|
c6dbc253
|
2018-04-30T19:07:56
|
|
Scope ANGLE_UNUSED_VARIABLE.
Renames the macro to be more ANGLE-ey.
Refactoring only.
Bug: angleproject:1671
Change-Id: I8f2dd227c7e2025886ec66e85efa877ea261d0ad
Reviewed-on: https://chromium-review.googlesource.com/1036209
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ccafa62c
|
2018-05-02T13:07:53
|
|
Pass a context pointer to SurfaceImpl::[bind|release]TexImage.
BUG=angleproject:2464
Change-Id: I59fd38c626f7076b4065f25601de3e53c1a446ad
Reviewed-on: https://chromium-review.googlesource.com/1040051
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ad3ae90a
|
2018-03-09T13:40:42
|
|
Use packed enums for QueryType.
BUG=angleproject:2169
Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0
Reviewed-on: https://chromium-review.googlesource.com/957318
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
9aef3670
|
2018-04-27T11:45:06
|
|
Vulkan: Implement masked color clears.
This implements masked color clear using clear shaders. The shaders
themselves were introduced in a prior patch. In order to get the
right setup for the draw call to trigger the shaders, we create
an internal pipeline from the pipeline cache. We also use a special
pipeline layout with only uniform buffers. The masked out color
channels are disabled via settings on the pipeline.
This fixes the dEQP masked color clear tests. It doesn't handle
masked color clears combined with the depth clear bit. It's likely
we don't have test coverage for this case.
Bug: angleproject:2455
Change-Id: I513248cc0f7e58f490fc16ac9afb40119d730ccc
Reviewed-on: https://chromium-review.googlesource.com/1031373
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
78feddc2
|
2018-04-27T11:45:05
|
|
Vulkan: Take serials in PipelineDesc::updateShaders.
This makes the API easy to use with internal shaders and pipelines.
This is useful for the implementation of masked color clear.
Also renames the serials as shader serials. This is more precise than
program serials.
Bug: angleproject:2455
Change-Id: Ie6247d1212ed4df856b561a5e9f16c0378202588
Reviewed-on: https://chromium-review.googlesource.com/1032857
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
33318de4
|
2018-05-01T11:22:54
|
|
Vulkan: Use ShaderType enum.
This re-uses the same machinery as the GL front-end. It saves a lot of
custom casting and array sizing. Currently we only support vertex and
fragment shaders in Vulkan. Because of the Pipeline cache sizing, it's
easier to stick with just VS/FS and introduce the full set of shaders
when we move to packing the cache better.
Bug: angleproject:2522
Bug: angleproject:2455
Change-Id: I21432a335c741885af87970d8ee52b4a36338304
Reviewed-on: https://chromium-review.googlesource.com/1036927
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
57d9cbb6
|
2018-04-27T11:45:04
|
|
Sync individual attachments in RenderTargetCache.
This allows Framebuffer syncState methods to handle dirty bits
themselves. This will be useful for the implementation of masked color
clear.
Bug: angleproject:2455
Change-Id: I65ad9c61e89e317c820f6be5550edd8185b52afc
Reviewed-on: https://chromium-review.googlesource.com/1032856
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
d47044ad
|
2018-04-27T11:45:03
|
|
Vulkan: Add framework for internal shaders.
Vulkan intenal shaders are stored in a ShaderLibrary, and this is
owned by the RendererVk. This way the shaders are reused between all
the different Contexts. They are initialized lazily to keep init time
low. They also have an associated Serial (called a ProgramSerial) so
they can be identified in a PipelineDesc (used by the Pipeline cache).
We use a python script to build and invoke the glslang validator, that
also produces SPIR-V binary code snippets. These snippets are gathered
into an auto-generated file that is exposed via an auto-generated
header file. The InternalShaderID enum class gives access to the
internal shaders that are shared through the Vulkan back-end.
This also adds simple clear shaders to be used in masked color clears.
The patch doesn't add any functionality but it is split off from the
color clear functionality to keep the code size down.
Bug: angleproject:2339
Bug: angleproject:2455
Change-Id: Ie83043eda217c9f013817b198c92a3b7ba0878b4
Reviewed-on: https://chromium-review.googlesource.com/1031372
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
94ae660d
|
2018-04-23T13:58:59
|
|
Vulkan: Create tests to validate we created the pipeline when needed
1- Link program with a shader and draw with it, relink with another shader and draw again.
2- Release program that is reading from a uniform.
Bug: angleproject:2397
Change-Id: Icb4211c5cf71efaf41833d9d5afd83ce8410c598
Reviewed-on: https://chromium-review.googlesource.com/1028580
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b90779eb
|
2018-04-27T11:45:01
|
|
Vulkan: Pass fewer Context pointers around.
These weren't needed in many places.
Also renames one FramebufferVk method.
Bug: angleproject:2455
Change-Id: Idb641094fa3e180a85f357533d86bd0b19db4ec8
Reviewed-on: https://chromium-review.googlesource.com/1024826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b221486a
|
2018-04-26T07:25:48
|
|
Vulkan: Fix TexSubImage2D state change test.
Was simply a matter of triggering a new write node in the subImage
call.
Bug: angleproject:2495
Change-Id: I06334ba6ee816f671e5c599c8e8f079f56adb25e
Reviewed-on: https://chromium-review.googlesource.com/1028729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
f9749eaf
|
2018-04-24T15:34:53
|
|
Vulkan: Enable UnpackAlignmentTest and remove useless warning.
Bug: angleproject:2492
Change-Id: I9e821632bdb3b8ba90d5ce47198a3445d2b684de
Reviewed-on: https://chromium-review.googlesource.com/1026510
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1a186b16
|
2018-04-24T15:25:35
|
|
Vulkan: Fix issue with texsubimage2d barriers
Also re-enable the Windows AMD tests that were suppressed because of
that bug.
Bug: angleproject:2492
Change-Id: Ie9b5eb4c5705bbb390c3899fe4c66d3e47eff00d
Reviewed-on: https://chromium-review.googlesource.com/1026461
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
10434f67
|
2018-04-24T10:06:37
|
|
Vulkan: Issue when drawing with a texture and rebinding after.
Added 2 tests in StateChangeTest.cpp to validate the behavior and
reproduce the issue I saw in dEQP.
Bug: angleproject:2479
Change-Id: I29c3da0474ec2b13a10fc266284cb19a07675da2
Reviewed-on: https://chromium-review.googlesource.com/1025951
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bd5543c9
|
2018-04-24T08:42:05
|
|
Vulkan: Add GetColorComponentFlags.
This small helper routine will be used when doing masked clears.
Bug: angleproject:2455
Change-Id: Id309b48f2bc5958abb1276d140c9a3599fb7d2b9
Reviewed-on: https://chromium-review.googlesource.com/1024825
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
33e05bab
|
2018-04-23T15:12:34
|
|
Vulkan: Bugfix in TextureVk::setSubImage and DynamicBuffer
Bug 1) The offset wasn't plumbed through for setSubImage.
Bug 2) The DynamicBuffer allocation sometime allocates a bit more
than requested, but we were using the size requested as the next offset
instead of the actual allocated size. This could get us in a situation
in certain corner cases where the next allocation would be done on the
said buffer instead of using a new allocation as it should.
Also enables a bunch of new texture_specification_* tests that were
unable to run successfully without these 2 bug fixes.
Found a weird issue on WIN AMD only and suppressed these tests for now.
Will investigate part of the same bug number as a separate change.
Bug: angleproject:2495
Bug: angleproject:2492
Change-Id: I490b1bf2d1795b7a1033365e29eac12a8bc50bff
Reviewed-on: https://chromium-review.googlesource.com/1024380
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
66410530
|
2018-04-20T12:47:45
|
|
Vulkan: Textures mipmaps support
Note that generate mipmaps is not yet supported, but uploading mipmaps
is. This also enables 64 tests in dEQP gles2 to validate the changes.
While trying to enable tests in functional.texture.mipmap.*, I found
an issue where the graph ends up in an invalid state and triggers and
assert in onReadResource in ContextVk.cpp:188. It seems like an
unrelated bug to mip maps, I will investigate to enable these tests
separately in a following CL.
Bug: angleproject:2479
Change-Id: If51776d8ef3d994bee620d6a1cf982bb51838ff0
Reviewed-on: https://chromium-review.googlesource.com/1022232
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
20610901
|
2018-04-19T14:41:13
|
|
Vulkan: Implement Texture wrap modes and non-mipmapped filtering modes
Also added a test to validate we can change the filter mode between
two draws successfully.
Bug: angleproject:2478
Change-Id: I80730cdafc6bbdbf61839c6c8eb98d85f7423d92
Reviewed-on: https://chromium-review.googlesource.com/1020084
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c6a0618f
|
2018-04-13T14:11:46
|
|
Fix Vulkan renderer string for NVIDIA
The Vulkan physical device properties "deviceName" field does not
include "NVIDIA" for all NVIDIA GPUs. Add NVIDIA to the renderer name
in case the PCI vendor ID matches, so that Vulkan backend test
failures can be suppressed on NVIDIA using IsNVIDIA().
BUG=angleproject:2487
Change-Id: I8e440499664e5ba19773f72104d11d076dae727d
Reviewed-on: https://chromium-review.googlesource.com/1013467
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7b19a49b
|
2018-04-20T09:31:52
|
|
Use LIKELY and UNLIKELY macros to wrap error generation.
BUG=609673
Change-Id: I247f561712e30aa10bad77fabf614501d596915e
Reviewed-on: https://chromium-review.googlesource.com/1021995
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4bba74f0
|
2018-04-19T14:40:45
|
|
Refactor Texture::syncState to pass down the Context
Also returning a gl::Error everywhere.
Bug: angleproject:2478
Change-Id: Ic8cae0ee7aee318bb95b3588044c34c62707b578
Reviewed-on: https://chromium-review.googlesource.com/1020083
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
fe22e23a
|
2018-04-16T14:15:11
|
|
Vulkan: Use SH_INITIALIZE_UNINITIALIZED_LOCALS in ShaderVk
Re-enable the flaky test InitUninitializedStructContainingArrays that
was failing because of this option missing.
Bug: angleproject:2460
Change-Id: Icf794a5fdca48619756d575faa4cb04f0323712e
Reviewed-on: https://chromium-review.googlesource.com/1014271
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0986f1cc
|
2018-04-16T13:47:23
|
|
Vulkan: Implement depth_range dirty bit and enable tests
- Additional fix in GlslWrapper.cpp to remove the @@ markers for unused
attributes.
- Enables 28 dEQP gles2 tests in functional.depth_range.*
Bug: angleproject:2454
Change-Id: I1a6f72d846b476ba681140d4b242208d24e18b95
Reviewed-on: https://chromium-review.googlesource.com/1014262
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f1d3c20c
|
2018-04-16T07:44:27
|
|
Vulkan: Fix the issue with unused attributes / varyings
When an attribute, a uniform or a varying isn't used, we now remove
their layout and in/out qualifiers so that the shader can still refer
to these var names.
Bug: angleproject:2456
Change-Id: I5f1241d91bd46f663750adfab2562ef87ce69ae5
Reviewed-on: https://chromium-review.googlesource.com/1014009
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ef2fda72
|
2018-04-18T07:44:14
|
|
Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation (2nd try)
The layout needed to also have a component qualifier so that the
registerColumn wouldn't be ignored.
Bug: angleproject:2460
Bug: angleproject:2483
Change-Id: I3adcd6208aca4afebd45311ded93d00087b60a99
Reviewed-on: https://chromium-review.googlesource.com/1016680
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c97e900c
|
2018-04-17T19:11:39
|
|
Revert "Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation"
This reverts commit 1d882aaa0720b0dee0e8fc807d93d0e3f3e6bc67.
Sorry about this Luc. I think there was a missing suppression. You can
even see a flaky failure in the CQ when you landed this - it seems the
flakiness of the failure let it through. This is blocking another fix
from landing which fixes the fact the CQ is on fire. The revert button
is also missing from Gerrit which means this is a manual revert.
Failures:
https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win_angle_rel_ng/361
Original CL Message:
The layout needed to also have a component qualifier so that the
registerColumn wouldn't be ignored.
Bug: angleproject:2460
Bug: angleproject:2483
No-Try: True
Change-Id: I84c38497fbda43d9defbc6d5d3ff0f9c133e6e46
Reviewed-on: https://chromium-review.googlesource.com/1015323
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1d882aaa
|
2018-04-13T10:12:05
|
|
Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation
The layout needed to also have a component qualifier so that the
registerColumn wouldn't be ignored.
Bug: angleproject:2460
Bug: angleproject:2483
Change-Id: Ib5b15c4dc0ce42633f4994648f1eb22d8b63336a
Reviewed-on: https://chromium-review.googlesource.com/1011680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
e4c38be0
|
2018-04-17T11:09:16
|
|
Vulkan: clearRegionWithScissor did not determine the region correctly
When the scissor region given was completely outside the renderArea,
we were calling vkCmdClearAttachments with the unmodified rectangle.
Instead, we just need to actually skip the clear call since there is
nothing to clear if we have a scissor region outside the render area.
Bug: angleproject:2484
Change-Id: If2c7c5b91e07081f1d2e4f4d8d13f8c8a842ea0b
Reviewed-on: https://chromium-review.googlesource.com/1014958
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
0cb6dc4c
|
2018-04-16T10:36:39
|
|
Vulkan: Fix texture descriptor set alloc count.
We were reserving half the required descriptor sets for our pool. This
fixes the counting and ensures we won't regress by adding a test.
Also enables the cube map texture sample, and removes an UNIMPLEMENTED
warning that was spurious.
Bug: angleproject:2318
Change-Id: I371cd7c5b42e1ce980cce7bb0ef04885db72b614
Reviewed-on: https://chromium-review.googlesource.com/1014165
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
a7be1f77
|
2018-04-13T15:16:26
|
|
Vulkan: Rename StagingStorage to PixelBuffer.
This more closely matches the OpenGL "Pixel Buffer" concept.
Bug: angleproject:2318
Change-Id: I930b24f68cde2995488737908aae469c86b74092
Reviewed-on: https://chromium-review.googlesource.com/1012456
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a4fa9c27
|
2018-04-13T07:00:56
|
|
Vulkan: drawElements with GL_LINE_LOOP and an offset
Also enables a test in LineLoopTest that validates this case.
Bug: angleproject:2473
Change-Id: Icb4c5735c11be40cdeceaa051f5a5cef33fd22c6
Reviewed-on: https://chromium-review.googlesource.com/1011669
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
20fa8d5c
|
2018-04-15T10:09:32
|
|
Vulkan: Implement cube map texture sampling.
This changes the TextureVk class to have a queue of staging
copies, instead of a single copy at a time. This will allow
us to upload multiple sub regions of a texture image at once
when we need to resolve the Image at sampling time.
Enables the remainder of the texture.format tests, and all
non-mipped tests in the texture.size tests. Also updates the
expectations with the bug number for mipmap support.
Bug: angleproject:2318
Change-Id: Ie55f8f2dc24d7b133ad735e37f0f78937f022b5b
Reviewed-on: https://chromium-review.googlesource.com/980775
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bcef3224
|
2018-04-13T15:19:11
|
|
Move client attribs mask to front-end.
The Vulkan and GL back-ends both had a client attributes mask.
This consolidates them into the front-end, where it can also
be used in the validation layer.
Also includes a fix which was incorrectly setting the enabled
mask in setVertexAttribFormatImpl.
Bug: angleproject:1391
Change-Id: I5e45c1e2a56b30a36dec1482d170592c30a16d40
Reviewed-on: https://chromium-review.googlesource.com/1008272
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
a912046d
|
2018-04-12T13:11:03
|
|
Vulkan: DrawElements with line loops client side memory support
- Also enables 6 new tests in LineLoopTests.cpp in angle_end2end
Bug: angleproject:2458
Change-Id: I4aec12b0ac780e81e6811f1199a5acaf17d9b982
Reviewed-on: https://chromium-review.googlesource.com/1010411
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
983c429f
|
2018-04-10T13:05:45
|
|
Vulkan: Lineloops edge base bugfix and new tests
The dynamic buffer we are using in the LineLoopHelper wasn't able
to support switching between different allocation sizes. Fix this by
simply using a min alignment of the maximum allocation size we can
reach.
Adds 2 new tests to validate these calls in StateChangeTest.cpp
Bug: angleproject:2458
Change-Id: I9d224e7dcfcd7627010832ca30dd9e1b9eceea4e
Reviewed-on: https://chromium-review.googlesource.com/1007335
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cc129377
|
2018-04-12T09:13:18
|
|
ImageIndex: Consolidate layer/cube face.
In terms of the Texture or Image resource, a cube face
refers to a layer of a 2D texture. This layer has a special
meaning for cube textures, but it is represented as a layer
with a layer index. Cube array textures are no different,
they just use a different indexing scheme for the array
layers.
This also cleans up the ImageIndex helper to have a class
structure with private data, and cleans up a few cases to
use generic Make functions and iterators where they were
setting properties of the index directly.
This will make it easier to have ImageIndexes address
entire levels of a Cube map in the future, and makes the
layer count logic in Vulkan cleaner.
Bug: angleproject:2318
Change-Id: Iea9842e233f974a9896282ca224cb001f7882bd1
Reviewed-on: https://chromium-review.googlesource.com/987525
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c1e0268a
|
2018-04-11T11:02:55
|
|
Vulkan: drawArrays followed by drawElements bugfix
Also add a test in StateChangeTest.cpp to validate the behavior.
Bug: angleproject:2458
Change-Id: I58848772c0b4f71aaa3ee187778e49fa08e6800d
Reviewed-on: https://chromium-review.googlesource.com/1007320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
a56467e0
|
2018-04-11T16:19:41
|
|
VertexArray: Use switch macro for faster iteration.
Has a small but noticeable impact on performance on a microbenchmark.
Seems to improve a synthetic score by about 1%. Should have a very
small improvement in real-world performance.
Note that the odd formatting is an idiosyncrasy of clang-format.
Bug: angleproject:2389
Change-Id: I888bf101c6d8b80a0fbafdb9c5a84205c9c8fee6
Reviewed-on: https://chromium-review.googlesource.com/962963
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6d5af92b
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2018-04-09T14:37:15
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Vulkan: Enable GLSLTest tests for Vulkan
- Suppress tests that don't pass yet.
Bug: angleproject:2460
Change-Id: I7c95ae9504a8d5e112fd9d1bb8536cc9bbf16e7b
Reviewed-on: https://chromium-review.googlesource.com/1003099
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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14f4817c
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2018-04-11T08:43:28
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Vulkan: Simplify viewport / scissor updates
Stop tying the viewport and the scissor together. Instead, we simply
use a very large (0->maxInt) scissor when scissor isn't enabled
and we use the clipped scissor to the renderArea size when its
enabled.
Bug: angleproject:2443
Change-Id: If7454793a050b1833c7d3166ea6b380192085c8f
Reviewed-on: https://chromium-review.googlesource.com/1006996
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c4f27e4b
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2018-03-31T14:19:18
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Texture: Pass ImageIndex to relevant methods.
The Vulkan back-end will be using this helper struct, so make it
available everywhere. This cleans up a lot of the code for D3D.
Potentially in the future we could generate these in the entry
points if we supported packing multiple arguments into one.
Also changes a few parameter types to GLint for compatibility.
Also updates the Vulkan Texture implementation check the stored
vk::Format on setImage changes.
Bug: angleproject:2318
Change-Id: I57cea4a42483ab51859229517d783b58f206b8e7
Reviewed-on: https://chromium-review.googlesource.com/985203
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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22f12fed
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2018-04-08T14:23:40
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Vulkan: Rename vk::LineLoopHelper.
This more closely follows the general pattern laid out by the naming
in vk_helpers.h. It also changes the dynamic buffer that the helper
wraps to be stored by-value since the header include order problem is
fixed.
Bug: angleproject:2318
Change-Id: I1de9e1edee2125d3afd490b4f9c99cf70c61215c
Reviewed-on: https://chromium-review.googlesource.com/1001654
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d17bdfe5
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2018-04-05T13:50:10
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Vulkan: 3 Final bugfixes to enable all dEQP depth_stencil tests
- The scissor when clearing should not be clipped against the viewport.
- The render pass was created with a render area == to the current
viewport, but the viewport can be changed by the tests multiple times
per render pass, so we should always keep the renderArea to the full
framebuffer instead.
- Enables an additional 163 dEQP tests.
- We should clip the scissor to the framebuffer dimensions instead of
the viewport. Its valid to do a cmdClearAttachments outside the
viewport, but not outside the full framebuffer's dimension.
Bug: angleproject:2443
Change-Id: I79168e9f0c782d6dec77470fef938b85ad7a8794
Reviewed-on: https://chromium-review.googlesource.com/998448
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4416247c
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2018-04-06T13:20:45
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Vulkan: Enable point sprite end2end tests
Bug: angleproject:2447
Change-Id: I92a6ed730dd2048b055d32d1f149a29172c7f38a
Reviewed-on: https://chromium-review.googlesource.com/999822
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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d91c3793
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2018-04-06T09:36:36
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Vulkan: Implement support for structs in uniforms
- Also enables 174 additional dEQP tests.
Bug: angleproject:2446
Change-Id: I07cce46815d2f7a80fd48e7fd9407f7d528b397f
Reviewed-on: https://chromium-review.googlesource.com/998406
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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26084d0a
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2018-04-09T13:44:04
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Vulkan: Create TextureVk's Image lazily.
This defers the actual Image initialization until the Image is used
as either a Framebuffer Attachment or OpenGL Texture object. This
will allow us to construct an Image from multiple sub resources, like
when we're initializing a mip chain, or a cube map texture.
Also adds a helper "hasDepthOrStencilBits" function to angle::Format.
Bug: angleproject:2318
Change-Id: Ife861560216581a90fc6da32a583f69886c7daea
Reviewed-on: https://chromium-review.googlesource.com/985202
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3dd8d291
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2018-03-30T09:39:09
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Use ShaderBitSet for active use bits on uniforms
BUG=angleproject:2169
Change-Id: I192c2e3c453540c8a6d7b0d066218ea3c9fbaab2
Reviewed-on: https://chromium-review.googlesource.com/989411
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6816d843
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2018-03-31T14:19:17
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Add two new fields to angle::Format.
One field determines if a format is a compressed format
(called Block format for angle::Format, but basically the same).
The second field is the number of bytes in the format, so we
can do calculations on pixel size.
Both of these will make life cleaner in the Vulkan back-end.
Also solves some TODOs in the vk format table init.
Bug: angleproject:2318
Bug: angleproject:2358
Change-Id: I8b021b959c5892c86635e0225012295e5e830256
Reviewed-on: https://chromium-review.googlesource.com/987524
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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9cceac42
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2018-03-31T14:19:16
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Vulkan: Update resource dependency semantics.
This removes passing the Serial around to several methods, so that
dependency management is a bit more automatic.
This makes life a bit easier when dealing with state updates when
resources are in use by Vulkan.
The FramebuffeVk no longer stores an extra serial of the last draw,
instead it will trigger creation of a new writing node on a state
change update.
Bug: angleproject:2318
Change-Id: Ie58ec66e6e8644ba4d402c509255c3795d363dd3
Reviewed-on: https://chromium-review.googlesource.com/985201
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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6c7ab7fe
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2018-03-31T14:19:15
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Vulkan: Reorganize helper classes.
This renames ResourceVk to vk::CommandGraphResource, which should help
clarify its usage. This also moves LineLoopHandler, ImageHelper, and
the DynamicBuffer and DynamicCommandPool classes into a new vk_helpers
module. This file contains helper classes that manage other resources.
Also this makes DynamicBuffer and DynamicDescriptorPool no longer
inherit from CommandGraphResource. In the future, only Impl objects
will be allowed to be graph resources.
Bug: angleproject:2318
Change-Id: I0fa23da2ac853d90f3c822547a4a314f247cc757
Reviewed-on: https://chromium-review.googlesource.com/985200
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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b8e39660
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2018-04-04T11:41:42
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Vulkan: Remove Observer from LineLoopHandler.
This can now use the VertexArrayVk dirty bits. It also
seems as though there are a couple caching bugs with the
LineLoopHandler.
Bug: angleproject:2389
Change-Id: I8af73f4acf56768ed9c68395349ba96acfbe9666
Reviewed-on: https://chromium-review.googlesource.com/989259
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@google.com>
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c3755fc5
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2018-04-05T08:39:13
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Vulkan: Move Streaming data to VertexArrayVk.
Instead of the ContextVk owning the translations for the various
attributes, make the VertexArrayVk own them. This way they can
handle the dirty bit state notifications directly instead of
needing their own Observers.
Bug: angleproject:2389
Change-Id: I5e571ba6c563e820a4c0d5f92db35031e6f2428a
Reviewed-on: https://chromium-review.googlesource.com/989258
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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8836f631
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2018-04-05T07:26:53
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Vulkan: Bugfix in depth/stencil clearing
In the situation when we try to clear the depth OR the stencil
buffer but we have a packed depth/stencil attachment, we were still
clearing both of them since Vulkan doesn't allow setting just the depth
or the stencil image aspect bit on the clear call. The workaround is to
use the vkCmdClearAttachments command that allows us to clear one or
the other easily.
Bug: angleproject:2443
Change-Id: I6814e1927c019d9ec9255d79c6bc7b913a8c99e9
Reviewed-on: https://chromium-review.googlesource.com/997752
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dd196e0b
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2018-04-04T11:41:44
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Vulkan: Implement color mask and depth mask bits
These two features are heavily used in the
functional.depth_stencil_clear.* dEQP tests.
Enable a bunch of color/depth/stencil clear tests, however there is
still 2 tests in particular that are giving me trouble. I will work
on them separately in a subsequent change.
Bug: angleproject:2443
Bug: angleproject:2455
Change-Id: Ic93420c7b525b424e9641f78265e264ddb163ab1
Reviewed-on: https://chromium-review.googlesource.com/996035
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f3614370
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2018-03-31T14:19:14
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Vulkan: Rename StreamingBuffer to DynamicBuffer.
This makes it consistent with DynamicDescriptorPool, and gives a bit
more precise definition.
Bug: angleproject:2318
Change-Id: I8953113165ebe2d0dcfc0fc923d94280180442ce
Reviewed-on: https://chromium-review.googlesource.com/985199
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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858c1ccc
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2018-03-31T14:19:13
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Vulkan: Move image layout into helper.
Now that we're using the helper everywhere, we can clean up the
vk::Image class and move the layout tracking into ImageHelper.
Bug: angleproject:2318
Change-Id: I9636835a2a3a76f181dac629bd4182bc5815cdee
Reviewed-on: https://chromium-review.googlesource.com/980774
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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24a3137a
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2018-04-04T11:49:14
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Vulkan: Follow up change to optimize number of condition checks
This is a follow up of a comment on this CL:
https://chromium-review.googlesource.com/c/angle/angle/+/985954
Bug: angleproject:2442
Change-Id: Id104c1437d77e6102b94351623ee8538a1d6c3d7
Reviewed-on: https://chromium-review.googlesource.com/996012
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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364a9557
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2018-03-29T09:44:51
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Vulkan: Implement stencil test support
All the fragment_ops.depth and the fragment_ops.depth tests in dEQP are
now working, but not the fragment_ops.depth_stencil. Still debugging
these separately and will come up with a fix for them in another
commit.
Bug: angleproject:2443
Change-Id: I84c3a22f612fb6dcf30598434f96c2100fd29f9c
Reviewed-on: https://chromium-review.googlesource.com/993654
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a8af3a69
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2018-03-29T14:44:24
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Vulkan: Depth/stencil scissored clears
- Generalize cmdClearAttachments to be able to clear
depth/stencil/color individually.
- The clear of the stencil part is implemented, but cant be tested
until stencil state support is implemented in the next commit.
Bug: angleproject:2427
Change-Id: Ib1fc7f66b2bd232761d374e217812605d3ff9152
Reviewed-on: https://chromium-review.googlesource.com/992874
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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32fd63bc
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2018-03-31T11:20:35
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Vulkan: Use DrawCallParams in draw methods.
This cleans up some of the vertex streaming logic.
Bug: angleproject:2389
Change-Id: I8ed2f8acd06bbdd97db40acac35e5692112a3efe
Reviewed-on: https://chromium-review.googlesource.com/989257
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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0946393d
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2018-04-04T05:26:59
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Move Buffer Subject/Observer to front end.
This makes BufferImpl into an Observer Subject. It also refactors
the Vertex Array updates for the D3D11 backend use more of a dirty
bit coding style.
This change makes it so Buffer contents changes trigger front-end
dirty bits from the back-end, which may be undesirable.
Bug: angleproject:2389
Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b
Reviewed-on: https://chromium-review.googlesource.com/979812
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bc54342b
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2018-03-30T10:43:19
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Vulkan: Make RenderTargetVk use ImageHelper.
Bug: angleproject:2318
Change-Id: I9bc4bb7f5bcd3029a31c8570809f253cf5e4b12a
Reviewed-on: https://chromium-review.googlesource.com/980773
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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62059a55
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2018-03-29T07:01:35
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Vulkan: Support for bools and bvec* uniforms
- Also enables the dEQP tests for bools and bvec*
Bug: angleproject:2442
Change-Id: Ib9ea017008293bf407bf7e5b5b881f376f226cd0
Reviewed-on: https://chromium-review.googlesource.com/985954
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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93edca16
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2018-03-30T10:43:18
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Vulkan: Add an Image helper class.
This class wraps a lot of the common functionality of a vk::Image.
It keeps an associated DeviceMemory and ImageView.
Eventually we can probably merge this class with RenderTargetVk. We
can also use it to implement the same functionality between
Renderbuffer and Texture and abstract different storage types, like
2D and Cube.
Bug: angleproject:2318
Change-Id: I39239f47b483cfb96290a15b06edd264f7f4bb34
Reviewed-on: https://chromium-review.googlesource.com/980772
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5d232d53
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2018-04-01T19:57:19
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Fix conditions for updating element array buffer.
It was skipping elementArrayBufferOverride->onReadResource()
if mCurrentElementArrayBufferResource was null.
BUG=angleproject:2389
Change-Id: If33a11d35225daf572796abc8c18f6d6df758b48
Reviewed-on: https://chromium-review.googlesource.com/989408
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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489243fb
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2018-03-28T16:55:28
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Vulkan: Add support for ivec* for uniforms
- This also enables 93 dEQP tests to validate these.
Bug: angleproject:2441
Change-Id: I1e0a749dde309788d7921e369cb35881c12c9a33
Reviewed-on: https://chromium-review.googlesource.com/985095
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2371acad
|
2018-03-27T16:03:03
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Vulkan: Support for uniform arrays
- Enable dEQP tests for uniform arrays
- Fix the shader translator to support arrays
- Fix for finding the uniforms location
- Support get/set of uniform array values
Bug: angleproject:2416
Change-Id: I7d0e9c602840ffb915f8ea3ba5d832d03bd74985
Reviewed-on: https://chromium-review.googlesource.com/984599
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a3b220f3
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2018-03-06T16:22:13
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Vulkan: Adding null driver as device option
Bug: angleproject:2159
Plumbing to allow VK Mock ICD to be selected as the Vulkan driver.
Adding new ANGLE env var "ANGLE_VK_ICD_JSON" to point to json file
of mock ICD in angle and use this to override Vk loader ICD search
path.
At Vulkan renderer initialization time, enable the Mock ICD if device
is EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE.
Default physicalDevice is still the first detected device.
If Mock ICD is requested but not available, fall back to the first
device that was detected.
Added a VULKAN_NULL() testing config that uses Vulkan as renderer but
NULL as device. Turned on Vulkan NULL testing for DrawCallPerf.
Change-Id: I04e15c14e998448f8c98f9fd72e796389f297993
Reviewed-on: https://chromium-review.googlesource.com/961494
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0af5b86a
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2018-03-27T20:19:33
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Return gl::Error from VertexArray::syncState().
No functional change.
When we add vertex data format conversion to Vulkan we will need to be
able to return an error from VertexArray::syncState().
BUG=angleproject:2405
Change-Id: I4b537946ecbb6593280b6510c5cd8d8e3c65e8dd
Reviewed-on: https://chromium-review.googlesource.com/982897
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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e858cb1d
|
2018-03-27T09:44:32
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Split VAO dirty bits to speed iteration.
Using > 64 bits (we had over 90) would use a much slower dirty bit
iteration. Speed this up by splitting the dirty bits into two levels.
The first top level only has a single dirty bit per attrib, per
binding, and one bit for the element array buffer. The next level has
separate dirty bits for attribs and bindings.
The D3D11 back-end doesn't actually care about individual dirty bits
of attribs or bindings, since it resets entire attributes at a time,
but the GL back-end only refreshes the necessary info.
Improves the score of a simple state change microbenchmark by 15% on
the D3D11 and GL back-ends with a no-op driver. Real-world impact will
be smaller.
Also includes a test suppression for an NVIDIA bug that surfaced when
we changed the order of that GL commands were sent to the driver.
BUG=angleproject:2389
Change-Id: If8d5e5eb0b27e2a77e20535e33626183d372d311
Reviewed-on: https://chromium-review.googlesource.com/556799
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b1d81fe2
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2018-03-27T12:37:27
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Vulkan: flush StreamingBuffer before unmap.
Unmap does not flush, so we need to do it explicitly.
BUG=angleproject:2436
Change-Id: Id102825b1329d97965f07b97c227214fa7524a0e
Reviewed-on: https://chromium-review.googlesource.com/980927
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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6ea1b416
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2018-03-21T16:13:01
|
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Vulkan: Reallocate only the right uniform descriptor set when needed
Bug: angleproject:2421
Change-Id: Ibdd8beee8103062a566b8caa23cdd9b8ac35d3a8
Reviewed-on: https://chromium-review.googlesource.com/974105
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7a06ac1b
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2018-03-15T10:17:04
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Vulkan: Dynamic update of uniforms
- This change enables us to update uniforms indefintely using
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC descriptor types.
- Enables 219 new dEQP tests in the uniform_api namespace.
- Creates a new white box test to validate new buffer allocation.
Bug: angleproject:2392
Change-Id: I8146e6104a6b7727f63265a4671577d251a8fca8
Reviewed-on: https://chromium-review.googlesource.com/965929
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d7518622
|
2018-03-27T09:44:31
|
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Buffer11: Refactor Subject/Observer pattern.
Instead of having a direct/static observer distinction, add two
messages for 'Contents Changed' and 'Storage Changed'. This makes
Buffer11 itself the subject with two different message handling
cases in the onSubjectStateChange methods.
Bug: angleproject:2389
Change-Id: I645cd4b7cc7ce51cb7f48a01c7fc72939cbe89fe
Reviewed-on: https://chromium-review.googlesource.com/957940
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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385b3e03
|
2018-03-21T09:43:28
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Use packed enums on shader types in ANGLE renderer
This patch uses a packed internal enum ShaderType everywhere we
need a shader type instead of the GLenum value of the shader type.
This patch also uses program::getAttachedShader(type) everywhere
we need to get gl::Shader from a program in ANGLE.
BUG=angleproject:2169
Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
Reviewed-on: https://chromium-review.googlesource.com/972844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e6a40d07
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2018-03-22T10:30:57
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Vulkan: Depth / stencil attachments bug fixes
I found a couple of bugs trying to enable polygon offset render states.
This is just pre-work to get to a better state.
Bug:angleproject:2353
Change-Id: If6af949a09af1340e870afb627ae427d01c6e77c
Reviewed-on: https://chromium-review.googlesource.com/975631
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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49cef9a5
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2018-03-21T17:28:53
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Vulkan: Support of A8 textures
Bug:angleproject:2358
Change-Id: I56a86de7cc21dee00a95f1d054d2940262797ca7
Reviewed-on: https://chromium-review.googlesource.com/974305
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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107c7247
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2018-03-20T15:45:35
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ShaderVariable: separate fields for staticUse and active
Thus far the compiler has used the "staticUse" flag to mark variables
that should have rather been marked "active", meaning that the code
may actually execute in a way that accesses the variable. There's a
clear definition for this use of the term "active" in the GLES 3.0.5
spec, section 2.12.6, and in GLES 3.1 section 7.3.1.
Having separate fields for recording static use and "activeness" of a
variable is the first step to fixing this.
According to the spec, usually only active resources should be
considered when checking use against max limits. Also, only active
uniforms get assigned a location. libANGLE code now correctly checks
the active flag rather than the static use flag in these cases.
The static use field still mirrors the active field for now, since
some code in Chromium also needs to be fixed to use the active field
correctly before the two can diverge.
After Chromium is fixed, we can fix ANGLE so that static use
information is recorded earlier during compilation and will accurately
reflect whether variables are statically used. Currently the compiler
only records variables once some static use may already have been
pruned from the AST.
BUG=angleproject:2262
TEST=angle_unittests, angle_end2end_tests
Change-Id: I025bb71361246ae00c911a1f8b66ec045f665f29
Reviewed-on: https://chromium-review.googlesource.com/970962
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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60284223
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2018-03-20T16:01:44
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Vulkan: Support of npot textures
The bug was with the readPixels not using the rowPitch, and not really
with the support of npot.
Bug:angleproject:2413
Change-Id: I09c0d87768bc29d3beb452ae83996cd4d2b4a600
Reviewed-on: https://chromium-review.googlesource.com/971830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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daedf4d2
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2018-03-16T09:28:53
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Vulkan: Add a DynamicDescriptorPool class.
In order to manage the life of descriptor sets better and allow
allocating descriptor sets infinitely.
Bug:angleproject:2392
Change-Id: Ia3c7145d85d697c04e8008e8d8839c428dd2e864
Reviewed-on: https://chromium-review.googlesource.com/966786
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e3dc5dd0
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2018-03-16T07:37:21
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Vulkan: Add 2 features to StreamingBuffer
This is prerequisite work to dynamic uniform buffer updates.
1- Alignment parameter to be able to allocate by chunks of this
alignment.
2- Out boolean to indicate if a new VkBuffer has been assigned
on the allocate operation.
Bug:angleproject:2392
Change-Id: If346e13200455febbe78045e908ae89c9dc93cdb
Reviewed-on: https://chromium-review.googlesource.com/965612
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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41918387
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2018-03-13T11:37:54
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Vulkan: Additional texture formats support. RGB565, RGBA4444, RGBA5551
Bug:angleproject:2358
Change-Id: I4dc19f9e4cc7b51f215b57d440a108cdf17aec24
Reviewed-on: https://chromium-review.googlesource.com/960573
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5eaddbd0
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2018-03-14T16:16:03
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Vulkan: Flag uniforms as dirty when they are updated.
Currently changing uniform values will not always be seen.
Bug: angleproject:2392
Bug: angleproject:2403
Change-Id: Ie315a64ad6094f2c23e48e901de2e03e4d98516a
Reviewed-on: https://chromium-review.googlesource.com/963296
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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5b64aca8
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2018-03-14T14:55:58
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Vulkan: Support of float uniform matrixes (2,3,4).
Bug:angleproject:2392
Change-Id: I97efea83e604d19b1745d9db4ab8f02997a1b7fc
Reviewed-on: https://chromium-review.googlesource.com/962666
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7cec3353
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2018-03-13T13:29:34
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Vulkan: Get/SetUniform for float / int and vec*
Bug:angleproject:2392
Change-Id: I2110ecde653a85a28b515dc9d8473a1b37a73eb6
Reviewed-on: https://chromium-review.googlesource.com/962718
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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0cec82a5
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2018-03-14T09:21:07
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Vulkan: Implement basic depth/stencil buffers.
This implements basic depth/stencil states and clearing.
This also implements "fallback" texture formats in the texture
generation. Fallback formats are those that are chosen at runtime for
replacements for main formats which lack driver support. They are
different from override formats, which are always used because we
assume there is no driver support.
The Vulkan spec only asserts that one of the two of D32 or D24 has
mandatory support. In the case of AMD, D24 is not supported fully, and
we need the fallback format support emulation.
Bug: angleproject:2357
Change-Id: Ic86cede3c69ff9893a06b3a55c3b5d2d897fa55f
Reviewed-on: https://chromium-review.googlesource.com/916701
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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690c8eb7
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2018-03-12T15:20:03
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Framebuffer: syncState before internal format query.
Since querying the internal format of an attachment might need ot look
at the RenderTarget for some back-ends, or otherwise flush attachment
changes, we should call syncState internally. This means that we can't
mark these queries as const.
Bug: angleproject:2372
Change-Id: I9bfb43a472bcd7dfdd6ea7fab4751d494e1126bb
Reviewed-on: https://chromium-review.googlesource.com/948784
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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64e5ed2a
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2018-03-09T16:32:32
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Vulkan: Fix scissor clears + enable dEQP tests
Vulkan does not support receiving out of bounds numbers for the scissor
region but no validation errors are sent. This change clips the region
received to fit the current viewport and it fixes
many dEQP tests.
Bug:angleproject:2356
Change-Id: I5dcf739366ba1f62b56593eaaccedf5f14d0c200
Reviewed-on: https://chromium-review.googlesource.com/957758
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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b7d924a8
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2018-03-10T11:16:54
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Vulkan: Make free part of DescriptorPool.
This also fixes a missed VkResult error. In order to do this
we also return an error from ProgramImpl::destroy.
Bug: angleproject:2396
Change-Id: I649b19e64732785bb33eebadea7f361245137d0f
Reviewed-on: https://chromium-review.googlesource.com/958406
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7b5fc46b
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2018-03-09T15:54:33
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Vulkan: Add Vk format overrides table.
This generalizes the overriding mechanism in gen_Vk_format_table.py.
Instead of defining overrides inline, we keep the vk_format_map as a
1:1 mapping from angle format to vk format, and use the overrides map
to specify any additional emulation or features we need to support
OpenGL textures on Vulkan.
This will simplify the implementation for Depth/Stencil formats by
making the generator script a bit easier to work with.
No code changes, generator script refactor only.
Bug: angleproject:2357
Change-Id: I7132d991795eb91d6ad838481c52545c891215bc
Reviewed-on: https://chromium-review.googlesource.com/957433
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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67ae6c58
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2018-03-09T11:49:01
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Vulkan: Use free descriptor set bits in pool.
This forces us to free descriptor sets when we're done with them,
but saves us from needing to track when a descriptor set pool is no
longer in use. We may need to revisit this in the future if we want
to support pool allocation for performance.
Bug: angleproject:2396
Change-Id: I3f3184f3dd9e4c2911e1aade4dcb95962a26c3a7
Reviewed-on: https://chromium-review.googlesource.com/956574
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1505c750
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2018-03-09T11:28:23
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Vulkan: Fix issue in blending factor conversions
The blend factor were not converted correctly from GL enum types to
their VK equivalents. I found this by running many dEQP tests related
to blending.
Bug:angleproject:2346
Change-Id: I3c332bb5e5c44d2bec4ff9d62e0df2421507e136
Reviewed-on: https://chromium-review.googlesource.com/956241
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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33140409
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2018-03-08T13:57:52
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Vulkan: Fix readPixels to support sub image reads correctly
Also, do not return InvalidOperation from flush in order to be able to support
running dEQP tests for Vulkan.
Bug:angleproject:2346
Change-Id: I12f3bd115034e044fb0fa2d94687321ede4a1e9d
Reviewed-on: https://chromium-review.googlesource.com/955889
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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80964f97
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2018-03-08T10:31:24
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Vulkan: Support of GL_UNSIGNED_BYTE type in drawElements
Bug:angleproject:1683
Change-Id: I8c79cc92406b210c9d143761ffe4ef74e14c6bed
Reviewed-on: https://chromium-review.googlesource.com/956090
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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19fa1c6f
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2018-03-08T09:47:21
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Return an Error from Framebuffer::syncState.
This pipes errors up from the Impl to the top level. There are
still a few places were error swallowing is needed, because the
Framebuffer API doesn't support returning an error.
Bug: angleproject:2372
Change-Id: Idc06bda1817fd28075940f69874d8b6ba69194f9
Reviewed-on: https://chromium-review.googlesource.com/954290
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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66546be2
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2018-03-08T09:47:20
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Vulkan: Use RenderTargetCache in FramebufferVk.
The RenderTargetCache avoids many multiple calls to getRenderTarget,
and should speed up the code somewhat on state changes. Also as a
side benefit removes a bunch of swallowed ANGLE errors.
Bug: angleproject:2372
Change-Id: I072481856aae8607f17a116e25c71acf04b4cc68
Reviewed-on: https://chromium-review.googlesource.com/948785
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5242d5bf
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2018-02-15T07:14:35
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Vulkan: Implement scissored clears.
Bug: angleproject:2356
Change-Id: I33888f9b4ebaf4b0b5af4ad59b12ad963325a790
Reviewed-on: https://chromium-review.googlesource.com/921882
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5164b797
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2018-03-06T09:10:12
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Vulkan: Support GL_LUMINANCE and GL_LUMINANCE_ALPHA
The dEQP tests cannot be turned on before immediate data for drawElements
is supported.
Bug:angleproject:2364
Change-Id: Id5fd6fbc0c74f2dba08341f36ca0091d540f4ed8
Reviewed-on: https://chromium-review.googlesource.com/951402
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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ed8b4919
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2018-03-07T20:34:03
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Vulkan: Fix missing depth/stencil access flags.
This regressed in http://crrev.com/c/948782. It may have also
exposed a problem where our bots are not correctly using the
layers.
Bug: angleproject:2361
Change-Id: I764bb821b5bfd2571a4c43f9444dcef67ea65bc4
Reviewed-on: https://chromium-review.googlesource.com/954412
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e4c5a23b
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2018-03-02T21:00:31
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Vulkan: Always use LOAD for RenderPass attachments.
The RenderPass load/store ops allow us to specify how we want to use
the data from the attachments. Previously we had the load op set to
CLEAR always, which would prevent us from doing multiple kinds of
operation. Using LOAD should conversatively work in any situation
as long as we can ensure each Image is cleared before we use it.
To this effect this patch also inserts a preliminary clear into each
Texture or Renderbuffer Image's initialization. We already had this
for Surfaces.
In the future we'll improve this by inserting proper load/store ops,
but this unblocks a lot more functionality in the interim.
Bug: angleproject:2361
Change-Id: I7610eaa39d81b23dd74b4a24b7f28a66a6dfffc6
Reviewed-on: https://chromium-review.googlesource.com/948782
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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