|
4ff1651e
|
2020-01-16T12:42:27
|
|
Vulkan: Add ResourceUseList helper.
This abstracts away the ResourceUse tracking from CommandGraph. Pulling
it out will allow us to more easily swap resource use tracking into
ContextVk. The command graph is eventually going away so we need to
move functionality out of CommandGraph.
Bug: angleproject:4029
Change-Id: Icc3bcc824510b03e91f8ff010a82751a81516bfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002930
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fc3ec57d
|
2019-11-27T21:43:22
|
|
Reland "Vulkan: Accelerate Texture PBO updates"
This reverts commit 27d3c9399925d23726880ef910b9068fa39307cf.
Reason for revert: Investigation is unable to reproduce the regresion.
Shows up on the perf CI.
Original change's description:
> Revert "Vulkan: Accelerate Texture PBO updates"
>
> This reverts commit efb45edaefc07fc7120ebbde83bbc84876afda1a.
>
> Reason for revert: Significant perf regression on several benchmarks.
> See bug for more details.
>
> Bug: chromium:1027098
>
> Original change's description:
> > Vulkan: Accelerate Texture PBO updates
> >
> > If the format of the image and the PBO match,
> > use a vkCmdCopyBufferToImage transfer operation.
> >
> > Test: angle_end2end_tests --gtest_filter=*PBOCompressedSubImage*
> > angle_end2end_tests --gtest_filter=*PBOWithMultipleDraws*
> > dEQP-GLES3.functional.texture.specification.tex*image*d_pbo*
> > Bug: angleproject:3777
> > Change-Id: I3f271024a635be113202a16f8893a199c194172d
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906203
> > Reviewed-by: Cody Northrop <cnorthrop@google.com>
> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
>
> TBR=cnorthrop@google.com,syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com,b.schade@samsung.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: angleproject:3777
> Change-Id: I774655962e9ab5a866b9324002fb8edae8550834
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939927
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=cnorthrop@google.com,syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com,b.schade@samsung.com
Change-Id: I8560a2e70de230eac3256a1df5eb2ecaa6f26bcf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1027098, angleproject:3777
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939852
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
27d3c939
|
2019-11-27T11:39:41
|
|
Revert "Vulkan: Accelerate Texture PBO updates"
This reverts commit efb45edaefc07fc7120ebbde83bbc84876afda1a.
Reason for revert: Significant perf regression on several benchmarks.
See bug for more details.
Bug: chromium:1027098
Original change's description:
> Vulkan: Accelerate Texture PBO updates
>
> If the format of the image and the PBO match,
> use a vkCmdCopyBufferToImage transfer operation.
>
> Test: angle_end2end_tests --gtest_filter=*PBOCompressedSubImage*
> angle_end2end_tests --gtest_filter=*PBOWithMultipleDraws*
> dEQP-GLES3.functional.texture.specification.tex*image*d_pbo*
> Bug: angleproject:3777
> Change-Id: I3f271024a635be113202a16f8893a199c194172d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906203
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
TBR=cnorthrop@google.com,syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com,b.schade@samsung.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:3777
Change-Id: I774655962e9ab5a866b9324002fb8edae8550834
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939927
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
88752889
|
2019-11-20T14:09:52
|
|
Vulkan: Fix barriers w.r.t sampled->storage image update
df415528411f97454e765ff6a83ed1cbc90a7d13 implemented a feature where
images are not created with the storage flag until needed. This is a
necessary optimization.
There were a few misuses of the BufferHelper::onRead/Write helpers that
set up the appropriate barriers that this change fixes.
Bug: angleproject:3816
Change-Id: I7e62d98b7325f938152a1972f4ebee083ed319c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1924989
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Xinyi He <xinyi.he@arm.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Sunny Sun <sunny.sun@arm.com>
|
|
efb45eda
|
2019-09-24T09:23:53
|
|
Vulkan: Accelerate Texture PBO updates
If the format of the image and the PBO match,
use a vkCmdCopyBufferToImage transfer operation.
Test: angle_end2end_tests --gtest_filter=*PBOCompressedSubImage*
angle_end2end_tests --gtest_filter=*PBOWithMultipleDraws*
dEQP-GLES3.functional.texture.specification.tex*image*d_pbo*
Bug: angleproject:3777
Change-Id: I3f271024a635be113202a16f8893a199c194172d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906203
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
df415528
|
2019-10-24T09:22:39
|
|
Vulkan: Enable VK_IMAGE_USAGE_STORAGE_BIT when it is needed
VK_IMAGE_USAGE_STORAGE_BIT is always enabled for vkImage, this
increases memory bandwidth in some platforms.
This CL changes the behavior to enable VK_IMAGE_USAGE_STORAGE_BIT
when necessary.
Bug: angleproject:3904
Test: angle_end2end_tests
Test: angle_deqp_gles2_tests
Change-Id: I8ffd37efa8d99d04328fa6232de0755be3273d9e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1857799
Commit-Queue: Sunny Sun <sunny.sun@arm.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bb35bb4e
|
2019-10-29T17:17:04
|
|
Vulkan: Implement simple case ANGLE_get_image.
A couple cases are left unimplemented:
Incomplete/unused Textures. This leads to a slightly more tricky
implementation. Since we need to read back from the staging buffer
we will need to flush the Image contents to a temporary buffer.
Depth/stencil readback. Requires a more complex pixel packing
step.
3D/Cube/2D Array readback. Also requires a more complex packing
step.
Bug: angleproject:3944
Change-Id: Ic5d9a606177ba7e3e5ab945feb5f555afa11741f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879964
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
dfc20daf
|
2019-10-28T13:51:42
|
|
Plumb more logic for ANGLE_get_image.
Also implements and tests validation / negative API.
Bug: angleproject:3944
Change-Id: I3385a4255f4fab6a12eee2abfa5ffcce2107359a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1879961
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
052167bc
|
2019-08-13T14:09:04
|
|
Vulkan: Mipmap is unconditionally enabled in ANGLE
ANGLE always enables the Mipmap. The fix does redefining
the image with mipmaps and replace the origin one only
when it is necessary.
Bug: angleproject:3737
Change-Id: Ia33a16fd7feae303fb114988059c4eec58c4232d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750627
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
1efcbdb6
|
2019-10-22T12:32:04
|
|
Vulkan: Fix sampler object lifetime.
Using the same scheme as we do for VkImageViews we can track VkSampler
lifetime using SharedResourceUse. This fixes the race condition that
could occur when samplers are deleted in one Context while being used
in another.
This fixes the last known resource lifetime issue. The multithreading
tests should now pass without validation errors.
Also adds regression tests to angle_end2end_tests.
Bug: angleproject:2464
Change-Id: I9dbed5062a0863b240ddf1a9b5d28560334934de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
68591eff
|
2019-10-13T15:05:23
|
|
Vulkan: Store ImageView access in the graph.
This will ensure we don't destroy the image views when they are still
in use by other Contexts.
Bug: angleproject:2464
Change-Id: I1d3ba2ad241250e31ea32873446c4cb23971750d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843236
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0b9ebe58
|
2019-10-15T11:15:42
|
|
Vulkan: Add "ImageViewHelper".
This allows views to track a different lifetime than vk::ImageHelper.
This in turn will fix the race condition on ContextVk destruction when
releasing ImageViews owned by TextureVk and RenderbufferVk. For now
this is a refactoring change only.
Bug: angleproject:2464
Change-Id: I9581975bd5d4913233bbed8439dd4a632cc78a2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843231
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
d192e933
|
2019-09-27T10:27:10
|
|
Vulkan: Support binding texture levels as a rendertarget
This CL refactors how TextureVk handles rendertargets. It removes
the single rendertarget that previously supported 2D, and expands
the layer/level list of rendertargets to handle all cases.
Bug: angleproject:3184
Bug: angleproject:3996
Test: Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_Vulkan
Test: FramebufferRenderMipmapTest.RenderToMipmap/ES2_Vulkan
Test: FramebufferRenderMipmapTest.RenderToMipmap/ES3_Vulkan
Test: ComputeShaderTest.ImageStoreMipmapSlice/ES3_1_Vulkan
Change-Id: I466d0389cc6744994f88c40cc388fca694b53a99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1854895
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
28ff9922
|
2019-10-09T16:08:35
|
|
Vulkan: Get rid of "TextureVkViews".
This struct was used to implement different views for stencil mode. It
is replaced with a single stencil mode view for sampling.
We shouldn't be using a stencil-specific view for our render view. In
cases where we're attaching a Depth/Stencil texture to a Framebuffer's
special depth/stencil attachment point we will still need to use a
single 'Draw' view attached to depth/stencil. So there's no need for a
separate 'Draw' view for stencil.
Also there's no current support for a separate 'Fetch' view for
stencil textures. There may not be any easy way to trigger this path as
it's only used in seamful cube map emulation and image copy. Seamful
emulation is ES 2.0 only while stencil textures are ES 3.1 so that's
not a possible use. Image copy doesn't seem to be possible either as it
stands right now.
Bug: angleproject:3975
Change-Id: Ic999f9471ea533d1184a364732c569124aa802bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842230
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
88bc4d3d
|
2019-10-04T20:41:24
|
|
Vulkan: Get rid of "fetch" level/layer image views.
Instead always use 2D array views when rendering to cube maps. We need
to keep the "fetch" image view for the main image for emulating
seamless cube map textures on GL 2.0. We also use it for some texture
copying init. These uses could potentially be replaced with sample
instructions if we wanted to remove this last "fetch" view.
Bug: angleproject:3975
Change-Id: I90f9be9fc6542d8ec27f6722132c1b27acf72176
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842226
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cb653d43
|
2019-10-04T17:26:59
|
|
Vulkan: Get rid of level layer "storage" views.
By using a 2D instead of 2D array view for the render target we can
merge the 'storage' and 'draw' level/layer views.
Bug: angleproject:3975
Change-Id: Icf8c0bf6bec4147595c2b728362abd51bdf03f3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1841947
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6b60dfd8
|
2019-10-02T07:54:18
|
|
Vulkan: Remove image views forced to one mip level
textureSize requires the view to reflect actual mip levels, so
we can't artificially limit the view based on filtering mode.
This CL removes those views.
That unearthed a problem where the VK backend wasn't properly
implementing non-mipmapped filter modes. There is a blurb in
the Vulkan spec about this:
There are no Vulkan filter modes that directly correspond to OpenGL
minification filters of GL_LINEAR or GL_NEAREST, but they can be
emulated using VK_SAMPLER_MIPMAP_MODE_NEAREST, minLod = 0, and
maxLod = 0.25, and using minFilter = VK_FILTER_LINEAR or
minFilter = VK_FILTER_NEAREST, respectively.
So this CL also adds that emulation.
Bug: angleproject:3948
Test: TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray
Test: dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
Change-Id: I81d5c3417e7d9abd0cdd058b935963706024a28f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1835937
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
f10bf6bf
|
2019-09-26T10:27:18
|
|
Vulkan: Implement multi-threaded GL.
The main component of this change is to make vk::BufferHelper,
vk::ImageHelper and vk::SyncHelper use a common path. We introduce a
new "vk::SharedGarbage" helper class that stores small lists of garbage
from individual objects like an ImageHelper or BufferHelper. The
SharedGarbage is stored in the RendererVk with the ResourceUse of the
helper object. The ResourceUse tells RendererVk when it is safe to
destroy the GarbageObjects.
New "onGraphAccess" commands are added in a few places to enable the
common garbage collection path. A couple Context-only resources like
default attributes now are referenced where they were not before.
Also reorganizes some functions so we can add a few helpful ASSERTs
to our graph dependencies. Added "updateCurrentAccessNodes" for this.
Also adds a "RendererScoped" helper to replace many uses of
"ContextScoped".
The multithreading EGL tests mostly pass but have some remaining
flakiness so cannot yet be enabled.
Bug: angleproject:2464
Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2e80cf9d
|
2019-08-08T22:05:42
|
|
Vulkan: Refactor render target initialization for texture arrays
Bug: angleproject:3188
Bug: angleproject:3189
Test: dEQP-GLES3.functional.texture.*.3d.*
Test: dEQP-GLES3.functional.texture.*.2darray.*
Test: Texture3DTestES3
Test: CopyTexImageTestES3
Test: DrawBuffersTestES3
Change-Id: Ia48766170c02fadb56cddcd415144a00123b02c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745722
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
cb16fb5f
|
2019-08-29T16:53:55
|
|
Vulkan: Support texture base and max levels
The Vulkan backend uses a vkImage that matches the number
of effective levels in the GL texture. This is due to the fact
that GL textures can have really strange layouts that only make
sense when base level and max level are applied.
For instance, take the following layout with disjoint mip levels:
Level 0: 4x4 RGBA
Level 1: 2x2 RGBA
Level 2: 10x10 RGB
If base level is set to zero and max level is set to 1, the image is
still considered mip-complete:
Level 0: 4x4 RGBA ==> Base Level 0 ==> Level 0: 4x4 RGBA
Level 1: 2x2 RGBA ==> Max Level 1 ==> Level 1: 2x2 RGBA
Level 2: 10x10 RGB
If base and max level are then both set to 2, the texture is still
considered complete, but of a different size and format:
Level 0: 4x4 RGBA
Level 1: 2x2 RGBA
Level 2: 10x10 RGB ==> Base/Max Level 2 ==> Level 2: 10x10 RGB
When the base or max level is changed, we must recreate the vkImage to
match the new level count.
To support that, we:
- Stage updates from the current image to the new image
- Only stage updates if there aren't already staged updates for a level
- Free the current image and so it can be recreated at the next draw
This CL does the following:
- Refactors TextureVk::copyImageDataToBuffer to support staging updates
without flush
- Adds TextureVk::copyImageDataToBufferAndGetData to support previous
use model
- Adds TextureVk::changeLevels, triggered during syncState, which stages
updates and releases the current image.
- Updates ImageHelper::flushStagedUpdates to understand base/max levels
- Updates TextureVk::ensureImageInitialized and TextureVk::generateMipmap
to account for base/max level
- Tracks base and max levels in ImageHelper
- Adds ImageHelper::stageSubresourceUpdateFromBuffer to support
this use case
- Adds ImageHelper::isUpdateStaged to determine if changeLevels
should propagate data
- Makes gl::TextureTypeToTarget available for use outside of ImageIndex
- Enables several deqp and end2end tests
Bug: angleproject:3148
Test: dEQP-GLES3.functional.texture.mipmap.*base_level*
Test: dEQP-GLES3.functional.texture.mipmap.*max_level*
Change-Id: I14ca071c9c62eb310dfed7ef9290dc65fc3ff696
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776933
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
b540da89
|
2019-09-19T14:19:12
|
|
Vulkan: Use ResourceUse to track object lifetime.
With the new resource tracking scheme the CommandGraph, tracking a
"Context serial" aka "current" serial is no longer necessary for
CommandGraphResources. Serial tracking has been moved to the shared
ResourceUse struct that gets updated on a command submission. Thus
we don't need to store the serial as a current separate piece of info
in BufferHelper/ImageHelper.
Will lead to further redesign for the multi-threading support for
Vulkan.
Bug: angleproject:2464
Change-Id: I1ae4bcc27fcfb93422b4ab4c9682a458e482f295
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785990
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7e44ec26
|
2019-08-26T15:59:48
|
|
GL_EXT_multisampled_render_to_texture extension. Part 1.
Adding new parameters for extension without adding any real code change. Since no new code paths were added, we expect all tests to pass as before.
Bug: angleproject:980428
Change-Id: I551b46a66f422eabd357fd021e00cf266a991efb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1772377
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1f2782e0
|
2019-08-29T14:19:23
|
|
Vulkan: fix unsized internalformat depth sampling
Many implementations provide OES_depth_texture behavior if the
texture was specified with a non-sized format (e.g. GL_DEPTH_COMPONENT).
This change implements that behavior for Vulkan and adds a couple of
tests to verify it.
Bug: angleproject:3890
Change-Id: I005b1eaa30db033f7d78a5cf2236aab7f442b7f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764301
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
912e52d8
|
2019-08-23T00:25:09
|
|
Vulkan: Storage image support
Image bindings are placed after atomic counters in the "resources"
descriptor set.
There are two issues yet to be addressed:
- GL can create a 2D (array) view of a 3D image, but this is not allowed
in Vulkan. If this cannot be made possible, emulation needs to be
done.
https://github.com/KhronosGroup/Vulkan-Docs/issues/1033
- GL can create an image view of a texture with a different format and
have the data reinterpreted. This is not currently done.
Bug: angleproject:3563
Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0b1fbcff
|
2019-08-30T15:05:12
|
|
Vulkan: Make vk::ImageView pointers const
Bug: angleproject:3563
Change-Id: I8b6415dd9508941d093f36e7ded72d25f571b6f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1779204
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
886698bc
|
2019-08-27T16:48:07
|
|
Vulkan: Style cleanups to TextureVk.
Pass params by const & and use "CPU instead of "Cpu" naming. Also
prefer "ContextVk *contextVk" to "ContextVk *context".
Bug: angleproject:2464
Change-Id: I887de5b2e5494d14f0e9c7db269eb63744f2a3cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771499
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9288dcf6
|
2019-08-27T15:00:35
|
|
Vulkan: Remove command buffer param from initImage.
This method didn't use the parameter. Removing it simplifies the code.
Bug: angleproject:2464
Change-Id: Ib8f5f649f66eae405fb91f7cfcc8cefc4c44bda2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771992
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
bc0a7b58
|
2019-08-05T09:26:23
|
|
Add support for sampling stencil texture
Suspect a potential driver issue with integer sampling from stencil so
skip dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect
in the expectations file. Will follow-up with more directed tests.
Also skip dEQP-GLES31.functional.stencil_texturing.misc.base_level
Blocking Bug: angleproject:3148
Test:
dEQP-GLES31.functional.stencil_texturing*
Bug: angleproject:3575
Change-Id: I9547406b44ec16629631c1bf50907e6a24f1a20e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736946
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
eb0479e2
|
2019-07-24T14:15:56
|
|
Vulkan: Texture 3D and 2DArray layers as framebuffer attachments
Support glFramebufferTextureLayer by correctly handling layers
from 3D and 2DArray textures. Modeled after CubeMap layers support.
Bug: angleproject:3188
Bug: angleproject:3189
Change-Id: Ic73a6017134e9d2b49beed103487454397a97167
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738436
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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|
4c833efb
|
2019-07-11T11:29:35
|
|
Vulkan: Enable sampler objects
This is the initial implementation to get GLES3.0 Sampler Objects
working on the Vulkan backend.
When samplers are dirty, a corresponding Vulkan sampler object will be
created with associated state and textures are flagged as dirty anytime
sampler bindings change.
Then when handling textures dirty, any bound sampler objects are pulled
from active texture units. When sampler objects are bound, their state
is used instead of the built-in texture's sampler state.
This change also adds a test that uses the same texture object with
different sampler objects to test a corner case that dEQP misses.
Bug: angleproject:3208
Change-Id: I643d9c9d5cb92fecc02dad815a07bcf349534c70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706897
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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93560ef5
|
2019-07-25T16:13:02
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|
Vulkan: Seamful cube map emulation
In GLSL, a cube texture is sampled with one of textureCube* functions.
This function takes a 3D coordinate which is a vector from the center of
the cube and identifies a direction to sample from. GLES2.0 has the
following table that translates this 3D coordinate (Rx, Ry, Rz) to a
face and ST coordinates within that face. This table can be found in
Section 3.7.5 (Cube Map Texture Selection).
A compiler pass is implemented in ANGLE that replaces samplerCube
declarations with a sampler2DArray. The textureCube* functions are
replaced with the corresponding texture* functions with the translated
coordinates according to that table.
Gradients provided to textureCubeGrad are translated using the same
formulae, which is not precise but the spec specifies this projection to
be implementation dependent.
Helper invocations enabled through WQM (whole quad mode) cause a
nuisance in that the extrapolated varyings used as coordinates in a
textureCube call could have a different major axis (and therefore face)
from the non-helper invocations that lie within the geometry.
subgroupQuadSwap* operations are used in conjunction with
gl_HelperInvocation to make sure the helper threads calculate texture
UVs in the same face as the non-helper invocations.
Bug: angleproject:3300
Bug: angleproject:3240
Bug: angleproject:3243
Bug: angleproject:3732
Change-Id: I0cb6a9b1f2e1e6a392b5baca1c7118ed1c502ccf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715977
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a2129356
|
2019-07-23T12:54:13
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|
Vulkan: Add support for 2D array textures
Includes changes from jmadill to align with Vulkan backend design.
Correctly setting layer count and depth when the texture type is
2Darray. Vulkan requires depth of 1 for 2Darray textures.
Bug: angleproject:3189
Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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c68e7cbc
|
2019-07-25T11:28:07
|
|
Vulkan: Fix image copy flipping
The draw framebuffer was consulted for flipping instead of the read
framebuffer.
Revealed a bug with copy-with-transfer not taking source render target's
level/layer into account. This test was failing on Linux/Intel because
there the framebuffer is not flipped, so the transfer path was taken.
Bug: angleproject:2954
Bug: angleproject:3723
Change-Id: If95bf97b8e0536302ed39999be47bf904283c9e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718784
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c773ab98
|
2019-06-25T17:11:58
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|
Vulkan: Recycle dynamic buffer storage.
This adds a free list to the dynamic buffer storage. Buffers are added
to the free list when the retained buffers are released. They are taken
from the free list when we allocate a new buffer. We only allocate
a new buffer in the ring when we run out of free buffers. This reduces
the amount of time we spend in allocation for frequent updates.
Now that we're recycling buffers inside of DynamicBuffer we also need
to be a bit more careful about when we allow ourselves to reuse them.
If they're still in use by the GPU we should not try to modify them.
Bug: angleproject:3082
Change-Id: Ibee5a7e2fe4a17f4a2f7af6bc6bcce54bdc413c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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44168468
|
2019-06-20T09:50:23
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|
Vulkan: Sync image in TextureVk::syncState.
We can use the DIRTY_BIT_IMPLEMENTATION internal dirty bit in the
gl::Texture class to force calls to ContextVk::syncState. In syncState
we can ensure we call ensureImageInitialized before we get to the
ContextVk. This in turn means we can remove some of the command graph
breaks from TextureVk.
We need to make sure the dirty bits are propagated to EGL Image
siblings with this method. This fixes a potential implementation issue
with EGL images with the GL back-end.
Also makes a state change test a little better by removing some of the
VAO and program init calls before the draw.
Improves perf on the texture change microbenchmark by 12.5%.
Bug: angleproject:3539
Bug: angleproject:3117
Change-Id: I2b5481690801fa98f859a6c02e3f4b974590cd3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663839
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
c6601ec8
|
2019-06-14T11:07:23
|
|
Vulkan: fix texture swizzle
Corrects texture swizzle in Vulkan backend. Previously user-supplied
swizzle was applied before internal swizzle; this change applies the
internal swizzle first, causing the correct behavior.
Also recreates image views when swizzle is dirty.
Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.texture.swizzle.*'
Test: ./angle_end2end_tests --gtest_filter='SwizzleTest.*/ES3_Vulkan'
Bug: angleproject:3212
Change-Id: Ie2c44b479da5c19ba744ace7562a73c944f97a49
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660909
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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88596bea
|
2019-06-13T14:17:48
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Vulkan: Implement a texture descriptor cache.
We noticed a significant hotspot in vkAllocateDesctiptorSets. The app
was repeatedly cycling through a few combinations of active textures.
For each state change in ANGLE we were allocating a new desctiptor set.
This in turn would trigger internal driver memory allocation and cause
jank. Using a cache avoids allocations entirely since the application
is rotating through a stable set of textures.
The descriptor cache is stored in each program. It is indexed by a set
of 32-bit serials. Each texture generates a unique serial for every
combination of VkImage and VkSampler that the texture owns. The texture
descriptor is refreshed every time a texture changes or is rebound.
The descriptor cache is accessed via an unoredered map with the texture
serial sets as the hash key. We also store the maximum active texture
index in the cache key so we don't need to hash and memcmp on all 64
active textures.
This will currently fail if more than MAX_UINT serials are generated.
But that number is high enough that it shouldn't be possible to hit
in practice in a practical amount of time.
Requires shifting the texture sync to ContextVk so we can get the new
serial after the textures are updated. And to make sure to update the
image layouts even if the descriptors are not dirty.
Improves performance of the T-Rex demo. Also improves the score of the
texture state change microbenchmark by about 40%.
Bug: angleproject:3117
Change-Id: Ieb9bec1e8c1a7619814afab767a1980b959a8241
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642226
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ee244c77
|
2019-05-06T10:30:18
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Vulkan: Move command graph and garbage to ContextVk.
To support multithreading, contexts should manage their own command graphs
and garbage. This allows safe access to vulkan resources such as command pools
without thread synchronization.
BUG=angleproject:2464
Change-Id: I930149bc9f0793028761ee05ab50b8c0a4dec98a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516515
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ce9be8c7
|
2019-05-24T09:35:06
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|
Vulkan: Have a cubemap as 2D-array view handy
Previously, only texture copies used a shader that performed
texelFetch(). To support cubemaps, a hack was used to temporarily
create a 2D array view.
With upcoming support for multisample resolve, more shaders will be
using texelFetch() all requiring this workaround. This change instead
makes sure that a separate view is created for cubemaps for the purpose
of being used with these shaders. As a result, we have three logical
views on textures and render targets:
- Draw: a view that can be used as a color/depth/stencil attachment
- Read: a view that can be used to sample from
- Fetch: a view that can be used to fetch from
The fetch view is generally the same as the read view, except for cube
maps.
Bug: angleproject:3200
Change-Id: I21547f728c16f0aa8f0fcae152c400b5cc1565da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1628585
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f02a767d
|
2019-04-09T18:45:23
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|
Vulkan: Implement glTexStorageMem2DEXT
This implements support for creating textures that alias vulkan images
allocated inside external memory.
Bug: angleproject:3289
Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
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5f388c24
|
2019-03-14T09:54:23
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|
Vulkan: dEQP-EGL.functional.image.modify.*
Determine the destination internalFormat correctly.
dEQP-EGL.functional.image.modify.renderbuffer_rgb565_tex_subimage_rgb8
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgb565_tex_subimage_rgb8
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba4
dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba4
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba5_a1
dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba8
dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba4
Bug: angleproject:3170
Change-Id: Ic9870390b2d4a0dcbe561efd3fb1597faadb7d79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1524404
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2660b503
|
2019-03-21T12:08:40
|
|
Vulkan: Restore CommandBuffer to namespace vk
Moved vk::CommandBuffer and vk::SecondaryCommandBuffer to vk::priv:: and
aliased vk::CommandBuffer to one or the other. This allows the rest of
the classes to continue seeing vk::CommandBuffer as they used to do.
Used a special alias for the primary command buffer that gets submitted
(vk::PrimaryCommandBuffer).
Bug: angleproject:3136
Change-Id: I61236fd182230991db7395d05e3da3be5e3f45be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534456
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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134425c7
|
2019-03-15T17:02:17
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|
Vulkan:Integrate SecondaryCommandBuffers
Integrate the custom SecondaryCommandBuffer type into the CommandGraph
nodes by adding new ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS define that can
be set in the BUILD gn args with angle_enable_custom_vulkan_cmd_buffers
set to "true."
Initially the custom cmd buffers are disabled by default.
This adds some support functions to SecondaryCommandBuffer to make the
integration easier by matching the wrapped cmd buffer interface:
initialize(), end(), valid().
Bug: angleproject:3136
Change-Id: Ib910554583192550757bb8ce89914e3ea8737988
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1526556
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d84728e0
|
2019-02-01T16:28:55
|
|
Vulkan: Fix copySubImage to non-cube-complete images.
When copying to a non-cube-complete level of a texture we would fail
because we would try to get the base level's current format. Instead
we can get the format of the level that is being copied to.
Bug: angleproject:2911
Change-Id: Ib6a5c5cef67ad9c880c1b76ea71ed9317eb20c97
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1483951
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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76bd848c
|
2019-02-13T13:00:44
|
|
Vulkan: Support ETC, S3TC and BPTC compressed textures
Fixes the format table so the correct Vulkan format for the types are
generated. Additionally, implements CHROMIUM_copy_compressed_texture as
well as other functions relevant to initializing compressed textures.
Bug: angleproject:2670, angleproject:2904
Change-Id: I682d36574262525027cddf8f329515f38cd77dc0
Reviewed-on: https://chromium-review.googlesource.com/c/1468048
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
|
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028df5f5
|
2019-02-13T12:57:10
|
|
Vulkan: Implement transfer path for texture copy
This is primarily in preparation for compressed texture copy, but has
the following side effect:
- When transfer is possible, it's faster than draw
- When texture format does not support draw (but transfer is possible),
it will avoid copying through CPU.
Bug: angleproject:2670
Change-Id: I49e1b51e6ccec875db3f971106687c7d48c4916f
Reviewed-on: https://chromium-review.googlesource.com/c/1470595
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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eca36cb5
|
2019-01-18T14:03:52
|
|
Vulkan: Support EGL images sourced from cube maps.
Store an image array offset and source texture type in ImageVk to select the
correct cube face from the source texture.
BUG=angleproject:2668
Change-Id: I03ad25feccb769c906dd28fb573ec342e7816863
Reviewed-on: https://chromium-review.googlesource.com/c/1422542
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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4a298703
|
2019-01-18T10:49:36
|
|
Vulkan: Support creating EGL images from non-zero mipmaps of textures.
Store a mip offset in TextureVK to apply to all operations on the ImageHelper.
There is no need to store the mip offset in RenderbufferVk because it creates
the resource with the mip offset on the call to setStorageEGLImageTarget.
Store a mipmap level in the RenderTargetVk object so that clear operations
will target the correct mipmap of the image.
BUG=angleproject:2668
Change-Id: Ie976e3dd3a8de8135a7fbb8c84bd51eec0dddce8
Reviewed-on: https://chromium-review.googlesource.com/c/1422059
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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fe59f6b5
|
2019-01-16T09:34:30
|
|
Vulkan: Implement EGL Images for 2D and Renderbuffer sources.
No support for non-zero mipmaps as sources yet.
Suppress dEQP tests due to apparent driver bugs with scissored clears on depth
or stencil attachments.
BUG=angleproject:2668
Change-Id: Idaa5e70ce9b0c91232fbb989cbf4de1b9134aafb
Reviewed-on: https://chromium-review.googlesource.com/c/1415010
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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f256339a
|
2019-01-15T09:50:44
|
|
Vulkan: Implement eglBindTexImage
Now that vk::ImageHelper is stored as a pointer, it can be shared between an
offscreen surface and texture.
BUG=angleproject:3073
Change-Id: I91e520259106eef497950b8b2e622fbf910f7444
Reviewed-on: https://chromium-review.googlesource.com/c/1412234
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f3e823db
|
2019-01-14T12:40:34
|
|
Vulkan: Store ImageHelper as a pointer in TextureVk and RenderbufferVk
Storing ImageHelper as a pointer allows the storage to be swapped or shared
with other objects.
BUG=angleproject:2668
Change-Id: I2e51f24737be59ffe9f472e9b0b592774a792cd1
Reviewed-on: https://chromium-review.googlesource.com/c/1409404
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
08f8fa66
|
2019-01-10T14:25:47
|
|
Vulkan: Merge the PixelBuffer logic into ImageHelper.
To support EGL images efficiently, the pixel buffer needs to be tightly coupled
with the image it will upload data to allowing textures to upload data to EGL
images sourced from renderbuffers. The data will be uploaded to the image in
the correct order if it comes from multiple sources and the check for pending
uploads does not need to traverse EGL image siblings.
BUG=angleproject:2668
Change-Id: Iebf59ed1e358ddc76843b8bcfac39b0363f66a3f
Reviewed-on: https://chromium-review.googlesource.com/c/1405710
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b5ba549a
|
2019-01-02T15:19:22
|
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Vulkan: Shader path for texture copy when image is not initialized
This change implements staging image/texture copies when the destination
image is not yet fully initialized. With this change, CPU readback for
glCopyTex[Sub]Image2D and glCopy[Sub]TextureCHROMIUM should happen only
if the texture formats don't allow a fragment-shader based copy.
Bug: angleproject:2958
Change-Id: I04087e14ea8fb6fbc731598c5493e44651c22c01
Reviewed-on: https://chromium-review.googlesource.com/c/1393909
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4f3b207d
|
2019-01-01T14:48:25
|
|
Vulkan: Shader path for texture-to-texture copy
This change implements glCopy[Sub]TextureCHROMIUM in GPU. As with the
previous change implementing glCopyTex[Sub]Image2D, it currently only
selects the shader path if the texture is already defined.
Bug: angleproject:2958
Change-Id: Ia1b5625f92e6c9f91807c9b601e5c34d2d5e5c30
Reviewed-on: https://chromium-review.googlesource.com/c/1392394
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
f83a28a6
|
2018-12-09T03:48:34
|
|
Vulkan: Shader path for framebuffer-to-texture copy
Part 1 in a series of changes to perform image copies on the GPU.
Bug: angleproject:2958
Change-Id: I6264a880865c4738c0866f2dc71af63425fc4118
Reviewed-on: https://chromium-review.googlesource.com/c/1370724
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
666818ea
|
2018-11-14T09:54:33
|
|
Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
6f755b21
|
2018-10-09T12:48:54
|
|
Use angle::Result in front-end. (Part 1)
This covers most of the hot paths used in draw calls. Gives in the
order of a 5% reduction in draw call overhead.
Bug: angleproject:2491
Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa
Reviewed-on: https://chromium-review.googlesource.com/c/1258149
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4e6f2aea
|
2018-09-19T11:09:51
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|
Implement ANGLE_copy_texture_3d Extension
Adds copyTexture3DANGLE and copySubTexture3DANGLE that adds copy
operations on volumetric textures.
Bug: angleproject:2762
Test: angle_end2end_tests
Change-Id: I0076989c2b7ed69abfc73143c325065bdb06a360
Reviewed-on: https://chromium-review.googlesource.com/c/1207216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
4d422c29
|
2018-10-02T09:31:40
|
|
Vulkan: Move blit mipmap init to ImageHelper.
This hides the logic for manipulating the current layout and barriers
into the image helper. This will make it easier to implement implicit
pipeline barriers. It allows us to remove the updateLayout() hack.
Bug: angleproject:2828
Change-Id: I3e59872e66064e6b105c1f398b4212fb3a6be1a7
Reviewed-on: https://chromium-review.googlesource.com/1255506
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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9d597f8a
|
2018-10-01T10:15:36
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Vulkan: Use copyImageDataToBuffer in Texture mipmap gen.
There were two code paths using nearly identical code. Fix this by
generalizing the helper method slightly.
Refactoring change only.
Bug: angleproject:2828
Change-Id: I39caccfaad4880e566e995483b8e8fb46d67d3da
Reviewed-on: https://chromium-review.googlesource.com/1249563
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2d03ff4a
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2018-09-27T15:04:26
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Vulkan: Make Buffer/Image be CommandGraphResources.
Don't make TextureVk/RenderbufferVk/SurfaceVk/BufferVk own the
manipulation of the command graph. Instead put the operations close to
the buffers and images used to render.
This will lead towards implementing implicit barriers on the command
graph resources.
Bug: angleproject:2828
Change-Id: I07b742b6792c60285b280d6454f90e963d667e0e
Reviewed-on: https://chromium-review.googlesource.com/1246983
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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71bb0267
|
2018-09-12T11:09:42
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Vulkan: Implement cube map render targets.
Each TextureVk now stores vectors of RenderTargetVks and ImageViews
associated with the image faces. They are initialized lazily when the
RenderTarget is queried in getAttachmentRenderTarget.
There's still one missing edge case for handling clear with the
Framebuffer when using cube maps. Also one additional test failure on
Android.
Bug: angleproject:2470
Change-Id: Ib959a3434a992cef010a11940cf2ee49e118ac17
Reviewed-on: https://chromium-review.googlesource.com/1220727
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0d0fb43f
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2018-09-07T17:43:32
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|
Pass unpack buffer as explicit parameter to texSubImage.
This allows us to override it in the incomplete texture init. Any
back-end that used incomplete textures was vulnerable to a bug where
the unpack buffer would be used to initialize the incomplete texture.
Bug: chromium:880906
Change-Id: Ica558e4a4d81de9212f0bc6619ccd812a048ad45
Reviewed-on: https://chromium-review.googlesource.com/1214207
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4c310831
|
2018-08-29T13:43:17
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|
Vulkan: Return VkDeviceSize from DynamicBuffer.
This obviates many static_casts. More closely represents what Vulkan
is doing. One cast remains where we are using uint32_t for dynamic
offsets with uniform buffers.
Bug: angleproject:2786
Change-Id: I043ebb5d965f46ee6ebbfcb91d75a58508cacfe3
Reviewed-on: https://chromium-review.googlesource.com/1188949
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d691aeeb
|
2018-07-11T16:32:06
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|
Vulkan: Implement GL_CHROMIUM_copy_texture with CPU copies.
BUG=angleproject:2723
Change-Id: Ic3905531d3e91f94ff0ce10a09ca5dcdf643e21f
Reviewed-on: https://chromium-review.googlesource.com/1134084
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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21061026
|
2018-07-12T23:56:30
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Vulkan: Use angle::Result error handling.
Introduces a vk::Context class to contain an error handler and Renderer
pointer. This abtracts the common code path for ContextVk + DisplayVk.
Removes vk::Error in favor of the POD angle::Result class. There are a
few remaining usages of gl::Error that will have to be cleaned up when
we can change the front-end APIs.
Bug: angleproject:2713
Change-Id: I5e68f223d595c6c561b59d6a85759e5738ed43c6
Reviewed-on: https://chromium-review.googlesource.com/1128924
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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eebe2190
|
2018-07-11T09:01:18
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Vulkan: Clean up Error usage.
* Adds a nodiscard to the Error class.
* Fixes the places where Error was discard.
* Uses more vk::Error instead of gl::Error.
This enables the Vulkan back-end Error refactoring.
Bug: angleproject:2713
Change-Id: I09606d965e8b7cfd341ad7fb95cf029b9d694ef4
Reviewed-on: https://chromium-review.googlesource.com/1128922
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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f6e160fa
|
2018-06-12T10:13:57
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|
Vulkan: Don't use swizzle state when its not needed
Enables a bunch of dEQP tests in the functional.fbo.render.* namespace.
Bug: angleproject:2597
Change-Id: I1a06b335d5daf2987df52c460903081860887ce9
Reviewed-on: https://chromium-review.googlesource.com/1097596
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2f3f4141
|
2018-05-30T08:27:19
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|
Vulkan: Fix texture completeness issues
The fix is to skip updates that are queued that are not valid for the
current image description. We keep these around in case they are used
in a later usage of the same texture but we issue a warning telling the
user that memory will be used indefinitely until they use that data.
Bug: angleproject:2596
Change-Id: I8c20fffbd473ae8e2e9d2123a49b675b824a9bf6
Reviewed-on: https://chromium-review.googlesource.com/1078913
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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05cd6dfc
|
2018-05-24T15:51:29
|
|
Vulkan: generateMipmaps with vkCmdBlitImage when possible
Bug: angleproject:2502
Change-Id: Ib32a128a453749c59d751e996017a8a6e2a9972e
Reviewed-on: https://chromium-review.googlesource.com/1072550
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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|
22695bf5
|
2018-05-22T15:52:08
|
|
Vulkan: Support cube mimaps generation
Bug: angleproject:2502
Change-Id: I953d99d04608cec04aad824b8b38f388ed1e4c2b
Reviewed-on: https://chromium-review.googlesource.com/1069544
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c5181706
|
2018-05-17T09:44:42
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Vulkan: generateMipmaps for 2D textures
- This implements cpu-only mipmaps generation.
To do in the next CLs:
- Cube textures support
- GPU faster path with vkCmdBlitImage
- Find the bug with clearing of level 0 mips.
- Investigate the intel linux specific bug.
Bug: angleproject:2502
Change-Id: Iecd73cb45ebc9c79ce6291c4529eb27330b51e2c
Reviewed-on: https://chromium-review.googlesource.com/1064194
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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316c6065
|
2018-05-29T10:49:45
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|
Vulkan: Call GraphResource instead of GraphNode.
We don't need to use the CommandGraphNode class directly. This CL
consolidates our code so we never call the GraphNodes class directly.
Instead we call operations on GraphResource. This should simplify the
interaction with APIs from the various graph and dependency management
classes in the Vulkan back-end.
A new concept of 'starting' vs 'appending' commands is introduced.
Appending tries to avoid starting new command buffers when possible.
Should not change how the graphs are constructed, and mostly be a
refactoring change. There may be minor behaviour changes to some
commands.
Bug: angleproject:2539
Change-Id: Ia971e5cacb1164b9b3b22fa4a0a55b954d81f10e
Reviewed-on: https://chromium-review.googlesource.com/1052068
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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58675016
|
2018-05-22T14:54:07
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|
Vulkan: Refactor CopyTexImage to use readPixelsImpl.
It turns out it won't be easy to just use the RenderTargetVk and
CommandBuffer with the Command Graph refactor. Better to use the
FramebufferVk directly.
Also cleans up a few incidental style issues.
Bug: angleproject:2539
Change-Id: I73c2767072a84e9e5042361c7bdf4e9aef0f8ac7
Reviewed-on: https://chromium-review.googlesource.com/1066471
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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a9ab0f37
|
2018-05-17T17:03:55
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|
Vulkan: Fix DynamicBuffer usages, need to use specific alignment
The alignment used to allocate VkBuffers in the VkBuffer needs to be at
least the size of the nonCoherentAtomSize defined in the limits of the
VkDevicePhysicalProperties. The latest roll of the
vulkan-validation-layers added that check and caused a bunch of errors.
This is fixing them.
Bug: angleproject:2565
Change-Id: Ia2ad506dce7966adb6220c52ea891903922c47d0
Reviewed-on: https://chromium-review.googlesource.com/1064950
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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f299a378
|
2018-05-14T14:44:54
|
|
Vulkan: Implement copyImage and enable all tests for it
Bug: angleproject:2500
Change-Id: I9066861ed4db0330754b32995ed82c658d66a590
Reviewed-on: https://chromium-review.googlesource.com/1058034
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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018709fd
|
2018-05-10T13:53:11
|
|
Vulkan: Basic support of copySubImage
- Implement basic path that does a cpu readback for everything and
establish conformance for every case except the ones that need
conversion.
- Enables most copy sub image dEQP tests.
Bug: angleproject:2501
Change-Id: Ib67c184894625dde850f320c40fe51fe70ba974f
Reviewed-on: https://chromium-review.googlesource.com/1054387
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2a849bf3
|
2018-05-10T13:19:11
|
|
Vulkan: Pre-work for copyImage/copySubImage features
- Add vkCmdCopyImageToBuffer support in CommandBuffer
- Add a new function in the PixelBuffer to support staging changes
coming from an image.
Bug: angleproject:2500
Bug: angleproject:2501
Change-Id: Ic29101391edc6f25a71dcd318bc8a72b2ae1a054
Reviewed-on: https://chromium-review.googlesource.com/1054104
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fa7503ca
|
2018-05-08T11:25:06
|
|
Vulkan: Support EXT_texture_storage
This is a prerequisite to support incomplete textures.
Bug: angleproject:2536
Change-Id: Ica40bbd185a67253f457148007b08f6735da788c
Reviewed-on: https://chromium-review.googlesource.com/1050308
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
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10434f67
|
2018-04-24T10:06:37
|
|
Vulkan: Issue when drawing with a texture and rebinding after.
Added 2 tests in StateChangeTest.cpp to validate the behavior and
reproduce the issue I saw in dEQP.
Bug: angleproject:2479
Change-Id: I29c3da0474ec2b13a10fc266284cb19a07675da2
Reviewed-on: https://chromium-review.googlesource.com/1025951
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
33e05bab
|
2018-04-23T15:12:34
|
|
Vulkan: Bugfix in TextureVk::setSubImage and DynamicBuffer
Bug 1) The offset wasn't plumbed through for setSubImage.
Bug 2) The DynamicBuffer allocation sometime allocates a bit more
than requested, but we were using the size requested as the next offset
instead of the actual allocated size. This could get us in a situation
in certain corner cases where the next allocation would be done on the
said buffer instead of using a new allocation as it should.
Also enables a bunch of new texture_specification_* tests that were
unable to run successfully without these 2 bug fixes.
Found a weird issue on WIN AMD only and suppressed these tests for now.
Will investigate part of the same bug number as a separate change.
Bug: angleproject:2495
Bug: angleproject:2492
Change-Id: I490b1bf2d1795b7a1033365e29eac12a8bc50bff
Reviewed-on: https://chromium-review.googlesource.com/1024380
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
66410530
|
2018-04-20T12:47:45
|
|
Vulkan: Textures mipmaps support
Note that generate mipmaps is not yet supported, but uploading mipmaps
is. This also enables 64 tests in dEQP gles2 to validate the changes.
While trying to enable tests in functional.texture.mipmap.*, I found
an issue where the graph ends up in an invalid state and triggers and
assert in onReadResource in ContextVk.cpp:188. It seems like an
unrelated bug to mip maps, I will investigate to enable these tests
separately in a following CL.
Bug: angleproject:2479
Change-Id: If51776d8ef3d994bee620d6a1cf982bb51838ff0
Reviewed-on: https://chromium-review.googlesource.com/1022232
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4bba74f0
|
2018-04-19T14:40:45
|
|
Refactor Texture::syncState to pass down the Context
Also returning a gl::Error everywhere.
Bug: angleproject:2478
Change-Id: Ic8cae0ee7aee318bb95b3588044c34c62707b578
Reviewed-on: https://chromium-review.googlesource.com/1020083
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
a7be1f77
|
2018-04-13T15:16:26
|
|
Vulkan: Rename StagingStorage to PixelBuffer.
This more closely matches the OpenGL "Pixel Buffer" concept.
Bug: angleproject:2318
Change-Id: I930b24f68cde2995488737908aae469c86b74092
Reviewed-on: https://chromium-review.googlesource.com/1012456
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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20fa8d5c
|
2018-04-15T10:09:32
|
|
Vulkan: Implement cube map texture sampling.
This changes the TextureVk class to have a queue of staging
copies, instead of a single copy at a time. This will allow
us to upload multiple sub regions of a texture image at once
when we need to resolve the Image at sampling time.
Enables the remainder of the texture.format tests, and all
non-mipped tests in the texture.size tests. Also updates the
expectations with the bug number for mipmap support.
Bug: angleproject:2318
Change-Id: Ie55f8f2dc24d7b133ad735e37f0f78937f022b5b
Reviewed-on: https://chromium-review.googlesource.com/980775
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c4f27e4b
|
2018-03-31T14:19:18
|
|
Texture: Pass ImageIndex to relevant methods.
The Vulkan back-end will be using this helper struct, so make it
available everywhere. This cleans up a lot of the code for D3D.
Potentially in the future we could generate these in the entry
points if we supported packing multiple arguments into one.
Also changes a few parameter types to GLint for compatibility.
Also updates the Vulkan Texture implementation check the stored
vk::Format on setImage changes.
Bug: angleproject:2318
Change-Id: I57cea4a42483ab51859229517d783b58f206b8e7
Reviewed-on: https://chromium-review.googlesource.com/985203
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
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26084d0a
|
2018-04-09T13:44:04
|
|
Vulkan: Create TextureVk's Image lazily.
This defers the actual Image initialization until the Image is used
as either a Framebuffer Attachment or OpenGL Texture object. This
will allow us to construct an Image from multiple sub resources, like
when we're initializing a mip chain, or a cube map texture.
Also adds a helper "hasDepthOrStencilBits" function to angle::Format.
Bug: angleproject:2318
Change-Id: Ife861560216581a90fc6da32a583f69886c7daea
Reviewed-on: https://chromium-review.googlesource.com/985202
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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6c7ab7fe
|
2018-03-31T14:19:15
|
|
Vulkan: Reorganize helper classes.
This renames ResourceVk to vk::CommandGraphResource, which should help
clarify its usage. This also moves LineLoopHandler, ImageHelper, and
the DynamicBuffer and DynamicCommandPool classes into a new vk_helpers
module. This file contains helper classes that manage other resources.
Also this makes DynamicBuffer and DynamicDescriptorPool no longer
inherit from CommandGraphResource. In the future, only Impl objects
will be allowed to be graph resources.
Bug: angleproject:2318
Change-Id: I0fa23da2ac853d90f3c822547a4a314f247cc757
Reviewed-on: https://chromium-review.googlesource.com/985200
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
858c1ccc
|
2018-03-31T14:19:13
|
|
Vulkan: Move image layout into helper.
Now that we're using the helper everywhere, we can clean up the
vk::Image class and move the layout tracking into ImageHelper.
Bug: angleproject:2318
Change-Id: I9636835a2a3a76f181dac629bd4182bc5815cdee
Reviewed-on: https://chromium-review.googlesource.com/980774
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
93edca16
|
2018-03-30T10:43:18
|
|
Vulkan: Add an Image helper class.
This class wraps a lot of the common functionality of a vk::Image.
It keeps an associated DeviceMemory and ImageView.
Eventually we can probably merge this class with RenderTargetVk. We
can also use it to implement the same functionality between
Renderbuffer and Texture and abstract different storage types, like
2D and Cube.
Bug: angleproject:2318
Change-Id: I39239f47b483cfb96290a15b06edd264f7f4bb34
Reviewed-on: https://chromium-review.googlesource.com/980772
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
690c8eb7
|
2018-03-12T15:20:03
|
|
Framebuffer: syncState before internal format query.
Since querying the internal format of an attachment might need ot look
at the RenderTarget for some back-ends, or otherwise flush attachment
changes, we should call syncState internally. This means that we can't
mark these queries as const.
Bug: angleproject:2372
Change-Id: I9bfb43a472bcd7dfdd6ea7fab4751d494e1126bb
Reviewed-on: https://chromium-review.googlesource.com/948784
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
99d492c2
|
2018-02-27T15:17:10
|
|
Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3c424b48
|
2018-01-19T12:35:09
|
|
Vulkan: Add vk_cache_utils.h.
This file contains the Pipeline and RenderPass cache utils.
Also renames renderervk_utils.h to vk_utils.h and the format utils
file.
Refactoring change only.
Bug: angleproject:2163
Change-Id: I5113a9a2c6f0b0960d38e6c2d8e391fa2d9f5f6a
Reviewed-on: https://chromium-review.googlesource.com/876505
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5b18f487
|
2017-11-30T17:24:22
|
|
Vulkan: Implement basic TexSubImage2D.
This also adds a test for updating a Texture that is in-use. This will
ensure our Texture updates occur at the right time when we're
implementing command re-ordering.
Bug: angleproject:2264
Bug: angleproject:2200
Change-Id: Id6040d7238eca031e3cc7b27564d8ea815bf3d73
Reviewed-on: https://chromium-review.googlesource.com/801031
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
92019431
|
2017-11-20T13:09:34
|
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Make conversion from GL types to native bools consistant.
Some places would compare with "== GL_TRUE" and others with "!= GL_FALSE".
This behaviour is not in the OpenGL spec but "!= GL_FALSE" is the most
standard and follows the same rules as C and C++.
Remove un-necessary validation that params are either GL_TRUE or
GL_FALSE.
Update some internal storage from GLboolean to bool.
BUG=angleproject:2258
Change-Id: I12adbe2d24318a206521ca6ad1099ee7e2bf677e
Reviewed-on: https://chromium-review.googlesource.com/779799
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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b79e7bb6
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2017-10-24T13:55:50
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Vulkan: Implement simple render-to-texture.
This was mostly working already, just needed to set up a few entry
points.
BUG=angleproject:2200
Change-Id: I9c13d6d4dd42f23c69a58e42e07e3e28877671a1
Reviewed-on: https://chromium-review.googlesource.com/734237
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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5547b384
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2017-10-23T18:16:01
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Vulkan: Implement simple static textures.
After this change, the SimpleTexture2D sample mostly runs.
BUG=angleproject:2167
Change-Id: Ie6d56f890b1aede329e11d1e987d0f8c17a2d0b4
Reviewed-on: https://chromium-review.googlesource.com/720072
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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035fd6b3
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2017-10-03T15:43:22
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Vulkan: Implement very basic textures.
This is a quick implementation which supports only one backing Image
and one type of ImageView at a time, for 2D texture only.
It also implements a helper class for finding compatible memory pools.
It's possible we can keep a cache of memory pool indexes given the
guarantees the Vulkan spec has on compatible memory types (see the
documentation for VkMemoryRequirements).
BUG=angleproject:2167
Change-Id: I1d7a8eaec90f240273ad75194e23430d6d4c5dc1
Reviewed-on: https://chromium-review.googlesource.com/680000
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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05b35b21
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2017-10-03T09:01:44
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D3D11: Lazy robust resource init.
This patch moves the robust resource init logic to the GL front-end.
Instead of initializing texture resources immediately on creation in
D3D11, it defers the clear until before a draw call in some cases, or
skips the update if we can determine if a texture (or other resource)
has been fully initialized.
Currently lazy init is only implemented for Textures, Renderbuffers,
and Surfaces.
Various places where lazy resource init is triggered:
* Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels)
* Texture operations (SubImage, GenerateMipmap, CopyTexImage)
Some efficiency gains remain to be implemented, such as when a
SubImage call fills the entire object. Similarly for Blit, and a few
other operations. In these cases we can skip lazy init as an
optimization. Edge cases with EGLImage are mostly untested.
BUG=angleproject:2107
Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8
Reviewed-on: https://chromium-review.googlesource.com/576058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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4928b7ca
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2017-06-20T12:57:39
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Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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