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68e60a92
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2020-06-26T11:10:07
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Vulkan: Don't store transformed SPIR-V
Since the original SPIR-V is never store after being modified, we don't
need to keep the transformed SPIR-V either.
Bug: angleproject:4513
Test: CQ
Change-Id: I4b70cfa355a08107e6a27377f6258cbf9e4072be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2270718
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7993f34d
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2020-06-24T18:39:08
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Vulkan: Store transformed SPIR-V in ProgramExecutableVk
The original SPIR-V is specific to a ProgramVk while the transformed
SPIR-V is specific to a ProgramExecutableVk. This CL keeps the original
SPIR-V in the ProgramVk::mOriginalShaderInfo and the transformed SPIR-V
in ProgramExecutableVk::mTransformedShaderInfo. This allows us to skip
an extra copy that was occurring during PPO link().
Bug: angleproject:4513
Test: CQ
Change-Id: I796dcd6bcfb2df08d9b8f1a5295b2821a4096f16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2265484
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a28efb2f
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2020-06-12T13:14:48
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Remove mProgramState from ProgramExecutable::updateActiveImages()
Use of the member variable mProgramState is being removed to reduce the
circular coupling of ProgramExecutable and ProgramState.
Bug: angleproject:4520
Test: Build/CQ
Change-Id: I31d7e607fb06a374a0b0e1d35eb2a092614badf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2243323
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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562602a3
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2020-05-05T12:32:56
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Vulkan: Move CommandBufferHelper to vk_helpers.h
Pull CommandBufferHelper class out of ContextVk.h/cpp and move it
to vk_helpers.h/cpp. This is the natural place for it as it's a
helper class. Also, this class is planned to be the interface between
the main and worker threads so moving it to vk_helpers makes it easy
to share between Context and Renderer.
Bug: b/154030403
Change-Id: Ie5eeb864164a3787f800905ae885027834bd1a08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2182177
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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913f4f42
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2020-04-15T00:54:37
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Vulkan: Support VS, FS, and CS in the same PPO
This CL adds support for a Program Pipeline Object to have a VS, FS,
and CS attached to the same PPO and then using that PPO for both draw
and dispatch calls.
Bug: angleproject:3570
Test: KHR-GLES31.core.compute_shader.sso*
Change-Id: I262cdbdfd442f6db5ba2b45d1308003102b237cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2150078
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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dee4d7a5
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2020-04-10T10:22:56
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Vulkan: Early fragment tests optimization
Checks if early fragment tests as an optimization is feasible and enable
it if we can. In the link time, if context state diagrees with
optimization (in rare case), then remove the
ExecutionModeEarlyFragmentTests sprv op code.
Bug: angleproject:4508
Change-Id: Ifbb06c0ffb050a9f3ddb16ab50362e908b4b9cf6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2136490
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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405f8e7b
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2020-02-24T17:38:10
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Vulkan: Support Program Pipeline Objects
Add support for PPOs to the Vulkan back end.
Bug: angleproject:3570
Change-Id: I5403456929847c185467b008d810f31ecfcb60cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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b387ce93
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2020-02-21T16:05:41
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Vulkan: Move ProgramInfo/ShaderInfo to ProgramExecutableVk
The classes ProgramInfo and ShaderInfo are being moved into
ProgramExecutableVk along with the ProgramVk members mDefaultProgramInfo
and mLineRasterProgramInfo. This refactor is necessary since these
members are common between ProgramVks and ProgramPipelineVks.
Bug: angleproject:3570
Change-Id: I94cdb1096c6a0c007d858135af694da58d7897ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068901
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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85c076ee
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2020-02-20T17:54:35
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Vulkan: Make mVariableInfoMap a gl::ShaderMap<>
The ShaderInterfaceVariableInfoMap information is specific to each
shader stage, since the locations are determined for each shader stage.
This change makes mVariableInfoMap a gl::ShaderMap<> to handle this,
which will make it easier to compile separable programs, determine the
variable locations, and transform the SPIR-V.
Bug: angleproject:3570
Change-Id: I28b71a37efe54bbcfe1dcd445fa03ee71e74f0a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062741
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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abaa3573
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2020-02-20T10:23:02
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Vulkan: Only calculate variable locations once
Variable locations and descriptor set/binding values are calculated
multiple times:
- Compiling GLSL->SPIR-V
- Creating the Vulkan pipeline layout
- Updating descriptor sets
These values should instead be calculated once and reused throughout
since they won't change without recompiling the shader program.
Bug: angleproject:3570
Change-Id: I5d8767b3b2e2f741aade7fec9991eea53ee2eb98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067101
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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10ade024
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2020-02-13T18:11:54
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Create the ProgramExecutableVk Class
The ProgramExecutableVk class is being created to collect data
structures that are common to both ProgramVks and ProgramPipelineVks,
as well as any shared functions. This allows callers to make
Program-/ProgramPipeline- specific queries without needing to know
exactly which responded by querying the current ProgramExecutableVk.
This will also allow the necessary data structures to only be
populated and stored within the ProgramExecutableVk when necessary
and reused as often as necessary.
A few things are being moved into this class:
- mVariableInfoMap
This information will be required to defer translating the SPIR-V
until when the vulkan pipeline layout is determined and the actual
locations are known. This will also allow removing determining
these locations twice (during GLSL->SPIR-V compilation and pipeline
layout).
- createPipelineLayout()
- update*DescriptorSet()
- Descriptor Set Layout lists
- Pipeline Layout
- Various other functions/members related to pipeplines, descriptor
sets, etc.
Bug: angleproject:3570
Change-Id: I4b5ababeafec865148783c8ffd4c15f659f4856d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055656
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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