|
0b779a7c
|
2019-10-10T14:54:09
|
|
GL: Emulate primitive restart when PRIMITIVE_RESTART_FIXED_INDEX is unavailable.
PRIMITIVE_RESTART_FIXED_INDEX isn't available until desktop GL 4.3. When it is
not available, emulate it by enabling PRIMITIVE_RESTART and set the primitive
restart index before each draw call based on the index type.
TEST=deqp/functional/gles3/primitiverestart/*
BUG=angleproject:3997
Change-Id: Id736f1056cb07da91c6d592693406333142e6265
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1853885
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
70d79b76
|
2019-09-11T11:43:55
|
|
GL: Add state validation functions to GL backend
These functions validate that the driver's reported state matches
ANGLE's internal state. Can be useful for debugging
Bug: angleproject:3900
Change-Id: I35d15e991986dcab114939c551a88549f09bd263
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797254
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2ed7b290
|
2019-08-23T13:56:22
|
|
GL: Unset the bound PBO when initiailizing texture data.
If a PBO is bound when uploading the initialization data, GL erorrs or crashes
can happen.
Covered by tests added in
https://chromium-review.googlesource.com/c/angle/angle/+/1764476
BUG=angleproject:3858
Change-Id: I16963b1c09b5b173665a87f77296607f8639c975
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769058
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b3eeb2a4
|
2019-08-05T17:02:43
|
|
Emulate RGB textures using BGRX IOSurfaces.
When the user requests an IOSurface Pbuffer with an RGB format, emulate the
missing alpha channel by clearing it to 1.0 and masking reads and writes in
shaders.
BUG=angleproject:3766
Change-Id: I58c992bf641d9ece0f923603f32640615150e4f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737437
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
2a4f36b1
|
2019-07-09T16:10:59
|
|
GL: Work around Intel driver bug when clearing to zeros or ones.
When clearing to zeros or ones on some Intel drivers on Mac, the clear color
would be incorrect.
This replicates the chromium clear_to_zero_or_one_broken workaround.
BUG=angleproject:3672
Change-Id: I0f065420b577bd8f8d931ccdbeeebdcbf9fd08d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1692977
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
857880e5
|
2019-05-27T13:39:15
|
|
GL: Add extensions to enable hardware video decode on Android.
The Android SurfaceTexture API has to be initialized with a texture id
which Chrome has to query from an ANGLE external texture. It also
rebinds and sets the texture dimensions on calls to
SurfaceTexture.updateTexImage so ANGLE must be notified about these
changes so that state tracking and validation continue to function.
BUG=967410
Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7d64c486
|
2019-03-12T14:27:40
|
|
GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview
Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8a64926e
|
2019-02-15T13:55:36
|
|
Restore the active program after transform feedback
When calling EndTransformFeedback, we might change the current program.
This sets a dirty bit, but it might not get cleared before the next
draw call, so this change makes us manually restore the program state
after calling EndTransformFeedback.
This is a follow-up to:
https://chromium-review.googlesource.com/c/angle/angle/+/1448661
Bug: 832238
Change-Id: I1bea1b9685f55d68b04439a9b0a305deb48708c0
Reviewed-on: https://chromium-review.googlesource.com/c/1475061
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
465d6090
|
2019-01-02T16:21:18
|
|
Add GL_ANGLE_provoking_vertex on D3D11 and GL.
This extension is a subset of GL_ARB_provoking_vertex without the
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query.
Bug: angleproject:2829
Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77
Reviewed-on: https://chromium-review.googlesource.com/c/1410289
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c3dc5d48
|
2018-12-30T12:12:04
|
|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f38cb6d3
|
2018-10-22T11:53:40
|
|
StateManagerGL: Optimize state application.
There are two main optimizations:
1. Inline setDraw*State and maskOutInactiveOutputDrawBuffers.
2. Remove Multiview dirty bits.
The first change is a refactoring only. It moves the code around a bit
so we can hit a fast path and never have to push/pop registers. The
second change is also a no-op since the multiview dirty bits were made
redundant.
Improves performance in the command buffer perftests by 1-5%.
Bug: angleproject:2877
Change-Id: I1632a838371ec8b85c2e06b3b86f08727ca9dacf
Reviewed-on: https://chromium-review.googlesource.com/c/1293629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0cc11c68
|
2018-10-12T18:07:18
|
|
StateManagerGL: Remove setGenericShaderState.
We can mutate the BitSetIterator as it clears dirty bits. This removes
the risk of doing a double state update. Improves the proformance of
the GL back-end state update.
Also do an early-out before calling syncDrawArraysState.
Bug: angleproject:2763
Change-Id: Idd25bdd67a6aceff05529a533260b661b07c2928
Reviewed-on: https://chromium-review.googlesource.com/c/1262740
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9d0bb3d4
|
2018-10-09T20:29:13
|
|
Pass bit mask to ContextImpl::syncState.
This can be used to mask out inappropriate local dirty bits.
Bug: angleproject:2763
Change-Id: Ie46e464df0dc719c963ff9f7066d42eb5a028262
Reviewed-on: https://chromium-review.googlesource.com/c/1264062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
|
|
fcf10b62
|
2018-09-19T12:53:18
|
|
Fix the regression bug for ComputeBoids
The old implementation missed considering compute program would also enter
into applyActiveAttribLocationsMask. However, there was no bindVertexArray
before updateAttribEnabled which resulted the previous VAO state was modified
in unknown. And that's why ComputeBoids example wouldn't work correctly.
This change adds a checking to not enter propagateProgramToVAO if it's a
compute program since compute shader doesn't have vertex attributes. And
an ASSERT is added to make sure that the right VAO is bound when
updateAttribEnabled is called in applyActiveAttribLocationsMask.
Bug: angleproject:2810
Change-Id: I6e77853498a527ef3b755bbb1da5826a9134b164
Reviewed-on: https://chromium-review.googlesource.com/c/1226227
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
e39e8f46
|
2018-10-05T08:17:38
|
|
GL back-end error refactor.
Adds explicit error handling to a few scoped state handler classes.
Otherwise mostly mechanical refactoring.
Bug: angleproject:2753
Change-Id: I2bf969a68f45880902b6e7902297c1340a76a1c4
Reviewed-on: https://chromium-review.googlesource.com/c/1255647
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e25b8006
|
2018-09-20T13:39:49
|
|
Move sampler sync out of syncProgramTextures.
We only need to call the syncState for samplers when they are dirty.
Also includes changes to refactor out the sampler sync in GL. Adds
observer bindings so sampler sync is handled correctly in resource
sharing scenarios.
Bug: angleproject:2763
Change-Id: I762f0738ee7572ae29ce6bd5384a30aa9588c848
Reviewed-on: https://chromium-review.googlesource.com/1227797
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
99118c1c
|
2018-09-10T16:28:51
|
|
Improve dirtybits for compute
For D3D11 backend, dirtybits are used to sync and update state
for compute.
For GL backend, mProgramUniformBuffersDirty,
mProgramAtomicCounterBuffersDirty, mProgramImagesDirty are newly
applied.
Bug: angleproject:2814
Change-Id: Ia459ca26705b7c685179d64e0c934535bf16741f
Reviewed-on: https://chromium-review.googlesource.com/1215245
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
63aa0e5b
|
2018-09-05T16:15:46
|
|
Fix 64-bit -> 32-bit implicit conversions in libangle.
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(910,63): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex);
~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(914,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level,
~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp(920,30): warning: implicit conversion loses integer precision: 'size_t' (aka 'unsigned long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer,
~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~
../../third_party/angle/src/tests/gl_tests/VertexAttributeTest.cpp(1080,66): warning: implicit conversion loses integer precision: 'GLsizeiptr' (aka 'long long') to 'GLuint' (aka 'unsigned int') [-Wshorten-64-to-32]
glVertexAttribFormat(mTestAttrib, 1, GL_FLOAT, GL_FALSE, inputRelativeOffset);
~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~
BUG=chromium:879657
Change-Id: Ic6e8e5ebc0dc5fd38c15a48a936ceafd5407bba8
Reviewed-on: https://chromium-review.googlesource.com/1208315
Commit-Queue: Will Harris <wfh@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
337bd698
|
2018-08-22T16:16:38
|
|
Disable vertex attributes if not active in program
Even if explicitly enabled.
Bug: angleproject:2138
Change-Id: I598d21296bb6843e05cdeab146c1ff3da3a1174b
Reviewed-on: https://chromium-review.googlesource.com/1185743
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a6d34af6
|
2018-07-31T13:16:47
|
|
StateManagerGL: Use arrays to store texture and sampler bindings.
The improved cache locality improves performance by 5-10% on
command_buffer_perftests.
BUG=angleproject:2188
Change-Id: I6cce95481e2b1ce2605bce19b0a29d56718613a1
Reviewed-on: https://chromium-review.googlesource.com/1156853
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ad3ae90a
|
2018-03-09T13:40:42
|
|
Use packed enums for QueryType.
BUG=angleproject:2169
Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0
Reviewed-on: https://chromium-review.googlesource.com/957318
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
99d492c2
|
2018-02-27T15:17:10
|
|
Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bcb4c68d
|
2018-02-05T14:56:54
|
|
StateManagerGL: Rework query tracking (again)
* Put the temporarily paused queries into a separate map, this should
be separate functionality from the regular query tracking.
* Pair down the number of functions that modify the current begin/end
state.
* Always pause all old queries and resume all new queries on context
switch.
BUG=805233
Change-Id: If37a9947b50feaa4e627070ce2a7895aa5034c0e
Reviewed-on: https://chromium-review.googlesource.com/902426
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4747414e
|
2017-12-29T13:41:00
|
|
Use dirty bit for element array buffer
BUG=angleproject:2188
Change-Id: I2b2aced542032c7c263f911ef1516af1d42190cc
Reviewed-on: https://chromium-review.googlesource.com/846346
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5b6b9c63
|
2017-12-25T16:10:51
|
|
Use dirty bit for draw indirect buffer
Bug: angleproject:1595
Change-Id: I031beab818daca8a20726d7bff564649feefc1f3
Reviewed-on: https://chromium-review.googlesource.com/844214
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
62fcf62a
|
2017-11-30T16:16:12
|
|
ES31: Add DispatchComputeIndirect suport for OpenGL backend
BUG=angleproject:2270
TEST=dEQP-GLES31.functional.compute.indirect_dispatch.*
Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276
Reviewed-on: https://chromium-review.googlesource.com/802763
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
10a4d434
|
2017-11-28T14:46:26
|
|
ES31: Enable some dirty bits and dirty objects for compute pipeline
BUG=angleproject:2265
TEST=dEQP-GLES31.functional.shaders.builtin_var.compute.*
angle_end2end_test.ShaderStorageBufferTest31
.MultiStorageBuffersForMultiPrograms
Change-Id: Icc3df122602951a2328003c10a76696ab4c9f0d8
Reviewed-on: https://chromium-review.googlesource.com/792951
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ded7923b
|
2017-11-28T15:21:11
|
|
GL backend: Only synchronize transform feedback state when it changes.
BUG=angleproject:2188
Change-Id: I5bfcc038c887dde0770564d103eb3cb234b248c9
Reviewed-on: https://chromium-review.googlesource.com/794100
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
acf2f3ad
|
2017-11-21T19:22:44
|
|
Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
336129f6
|
2017-10-17T15:55:40
|
|
Use a packed enum for buffer targets.
BUG=angleproject:2169
Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669
Reviewed-on: https://chromium-review.googlesource.com/723865
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cda6af19
|
2017-10-30T19:20:37
|
|
Split pixelBuffer from pack/unpack state
This will refactor will help use packed enums for buffer targets.
BUG=angleproject:2169
Change-Id: Ie7ed3e105f89457c67027e6598d7e29503ad355c
Reviewed-on: https://chromium-review.googlesource.com/745181
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c67323a9
|
2017-11-02T23:11:41
|
|
Squash State dirty bits to below 64.
This will dramatically speed up performance on 64-bit systems due to
the efficiency of angle::BitSet64. Improves performance of the GL
back-end on benchmarks quite a bit.
Squashes the Pack and Unpack states together. Also moves the current
value dirty bits to a single dirty bit, with a separate set for each
attribute. Also squashes a multisample dirty bit.
Also fixes an incorrect dirty bit in StateManagerGL.
We may want to implement a semi-fast version of BitSet64 for 32-bit
systems if we find performance is not satisfactory.
BUG=angleproject:2188
Change-Id: I4616782bf75413252ede3e3ac752b9ccdb9aab49
Reviewed-on: https://chromium-review.googlesource.com/722423
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2e568cfb
|
2017-09-18T17:05:22
|
|
Add generator for packed GL enums.
For testing this also converts two unimportant GLenums, gl::BufferUsage
and gl::CullModeFace.
BUG=angleproject:2169
Change-Id: If1e86a97d0fed3fd567303aca6506ec579503076
Reviewed-on: https://chromium-review.googlesource.com/688000
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
db342276
|
2017-09-27T10:21:45
|
|
ES31: Implement glSampleMaski on OpenGL
This patch intends to implement glSampleMaski on OpenGL
backends.
Refers to: https://chromium-review.googlesource.com/c/487603
BUG=angleproject:1592
TEST=dEQP-GLES31.functional.state_query.*.sample_mask*
TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask*
Change-Id: If5ddd6ab57259593919a482be80fbdbe29f6f54d
Reviewed-on: https://chromium-review.googlesource.com/573727
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
71c88b31
|
2017-09-14T22:20:29
|
|
Enable [[nodiscard]] for gl::Error.
This forces all return values to be checked for gl::Error.
Requires quite a bit of minor refactoring. I also added a macro to
swallow an error without returning from a function.
We could look at storing the errors in the Context at some point,
since almost always when we're generating errors that we need to
discard we have access to the Context as a parameter.
BUG=angleproject:2150
Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb
Reviewed-on: https://chromium-review.googlesource.com/665173
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
39967e4e
|
2017-09-09T23:32:47
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|
GL: Use dirty bits for texture and sampler bindings.
In StateManagerGL, use the texture, sampler and program binding dirty
bits to set a dirty bool that is checked once per draw call.
This completes the GL back-end texture dirty bits.
BUG=angleproject:1387
Change-Id: I619a89bf98ded5e55353f6ca44e814605f7ce492
Reviewed-on: https://chromium-review.googlesource.com/648055
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4e619f58
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2017-08-09T11:50:06
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|
Add branch for viewport or layer selection in VS
The patch extends the behavior of
SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER so that either the viewport
or layer is selected based on the value of the internal uniform variable
MultiviewRenderPath.
BUG=angleproject:2062
TEST=angle_end2end_tests
TEST=angle_unittests
Change-Id: Ia311b12b1fed642dac78eba8732e2535242f34fd
Reviewed-on: https://chromium-review.googlesource.com/615260
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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553590a5
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2017-07-31T16:40:39
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|
Modify attribute divisor for multiview instanced rendering
If the ANGLE_multiview extension is used in a program, the number
of geometry instances is the number of instances passed to
glDraw*Instanced times the number of views in the program. The attribute
divisor has to be multiplied by the number of views so that the correct
attributes are gathered in the input assembly stage.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I960d6313c02e3eb83f7a07e72b9bcac072c736f4
Reviewed-on: https://chromium-review.googlesource.com/593953
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b0761934
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2017-07-25T17:42:25
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|
Handle Clear* commands for side-by-side framebuffers
Clear* commands for side-by-side framebuffers require special handling
because only the scissor rectangle of the first viewport is used in the
scissor test as defined in the OpenGL 4.1+ specs.
To enable clearing of each view of a side-by-side framebuffer all views
are iterated over, the corresponding scissor rectangle is set as first,
and a Clear* call is made to the driver. Afterwards the scissor state is
restored.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I138663ea61b4f0c9302872108e7dfbadf451b3ec
Reviewed-on: https://chromium-review.googlesource.com/590233
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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878c8b1e
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2017-07-28T09:51:04
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|
Handle viewport and scissor state changes for side-by-side framebuffers
Side-by-side framebuffers have viewport offsets as part of their state
which have to be applied to the viewport and scissor rectangles to
generate the final viewport and scissor rectangles of each view.
Whenever there is a transition to or from a side-by-side framebuffer,
viewport and scissor state has to be synced. Also, because rendering is
done on the same 2D texture the scissor test has to be always enabled to
guarantee that no fragments leak to a neighboring view.
The patch addresses this by extending the viewport and scissor state
in StateManagerGL to be a vector of rectangles instead of a single
rectangle. Two new dirty bits are added to cover changes in the viewport
offsets and whether the framebuffer has a side-by-side layout.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I8107d7ba97d06b20cf24358f19963fa494844592
Reviewed-on: https://chromium-review.googlesource.com/585012
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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65ec0b2e
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2017-03-28T16:10:52
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|
ES31: Add support for bindImageTexture on GL backend
This patch refers to https://chromium-review.googlesource.com/c/380636/
BUG=angleproject:1987
Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03
Reviewed-on: https://chromium-review.googlesource.com/462088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4928b7ca
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2017-06-20T12:57:39
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|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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231c7f56
|
2017-04-26T13:45:37
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|
Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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876429b7
|
2017-04-20T15:46:24
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|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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2b39659d
|
2017-03-29T15:36:04
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|
ES31: Implement glDispatchCompute for OpenGL backend
This patch refers to https://chromium-review.googlesource.com/c/380639/
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02
Reviewed-on: https://chromium-review.googlesource.com/462089
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9aded17c
|
2017-04-05T11:07:56
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|
Invalidate completeness caches when enabling extensions.
Enabling extensions can cause framebuffers and textures to go from
incomplete to complete.
No functional changes from the API surface.
BUG=angleproject:1523
BUG=angleproject:1958
Change-Id: Iff686e1c292f6cf4921d6fffd7eb98bedaba828b
Reviewed-on: https://chromium-review.googlesource.com/468410
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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308d745d
|
2017-02-15T22:51:21
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Don't use GL_FRAMEBUFFER_SRGB unless available.
Don't try to enable or disable GL_FRAMEBUFFER_SRGB unless
extensions.sRGBWriteControl is true. For example if you
try it with Mesa GLES2 you get a GL error.
BUG=angleproject:1896
Change-Id: I5f5b4e8ea4f5a7c6913f27761a6e2dc88aacc78c
Reviewed-on: https://chromium-review.googlesource.com/443824
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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85334dcb
|
2017-02-06T16:03:07
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|
Refactor shader state setting in the GL backend
This is needed in preparation of implementing DispatchCompute, which
will need to set some of the same state as draw calls, but not
everything.
Also move setTextureCubemapSeamlessEnabled to onMakeCurrent, this way
it doesn't need to be called on every draw call. Overall this patch
doesn't have a measurable performance impact.
BUG=angleproject:1442
TEST=angle_perftests, angle_end2end_tests
Change-Id: I9958bfe7bf895b3cd805e3146a8f74d28ff2835e
Reviewed-on: https://chromium-review.googlesource.com/438349
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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d9671226
|
2016-11-29T16:30:31
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|
Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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a20fc005
|
2016-08-08T15:19:56
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|
Implement GL_CHROMIUM_sync_query for GL.
BUG=angleproject:1366
Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f
Reviewed-on: https://chromium-review.googlesource.com/367082
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e85587ac
|
2016-11-17T16:25:44
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|
BlitGL: add a ScopedGLState to separate our state from the app's
BUG=angleproject:1356
Change-Id: I19ec4efa37d142ac7370815b078f4ba79caa0bea
Reviewed-on: https://chromium-review.googlesource.com/412451
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
1d2c41d6
|
2016-10-19T16:14:46
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|
Implement GL_EXT_sRGB_write_control for GL.
BUG=angleproject:1547
BUG=655247
Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64
Reviewed-on: https://chromium-review.googlesource.com/400958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b6c3e77b
|
2016-09-07T11:10:13
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|
StateManagerGL: handle GL_DITHER
DITHER is on by default and dEQP precision tests turn this off, to avoid
dithering messing with the precision. The OpenGL backend didn't handle
glDisable(GL_DITHER) causing precision to be wrong on RGB565 on Linux
Intel.
BUG=angleproject:1492
Change-Id: I5e750fbe9df397e8b9a826979b14c84a2d72a00d
Reviewed-on: https://chromium-review.googlesource.com/382111
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4c32feb1
|
2016-06-24T00:08:04
|
|
Pause TransformFeedback before eglMakeCurrent.
On Android Adreno eglMakeCurrent resets TransformFeedback position.
Workaround is to pause TransformFeedback before eglMakeCurrent
and resume afterwards.
BUG=angleproject:1426
TEST=TransformFeedbackTest.MultiContext
Change-Id: I4fdb9edbd28b4b16c01d1a94419e78160b31b79f
Reviewed-on: https://chromium-review.googlesource.com/355676
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e45e53bd
|
2016-05-25T10:36:04
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|
Support CHROMIUM_path_rendering
This is partial support for CHROMIUM_path_rendering
and implements basic path management and non-instanced
rendering.
BUG=angleproject:1382
Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f
Reviewed-on: https://chromium-review.googlesource.com/348630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
218cf9ee
|
2016-05-20T13:55:24
|
|
Fix unpacking overlapping unpack buffer rows on NVIDIA GL
When unpack parameters are set so that rows being read overlap in
the unpack buffer stored in GPU memory, NVIDIA GL driver may not
upload the last pixels of the last one or more rows of a texture. The
driver may also crash when the amount of overlap is high.
This issue affects both TexImage* and TexSubImage* calls.
Work around the issue by uploading textures row by row when the rows
being read overlap in the unpack buffer. The workaround could possibly
be optimized by uploading several of the first rows with a single call
in some cases where the amount of overlap is low, but this is expected
to be a rarely used corner case, so the added complexity that the
optimization would create seems like a bad tradeoff.
The issue does not seem to be triggered when the layers (images) of a
3D texture overlap, as long as the rows inside the images don't.
The workaround has been ported from Chromium.
This patch adds setting dirty bits when unpack state is set in
StateManagerGL.
The included test case also reveals some issue in the D3D backend, but
this is left to be addressed later.
BUG=angleproject:1376
TEST=angle_end2end_tests
Change-Id: I7dbe73ebb70bbbc284fa92381546f4f2f832d333
Reviewed-on: https://chromium-review.googlesource.com/346430
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
dfde6abf
|
2016-06-09T07:07:18
|
|
Context: Remove mutable gl::State getter.
This will preserve layering - the API layer doesn't mutate the state
directly, it passes the API call through to the Context. Is also
removes the possiblity of any shenanigans of the Validation layer
changing the GL state.
Also, this CL refactors a few validation entry points to take
ValidationContext instead of Context. ValidationContext will be the
correct way to interact with the gl::Context in the Validation code.
Finally, additional refactorings make ContextState a proper class with
private data. This allows the ContextState itself to keep a mutable
pointer to the gl::State, so ValidationContext can modify it if
necessary (and it will be necessary for Framebuffer completeness
caching).
BUG=angleproject:1388
Change-Id: I86ab3561573caa9535c8d1b8aad4ab3d0e7cd470
Reviewed-on: https://chromium-review.googlesource.com/348954
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a797e066
|
2016-05-12T15:23:40
|
|
Support CHROMIUM_framebuffer_mixed_samples in the GL backend
BUG=angleproject:1378
Change-Id: I634c41f3507dbdeaa56234c4de1b498f81c848ed
Reviewed-on: https://chromium-review.googlesource.com/344520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
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|
74c2347e
|
2016-05-09T17:30:30
|
|
Support EXT_multisample_compatibility in the GL backend
BUG=angleproject:1377
Change-Id: Ie14aceca8e01f1cbc93fd5bd06d986336fb752b3
Reviewed-on: https://chromium-review.googlesource.com/343501
Reviewed-by: Sami Väisänen <svaisanen@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
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9082b982
|
2016-04-27T15:21:51
|
|
Rename gl::Data to gl::ContextState.
Part of the new world order of renaming the Obj::Data classes to ObjState.
BUG=angleproject:1363
Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e
Reviewed-on: https://chromium-review.googlesource.com/340740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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4091119b
|
2016-04-07T16:45:50
|
|
Add workaround to always call useProgram after a successful link.
This workaround is meant to reproduce the behavior of the
use_current_program_after_successful_link workaround in
Chromium (http://crbug.com/110263)
The workaround was shown to be unnecessary for MacOSX 10.9 and
higher (http://crrev.com/39eb535b).
BUG=349137
Change-Id: I3023f053aa1593ba7044a889dd47746b8f7e0581
Reviewed-on: https://chromium-review.googlesource.com/337780
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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292f005f
|
2016-02-04T10:37:32
|
|
Fix context virtualization for timer queries
In the current implementation of query virtualization, queries are
paused/resumed during draw calls. Timer queries however are affected by
every OpenGL call, so virtualization and context switches for timer
queries must happen every time there is a context switch. Thus the logic
for context-switching queries was moved to a new function in the GL state
manager that is called everytime a makeCurrent call on the context is
made. Since queries may be made after a context is made current, the state
manager needs to keep track of any new queries that are started in a
context, so an additional delegate function was added to the state manager
that is called every time a glBeginQuery() call is made that adds the
query object to a set. All the queries in that set are paused when a
context switch is made and the queries in the new context are then loaded
and resumed.
BUG=angleproject:1307
Change-Id: I4e596d83739274cb2e14152a39e86e0e51b0f95c
Reviewed-on: https://chromium-review.googlesource.com/325811
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
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c9d442d7
|
2016-01-20T11:17:24
|
|
Sync dirty objects at the GL layer.
The dirty bit system currently puts dirty objects in line with the
rest of the dirty state. This means at the Renderer level, the sync
manager code would call back to the GL layer to sync the specific
objects that are dirty. This is a bit of a layering violation (impl
layer mutating top-level objects) and also a bit of repeated boiler-
plate code.
Fix this by treating dirty objects in a separate dirty bit set, called
the dirty objects. This also has the benefit of allowing us to re-
implement the dirty object set at a later date, if we want to store
them in a list, or other structure.
Also don't skip the state sync at the GL level if there are no GL
dirty bits. The Impl might have some dirty bits locally, and it's
better to call syncState and do the no-op check in the Impl than it
is to also sync local state at every sync point (draw call, read, etc)
in each Impl.
BUG=angleproject:1260
Change-Id: Id5d4beb2a1c4e3ad351edf54e3f32e828d5f5da3
Reviewed-on: https://chromium-review.googlesource.com/318790
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
63e4e724
|
2015-11-06T19:15:11
|
|
Revert "Using dirty bits notification for blend state"
Failing the dEQP-GLES3 tests:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/4036/
3 tests failed:
dEQP_GLES3.Default/functional_multisample_fbo_4_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
dEQP_GLES3.Default/functional_multisample_fbo_8_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
dEQP_GLES3.Default/functional_multisample_fbo_max_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
BUG=angleproject:1161
This reverts commit ff2ab571b00023926ce39a91bfe20e13578d1281.
Change-Id: Ibf61fc2c64ffc31778645bfe0292516b1f107397
Reviewed-on: https://chromium-review.googlesource.com/311243
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ff2ab571
|
2015-10-05T16:48:06
|
|
Using dirty bits notification for blend state
BUG=angleproject:1161
Dirty bit notifications are used in GL for state tracking, but not D3D.
Before, D3D would use memcmp to check a change in state for every call.
This showed up as a hot spot in the perf test runs. Hence, switching D3D
over to the dirty bit system similar to GL backend will help.
Change-Id: I482edc852f1dcc888af3038ff3a61916496a02bc
Reviewed-on: https://chromium-review.googlesource.com/305295
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Dian Xiang <dianx@google.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
1a683460
|
2015-09-29T15:09:59
|
|
Implement TransformFeedbackGL.
Reland with supression for TransformFeedbackTest.MultiContext on Linux
AMD.
BUG=angleproject:889
Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c
Reviewed-on: https://chromium-review.googlesource.com/307871
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a9ca8e20
|
2015-10-22T14:34:20
|
|
Revert "Implement TransformFeedbackGL."
Failing on AMD Linux bots.
This reverts commit a9c5288192f90ebf03b0d26d86964b4fbce74bcb.
Change-Id: I2a2db8c3d96c4b927d7d784486c6df772ae63084
Reviewed-on: https://chromium-review.googlesource.com/308130
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
a9c52881
|
2015-09-29T15:09:59
|
|
Implement TransformFeedbackGL.
BUG=angleproject:889
Change-Id: I347ac21cfd0a56654a75fb41ac24c6c67ede3a05
Reviewed-on: https://chromium-review.googlesource.com/302351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f0aa8429
|
2015-09-29T15:08:34
|
|
Implement QueryGL.
Passes all tests in:
* dEQP-GLES3.functional.occlusion_query
* angle_end2end_tests
BUG=angleproject:887
Change-Id: I643ab4c28cb545de9e7b0e1740e3fd8e2aa9d3d9
Reviewed-on: https://chromium-review.googlesource.com/302338
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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5d124a69
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2015-09-15T13:03:27
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Support UBOs in RendererGL and ProgramGL.
Reland: fix compile warnings on Windows.
BUG=angleproject:882
BUG=angleproject:883
Change-Id: If4844d50d43ff9b765f64606e8f08d65a1afd9a4
Reviewed-on: https://chromium-review.googlesource.com/303431
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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cf2dbd91
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2015-10-01T15:48:22
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Revert "Support UBOs in RendererGL and ProgramGL."
Compile error.
This reverts commit 97d82b724b71be464f2aff377f056cade44fca94.
Change-Id: I71ae10cb01b8ded0297eaf4742fb1098ce02a9bb
Reviewed-on: https://chromium-review.googlesource.com/303303
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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97d82b72
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2015-09-15T13:03:27
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Support UBOs in RendererGL and ProgramGL.
BUG=angleproject:882
BUG=angleproject:883
Change-Id: I36f8ef42d87e289658a6ba4899380bc72b9bcebf
Reviewed-on: https://chromium-review.googlesource.com/299871
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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afd7f0a8
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2015-09-09T15:33:31
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Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I974a55fe3acc77ac77e93f19c83ee3b76f784df2
Reviewed-on: https://chromium-review.googlesource.com/302336
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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543e7ff7
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2015-09-29T14:15:15
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Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
More compile errors on mac.
This reverts commit 056fae4a01db306b8f9c1e57374e18ebffbdf8eb.
Change-Id: I579b9e50ded7240be4f488a48588a89ecb4bea44
Reviewed-on: https://chromium-review.googlesource.com/302571
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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056fae4a
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2015-09-09T15:33:31
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Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I6c2b4552c571707a8d8d80d3573bcb38797c3929
Reviewed-on: https://chromium-review.googlesource.com/302791
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ec3123bb
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2015-09-28T19:21:01
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Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
Compilation failure on mac and linux.
This reverts commit e19d7f90355f02ac7a7cd0a2ac130e0859cd3cc7.
Change-Id: I638c3ffebb8c7ad0e3fe2e1e65d6212487bfc6ae
Reviewed-on: https://chromium-review.googlesource.com/302790
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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e19d7f90
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2015-09-09T15:33:31
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Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I03fbb0910ce414552ba841099a177446d0ace7b6
Reviewed-on: https://chromium-review.googlesource.com/301702
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0af0b81d
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2015-09-23T13:56:25
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Add a SamplerImpl object and implement it for the GL backend.
Passes all tests in dEQP-GLES3.functional.samplers
BUG=angleproject:1162
Change-Id: I7713031a677aac2b41889a6b4297ab512e184863
Reviewed-on: https://chromium-review.googlesource.com/301582
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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260efc21
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2015-09-23T16:45:54
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Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
Causing failures on AMD OpenGL drivers for sRGB clears.
This reverts commit 04b89c975b3c7f6b86191d0255136a8a798f0b66.
Change-Id: I51ee856d1c4d37882e5b1d1926415c398fa7ff5c
Reviewed-on: https://chromium-review.googlesource.com/301721
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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04b89c97
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2015-09-09T15:33:31
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Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I0dfb744faa811f10be47c5bd8295b368baf3b04b
Reviewed-on: https://chromium-review.googlesource.com/298620
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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add8d031
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2015-09-09T16:11:58
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Don't sync the multisample state in StateManagerGL.
GL_MULTISAMPLE is not a real state in GLES but existed for the D3D
renderers to sync the rasterizer state more easily. Instead of syncing it
in StateManagerGL, rely on the default value of GL_TRUE in Desktop GL.
All tests in dEQP-GLES3.functional.multisample.* now pass.
BUG=angleproject:885
BUG=angleproject:883
Change-Id: Idbe5fbc1b43a6e66008fe87da41601277dbe7311
Reviewed-on: https://chromium-review.googlesource.com/298441
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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7bd13082
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2015-09-08T13:10:10
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Set seamless cubemap filtering in StateManagerGL.
Cubemap filtering is supposed to be seamless for ES3+ contexts.
Fixes 298 failures in dEQP-GLES3.functional.texture, mostly in
dEQP-GLES3.functional.texture.filtering and
dEQP-GLES3.functional.texture.shadow.
BUG=angleproject:986
BUG=angleproject:1149
Change-Id: I6054365086bb3b9d9b085c260f88e2c43eb75bfe
Reviewed-on: https://chromium-review.googlesource.com/296966
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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be184c7d
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2015-09-02T11:07:39
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Support syncing pixel pack and unpack buffers in StateManagerGL.
BUG=angleproject:1149
Change-Id: I641693e67bf35733a591107fdd3812d0badd17f2
Reviewed-on: https://chromium-review.googlesource.com/297083
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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3cf12ce6
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2015-08-27T14:40:48
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Implement the instanced draw calls in RendererGL.
BUG=angleproject:1136
Change-Id: I1167365618bdc3ca37ac0f4c60809de32c7a9d78
Reviewed-on: https://chromium-review.googlesource.com/295733
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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5b49bb83
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2015-08-31T18:48:50
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Revert "Implement the instanced draw calls in RendererGL."
Causing crashes in some dEQP tests.
This reverts commit c1948415e52dbaefb0d3176b75a58a7b86bd091a.
Change-Id: Idedb32484b4f2b09090346bc4228fe536190a621
Reviewed-on: https://chromium-review.googlesource.com/296440
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c1948415
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2015-08-27T14:40:48
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Implement the instanced draw calls in RendererGL.
BUG=angleproject:1136
Change-Id: Id04e357b97c04b3843b25827f705fd802e6a68e3
Reviewed-on: https://chromium-review.googlesource.com/295233
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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bc0b1d47
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2015-08-21T17:00:03
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Track local dirty state in StateManagerGL.
Make the state setting functions of StateManagerGL public.
BUG=angleproject:1113
Change-Id: Ic435c06ece24064a2f2403119fa30309aba37608
Reviewed-on: https://chromium-review.googlesource.com/295240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1b94d432
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2015-08-07T13:23:23
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Implement dirty bits for RendererGL's basic state.
BUG=angleproject:1040
TEST=angle_end2end_tests,angle_perftests,WebGL
Change-Id: I72beaf7e178e042440337fbb8b9669638c5ad016
Reviewed-on: https://chromium-review.googlesource.com/289558
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c64d993d
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2015-07-27T10:55:25
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StateManagerGL: Use an array instead of map for FBOs.
The std::map became a significant bottleneck for draw calls.
BUG=angleproject:959
Change-Id: I28176d1474fe5cff05018f89878ea8b2a3e3f9f1
Reviewed-on: https://chromium-review.googlesource.com/288702
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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5ec53c82
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2015-06-05T16:32:14
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Handle the remaining pixel unpack parameters in TextureGL.
BUG=angleproject:884
Change-Id: I9e248e623f3b342f878bf65c9686768b90cf5ed8
Reviewed-on: https://chromium-review.googlesource.com/275692
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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afce829a
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2015-06-05T16:25:16
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Sync pixel pack state before glReadPixels in FramebufferGL.
Fixes conformance/reading/read-pixels-pack-alignment.html
BUG=angleproject:885
Change-Id: I48f1598d9a67f3980d2ff86307eb107ec7506776
Reviewed-on: https://chromium-review.googlesource.com/275691
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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294cad9d
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2015-05-26T15:11:23
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When applying vertex array objects, update the currently applied index buffer.
When binding a vertex array object, it was not changing the tracked index
buffer binding. This was causing the buffer bindings to sometimes not be
updated between index and non-indexed draw calls.
Fixes:
* Intermittent crashes in chromium startup.
* conformance/rendering/many-draw-calls.html
* conformance/rendering/framebuffer-switch.html
* conformance/attribs/gl-bindAttribLocation-aliasing.html
* conformance/attribs/gl-vertex-attrib-render.html
* conformance/buffers/index-validation-verifies-too-many-indices.html
BUG=angleproject:883
Change-Id: I34ed1ebc65b339329c0f9ab9c28a392f552ed3d8
Reviewed-on: https://chromium-review.googlesource.com/273300
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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27464aa9
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2015-05-01T11:07:46
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Sync the generic vertex attribute data.
BUG=angleproject:883
Change-Id: If5616bf24c1ac5477ae80cf1d25efa70b62edea1
Reviewed-on: https://chromium-review.googlesource.com/268750
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1eb708e1
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2015-05-04T14:58:23
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Clear cached state when deleting GL objects.
Change-Id: I84eac9b3796858e5e19e26851ad83baa1f9b6af2
Reviewed-on: https://chromium-review.googlesource.com/269142
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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d42f5b8c
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2015-04-16T14:03:29
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Sync the remaining miscellaneous state before drawing in RendererGL.
BUG=angleproject:883
Change-Id: Id530f855ab14b6ec575101c9e74c02842c27d3d6
Reviewed-on: https://chromium-review.googlesource.com/266036
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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4b3f4169
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2015-04-16T13:22:05
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Sync the entire rasterizer state before drawing in RendererGL.
BUG=angleproject:883
Change-Id: I721c198f33caa18ec04899d6323faa9dbd4aa100
Reviewed-on: https://chromium-review.googlesource.com/266035
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b8517346
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2015-04-16T12:10:19
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Sync the entire depth stencil state before drawing in RendererGL.
BUG=angleproject:883
Change-Id: I1d748281184ff8111f8ff1c63f56882650b6871b
Reviewed-on: https://chromium-review.googlesource.com/266034
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0fbb600f
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2015-04-16T11:11:53
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Sync the entire blend state before drawing in RendererGL.
BUG=angleproject:883
Change-Id: I903090c1a7ba90bd479ad8d24f943672eb51054e
Reviewed-on: https://chromium-review.googlesource.com/266033
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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