src/libANGLE/State.cpp


Log

Author Commit Date CI Message
Tom Sepez 25390156 2025-08-21T00:13:19 Suppress unsafe buffers on a file-by-file basis in src/ [1 of N] In this CL, we suppress many files but stop short of actually enabling the warning by not removing the line from the unsafe_buffers_paths.txt file. That will happen in a follow-on CL, along with resolving any stragglers missed here. This is mostly a manual change so as to familiarize myself with the kinds of issues faced by the Angle codebase when applying buffer safety warnings. -- Re-generate affected hashes. -- Clang-format applied to all changed files. -- Add a few missing .reserve() calls to vectors as noticed. -- Fix some mismatches between file names and header comments. -- Be more consistent with header comment format (blank lines and trailing //-only lines when a filename comment adjoins license boilerplate). Bug: b/436880895 Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao d8dc3cc2 2025-08-02T12:02:20 Remove shared context lock from glVertexAttrib{I}Format This CL removes shared context lock from glVertexAttribFormat() and glVertexAttribIFormat() APIs, since they no longer access anything outside VertexArrayPrivate. The main problem I had run into is validation code. Before this CL, ValidateIntegerVertexFormat() needs context's mStateCache for mCachedVertexAttribTypesValidation and mCachedIntegerVertexAttribTypesValidation. Given these two cached value are constant after initialization, in this CL, I have moved them to PrivateStateCache. PrivateStateCache argument is added to ValidateVertexAttribFormat() and ValidateVertexAttribIFormat() to get them access to mCachedIntegerVertexAttribTypesValidation. Bug: b/433331119 Change-Id: Ifc3fbed32b4d3722c335dd2c393bc6519ed0b544 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6822032 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao ae4aead5 2025-07-24T16:35:38 Remove sharedContextLock from glVertexAttrib{Divisor|Binding} With prior CLs all the functions used by glVertexAttribDivisor*, glVertexBindingDivisor and glVertexAttribBinding only access VertexArrayPrivate. This CL removes shared context lock from these APIs. Bug: b/433331119 Change-Id: Ib1632797c53d2cd7a31c21e93c0e69385c71a27f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6814157 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 394df705 2025-08-01T14:03:17 Cache per bufferIndex buffer properties in VertexArrayPrivate This is another preparation CL. This CL caches per bindingIndex buffer properties in VertexArrayPrivate: mCachedBufferPropertyMapped and mCachedBufferPropertyMutableOrImpersistent. The only difference between these and mCachedMappedArrayBuffers / mCachedMutableOrImpersistentArrayBuffers is that one indexed by attribIndex and another is indexed by bindingIndex. With this, when attribute binding changes, we no longer need to make buffer access. With this, we can move setVertexAttribBinding and setVertexBindingDivisor from VertexArray into VertexArrayPrivate class and Context argument is also removed. Bug: b/433331119 Change-Id: I666544ee0585727ca92d640f372f5a64d1d85576 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6814156 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao fa29f604 2025-07-02T13:23:31 Remove sharedContextLock from {Enable|Disable}VertexAttribArray VertexArray objects are per context objects. In theory they do not need to protected by shared context lock. The reason we are taking locks because all these functions end up accessing Buffer object which are shared. In prior CLs we have removed subject observer usage from VertexArray which means VertexArray no longer accessed from other thread. In prior CLs we also split VertexArray into two classes: VertexArrayPrivate which has no buffer, and VertexArray which is subclass from VertexArrayPrivate and owns buffer. In this CL, glEnableVertexAttribArray and glDisableVertexAttribArray calls no longer take shared context lock. ContextPrivateEnableVertexAttribArray and ContextPrivateDisableVertexAttribArray are called from these two APIs and they only have access to StatePrivate. State Private holds a VertexArrayPrivate pointer, which means they do not have anyway to access buffer objects. The main challenge I run into here is mCachedActiveClientAttribsMask, mCachedActiveBufferedAttribsMask, mCachedActiveDefaultAttribsMask, mCachedHasAnyEnabledClientAttrib, mCachedNonInstancedVertexElementLimit, mCachedInstancedVertexElementLimit. These StateCache variable needs to be updated when these two APIs are called, and calculating these variable needs access to buffer object. The solution here is adding a bool mIsCachedActiveAttribMasksValid in the PrivateStateCache so that instead of immediately update these mCached* variable, we just set mIsCachedActiveAttribMasksValid to false. Then whenever any of these mCached* variable is needed, we will check mIsCachedActiveAttribMasksValid and calculate these cached variables. It adds one if check when accessing these caches, but the other benefit is that we may have avoided duplicated calculation when multiple states changed. Bug: b/433331119 Change-Id: I3227c72bc40501712db93fb3d540b835f07150b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4514436 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Panfeng Hou 2ef85c24 2025-07-09T17:13:52 Vulkan: Add support for GL_EXT_fragment_shading_rate Add support for GL_EXT_fragment_shading_rate. Bug: angleproject:420310117 Change-Id: I7b368afc45baf8551c222b2569991269117d385b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6726817 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Panfeng Hou <panfeng.hou@arm.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao b4d84458 2025-05-23T18:08:19 Move Buffer from VertexBinding to VertexArray In later CL we will not taking shared context lock for certain VertexArray API calls. VertexArray itself is per context, so this sounds reasonable to do. The main challenge here is a lot of VertexArray function end up accessing gl::Buffer object, which could be modified by other shared contexts. In order to safely not taking the shared context lock, we need to separate out Buffer object out of VertexArray itself so that these lockless APIs will take VertexArray that does not have access to buffer. In this CL, VertexArray is split into two classes: VertexArrayPrivate is everything in VertexArray except buffers. VertexArray is a subclass of VertexArrayPrivate and owns all the buffers. Buffer is removed from gl::VertexBinding class. In order to let back end access to buffers, VertexArrayImpl holds a weak reference to VertexArray::mVertexArrayBuffers (which is a vector of buffers). Further, VertexArrayBufferBindingMask mBufferBindingMask is moved from VertexArrayState into VertexArray class well, since it tracks which index has a non-null buffer. The bulk of change are due to the VertexARrayImpl constructor change, since it now takes vertexArrayBuffers argument. Other bulk of changes are due to VertexBinding no long has the buffer, but you need to get it directly from VertexArray or VertexArrayImpl. This CL also reverts some of the change in crrev.com/c/6758215 that mVertexBindings no longer contains kElementArrayBufferIndex. BYPASS_LARGE_CHANGE_WARNING Bug: b/433331119 Change-Id: I15f4576f7c5c8d8f4d9c9c07d38a60ce539bfeea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6774702 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Geoff Lang b7582680 2025-02-24T18:04:32 Reland: GL: Allow untranslated shaders to pass through on GLES Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which uses the NULL translator and passes the original shader to the driver. The parser is still used for shader reflection. Always enable the null compiler backend. It has almost no binary size cost and is now potentially used when the null ANGLE backend is not enabled. Bug: angleproject:398857482 Change-Id: Id528189ccbbacb1c444eacb151baadfda9fcc04b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6488609 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 30a1cbc9 2025-07-03T13:00:05 Vulkan: Separate out descriptor set for uniform buffers Bug: angleproject:426412564 Change-Id: Icdbb1e634fc543714d1e3b9cdba0530d400cb153 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6705153 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 2ac49bb6 2025-07-01T12:11:12 Reland "Vulkan: Move VertexArray::ElementBuffer away from observer" This reverts commit 79ac1a8cd767a32cce6401203e20c4bd4ca4d539. Reason for revert: the regression bug is fixed in PS6 The regression bug with the original CL is caused by when we bind a vertex array without element buffer rebind, we missed to reset mIndexRangeInlineCache. The other bug is that VertexArray::mDiryBits is 64 bit but VertexArrayBufferBindingMask is 16 bit, in VertexArray::setDependentDirtyBits(), bufferBindingMask.to_ulong() << DIRTY_BIT_BUFFER_DATA_0 is only producing the 32 bit value on windows platform due to unsigned long is 32 bit value. bits() is used and bit shift is operated on to uint64_t here to avoid dropping high bits on windows. Two tests are added that reproduce the regression bug caused by the original CL. Bug: angleproject:400711938 Original change's description: > Revert "Vulkan: Move VertexArray::ElementBuffer away from observer" > > This reverts commit 3f012a43ee2c101543785720eedfeaa80708479d. > > Reason for revert: https://issues.chromium.org/427064102 > > Bug: angleproject:400711938 > Original change's description: > > Vulkan: Move VertexArray::ElementBuffer away from observer > > > > Right now, VertexArray's element buffer is always observing buffer's > > change. In previous CLs, we have moved vertex array away from > > subject/observer usage. This CL moves element buffer away from > > subject/observer as well. Since the gl::Buffer tracks buffer's binding > > to each context's current vertex array's binding point, > > kElementArrayBufferIndex is added to VertexArrayBufferBindingMask bits > > so that the element buffer is tracked exactly the same as other vertex > > array buffer bindings. The VerextArray code has been modified to handle > > this special bit, since element buffer has its own binding point > > VertexArrayState::mElementArrayBuffer as opposed to > > VertexArrayState::mVertexBindings. After this CL, VertexArray object > > should be completely off subject/observer usages. > > > > Bug: angleproject:400711938 > > Change-Id: I662ddfabc95034bdc7734939c944ab033f41801c > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6552160 > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Commit-Queue: Charlie Lao <cclao@google.com> > > Bug: angleproject:400711938 > Change-Id: I9487ba8b108baaeda1c8a27189dba64f77616774 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6663539 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Bug: angleproject:400711938 Change-Id: I3f47ad1238c41f12b5cbd7a59b84be3fce1e9562 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6664004 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Igor Nazarov d5babf99 2025-06-23T12:46:51 Vulkan: Fix unhandled deferred clears after glGetMultisamplefv Issue was introduced in the commit that implemented deferred clears. The `glGetMultisamplefv()` synchronizes draw framebuffer which defers possibly staged clears. Since API is not handling deferred clears they are left untouched, causing the ASSERT. This change fixes the issue by not deferring clears for the `glGetMultisamplefv()` command during flushing staged updates of dirty framebuffer attachments. Changes: - Add `gl::Command::GetMultisample` enumeration for clarity. - Add `gl::CommandBlitBuffer::CommandBlitBufferDepthStencil` enumeration to improve code readability. - Add `command` parameter into `gl::State::syncDirtyObject()` method to use actual command enum instead of `Other`. - Remove `previousDeferredClears` local variable and update ASSERT in the `FramebufferVk::syncState()` method. New assert ensures empty `mDeferredClears` instead of just checking dirty attachments, since it is easy to make all attachments dirty making old and new assertions act the same. - Replace logic in `FramebufferVk::syncState()` that decides whether need to defer attachments or not with switch-case. This makes the logic more clear regarding handling individual commands and simplify updating this handling in the future. Except of the bug fix with `GetMultisample` command, handling of other command is uncached. - Remove `flushDeferredClears()` from `FramebufferVk::readPixels()` because `mDeferredClears` are not expected (now it's more clear after the refactoring). And even if there are `mDeferredClears` (in case of a bug or after API failure), `flushDeferredClears()` only flushes clears for the draw framebuffer, while checking `mDeferredClears` of the read framebuffer. This is a problem in case if read and draw framebuffers are not the same. Bug: angleproject:40644727 Test: angle_end2end_tests --gtest_filter=TextureMultisampleTest.GetMultisamplefvAfterClear/* Test: angle_end2end_tests --gtest_filter=EGLSurfaceTest.GetMultisamplefvAfterClear/* Change-Id: I376a62de52de5e17dbc63cc7ddb0506741a69266 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6661958 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 79ac1a8c 2025-06-23T11:11:10 Revert "Vulkan: Move VertexArray::ElementBuffer away from observer" This reverts commit 3f012a43ee2c101543785720eedfeaa80708479d. Reason for revert: https://issues.chromium.org/427064102 Bug: angleproject:400711938 Original change's description: > Vulkan: Move VertexArray::ElementBuffer away from observer > > Right now, VertexArray's element buffer is always observing buffer's > change. In previous CLs, we have moved vertex array away from > subject/observer usage. This CL moves element buffer away from > subject/observer as well. Since the gl::Buffer tracks buffer's binding > to each context's current vertex array's binding point, > kElementArrayBufferIndex is added to VertexArrayBufferBindingMask bits > so that the element buffer is tracked exactly the same as other vertex > array buffer bindings. The VerextArray code has been modified to handle > this special bit, since element buffer has its own binding point > VertexArrayState::mElementArrayBuffer as opposed to > VertexArrayState::mVertexBindings. After this CL, VertexArray object > should be completely off subject/observer usages. > > Bug: angleproject:400711938 > Change-Id: I662ddfabc95034bdc7734939c944ab033f41801c > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6552160 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: angleproject:400711938 Change-Id: I9487ba8b108baaeda1c8a27189dba64f77616774 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6663539 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Mohan Maiya 2fd033d0 2025-05-22T04:21:11 Vulkan: Optimize updates to uniform buffers ... when only the offset is modified. Most of the work done when handling dirty uniforms can be skipped since the buffer bindings haven't changed Bug: angleproject:386749841 Tests: UniformBufferTest31.UniformBufferBindingRangeChange*Vulkan Change-Id: Ic811bd71f0f2993f88ce9bcf93f9e8e46dfc6d99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6581359 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Panfeng Hou 9a436772 2025-06-04T16:47:51 Vulkan: Add entry points for GL_EXT_fragment_shading_rate Bug: angleproject:420310117 Change-Id: I8a8efad6cad810b2cb0b600106f6496070495605 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6620340 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 8c48b502 2025-06-05T02:09:54 Vulkan: Fix deferred clear vs robust init vs invalidate The DIRTY_OBJECT_DRAW_ATTACHMENTS bit, when handled, goes over framebuffer attachments and requests that they be cleared. This is done only with robust init. The DIRTY_OBJECT_DRAW_FRAMEBUFFER bit, when handled, results in staged updates to be applied to the attachments. When syncDirtyObjects is called, the above bits are handled. If we end up in a situation where DIRTY_OBJECT_DRAW_ATTACHMENTS is set, but not DIRTY_OBJECT_DRAW_FRAMEBUFFER, the following happens with Vulkan: - Handle DIRTY_OBJECT_DRAW_ATTACHMENTS - TextureVk::initializeContents - ImageHelper::stageResourceClearWithFormat - Observer message to TextureVk->Texture->Framebuffer->Context - Context sets DIRTY_OBJECT_DRAW_FRAMEBUFFER - However syncDirtyObjects does not notice this bit, as it has cached the dirty objects and is in the middle of looping over them In the above scenario, the call that results in syncDirtyObjects does not process the draw framebuffer (if not already dirty for some other reason), meaning the clear is not applied _before_ the current operation but after it (whenever framebuffer is synced next). In this change, I attempted to ensure that if DIRTY_OBJECT_DRAW_ATTACHMENTS is ever dirty, DIRTY_OBJECT_DRAW_FRAMEBUFFER is also dirty. There were a few operations that could theoretically lead to this which are fixed by this change. The particular one that revealed the bug was State::syncDirtyObject syncing only the FRAMEBUFFER bit and leaving the ATTACHMENTS bit for the unsuspecting following operation. The aforementioned assertion is not included in this change however, as it revealed one unresolved issue with the d3d backend where DIRTY_OBJECT_DRAW_ATTACHMENTS is not set, but processing DIRTY_OBJECT_DRAW_ATTACHMENTS sets it while dirty bits are being processed. Bug: b/381284577 Change-Id: If3c35fbade069ae75f66dd6d4df5d73882a08a93 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6621059 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 3f012a43 2025-05-14T17:11:06 Vulkan: Move VertexArray::ElementBuffer away from observer Right now, VertexArray's element buffer is always observing buffer's change. In previous CLs, we have moved vertex array away from subject/observer usage. This CL moves element buffer away from subject/observer as well. Since the gl::Buffer tracks buffer's binding to each context's current vertex array's binding point, kElementArrayBufferIndex is added to VertexArrayBufferBindingMask bits so that the element buffer is tracked exactly the same as other vertex array buffer bindings. The VerextArray code has been modified to handle this special bit, since element buffer has its own binding point VertexArrayState::mElementArrayBuffer as opposed to VertexArrayState::mVertexBindings. After this CL, VertexArray object should be completely off subject/observer usages. Bug: angleproject:400711938 Change-Id: I662ddfabc95034bdc7734939c944ab033f41801c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6552160 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao f5f6704c 2025-03-27T13:58:14 Vulkan: Remove mArrayBufferObserverBindings Right now VertexArray observes gl::Buffer change. Buffer change will end up with many virtual function calls on VertexArray. GL spec says that when buffer changes, only the current context's vertex array have to pick up the changes without any GL API call. All other context's vertex array must issue bind calls to pick up the buffer's state change. This CL removes VertexArray::mArrayBufferObserverBindings as gl::Buffer's observer. The Buffer's change is directly applied to current context's vertexArray (Note that gl::VertexArray still have mContentsObservers which is not touched in this CL. Once the content observer also removed, there will be no observer calls into gl::VertexArray which allows us to do further optimizations on vertex arrays.) In order to further reduce the overhead, we also tracks vertex array's binding index in the buffer. When a buffer is bound to current vertex array, the bit is set at that index and bit is removed when buffer is unbound. When vertex array becomes un-current, all bits are cleared. Since a buffer could be bound to multiple context's current vertex array, that bitmask is tracked for multiple contexts with the contextID. Bug: angleproject:400711938 Change-Id: I9ad91573e101d7bf11a742a3d823bd8965f43395 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6419663 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 3b77a177 2025-04-23T15:47:07 Optimize vertex attribute and buffer state change Bug: angleproject:386749841 Change-Id: I25968902282f6a201510e2ee17ea85fd71ef57c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6483915 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Alexey Knyazev 408f5853 2025-04-04T00:00:00 Make gl::Version data members private * Further simplified gl::Version implementation by making data members private and merging them. * Used proper version struct comparisons instead of accessing individual version components. * Moved known version constants to Version.h for broader availability. * Removed no longer used helpers: * PrivateState::getClientMinorVersion() * State::getClientMinorVersion() * Context::getClientMinorVersion() Bug: angleproject:408843436 Change-Id: I3ae8f495269d649253fa2381ecbfc018a184fa20 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6460787 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Yuly Novikov 5dd05578 2025-04-14T07:34:57 Revert "GL: Allow untranslated shaders to pass through on GLES" This reverts commit 4e77552b86a89b449ada6d6c18f84285f5812b1d. Reason for revert: breaks ChromeOS and fuzzers Bug: angleproject:398857482 Original change's description: > GL: Allow untranslated shaders to pass through on GLES > > Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which > uses the NULL translator and passes the original shader to the driver. > The parser is still used for shader reflection. > > Bug: angleproject:398857482 > Change-Id: I7c5fcc318c7e11931f78c08dcbf4764bf77d397d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6297527 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:398857482, angleproject:410423936 Bug: chromium:410114655, chromium:410100607, chromium:410121218 Bug: chromium:410052365, chromium:410290507, chromium:410178288 No-Presubmit: true Change-Id: I45b01960637a1cda05d21a7df6d07465f6a8f5e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6448984 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 4e77552b 2025-02-24T18:04:32 GL: Allow untranslated shaders to pass through on GLES Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which uses the NULL translator and passes the original shader to the driver. The parser is still used for shader reflection. Bug: angleproject:398857482 Change-Id: I7c5fcc318c7e11931f78c08dcbf4764bf77d397d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6297527 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev f56c8e02 2025-03-28T00:00:00 Fix & cleanup advanced blend equations support * Made advanced blend equation extensions enableable to facilitate better testing. * Made initial BLEND_ADVANCED_COHERENT state to be unconditionally true regardless of the extension support. If the coherent extension is unsupported, that state must not be observable anyway. * Ensured that advanced blend equation functionality is supported on unextended OpenGL ES 3.2 contexts. * Removed redundant ES 2.0+ context version checks because these extensions must never be enabled on ES 1.x contexts. * Fixed ValidateBlendBarrierKHR to set the correct error code and properly mark invalid calls. * Added more negative test cases and enabled tests on OpenGL ES 3.0 contexts. Bug: angleproject:42262258 Bug: angleproject:406922380 Change-Id: I709376ad40b09972a31a691ca3813e87dd2c8165 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6421857 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Kimmo Kinnunen c2679dbc 2025-03-10T12:15:08 Key vertex array index range cache on restart Key vertex array index range cache on primitive restart enablement. Add the test to WebGLCompatibilityTest as otherwise the VertexArray::getIndexRange() is not testable. Currently WebGL compatibility contexts allow changing primitive restart. Bug: angleproject:401284933 Change-Id: I48a53770d7dcb2276b89fd743f4834c53c8d8d1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6333538 Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton 292bb458 2025-03-14T12:17:49 Cut MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE Since the number of real devices that support framebuffer fetch, but do not support draw_buffers_indexed, is effectively zero, MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE is an unnecessary complication. These hypothetical devices can fall back on shader images or just not support pixel local storage at all. This closes the door for WEBGL_shader_pixel_local_storage to ever be implemented on top of the ES2 extension that inspired it all, EXT_shader_pixel_local_storage, but WebGL can just use framebuffer fetch instead, or maybe even EXT_shader_pixel_local_storage2 some day. This dramatically simplifies the WEBGL_shader_pixel_local_storage extension. Bug: angleproject:40096838 Change-Id: I9c51f2ce000620f883cb7917d4e8618c8e9ee803 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6354657 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton ae71cc1c 2025-03-11T16:36:52 Don't destroy blend or color mask state in PLS The browser caches this state, so conditionally destroying it would invalidate the browser's cache. Instead, cache modifications to overridden PLS blend & color mask state in ContextPrivateState, and restore it upon ending PLS. Also update the spec to specify that FRAMEBUFFER_DEFAULT_WIDTH and FRAMEBUFFER_DEFAULT_HEIGHT may be overridden during PLS in ES 3.1. Bug: angleproject:40096838 Change-Id: Ic2c0aa6dc33ada7350e15e27bef22c79ca5f6c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6350727 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Chris Dalton <chris@rive.app>
Yuxiang Qian bdff6ade 2025-03-10T17:49:35 Correct glGet* values for stencil masks Using CastMaskValue for GL_STENCIL_VALUE_MASK, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_WRITEMASK and GL_STENCIL_BACK_WRITEMASK would cast them from 0xFFFFFFFF to 0x7FFFFFFF, which makes glGetInteger* and glGetFloat* return wrong value for them. CastMaskValue is not needed now, so we should delete it. Also, glGetFloat* return value should be positive, so additional cast is added for those masks. Bug: angleproject:399774386 Change-Id: Ibc2a5fd232be25c854b33df513e3cc0c74cfe8a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6342590 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 1ead4cbd 2025-03-07T09:49:21 Allow texture modification commands while PLS is active Just do a little extra validation and bounce modifications if they would modify an active PLS plane. Bug: angleproject:40096838 Change-Id: I6f27951f5d0ef5dfaf23b5a005a2d94a749e2c4f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6337703 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Roman Lavrov 87d891dc 2024-12-13T19:51:42 Inline more tiny functions on hot path Similar to https://crrev.com/c/6094283, not as hot but broader. Highlighted by PGO profile of driver_overhead_2 trace combined with size and offset of the corresponding .so sections to maximize reduction in TLB misses. Improves driver_overhead_2 performance by 1~2% on Pixel 8. Almost no change in .so size as functions are tiny. Bug: b/383305597 Change-Id: Ib1c021d4635141b879667b59305e4d45de7b8aef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6088958 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Shufen Ma 100c0b8c 2024-11-04T13:58:00 Preserve mMinSampleShading value when SAMPLE_SHADING enable is toggled Preserve mMinSampleShading value when SAMPLE_SHADING enable is toggled. Initial value of MIN_SAMPLE_SHADING_VALUE is zero and that value should not be changed during glEnable(SAMPLE_SHADING_OES). Bug: angleproject:376174077 Change-Id: Iea06d7480167eff5722c2d5eef23287e8bb956f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5981462 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Alexey Knyazev 0bb109aa 2024-11-28T00:00:00 Fix validation for 2D multisample array textures * Fixes: * TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY query must be rejected if the functionality is not enabled. * GetInternalFormativ must accept TEXTURE_2D_MULTISAMPLE_ARRAY on unextended OpenGL ES 3.2 contexts. * Added validation to the OpenGL ES 3.2 TexStorage3DMultisample entry point. * Cleanups: * Removed OES suffix from the enum conversion. * Incorrect extension name in the error message. * Do not create a 2D multisample array zero texture object if the backend does not support the functionality. * Replaced redundant FramebufferTexture validation with an assertion. * Do not allocate texture binding vectors for 2D multisample array textures if the backend does not support the functionality. * Aligned the 2D multisample array texture target assert in RecordBindTextureTypeError with the actual error condition. Fixed: angleproject:381270278 Change-Id: Idbbc86e2efe1bbc25d9570d515b67c1a32255d99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6063068 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 7070a9e9 2024-11-20T00:21:16 Remove draw buffer validation clauses from PLS It was cumbersome to implement all this validation browser side for WebGL. Rather than making it an error to update blend and color mask on reserved PLS draw buffers, glBeginPixelLocalStorageANGLE() can just implicitly disable blend, and enable the color mask on overridden draw buffers. Later calls to enable blend or change the color mask on overridden planes are silently ignored until glEndPixelLocalStorageANGLE(). Bug: angleproject:40096838 Change-Id: Ic7e1c5113e7d3fad3b80d0178075df646540d743 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6045421 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Geoff Lang 166b72c9 2024-09-30T19:07:26 GL_ANGLE_blob_cache implementation. Bug: chromium:370538323 Change-Id: Ic51a951e78b48b315e36f518bcc39ff2d54660a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5900761 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi b16d105f 2024-10-03T10:25:32 Remove Desktop GL front-end support For Desktop GL applications, please use Zink! Bug: angleproject:370937467 Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang da572160 2024-07-23T16:36:10 Reland: GL: Forward client-side arrays to the driver when possible The OpenGL driver can handle client-side arrays when the context is OpenGL ES or a desktop GL compatibility profile. When in these situations, use the driver default VAO for all frontend context VAOs and forward client-side data directly to the driver. Fix synchronizing the default VAO state for external contexts. There is no valid VertexArrayStateGL for external VAOs so make sure it's nulled and the VAO dirty bits are set so the correct VAO state is reapplied. Disable syncing to the default VAO for external contexts. The only VAO that they can share with ANGLE's internal state is the default VAO so avoid having to save and restore its state. Bug: angleproject:355034686 Change-Id: I015bbbc854938fe4bc1e92d0ca8fe04628d0db16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5743284 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Amirali Abdolrashidi e86ba9ab 2024-06-26T13:38:18 Vulkan: Fix querying support of prim restart patch * Added a cap to reflect support for primitive restart for patches. * primitiveRestartForPatchesSupported * In Vulkan, it is determined through the following component from the existing related device feature: * primitiveTopologyPatchListRestart * Updated querying PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED via glGet(). * Now it is only available on ES 3.2 or if tessellation shaders are supported. Otherwise, there will be a validation error. * It returns primitiveRestartForPatchesSupported. * Added a unit test that queries this value and ensures that it remains the same regardless of whether primitive restart is enabled. Bug: angleproject:349610458 Change-Id: If43a5326f0886cf10e38b4e73a868f46b1052533 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5661108 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang 48969c95 2024-05-31T16:34:07 GL: Implement QCOM_tiled_rendering Bug: angleproject:343900918 Change-Id: I01612e11795d7aa8ee20f6e9bd5ef62fe40e2910 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5588630 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 3f572905 2024-06-19T17:46:38 Add basic begin/end support for perf counters The AMD_performance_monitor extension has explicit begin/end calls to capture counters. This was not implemented in ANGLE and the tests were relying on ANGLE always capturing counters (incurring a small overhead). This change does not complete the implementation of that extension, but does add basic support for starting and stopping perf counter measurements. While inactive, most counters are not updated. Bug: angleproject:42267038 Change-Id: I3ff6448b22ca247c217401cb2d76ef4142c9d759 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5639343 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi a1dea207 2024-06-13T11:40:39 Implement KHR_blend_equation_advanced_coherent * Updated the validation for glBlendBarrier() and ~KHR(). * GL state now includes mBlendAdvancedCoherent. * Updated glEnable() to accept GL_BLEND_ADVANCED_COHERENT_KHR. * It can be queried via glGetIntegerv(), etc. * EXTENDED_DIRTY_BIT_BLEND_ADVANCED_COHERENT added. * Added a corresponding bit to ExternalContextState. * If coherence is supported, there should be no need to use blend barriers, as, based on the spec, the advanced blend ops should then follow order like the basic blend ops. * Relevant tests: *GLES31.functional.blend_equation_advanced.coherent* * On Linux/NVIDIA: From "Not supported" to "Passed" Bug: angleproject:42262258 Change-Id: I7e0e43bdc71524eec111c2d3b024fe73c9795e55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5634381 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi ebb56cee 2024-05-31T15:10:37 Implement OES_tessellation_shader Based on the specs, there are no functional differences between OES and EXT. * Added validation for glPatchParameteriOES() and the core glPatchParameteri(). * Added the extension support for GLSL. * EXT_shader_io_blocks is implicitly enabled for the EXT geometry and tessellation shader extensions. * OES_shader_io_blocks is implicitly enabled for the OES versions of said extensions. * Added a test to make sure using this extension works instead of EXT. * Turned the repeated test code into a function: * testTessellationTextureBufferAccess * Skipped the tests that fail on various platforms. * It seems that these tests were being skipped before enabling this extension ("Not supported"). Bug: b/344030760 Bug: angleproject:345306326 Bug: angleproject:345304850 Bug: angleproject:345312771 Change-Id: I905da0132bf6525cb453dcaa613e4deb3155c4dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595611 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Igor Nazarov c41cbb3d 2024-06-03T18:59:27 Fix binary is not cached after isBinaryReady() is true Backend may wait and clear `mPostLinkSubTasks`. The `isBinaryReady()` will check, that there are no tasks, and will skip the caching. This change renamed `cacheProgramBinaryIfNotAlready()` to more general `cacheProgramBinaryIfNecessary()`, because it skips caching if there are post link tasks. The `cacheProgramBinary()` renamed to `cacheProgramBinaryIfNotAlready()`, to better reflect it's behavior. Call `cacheProgramBinaryIfNotAlready()` from `isBinaryReady()` if there no post link tasks to ensure binary is cached. Removed check for empty `mPostLinkSubTasks` before calling executable's wait, because same check already performed internally. The `waitForPostLinkTasks()` is not on hot path and does not require avoiding no-op method call. Bug: angleproject:8297 Change-Id: I2bd78c15231805cda4b62a9889287d8cf780cd1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5593928 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Roman Lavrov 0508fc9b 2024-04-23T15:32:52 Reland "Cleanup: replace DirtyObjectType check with constexpr generator" Avoid using lambdas with member function pointers which caused issues on MSVC C++17. This is a reland of commit 89caa0e1d99e45f3d6f355f6e14c147f8de3e0e5 Original change's description: > Cleanup: replace DirtyObjectType check with constexpr generator > > Static assert was meant to avoid kDirtyObjectHandlers getting out of > sync, but it doesn't achieve that goal as it's just comparing values > with ints which is confusing. > > Replacing with constexpr generated std::array. C++20 allows to easily > validate that all values are set by _not_ default-initializing > `handlers`. C++17 makes it trickier, addeded static_assert on an > additional static constexpr bool (silly but I can't find a more concise > way) > > Bug: angleproject:8666 > Bug: b/335295728 > Change-Id: Idf9bbd087d09d5ba253a7587ce0503cae3fcf3a7 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5478231 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Roman Lavrov <romanl@google.com> Bug: angleproject:8666 Bug: b/335295728 Change-Id: I62e66b700512e072ef10cc57a17e8837a534c0d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5589285 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 073b7628 2024-05-21T21:49:37 Revert "Cleanup: replace DirtyObjectType check with constexpr generator" This reverts commit 89caa0e1d99e45f3d6f355f6e14c147f8de3e0e5. Reason for revert: compile errors on gcc and msvc c++17 Original change's description: > Cleanup: replace DirtyObjectType check with constexpr generator > > Static assert was meant to avoid kDirtyObjectHandlers getting out of > sync, but it doesn't achieve that goal as it's just comparing values > with ints which is confusing. > > Replacing with constexpr generated std::array. C++20 allows to easily > validate that all values are set by _not_ default-initializing > `handlers`. C++17 makes it trickier, addeded static_assert on an > additional static constexpr bool (silly but I can't find a more concise > way) > > Bug: angleproject:8666 > Bug: b/335295728 > Change-Id: Idf9bbd087d09d5ba253a7587ce0503cae3fcf3a7 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5478231 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Roman Lavrov <romanl@google.com> Bug: angleproject:8666 Bug: b/335295728 Change-Id: Ie272f09f0e21498848ac3ed6477dabf28aa3da42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5554615 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov 89caa0e1 2024-04-23T15:32:52 Cleanup: replace DirtyObjectType check with constexpr generator Static assert was meant to avoid kDirtyObjectHandlers getting out of sync, but it doesn't achieve that goal as it's just comparing values with ints which is confusing. Replacing with constexpr generated std::array. C++20 allows to easily validate that all values are set by _not_ default-initializing `handlers`. C++17 makes it trickier, addeded static_assert on an additional static constexpr bool (silly but I can't find a more concise way) Bug: angleproject:8666 Bug: b/335295728 Change-Id: Idf9bbd087d09d5ba253a7587ce0503cae3fcf3a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5478231 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Shahbaz Youssefi e41286e1 2024-04-10T11:05:09 Vulkan: Fix internal caching missing Since the backend wait for post-link tasks was made possible [1], the front-end may never get a chance to internally cache its binary. This is because the decision to cache the binary was based on the existence of post-link tasks, and the backend clearing that list made the front-end confused. In this change, a specific bool tracks whether binary is cached, and that is checked at various times to make sure the binary cache is eventually done. [1]:https://chromium-review.googlesource.com/c/angle/angle/+/5427001 Bug: angleproject:8297 Change-Id: Iceefd0bca79d570d4910983be3660d6e725684a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5445484 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: mohan maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d9943e44 2024-04-09T23:53:48 Remove Program::syncState The last bit of responsibility still left in Program::syncState was to wait for post-link tasks for the sake of EGLBlobCacheTest tests. A new extension, GL_ANGLE_program_binary_readiness_query is created so that the wait can be done in the test itself. This extension is ultimately useful for applications as well, so they can avoid blocking the CPU by calling glGetProgramBinary prematurely. Bug: angleproject:8297 Change-Id: Ied6b755cb9b060198f82c7948bfd03441435a578 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5440302 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi ecc35205 2024-01-25T23:58:25 Move uniform block dirty bits to State When glUniformBlockBinding changes the mapping from a program uniform block to a buffer binding, all contexts in the share group need to reprocess the affected block index. Prior to this change, the dirty bits that indicated which blocks have their mapping redefined were placed in the program executable, and were reset by the first context that processed them. As a result, the other contexts in the share group where not aware of such modifications. Similarly, when a buffer changed in one context, the mapped program blocks were marked dirty, with similar cross-context issues. In this change, the dirty bits are moved to State, so every context would react to these changes. Bug: angleproject:8493 Change-Id: I5712002224cbc4a576bf2ac46e8e75f26ebc5b2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5238991 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0c4d6446 2024-01-24T10:38:45 Rework uniform block <-> uniform buffer mapping In GLES, the shader declares which buffer binding a block (uniform, storage or atomic counter) is bound to. For example: layout(binding = 1) uniform ubo0 { ... }; layout(binding = 2) uniform ubo1 { ... }; layout(binding = 1) uniform ubo2 { ... }; In the above, ubo0 and ubo2 use data from the buffer bound to index 2 (through glBindBufferRange), while ubo1 uses data from the buffer bound to index 1. For uniform blocks in particular, omitting the binding is allowed, in which case it is implicitly bound to buffer 0. GLES allows uniform blocks (and only uniform blocks) to remap their bindings through calls to glUniformBlockBinding. This means that the mapping of uniform blocks in the program (ubo0, ubo1, ubo2) to the buffer bindings is not constant. For storage blocks and atomic counter buffers, this binding _is_ constant and is determined at link time. At link time, the mapping of blocks to buffers is determined based on values specified in the shaders. This info is stored was stored in gl::InterfaceBlock::binding (for UBOs and SSBOs), and gl::AtomicCounterBuffer::binding. For clarity, this change renames these members to ...::inShaderBinding. When glUniformBlockBinding is called, the mapping is updated. Prior to this change, gl::InterfaceBlock::binding was directly updated, trumping the mapping determined at link time. A bug here was that after a call to glProgramBinary, GL expects the mappings to reset to their original link-time values, but instead ANGLE restored the mappings to what was configured at the time the binary was retrieved. This change tracks the uniform block -> buffer binding mapping separately from the link results so that the original values can be restored during glProgramBinary. In the process, the support data structures for tracking this mapping are moved to ProgramExecutable and the algorithms are simplified. Program Pipeline Objects maintain this mapping identically to Programs and no longer require a special and more costly path when a buffer state changes. This change prepares for but does not yet fix the more fundamental bug that the dirty bits are tracked in the program executable instead of the context state, which makes changes not propagate to all contexts correctly. Bug: angleproject:8493 Change-Id: Ib0999f49be24db06ebe9a4917d06b90af899611e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5235883 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 073b6510 2024-01-11T07:40:32 Add missing GLES1 glGetBooleanv() enums In OpenGL ES 1, capabilities that can be queried using glIsEnabled() can also be queried using glGetBooleanv(). As such, some valid glGetBooleanv() calls were returning "Invalid pname" error. Added support for the missing enums in glGetBooleanv(). Bug: angleproject:8481 Tests: GLES1 - QueryTest* Change-Id: Ic3a50eda4eae5855cd9491dbf217b5f69c1669b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5188456 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi c51259ec 2023-12-14T15:58:56 Vulkan: Ignore tex coord at draw if tex disabled In GLES1, it is possible to disable texture rendering in some cases. It is done using glDisable(GL_TEXTURE_2D). In that case, if TexCoordPointer has been enabled in the client state prior to disabling the texture, its data should no longer be used, especially if the primitive changes to use more vertices. In that case, there is a risk of unauthorized memory access. In this CL, the active vertex attributes are updated accordingly if texture is disabled using the aforementioned API call. * Updated GLES1 renderer to ignore TexCoordPointer if texture has been disabled. * Added GLES1 tests for tex coord pointer, including tests to make sure that tex coord pointer is no longer used if the texture is disabled using glDisable(), and that it is used again when texture is enabled using glEnable(). * To ensure that tex coord pointer is not used, the test draws using enough vertex data that would exceed the texcoord array size, which can trigger segfault if accessed. Bug: b/310688730 Change-Id: I5d259c83a172cc1a11733c0b42c2f9b02c9b2967 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5124259 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi fb6b960c 2023-11-27T14:24:28 Remove GL_CHROMIUM_texture_filtering_hint This was using an unregistered Vulkan extension to set the precision of SwiftShader's internal filtering for the sake of Chrome. That's baked in at build instead. Bug: angleproject:8349 Bug: chromium:726075 Change-Id: I12849d2d29d99626f22a92ee9d74366f78658476 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063344 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 3680a5dc 2023-11-17T13:51:07 Vulkan: Let program warmup continue passed link The warmup task does not actually affect the link results, so there is no reason to wait for it when the application queries the link status. This change allows the warm up task to continue in parallel until the program is used at draw time. This allows the warm up to be more efficient when the link itself is not parallelized. For applications that create programs in the middle of every frame, it's still likely best to disable warm up (as the following immediate draw will already effectively do the warm up). Note that currently the warm up code in the Vulkan backend is not completely thread-safe, and so the program still blocks on that task before the first draw can happen (or the program is modified in any way). Bug: angleproject:8417 Change-Id: I0877fef39a0585c3279e32699ce817d4643d7cd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5037538 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2155534b 2023-11-06T11:49:20 Don't set dirty bits for attribs that are out of range. PrivateState::setAllDirtyBits sets all bits in mDirtyCurrentValues. When the context has fewer max attibutes than MAX_VERTEX_ATTRIBS, this can cause out-of-bounds access to PrivateState::mVertexAttribCurrentValues if the dirty bits are iterated over without range validation. Bug: chromium:1496378 Change-Id: I65481c432263a6e353a9361bba741b97dc5e20b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008034 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Roman Lavrov 8b4901d0 2023-11-06T10:43:14 Avoid GLenum conversion in BlendStateExt blend and equation The following functions now return value as is without ToGLenum conversion (that is often unnecessary): getEquationColorIndexed getEquationAlphaIndexed getSrcColorIndexed getDstColorIndexed getSrcAlphaIndexed getDstAlphaIndexed (at least) getEquationColorIndexed is on the hot path with noticeable performance impact; this CL also moves the implementation to the header to allow inlining. Bug: b/300968773 Change-Id: Ie223abe14b12afd7844686863ee5806945d10e45 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5008031 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Roman Lavrov <romanl@google.com>
Cody Northrop 1ea49a22 2023-10-13T11:28:41 Move uniform dirty bits to ProgramExecutable Rather than try to funnel them through Program and ProgramPipeline to the executable in the backend, just move them to ProgramExecutable in the front end. This fixes Dota Underlords at the same time due to not needing to set the Program dirty to propagate bits. Test: Dota Underlords Test: ProgramPipelineTest31.ProgramPipelineBindBufferRange Bug: b/299532942 Change-Id: Ic73c45608e22f89ca400ebf684f8cd287ed2f43a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4922969 Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Igor Nazarov ca4dc52e 2023-06-22T15:20:12 Replace (Single/Shared)ContextMutex classed with ContextMutex This CL removes `SingleContextMutex` class and not 100% safe `Context::lockAndActivateSharedContextMutex()` method. `SharedContextMutex<>` was replaced with `ContextMutex` with static mutex type which is defined in "SharedContextMutex.h": - ContextMutexType = std::mutex Above refactoring also allows storing `State::mContext` by value, instead by pointer. Actual mutex is referenced by `ContextMutex::mRoot` member. This removes extra pointer indirection and slightly improves performance. If newly created Context uses shared textures/samplers, then it uses `Display::mManagersMutex` root as its root. Performance in Single/Shared cases now will be the same, and it should be slightly faster then old Shared case (because of the reduced complexity). Bug: angleproject:8226 Change-Id: I7ca4d9ea008c665cbea98ace1c6e7bbc544f54b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4632729 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7b0bb0f6 2023-09-01T13:52:28 Properly "install" program executables According to GL: - The program has an executable - The executable is overwritten during link. - After a failed link, queries of the executable may return half-linked information - On glUseProgram, the executable is installed in the context - On glUseProgramStages, the executable is installed in the program pipeline - After a successful link, the executable is updated wherever the previous executable of the program was installed. This change implements exactly the above: - The program's and the program pipeline's executables are now shared_ptr. References to an executable in the context and PPO are also through a shared_ptr. Installing an executable thus translates to sharing the executable. - The context and PPOs are made to not reference the program directly, but work solely through the executable. As a result, the program is free to create a new executable for link. With this change, the link job will be free to modify the executable as necessary because that will not be accessed until the link is done. Note that previous changes made the backend executable accessed through the frontend one, and moved all link results to the frontend and backend executables as appropriate. Bug: angleproject:6358 Bug: angleproject:8297 Change-Id: Ie636b23ff7420ad284d18b525ec4f5fb559dd9d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4823089 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 40111c68 2023-07-11T14:21:21 Rename context-local to context-private state Bug: angleproject:8224 Change-Id: I1bb39475043f8fb14d683d11a038b4850692a8c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678781 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 732a8f07 2023-07-05T17:03:46 Move max-shader-compile-threads state out of LocalState While this state is indeed context-local, setting it calls into the backend (GL backend specifically, where it forwards the call to the driver). The call to set this state is rare and now worth the risk associated with making it lockless. Bug: angleproject:8224 Change-Id: I3af395721fa18b9345698870c0da63e8cac83610 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4666355 Reviewed-by: Igor Nazarov <i.nazarov@samsung.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi ccf8530b 2023-06-27T16:01:58 Split context state by locality of get/set effect Some state are purely local to the context when get or set. For example, the state of depth test does not affect and is not affected by any other state. Some state on the other hand may affect other contexts. In particular, some objects are shared between contexts of a share group, and may affect each other through the observer interface. These sets of state are separated to create a clear boundary between state that can and cannot be accessed without holding the share group lock. A follow up change removes locking from the entry points that purely access the former set of states. For the latter state, it is likely possible to access most if not all of them without holding a lock, but careful inspection is required before that can be considered. In particular, most entry points that simply bind an object are likely harmless if the ref counter is turned atomic. Bug: angleproject:8224 Change-Id: I91c3fa9de870c13d48012a5e06c177dab4010907 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4651375 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2e209516 2023-06-26T11:58:50 Move state dirty bits definitions out of the class This is in preparation for a follow up change that splits the state class. Bug: angleproject:8224 Change-Id: Ic9b253583e40fcc93ff37605b6b6e1deb55a6e55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4631843 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Igor Nazarov 36c3e0f5 2023-01-17T17:42:59 Implement "Shared Context Mutex" functionality. Existing implementation uses single `GlobalMutex` for - EGL calls - GL calls for Contexts with concurrent access. This CL introduces abstract `egl::ContextMutex` with two implementations: - SingleContextMutex; - SharedContextMutex<Mutex>; Note: `std::mutex` is used in this commit. It is very easy to change mutex type either at compile-time or at run-time (single type per Display). When Context: - is not Shared; - does not use `EGLImage`s; - does not use EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE - does not use EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE then it will be using `SingleContextMutex` with minimal overhead. Before such Context is used as `shareContext` or uses `EGLImage` its mutex replaced by `SharedContextMutex<Mutex>`. The `GlobalMutex` is only used for EGL calls, while `egl::ContextMutex` implementations for GL calls. Because some EGL calls use Context, explicit `egl::ContextMutex` lock is required. This is implemented by generating "egl_context_mutex_autogen.h" header, and insertion of `ANGLE_EGL_SCOPED_CONTEXT_LOCK()` macro before `ANGLE_EGL_VALIDATE()` in each EGL entry point. Implementation in "egl_context_lock_impl.h" returns lock for required APIs. Special cases of `egl::ContextMutex` lock handled separately. `std::unique_lock<>` is not used for performance reasons. `egl::ContextMutex` explicitly locked when capturing EGL calls. Fixes EGLImage problem: https://chromium.googlesource.com/angle/angle/+/e18240d136d15e5cdfa4fa4a6355ca21c8d807b6 Mark contexts as shared when importing EGL images. Details: - EGLImage inherits Context's mutex when created. Mutex is used when the EGLImage accessed or destroyed. - When EGLImage is used in Context with other `egl::ContextMutex`, two mutexes are merged into one. - After the mutex merge, Context Groups will remain separate, but will not be able to run in parallel. Fixes race when checking `context->isShared()` in the `SCOPED_SHARE_CONTEXT_LOCK()` macro. One Context may start executing GL call while not "Shared", but become "Shared" inside the call. New (second) "Shared" Context may immediately start using GL and potentially corrupt some "Shared" state. Possible performance benefit: allows parallel execution in some cases, when single `GlobalMutex` would block. Important note: Process of replacing the `SingleContextMutex` by `SharedContextMutex<Mutex>` is not 100% safe. This mean that original Context may still be using `SingleContextMutex` after activating `SharedContextMutex<Mutex>`. However, this was always the case before introduction of this CL. Old `Context::mShared` member update was not synchronized in any way at all. In other words, this solution does not 100% fix the original problem. For 100% safe solution `SingleContextMutex` should not be used (always pass `SharedContextMutex<Mutex>` to the `gl::Context` constructor). See `lockAndActivateSharedContextMutex()` for more details. CL adds new build option: angle_enable_shared_context_mutex = true Behavior with other build options: - When: `angle_enable_shared_context_mutex` is disabled or `angle_enable_share_context_lock` is disabled or `angle_force_context_check_every_call` is enabled, Contexts will always have `SingleContextMutex`, however it will be only used in special cases. `SCOPED_SHARE_CONTEXT_LOCK()` will use `GlobalMutex` when applicable. - Otherwise, `SCOPED_SHARE_CONTEXT_LOCK()` will use `egl::ContextMutex`. Some GFXBench "1080p Driver Overhead 2 Offscreen" performance numbers. Tested on S906B (Samsung Galaxy S22+) on old ANGLE base: https://chromium.googlesource.com/angle/angle/+/807c94ea85e046c6f279d081d99f0fb1bcf1191a Capture/Replay: Adjust tests do adhere to capture limits Each test result is an average frame number from 6 runs. SingleContextMutex 6579 ( +0.13%) (old) GetContextLock() (mShared is false) 6570 Forced `mShared = true` or NOT using `SingleContextMutex`. SharedContextMutex<std::mutex> FORCE 5061 (-22.97%) (old) GetContextLock() FORCE 4766 (-27.46%) Bug: angleproject:6957 Bug: chromium:1336126 Change-Id: Idcd919f9d4bf482b9ae489bd8b4415ec96048e32 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374545 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao e21ecd1b 2023-05-26T14:06:46 Vulkan: Add dirty bit processing for uniform buffer change When app calls glBufferData for the uniform buffer, we may end up reallocate the storage. This will set DIRTY_BIT_UNIFORM_BUFFER_BINDINGS on the context, but the exact uniform block index gets lost along the way. This CL sets mDirtyBits on the program for the corresponding block index and then changed vulkan backend to utilize the program's mDirtyBits and only update the buffer if it is dirty, instead of always update all uniform buffers even if only one of the buffer is dirty. In order to make this work, this CL also adds the reverse tracking from buffer binding to uniform blocks. Previously we already have the tracking of which buffer binding index is used for which buffer block index. This CL adds mUniformBlockBindingMasks which is an array of BitSets. Each array element tracks all the uniform block index that is using this buffer binding index (you can have the same buffer bound to multiple uniform block index). Then when a buffer binding index is dirty, that BitSet gets added into program's uniform block dirty bits. This CL and previous CL improves GfxBench gl_driver2_off score 1.8% (from average 6797 to average 6919) on pixel 7 pro. Bug: b/282194402 Change-Id: Ic5002643a5297907276fc9b20ca7d21af9bdc4fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4553136 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Chris Dalton 7d4c6d1d 2023-05-09T12:19:54 Allow glDelete* while PLS is active Banning glDelete* is extremely dangerous. It will almost definitely cause memory leaks in client code, and it makes JS garbage collection needlessly complex. Instead, specify that PLS is implicity deactivated if the client deletes anything that is attached to the current draw framebuffer during a PLS rendering pass. Bug: chromium:1421437 Change-Id: I3a18ee6b5d5567431e6fa3eccea58cb049845502 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4521436 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Shahbaz Youssefi 80dd54f9 2023-05-17T22:16:59 Vulkan: Enable VK_EXT_image_2d_view_of_3d and set flag Based on a change by Yiwei Zhang <zzyiwei@chromium.org> Enabling the extension was missed from https://chromium-review.googlesource.com/c/angle/angle/+/3648586, and some implementations do rely on the feature enablement (e.g. RADV). This also fixes the VVL violations on satisfied implementations. Additionally, the VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT flag is always set on 3D images when this extension is supported; it is needed for both sampled and storage images, not just storage images. Bug: b/274478146 Change-Id: Ibc210275e2d39ac0c54d1ae4c2451a5402360972 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4544762 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 73f9cf00 2023-03-31T00:00:00 GL: Implement polygon mode extensions * Implemented polygon mode extensions on the OpenGL backend * Supported capture and serialization of the new commands and state * Added PolygonModeTest end2end tests Bug: angleproject:1791 Bug: angleproject:8132 Change-Id: I3bc08546a02f110dd739950129bee25ccc507bf6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4492683 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mark Lobodzinski 1810995c 2023-04-25T13:09:27 Capture/Replay: Initialize MEC alpha test state Fixes Street Fighter IV CE rendering issues when capturing. Test: angle_trace_tests --gtest_filter="*street_figher_iv_ce*" Bug: b/278606770 Change-Id: Ifb44c45b19514e4cabed1e81be99bce5706ac4d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4475732 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mark Łobodziński <mark@lunarg.com>
Geoff Lang c6ec59dc 2023-03-27T11:15:48 Explicitly pass the extended dirty bits to syncState. Add a the extended dirty bits and bit mask to syncState instead of calling gl::State::getAndResetExtendedDirtyBits when encountering DIRTY_BIT_EXTENDED. It disallowed us from masking the extended dirty bits and feels like an anti-pattern to modify the extended dirty bits in gl::State from the backend. This is a refactor only. Bug: chromium:1410191 Change-Id: I66fdec3eb57e3426cf0fda9ccb759700eafdda14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374100 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev e809e7bd 2023-03-13T00:00:00 Reland "Implement EXT_depth_clamp" This is a reland of commit f8c1418319ac2aef4b3101e322005b1d0f73120f Host GPU bugs are observable in iOS Simulator Original change's description: > Implement EXT_depth_clamp > > * Added depthClamp to the RasterizerState > * Added DepthWriteTest end2end tests covering > both clipped and clamped depth writes > > Capture > * Updated serialized rasterizer state > * Updated CaptureMidExecutionSetup > > OpenGL > * Requires GL 3.2 or ARB_depth_clamp > on desktop contexts > * Maps to EXT_depth_clamp on ES > > D3D11 > * Maps to the opposite of > D3D11_RASTERIZER_DESC.DepthClipEnable > * The new tests uncover several edge cases where > a workaround is needed to implement unextended > OpenGL semantics on top of D3D > > Metal > * Maps to the setDepthClipMode command > > Bug: angleproject:8047 > Bug: angleproject:8077 > Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I8c5f8304276c97c51b2c3382cd2764592ee0c3fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349938 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuxin Hu 4a77b0f5 2023-03-18T00:16:24 Revert "Implement EXT_depth_clamp" This reverts commit f8c1418319ac2aef4b3101e322005b1d0f73120f. Reason for revert: This change breaks angle_end2end_tests on Metal backend: https://ci.chromium.org/ui/p/chromium/builders/ci/ios-angle-intel/26035/overview Original change's description: > Implement EXT_depth_clamp > > * Added depthClamp to the RasterizerState > * Added DepthWriteTest end2end tests covering > both clipped and clamped depth writes > > Capture > * Updated serialized rasterizer state > * Updated CaptureMidExecutionSetup > > OpenGL > * Requires GL 3.2 or ARB_depth_clamp > on desktop contexts > * Maps to EXT_depth_clamp on ES > > D3D11 > * Maps to the opposite of > D3D11_RASTERIZER_DESC.DepthClipEnable > * The new tests uncover several edge cases where > a workaround is needed to implement unextended > OpenGL semantics on top of D3D > > Metal > * Maps to the setDepthClipMode command > > Bug: angleproject:8047 > Bug: angleproject:8077 > Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I829add68c006c72b7b4acf03aee3efa8a9a16fac No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350876 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev f8c14183 2023-03-13T00:00:00 Implement EXT_depth_clamp * Added depthClamp to the RasterizerState * Added DepthWriteTest end2end tests covering both clipped and clamped depth writes Capture * Updated serialized rasterizer state * Updated CaptureMidExecutionSetup OpenGL * Requires GL 3.2 or ARB_depth_clamp on desktop contexts * Maps to EXT_depth_clamp on ES D3D11 * Maps to the opposite of D3D11_RASTERIZER_DESC.DepthClipEnable * The new tests uncover several edge cases where a workaround is needed to implement unextended OpenGL semantics on top of D3D Metal * Maps to the setDepthClipMode command Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 1174582a 2023-03-06T00:00:00 GL: Implement EXT_clip_control The extension is trivially exposed if the current context supports it. * Added packed clip control enums * Removed unused state query code * Aligned symbol names with the specs Bug: angleproject:8066 Change-Id: I9d106f39800658ecc75f4525ee93cb534dc49f9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306770 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 1148a662 2023-02-15T08:25:51 Update GL_ARM_shader_framebuffer_fetch token support These were missed during initial implementation because the target app doesn't use them, and there are no tests for vendor extensions. The implementation is basically a noop, but allows setting and querying state, unblocking apps. Also add a test that has basic usage. Test: FramebufferFetchES31.BasicTokenUsage_ARM Bug: b/269233744 Bug: angleproject:8025 Change-Id: Ic107150d4afd9c4c4984c58a1dafb1c18e608997 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4255965 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev ef0fe638 2023-01-16T00:00:00 Implement EXT_polygon_offset_clamp * Added polygonOffsetClamp to the RasterizerState * Adjusted State::setPolygonOffsetParams * Added PolygonOffsetClampTest end2end tests * Added StateChangeTestES3.PolygonOffsetClamp test * Suppressed the affected dEQP test as it has a bug Capture * Updated serialized rasterizer state * Updated CaptureMidExecutionSetup OpenGL * Rely on the EXT extension defined both for desktop and ES contexts * On desktops, might as well use the ARB extension or GL 4.6 once ANGLE supports them D3D11 * Requires FL10_0 or higher * Maps to D3D11_RASTERIZER_DESC.DepthBiasClamp * Drive-by cleanup of extensions init code Vulkan * Requires depthBiasClamp physical device feature * Maps to the depthBiasClamp parameter of the vkCmdSetDepthBias command Metal * Maps to the clamp parameter of the setDepthBias command Bug: angleproject:7957 Change-Id: If6b28df4084f0a81db29f75fb434e75d394c8730 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169945 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 8f1a7190 2022-12-23T00:00:00 Accept clip distance enums for simple queries State variables for which IsEnabled is listed as the query command can also be obtained using any of the simple queries. Bug: angleproject:4452 Change-Id: I075db600b772e5370c72c0f4de9b35e007259987 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4158331 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 067ace47 2022-12-21T00:00:00 Add ANGLE_clip_cull_distance extension Added an extension spec. Trivially exposed it on GL, Vulkan, and D3D11. Adjusted tests and validation to allow no cull distance support for this extension string. Removed extra built-in variable definitions. Bug: angleproject:7904 Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Chris Dalton 8ee1b89f 2022-11-04T13:10:37 Refactor pixel local storage options The various different PLS options were getting scattered and unruly. We are also in need of more backend-specific PLS options that would be difficult to add as-is. This CL refactors them into a single "ShPixelLocalStorageOptions" struct that gets initialized all in one place, and shared between the compiler and the backends. Bug: angleproject:7279 Change-Id: Ic58dccb8d1ba350a0b6cc5848ce15bd687e30fad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006715 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Gert Wollny 66fda678 2022-11-14T11:10:54 Capture/Replay: Delete buffer after test support for coherent The buffer created to test coherent and persistzent mapping is not used later, so it should be deleted. Since this buffer is created and deleted before any VAO is created, we also have to check whether a VAO exists before the buffer may be detached from it. Bug: angleproject:7814 Change-Id: I875f845e592325093dd90b48ba9cd3c7228fad47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4023047 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 44d8fef8 2022-11-01T00:00:00 Add ANGLE_provoking_vertex spec Renamed provoking vertex enums to use _ANGLE suffix. The newly defined enums alias those from the desktop OpenGL extensions. Updated tests to use the new enum names. Bug: angleproject:2829 Change-Id: I72b686773536d3d54a653114cee5292007510a55 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4013700 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton 9bda9a79 2022-10-22T22:05:11 Add Store Ops to pixel local storage Browsers will need the ability to pre-empt pixel local storage, which means every plane will need a backing store to dump to. Store Ops allow the app to still avoid memory transactions at the end of PLS even if their plane has a backing texture. Bug: angleproject:7279 Change-Id: I3a3efa21773f87c03cd346a996e3c638028c68ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3974652 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton 3605b399 2022-10-20T17:00:02 Move PLS clear values back into context state The API that required packing raw data into a buffer was un-ergonomic for developers and difficult to implement for WebGL vendors. Bug: angleproject:7279 Change-Id: If7c98908c285462c5775e8e2d8811883be139f64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3972376 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton 9f693aa3 2022-10-22T14:45:59 Implement an allow list for PLS In order to guarantee no data is lost while using the EXT_shader_pixel_local_storage extension, we need to restrict applications to a small subset of commands while pixel local storage is active. This CL implements the allow list for GL entrypoints using wildcard matching inside the code generator, and adds custom validation for the more specific restrictions that go into effect when PLS is active. Bug: angleproject:7279 Change-Id: I5dd48bd93c10e8775f32be32a4fcf17855eb2f0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3932552 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Sean Risser 9b9d8032 2022-10-19T14:57:03 Avoid mExtensions for initializing mExtensions tracks the currently enabled extensions, while nativeExtensions tracks which extensions are available on a platform. This makes nativeExtensions more suitable for initializing data, as extensions may be disabled at initialization and enabled later. Bug: angleproject:7769 Change-Id: I9ee821a931045fc89091473f35e2b306ee653613 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3965610 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Sean Risser <srisser@google.com>
Shahbaz Youssefi 135022e4 2022-10-11T00:03:11 Vulkan: Create robust pipelines based on context state Previously, pipelines were made robust based on whether any context in the share group has so far been made robust. This means that pipelines created on non-robust contexts would still be compiled as robust. Inefficiency aside, this was buggy because robustness was not part of the pipeline cache key, so if a pipeline was created as non-robust first, then recreated in a robust context, it would reuse the non-robust variant. With VK_EXT_pipeline_protected_access, a similar situation arises for context protected-ness. However, it is incorrect in that case to create pipelines as protected unnecessarily. This change makes pipeline robustness a part of the pipeline cache key, in preparation for protectedness to be added similarly. Compute programs may now generate multiple pipelines as a result too. Bug: angleproject:7629 Change-Id: Ie95f10eff878f8c8b221c1018da44385c7aad15e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3943534 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Chris Dalton b5514bb2 2022-09-21T20:47:00 Support pixel local storage on ES 3.0 Now that the application-facing API is implemented, we don't have to rely on ES 3.1 anymore. Expose and test the extension on ES 3.0. Bug: angleproject:7279 Change-Id: I5635620b9088201c20bafd283813092a329225d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3915327 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton 8b2aff28 2022-09-12T10:27:28 Implement the ANGLE_shader_pixel_local_storage API Implements the OpenGL ES API for ANGLE_shader_pixel_local_storage and adds thorough validation and testing as outlined in the spec. This feature is still implemented entirely in the frontend, but the extension now works end-to-end with a passing test suite, and can be used externally. Over time we can start gradually moving the implementation into backends as appropriate. Bug: angleproject:7279 Bug: angleproject:7647 Change-Id: I1c861a0fca96423be02e17bbe1fb7f57b99ea63f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3886462 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Shahbaz Youssefi 2796cbfd 2022-09-15T16:18:47 GLES1: Implement logic op through ANGLE_logic_op Bug: angleproject:7654 Change-Id: I88c784d87c1cb7cb7e5ccf8f020203553513bbb3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3899381 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 97926f80 2022-09-15T00:10:49 GL: Implement GL_ANGLE_logic_op Enabled only on Desktop GL where logic op is available. Bug: angleproject:7654 Change-Id: I3c17ffb5b21abf31aec247319a625526f1bec37d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898316 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya d375547c 2022-08-12T15:54:39 Do not link program pipeline in glUseProgramStages 1. The commit 3a9f18f135fe82 caused a link to occur everytime glUseProgramStages is called. This is redundant since the program pipeline can be linked just before usage, thus allowing for multiple stages to be bound before linking the executable. 2. Mark PPO as a dirty object and link the PPO in dirty object handler 3. Early return if the same program is being bound to the same stage of the pipeline. 4. Added ProgramPipelineObjectBenchmark perf test that switches programs before a draw and observed following data - 1. vulkan profile - 1. wall_time before patch - 102000 ns 2. wall_time after patch - 38000 ns 2. vulkan_null profile - 1. wall_time before patch - 125000 ns 2. wall_time after patch - 52000 ns Bug: angleproject:5102 Bug: angleproject:6566 Test: ContextNoErrorPPOTest31.*Vulkan Test: ProgramPipelineTest31.*Vulkan Test: ProgramPipelineObjectBenchmark* Change-Id: Idbc2fcb4875bbd040e9ec847eb2a8f96f287173c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830170 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Alexey Knyazev c517463a 2022-07-28T00:00:00 Add NoUnclampedBlendColor limitation Although ES 3.0 and ES 2.0 with floating-point color buffer extensions must support unclamped constant blend color, some drivers clamp it anyway. To let applications know the effective behavior, ANGLE state management has been expanded to simulate what the OpenGL ES driver is doing. So far, this bug has been confirmed only on Adreno GPUs. Unconditionally enabled this limitation on D3D9 as it cannot support unclamped blend color by design. Bug: angleproject:7536 Change-Id: I7e28a5553e79669d8482d48c6e79bdd811971ade Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3791350 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 925ec6b5 2022-07-07T00:00:00 Clamp viewport dimensions on store Bug: angleproject:7486 Bug: chromium:1130759 Change-Id: I6131baacc940b5df7e33ba10fca8e6e148cb8670 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3751056 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang 785353fd 2022-05-24T12:40:16 Support Desktop OpenGL context creation in end2end tests Validation of Desktop GL versions and profile masks is unimplemented. Bug: angleproject:7360 Change-Id: Ifae94215b6aada895c2b02318a1d05c9515e9b96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664916 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Charlie Lao b186991a 2022-05-26T11:50:56 Vulkan: Remove non-current vertex array from buffer's observer list When app binds a buffer to many VAOs, any buffer modification have to loop over all VAOs that uses that buffer, even though all these VAOs are not current except one VAO. That causes significant CPU overhead. black_desert_mobile has this type of usage. This CL checks number of observers on each binding and if there are excessive observers, it removes VAO from the buffer's observer list when it becomes non-current and adds back to observer list when it becomes current. This CL reduces CPU overhead of black_desert_mobile (as measured with --offset --minimumgpuwork) from 21ms to 3.69ms, on par with native GLES driver. Note that this CL only touches glBindVertexArrayObject call code path, so no impact to apps not using VAOs. There is also no measurable CPU time regression on a few other app traces that uses VAOs. Bug: angleproject:6371 Change-Id: I6b1589f3e3c768d56c1c95cebdb577e3e256737f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3669603 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Mohan Maiya 84a0b462 2022-05-20T15:51:11 Vulkan: Bug fix in GL_QCOM_shading_rate A default value of _1x1 for mShadingRate interacts badly with sample shading state on some vendors. Instead set the default to Undefined and return early in such cases. Bug: angleproject:7172 Change-Id: If0a280090e6611817d2f5d75929ef2b654ddb186 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3658245 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Mohan Maiya 2fdd7bfd 2022-05-17T13:31:58 Vulkan: Support binding 2D slice of a 3D texture to an image unit Support binding a 3d texture as a 2d texture by specifying that it is non-layered during glBindImageTexture and expose support for EGL_KHR_gl_texture_3D_image when VK_EXT_image_2d_view_of_3d vulkan extension is supported. Tests: ComputeShaderTest.BindImageTexture3D dEQP-GLES31.functional.image_load_store.3d.*single_layer Bug: angleproject:7320 Change-Id: Ie2f0dfcdf302a4aa58990f74329ca36e62cd3902 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648586 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 02b96848 2022-04-21T16:32:31 Vulkan: Add support for GL_QCOM_shading_rate Layer GL_QCOM_shading_rate over VK_KHR_fragment_shading_rate Test: ShadingRateQcomTest* Bug: angleproject:7172 Change-Id: I3f040dbfad3906facd4349937fed2ce9a464b824 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599874 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Alexey Knyazev 62ca6449 2022-04-13T09:36:40 Reland "Fix BlendStateExt::mMaxColorMask initialization" This is a reland of commit 50d008a7efcab80f34eb742148d05389b2ed247e Besides fixing the BlendStateExt color mask initialization bug, the following changes were made: * All fields were made private with accessor functions. * A new assertion was added that ensures 64-bit storage for factors and equations. This allowed dropping one redundant mask. * Two new helper functions were added. * BlendStateExt::mMaxDrawBuffers was renamed to mDrawBufferCount. * The BlendStateExt class is now aligned to 8 bytes with an assertion. * Expanded test coverage. Also fixed incorrect usage of BlendStateExt fields in: * StateManagerGL::syncBlendFromNativeContext * StateManagerGL::restoreBlendNativeContext Original change's description: > Fix BlendStateExt::mMaxColorMask initialization > > This variable should not have its unused bits set. > > To avoid confusion with other masks of the same class, > the variable was renamed to mAllColorMask. > > Bug: angleproject:7200 > Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:7200 Change-Id: I87a5fe0f9dfbbf5e525b9120f772aa9adb39ce5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3593234 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Jamie Madill 4efc4ee6 2022-04-19T17:01:20 Fix validate state cache after XFB buffer deleted. Bug: chromium:1317650 Change-Id: Iec9f1167c3b2957091dd0f4ef3efcfcd7c4bf3c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594250 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f4fc8e16 2022-04-20T04:32:48 Revert "Fix BlendStateExt::mMaxColorMask initialization" This reverts commit 50d008a7efcab80f34eb742148d05389b2ed247e. Reason for revert: Causes the win-trace bot to fail Original change's description: > Fix BlendStateExt::mMaxColorMask initialization > > This variable should not have its unused bits set. > > To avoid confusion with other masks of the same class, > the variable was renamed to mAllColorMask. > > Bug: angleproject:7200 > Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:7200 Change-Id: Ib9a0927ba4e152d5b4ae4c034e6748faf6b5aa87 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594802 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev 50d008a7 2022-04-13T09:36:40 Fix BlendStateExt::mMaxColorMask initialization This variable should not have its unused bits set. To avoid confusion with other masks of the same class, the variable was renamed to mAllColorMask. Bug: angleproject:7200 Change-Id: I72542d49ff8da3dbb8d61c5034ce37c1e8fcc6e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581990 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>