src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h


Log

Author Commit Date CI Message
Austin Kinross 6ee1e786 2015-05-29T17:05:37 Implement GL_EXT_debug_marker in D3D9/D3D11 renderers BUG=angleproject:1043 Change-Id: I7f3bfb35050662520b901828d0478719fa8d11b3 Reviewed-on: https://chromium-review.googlesource.com/274054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Jamie Madill f0d10f89 2015-03-31T12:56:52 Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Jamie Madill 2c7c625a 2015-03-12T14:15:38 Refactor D3D Debug Annotations code. This encapsultates the different implementations and allows us to compile debug.cpp in the common libraries without link errors. BUG=angleproject:513 Change-Id: I16dc4c666fb4266ee5146d64d77eb9925c7584a8 Reviewed-on: https://chromium-review.googlesource.com/256450 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>