src


Log

Author Commit Date CI Message
Mohan Maiya 96c26c68 2020-04-03T07:52:52 Add support for NV_shader_noperspective_interpolation Added support for GL_NV_shader_noperspective_interpolation on the Vulkan and Desktop OpenGL backends Bug: angleproject:4388 Test: angle_end2end_tests --gtest_filter=ShaderInterpTest.NoPerspective/* Change-Id: I12473830c0ea8b4fffeae9c4a8ec92d979c8e18c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107234 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill e259e7e3 2020-04-02T17:33:17 Pass layer count to robust 2D array texure init. The Vulkan back-end needs the layer count to correctly initialize the whole range of the mip level. Otherwise we were only clearing a single layer of the 2D array. This only popped up when the code started to be lazier about robust resource init. Bug: angleproject:4517 Change-Id: Id5007c877d413dc80d54d9800a5898e130593451 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134412 Reviewed-by: Cody Northrop <cnorthrop@google.com>
Courtney Goeltzenleuchter 390ef299 2020-03-25T14:10:38 Enable blob cache when debugging We've had several issues with shader caches which are only implemented on Android which makes them challenging to debug. The existing BlobCache object has a default implementation that is disabled by default. When debug layers are enabled resize the default cache so that it gets used and provides behavior closer to Android. This caching will be enabled when debug layers are enabled, e.g. EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE attribute is true. This is done for angle_end2end_tests and deqp tests. Reland after bugfix angleproject:4535 Bug: b:152292873 Bug: angleproject:4535 Change-Id: Icefa8c55e39985d653d8d8a8bc8c734210025b50 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134449 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill e4aa679c 2020-04-01T17:46:31 Texture: Pass explicit unpack buffer to setImage. This will allow us to call setImage internally even if there's an unpack buffer bound. Useful when implementing robust resource init with copyTexImage in some edge cases. Bug: angleproject:4517 Change-Id: I7e8e9536ab9222c620e572f7b6c20b08fa29d646 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill dd00f16b 2020-04-02T14:04:44 Vulkan: Fix FBO cache when updating disabled attachments. Fix this by consistently checking if the attachment is enabled when we update the serials. Also includes a regression test and more ASSERTs. Bug: angleproject:4540 Change-Id: I154d23cad71f1674d893390f923f45c643a58925 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134409 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill 1cc49bb2 2020-04-02T11:57:07 Squash State::mContext and State::mID. These were both id values for the context. This CL consolidates to the monotonically increasing ID since it is both safer and easier to debug. Makes life easier when indexing feedback loops by context ID. Bug: angleproject:4517 Change-Id: I28b40fed4e6e68ea72742f7defde5f8638f4cd47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2134408 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Geoff Lang dd29370c 2020-04-01T10:42:47 Include the fragment output locations in the program cache key. If the user rebinds the output locations and relinks a program, the wrong program may be loaded from the cache. TEST=gl_tests: TranslatorVariants/EXTBlendFuncExtended* BUG=angleproject:4535 Change-Id: If9a9c2ad935ea4d01c3fe4313810d221e9c9ce38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131252 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Nico Weber a053f340 2020-04-01T16:58:16 Vulkan: Use shader stage specific barrier Followup fix for copy/paste error that ImageLayout::GeometryShaderReadOnly was using VK_PIPELINE_STAGE_VERTEX_SHADER_BIT Bug: angleproject:4467 Change-Id: I5be7f800177c4f36a334f1cc75f876e271ca22b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133089 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 1e81dd4a 2020-04-01T17:46:58 Suppress failures after Win Intel driver upgrade. Bug: angleproject:4533 Change-Id: I482c4caa79fb5fdc9cd4a068f7e7e05890121fa2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2130227 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 4db77367 2020-03-03T12:04:26 Vulkan: Don't detach separable shaders in Program::detachShader() To support Program Pipeline Objects, we need to hold on to the shaders in separable programs, rather than detaching them during glDetachShader()/glCreateShaderProgramv(). This is necessary due to requiring the shader information for validating shader interfaces, varyings, etc. Instead, a new ShaderMap of bools will be stored in ProgramState::mAttachedShadersMarkedForDetach to track when a caller attempts to detach a shader from a separable Program. Later, when a new shader is attached, we will first validate that the old shader is marked to be detached, and if so, release it then. Bug: angleproject:3570 Change-Id: I63fac2e5914c1c1a73f0b37863bac0f185ecb44c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084399 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Mohan Maiya 745e0712 2020-03-21T17:46:05 Vulkan: Enable CPU only buffers for PBOs Add support for a CPU only buffer for PBOs that serve as the destination for all host operations like MapBuffer*. This removes the latency caused by waiting for the in-flight GPU commands to be complete before handing over the buffer to the app. This change removes a ~6ms wait/sleep on the first call to MapBuffer* in each frame of Manhattan Bug: angleproject:4339 Tests: angle_end2end_tests --gtest_filter=BufferDataTest*Vulkan Change-Id: I52016b160af8a670cc30f01c05e48f699521310f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116874 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Nico Weber dcd98298 2020-04-01T16:58:16 Remove breaks after returns. No behavior change. Bug: chromium:1066980 Change-Id: I26a5c13a730cbc6cde8e888a8a18bd633bb3f748 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2133087 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Nico Weber <thakis@chromium.org>
Hyunchang Kim 449d9d76 2020-03-31T17:27:00 Vulkan: Refactor garbarge collection related parameter Use RendererVk instead of VkDevice as a parameter in garbage collection functions. Bug: angleproject:2162 Change-Id: Ifd53e05223d6d603402c9b7fcfa82fe1f896458c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131882 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 20e375eb 2020-03-14T20:27:09 Vulkan: Use shader stage specific barrier Seperate vertex and fragment shader read/write with shader stage specific barriers Bug: angleproject:4467 Change-Id: Id18909b497b087e58d750023399943bc9d414edf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102957 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Hyunchang Kim 6281e30d 2020-03-31T15:41:23 Vulkan: Add flush condition for the device memory updated by CPU Memory created using HOST_COHERENT_BIT does not need to be explicitly flushed. Bug: angleproject:2162 Change-Id: Idc2001e2254de616d7e7067410d225d0b521f29f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131881 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Hyunchang Kim d30da072 2020-03-31T15:01:14 Vulkan: Request host uncached memory for some glBuffer objects Uncached memory is an optimal memory type for resources with write-only access from the CPU since it avoids polluting CPU caches with data the CPU will never use. Bug: angleproject:2162 Change-Id: I33d0d91830979990bcdcca3bd9eedde0345fb5a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131880 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ancheng Qiao afd2cfa6 2020-03-19T17:39:23 Add gles1 covgl tests CovglTest have additional error check in TEST ProbeError(Call* functions, use a tricky method here, alias all ProbeError to ProbeErrorANGLE. add "#define ProbeEror ProbeErrorANGLE" to all covgl source code besides shell.c Currently for win/mac platform block on $gles1_conform_root/platform/platform.h conflict with $angle_root/include/platform/Platform.h Bug: angleproject:2303 Change-Id: I96679968bf539d6ae3bdfc3aa89150381679cbb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2117950 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 7d8c2f2e 2020-03-26T22:44:15 Hide SwiftShader OS Window in dEQP and end2end tests This prevents a race between starting Xvfb on test bots and X11 calls in X11Window::setVisible(), which used to cause flaky hangs on Linux SwANGLE bots. Unfortunately, in order to hide SwiftShader OS window, it must be a separate window from other backends, so it is no longer possible to have a single window for all backends, even if we don't reuse EGL Display. The only platform that still uses a single OS Window is Android, since there is only one system window per test application. In addition, all the tests that make OS Window visible explicitly, no longer do this for SwiftShader device. Bug: angleproject:4434 Change-Id: I1a067c22bfeee9288046b9d9566740731c0d627c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125945 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov d2c33b53 2020-03-31T20:04:12 Skip SwANGLE GLES31 tests which flakily crash with Win 32-bit Subzero Bug: angleproject:4482 Change-Id: Ic5ff9a390b004029b1581f5726ab64d85c4ab074 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2131388 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Charlie Lao 6328caf3 2020-03-24T19:31:02 Vulkan: Avoid renderpass break for occlusion query This ensures beginQuery and endQuery only get inserted into renderpasses and will not close renderpass because of query call Bug: angleproject:4381 Change-Id: I690f096b9e8e4b7ea9a67045d1be0fd7a319c98c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2119246 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Jonah Ryan-Davis 4b94d7bb 2020-03-24T17:23:19 Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate eglGetMscRateCHROMIUM was added to EGL_CHROMIUM_sync_control based on the original extension GLX_OML_sync_control. However, this new function is not universally implemented. This CL moves it to a new extension, EGL_ANGLE_sync_control_rate, and renames it to eglGetMscRateANGLE. Bug: chromium:1064078 Change-Id: Ia2a29c6776b2b2bf2b98e58ee83b5f141ed01301 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118154 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Kenneth Russell 91ea27ae 2020-03-27T16:22:14 Apply limitMaxMSAASamplesTo4 workaround to macOS. On dual-GPU MacBook Pros, the maximum number of supported samples can differ between the integrated and discrete GPUs, leading to unexpected OpenGL errors in applications. Detected with WebGL conformance tests in Safari with ANGLE as the WebGL backend. Bug: angleproject:4518 Change-Id: I54997cbb83afd76d98b16d138d117d0afdeec5e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125407 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Cody Northrop 06f4f3e1 2020-03-30T10:57:06 Capture/Replay: Disable binary formats when FrameCapture is enabled Rather than capture and replay a format that is not cross platform, limit the number of exposed binary formats to zero when FrameCapture is enabled. Test: Temple Run capture and replay Bug: b:152512564 Bug: angleproject:3662 Change-Id: I4a7bc5a353d2cdb1dceb1276a3c61bfbb74dc2f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128327 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill db32bda4 2020-03-30T17:01:54 Vulkan: Observe staging buffer changes in TextureVk. This switches where we notify the Texture class that the back-end has a dirty staging buffer. Previously we notified in every possible code site in TextureVk. Now we notify in a single centralized location in the staging buffer. This will allow us to stash clears in the staging buffer in the FramebufferVk class via RenderTargetVk. And ultimately let us defer clears to fix Manhattan's rendering feedback loop. Bug: angleproject:4517 Change-Id: I67760f133e2c58feddbba3d1062de0b966bac281 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128546 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ancheng Qiao dbb23ec3 2020-03-30T14:24:53 Vulkan: Remove swiftshader mipmap3d test skip Bug: angleproject:3983 Change-Id: I9c487cc7db5d5e22a6cff00b40e4081498ab771f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128207 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 05fa1a99 2020-03-30T22:02:16 Skip test flaky on SwANGLE bots dEQP.EGL/functional_sharing_gles2_multithread_random_egl_server_sync_shaders_compile_9 EGLSurfaceTest.ResizeWindow AttributeLayoutMemoryIndexed.Test Bug: angleproject:4495, angleproject:4453, angleproject:4502 Change-Id: Iad5097412372acc8ac36c742445763451c8122ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2129181 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 1288aa12 2020-03-27T12:24:52 Update the active texture cache before changing the texture binding. When a new texture is bound, the texture binding state is updated before updating the active texture cache. With this ordering, it is possible to delete the currently bound texture when the binding changes and then use-after-free it when updating the active texture cache. BUG=angleproject:1065186 Change-Id: Id6d56b6c6db423755b195cda1e5cf1bcb1ee7aee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124588 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu b83b0f5e 2020-01-31T15:09:17 Add support for NV_read_depth, NV_read_stencil and NV_depth_buffer_float2 extensions This cl adds the ability for the ReadPixels function to read other attachments than the color attachment. Checks were added for both depth and stencil attachments. A new test was added (DepthStencilFormatsTest.DepthStencilReadback) to test this new functionality. As the name mentions, it's used to test reading from the depth and stencil attachments using ReadPixels. Bug: angleproject:4295 Change-Id: I6fe9be11f05d6055a5883b4315f870e7c0ac41ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2031702 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 7939e367 2020-03-30T18:52:19 Revert "Enable blob cache when debugging" This reverts commit 617cb015f3e95c3c89090870bae086e92515a91d. Reason for revert: Seems to cause rolls in Chromium to fail: https://chromium-review.googlesource.com/c/chromium/src/+/2127135 Original change's description: > Enable blob cache when debugging > > We've had several issues with shader caches which are only implemented > on Android which makes them challenging to debug. > The existing BlobCache object has a default implementation that is > disabled by default. When debug layers are enabled resize the default > cache so that it gets used and provides behavior closer to Android. > This caching will be enabled when debug layers are enabled, e.g. > EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE attribute is true. > This is done for angle_end2end_tests and deqp tests. > > Bug: b:152292873 > Change-Id: I9dcd90a1a8da88127bf8dac25031056b7279207e > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113133 > Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=courtneygo@google.com,ianelliott@google.com,jmadill@chromium.org Change-Id: I42a445b93eff1237b05a82d2836c218b9bbbd08b No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: b:152292873 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2128106 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Cody Northrop 74e816bf 2020-03-26T17:40:25 Vulkan: Expose extension for ETC1 usage with subimage updates This CL implements the GL_EXT_compressed_ETC1_RGB8_sub_texture extension, which was added to relax restrictions on using ETC1_RGB8_OES for subimage updates. Test: Temple Run on Android Bug: b:152512564 Change-Id: I78cfd7dfd54fab36dee59a93b3ec3bfce17e73e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2123232 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Courtney Goeltzenleuchter 617cb015 2020-03-25T14:10:38 Enable blob cache when debugging We've had several issues with shader caches which are only implemented on Android which makes them challenging to debug. The existing BlobCache object has a default implementation that is disabled by default. When debug layers are enabled resize the default cache so that it gets used and provides behavior closer to Android. This caching will be enabled when debug layers are enabled, e.g. EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE attribute is true. This is done for angle_end2end_tests and deqp tests. Bug: b:152292873 Change-Id: I9dcd90a1a8da88127bf8dac25031056b7279207e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113133 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 1b2dd6f9 2020-03-02T16:28:15 Vulkan: Refactor varying validation for separable programs The varying validation is being refactored to better handle separable programs. Some additional validation is being added as well regarding: - Number of varyings (inputs vs outputs) - Precision This refactor will also allow ProgramPipelines to validate varyings between shaders that are in different Programs. Bug: angleproject:3570 Change-Id: I13f324da2ffea039e696962d6971a54f7a7b6f77 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2083847 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten b387ce93 2020-02-21T16:05:41 Vulkan: Move ProgramInfo/ShaderInfo to ProgramExecutableVk The classes ProgramInfo and ShaderInfo are being moved into ProgramExecutableVk along with the ProgramVk members mDefaultProgramInfo and mLineRasterProgramInfo. This refactor is necessary since these members are common between ProgramVks and ProgramPipelineVks. Bug: angleproject:3570 Change-Id: I94cdb1096c6a0c007d858135af694da58d7897ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068901 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten f47dccab 2020-02-21T15:40:36 Vulkan: Create TransformSpirvCode() To support Program Pipeline Objects, the SPIR-V transformations must be completed at draw time once all of the variable locations are known. To achieve this, the transformation work is being refactored into TransformSpirvCode() which can be called separately from GlslangGetShaderSpirvCode(). Bug: angleproject:3570 Change-Id: Ia479cb2e4b4201e37acd0859c70081cecb80d0bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068900 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 85c076ee 2020-02-20T17:54:35 Vulkan: Make mVariableInfoMap a gl::ShaderMap<> The ShaderInterfaceVariableInfoMap information is specific to each shader stage, since the locations are determined for each shader stage. This change makes mVariableInfoMap a gl::ShaderMap<> to handle this, which will make it easier to compile separable programs, determine the variable locations, and transform the SPIR-V. Bug: angleproject:3570 Change-Id: I28b71a37efe54bbcfe1dcd445fa03ee71e74f0a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062741 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten abaa3573 2020-02-20T10:23:02 Vulkan: Only calculate variable locations once Variable locations and descriptor set/binding values are calculated multiple times: - Compiling GLSL->SPIR-V - Creating the Vulkan pipeline layout - Updating descriptor sets These values should instead be calculated once and reused throughout since they won't change without recompiling the shader program. Bug: angleproject:3570 Change-Id: I5d8767b3b2e2f741aade7fec9991eea53ee2eb98 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2067101 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 10ade024 2020-02-13T18:11:54 Create the ProgramExecutableVk Class The ProgramExecutableVk class is being created to collect data structures that are common to both ProgramVks and ProgramPipelineVks, as well as any shared functions. This allows callers to make Program-/ProgramPipeline- specific queries without needing to know exactly which responded by querying the current ProgramExecutableVk. This will also allow the necessary data structures to only be populated and stored within the ProgramExecutableVk when necessary and reused as often as necessary. A few things are being moved into this class: - mVariableInfoMap This information will be required to defer translating the SPIR-V until when the vulkan pipeline layout is determined and the actual locations are known.   This will also allow removing determining these locations twice (during GLSL->SPIR-V compilation and pipeline layout). - createPipelineLayout() - update*DescriptorSet() - Descriptor Set Layout lists - Pipeline Layout - Various other functions/members related to pipeplines, descriptor sets, etc. Bug: angleproject:3570 Change-Id: I4b5ababeafec865148783c8ffd4c15f659f4856d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055656 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov b19000f3 2020-03-27T19:47:08 Skip KHR-GLES31.core.shader_image_load_store.advanced-allMips-* tests Were previosly FAIL, but crash on Windows SwANGLE. Bug: angleproject:4414 Change-Id: Iefe1625f7ad3eec8ba091ec3543e8cb699c62c65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2125370 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill d03b15b2 2020-03-26T17:22:18 Vulkan: Mask out Depth/Stencil RTs in feedback loops. This should enable some cases of limited support for feedback loops with depth/stencil buffers. For example with Manhattan and the Vulkan back-end. Increases the number of RenderPasses in Manhattan slightly. This will regress performance slightly until we can work out a better solution that is also conformant with the spec. Bug: angleproject:4517 Change-Id: I2758e6b4c2a930474c09cdc0950f3b6c34541089 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2106670 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten 68083e89 2020-03-04T15:55:53 Vulkan: Move cached samplers/images and has*() to ProgramExecutable The active samplers and images are being moved from Program into ProgramExecutable to unify interacting with them for Programs and ProgramPipelines Also, create some helper functions for gl::Program that ProgramExecutable can call to make it easier for ProgramPipeline to respond to similar queries for each of the Programs in the ProgramPipeline. Bug: angleproject:3570 Change-Id: I0b37f1a379e56b9659d82d92f6d7a546beee11cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2087648 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill bd2bdf9f 2020-03-26T15:40:09 Fix feedback loop clearing detection. Bug: angleproject:4517 Change-Id: I3231b129718019f83495843404cd011eb2cd480d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2122689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill 0bba1100 2020-03-27T14:39:44 Update OWNERS information. Also includes some documentation maintenance. Bug: angleproject:4511 Change-Id: I7ecce494909f06387875ff85a10004d0c446bbaf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124597 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 13c139e7 2020-03-21T15:25:50 Support masking out DS feedback loops in RenderTargetCache. Currently this is a pure refactor and doesn't change any functionality. In a follow-up we can us this bit to mask out DS RTs when Manhattan and other apps render with feedback loops. Bug: angleproject:4517 Change-Id: I80ccd022d90a781506791110d11be195db8cd3e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112936 Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang 0e65abea 2020-03-27T10:32:18 D3D11: Serialize and deserialze mImage2DUniforms. mImage2DUniforms was not saved with the program binary causing shaders with images to fail compilation when loaded from binary. BUG: angleproject:4519 BUG: b:152292873 Change-Id: I51581031ae1f9d4b4d986057ef3f876d809c7f24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2124587 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten 7e0699a2 2020-02-05T17:04:06 Create the ProgramExecutable Class The ProgramExecutable class is being created to collect data structures that are common to both Programs and ProgramPipelines, as well as any shared functions. This allows callers to request the current ProgramExecutable from the State and make Program-/ProgramPipeline-specific queries without needing to know exactly which responded. This will also allow the necessary data structures to only be populated and stored within the ProgramExecutable when necessary and reused as often as necessary. Bug: angleproject:3570 Change-Id: I101f08ab03421894667b4a426a04d2147489f0e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2040512 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop f2bee304 2020-03-25T22:41:32 Capture/Replay: Implement more GLES entrypoints Tested with several apps that can't be captured otherwise. Bug: angleproject:3611 Change-Id: I2ad18c3bfcab48b0b385b2a868f57369c292b602 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1998838 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Courtney Goeltzenleuchter 6719f54a 2020-03-24T08:36:41 Update Vulkan header and related repos Vulkan header was updated with non-backward compatible change so need to update all dependencies simultaneously. Bug: b:152298150 Bug: angleproject:4510 Change-Id: I46ac9a3a0ccb52184fd183df617804c866b63453 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118151 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop b69c4e14 2020-03-24T15:02:06 Capture/Replay: Update CaptureReplay sample for compression * Move DecompressBinaryData to a shared helper * Start using it in CaptureReplay sample * Error out if decompress callback isn't set correctly Test: AngryBirds and CandyCrush captures replay on desktop Test: angle_perftests --gtest_filter="*Trace*" Bug: angleproject:4484 Change-Id: I0432004fdb0cfb0fd61f9a66f792591c9aa40d9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118790 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 78c77361 2020-03-20T13:50:24 Perf: Add a single Manhattan trace Now that TRex is up and working and Manhattan runs cleanly: * Add a single compressed Manhattan trace. * Allow errors from tests to fail the test * Restore the working directory between each trace test Test: angle_perftest --gtest_filter=TracePerfTest* Bug: b:151349786 Bug: angleproject:3630 Bug: angleproject:4496 Change-Id: I9e9d9342efb23431380f484befb9a19915c4bd0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113230 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov a7510f06 2020-03-04T18:39:32 Re-enable angle_end2end_tests on 32-bit Windows SwiftShader In order to add angle_end2end_tests on Win 32-bit SwANGLE bots. Bug: angleproject:4421, angleproject:4092 Change-Id: I6923ca461492469f05503aebf2256763ea7061aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2088654 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill c77cb596 2020-03-24T14:39:32 No-op draw calls with rendering feedback loops. This is quite within spec and protects our various back-ends from FB loops. Also makes the check more cached for optimization purposes. Bug: angleproject:4490 Change-Id: Ia82ec88244d07670d68ce53495b5893b8a75ac42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118153 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Yuly Novikov 107e4e98 2020-03-24T21:23:16 Lift SwANGLE dEQP-GLES3.functional.fbo.blit.conversion.* suppression Fixed by https://swiftshader-review.googlesource.com/c/SwiftShader/+/42548/ Bug: angleproject:4416 Change-Id: I703608d7d3fa15f2428a832896a68893efbb35ae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2119234 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Ian Elliott d0800d29 2020-03-24T15:01:22 Vulkan: Fix crashes/failures in array-of-struct uniforms When array-of-struct support was added to ANGLE, it was not added to the shader cache serialize/deserialize functions. This affects many GLES 2/3/3.1 dEQP tests, such as: dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_vertex Bug: angleproject:4475 Bug: b:151387995 Change-Id: I159f6340db255ec50c16b59fec23a61ed05aa8f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118152 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b91d2630 2020-03-24T13:17:58 Speculative fix for assertion failure with samplers. This was crashing for example here: https://chromium-swarm.appspot.com/task?id=4b174a9710848410 https://chromium-swarm.appspot.com/task?id=4b214baec2ee7e10 With this stack: libglesv2!gl::TextureState::isBoundAsSamplerTexture libglesv2!gl::Texture::onUnbindAsSamplerTexture libglesv2!gl::State::unsetActiveTexture+0x9 libglesv2!gl::State::updateActiveTextureState+0x2d2 libglesv2!gl::State::updateActiveTexture+0x3aa libglesv2!gl::State::setSamplerTexture+0x4a1 libglesv2!gl::Context::bindTexture+0x1ab libglesv2!gl::BindTexture+0x99 chrome!GrGLFunction+0x1f chrome!GrGLGpu::bindTexture+0x1a0 chrome!GrGLProgram::bindTextures+0x1b9 chrome!GrGLOpsRenderPass::onBindTextures+0x50 chrome!GrOpsRenderPass::bindTextures+0x106 chrome!GrOpFlushState::bindTextures+0xf chrome!`anonymous namespace'::FillRectOp::onExecute+0xd3 It's unclear how we could end up with a Texture bound that doesn't go through the normal setter functions. I did see a potential hole where textures might not get an unbind call when a Context is torn down. This could lead to bugs in multi-context situations. This protects the set/unset functions in a helper class to ensure we always call onBind/onUnbind and forces the destructor to call unbind. Bug: angleproject:4490 Change-Id: Ied64e02bbe3a37efcab6cbdd4bf2d1b6dcb8b3ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Kenneth Russell e39d055d 2020-03-23T17:45:57 Fix robust resource initialization with clipped CopyTexSubImage2D. When CopyTexSubImage2D calls were clipped against the bounds of the read framebuffer by the underlying renderer backends, the robust resource initialization code assumed that the original destination area would be overwritten by the renderer, which was not the case. Add new tests which were previously failing on macOS with the ES2_OpenGL and ES3_OpenGL backends. The Metal backend is still failing and a follow-on bug has been filed. Bug: angleproject:4504 Change-Id: I34821dd90597f31b3cbf0921b94756556e485c91 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116873 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Jamie Madill ed0e932c 2020-03-23T16:46:38 Supress test failing with new Intel driver. EGLDirectCompositionTest.RenderSolidColor/ES2_D3D11_NoFixture failing with the 26.20.100.7870 driver. Bug: chromium:1063962 Change-Id: I48ef5915c67e05cc86a568c28115dae26dc78db2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116871 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6fead375 2020-03-21T14:06:19 Vulkan: No-op redundant FB state changes. This uses a trick by comparing the prior to the updated FB description to filter out rendundant changes. Will allow the front-end syncState to sometimes noisily report state changes when there aren't any in the back-end. Ideally we wouldn't generate any updates when there aren't real changes. However because Manhattan often transitons between a few zero states it gets a bit difficult to determine in the front-end. Also adds a no-op for redundant samples changes in the front-end. Fixes a regression in the number of RenderPasses in Manhattan from work to support rendering feedback loops. Bug: angleproject:4490 Change-Id: Ibf83d584107a4561da7ad47a2d3fb543e63e31f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112935 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 31e36a63 2020-03-14T21:40:58 Reland "Refactor BitCount" This is a reland of baecb7d55c692a93a29a46939029b8262174ca62 Directly use NEON instructions on ARM/ARM64 on MSVC. Original change's description: > Refactor BitCount > > POPCNT intrinsics cannot be used without hardware support, so a CPUID > check and polyfills are required for some CPUs when using MSVC to > avoid runtime failure. > > Other changes include: > - Clang: use builtins on all platforms to provide exact intent to the > compiler; > - MSVC on ARM: use dedicated intrinsics; > - x86/x64 fallback is now branchless and works in constant time. > > Bug: angleproject:4462 > Change-Id: I00fcabda1c842677d8cb4bfd280d932d0d10c0a5 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102811 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:4462 Change-Id: Ia58ae00fa4230f77d981d4ba393fa3481806c5b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113570 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov cb7e7387 2020-03-20T22:15:39 Remove 32-bit Subzero GLES31 SwANGLE suppressions Remaining Windows crashes fixed by https://swiftshader-review.googlesource.com/c/SwiftShader/+/42608 Bug: angleproject:4482 Change-Id: If1d6b6c4bd172c36108d31e01f561e001f49683f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113716 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 6b462120 2020-03-20T19:23:17 Skip flaky SwANGLE end2end tests. AttributeLayoutNonIndexed.Test AttributeLayoutBufferIndexed.Test EGLSurfaceTest.ResizeWindowWithDraw Bug: angleproject:4453, angleproject:4502 Change-Id: I6dbd333e428d61d84bb17bf0c4112fa66cff9846 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113711 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang c0b267cc 2020-03-20T17:28:50 Skip ExternalWrapTest on Ozone. Ozone only supports external target for images created with EGL_EXT_image_dma_buf_import. BUG=angleproject:4443 BUG=chromium:1063462 Change-Id: Ia62fdd92198bdcc2d9840765305b4cc613fd3f7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2113450 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mohan Maiya ca2b6e1f 2020-03-19T16:30:21 Vulkan: Implement EXT_shader_non_constant_global_initializers Enables the translator to handle non-constant global initializers in all essl versions iff the shader enables the extension to do so. Bug: angleproject:4468 Test: angle_end2end_tests --gtest_filter=ShaderNonConstGlobalInitializerTest.* Change-Id: I8f138c12fc83d2f38ff8f45ca9133222b01e4087 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102959 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Geoff Lang 13ea5b7f 2020-03-19T12:43:12 Implement gl[Get]MemoryObjectParameterivEXT These functions are required to tell the driver that the memory object is dedicated memory. This is required for AMD drivers on Linux. Bug: chromium:1049218 Change-Id: I17d69cde5e6308791dc90784f4d6e348503a6ed6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2110051 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang dd4e09ef 2020-03-20T14:54:36 Update conditions for exposing ASTC extensions. Add commenents to explain the Vulkan ASTC situation. Expose GL_KHR_texture_compression_astc_sliced_3d when the HDR profile exists. Bug: angleproject:4447 Change-Id: I00a86cb3c44873a28397aab33a47fb363d4ecfe9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112283 Reviewed-by: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 07467b4a 2020-03-20T10:40:56 Remove GL_CHROMIUM_path_rendering Bug: chromium:1063193 Bug: angleproject:4270 Change-Id: I35b24b7d8d892181955e49dd2495655bc57cb0df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112275 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexis Hetu 91f44a9a 2020-03-20T12:08:24 ASTC: LDR support doesn't imply HDR support There are SwiftShader related failures related to enabling the textureCompressionASTCHDRKHR feature without properly checking if the VK_EXT_texture_compression_astc_hdr extension is available, so HDR support shouldn't be enabled only based on the LDR support being enabled. Bug: angleproject:4447 Change-Id: Icde34892c9e2efff4b71e8c4e960c2fcff786700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2080594 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Nico Weber cd6028de 2020-03-20T14:07:44 Suppress two -Wunreachable-code warnings on Fuchsia in Angle. Bug: chromium:346399 Change-Id: Ibf9cefdee52e487d9e73b9dff98a12267ac82af6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112281 Commit-Queue: Nico Weber <thakis@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4fb3c28f 2020-03-19T19:10:45 Vulkan: Fix Framebuffer cache depth/stencil issue. The DrawBuffers resetting logic didn't update the depth/stencil serial. Fix this and add a regression test that would crash in this situation. Note that the Manhattan benchmark could trigger this under some cases. Bug: angleproject:4322 Bug: angleproject:4490 Change-Id: Ie4b24efeb5991ecaa85bf8f964f77476bd6f167d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2111333 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 1c88cf27 2020-03-18T18:00:01 Add optimized rendering feedback loop tracking. This can be used both for WebGL and the Vulkan back-end workaround for Manhattan. Uses the recently added tracking for Textures being bound as samplers. Then caches this information in the Framebuffer using the Subject/Observer pattern. Bug: angleproject:4490 Change-Id: I08bef0a1b95c4333da19c2dae1f02a993e5835e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2109335 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Cody Northrop a4337121 2020-03-19T15:31:00 Perf: Limit TracePerfTest to single compressed TRex Update the TRex trace to: * Incorporate recent fixes for compressed textures * Incorporate support for compressing the trace * Simplify the tag on the trace (drop the end frame) Update TracePerfTest to: * Temporarily support only a single trace (TRex200). Test: angle_perftests --gtest_filter="*Trace*" Bug: angleproject:4484 Bug: angleproject:4488 Bug: angleproject:4496 Change-Id: Ice0c4ee9de3ad9ae4596305a93c51c6eac842123 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112629 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 62b72552 2020-03-20T07:51:26 Add support for EXT_EGL_image_external_wrap_modes Allows for more wrap modes to TEXTURE_EXTERNAL_OES textures Test: angle_end2end_tests --gtest_filter=ExternalWrapTest.* Bug: angleproject:4443 Change-Id: I37bde091b166d7471c13c14fd6b0174136b52ecf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103433 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 26f8f1a9 2020-03-20T14:54:11 Revert "Refactor BitCount" This reverts commit baecb7d55c692a93a29a46939029b8262174ca62. Reason for revert: Broke Skia Win/ARM builder. See issue for details. Original change's description: > Refactor BitCount > > POPCNT intrinsics cannot be used without hardware support, so a CPUID > check and polyfills are required for some CPUs when using MSVC to > avoid runtime failure. > > Other changes include: > - Clang: use builtins on all platforms to provide exact intent to the > compiler; > - MSVC on ARM: use dedicated intrinsics; > - x86/x64 fallback is now branchless and works in constant time. > > Bug: angleproject:4462 > Change-Id: I00fcabda1c842677d8cb4bfd280d932d0d10c0a5 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102811 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,lexa.knyazev@gmail.com Change-Id: Ia1756abdf7da2aa9574149eb388915f97758bba0 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:4462 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2112276 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xiaoxuan Liu 2709f40f 2020-03-17T14:22:42 Skip updating viewport and scissor info if the same If glViewport() or glScissor() is called with same info, skip updating viewport or scissor info and related dirty bits. Bug: angleproject:4487 Change-Id: I9a0f3eb0df789beb99447ebc98383f502fbc763d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2105528 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 0e069b42 2020-03-19T21:40:51 Skip SwANGLE GLES31 tests which crash with 32-bit Subzero only on Windows Linux 32-bit crashes were fixed. Bug: angleproject:4482 Change-Id: I3efd7c760dfec1f8b909eee2ed84f5f9ebc33c3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2111970 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov ca45852d 2020-03-19T22:04:47 Skip flaky TransformFeedbackTest.MultiContext on Win Intel Vulkan Bug: angleproject:4497 Change-Id: I92e7ad9f0c34fe0b5f67318271ececc218c20757 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2111781 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill b1eb44bf 2020-03-18T15:33:13 Track if a Texture is bound as a sampler. This will more easily allow us to detect rendering feedback loops. We'll need to support feedback loops to enable Manhattan. Bug: angleproject:4490 Change-Id: I442deebd89dcf0139411688eaa204c5e5b2c2799 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2109334 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Alexey Knyazev baecb7d5 2020-03-14T21:40:58 Refactor BitCount POPCNT intrinsics cannot be used without hardware support, so a CPUID check and polyfills are required for some CPUs when using MSVC to avoid runtime failure. Other changes include: - Clang: use builtins on all platforms to provide exact intent to the compiler; - MSVC on ARM: use dedicated intrinsics; - x86/x64 fallback is now branchless and works in constant time. Bug: angleproject:4462 Change-Id: I00fcabda1c842677d8cb4bfd280d932d0d10c0a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Mohan Maiya 7daf31d8 2020-03-18T09:19:52 Vulkan: Use device local memory for conversion buffers that can be converted with the GPU When converting a vertex buffer by using GPU, the conversion buffer doesn't need to be host mappable. Hence the conversion buffer can be allocated on device local memory for faster GPU access times. Bug: angleproject:3534 Change-Id: I2efabec20186992479920bddd3abd36f9c13babc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2108706 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9d812d35 2020-03-18T15:31:14 Vulkan: Remove public FramebufferVk::getFramebuffer. Goal: enable rendering feedback loop detection for Manhattan. Making getFramebuffer private prevents direct access to the Framebuffer internals. Hiding access lets the FramebufferVk class switch up its implementation to support different VkFramebuffers for feedback loop cases. Also this is a general code cleanup. Bug: angleproject:4490 Change-Id: Ib4f5e34d476ccd8fc43a1adb031933ab347ca7b7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2109333 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jian Li 8aa20069 2020-03-18T17:55:06 Skip some tests on Mali because of a known issue Type decorations may be ignored when using multiple OpAccessChains. Bug: angleproject:4492 Change-Id: I2e51af600394a69cb5f7e02228ca7e4fd1c826e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2105529 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill dadeffa3 2020-03-18T21:56:05 Capture/Replay: Fix stride in compressed texture caching. We were saving "width" bytes instead of "width * pixelSize". This was causing incorrect rendering in T-Rex and Manhattan. Bug: angleproject:4488 Change-Id: Ib5d38aaf813fb26905aedc155cc13b9d1597ec4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2109336 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 4422d298 2020-03-18T09:54:54 Vulkan: Must call vkFlush while memory is mapped Update to Vulkan validation layers pointed out that vkFlushMappedMemoryRanges needs to be called when the memory is mapped. Bug: b:151820847 Change-Id: I3860306080bca435c063046f9ae20943a8601d17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2108705 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Tobin Ehlis 4119f033 2020-03-17T13:34:09 Vulkan:Set one-time bit on all command buffers All Vulkan command buffers are only submitted once so we can set the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT which may help performance. Bug: angleproject:4304 Change-Id: Ibd116dcac4e78a2c058eb3da54489057d6fa8f44 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107800 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Courtney Goeltzenleuchter 4df67871 2020-03-17T16:13:23 Be sure to clear all program state at unlink At Program::unlink we clear out the program's state but forgot mBufferVariables. That was causing us to hit an assert when trying to load a shader from cache. Only see the issue on Android as that's the only platform where shader caching is supported. Test: KHR-GLES31.core.explicit_uniform_location.uniform-loc Bug: angleproject:4132 Change-Id: Iae9c26a3e3b2d11983cc7d90bcd54a10c0fa9934 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107235 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 23d63fc3 2020-03-17T20:34:50 Capture/Replay: Fix MEC Query capture. In Manhattan the test generates a bunch of queries that it doesn't start until later frames. In ANGLE these queries will be stored as nullptr entries in the QueryMap. By default the QueryMap Iterator skips over nullptr entries. This manifested later as GL errors during replay. Fix this by adding a new Iterator type to ResourceMap that does not skip over nullptr values. Bug: angleproject:4489 Change-Id: If56b908fb233de0df0445f9ea19fc322f2c42976 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107762 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill e54f7ed7 2020-03-17T18:20:44 Capture/Replay: Fix compressed texture subImage caching. The prior code was caching the last subImage data. In fact we should be caching and updating a pixel rectangle. Multiple subImage calls will update the same rectangle until the final capture call sets up the replay with the complete initial data. This was causing an issue with Manhattan and the initial data for 3D compressed textures. Manhattan uploads these one layer at a time. So the prior code was trying to pass a single layer's data to the subImage call for the entire level. Bug: angleproject:4488 Change-Id: I76765dcea884f9d8ea07908c44e97578ddb0ff0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2107761 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 7e453a25 2020-03-15T22:11:03 Capture/Replay: Use zlib to compress data files. Gives about a 2-3x reduced data file size. Should help reduce the time we spent transferring trace files on Android. This feature is implemented as a parameter to the capture/replay tool. This keeps backwards compatiblity if we ever need to integrate a cpp replay into an environment that doesn't have access to zlib for decompression. We'll need to update the traces to take advantage of the compression. Bug: angleproject:4484 Change-Id: Id7994efe3c0d529b85fa7e7f1b00444e630dd2cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104555 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 78a85f2c 2020-03-16T10:28:59 Vulkan: Request device local memory for glBuffer with GL_STATIC* usage glBuffer objects with GL_STATIC_* usage patterns will now request the storage to be allocated in device local memory. For glBuffer objects with GL_DYNAMIC_* usage patterns we request a host cached memory. Bug: angleproject:4480 Change-Id: I7ca968f5ddfb59e4df3ecd07ae65df2bbf734190 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102958 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Amy Liu f98084ed 2020-03-12T10:06:26 Fix ShaderStorageBufferReadWriteOffset end2end test Test: ShaderStorageBufferTest31.ShaderStorageBufferReadWriteOffset. Align kBufferOffset to bufferAlignOffset correctly. Bug: angleproject:4471 Change-Id: I71084839a845138b32d58d8bd2cf6fed2633a9be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2100047 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill d24752e6 2020-03-15T21:34:10 Capture/Replay: Write to single binary data file. Previously the tool would save to a separate file for every frame and one additional file for the setup function. Frames without binary data would not get an "angledata" binary file. Using a single file has a few advantages: - makes it simpler to track the data dependencies in GN - should be easier to compress and decompress for speed up transfers - no need to wonder if we have frames with missing data files - less overhead reading from the HDD since the whole trace is buffered We might need to worry about extemely huge memory use cases. For now buffering the whole file into memory on startup is simple and fast. Also makes the binary data loader function more robust. Bug: angleproject:4484 Change-Id: Ia74fb0bc65200adf7a21c3143f98aa4da86457b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104554 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 7c334c56 2020-03-15T17:37:15 Re-enable optimization for angle_perftests. This CL restricts the workaround to the trace perf tests. These trace tests are too big to optimize. Also includes a fix for a 32-bit Windows warnings. We'll need to update the build file to remove a suppression once the traces are updated. Bug: angleproject:3630 Change-Id: Id13a0050fc2a645aa572b8c9079908023b232f28 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103084 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 42c453fe 2020-03-15T18:23:15 Move perf test common files to a source set. Similarly to a prior patch this organizes the common perf test sources into a single target. This will allow us to more easily support setting compiler flags on particular perf test sources. This also fixes some build errors that popped up when new warnings were enabled. Bug: angleproject:3630 Change-Id: I866885199f93a5055e8d160e39f72d1f8209bc75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103086 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 5df2c9ea 2020-03-15T17:28:43 Refactor ANGLE common test utils. This reduces code duplication by including a common set of sources in a single place. New test sets will be a bit easier to add. It also encapsulates the dependencies a bit better when we pull the test utils out of the test targets. Unblocks a follow-up CL that moves the trace perf test sources into their own file so we can re-enable optimizations in the main perf test target. New warnings popped up in a few of the files because of the new source set enabling more warnings. This CL also fixes all of those. Bug: angleproject:3630 Change-Id: Ic30cb30fb4288c4dbbbd29f9bdf04be51e8a6b30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103083 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Xiaoxuan Liu f1eb10ef 2020-03-10T16:40:53 GLES: Skip tests if vertex SSBO were not supported Skip tests if GPU doesn't support vertex shader storage buffer object. Bug: angleproject:4466 Change-Id: Icc7b6e686d7b4d5ecd2e05f6f09551f839f5302d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2096740 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a8631f68 2020-03-15T20:38:20 Fix running trace tests in non-standard directories. The change to make the trace tests load the data files using a relative path only worked when running the tests from the "standard" out path. By setting the CWD to the executable dir in test setup we are able to run the tests from any local dir when testing. Also cleans up some repeated code in the test init switch statement. Bug: angleproject:3630 Change-Id: I8e9e5e6e1e9cd31c5b3c7b2f52420d0ba75cf76b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104548 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov cb9a86a9 2020-03-15T14:24:32 Skip SwANGLE GLES31 tests which crash with 32-bit Subzero. Started with https://swiftshader-review.googlesource.com/c/SwiftShader/+/42108 Bug: angleproject:4482 Change-Id: I48effe26aa7ce1b574f9df8ad9c3f560cb599cf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104406 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill a4a42e6d 2020-03-15T18:25:21 Format perf_test.cc. This was missed when our git cl format protection was temporarily broken. A subsequent change caused the file to get fully formatted so this CL pulls that diff into a split change. Bug: angleproject:3630 Change-Id: I14ed53708783b38039e8fa64cb38837e25911893 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103085 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 869e901a 2020-03-14T20:27:09 Temporarily disable optimizations in angle_perftests. The optimization for the large trace perf tests was so costly that in some configs it would fail to build at all. This could cause build failures in the ANGLE CQ. Disable optimization to work around this until we can isolate the compiler flags to just the trace perf tests. Note: this only applies to the test harness. ANGLE itself is still optimized in release builds by default. Trace trimming would also help alleviate this problem. We could also consider removing a few traces temporarily. Bug: angleproject:3630 Change-Id: I2bd8fb76f330692aa715249ca8656965b5a29d8c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103674 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill db3f042b 2020-03-14T17:55:39 Trace Tests: Rebase path to relative dir. We were encoding an absolute path into our binaries. This works locally and breaks horribly when run on the bots. Fix this by rebasing the path to the root_out_dir. Bug: angleproject:3630 Change-Id: I4044d1228ee951f2192e83167deb92a0ffe92a52 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2103672 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya a3cf06ac 2020-03-12T13:15:48 EGL: populate EGL_NATIVE_VISUAL_ID values for Android When generating the default EGL configs, populate EGL_NATIVE_VISUAL_ID with AHARDWAREBUFFER formats. Bug: angleproject:4469 Change-Id: Ifde9df0497cbd4e01219ab6067acd8d97f8460e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2101577 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>