src/tests/deqp_support


Log

Author Commit Date CI Message
Xinyi He 377e7487 2020-08-27T17:11:35 Vulkan: Support array of array image type Implement supporting the array of array of image type in uniform. Add a new end2end test for it. Bug: angleproject:3881 Change-Id: Idd757ae1d0ed34d585ae1ca5e0b6577459a0acb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2379335 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2f291c0b 2020-07-31T10:50:31 Vulkan: Re-enable fixed dEQP tests The script that loads the entry point loaded glRenderbufferStorageMultisampleEXT from GL_EXT_multisampled_render_to_texture wrong. This is fixed in https://github.com/KhronosGroup/VK-GL-CTS/pull/221. Bug: angleproject:4836 Change-Id: I843b359b12a042f08a63ba6723cf31bdb8509661 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331740 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis bb33c7cb 2020-08-27T16:22:20 Fix badly formatted dEQP test expectation Bug: angleproject:4996 Change-Id: Ib96c8fe05e715df32390378443e1394b8df74833 TBR=jmadill@chromium.org Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380247 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jonah Ryan-Davis 1e068e1d 2020-08-27T15:03:10 Suppress functional_shaders_indexing_tmp_array_*_const_* on Metal These tests were recently added, and fail on the Metal backend. Bug: angleproject:4996 Change-Id: Iadffa25ab5b6c1372874c82f8356f7f19c76d1e0 TBR=jmadill@chromium.org Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380244 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 18cd3cea 2020-08-25T12:51:19 Revert "Work around dEQP KHR-GLES31 bug with tess/geom support." Fix is now upstreamed, we can remove the workaround. This reverts commit 2ba626dc121339a995a1ffd16a32299bf023cb21. Original CL message: > dEQP was inadvertendly requiring the presence of these extensions to > even run the tests. There's a WIP fix to the dEQP tests and this CL > implements that fix as a temporary workaround until we can update dEQP. > Fixes several tests in KHR-GLES31.core.constant_expressions and > KHR-GLES31.core.shader_macros. They now correctly return unsupported. Bug: angleproject:4143 Change-Id: I4001b30ab609ac4c9be2ce06c2d3c0dca75b64e6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375965 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Yuly Novikov 863115fb 2020-08-17T19:41:54 Re-enable a dEQP-EGL test on SwANGLE Hopefully no longer flaky. dEQP.EGL/functional_sharing_gles2_multithread_random_egl_server_sync_shaders_compile_9 Bug: angleproject:4495 Change-Id: I121ad4ece0be3e0ab7b0390a1a2c54cfd2bed537 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2360904 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Maksim Sisov 0a3233fa 2020-07-29T10:35:04 X11 and Ozone: fix compilation of tests. For use_x11 && use_ozone build, use X11 backend by default. For ozone only, continue using Ozone impl, which is basically gbm. Bug: chromium:1085700 Change-Id: Iac104e983135e566b0d42a58e00d3c83b430d6dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2346276 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 48bfb8ef 2020-08-10T19:34:23 Suppress dEQP-GLES3 failures on D3D11 NVIDIA dEQP-GLES3.functional.shaders.texture_functions.texturesize.* started failing when driver was upgraded to 451.48 Bug: angleproject:4948 Change-Id: Idc547702cabc3a106829be85baf8400e4769e271 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2347454 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten 3ebac486 2020-08-07T15:35:15 Disabling failing dEQP-GLES2.functional.fbo.render.recreate_* tests The following tests started failing on Android (Pixel 2 and 4) running ToT master: dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8 We aren't sure how these failures got through CQ, so I'm suppressing them for now to unblock other CLs. Bug: angleproject:4944 Test: dEQP-GLES2.functional.fbo.render.recreate_* Change-Id: I2b35e07babf3257a3de8d27f6c161c0cb796d8ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342267 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 3831ac20 2020-08-06T18:28:15 Remove suppressions for passing tests Bug: angleproject:1323 Change-Id: I704bd2aff98ff334a4ada54a0c465a16109b9cbb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341764 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi dcc56215 2020-07-19T01:12:09 Vulkan: Implement GL_EXT_multisampled_render_to_texture This change allows the use of resolve attachments in the Vulkan backend. GL_EXT_multisampled_render_to_texture is implemented using this feature. The infrastructure for specifying resolve attachments is designed with eventual support for GL_EXT_multisampled_render_to_texture2 in mind as well as optimizations to glBlitFramebuffer() and multisampled backbuffers. Proper support for glRenderbufferStorageMultisampledEXT is still missing from this change. All tests use this for the depth/stencil attachment and don't read back the data. Currently, the depth/stencil attachment is created as a normal multisampled image. Bug: angleproject:4836 Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten bef908ee 2020-07-24T12:53:13 Enable KHR GLES31 tests blocked on Issue 4146 The KHR GLES31 tests disabled and marked with Issue 4146 are passing, likely due to the work for Issue 3570: Vulkan: Implement separate shader objects or program pipeline objects. This CL re-enables the tests. Bug: angleproject:4146 Bug: angleproject:3570 Test: KHR-GLES31.core.shader_storage_buffer_object.basic-syntaxSSO Test: KHR-GLES31.core.vertex_attrib_binding.advanced-bindingUpdate Test: KHR-GLES31.core.vertex_attrib_binding.advanced-largeStrideAndOffsetsNewAndLegacyAPI Change-Id: I4e42129c873604c937cf03412a105170755413e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2318265 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 93eb633c 2020-07-07T15:41:38 Inline depth/stencil clear if in middle of renderpass Some apps have a pattern where they clear the depth & stencil buffers in the middle of the frame which causes the Vulkan backend to stop the existing render pass and start a new one. This causes more loads & stores of buffer contents than if we inline that clear with a draw. Bug: b/159808300 Bug: angleproject:4695 Change-Id: I7a15af22f47a81051fa33fa19eaa123d8b66597c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289945 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Le Hoang Quyen 5f531342 2020-07-08T12:50:00 Metal: Enable dEQP GLES2 tests on AMD. The tests are disabled on Intel & NVIDIA for now. Bug: angleproject:4235 Change-Id: I06f7f8ba332edf308b7209f0ca6e6a6503aa1981 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176814 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Xinyi He 45f54928 2020-06-17T16:25:35 Vulkan: Fix capturing arrays using VK_EXT_transform_feedback Vulkan is able to capture the whole array when using transform feedback extension. Add a new end2end test for it. Due to the outdated nv bots, khr_gles31 tests are faild. Add these suppressions in the khr_gles31 expectations file in order to unblock the commit. Bug: angleproject:4723 Change-Id: I929f99544a01cf5fc781dc31c2c041c851976676 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2247952 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott d2ca995f 2020-06-30T16:33:11 Vulkan: Update "fragment_ops" failures on Android A Qualcomm driver bug causes certain "dEQP-GLES3.functional.fragment_ops*" tests to fail. On Pixel 4 XL, this only occurs when the device is rotated 90 or 270 degrees. Bug: angleproject:4344 Bug: b/157933198 Change-Id: Iedb7e8c76fbe55795537cab3e821a410899fdea3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2277103 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Ian Elliott 7538f91e 2020-06-29T10:17:09 Vulkan: Skip *functional.attribute_location.bind* tests Bug: angleproject:4249 Change-Id: I980054c374f43596050a3387d1d6c3e71b5efed9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2273697 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi e5839678 2020-06-29T09:49:15 Vulkan: Remove suppression of fixed dEQP tests Bug: angleproject:4675 Change-Id: I543f1d3872c89a78c377a309048d1f5df8c67395 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2272863 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Corentin Wallez 769b5eac 2020-06-26T14:05:28 Suppress dEQP GLES3 attribute aliasing on Vulkan Newly added spirv-val validation is triggered by these test cases. Suppress failing tests to let the roll go through and investigate later. TBR=jmadill@chromium.org Bug: angleproject:4790 Change-Id: I3cbb2fb13889e83caea9ff69272b615cec47041f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2270019 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Tim Van Patten 68fcfea3 2020-05-29T12:34:08 Vulkan: support format aliasing in texture images glBindImageTexture specifies the format which should be used to interpret the texture data and this format is independent from the texture's own internal format. This change allows the VkImage's format to be mutable to handle glBindImageTexture calls with different formats. Bug: angleproject:3885 Test: dEQP-GLES31.functional.image_load_store.*.format_reinterpret.* Change-Id: Ia1ad762b4ccae0f510c8b4918781234fcf51c5f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2222610 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Geoff Lang 4e6f6545 2020-04-16T16:31:24 GLX: Support X11 pixmaps Add support for creating EGL pixmaps from X11 pixmaps using GLX. Pixmaps are needed for various external APIs such as VAAPI. Add support for EGL_NOK_texture_from_pixmap to allow binding pixmaps to textures. BUG=angleproject:4560 Change-Id: I4a6d3ad7e87151ff5317bbdaaf093ac1b46daf5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2153805 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 0df92012 2020-06-03T17:08:43 Rename Platform.h to PlatformMethods.h. "platform.h" is too common a name and causes headers to be included incorrectly. Disambiguate the header using a more specific name. Solves a problem that came up with the GLES 1 tests and the standalone test harness. Bug: angleproject:3162 Change-Id: I88229a2c9407e0db57f5beee44daa11a4075f700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2229065 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 989c790d 2020-06-03T14:32:43 Remove workaround for fixed compiler bug Bug: chromium:951458 Change-Id: If55b10fb2db12fe37b9475d78266b7e6b92fcca7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2227816 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi fabecfa7 2020-06-03T14:29:07 Update and de-duplicate expectations file format comment Bug: angleproject:4675 Change-Id: Ieff7a4eae22a6d802c1fca6010cb74627d6e5777 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2227815 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov fcd3140a 2020-06-02T14:52:34 Roll third_party/VK-GL-CTS/src/ 60972ed7f..80dc8399b (67 commits) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS/+log/60972ed7fa8f..80dc8399b063 $ git log 60972ed7f..80dc8399b --date=short --no-merges --format='%ad %ae %s' 2018-03-16 capn Add texture specification test for GL_OES_texture_half_float. 2020-06-01 alexander.galazin Update KC CTS 2020-05-15 rgarcia Add SampleMask write tests 2020-05-29 ynovikov Fix Windows build 2019-03-08 lionel.g.landwerlin Add drm format modifiers tests 2020-05-21 piotr.byszewski Correct few pipeline_barrier tests 2020-05-22 slawomir.cygan Do not use 2D array d/s attachment created from 3D texture 2019-04-03 mika.vainola Update Android API levels and grant permissions 2020-05-18 basni Fix overflow in VK_EXT_subgroup_size_control tests. 2019-11-21 courtneygo Fix uninitialized index array 2020-02-24 jdrouan Add conformance tests for new buffer offset rules 2020-03-03 tomek.bury Improve Wayland protocol version selection. 2020-04-30 tarceri Fix broken layout binding tests 2020-05-06 gleese Remove non-compute variants of common function tests 2020-04-17 Kyle.Griffiths Allow RTZ rounding in spv_assembly*writes_two_buffers* tests 2020-05-04 alexander.galazin Update glslang 2020-05-24 alexander.galazin Force Popen to text mode 2020-05-07 alexander.galazin Ensure alphabetical order of xml attributes 2020-05-24 alexander.galazin Force Popen to text mode 2020-05-06 james.glanville Limit dimensionality of arrays-of-arrays in random SSBO tests 2020-05-07 alexander.galazin Fix Fedora 32 gcc/clang warnings 2020-05-07 alexander.galazin Fix Fedora 32 gcc/clang warnings 2019-11-18 mike.byrne Split spirv_assembly tests workload 2020-05-12 rgarcia Add --deqp-print-validation-errors cmd line option 2020-04-29 rgarcia Test using ViewportIndex from frag shaders only 2020-05-07 ari.suonpaa Test OpArrayLength with stride larger than element size 2020-05-08 bwatling Add an Amber test which uses textureOffset() 2020-05-09 ari.suonpaa Test negative value conversion to b10g11r11 float format. 2020-05-03 tarceri Fix some egl robustness tests 2020-04-28 aleksy.sokolowski Fix epsilon calculation for RGB10_A2 pixel format 2020-05-14 piotr.byszewski Fix warnings found by compiling with MS VC++ 2019 2020-05-13 piotr.byszewski Correct few tests from indirect_dispatch group 2020-05-12 piotr.byszewski Correct sparse_image_format_properties2 tests 2020-05-12 piotr.byszewski Clarify integer formats conversions in blit_image tests 2020-05-11 piotr.byszewski Correct external_memory_host tests 2020-05-11 piotr.byszewski Correct opatomic_storage_buffer_volatile tests 2020-05-15 alexander.galazin Update Vulkan headers 2020-05-13 alexander.galazin Whitelist Vulkan CTS 1.2.2.1 2020-05-07 slawomir.cygan Add missing barrier to HOST in memory_barrier test 2020-05-04 quic_mnetsch Fix wide line rasterization tests 2019-12-04 courtneygo GLES 3.1 negative framebuffer texture2D test fails 2019-12-17 courtneygo OpenGL ES: Use shader storage alignment 2019-07-31 courtneygo Remove illegal parameter use in fbo.completeness 2019-09-11 courtneygo Fix use of invalid HALF_FLOAT enum 2018-08-28 james.hauxwell Fix invalid combinations for texture/copy on ES2 driver 2019-08-28 timvp Use unsized internal format in KHR-GLES2.texture_3d.[copy_sub_image|framebuffer_texture].rgba8 2019-07-30 courtneygo Fix invalid parameter for GLES 2.0 2018-07-13 james.hauxwell Fix invalid combinations for texture/copy on ES2 driver 2019-12-20 courtneygo Migrate deRoundUp32 to deInt32.h 2020-04-22 alex.walters Non-strict line interpolation and rasterization 2020-05-01 zzyiwei Suppress -Werror=array-bounds for latest GCC 2020-03-13 rosen.zhelev Extend Android Hardware Buffer external memory format tests 2020-05-07 alexander.galazin Ensure alphabetical order of xml attributes 2020-05-07 alexander.galazin Ensure alphabetical order of xml attributes 2020-05-04 cwabbott0 fix input dependency for renderpass depth/stencil format tests 2020-04-27 slawomir.cygan Avoid exceeding maxPerStageResources in descriptor_indexing tests 2020-04-27 ari.suonpaa Split subgroupBroadcast tests 2020-04-03 rgarcia Test variableMultisampleRate with non-empty framebuffer 2020-04-29 ari.suonpaa Added a fourth batch of coverage tests found by GraphicsFuzz 2020-04-17 joshua Make ImageSamplingInstance loop over pNexts 2020-02-26 yevhenii.kolesnikov Add tests for usage of pixel storage modes 2020-04-29 luwang Fix of a build failure on QNX 2020-05-05 alexander.galazin Update SPIR-V Tools 2019-08-28 quic_mnetsch Adds geometry shader check for test 2020-04-17 james.glanville Stop 10bit formats requiring GL_SRGB encoding 2017-12-21 mnetsch Fixes pixelformat utils for RGB10_A2 2018-08-31 yabin.zheng Add specific RGB10A2 data for BlendHSLHue and BlendHSLSaturation Created with: roll-dep third_party/VK-GL-CTS/src Bug: angleproject:4675 Change-Id: Id9b92e3ce400bf2c4669be845d3f6b5a12b5886f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2227039 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Maksim Sisov 56a4cc12 2020-05-21T13:17:21 Rename DisplayOzone to DisplayGbm. DisplayOzone doesn't really have anything related to Ozone. Instead, it's the gbm platform that is used there. Thus, rename it to DisplayGbm. Bug: chromium:1084458 Change-Id: I4d974f6afbf0daa28fc3e83943b35814dca203fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2211763 Reviewed-by: Michael Spang <spang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tim Van Patten f5dace0f 2020-05-22T19:02:49 Vulkan: Increase GLES support to 3.1 Update getMaxConformantESVersion() to support GLES 3.1. This requires skipping some tests on Nvidia due to XFB failures. dEQP-GLES3.functional.transform_feedback.array_element.interleaved.* dEQP-GLES3.functional.transform_feedback.array_element.separate.* dEQP-GLES3.functional.transform_feedback.array.interleaved.* dEQP-GLES3.functional.transform_feedback.array.separate.* dEQP-GLES3.functional.transform_feedback.random.* Bug: angleproject:3520 Test: CQ Change-Id: I3de0e8f7a9e9c6e800be9eb2c04e713e1f88fc08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2213810 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis eadc387c 2020-04-01T16:53:31 GL: Support GL_OES_texture_cube_map_array in shader translator GL_OES_texture_cube_map_array is core in 3.2. This CL adds support for this extension in the shader translator. Now passes dEQP.KHR_GLES31/core_texture_cube_map_array.*, dEQP.GLES31/functional_fbo_color_texcubearray_*, and dEQP.GLES31/functional_opaque_type_indexing*samplercubearray* with GL backend. Bug: angleproject:3584 Change-Id: I1a8485c7d9d3fffb9b5109d292b35b0c56a3c665 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133086 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Tim Van Patten d34ab323 2020-05-04T10:48:48 Vulkan: Save linked ProgramExecutable data PPOs need to support drawing with Programs that failed their last linkProgram() if they had previously successfully linked. This requires saving the ProgramExecutable when linkProgram() succeeds, and not overwriting it with subsequent linkProgram() calls unil the next successful one. To achieve this, the new member ProgramState::mLinkedExecutable will point to the last successfully linked ProgramExecutable and ProgramState::mExecutable will point to a new ProgramExecutable when the next linkProgram() is attempted. If the link fails, the newly allocated ProgramExecutable will be delete()'ed and mExecutable will point to the previous 'good' ProgramExecutable still being tracked by mLinkedExecutable. If it succeeds, the old mLinkedExecutable will be delete()'ed and mLinkedExecutable will be updated to point to the ne one. Bug: angleproject:4514 Test: KHR-GLES31.core.sepshaderobjs.StateInteraction Change-Id: I0677602a6d652a055404667ec9e9305fed5b4177 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2181450 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop a5829b2a 2020-04-27T15:41:37 deps: Roll VK-GL-CTS * Moved xexml files to a library * Added new waiver system to GN * Added new KHR GLES 3.x tests to GN for nearest sampling edge cases * Updated expectations for new tests * Manual roll of glslang to bring in new dependencies. Test: deqp Bug: angleproject:4588 Change-Id: I7b9bcc28e9c9ba6abe4fa4873f732677ed3d276d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168617 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2071b5c3 2020-05-01T15:41:04 Expose EGL 1.5. This is helpful for figuring out if we can support the DEBUG property when initializing an EGL context. It also will be necessary down the line for Android. Bug: angleproject:4596 Bug: b/154921118 Bug: angleproject:4606 Change-Id: I01c2cbaa21495e3620b7858f2a309c9a884033ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176277 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Ian Elliott 718ae508 2020-04-28T08:42:07 Vulkan: Always query EGL_WIDTH and EGL_HEIGHT This fixes the failures of the dEQP EGL resize tests on Android. Those tests don't actually resize the window (which would allow the tests to pass), but do change internal Android Surface values that vkGetPhysicalDeviceSurfaceCapabilitiesKHR queries. Therefore, by freshly querying these values the test passes. Bug: b/153329980 Change-Id: Ie966f221bfaa14988c1503c7f5503f0b21476bcb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2165639 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Brandon Schade 5578fc84 2020-04-22T09:34:30 Vulkan: Disable EXT_texture_sRGB_R8 Due to a dEQP bug, EXT_texture_sRGB_R8 cannot be exposed before EXT_texture_sRGB_decode is available. This change disables EXT_texture_sRGB_R8 on the vulkan backend. Bug: angleproject:3609 Test: dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.* Change-Id: I261c80986484e489f6903eb54ac6865433050bfa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2161985 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Tim Van Patten 4671bcf0 2020-04-21T18:12:46 Fix program interface queries for arrays and built-ins Program interface queries for arrays should return an invalid index value for indices with leading zeroes. Program interface queries should return invalid locations for built-in variables. Bug: angleproject:3596 Test: KHR-GLES31.core.program_interface_query.* Change-Id: I484ab6e21dbe0c8a984e135ac947c4583a3fbfa2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2159646 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 913f4f42 2020-04-15T00:54:37 Vulkan: Support VS, FS, and CS in the same PPO This CL adds support for a Program Pipeline Object to have a VS, FS, and CS attached to the same PPO and then using that PPO for both draw and dispatch calls. Bug: angleproject:3570 Test: KHR-GLES31.core.compute_shader.sso* Change-Id: I262cdbdfd442f6db5ba2b45d1308003102b237cb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2150078 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 33b58ebb 2019-11-25T16:31:43 Vulkan: Give unsized arrays at least 1 entry The function ShaderVariable::getNestedArraySize needs to return at least 1 entry for unsized arrays to ensure the shader buffer sizes are reported correctly. This also allows ANGLE to treat unsized arrays of structs and basic types the same way, allowing for the special treatment of unsized arrays in TraverseStructArrayVariable() to be removed. Bug: angleproject:3596 Test: dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_data_size.* Change-Id: I3b2a3a68c25e0913b79e989d7c719b34ce9b75fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1934952 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 83678e51 2020-04-14T08:47:29 Tests: Update dEQP KHR GLES 3.1 expectations Last fix for this test group was merged here: https://github.com/KhronosGroup/glslang/pull/2175 Test: KHR-GLES31.core.shader_bitfield_operation.* Bug: angleproject:4402 Bug: b:153165560 Change-Id: Icfd8fcc0b4ef293870bff6fdc0852e85784bb16e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2148960 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 405f8e7b 2020-02-24T17:38:10 Vulkan: Support Program Pipeline Objects Add support for PPOs to the Vulkan back end. Bug: angleproject:3570 Change-Id: I5403456929847c185467b008d810f31ecfcb60cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Brandon Schade a156df23 2020-03-20T08:12:34 Vulkan: add support for EXT_texture_sRGB_R8 Added support for EXT_texture_sRGB_R8. The GL_SR8_EXT format will be available if the VK ICD supports VK_FORMAT_R8_SRGB. This does not add support for emulation of this format. Bug: angleproject:4503 Bug: angleproject:3609 Test: dEQP-GLES3.functional.texture.*.srgb_r8_* Change-Id: Ifaec92ac1a8561881f54ddb7fdf0975112711736 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135853 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Yuly Novikov 7d8c2f2e 2020-03-26T22:44:15 Hide SwiftShader OS Window in dEQP and end2end tests This prevents a race between starting Xvfb on test bots and X11 calls in X11Window::setVisible(), which used to cause flaky hangs on Linux SwANGLE bots. Unfortunately, in order to hide SwiftShader OS window, it must be a separate window from other backends, so it is no longer possible to have a single window for all backends, even if we don't reuse EGL Display. The only platform that still uses a single OS Window is Android, since there is only one system window per test application. In addition, all the tests that make OS Window visible explicitly, no longer do this for SwiftShader device. Bug: angleproject:4434 Change-Id: I1a067c22bfeee9288046b9d9566740731c0d627c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125945 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov d2c33b53 2020-03-31T20:04:12 Skip SwANGLE GLES31 tests which flakily crash with Win 32-bit Subzero Bug: angleproject:4482 Change-Id: Ic5ff9a390b004029b1581f5726ab64d85c4ab074 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131388 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 05fa1a99 2020-03-30T22:02:16 Skip test flaky on SwANGLE bots dEQP.EGL/functional_sharing_gles2_multithread_random_egl_server_sync_shaders_compile_9 EGLSurfaceTest.ResizeWindow AttributeLayoutMemoryIndexed.Test Bug: angleproject:4495, angleproject:4453, angleproject:4502 Change-Id: Iad5097412372acc8ac36c742445763451c8122ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2129181 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov b19000f3 2020-03-27T19:47:08 Skip KHR-GLES31.core.shader_image_load_store.advanced-allMips-* tests Were previosly FAIL, but crash on Windows SwANGLE. Bug: angleproject:4414 Change-Id: Iefe1625f7ad3eec8ba091ec3543e8cb699c62c65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125370 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 107e4e98 2020-03-24T21:23:16 Lift SwANGLE dEQP-GLES3.functional.fbo.blit.conversion.* suppression Fixed by https://swiftshader-review.googlesource.com/c/SwiftShader/+/42548/ Bug: angleproject:4416 Change-Id: I703608d7d3fa15f2428a832896a68893efbb35ae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2119234 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Ian Elliott d0800d29 2020-03-24T15:01:22 Vulkan: Fix crashes/failures in array-of-struct uniforms When array-of-struct support was added to ANGLE, it was not added to the shader cache serialize/deserialize functions. This affects many GLES 2/3/3.1 dEQP tests, such as: dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_vertex Bug: angleproject:4475 Bug: b:151387995 Change-Id: I159f6340db255ec50c16b59fec23a61ed05aa8f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118152 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov cb7e7387 2020-03-20T22:15:39 Remove 32-bit Subzero GLES31 SwANGLE suppressions Remaining Windows crashes fixed by https://swiftshader-review.googlesource.com/c/SwiftShader/+/42608 Bug: angleproject:4482 Change-Id: If1d6b6c4bd172c36108d31e01f561e001f49683f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113716 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Alexis Hetu 91f44a9a 2020-03-20T12:08:24 ASTC: LDR support doesn't imply HDR support There are SwiftShader related failures related to enabling the textureCompressionASTCHDRKHR feature without properly checking if the VK_EXT_texture_compression_astc_hdr extension is available, so HDR support shouldn't be enabled only based on the LDR support being enabled. Bug: angleproject:4447 Change-Id: Icde34892c9e2efff4b71e8c4e960c2fcff786700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080594 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 0e069b42 2020-03-19T21:40:51 Skip SwANGLE GLES31 tests which crash with 32-bit Subzero only on Windows Linux 32-bit crashes were fixed. Bug: angleproject:4482 Change-Id: I3efd7c760dfec1f8b909eee2ed84f5f9ebc33c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2111970 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov cb9a86a9 2020-03-15T14:24:32 Skip SwANGLE GLES31 tests which crash with 32-bit Subzero. Started with https://swiftshader-review.googlesource.com/c/SwiftShader/+/42108 Bug: angleproject:4482 Change-Id: I48effe26aa7ce1b574f9df8ad9c3f560cb599cf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104406 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 57fa7c6c 2020-03-13T22:33:16 Revert "Skip crashing dEQP-GLES3.functional.samplers.*_tex_3d.* on SwANGLE" This reverts commit 9e9493f29dbf3afcd962c56f66cb752efe3c7ee8. Reason for revert: fix in https://swiftshader-review.googlesource.com/c/SwiftShader/+/42208 Original change's description: > Skip crashing dEQP-GLES3.functional.samplers.*_tex_3d.* on SwANGLE > > Started after > https://chromium-review.googlesource.com/c/angle/angle/+/2076740 > > Bug: angleproject:3983 > Change-Id: I4073baa36aebd4bbd210bb0a0f46959b9ef66450 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086695 > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> TBR=ynovikov@chromium.org,cnorthrop@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3983, b:150155499 Change-Id: If5cacbeba43ce331382c0aaf814684ee1fcdaab0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103435 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Ian Elliott 33bdab77 2020-03-12T11:42:13 Vulkan: Handle VK image being both a GL texture and GL image Address a shader that uses the same texture as both a GL texture (e.g. using a sampler) AND as a GL image (e.g. using imageLoad or imageStore). The barrier and descriptor set created by ContextVk::handleDirtyTexturesImpl() are wrong (read-only). This is fixed by having ContextVk::handleDirtyTexturesImpl() look up if the image is also being used as an image texture, and if so, use the layout that should be used in that case. Bug: angleproject:4413 Change-Id: I75684e1cfc7ed74296802ab6e31468d81625d4a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2099311 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop a2f9ad39 2020-03-09T14:28:39 Vulkan: Remove unused atomic counter builtins Atomic counters are not supported by Vulkan. Most are already converted by the RewriteAtomicCounters traversal, but that is only invoked when atomic counters are active. This CL introduces another pass that removes any atomic counter builtin that was not handled by the previous pass. It also will assert if it sees any atomic counters active, thus ensuring it is only used when needed. Test: KHR-GLES31.core.compute_shader.shared-struct Test: angle_end2end_tests.exe --gtest_filter="*AtomicCounter*" Bug: angleproject:4189 Bug: b:150310216 Change-Id: I61d10e954886dc94fede8b344f5a0ede3b689adb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2095688 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott 3797fc85 2020-03-05T11:44:28 Generate new compiler errors for array-of-arrays The GLES GLSL 3.1 spec states that it is an error to use array-of-arrays in the following cases: - Vertex shader outputs - Fragment shader inputs - Fragment shader outputs ANGLE currently generates errors in the case of vertex shader inputs. It needs to add the above cases. Reproduce by running "angle_deqp_khr_gles31_tests" with: --gtest_filter=dEQP.KHR_GLES31/core_arrays_of_arrays_InteractionInterfaceArrays2* --use-angle=swiftshader Bug: angleproject:4148 Change-Id: I1147fc7d4755e5b6c07d2ab5d14566d919dec530 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2087647 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Alexey Knyazev 605ab763 2020-02-24T19:43:32 D3D11: Implement OES_draw_buffers_indexed Existing CONSTANT_COLOR/CONSTANT_ALPHA limitation was generalized to independent blend states with draw call invalidation and a new end2end test. dEQP tests that are incompatible with this limitation result in INVALID_OPERATION and are marked as FAIL. D3D11 renderer always normalizes and deduplicates requested blend states based on their enabled features and bound framebuffer. Bug: angleproject:4394 Change-Id: I284796e18be71de1b5bfb087d36f6a45be4c3f70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070575 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Ian Elliott f143ab1f 2020-03-03T17:15:38 Vulkan: Disable forceOldRewriteStructSamplers for SwS-Android Disable the forceOldRewriteStructSamplers feature for SwiftShader on Android. Another change fixed the issue that prevented SwiftShader on Android from supporting sampler arrays as parameters. The Qualcomm driver still cannot support sampler arrays as parameters, and so it still needs forceOldRewriteStructSamplers. Bug: angleproject:4071 Bug: angleproject:2703 Change-Id: I77fbfacdad6cd9cc918c79fa0918f15de0558ce0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086282 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 9e9493f2 2020-03-03T21:03:01 Skip crashing dEQP-GLES3.functional.samplers.*_tex_3d.* on SwANGLE Started after https://chromium-review.googlesource.com/c/angle/angle/+/2076740 Bug: angleproject:3983 Change-Id: I4073baa36aebd4bbd210bb0a0f46959b9ef66450 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086695 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov fb551728 2020-02-28T11:10:29 Suppress SwANGLE dEQP-GLES3.functional.texture.compressed.astc.* failures Started after SwiftShader enabled ASTC in https://swiftshader-review.googlesource.com/c/SwiftShader/+/41568 Bug: angleproject:4447 Change-Id: I251ff26d4972f17f1f76f8ad1df57dc9c539782c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2078755 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Tobin Ehlis a60e4973 2020-02-27T20:11:20 Revert "Vulkan:Include precision qualifier in GLSL" This reverts commit 93e72f5f0eb80b89334ea8fe577b32901a00b5fb. Reason for revert: This is having a negative impact on gfxbench Manhattan 3.1 tests (20-30%) with only a minor improvement (~4%) in TRex offscreen. Pulling out for now and need to re-evaluate best solution here. Original change's description: > Vulkan:Include precision qualifier in GLSL > > With this initial implementation, it's possible to get precision > qualifier mis-matches in the generated GLSL 4.50. According to the > spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and > Precision Qualifiers": > > For the purposes of determining if an output from one shader stage > matches an input of the next stage, the precision qualifier need not > match. > > However, when converted to SPIR-V and run through the shader validation > any mismatches will cause shader validation errors. Initially just > ignoring those errors with this commit. > > Bug: angleproject:3078 > Change-Id: Ia2b04f90f0a7b6b1302c1b1b3e32bcfd8db9ed49 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Tobin Ehlis <tobine@google.com> > Reviewed-by: Tim Van Patten <timvp@google.com> > Commit-Queue: Tobin Ehlis <tobine@google.com> TBR=tobine@google.com,timvp@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3078 Change-Id: I84984e2a963bde573f0f1de585001ceb83623c89 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2079334 Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Ian Elliott cb7f5f4a 2020-02-26T16:59:01 Vulkan: Updated expectations after SwS fixed 4259 Bug: angleproject:4259 Change-Id: I518db27a1fb50d35f2c784f655d3e7ee40f4bdf2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2076415 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Tobin Ehlis 93e72f5f 2020-02-25T12:02:31 Vulkan:Include precision qualifier in GLSL With this initial implementation, it's possible to get precision qualifier mis-matches in the generated GLSL 4.50. According to the spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and Precision Qualifiers": For the purposes of determining if an output from one shader stage matches an input of the next stage, the precision qualifier need not match. However, when converted to SPIR-V and run through the shader validation any mismatches will cause shader validation errors. Initially just ignoring those errors with this commit. Bug: angleproject:3078 Change-Id: Ia2b04f90f0a7b6b1302c1b1b3e32bcfd8db9ed49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Courtney Goeltzenleuchter b9b4569b 2020-02-25T15:01:21 Save binding information when caching shader Test: KHR-GLES31.core.layout_binding.sampler2D_layout_binding_texture_FragmentShader Bug: angleproject:4106 Bug: angleproject:3089 Change-Id: Ia92ee172ae574e50bf1759583e46ffb54f348962 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072871 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Anders Leino e3aee0b4 2020-02-20T15:19:18 Remove skip dEQP-GLES31 test now passing on NVIDIA More precisely, the test is dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_api_change_binding_point Bug: angleproject:2432 Change-Id: Iafb401380ed00bd823a821d6814be5c22f9667a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065670 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Michael Spang 468dfed3 2020-02-21T12:12:51 Reformat GN files Otherwise this blocks the CQ at presubmit. Bug: angleproject:3492 Change-Id: I3cf77c72daa358f5e1eabecf1dcb8808a1dc9e07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068538 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov eacec98a 2020-02-21T17:23:21 Suppress SwANGLE dEQP GLES3 failure. Bug: angleproject:4418 Change-Id: Iec75633351add75433eef3044390934149903ba8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068898 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 8df46810 2020-02-21T13:32:29 Suppress SwANGLE dEQP failures As observed from try runs on SwANGLE waterfall. Bug: angleproject:4110, angleproject:4371, angleproject:4416 Change-Id: I61cf86c60085a53896b7b66fcbf662ab7abe1c18 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068542 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Courtney Goeltzenleuchter b4357d46 2020-02-20T08:29:49 Update expectations after swiftshader fix Swiftshader fixed issue with shader array length() function. Bug: angleproject:4098 Change-Id: I129f87a80c4ac254bf1b1112d34fcd2b858eab6a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066454 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Cody Northrop 612cf818 2020-02-20T07:56:39 Vulkan: Update ES 3.1 test expections Breaking up an old test, narrowing the scope. Bug: angleproject:4312 Bug: angleproject:4413 Bug: angleproject:4414 Change-Id: Ib570450dc42de111baaf72ba0033515e519bab5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2066451 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop 2e0661d7 2020-02-17T20:19:13 Vulkan: Update ES 3.1 test expectations Split off shader compilation failure to a new bug. Bug: angleproject:3596 Bug: angleproject:4402 Change-Id: Iac054e469440cfa2b84289e08c5b21e3fbdf5410 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2061448 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Anders Leino 3a3e7d4d 2020-02-14T14:08:07 Don't skip functional.layout_binding.ubo.vertex_binding_max on NV/D3D11 This test no longer fails with any recent drivers. Bug: angleproject:4276 Change-Id: I7a20ee66f1da82d0f378848ccc9faa327a4ed63a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057065 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 4f9608ca 2020-02-13T09:26:52 Vulkan: Update more bug numbers for ES 3.1 This reflects the most recent conformance run on Android with SwiftShader. Bug: angleproject:4106 Bug: angleproject:4108 Bug: angleproject:4188 Bug: angleproject:4190 Bug: angleproject:4240 Bug: angleproject:4300 Bug: angleproject:4312 Change-Id: I0107262eecc963a8d5343a53806bb0483b5af3be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2054068 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 72e9f4d7 2020-02-11T11:14:35 Vulkan: Update bug number in KHR ES 3.1 expectations It was pointing to general ES 3.1 bug. Bug: angleproject:4107 Change-Id: Ief726c57d5a853d633df705eb30e8cdad3f6c9ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2050030 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop e02f4996 2020-02-06T12:26:07 Vulkan: Pass correct level count in getLevelDrawImageView This bug was hit by a KHR ES 3.1 test. This CL just applies the obvious fix already noted by jmadill@. Test: KHR-GLES31.core.shader_image_size.*-nonMS-* Bug: angleproject:4008 Bug: angleproject:4108 Change-Id: I5d05c0a7432f7b70d2b995fd8b11224c119ece5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2042491 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi e5385ea9 2020-01-27T13:40:18 Vulkan: Compile shaders at link time Since line raster emulation was changed to use specialization constants, it has been possible to compile shaders at link time. However, program pipeline objects would have required keeping the shader sources around for recompilation. Now that all necessary decorations are modified directly in SPIR-V, it's possible to compile the shaders at link time and forget about their sources. Program pipeline objects then simply "reconfigure" the generated SPIR-V. A next step could be to also create the Vulkan pipeline object at link time. A number of failures due to gaps in CTS testing prevent that work currently. In particular, in some situations the generated SPIR-V is not per spec, for example it may contain vertex attributes with aliasing locations, or have transform feedback capture of array elements misconfigured. Bug: angleproject:3394 Bug: angleproject:4253 Change-Id: I54c0884cf056b511a4a306225cc6ed2cef84d257 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023186 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 71153201 2020-01-29T14:42:30 Vulkan: Disable restartRenderPassAfterLoadOpClear workaround This workaround was added due to qualcomm driver bug b/129281932. But this has been fixed with recent drivers. Removing the WR here so that it will not negatively affect performance. Bug: angleproject:4344 Change-Id: Iea2ec86082a0ced64bfe843bf916c6bdb2aea60b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029210 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi e28883de 2020-01-25T23:25:43 Vulkan: Fix handling of inactive fragment outputs These were never assigned a location. They are now removed by the translator similar to other inactive variables. Bug: angleproject:4313 Change-Id: I3398d06e1dea3f43b84f206cca07cde5b44b21a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2021734 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott a6dfa11f 2020-01-28T09:09:47 Vulkan: SwiftShader now getting correct sample positions This was fixed in SwiftShader and I verified it Bug: angleproject:4213 Change-Id: I6f591b81a62ec4c586d4abb7e6a2345794602833 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2025066 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 2d1d9d35 2020-01-27T12:09:41 Fix atomicAdd validation w.r.t to swizzles Bug: angleproject:4150 Change-Id: I22c0c0382a2b208dd983fa1981ffc75f1b1945e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2022359 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a1f1cce6 2020-01-27T11:34:58 Vulkan: updateActiveImages: process each image once There are two issues with processing the images multiple times: - The graph trips up because on the first addWriteDependency, the current writer pointer of the image will be set to the recorder, and which on the next addWriteDependency creates a self-dependency. - We transition the layout of the whole of the image, so doing that multiple times is inefficient. Bug: angleproject:4312 Change-Id: Ibae72e8698edf5db97139f48d68624d3e9a1d5db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2022355 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1d480fcc 2020-01-23T16:08:53 Fix image linking not verifying same format Bug: angleproject:4316 Change-Id: I7508c0f9b0546bf3a23f819de49e7a91a74b6bc9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2018046 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter 13881af3 2020-01-21T12:52:56 Vulkan: Fix cast of float to unsigned int for ARM ARM devices cast float to unsigned int differently than Intel devices. Need to do additional work to ensure consistent behavior. This was causing negative API tests to fail because the invalid parameter was being turned into a 0 which is valid, but not what was intended (should have been 0xffffffff). Bug: angleproject:4323 Change-Id: I7447842d0f56362d9eb2db4d04b5416c78e51d27 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012746 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi b36e46ab 2020-01-08T15:49:18 Vulkan: Line raster emulation through specialization constant In preparation for compiling shaders early at link time, this change reworks line raster emulation such that it uses specialization constants instead of a preprocessor condition. This means drawing both triangles and lines with this program will still result in a one-time shader compilation. The compilation is still done at draw time in this change. Bug: angleproject:3394 Change-Id: I0bf91398868d7f7147456533b728906b505192b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1992365 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 230e14dd 2020-01-21T23:32:06 Add support for layout(early_fragment_tests) in; Bug: angleproject:4314 Change-Id: I37b228f37201cc4188834e68459cd7294727c3ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2014240 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 5a7356ae 2020-01-16T23:22:31 Add support for non-float mix The non-float variations of the mix builtin were conditioned to desktop GLSL, but they are present in ESSL 3.1+. This change also implements constant folding of these builtins as exercised by dEQP. Bug: angleproject:4300 Change-Id: Iec34de4cf370e00d67fd605148cd7848f9e122f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2006809 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Courtney Goeltzenleuchter a8614528 2020-01-17T15:48:19 Update expectations after dEQP test fixes Latest dEQP roll included some test fixes for GLES 3.1 Remove those exclusions from expectations file. Bug: angleproject:3590 Bug: angleproject:4323 Change-Id: If08c474490c24f63d2f8cc198ee7e3dc85d7f999 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008128 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Anders Leino f6506799 2020-01-22T11:50:08 Reduce fail expectations dEQP-GLES31.functional.program_interface_query.buffer_variable.* There are still a subset of failing tests, but the failures mentioned in angle bug 2277 are no longer expected. Bug: angleproject:2277 Change-Id: I6c55283911bb7be4208b41e9bcd1a4960ed5fc5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012948 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino 681c707e 2020-01-21T10:48:31 Reduce D3D11 skips in dEQP-GLES31.functional.program_interface_query.buffer_variable.* There is still a failing subset, which is partially investigated in angle bugs 4329 and 4330. Bug: angleproject:4329 Bug: angleproject:4330 Change-Id: I286bb42f521e00b3687bf327feaed47444deafc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2010114 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 7f8b6e3f 2020-01-20T13:59:32 Vulkan: Add support for GL_IMAGE_FORMAT_COMPATIBILITY_TYPE For some reason, this wasn't implemented when texture image load and store was implemented. Bug: angleproject:4311 Change-Id: I24c508660ad7eb3aa944601175803751b54ce0ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011324 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Ian Elliott 845a09b8 2020-01-20T12:57:18 Vulkan: glDeleteTexture unbind all image texture units The old code only unbound one image unit when a texture was deleted. The GLES specification is clear that the texture should be unbound from all units: If a texture object bound to one or more image units is deleted by DeleteTextures, it is detached from each such image unit, as though BindImageTexture were called with unit identifying the image unit and texture set to zero. Bug: angleproject:4310 Change-Id: I24c508660ad7eb3aa944601175803751b54ce0dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011322 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 3cbeaba4 2020-01-17T12:28:45 Remove suppression of passing test Fixed in https://chromium-review.googlesource.com/c/angle/angle/+/2006813, but suppression was not removed. Bug: angleproject:4309 Change-Id: I430501c0d977a8c5999390f2ad895290e2301dc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008129 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott 33a2c43d 2020-01-16T15:24:47 Sort GLES 3.1 expectations to show conformance blockers Sorted by group (i.e. blocking conformance, desktop, general Vulkan, Android). Bug: angleproject:3520 Change-Id: I6f7c702460b3d1908838796d88e5448d4f83b242 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2006018 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 5860f84a 2020-01-17T00:58:48 Vulkan: Narrow KHR-GLES31 image failures Bug: angleproject:4309 Bug: angleproject:4310 Bug: angleproject:4311 Bug: angleproject:4312 Bug: angleproject:4313 Bug: angleproject:4314 Bug: angleproject:4315 Bug: angleproject:4316 Change-Id: Ibda4eac6a49ad7a8fcf0ec68b6dd199a3f66ebb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2006812 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott a7b91502 2020-01-15T13:35:08 Vulkan: Updated expectations after recent fixes Bug: angleproject:3569 Bug: angleproject:3596 Bug: angleproject:4106 Bug: angleproject:4108 Bug: angleproject:4300 Change-Id: Iab88bf5db19af802ad41ef8bf68f643420857989 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003233 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Ian Elliott 8b3a0fa8 2020-01-13T15:57:27 Vulkan: Update expectations SwS change fixes 2 tests Changing SwiftShader to return: VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT for for VkPhysicalDeviceLimits::sampledImageIntegerSampleCounts fixes two tests that were failing with SwS. This also fixes the expectations file for another test. Bug: angleproject:4260 Bug: angleproject:4259 Bug: angleproject:3565 Change-Id: I698468ff8421b1c8556c8671b173e1cfde6b7f6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1999484 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Ian Elliott c8d7f047 2020-01-07T10:06:07 Vulkan: Update number of samples when changing draw framebuffer This fixes a crash (preceeded by Vulkan validation errors) when running the following test: --gtest_filter=dEQP.KHR_GLES31/core_texture_storage_multisample_FunctionalTests_blitting_multisampled_depth_attachment* --use-angle=vulkan The problem is that GraphicsPipelineDesc::updateRasterizationSamples() is rarely called (e.g. glBindFramebuffer). The above dEQP test changes between draw attachments that do and don't have multisampling enabled. The number of samples is set (the first time) to have multisampling enabled, and never changed, even though other attachments don't have multisampling. FramebufferVk::syncState() now calls updateRasterizationSamples(). That fix uncovered a latent problem: when an application destroys all framebuffers (including the draw framebuffer), the ContextVk still points at the old draw framebuffer's FramebufferVk (now freed). This is fixed with new plubming to clean-up ContextVk::mDrawFramebuffer. Bug: angleproject:4240 Change-Id: I151ec40ab821efc07c26323c34275c9165ad2ed5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1983393 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Courtney Goeltzenleuchter 7dfc99e5 2019-12-18T16:37:20 Vulkan: Update dEQP source for test fixes Also fix scripts/gen_vk_gl_cts_build.py to always use '/' as file separator. Otherwise, running the script on Windows uses '\' which Linux doesn't like. Test: angle_deqp_gles31_tests --use-angle=swiftshader --gtest_filter=dEQP.GLES31/functional_debug_negative_coverage_get_error_vertex_array_draw_range_elements Bug: angleproject:2324 Bug: angleproject:4234 Change-Id: I3b212e0d0ba97996f1d86f7fc81e58c3b03a9cbb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1975020 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 942d9152 2019-12-23T15:31:52 EGL: Add support for EGL_KHR_gl_colorspace extension If the Vulkan backend supports VK_EXT_swapchain_colorspace extension, enable the option for applications to create surfaces with non-linear formats. Not all formats have non-linear versions and is platform specific. Tests: dEQP-EGL.functional.wide_color.* angle_deqp_egl_tests --use-angle=vulkan --deqp-gl-context-type=egl --deqp-case=dEQP-EGL.functional.wide_color.* Bug: angleproject:2514 Change-Id: I441ee797cceef92c84473bfa18605c4fd8180de1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951963 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi a35aa03a 2019-12-20T16:15:53 Vulkan: EXT_gpu_shader5: textureGatherOffsets The validation of the offsets parameter is added in this change. Bug: angleproject:3569 Change-Id: Ide2ea4b9e88b28ca5ef34d5f3f5203f6e48d5f74 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1979133 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis c713abfd 2019-12-23T12:03:02 Vulkan:Transform/feedback instanced draw support These fixes allow dEQP 3.1 KHR-GLES31.core.vertex_attrib_binding.basic-input* test cases to pass. This fixes a bug in instanced drawing with transform feedback buffers where we were overwriting the initial transform feedback output as new instances were drawn. To fix this, the vertices in each draw are passed into a uniform value and the output is offset based on the current instance and the number of vertices in the draw. It also fixes a validation error where transform feedback descriptor was sometimes setting a buffer range of 0. This is not allowed, so in the 0 case we pull the actual buffer size from the bufferHelper object. Bug: angleproject:4236 Change-Id: Ib72898a0e6caab96c446c1e996a6124d2c001193 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1979600 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Tobin Ehlis 67d8b63a 2019-12-23T11:35:52 Vulkan:Update Vulkan Vertex Attribute Offsets This fixes most of the test for dEQP 3.1 KHR-GLES31.core.vertex_attrib_binding.basic-input* The bug fixes is that we were not correctly setting the vertex attribute offset for vertex attribs that were converted into their own buffer. We kept the attrib offset from the frontend as if the converted attribs were in the original buffer, but converted vtx attrib buffers in the VK backend are tightly packed from the start of the buffer so when converting the actual offset should be 0. Also, in order to avoid a VK validation error, this change includes a tmp workaround to make sure transform feedback output buffer range is never 0, but sets VK_WHOLE_SIZE in that case. A follow-on fix that focuses on transform feedback fixes will address this validation error more fully. Bug: angleproject:4145 Bug: angleproject:4236 Change-Id: I8c218954725945414a8f18beb4f964b90da7062a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1980906 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott abc8f277 2019-12-19T10:47:31 Vulkan: Disallow multisampling with a sample count of 1 GLES uses a sample count of 0 to indicate non-multisampling, and a sample count of 1 or greater to indicate multisampling.  While the Vulkan specification seems to support multisampling with a sample count of 1, the following spec language effectively disallows it (even when the underlying Vulkan driver supports it): If the image was created with VkImageCreateInfo::samples equal to VK_SAMPLE_COUNT_1_BIT, the instruction must have MS = 0. The following GLES 3.1 dEQP tests use shaders that look for the sample position, with a sample count of 1: dEQP-GLES31.functional.texture.multisample.samples_1.* For Vulkan drivers that fully support multisampling with a sample count of 1, these tests pass, but get Vulkan validation errors because of the above spec language. This was discussed in the Khronos-private issue tracker (see: https://gitlab.khronos.org/vulkan/vulkan/issues/1925).  The Vulkan working group wondered if ANGLE could live with not supporting a sample count of 1 (but upgrading such requests to the next-largest supported sample count, per the GLES specification).  This change implements that approach. Bug: angleproject:4197 Bug: angleproject:4212 Change-Id: I009ba47b48efe5af464011c7c15022fc01f45e76 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1974842 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>