Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 72d0b52e | 2010-04-13 19:53:44 | Decorate all GLSL user-defined names with an underscore to avoid name clashes TRAC #11314 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@143 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| bb3d9d03 | 2010-04-13 03:26:06 | Implements glGetUniform TRAC #11647 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@123 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 9a95e2bb | 2010-04-13 03:26:03 | Implements Uniform*i{v} TRAC #11649 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@122 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f4a0c8e8 | 2010-04-13 03:26:01 | Implements support for boolean uniforms TRAC #11734 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@121 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| f52561c2 | 2010-04-10 05:29:04 | Can't change attribute locations after original link TRAC #11290 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@115 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0e3358a6 | 2010-04-05 20:32:42 | Compiler - implement proper varying linking TRAC #11716 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@97 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 279e38ad | 2010-04-03 20:56:13 | Compiler - fix mat3 conformance TRAC #11723 Matrix elements are accessed as [col][row] in GLSL and [row][col] in HLSL. Fixed this by transposing all matrix uniforms so they have a row-major layout. Then transpose them in the shader every time they're used in matrix math. Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@96 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 296ca9cc | 2010-04-03 20:56:07 | Compiler - match pixel and vertex shader profiles TRAC #11717 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@94 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| cbbca00b | 2010-04-01 13:39:32 | Use the latest D3DX version for D3DXCompileShader instead of forcing D3DX9_31 TRAC #11347 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@93 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 6c78521e | 2010-03-30 03:36:17 | Implement glGetAttachedShaders and glGetShaderPrecisionFormat. TRAC #11599 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@85 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0361b92f | 2010-03-28 19:36:15 | Compiler - active uniforms and attributes TRAC #11590 Preparation refactoring that removes UniformType since there are already GL enums for uniform types. Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@78 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| cba5057c | 2010-03-28 19:36:09 | Compiler - implement shader and program queries TRAC #11599 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@76 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| debe2591 | 2010-03-24 09:44:08 | HLSL compilation shouldn't assume a 3.0 profile TRAC #11054 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@67 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| ea0e1af4 | 2010-03-22 19:33:14 | Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 0599dc6d | 2010-03-21 04:31:36 | To output debug info use the TRACE macro instead of calling trace() Trac #11526 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@61 736b8ea6-26fd-11df-bfd4-992fa37f6226 | ||
| 7c46b9e6 | 2010-03-17 13:12:58 | mv libGLESv2 -> src/libGLESv2 Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226 |