Hash :
6ee1e786
Author :
Date :
2015-05-29T17:05:37
Implement GL_EXT_debug_marker in D3D9/D3D11 renderers BUG=angleproject:1043 Change-Id: I7f3bfb35050662520b901828d0478719fa8d11b3 Reviewed-on: https://chromium-review.googlesource.com/274054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DebugAnnotator11.h: D3D11 helpers for adding trace annotations.
//
#ifndef LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
#include "common/debug.h"
namespace rx
{
class DebugAnnotator11 : public gl::DebugAnnotator
{
public:
DebugAnnotator11();
~DebugAnnotator11() override;
void beginEvent(const wchar_t *eventName) override;
void endEvent() override;
void setMarker(const wchar_t *markerName) override;
bool getStatus() override;
private:
void initializeDevice();
bool mInitialized;
HMODULE mD3d11Module;
ID3DUserDefinedAnnotation *mUserDefinedAnnotation;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_