCube to sampler2DArray for seamful cubemap sampling emulation. Bug: angleproject:3732 Change-Id: I8b5f835125b9513afcfe7baeea48afaf1299a027 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1733807 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 44e690ca 2019-07-22T16:42:55 Vulkan: Support unaligned atomic counter buffer binding GLES doesn't require any implementation-specified alignment requirement for atomic counter buffers. They are emulated with Vulkan storage buffers, which do have restrictions. The storage buffers are bound at aligned offsets, and the remaining offsets are passed to the shader as uniform values. This means that the driver uniforms are now also bound to the compute pipeline. Bug: angleproject:3566 Change-Id: I1a3429438f76d95e33cb5c6ef2c9370a10d900d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713095 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c13ca2af 2019-07-17T15:46:29 Vulkan: Allow more than one atomic counter buffer binding dEQP assumes there are more than one atomic counter buffers available. This is technically not a requirement by the standard, but nevertheless could be what applications expect as well. This change adds support for multiple atomic counter buffer bindings. This is done by declaring an array of storage buffers for the atomic counter buffers (instead of declaring only one) and passing the (binding, offset) pair around to functions instead of just the offset. The atomic counter is found by indexing `binding` into the storage buffer array first before indexing `offset` into its `uint[]`. ProgramVk's default uniform collection is also fixed not to include atomic counter uniforms. A remaining issue is that atomic counter buffer offsets don't have alignment requirements in GLES, but Vulkan does for storage buffers. Similar to emulated transform feedback buffer offsets, these should be sent to the shader through uniform values. This will be done in a follow up change. Bug: angleproject:3566 Change-Id: I5600225c24c38f1a8ecf5c64388073055733197d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707931 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Clemen Deng 9031bdd9 2019-07-26T14:51:23 Use perfect-hash module in gen_builtin_symbols.py The script currently takes ~4 minutes to run Using this module instead of manually hashing will improve runtime significantly Bug: angleproject:3747 Change-Id: I7e2d2ef5bbfd136b0299d571e0acc11f334c80b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724667 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Gilbert a96b79f9 2019-07-26T17:33:16 Explicitly instantiate TIntermTraverser::traverse(TIntermNode *). (on behalf of RewriteAtomicFunctionExpressions) The compile will occasionally choose to inline all instances of this function, and therefore not export this entrypoint into the object file, leaving other TUs (RewriteAtomicFunctionExpressions) with missing link symbols. Bug: angleproject:3752 Change-Id: Ida778bcd897a85567680911a88aae88a3797aa93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721954 Commit-Queue: Jeff Gilbert <jgilbert@mozilla.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu 73e5e9b5 2019-07-22T15:26:17 Clang warn implicit float to int conversion 1. add '-Wfloat-conversion' in compiler flag for clang 2. fix existed implicit float conversion Bug: angleproject:3728 Change-Id: I0dc07eeb74c5d6dc480c6f0aa88bc75ab98e4292 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713741 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Clemen Deng f2412bca 2019-07-16T15:47:34 Get rendering to texture working Other small fixes for desktop compatibility Bug: angleproject:3620 Change-Id: I8e75bce1f850fb891c8bb6e16f79302a6d59276c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707932 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott fab397e5 2019-07-25T10:18:50 Vulkan: Enforce an error when initializing a global with a non-const The ESSL 1.0 spec is clear that "initializers must be a constant expression." Yet, because of "legacy" applications (apparently just WebGL applications), the code was only issuing a warning and not an error. The "KHR-GLES2.shaders.negative.initialize" test requires an error be generated. This change splits the semantics, allowing GLES applications to get an error, and WebGL applications to get a warning. Note: This change is related to https://chromium-review.googlesource.com/829138 (for angleproject:2285). Bug: angleproject:3381 Change-Id: Ie243b7dd72102aeb52df506d121d1d2a8f6974d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716617 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Clemen Deng 592539fd 2019-07-10T13:15:59 Implicit conversions for Desktop GL shaders Need to support implicit conversions between types for GL shaders Other small fixes to support GL shaders Bug: angleproject:3673 Change-Id: I5341cb7195054ccc4cd36aad5dc8c801c7e1a14f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698649 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b82d8633 2019-07-15T11:23:08 Vulkan: Atomic counter buffer support Vulkan doesn't treat atomic counters especially, and they are emulated with atomic access to storage buffers. A single atomic counter buffer binding per pipeline is supported. All the atomic counters identify an offset within this buffer. The shader is modified to include a storage buffer definition with `uint counters[];` as the only field. A compiler pass replaces atomic counter definitions with variables that hold the corresponding offset parameter, as well as changing atomic_uint types to just uint (as the offset). Where an atomic counter variable is used, it is replaced with the offset variable (plus the array index, if array). At the same time, built-in `atomicCounter*` functions are replaced with a corresponding `atomic*` function and `memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`. Bug: angleproject:3566 Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi f92fc916 2019-07-15T22:39:23 Vulkan: Compute shader support A DispatchHelper class is created as the equivalent of FramebufferHelper as a command graph resource. There's currently a single dispatcher and all dispatch calls are recorded on that. Context dirty bits are set up in such a way that graphics and compute workloads are independently handled, so that issuing a dispatch call wouldn't cause a framebuffer's render pass to rebind resources. Bug: angleproject:3562 Change-Id: Ib96db48297074d99b04324e44b067cfbfd43e333 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688504 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 60e2f11e 2019-07-11T14:56:47 Rename StaticType's kInstance to instance. This is more than just a noop: when ANGLE is rolled in Chromium it is tested by the Android Binary Size trybot. This trybot runs an analysis pass that checks that any new variable names "kSomthing" is in .rodata or .data.rel.ro because it helps keep the binary size (and the size of each new Chromium process) small on Android. The analysis picks up new usages of StaticType::Helpers::kInstance as a new constant varaible that isn't in .data.rel.ro or .rodata. My understanding is that kInstances isn't put in those segments because it contains a TType that has a "mutable" field so it would be incorrect to put the variable in a read-only segment. BUG=chromium:981610 Change-Id: I36e550e066206df3404619f1d012b183cbb72fe4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698202 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Clemen Deng 1d672749 2019-07-08T15:42:05 WGL implemetation for OpenGL tutorial Fixes to make WGL implementation work with OpenGL tutorial - Give directive parser the correct shader spec when on Desktop GL - Minor changes to parse Desktop GL shaders - Moved clientType parameter from Context to Context->mState - Minor fixes to WGL functions Bug: angleproject:3666 Change-Id: I01ddb828f6d581ad445f49942589436849eae5d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693244 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
shrekshao cdab03aa 2019-06-18T17:24:54 Add flags to shader translator to emulate gl_BaseVertex and gl_BaseInstance Adds support for translating gl_BaseVertex and gl_BaseInstance for implementation of GL_ANGLE_base_vertex_base_instance. They will only be available in WebGL 2. Since there's no gl_VertexID and gl_InstanceID in WebGL 1. It won't be very useful to add them to WebGL 1. Mostly follow pattern of gl_DrawID of GL_multi_draw BUG=angleproject:3402,chromium:891861 Change-Id: Ifcd990c52d12f6814127b904e61a779b8d382e0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666361 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5dfad811 2019-07-02T13:23:27 Vulkan: GLSL output support for SSBO memory qualifiers Makes the QUALIFIER macro take arguments similar to LAYOUT, to allow passing in tokens to be conditionally output after the storage qualifier. Bug: angleproject:3561 Change-Id: I4368eba2c34c1398f81d33cd23c9e56557fd4ed8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1685876 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 6d37651a 2019-06-26T13:13:09 Vulkan: dFdy is incorrect when the framebuffer is flipped To account for framebuffer flipping, `dFdy()` expressions must be changed to: dFdy() * ANGLEUniforms.viewportYScale Bug: angleproject:3487 Test: dEQP-GLES3.functional.shaders.derivate.dfdy.* Change-Id: I38f25ba37fb8c5ae61cee5ac911df88ec4a93fef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678404 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>