src/libANGLE/validationES.cpp


Log

Author Commit Date CI Message
Olli Etuaho 0f2b1560 2016-05-13T16:15:35 Fix GenerateMipmap when base level or max level are set According to GLES 3.0.4 section 3.8.10, GenerateMipmap should generate levels based on the base level, and generate them at most up to the max level. Levels outside the base/max level range should be unchanged by GenerateMipmap. The Texture class is fixed so that the image descs are set only for the changed mipmap range when GenerateMipmap is called. The D3D backend is fixed so that mipmap generation is correctly started from the base level instead of level 0, and making sure that mipmaps are generated only up to the max level. Generating mipmaps for array textures is also fixed for cases where the base level depth >= max(width, height) * 2. The GL backend is fixed to sync texture state before GenerateMipmap is called, so that base level and max level are set correctly in the driver. The GenerateMipmap entry point is refactored so that it has a separate validation function and a context function which does the work. Validation for out-of-range base levels is added. New tests are added to verify the functionality. One corner case in the tests fails on NVIDIA GL drivers likely due to a driver bug - similar rules for GenerateMipmap are found from newer GLES specs and also OpenGL specs (checked versions 3.3 and 4.4). BUG=angleproject:596 TEST=angle_end2end_tests Change-Id: Ifc7b4126281967fc4f6dc4f9452e5b01e39f83d7 Reviewed-on: https://chromium-review.googlesource.com/344514 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang b66a9097 2016-05-16T15:59:14 Add support for OES_EGL_image_external and OES_EGL_image_external_essl3. BUG=angleproject:1372 Change-Id: I8489e7fd0ab409b0775041ad5e9fbf0aab53886d Reviewed-on: https://chromium-review.googlesource.com/344734 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Sami Väisänen 74c2347e 2016-05-09T17:30:30 Support EXT_multisample_compatibility in the GL backend BUG=angleproject:1377 Change-Id: Ie14aceca8e01f1cbc93fd5bd06d986336fb752b3 Reviewed-on: https://chromium-review.googlesource.com/343501 Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Geoff Lang 2b4ce80c 2016-04-28T13:34:50 Implement GL_CHROMIUM_sync_query for D3D9 and D3D11. BUG=angleproject:1366 Change-Id: Iadde61968f45b969c76578a6dd9116a25d63fb4b Reviewed-on: https://chromium-review.googlesource.com/341230 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho a314b61c 2016-03-10T16:43:00 Determine D3D texture storage size with correct base level The size of the texture storage is now determined by extrapolating the level zero texture dimensions from the base level dimensions. This fixes crashing when images for levels below the base level are not defined, and also fixes texture storage dimensions being calculated wrong in case the levels outside the used level range have dimensions that are inconsistent with the dimensions inside the used level range. Checking texture level completeness in TextureD3D is now done based on the dimensions of the base level, and levels that are outside the base level to max level range are not taken into account. Textures are marked incomplete in case their base level is greater than their max level. Changing the base level can also affect the size of the storage required for the texture. Old storage is now discarded when the base level is changed and the new base level calls for different storage dimensions. Code in TextureD3D is refactored so that "base level" actually means the base level of the texture specified through the GLES API, and "level zero" is used where TextureD3D would sometimes previously use "base level". Changing either the base level or max level can also affect texture completeness, so invalidate the cached completeness in Texture if they are changed. Some of the added tests are still failing on Intel and NVIDIA OpenGL drivers because of driver bugs. Tests also fail on OSX. BUG=angleproject:596 TEST=angle_end2end_tests, dEQP-GLES3.functional.texture.* (no regressions), dEQP-GLES3.functional.shaders.texture_functions.* (no regressions), dEQP-GLES3.functional.state_query.texture.* (no regressions) Change-Id: Icd73d6e29f84a341ed5ff36d5ec5cb2f469cb4e8 Reviewed-on: https://chromium-review.googlesource.com/333352 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 437fa654 2016-05-03T15:13:24 Add a ContextImpl class. This class can contain impl-specific functionality for a Context. This will eventually replace the Renderer class, and we can then start passing around a gl::Context instead of gl::ContextState. In D3D11, the ContextImpl could hold a DeferredContext, which would enable multi-thread rendering. In GL, we can implement non-virtual (native) Contexts. In Vulkan it might store the logical device. BUG=angleproject:1363 Change-Id: I39617e6d1a605d1a9574832e4d322400b09867ec Reviewed-on: https://chromium-review.googlesource.com/340745 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho bd329091 2016-04-29T12:51:42 Add missing errors specified by OES_EGL_image_external Previously the code just silently ignored some filtering parameters for external textures, when in fact trying to set them should result in an error according to the extension specs. BUG=angleproject:1332 Change-Id: I3a691b60561638c562bc1a9780a4dcb88ac43012 Reviewed-on: https://chromium-review.googlesource.com/341441 Reviewed-by: Ian Ewell <ewell@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Corentin Wallez e71ea19a 2016-04-19T13:16:37 Allow queries of different types to be active at the same time BUG=605775 Change-Id: I0e23fae25d450c504f174a080279cf51aebcd123 Reviewed-on: https://chromium-review.googlesource.com/340112 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Ian Ewell bda75597 2016-04-18T17:25:54 Finish NV12 support via streams. The main functionality for NV12 texture support through EGL streams has been added. Updates to the compiler, texture code, and stream code were added to support binding to external D3D11 NV12 textures. An end2end test was also added to test sampling of YUV textures and converting to RGB. There is also a new script to convert BMP files to an NV12 texture ready to load into D3D11 for testing purposes. BUG=angleproject:1332 Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0 Reviewed-on: https://chromium-review.googlesource.com/339454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com> Reviewed-on: https://chromium-review.googlesource.com/341254 Reviewed-by: Ian Ewell <ewell@google.com>
Corentin Wallez 9670b03e 2016-04-29T09:47:47 Revert "Finish NV12 support via streams." Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc. Change-Id: I6e54305eba02b40927a35577594df39e951adb32 Reviewed-on: https://chromium-review.googlesource.com/341430 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Ian Ewell 9b8b359f 2016-04-18T17:25:54 Finish NV12 support via streams. The main functionality for NV12 texture support through EGL streams has been added. Updates to the compiler, texture code, and stream code were added to support binding to external D3D11 NV12 textures. An end2end test was also added to test sampling of YUV textures and converting to RGB. There is also a new script to convert BMP files to an NV12 texture ready to load into D3D11 for testing purposes. BUG=angleproject:1332 Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860 Reviewed-on: https://chromium-review.googlesource.com/339454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>
Geoff Lang d860552f 2016-04-13T10:19:12 Implement support for CHROMIUM_bind_uniform_location. BUG=angleproject:1353 Change-Id: Ia219ff973de0de2f8e112c276b3ab6319f7d3884 Reviewed-on: https://chromium-review.googlesource.com/334252 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Ian Ewell 54f8746e 2016-03-10T13:47:21 Add initial support for various stream extensions. Add entry points and validation for various egl stream extensions including EGL_KHR_stream_consumer_gltexture and EGL_NV_stream_consumer_gltexture_yuv and NV_EGL_stream_consumer_external. The extensions functionality is not yet implemented and the extension strings are thus not exposed yet. BUG=angleproject:1332 Change-Id: I115d872557db38d8dd94cc367038668406719109 Reviewed-on: https://chromium-review.googlesource.com/332026 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>
Olli Etuaho 4f66748d 2016-03-30T15:56:35 Fix buffer mapping validation and refactor entry points Checks for extension support are added to GetBufferPointervOES, mapBufferOES, unmapBufferOES, mapBufferRangeEXT and flushMappedBufferRangeEXT. The GetBufferPointerv function now checks if state is queried from buffer object zero. The code is also refactored so that validation happens in separate validation functions and the implementations are in Context functions. BUG=angleproject:1101 TEST=dEQP-GLES3.functional.negative_api.state.get_buffer_pointerv dEQP-GLES3.functional.*buffer*map* (no regression) Change-Id: I0f439abd12c92c51324f2e5a31bf621f61534306 Reviewed-on: https://chromium-review.googlesource.com/336164 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho c3e55a43 2016-03-09T16:29:18 Validate program changes wrt transform feedback UseProgram can't be called while transform feedback is active and unpaused. Validate this by checking the presence of active transform feedback in UseProgram. LinkProgram or ProgramBinary can't be called while transform feedback associated with the program is active. Validate this by going through all of the existing transform feedback objects when one of these functions is called and checking whether they are associated with the program being changed. A program association is added to gl::TransformFeedback to facilitate this. BeginTransformFeedback can't be used to unpause a transform feedback object, so code for that is removed. The validation of the entry points touched in this patch is refactored to follow the current convention of separate Validate* functions, though with LinkProgram following this convention fully isn't practical. This patch also makes sure that ANGLE doesn't invoke behavior that the GL spec doesn't specify if a program object associated with a paused transform feedback is deleted. Tests are edited so that they don't call UseProgram when it generates an error. BUG=angleproject:1101 TEST=dEQP-GLES3.functional.negative_api.shader.* (2 more tests pass), dEQP-GLES3.functional.transform_feedback.* (no regressions), angle_end2end_tests Change-Id: I2e5b3a027ced11249b762ec01a29fa41d2c0dd96 Reviewed-on: https://chromium-review.googlesource.com/332141 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill bc4c4bc5 2016-03-23T21:04:43 Re-land "Validate that attrib offsets don't overflow buffers." During draw calls, we wouldn't add the current attrib offset to the required draw call size when checking attributes. This could lead to us producing warnings in the D3D11 runtime, and miss returning some errors. Re-land with a test data initialization fix, and with some extra tests merged from another CL. BUG=angleproject:1339 Change-Id: Ifd549c3b1f6871417dc1693cb3ec534414e92cfd Reviewed-on: https://chromium-review.googlesource.com/333723 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 41997e76 2016-03-10T13:38:39 Improve validation of Gen/Delete calls Add checks for negative count to GenTransformFeedbacks and DeleteTransformFeedbacks, and check for active transform feedbacks in DeleteTransformFeedbacks. Unify validation and error messages of all other Gen/Delete calls. BUG=angleproject:1101 TEST=dEQP-GLES3.functional.negative_api.* (two more tests pass) Change-Id: I128063fab3db27a25e282a10c916c53646d68b9c Reviewed-on: https://chromium-review.googlesource.com/332142 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 84c9f593 2016-03-09T14:37:25 Fix framebuffer attachment enum validation In GLES 3.0, GL_COLOR_ATTACHMENTi enums run all the way up to i=31, and don't stop at i=15 which the validation was previously checking against. It's acceptable to use this new enum range also for EXT_draw_buffers, since an error will still be generated if an enum is outside the range of maximum supported attachments. Also, generate INVALID_ENUM when dEQP tests expect it to be generated for color attachment number that's outside the supported range. This is not in line with the published 3.0 spec, but that's just an oversight in the spec document. Also fix incorrect INVALID_VALUE error in the validation of renderbufferStorageMultisample to INVALID_OPERATION. BUG=angleproject:1101 TEST=dEQP-GLES3.functional.negative_api.buffer.* (all pass) Change-Id: Ib8cf92651d29ef8fe8da0ce4bfa456cbc4d48850 Reviewed-on: https://chromium-review.googlesource.com/332140 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill c979aabf 2016-03-12T00:26:44 Revert "Validate that attrib offsets don't overflow buffers." Seems to fail the Windows 8 bots in FL9_3 for some reason. https://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Release%20%28NVIDIA%29/builds/20703 VertexAttributeTest.ShortNormalized_ES2_D3D11_9_3 VertexAttributeTest.ShortUnnormalized_ES2_D3D11_9_3 BUG=angleproject:1339 This reverts commit fb57c04c781df708a432f0e90acf2e431b7983bb. Change-Id: I4c678ff6b337e9a3e0a1fc809f96f6b89407ea33 Reviewed-on: https://chromium-review.googlesource.com/332442 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill fb57c04c 2016-03-10T11:35:17 Validate that attrib offsets don't overflow buffers. During draw calls, we wouldn't add the current attrib offset to the required draw call size when checking attributes. This could lead to us producing warnings in the D3D11 runtime, and miss returning some errors. BUG=angleproject:1339 Change-Id: I03555be396df46f83d96dfb34fbcb145169625e8 Reviewed-on: https://chromium-review.googlesource.com/331807 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Minmin Gong e3939b98 2015-12-01T15:36:51 D3D11: Transcode ETC1 to BC1. Adds a new extension to allow transcode ETC formats to suitable BC formats. This commit implements ETC1 to BC1. More formats will be supported soon. BUG=angleproject:1285 Change-Id: Iacbfbc2248dfe1aebf24b92696249a9404e331cd Reviewed-on: https://chromium-review.googlesource.com/316511 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Ian Ewell 3ffd78bc 2016-01-22T16:09:42 Add initial support for EXT_disjoint_timer_query. Basic timer queries are supported and tested in the OpenGL backend but are not enabled by default. A good portion of the existing query code was also refactored for improved validation - specifically for validating that the appropriate extensions are available. BUG=angleproject:1265 Change-Id: Iebae994cd7a8d3ed3e9fc3776fe2f3d99caa9237 Reviewed-on: https://chromium-review.googlesource.com/323450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Ian Ewell <ewell@google.com> Tested-by: Ian Ewell <ewell@google.com>
Geoff Lang a15472a3 2015-08-11T11:48:03 Fix bugs with drawbuffer state. * IsAttachmentEnabled was checking the wrong draw buffer state. Instead of checking that drawbuffer[colorAttachment] is in use, it should have been scanning for a drawbuffer state that points to colorAttachment. * Allow for maxDrawBuffer != maxColorAttachments. Tested by the GL backend on some systems that don't have the draw buffers extension. Fixed by updating the helpers and adding a new getDrawBuffer helper. BUG=angleproject:1121 Change-Id: Idd1b0a9ec4a3f944d332c708364408bf5d59e1fd Reviewed-on: https://chromium-review.googlesource.com/292740 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Ian Ewell fc7cf8e9 2016-01-20T15:57:46 Fixed validation errors in teximage3d and friends. BUG=angleproject:1169 BUG=angleproject:1101 Change-Id: I3770335d04cafd652c2f3839afca3e4a854e6e76 Reviewed-on: https://chromium-review.googlesource.com/322381 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Ian Ewell <ewell@google.com>
Jamie Madill c29968bb 2016-01-20T11:17:23 Refactor FBO related entry points. Change the validation to the consistent style for easy auto-generation and make the context itself implement the entry points. This will more easily allow us to sync state without passing the Context to the Texture methods, or doing work in the entry point. BUG=angleproject:1260 BUG=angleproject:747 Change-Id: I7ed6ec5418b7f51d9e59529267b14b76b87743fb Reviewed-on: https://chromium-review.googlesource.com/319823 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 70d0f499 2015-12-10T17:45:46 Implement GL_KHR_debug. BUG=angleproject:520 Change-Id: I9ced3e7ab1515feddf2ec103c26b2610a45b1784 Reviewed-on: https://chromium-review.googlesource.com/319830 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 66988745 2015-12-22T19:39:19 Revert "Implement GL_KHR_debug." This reverts commit 6c521b7a70a53b1c9f7762e53e34b5a8146b0f7b. Change-Id: I6ff981198e31f34d3e405edea6277ee75516d6ee Reviewed-on: https://chromium-review.googlesource.com/319820 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6c521b7a 2015-12-10T17:45:46 Implement GL_KHR_debug. BUG=angleproject:520 Change-Id: I78d14cc8c94f5cef58604220f0ca847473b25bf8 Reviewed-on: https://chromium-review.googlesource.com/317820 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6163c759 2015-12-07T16:32:59 ES3: Allow floating point blit conversions under extension. If we support EXT_color_buffer_float, we should also allow blits to and from float and fixed point data, according to the extension spec. BUG=angleproject:1243 TEST=dEQP-GLES3.functional.fbo.blit.* Change-Id: I0957ac0647c94e38ebd67480c608eeb16c82dbf4 Reviewed-on: https://chromium-review.googlesource.com/316030 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang c5629759 2015-12-07T16:29:04 Implement full program binary support for ES3. Refactor validation to be used in both the OES and ES3 entry points. BUG=angleproject:600 BUG=angleproject:1101 Change-Id: I2008c4ea04ce07910f03ae0b997f8a77b66203d8 Reviewed-on: https://chromium-review.googlesource.com/316620 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 36167ab3 2015-12-07T10:27:14 Don't allocate VertexArray or TransformFeedback objects until binding. Follow the spec more closely and only reserve IDs of vertex arrays and transform feedback objects before binding. This saves memory and allows the glIs* calls to succeed. BUG=angleproject:1218 BUG=angleproject:1101 Change-Id: I0039680c39c66c1c5506f6a1a9121a71791b77e9 Reviewed-on: https://chromium-review.googlesource.com/316591 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 50b3fe89 2015-12-08T14:49:12 Revert "Don't allocate VertexArray or TransformFeedback objects until binding." This reverts commit 070c0124be642383220ca44f795225b89d56f13b. Change-Id: I4ffa528f63311615bb4e22593c6e8a0ec424cd2d Reviewed-on: https://chromium-review.googlesource.com/316780 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 976489b2 2015-12-07T10:27:14 Don't allocate VertexArray or TransformFeedback objects until binding. Follow the spec more closely and only reserve IDs of vertex arrays and transform feedback objects before binding. This saves memory and allows the glIs* calls to succeed. BUG=angleproject:1218 BUG=angleproject:1101 Change-Id: I7bf99870a7c93f5545325785cbecd891c6b77f8a Reviewed-on: https://chromium-review.googlesource.com/316402 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 6b120b9f 2015-11-24T13:00:07 Add checks for FBO attachment layer. We would allow the app to attach layers that were out-of-bounds. Fix this by checking against the underlying resource dimensions. Also rework the code a bit to clean up the texture size query, which is available from the ImageDesc. BUG=angleproject:869 Change-Id: I984f1db16daea6ca650d795884d8ec2cb8f05ebb Reviewed-on: https://chromium-review.googlesource.com/313991 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e79b1e14 2015-11-04T16:36:37 D3D11: Restrict use of MAX_UINT element indexes. We need to block the app from using MAX_UINT on D3D11 because we can't disable primitive restart on this platform. Instead generate an INVALID_OPERATION error, which is spec-compliant in ES3 because the result is undefined behaviour. This is also compliant with WebGL which explicitly defines an error here. BUG=angleproject:597 Change-Id: I7ebc5371b63ff860dc6dddf79939e9629ebb2a3c Reviewed-on: https://chromium-review.googlesource.com/309638 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f25855c9 2015-11-03T11:06:18 Add a ValidationContext class helper. This class is a wrapper around gl::Data, aka the metadata describing a gl::Context. We can use it for unit-testing validation functions by passing that through the validation methods instead of a Context, and using mocks to expect certain errors. BUG=angleproject:747 BUG=angleproject:597 Change-Id: I7bd85c7662860ba9a3a13406579a088d447e5631 Reviewed-on: https://chromium-review.googlesource.com/309637 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross bc781f31 2015-10-26T09:27:38 Re-re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers" + Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH + Include fix for Clang build break BUG=angleproject:1186 Change-Id: I403a066e29614f532db6931755265d2ee088d442 Reviewed-on: https://chromium-review.googlesource.com/308746 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5296141b 2015-10-26T15:33:27 Revert "Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers"" Fails build on Clang because Caps.cpp defines a constructor initializer out-of-order with the member variable order in the header. BUG=angleproject:1186 This reverts commit 7432321e03a70a99639b149f44cf80086feb4ea2. Change-Id: I2840d02e6e7b6bbc76eb495b5462c43116a5c4a6 Reviewed-on: https://chromium-review.googlesource.com/308800 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 7432321e 2015-10-23T10:07:18 Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers" Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH BUG=angleproject:1186 Change-Id: I9910a67733702a05991f62129d200ea39adb910c Reviewed-on: https://chromium-review.googlesource.com/308421 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 023a290e 2015-10-23T16:43:24 Revert "Add GL_OES_vertex_array_object to D3D11 and GL renderers" This is failing the WebGL 2 test: WebglConformance.conformance2_state_gl_get_calls http://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Debug%20%28NVIDIA%29/builds/9807 Also the dEQP-GLES3 tests: dEQP-GLES3.functional.state_query.integers.unpack_skip_images_get* BUG=angleproject:1186 This reverts commit eb36e275b8f63ebd442a2580e858ef671ddfe1be. Change-Id: If903c471f4610ac0b33a268df42f3329d672f429 Reviewed-on: https://chromium-review.googlesource.com/308460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross eb36e275 2015-10-20T13:44:10 Add GL_OES_vertex_array_object to D3D11 and GL renderers BUG=angleproject:1186 Change-Id: I7c685084b42f977902228cadca3263064881ba77 Reviewed-on: https://chromium-review.googlesource.com/307038 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jinyoung Hur 85769f0d 2015-10-20T17:08:44 Re-land "Only require that the stencil masks are same as many effective bits set" It seems reasonable to validate the equality between stencilWriteMask and stencilBackWriteMask only by comparing the effective bits. An existing dEQP test[1] and a WebGL test[2] also use the max size of stencil bits for checking the stencil mask values. [1] StencilWriteMaskSeparateTestCase (gles3/functional/ es3fIntegerStateQueryTests.cpp) [2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/ gl-get-calls.html (Search for "minimumRequiredStencilMask ") Re-land with fix for Clang warning. Change-Id: I4cadaffced04ca55fa6daf7ac6a462368e0cfeec Reviewed-on: https://chromium-review.googlesource.com/307530 Reviewed-by: Jinyoung Hur <hurims@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1220bbbd 2015-10-20T21:04:11 Revert "Only require that the stencil masks are same as many effective bits set" Reverting temporarily, causes a compile warning with Clang: ..\..\third_party\angle\src\libANGLE\renderer\d3d\d3d11\Renderer11.cpp(242,7) : error: field 'mDebug' will be initialized after field 'mCurStencilSize' [-Werror,-Wreorder] mDebug(nullptr), ^ 1 error generated. ninja: build stopped: subcommand failed. http://build.chromium.org/p/tryserver.chromium.win/builders/win_clang_dbg/builds/98 This reverts commit 685aa4b87d2c6a3f13134c77af8690e5f3d6aa6d. Change-Id: I9dab08b26e2eddf508a7bcde7813c25be350bf31 Reviewed-on: https://chromium-review.googlesource.com/307520 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jinyoung Hur 685aa4b8 2015-09-29T00:58:02 Only require that the stencil masks are same as many effective bits set It seems reasonable to validate the equality between stencilWriteMask and stencilBackWriteMask only by comparing the effective bits. An existing dEQP test[1] and a WebGL test[2] also use the max size of stencil bits for checking the stencil mask values. [1] StencilWriteMaskSeparateTestCase (gles3/functional/ es3fIntegerStateQueryTests.cpp) [2] https://www.khronos.org/registry/webgl/sdk/tests/conformance/state/ gl-get-calls.html (Search for "minimumRequiredStencilMask ") Change-Id: I68cefbe8a9f69c5a9ebcb30027a05581e3024add Reviewed-on: https://chromium-review.googlesource.com/302703 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jinyoung Hur <hurims@gmail.com> Commit-Queue: Jinyoung Hur <hurims@gmail.com> Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Minmin Gong adff67b5 2015-10-14T10:34:45 Re-land "Implements more pack/unpack states." Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change. Re-land with fix for test expectations. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: I71d8d3bd8fc1f2c75ca16ac2634d5eafcbd71f26 Reviewed-on: https://chromium-review.googlesource.com/305522 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c7473924 2015-10-14T14:33:19 Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change." Expectations still not correct. This removes suppressions for two failing tests: functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array BUG=angleproject:512 BUG=angleproject:1095 This reverts commit 72e7013e68a24107b9082629fc52d59a78998eb2. Change-Id: Id81b6e616e61535b8504890ce57591813e22af69 Reviewed-on: https://chromium-review.googlesource.com/305521 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Minmin Gong 72e7013e 2015-10-01T17:19:45 Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. Note that PBOs are not covered by this change. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: Ia2fd7e52615d4aa08011dd615fcc20b79672d355 Reviewed-on: https://chromium-review.googlesource.com/304908 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 08528e17 2015-10-07T16:24:40 glTexSubImage2D should always allow non-power-of-two inputs If GL_OES_texture_npot isn't active then ANGLE currently prevents calls to glTexSubImage2D with: - level > 0 - width/height NPOT This isn't correct. It is legitimate to supply data to a NPOT subregion of a POT texture via glTexSubImage2D. Fixes these dEQP tests on 9_3: dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_cube dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_2d dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba8888_cube Change-Id: I5889a27edbfa807995fa20b16f36456f676b80fc Reviewed-on: https://chromium-review.googlesource.com/304612 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 000b2f49 2015-10-09T15:33:14 Revert "Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels." This is causing failures in dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array First failing build on the bot: http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/3635 Please fix the failure and re-land your CL with the fix. BUG=angleproject:512 BUG=angleproject:1095 This reverts commit f1bb3f0569d5ef41b17f8ad0add7308f9d0f0de1. Change-Id: I30f61db888b0adf73a1d98bbeeb2428068119627 Reviewed-on: https://chromium-review.googlesource.com/304990 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Minmin Gong f1bb3f05 2015-10-01T17:19:45 Implements more pack/unpack states. Pack: row length, skip rows, skip pixels. Unpack: image height, skip images, skip rows, skip pixels. BUG=angleproject:512 BUG=angleproject:1095 Change-Id: I11e3bc05d23419b72c92b96aabd3f0bacd983626 Reviewed-on: https://chromium-review.googlesource.com/304370 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 5d124a69 2015-09-15T13:03:27 Support UBOs in RendererGL and ProgramGL. Reland: fix compile warnings on Windows. BUG=angleproject:882 BUG=angleproject:883 Change-Id: If4844d50d43ff9b765f64606e8f08d65a1afd9a4 Reviewed-on: https://chromium-review.googlesource.com/303431 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang cf2dbd91 2015-10-01T15:48:22 Revert "Support UBOs in RendererGL and ProgramGL." Compile error. This reverts commit 97d82b724b71be464f2aff377f056cade44fca94. Change-Id: I71ae10cb01b8ded0297eaf4742fb1098ce02a9bb Reviewed-on: https://chromium-review.googlesource.com/303303 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 97d82b72 2015-09-15T13:03:27 Support UBOs in RendererGL and ProgramGL. BUG=angleproject:882 BUG=angleproject:883 Change-Id: I36f8ef42d87e289658a6ba4899380bc72b9bcebf Reviewed-on: https://chromium-review.googlesource.com/299871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 69cce580 2015-09-17T13:20:36 Split the SamplerState struct into SamplerState and TextureState. SamplerState is now only the members that are overridden by a sampler object, this makes it easy to update those specific members. Opted for getters and setters for each member in Texture and Sampler because it will be required to enable dirty bits for these states. Added maxAnisotropy to the SamplerState instead of texture state. The sampler objects extension mentions it should be there. BUG=angleproject:1162 Change-Id: I5aa6d702bd5915ee9df1976afef3c8c1f69d27c8 Reviewed-on: https://chromium-review.googlesource.com/300490 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3edfe034 2015-09-04T16:38:24 Support primitive restart in RendererGL. Store index ranges in a new struct that tracks how many real indices were seen. Update index caching to key on primitive restart being enabled and update index counting functions to skip primitive restart indicies when needed. Passes dEQP-GLES3.functional.primitive_restart.* Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066 Reviewed-on: https://chromium-review.googlesource.com/297770 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 62d31cb6 2015-09-11T13:25:51 Re^6-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. Re^4-land with a fix for boolean uniform arrays and UBO uniforms. Re^5-land with a fix for a test warning on Linux. Re^6-land with a fix for transposed matrix uniform arrays. BUG=angleproject:1123 TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api Change-Id: Ie6fcde1c16eb05d67191b629338b88302a2563f5 Reviewed-on: https://chromium-review.googlesource.com/298971 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill fb53603c 2015-09-11T13:19:49 Revert "Re^5-land "Move Uniform and UBO info to the gl::Program layer."" Failing dEQP-GLES3.functional.uniform_api.random.22 and 23: There's a bug with arrays of tranpsosed matrix uniforms. BUG=angleproject:1123 This reverts commit 78d356929bd0441d81e2dd8a63130cd6788e2fde. Change-Id: If39b5908af39671dfe98965e6a1ba77fd18ea8fc Reviewed-on: https://chromium-review.googlesource.com/299320 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 78d35692 2015-09-11T08:32:51 Re^5-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. Re^4-land with a fix for boolean uniform arrays and UBO uniforms. Re^5-land with a fix for a test warning on Linux. BUG=angleproject:1123 TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api Change-Id: I03afcd446d9e74573c4d4c712ed7407b91d8001c Reviewed-on: https://chromium-review.googlesource.com/299180 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a2eb02c9 2015-09-11T12:31:41 Revert "Re^4-land "Move Uniform and UBO info to the gl::Program layer."" Test has a warning on Linux: In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:13: ../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare] if (expected == actual) { ~~~~~~~~ ^ ~~~~~~ ../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here return CmpHelperEQ(expected_expression, actual_expression, expected, ^ ../../third_party/angle/src/tests/gl_tests/UniformBufferTest.cpp:357:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here EXPECT_EQ(GL_FLOAT, type); ^ BUG=angleproject:1123 This reverts commit 2ae1ee6161c24aab065190b1528f6195e80e34d0. Change-Id: Ic3dabea54068377d1f2c5f722ba52966cf1a0491 Reviewed-on: https://chromium-review.googlesource.com/299170 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2ae1ee61 2015-09-10T10:04:24 Re^4-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. Re^4-land with a fix for boolean uniform arrays and UBO uniforms. BUG=angleproject:1123 TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api Change-Id: I4c9f5ed31b81380507bef7981f97086d642801ae Reviewed-on: https://chromium-review.googlesource.com/298451 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Dian Xiang 769769a7 2015-09-09T15:20:08 Adding in checks for program and shader names to return INVALID_OPERATION When a valid program is given instead of a shader, an INVALID_OPERATION is returned rather than INVALID_VALUE when a shader related function is called. The reverse happens when a program related function is called and a valid shader program is given to it. This commit also refactors other places that requires a similar check to use the same validation function and error message. BUG=angleproject:1029 dEQP-GLES2.functional.negative_api.state.get_shader_info_log dEQP-GLES2.functional.negative_api.state.get_shader_source dEQP-GLES2.functional.negative_api.state.get_programiv dEQP-GLES2.functional.negative_api.state.get_program_info_log BUG=angleproject:1101 dEQP-GLES3.functional.negative_api.state.get_shader_info_log dEQP-GLES3.functional.negative_api.state.get_shader_source dEQP-GLES3.functional.negative_api.state.get_programiv dEQP-GLES3.functional.negative_api.state.get_program_info_log Change-Id: I707b6ba10da0288128af185ce8dfb906fca0f766 Reviewed-on: https://chromium-review.googlesource.com/298604 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by: Dian Xiang <dianx@google.com>
Geoff Lang 0d8b7247 2015-09-09T14:56:53 Support ETC2 texture formats with RendererGL. 400 tests in dEQP-GLES3.functional.texture go from unsupported to passing. BUG=angleproject:884 Change-Id: I51927dffbc5931c7d1b80e72f55c620197736724 Reviewed-on: https://chromium-review.googlesource.com/298484 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 61b8dd97 2015-09-09T19:04:04 Revert "Re-re-re-land "Move Uniform and UBO info to the gl::Program layer."" Seems to be failing the dEQP-GLES2.functional.uniform_api tests relating to boolean arrays. BUG=angleproject:1123 This reverts commit 892a6a4b17b35e89898be8b4605c1ee595d3ae13. Change-Id: Ifc4ce3ca806ef88a02ac6f693334ac37ce098a88 Reviewed-on: https://chromium-review.googlesource.com/298520 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 892a6a4b 2015-09-09T10:17:15 Re-re-re-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f. BUG=angleproject:1123 TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api Change-Id: Ia40820a5ce2f34ec2d27648b1dc940a8955e9999 Reviewed-on: https://chromium-review.googlesource.com/298440 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b654f659 2015-09-08T20:40:00 Revert "Re-re-land "Move Uniform and UBO info to the gl::Program layer."" Failes the gles2_conform_test: GLES2ConformTest.GL2Tests_glGetUniform_input_run Possibly also WebGL failures, will investigate. BUG=angleproject:1123 This reverts commit 10750cb936288d8dd09d49fadd592904c06c56f9. Change-Id: I1ae59325e1831589019bc5a27ffc2091d3994a65 Reviewed-on: https://chromium-review.googlesource.com/298200 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 10750cb9 2015-09-04T14:23:52 Re-re-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. Re-re-land with a fix for multiply defined symbols on Clang. BUG=angleproject:1123 TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api Change-Id: I7b55e4964fbe64e0106c37928c894146937a2476 Reviewed-on: https://chromium-review.googlesource.com/298110 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2119dd05 2015-09-08T19:30:37 Revert "Re-land "Move Uniform and UBO info to the gl::Program layer."" Problems with multiply defined symbols in the Linux builder. BUG=angleproject:1123 This reverts commit ff1abe63c3d8af28e9755c8d0c95b2aeca27a0d9. Change-Id: Ifcb2ad885d0841c128ffd69afb6594e37eba17fc Reviewed-on: https://chromium-review.googlesource.com/298100 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill ff1abe63 2015-09-04T14:23:52 Re-land "Move Uniform and UBO info to the gl::Program layer." This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. Re-land with fix for dEQP unused uniforms. The fix involves storing a local copy of all uniform data in the GL layer. This will also let us validate sampler indexes during draw calls at the GL layer. BUG=angleproject:1123 TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api Change-Id: I9074c057c2c67d4d3221ec11c5556a26e07c7ceb Reviewed-on: https://chromium-review.googlesource.com/297070 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang e4de307e 2015-09-02T11:01:32 Mark the pack and unpack buffer types as valid in ES3. dEQP resetState generates a GL error and exits when trying to reset the pixel buffers after a test. BUG=angleproject:1149 Change-Id: I133788c6c2f17074bf5bbf5cd17b63338352765f Reviewed-on: https://chromium-review.googlesource.com/297081 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 48705cad 2015-09-02T20:40:51 Revert "Move Uniform and UBO info to the gl::Program layer." Seems to be failing dEQP-GLES2.functional.uniform_api.value.unused_uniforms.* on Linux (possibly Win as well) BUG=angleproject:1123 This reverts commit 54f882c9167b1aff5b3700187a2048bd886e8b17. Change-Id: I7dbbf40aae8dd9ebd35895df0dd338a3b6b9cc96 Reviewed-on: https://chromium-review.googlesource.com/297051 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 54f882c9 2015-09-02T14:33:48 Move Uniform and UBO info to the gl::Program layer. This data was previously stored entirely in the Impl level. Move as much as possible to the GL level, using a read-only view in the Impl level. Some information in D3D-specific, and should be stored separately in the Impl. This patch has a lot of refactoring that splits the D3D and GL info, and moves as much validation as possible to the GL layer, where it is shared between the back-ends. BUG=angleproject:1123 TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api Change-Id: I8b7e1380a61590a46ccee646a47ffe9bda287f6b Reviewed-on: https://chromium-review.googlesource.com/295124 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 3a86ad38 2015-09-01T11:47:05 Only validate that stencil refs and masks are the same on D3D renderers. BUG=angleproject:1025 Change-Id: If79046f9f81ad20c5f2f7296245b0cb74a4102aa Reviewed-on: https://chromium-review.googlesource.com/296680 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 63805b47 2015-08-25T13:17:39 Make the Program's semantic index D3D-only. This concept isn't strictly necessary for GL-side validation. Instead we can use a bitset to track active attribs, and determine is a particular location is active. BUG=angleproject:1123 Change-Id: If7a920a3071672116bafffb3368671f721723b65 Reviewed-on: https://chromium-review.googlesource.com/294570 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 37c3979e 2015-08-20T14:19:46 Revert "Revert "Make the default framebuffer owned by Surface"" Reland the commit after fixing a bug in FramebufferAttachment. This reverts commit 18fdcbcf1d02d3b3b4b5c712f05058f2e8d629c6. BUG=angleproject:891 Change-Id: I07e08de52bfce8d84d070fc7bc15883009298a4d Reviewed-on: https://chromium-review.googlesource.com/294831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 18fdcbcf 2015-08-19T18:12:44 Revert "Make the default framebuffer owned by Surface" Seems to be causing failures on the Mac GPU FYI bots. SurfaceTest.DestructionDeletesImpl seems to crash. BUG=angleproject:891 BUG=522557 This reverts commit 264ab56f2e70431e8310f9353952acd3b22b466f. Change-Id: I80aeecb8e191de011d9afe6534d0285dcffa82a3 Reviewed-on: https://chromium-review.googlesource.com/294540 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 264ab56f 2015-08-12T12:39:52 Make the default framebuffer owned by Surface Reland with a fix for SurfaceTest in angle_unittests and fixes for signed-unsigned warnings In CGL there is no notion of default Framebuffer and MakeCurrent only makes a context current but not a drawable. Instead, everything is done via render to texture. For that reason, different surfaces will have different FBOs as default framebuffers, which causes that change. BUG=angleproject:891 Change-Id: I0664896bc335b1a757226aaa212536b8f9d0f08f Reviewed-on: https://chromium-review.googlesource.com/293752 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 11cd6af6 2015-08-18T15:54:01 Revert "Make the default framebuffer owned by Surface" Compilation warning on Windows This reverts commit 6cb2ae8292e69aa110c89e0465366b9f049c1168. Change-Id: I4ecadf5d8e909f986da186a7326cfa0922ae8710 Reviewed-on: https://chromium-review.googlesource.com/294241 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 6cb2ae82 2015-08-12T12:39:52 Make the default framebuffer owned by Surface Reland with a fix for SurfaceTest in angle_unittests and fixes for signed-unsigned warnings In CGL there is no notion of default Framebuffer and MakeCurrent only makes a context current but not a drawable. Instead, everything is done via render to texture. For that reason, different surfaces will have different FBOs as default framebuffers, which causes that change. BUG=angleproject:891 Change-Id: Ie9a72de01a58e583a1bfa3f4a055debb860b912f Reviewed-on: https://chromium-review.googlesource.com/293713 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Cooper Partin 4d61f7ed 2015-08-12T10:56:50 Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data' Additional warnings found with more testing and added C4267 warning disable only for angle_libpng BUG=angleproject:1120 Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb Reviewed-on: https://chromium-review.googlesource.com/293028 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 1bf40bfe 2015-08-12T15:52:04 Revert "Make the default framebuffer owned by Surface" This reverts commit 87e63a9982803b5e4c12afa9a40ff0e2b04a7369. Speculative revert to fix the webgl cts on Windows D3D9 and the unittests on Linux. BUG= Change-Id: I488f4e0b2dc67270eed45f1c10bfba1d13c98739 Reviewed-on: https://chromium-review.googlesource.com/293350 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 87e63a99 2015-08-12T12:39:52 Make the default framebuffer owned by Surface In CGL there is no notion of default Framebuffer and MakeCurrent only makes a context current but not a drawable. Instead, everything is done via render to texture. For that reason, different surfaces will have different FBOs as default framebuffers, which causes that change. BUG=angleproject:891 Change-Id: I3f6da7b587353316026ea39a5c87f91265e0f1ba Reviewed-on: https://chromium-review.googlesource.com/289872 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 18a2fb3a 2015-08-10T12:58:14 ValidateDrawElements: check count > 0 then compute the index range Otherwise glDrawElements(GL_TRIANGLES, -1, nullptr) would crash. This was found by an ASSERT in ComputeIndexRange triggered by dEQP-GLES2.functional.negative_api.vertex_array.draw_elements BUG= Change-Id: I5269031fa35aa6403c844561e04158361ee7950f Reviewed-on: https://chromium-review.googlesource.com/292710 Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b195643c 2015-08-12T17:35:20 Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'" Seems to have quite a few warnings in 64-bit on my machine. BUG=angleproject:1120 This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc. Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9 Reviewed-on: https://chromium-review.googlesource.com/293280 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Cooper Partin c5cf9bc4 2015-08-06T10:46:48 Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data' BUG=angleproject:1120 Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645 Reviewed-on: https://chromium-review.googlesource.com/292780 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang a840617a 2015-07-21T16:53:39 Implement the egl and gl layers of EGL Image. Add end2end tests and unittests. BUG=angleproject:970 Change-Id: Ie8306971730a793f08dfd09ead1bfd6ff3e4623d Reviewed-on: https://chromium-review.googlesource.com/291260 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4274f7d2 2015-08-05T23:07:38 Revert "Implement the egl and gl layers of EGL Image." This reverts commit 22a4f38c2ca9ca430b5f976fc7fc816d88918eba. Change-Id: I07acbfe28d11675236de2ea7f6b050c25f80579a Reviewed-on: https://chromium-review.googlesource.com/290960 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 22a4f38c 2015-07-21T16:53:39 Implement the egl and gl layers of EGL Image. Add end2end tests and unittests. BUG=angleproject:970 Change-Id: I13fc501b24c3f11bfedc810c1ff80fcf1318877c Reviewed-on: https://chromium-review.googlesource.com/287343 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 79d059f8 2015-07-28T15:03:28 Fix uniform array handling in ProgramGL. Our validation wouldn't correctly handle single-element arrays because it was checking size > 1 instead of isArray(). This caused issues in ProgramGL on some drivers that optimized the array size (AMD) if some elements were unused. BUG=angleproject:882 Change-Id: I417d13cd86380e2c6caa688f6398709a74692e21 Reviewed-on: https://chromium-review.googlesource.com/289201 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang dcab33be 2015-07-21T13:03:16 Add stubs for EGL image entry points and validation. BUG=angleproject:970 Change-Id: Ic3b9f9f60146920571e0e5f00fac2273c35fff2f Reviewed-on: https://chromium-review.googlesource.com/287162 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1ca7467f 2015-07-21T15:14:11 Fix buffer alignment math in draw validation. We had a bug where we would require "stride * primCount" bytes when drawing from a buffer, when the last element would not require the full stride. The correct expression: "stride * (primCount-1) + size. BUG=angleproject:1086 TEST=dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.* Change-Id: I7e2897c9d18b0e9849289d033f0ae2573237e4e5 Reviewed-on: https://chromium-review.googlesource.com/287320 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 8e34494f 2015-07-09T14:22:07 Share data between VertexArray and Impl. Using the same design as for the Framebuffer::Data helper, we can use a struct to share between the object and the Impl. This also gives the Impl access to the maxEnabledAttrib, and saves some duplicated storage. BUG=angleproject:1040 TEST=WebGL CTS, end2end_tests, unittests Change-Id: I55c91e8a5f3dcae302cab441182320aafd5375ef Reviewed-on: https://chromium-review.googlesource.com/283930 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross 6ee1e786 2015-05-29T17:05:37 Implement GL_EXT_debug_marker in D3D9/D3D11 renderers BUG=angleproject:1043 Change-Id: I7f3bfb35050662520b901828d0478719fa8d11b3 Reviewed-on: https://chromium-review.googlesource.com/274054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
Austin Kinross 08332634 2015-05-05T13:35:47 Implement EXT_discard_framebuffer in D3D11 renderer Change-Id: I52bcf0cfb1aa123e085a35730fdefb006b617c3c Reviewed-on: https://chromium-review.googlesource.com/269232 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 520c4ae2 2015-05-05T13:12:36 Add a Buffer::getIndexRange function. Instead of exposing the index range cache, add a more generic method that allows the buffers to handle their own caching of index ranges. BufferImpl::getData can be hard to implement for BufferGL because there isn't a way to tell the buffer to unmap and glGetBufferSubData can be very expensive, requiring an extra copy of the data. BUG=angleproject:881 Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9 Reviewed-on: https://chromium-review.googlesource.com/261892 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 831b1953 2015-05-05T11:02:27 Move the IndexRangeCache and Range types to the gl namespace. BUG=angleproject:881 Change-Id: Ib05149facee9fcc7714cb957ca8647b3498a36b6 Reviewed-on: https://chromium-review.googlesource.com/269254 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Jamie Madill aebf9dde 2015-04-28T12:39:07 Cache maximum enabled vertex attribute. This can give us much faster draw call validation, by saving us from checking buffer sizes for non-enabled attribs. Also for checking if vertex buffers are mapped. Gives >100% increase in the benchmark. BUG=angleproject:959 Change-Id: I211c310385bdee46ed06f68ecd9c98385e1f8db9 Reviewed-on: https://chromium-review.googlesource.com/267751 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Jamie Madill e3ef715d 2015-04-28T16:55:17 Revert "Revert "Remove non-const FBO attachment queries."" Fixed build errors in prior patch. This reverts commit 34771622d756adc52f02becd7c2b70c717dcc638. Change-Id: I909b455f2c632a3df7d97149972e167c2adb058f Reviewed-on: https://chromium-review.googlesource.com/267599 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2d06b738 2015-04-20T12:53:28 Store value types for FBO attachments. *re-land with fix for Mac* This prevents us from re-allocating FBO attachments every set. This change requires quite a bit of refactoring. BUG=angleproject:963 Change-Id: Ia1f83e3c427d446ddbe16c6703db136942149e91 Reviewed-on: https://chromium-review.googlesource.com/266691 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 84115c92 2015-04-23T15:00:07 Keep default FBO attachments immutable. In some cases we would let the user change the attachments of the default FBO. This hole in our validation would confound the dEQP negative API tests (negative_api.buffer.framebuffer_*) and muck up the remainder of the test run. BUG=angleproject:901 Change-Id: I2b3c04752d1df3289d41c013cc936eda30e98aad Reviewed-on: https://chromium-review.googlesource.com/266927 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill aed081ce 2015-04-21T13:55:21 Revert "Store value types for FBO attachments." In file included from ../../third_party/angle/src/libANGLE/Framebuffer.cpp:10: In file included from ../../third_party/angle/src/libANGLE/Framebuffer.h:13: In file included from /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/vector:68: /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/bits/stl_construct.h:81:38: error: call to implicitly-deleted copy constructor of 'gl::FramebufferAttachment' ::new(static_cast<void*>(__p)) _T1(__value); ^ ~~~~~~~ This reverts commit 13773b26dfb29b963ea727e1ebf7bdabdc5892b1. Change-Id: If79f2797fe46798cbe5b39d83c9bcb1a7e87026d Reviewed-on: https://chromium-review.googlesource.com/266643 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>