|
8074061d
|
2022-04-09T01:03:53
|
|
Remove feature override platform methods
Instead, the tests now use the enable() functions to override the
feature at platform level.
This fixes the forceFallbackFormat feature mistakenly not having been
tested.
Bug: angleproject:6435
Change-Id: I605e4133407282bd52232887b595af0d2c13575d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3577369
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
445bf9bd
|
2022-04-09T08:42:12
|
|
Use the real max vertex attrib index instead of MAX_VERTEX_ATTRIBS
Bug: chromium:1258869
Change-Id: I7de23353fc6922be9b3201c87d33e0cfdc427569
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580578
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
|
|
9442b7a8
|
2022-04-12T12:07:47
|
|
D3D: Remove a pass-through function.
Bug: angleproject:7199
Change-Id: I6d10cb74640eb3be301209f510a52111ce88d5da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3583608
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
eeb39653
|
2022-04-08T16:09:48
|
|
Autogenerate features
Features are now specified in a json file and autogenerated. This is in
preparation for more autogeneration to support feature override in
tests.
This change doesn't yet fix the issues in anglebug.com/6435 and should
be a no-op.
Bug: angleproject:6435
Change-Id: Icdb63a94dc37b5fef0a356e0fc0b49937e083c8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3579941
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6803a2d0
|
2022-04-01T16:52:49
|
|
D3D11: implement SSBOs in pixel and vertex shaders.
Since the 'u' register space for UAVs in pixel shaders is shared
with render targets, and the number of render targets may vary
depending on GL state, this required deferring register allocation
until draw-time output in DynamicHLSL.
Since non-compute shaders aren't able to immediately output the
SSBO declaration, initial register allocation was broken out from
ResourcesHLSL::shaderStorageBlocksHeader()
into ResourcesHLSL::allocateShaderStorageBlockRegisters() with
the former only called for compute shaders. These initial allocations
are offset by the number of RTs at draw time.
Since Raw UAVs may now be created at draw time for non-compute
shaders, call markRawBufferUsage() from the Renderer11::draw*()
entry points as it is from dispatchCompute*().
Bug: angleproject:7156
Change-Id: I6ab65af1ff36df0313e3c1f8f79661b1547ab9a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3565562
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
f36dde31
|
2022-03-31T10:33:41
|
|
D3D: remove NV GetDimensions() workaround for image load/store.
RWTexture2D only has the 2-param version of GetDimensions(), since it
already refers to a single mip and layer. So this workaround just
causes compile failures.
Bug: angleproject:7121
Change-Id: I675eaf9ffadd75e186423a55bc9822e00432f89e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3566218
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7e8e49a0
|
2022-03-28T13:42:50
|
|
Remove a set but otherwise unused var in DynamicImage2DHLSL.cpp
Recent Clang versions have enhanced -Wunused-but-set-variable which now
warns about this.
Bug: chromium:1309955
Change-Id: Ic62427ab3129838d03878c308c6260993ae9fa57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550204
Auto-Submit: Hans Wennborg <hans@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7a85d114
|
2022-03-25T15:01:17
|
|
Use [[nodiscard]] on RAII classes
Scoped* classes provide an RAII way of adding cleanup/restore state/etc
in a robust way. Unfortunatley, it's very easy to mistakenly leave the
variable name, leading to the destructor being called immediately
instead of at the end of the scope:
{
ScopedX(parameters); // instead of ScopedX x(parameters);
// Code here is run after destructor
}
The [[nodiscard]] attribute, if specified on the ScopedX class would
lead to a warning (turned to error with -Werror). This change does
that for classes named *Scoped* in ANGLE.
Bug: chromium:1103817
Change-Id: I65c9922c9b4eba1f9c033e093fe8fe534648ab62
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3552092
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
361874bb
|
2022-03-24T15:38:56
|
|
D3D: generalize more stuff (mImages, mReadonlyImages).
Bug: angleproject:7121
Change-Id: I39e7df1e9aed84c225c8877a3d16ca3c44f70990
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550543
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
cfee4070
|
2022-03-24T15:21:22
|
|
D3D: generalize Image2D, ReadonlyImage2D and AtomicCounter.
Mapify them so they can handle all shader types.
Bug: angleproject:7121
Change-Id: Ia80d46200bf30509e1484f1e198e1edfe6344207
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550542
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
c399c693
|
2022-03-24T14:10:57
|
|
D3D: more generalization: cached Image2DBindLayouts.
Bug: angleproject:7121
Change-Id: I5cead9f7e70cfb9ebea807b886ba849948a2ec47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550541
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
f2e7a235
|
2022-03-25T10:00:11
|
|
D3D: generalize the Image2DBindLayoutCache to be per-shader.
Bug: angleproject:7121
Change-Id: I3b5243583ac11a0fc96c4b9271118a8fd7ee4f66
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550540
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
4e939ac6
|
2022-03-25T09:58:52
|
|
D3D: generalize mImage2DUniforms.
Mapify this variable so it can accommodate other shader types.
Bug: angleproject:7121
Change-Id: If6893a5fceaf50db87c42176c58319ce17d23d54
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550539
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
3e0fba60
|
2022-03-24T11:09:24
|
|
D3D: generalize DynamicHLSL calls to take a shaderType.
This allows all shader types to use these Image2D calls.
Bug: angleproject:7121
Change-Id: I95f9e8a2fd206bcc3ff2ef7e06875d093d73dcd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550538
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
459bdc2f
|
2022-03-16T12:04:38
|
|
Reintroduce validation check only for D3D
To avoid undefined behavior, D3D requires the
base mip level to have multiple-of-4 dimensions.
Add this validation check back in.
Bug: angleproject:7099
Change-Id: Id51f6cd4c745455062b864c0d291b9857e985e35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3530499
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
4cca6b3e
|
2022-03-08T14:54:02
|
|
Early return when rebinding the same buffer, sampler or texture
Bug: angleproject:6955
Test: SimpleStateChangeTestES3.BindingSame*
Change-Id: If946a7cf534809d21e49138d9f34dcee61a73627
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3029049
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
904a4797
|
2022-02-15T10:58:07
|
|
Python3 upgrades
Required to run run_code_generation.py on gLinux.
Bug: angleproject:5707
Change-Id: Ifb416be6f89eb67faf43e7de66c6f9a92a5eb5e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3465514
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
3adace15
|
2022-01-10T22:53:19
|
|
Don't expose detailed driver version info to webGL
WebGL's GL_RENDERER string now only includes basic version information
on all backends. This is controlled through a bool passed through
getBackendVersionString.
Bug: angleproject:6777
Change-Id: Ie4e3d91d22c96f175a8139fac1c66e985ed9e1b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380263
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sean Risser <srisser@google.com>
|
|
118ce6aa
|
2022-01-20T16:55:04
|
|
Support to open d3d12 shared handles
For
https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-createsharedhandle
Bug: angleproject:6927
Change-Id: I0f0ce7bff37abfc278a167c6eec92eb3b6df1370
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3404060
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
471f1852
|
2022-01-31T11:22:49
|
|
D3D11: Fix underflow with computing small strides.
When an attribute stride was less than the size of a vertex
element, and the D3D11 back-end emulates this vertex format, our
vertex streaming logic could decide that an unsigned int underflow
means our element count in a buffer is not computable and return
zero.
Fix this bug by using signed integers in the element conversion.
Bug: angleproject:6958
Change-Id: Ibd9a3599d780e953d492db739c7443662c7e6b82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427559
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a20cd8b7
|
2022-01-22T01:40:34
|
|
Fix initialization for ETC2 punchthrough alpha formats
* Zero-filled ETC2_A1 data must be treated as opaque black
* Removed init functions when emulation is not needed
* Fixed initialization for emulated ETC2_R8G8B8A1_SRGB_BLOCK
Bug: angleproject:6936
Bug: angleproject:6941
Change-Id: Ie5555bbaa6b1a2bcfd9c22cb9c17d1a96e72aa70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3406761
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
453cd955
|
2022-01-17T13:26:39
|
|
Add EGL_ANGLE_platform_angle_display_id to D3D11 backend.
Uses the same LUID parts as ANGLE_platform_angle_d3d_luid. This
new extension is available on D3D11 on Windows and Metal on Mac.
Bug: angleproject:6903
Change-Id: Ib695affe47e822c4dfd7f41d8a62a85e74b9b90a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3396416
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
b0e15ee4
|
2021-12-28T20:37:33
|
|
Decide GL_KHR_parallel_shader_compile in backends
GL_KHR_parallel_shader_compile was previously being enabled
unconditionally in the front end. However, some backends (Vulkan)
perform worse with parallel shader compilation. This CL moves the
decision of enabling GL_KHR_parallel_shader_compile to the backends.
To support single-threaded shader compilation without affecting the
generic worker thread pool, Context::mSingleThreadPool is added to own
the single-threaded WorkerThreadPool and can be returned by the new
function Context::getShaderCompileThreadPool(). Otherwise, if the
extension is enabled, the (renamed) Context::mMultiThreadPool is
returned.
Bug: angleproject:6748
Change-Id: Ic8d3a183f397608f3002a05480deb976dfe44792
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3360337
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
f64f9546
|
2021-12-07T20:17:32
|
|
Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 10e5f34d1439f0bcd5b30bea5bfbf6bdaafd4935.
Reason for revert: exonerated from flaky crash suspect
Original change's description:
> Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
>
> This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
>
> Reason for revert: suspect causing flaky crashes
>
> Bug: angleproject:6763
>
> Original change's description:
> > Decouple gl_BaseVertex/gl_BaseInstance uniforms
> >
> > These are builtin uniforms removed in
> > https://github.com/KhronosGroup/WebGL/pull/3278
> >
> > Decouple them from the original ANGLE_base_vertex_base_instance
> > extension.
> >
> > Make a new ANGLE_base_vertex_base_instance_shader_builtin
> > extension for these builtin uniforms.
> >
> > Bug: angleproject:3402
> > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> > Commit-Queue: Shrek Shao <shrekshao@google.com>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
>
> Bug: angleproject:3402
> Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Shrek Shao <shrekshao@google.com>
Bug: angleproject:6763
Bug: angleproject:3402
Change-Id: Ie436dc5d55364e464897d407a53b793941cd5d0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321703
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
10e5f34d
|
2021-12-04T00:10:21
|
|
Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 36bf1ebe5e9500704dd235254bd22a1f2bbd7059.
Reason for revert: suspect causing flaky crashes
Bug: angleproject:6763
Original change's description:
> Decouple gl_BaseVertex/gl_BaseInstance uniforms
>
> These are builtin uniforms removed in
> https://github.com/KhronosGroup/WebGL/pull/3278
>
> Decouple them from the original ANGLE_base_vertex_base_instance
> extension.
>
> Make a new ANGLE_base_vertex_base_instance_shader_builtin
> extension for these builtin uniforms.
>
> Bug: angleproject:3402
> Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> Commit-Queue: Shrek Shao <shrekshao@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:3402
Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
36bf1ebe
|
2021-11-17T13:31:17
|
|
Decouple gl_BaseVertex/gl_BaseInstance uniforms
These are builtin uniforms removed in
https://github.com/KhronosGroup/WebGL/pull/3278
Decouple them from the original ANGLE_base_vertex_base_instance
extension.
Make a new ANGLE_base_vertex_base_instance_shader_builtin
extension for these builtin uniforms.
Bug: angleproject:3402
Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
45028d29
|
2021-11-30T10:37:06
|
|
D3D11: Fix OOB access in vertex conversion code.
This could happen when using certain combinations of stride and
offset. Fix the issue by using checked math.
Bug: chromium:1274499
Change-Id: Idba3beedad10b0c0cac2dcbecba8e420c5baa6da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3309035
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ef65edf2
|
2021-11-22T14:23:35
|
|
Add extension: ANGLE_rgbx_internal_format
Add the extension ANGLE_rgbx_internal_format, which exposes the ANGLE
internal format GL_RGBX8_ANGLE. The format GL_RGBX8_ANGLE enables
emulating RGB8 formats with RGBA8 within ANGLE.
This also renames the format GL_RGBX8_ANGLEX to GL_RGBX8_ANGLE, since
it's being exposed.
Bug: angleproject:6690
Test: Texture2DTestES3.TextureRGBXImplicitAlpha1
Change-Id: I5548a3578a14e2f2a4006bbf59983b01f694b7f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296625
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
17bf6e98
|
2021-11-11T20:53:31
|
|
Implement GL_EXT_multi_draw_indirect
* Added the validation functions for multiDrawArraysIndirect()
and multiDrawElementsIndirect() according to the specs.
* Added generic implementation for the two functions that can
be called by back-ends.
* Added unit tests for the multiDrawIndirect functions.
* Added flags for back-ends so they can enable the extension.
* Minor cleanup in MultiDrawTest.cpp
Bug: angleproject:6439
Change-Id: I4e5f1cab05c6de330aef82d115492dcc9d2fad44
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276043
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5859bb10
|
2021-11-19T13:25:38
|
|
Make D3D11 non instanced draw path explict
To make sure instanceCount == 0 is no-op according to OpenGL ES
3.2 spec section 10.5.
Before the fix the behavior on linux (gl) and win (d3d) are
inconsistent.
Bug: angleproject:3402
Change-Id: I70ec215d8b65c1591b4c816f76c92e88e9f0dc61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3293749
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
6fe13477
|
2021-11-11T00:47:14
|
|
Vulkan: Add external's pNext to ANGLE_external_objects_flags
ANGLE was chaining VkImageFormatListCreateInfoKHR to
VkImageCreateInfo::pNext to support sRGB extensions. For external
images, it was unknown whether that was valid because there was no way
to know if external used an identical chain of pNexts. This was causing
a discrepancy between images created by Chrome and those created by
ANGLE as part of an import.
This change updates ANGLE_external_objects_flags to take in the pNext
chain external has used to create the image so ANGLE could create the
image identically.
Bug: chromium:1266094
Change-Id: I479b9e7ff39d437425dc91c79834880749766f99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3274177
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ab514d4a
|
2021-10-22T20:51:08
|
|
d3d11: fix typo in pixel shader function signatures
These two shaders used "TEXCORD0" instead of "TEXCOORD0" which made the
Direct3D debug layers unhappy:
D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader
linkage error: Signatures between stages are incompatible. The input
stage requires Semantic/Index (TEXCORD,0) as input, but it is not
provided by the output stage. [ EXECUTION ERROR #342:
DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND]
Fixing the typo makes that error go away.
Bug: angleproject:6614
Change-Id: Ifa1c8c01fb4502398b3b4e13a411ef50bc3db483
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3239013
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ab426735
|
2021-10-29T13:54:09
|
|
Template gl::Rectangle so it can be used for float
Bug: angleproject:6598
Change-Id: I8cf5894f0e34c56a6ad856c978be93ea9d5ae113
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3253131
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3a9f18f1
|
2021-10-18T10:44:38
|
|
Refactor program pipeline handling.
In preparation for moving more code from gl::Program to
gl::ProgramExecutable so it can be shared with ProgramPipeline.
Bug: angleproject:6566
Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
aac5d678
|
2021-10-20T11:48:57
|
|
Make "isCompute" private to ProgramExecutable.
This eliminates uses of "isCompute" is the Vulkan back-end. Instead
of checking the state flag, we can use the context of the current
command to determine if we're running a compute or a graphics
command. This will eventually lead to us being able to compile the
program pipeline objects before we run a draw or dispatch command.
Changes the driver uniforms descriptor desc to bind to both graphics
and compute shader stages to simplify the code. This could have
theoretical but low-risk performance implications.
Bug: angleproject:6595
Change-Id: Ie30d419b6ece5b33f5066a034d3805fe96519b36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233903
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bdc633a8
|
2021-10-20T12:33:42
|
|
Pass command type down to ContextImpl::syncState.
This mirrors the command type passed to the object sync functions.
It will be useful to determine if we're syncing for a draw or a
dispatch call.
Bug: angleproject:6595
Change-Id: Ia04bd14a3c2dd2eb211c47a6e55f8ddcbfedfaaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233904
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d8471b29
|
2021-10-02T10:36:33
|
|
Fix ASAN bug caused by passing empty label string.
This CL will fix the ASAN bug that was caused by passing empty label
string to getMultisampledRenderTarget, function of TextureStorage11.
Instead, pass mTextureLabel so we can get WebGL labels now. Also to
avoid this in future, convert ref mTextureLabel to now store copy.
The change in the test reflects the steps to first set the label
string and later the label being used to initialize mTextureLabel via
texture storage creation.
Bug: chromium:1254746
Change-Id: I007bdf1c7a421a2b4b9288aa71fa4368c14cf333
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3201030
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
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01341f94
|
2021-10-11T19:26:07
|
|
D3D11: implement EXT_clip_control
This implements EXT_clip_control for the D3D11 renderer, so that I can
use a reversed-Z depth buffer with ANGLE.
Tested with
angle_deqp_gles2_tests.exe --deqp-egl-display-type=angle-d3d11 --deqp-case=dEQP-GLES2.functional.clip_control.*
and
angle_end2end_tests.exe --gtest_filter=*D3D11*
Bug: angleproject:6554
Change-Id: I1d11cd04a6654c28530b11104470f0cad0009abe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3218659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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dccc0f8c
|
2021-10-05T09:22:19
|
|
Add docs for DXGI and D3D11 format tables.
Bug: angleproject:1691
Change-Id: I7a07228853aaf8f1536b145657a737dcf3e0e1f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3205798
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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ad8e4d99
|
2021-09-28T11:48:46
|
|
Remove EGL_ANGLE_flexible_surface_compatibility
This extension has been superseded by EGL_KHR_no_config_context.
Bug: chromium:1253930
Change-Id: Ie299c34baa84e9f47c73ddb5a0636536bf510d72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3190612
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5e029401
|
2021-09-28T15:49:20
|
|
Add a new variant to the labeling API.
This CL will create a new variant which will take both internal name
and KHR debug name and send them over to the D3D. This will help us
capture KHR debug label better and also prevent for the cases where
ANGLE was dropping the KHR labels on the floor when calling the label
API right after the commands like glTexStorage2D, glTexImage2D etc.
Bug: chromium:1164111
Change-Id: Ifebe8df5435a34692c601c5c35fddc1911bf9d0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3192180
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
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c0aa6108
|
2021-09-17T16:22:55
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|
Add new GL_RGBX8_ANGLEX format
Currently, IOSurface objects using {GL_RGB, GL_UNSIGNED_BYTE}
are natively represented with GL_BGRX8_ANGLEX, which we use
instead of other RGBA formats in order to avoid issues when
a canvas uses 'no alpha':
https://source.chromium.org/chromium/chromium/src/+/main:third_party/swiftshader/third_party/angle/angle/src/libANGLE/renderer/vulkan/mac/IOSurfaceSurfaceVkMac.mm;l=44
This unfortunately causes some other issues because of the
implicit RGB <-> BGR conversion like type mismatches in
subresource updates. This CL adds a new type, RGBX8, which
will be usable by IOSurface objects and which behaves exactly
like the BGRX8 format with the B and R channels flipped.
Bug: chromium:1209250
Change-Id: I345eadc8addd05a0964cae30d89c20005479e37b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3188910
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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20be5bed
|
2021-09-28T11:31:50
|
|
Expose EGL_KHR_no_config_context on more backends.
EGL_KHR_no_config_context can be exposed on any backend that supports
EGL_ANGLE_flexible_surface_compatibility
Bug: chromium:1253930
Change-Id: Iec75ce944fc463a8c476579234be77028f74113b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3190611
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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c8e13389
|
2021-09-16T16:25:11
|
|
Fix memory leak in StreamProducerD3DTexture.validateD3DTexture
Calling ID3D11DeviceChild::GetDevice will add a reference to the D3D
device before passing it to the caller. Hence, we need to release
the device when we're finished using it.
Bug: angleproject:6403
Change-Id: I68cc8f64b3f9866cd6f1105334d86ee6774da52c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167013
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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e84b0154
|
2021-09-13T16:04:20
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|
Update extension boolean names.
This is in preparation for auto-gen, which uses a simple naming
scheme. This fixes the bool names to be totally consistent with the
extension names.
Bug: angleproject:6379
Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1ca1589f
|
2021-09-13T10:56:58
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Give GLES extension bools a vendor suffix.
This is in preparation for auto-generation which will give all of
these bools suffixes.
Bug: angleproject:6379
Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9ada074a
|
2021-09-10T16:18:19
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Move capability values from gl::Extensions to gl::Caps.
Several extensions stored extra information in the wrong structure.
Move them to the Caps structure in prepraration for auto-generating
the Extensions struct.
Bug: angleproject:6379
Change-Id: If5643b72039e299cb0f7c49591d13b3c7cd8a36c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158403
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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46555145
|
2021-09-02T14:55:02
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d3d11: Allow binding R/RG texture to EGLImage
Also allows GL_RED/RG/R16/RG16_EXT as well as GL_RGB10_A2_EXT which was
left out previously by accidently to match Chromium behavior. Adapts
the existing ClearTextureImage test to parameterize over a number of
texture formats.
Bug: angleproject:6369
Change-Id: I91110a06b08379a3067a2161e345258415cd5e16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140744
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
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e1bc8de3
|
2021-09-08T07:59:37
|
|
Change links from 'master' to 'main' branch.
Bug: chromium:1226949
Change-Id: Ie7b28b2fa094cf0c0a407968d681e580519cbb88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3148210
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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8bb3c827
|
2021-07-22T19:06:40
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|
Fix Multithreaded eglDestroyContext()/eglTerminate()
The following EGL calls can lead to a crash in eglMakeCurrent():
Thread A: eglMakeCurrent(context A)
Thread B: eglDestroyContext(context A)
B: eglTerminate() <<--- this release context A
Thread A: eglMakeCurrent(context B)
The eglMakeCurrent(context B) call will assert when attempting to
unMakeCurrent(), since thread A doesn't know that context A was already
destroyed by thread B.
To fix this:
1.) A Context will only be released once there are no Threads that
currently have a reference to it (no longer have the Context current).
- Context::mIsCurrent is being removed, since it was inaccurate and not
thread-safe. For example, when eglTerminate() was called, the
eglTerminate()'ing-Thread would "steal" the Context that was current on
another Thread to destroy it.
2.) A Display will only be fully terminated and its resources released
once all Contexts have been destroyed and are no longer current.
Otherwise, Display::terminate() will return if any Contexts are still in
use by a Thread.
EGL 1.5 Specification
3.2 Initialization
If contexts or surfaces, created with respect to dpy are current (see
section 3.7.3) to any thread, then they are not actually destroyed
while they remain current. If other resources created with respect to
dpy are in use by any current context or surface, then they are also
not destroyed until the corresponding context or surface is no longer
current.
With this fix, the app com.netmarble.sknightsmmo can start.
This also exposed an issue with GlslangFinalize(), since glslang can
only be initialized/finalized once per process. Otherwise, the
following EGL commands will call GlslangFinalize() without ever being
able to GlslangInitialize() again, leading to crashes since
GlslangFinalize() cleans up glslang for the entire process.
dpy1 = eglGetPlatformDisplay() |
eglInitialize(dpy1) | GlslangInitialize()
dpy2 = eglGetPlatformDisplay() |
eglInitialize(dpy2) | GlslangInitialize()
eglTerminate(dpy2) | GlslangFinalize()
eglInitialize(dpy1) | isInitialized() == true
Since Display::isInitialized() == true, the rest of
Display::initialize() is skipped and GlslangInitialize() is not called.
Later, the next test that attempts to compile a program will crash due
to glslang no longer being initialized.
Finally, this exposed the following tests leaking EGLContext handles:
- EGLSurfaceTest::initializeContext()
- EGLContextSharingTest.DisplayShareGroupContextCreation
- EGLCreateContextAttribsTest.IMGContextPriorityExtension
- EGLMultiContextTest.TestContextDestroySimple
Other tests were failing to reset the context, preventing the Display
from being terminated since there were still references to Contexts
owned by the display:
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
Bug: angleproject:6208
Bug: angleproject:6304
Bug: angleproject:6322
Test: EGLContextSharingTest.EglTerminateMultiThreaded
Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext
Test: Load com.netmarble.sknightsmmo
Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
794b13ce
|
2021-09-01T12:17:26
|
|
D3D11: Fix overflow in GenerateInitialTextureData.
Our use of unchecked math was causing OOB accesses with very large
textures. Unfortunately it's not easy to make a passing test that
reproduces this OOB access.
Bug: chromium:1241036
Change-Id: Icd2749f5b3116bb51390ce769fef22c49a11f307
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3136733
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f015ae81
|
2021-08-02T12:47:32
|
|
Implement onLabelUpdate method.
This change will implement the onLabelUpdate method by calling from
every TextureStorage object. Instead of using setDebugName,
introduced two new functions, setInternalName and setKHRDebugLabel,
which will set the internal name and KHR label respectively that will
further be sent to D3D string.
Bug: chromium:1164111
Change-Id: I401ca9f6e8a2099a8807f0d7f321efe74269f9f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067921
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
6136620b
|
2021-03-25T15:43:06
|
|
Reland "EGL: GLES: Implement GL_EXT_protected_textures"
This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa
This removes changes in gl backend.
Original change's description:
> EGL: GLES: Implement GL_EXT_protected_textures
>
> Implement EGL_EXT_protected_content Images
> Add protected member to Images and Textures
> Add error when creating objects if not supported or
> does't match native buffer
> When creating siblings pass protected state
> Add extension caps
> Add Validation
> Add GetTexParameter and SetTextparameter
> Add protected to Texture and state
> Expand tests for images and textures
>
> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
>
> Bug: angleproject:3965
> Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0b651e42
|
2021-07-20T11:48:38
|
|
Vulkan/D3D11/Metal: Expose GL_NV_framebuffer_blit
GL_NV_framebuffer_blit is equivalent to ES3 blit which these backends
support.
Bug: chromium:1220246
Change-Id: I6ef0b80f9e9ba7828d6720cdbe19c83c4abdc4cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041878
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
856228b0
|
2021-08-05T23:10:25
|
|
D3D9: Expose EXT_sRGB and EXT_texture_compression_s3tc_srgb
sRGB reads are supported on D3D9 via SetSamplerState.
sRGB writes are supported on D3D9 via SetRenderState.
Bug: angleproject:6258
Change-Id: I841c25ce66486e93ae2122b370e910f383fed774
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076359
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
8387f10f
|
2021-08-06T21:46:02
|
|
D3D9: Mark destination images dirty after CPU-copy path
Fixes WebGL CTS failures for L and LA formats in:
conformance/textures/image_bitmap_from_canvas
conformance/textures/webgl_canvas
Bug: angleproject:2192
Change-Id: If3a9bd81298c76320ed029617fd4965efe4e8ef0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076720
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
16a61bbb
|
2021-08-05T23:06:22
|
|
D3D: Fix not notifying RenderTarget release in TextureD3D
This could lead to use-after-free for the RenderTarget object.
Bug: chromium:1234829
Change-Id: I73d4547b8f09f2f2cf3f7f8394f7f573fe5a4ef5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3063858
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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215d00b1
|
2021-08-03T23:34:02
|
|
D3D11: Add validation for storages size in updateBufferStorage
The source/dest BufferStorage used by the updateBufferStorage
may have a raw buffer ptr value of null.
Add size validation to prevent null crashes.
Bug: angleproject:6235
Change-Id: I57ed1ae0e558bd2f61273c64ed067958a1603425
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3069000
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ae24c9d3
|
2021-07-19T12:11:41
|
|
Remove space from internal debug name strings.
This changes will reduce the amount of memory used by labels by
removing the in between spaces from internal debug name strings.
Bug: chromium:1164111
Change-Id: I0ec657789dade2c3c053966ffccfbd673186fdad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3039119
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
0d06c3cf
|
2021-07-26T04:30:39
|
|
Fix some instances of -Wunused-but-set-variable.
Bug: chromium:1203071
Change-Id: I144165ae5ec47aba88658030a6ba3e371bf31ee7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3053616
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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c408926f
|
2021-07-22T12:00:59
|
|
Revert "EGL: GLES: Implement GL_EXT_protected_textures"
This reverts commit 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa.
Reason for revert: Suspected for breaking ANGLE->Chrome roller.
Bug: angleproject:6204
Original change's description:
> EGL: GLES: Implement GL_EXT_protected_textures
>
> Implement EGL_EXT_protected_content Images
> Add protected member to Images and Textures
> Add error when creating objects if not supported or
> does't match native buffer
> When creating siblings pass protected state
> Add extension caps
> Add Validation
> Add GetTexParameter and SetTextparameter
> Add protected to Texture and state
> Expand tests for images and textures
>
> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
>
> Bug: angleproject:3965
> Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:3965
Change-Id: Ia3ef260a17097b474189ccad5b235a9db99ee00b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3043889
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
6210a9b3
|
2021-03-25T15:43:06
|
|
EGL: GLES: Implement GL_EXT_protected_textures
Implement EGL_EXT_protected_content Images
Add protected member to Images and Textures
Add error when creating objects if not supported or
does't match native buffer
When creating siblings pass protected state
Add extension caps
Add Validation
Add GetTexParameter and SetTextparameter
Add protected to Texture and state
Expand tests for images and textures
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6a86d207
|
2021-07-16T18:28:13
|
|
Add a feature flag allowES3OnFL10_0 to allow ES3 on d3d10.0.
(Originally by Jeff Muizelaar <jrmuizel@gmail.com>)
This lets us run WebRender on devices that only support D3D 10.0.
Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1620075
Bug: angleproject:6189
Change-Id: I77c09851c50dee206702b1da25a9ef0c05eeb6c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3036598
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jeff Gilbert <jgilbert@mozilla.com>
|
|
fb26ba6a
|
2021-07-06T14:24:29
|
|
Extend Intel graphics driver version to 2 fields
The 4th field of Intel new graphics driver will overflow soon. For
example, the lastest driver version is 27.20.100.9466 and the 4th field,
9466, will meet the maximum 9999 soon. Future driver will bump the 3rd
field from 100 to 101. This CL extends driver version check from 4th
field to both 3rd and 4th fields.
Check below 2 documents for more details.
https://www.intel.com/content/www/us/en/support/articles/000005654/graphics.html
https://docs.google.com/document/d/1Xm4afyGR3Ow3W2G-uig9fLQR01XzmSXeanM9OXDVhlg/edit#heading=h.k8onwbxk2ig
Bug: angleproject:6138
Change-Id: Iefb1d56b48d0f08e79c329c422a6ef142b33553d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3007570
Commit-Queue: Yang Gu <yang.gu@intel.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
97987658
|
2021-06-06T11:36:49
|
|
D3D: Update format table with new YUV formats
They are currently mapped to angle::FormatID::NONE
Bug: angleproject:5773
Change-Id: I0cba77158ef06bf39fbb30702e0fa91a37f660a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2947764
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c9dcc553
|
2021-06-22T18:55:39
|
|
Move Objectlabel from Texture object to TextureState object.
Created a subscriber function onLabelUpdated in the storage base
class. The derived storage class will pass the label reference to
the base storage class in the constructor. Future changes will use
this label reference to update the label string with D3D.
Bug: chromium:1164111
Change-Id: Ic5ca73bac61427afe392bb5bcc6a6eab8e785941
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2981451
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
9f256d10
|
2021-07-07T02:14:13
|
|
D3D11: Fix incorrect bounds checking in Blit11
This could lead to blitting depthStencil buffer incorrectly.
Bug: angleproject:6140
Change-Id: I2c5786c0375f8e2fefe862da68929340844ce9ae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3009736
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1bffabe8
|
2021-06-29T18:13:39
|
|
Fix -Wunreachable-code-aggressive.
Bug: chromium:1066980
Change-Id: I1fa08a40dbf223d60a10681af33ca8a29b12bf8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2991094
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bd797f75
|
2021-06-14T11:27:27
|
|
D3D11: Fix OOB write in Blit11.
This could happen for specific values of the 'dest' target.
Bug: chromium:1219082
Change-Id: Ic19a5dc4a95531f9513403ad9c97a4b4c5dc5a6f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2961070
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5b314268
|
2021-06-15T17:37:45
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|
Vulkan: Support OVR_multiview and OVR_multiview2
Multiview is supported in Vulkan simply by specifying the number of
views in the render pass, and creating the appropriate image views. A
number of changes to the way image views and render targets are stored
are made to support those that don't cover the entire range of layers.
One particular detail that is not implemented in this change is the use
of queries in combination with multiview. Vulkan specifies that N
queries are actually produced (N being the number of views) which must
be summed by the application, but this is not currently done.
Bug: angleproject:6048
Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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7c253fca
|
2021-06-02T13:18:44
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|
D3D11 additional context-loss logging
This makes logging more consistent when we encounter context loss.
In Renderer11::testDeviceLost, note DXGI_ERROR_INVALID_CALL is a
valid GetDeviceRemovedReason, but was not detected prior.
SwapChain11::resize and SwapChain11::reset added more logging,
likewise with Context11::handleResult.
This covers everywhere d3d11::isDeviceLostError is invoked, though that
might not be exhaustive of all cases we detect device loss.
Bug: b/188291915
Test: Manually trigger conditions to test logging.
Change-Id: Idd57363101b53bc2d3c4c306ee78a42012a1a320
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935696
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Doug Horn <doughorn@google.com>
Commit-Queue: Michael Yu <warty@google.com>
|
|
26973584
|
2021-05-20T12:22:46
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|
D3D11: Fix respecifying 3D textures.
The missing check for the "Depth" dimension could lead to a bug
where we would not recreate a texture when the dimension changed.
Bug: chromium:1210414
Change-Id: Id59097ad14ae77ff80d27081f61786dad17a77ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911032
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
835bcb1e
|
2021-05-08T13:24:58
|
|
Vulkan: Support GL_EXT_texture_sRGB_RG8
For completeness, added mappings of R8_SRGB and R8G8_SRGB
to OpenGL and Metal.
Bug: angleproject:4932
Change-Id: Ic8e44e3a94c114e985f6965fcd43fbcb8071432d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880661
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bccb0d56
|
2021-05-11T13:53:05
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|
Add messages for framebuffer completeness errors.
This also creates a common code path for all framebuffer
completeness errors (FramebufferStatus::Incomplete) which
helps for adding a debug breakpoint.
Bug: angleproject:5949
Change-Id: Ib102dbf86e020777e56c6dc6b78dda8ebdba2127
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888110
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
da791e3e
|
2021-04-22T09:46:49
|
|
D3D11: Disable CompositorNativeWindow11 in Chromium builds.
CompositorNativeWindow11's IsValidNativeWindow can only return true or
crash. If a user passes in an invalid window handle, ANGLE's D3D11
backend will always crash.
Ideally this window type would be exposed through an extension and
the user passes in an enum telling ANGLE that the window is an
ISpriteVisual instead of ANGLE trying to detect it from a void pointer.
Bug: chromium:1176118
Change-Id: Ia7568adcd929dcd9200c7da2d0a991da55e1e89a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
f2b47418
|
2021-04-22T18:32:37
|
|
Align BPTC format names in angle::FormatID
Use the same naming convention as other similar formats.
Bug: angleproject:5731
Change-Id: I187881f4bc4691a0963502ed41f42ab0ebf4171c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846824
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
b574643e
|
2021-04-19T12:47:05
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|
D3D11: Skip blits if there is no intersection of dest areas
Blit11 would clip the destination rectangle with the destination size
but ignore the result. gl::ClipRectangle returns false when the
rectangles do not intersect at all, indicating the blit can be skipped.
This could lead to an out-of-bounds write to the GPU memory for the
destination texture.
Mark ClipRectangle as nodiscard to prevent future issues.
Bug: chromium:1199402
Change-Id: I260e82d0917b8aa7e7887f2c9f7ed4b1a03ba785
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2836786
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
14f8918c
|
2021-04-16T09:17:29
|
|
Migrate more scripts to python3
Test: python3 scripts/run_code_generation.py
Bug: angleproject:5707
Change-Id: I5abae69c1c6bf03cc418f10beaabc80288fa1c94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2828979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
923f6a6f
|
2021-04-06T15:30:26
|
|
Ignore internal format attribute for YUV D3D11 EGLImages
Internal format doesn't play any role in this case, and causes confusion
due to mixing sized and unsized formats resulting in more complicated
code in Chromium.
Bug: angleproject:5538, chromium:1116101
Change-Id: Ie200026f014850053108aa0416e1da15bcda7b84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2808855
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0273ea3f
|
2021-04-06T16:23:39
|
|
Vulkan: Use RGBA16_FLOAT for buffer format fallback
... instead of RGBA32_FLOAT. VK_FORMAT_R16G16B16A16_SFLOAT has
mandatory support for vertex buffers.
Bug: b/184163871
Change-Id: I7ef2933cd15e46bb984e6fd1b020d2ec15b9c60e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807780
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
5ee3826e
|
2021-04-01T16:23:27
|
|
Support GL_EXT_texture_type_2_10_10_10_REV on D3D backend
Bug: angleproject:5817
Change-Id: Ie572a252946f87d125f9074f2144928bb43d78b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802861
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
416eb8a3
|
2021-03-25T13:27:33
|
|
Check return value of allocateResource instead of asserting
allocateResource can fail if the device has been removed or there
is no more video memory. Hence, the return value needs to checked
for errors instead of simply asserting that the result doesn't equal
angle::Result::Stop.
Bug: chromium:1192771
Change-Id: I794f288f16917ef50e45f6f3ab60ee3ebc5941d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2787249
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
|
|
525fde75
|
2021-03-22T14:55:21
|
|
Fix potential mod by 0 with invalid formats.
If the format passed to MakeValidSize is invalid, there
is potential for a mod by 0 which can result in a crash.
Test: Verify no crash when format is invalid.
Bug: b/182823289
Change-Id: I7f538be5d984070984f5581a5cc7ea47264109f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780557
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
|
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d809147f
|
2021-03-22T18:00:00
|
|
Enable D3D11 debug names in ANGLE release builds
Previously, D3D11 debug names were only output in debug builds. This
change enables them in release builds so we can debug GPU memory
consumption given traces or full memory dumps.
Where it made sense, existing names were shortened for brevity.
A future CL can shorten the names further by removing the words
texture, SRV, DSV, etc since D3D already outputs this type
information.
Bug: chromium:1164111
Change-Id: Iadd6222c29dd945115e844ec28ee395ce16c139f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780564
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0a80f2e1
|
2021-03-15T16:56:08
|
|
D3D: Mark images dirty after recovering from storage
When images are recovered from storage due to resizing storage, they
were marked as clean and not always re-copied to the new storage.
Bug: angleproject:5757
Bug: chromium:1188854
Change-Id: Idd11025820433ab74ff769cd9508efcec4575c32
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2763282
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
716b2cba
|
2021-03-12T14:46:53
|
|
Use bitset masks for active shader buffers.
This switches the tracking for the uniform, shader storage, and atomic
counter buffers to use bitset masks to determine where there are
active buffers. This will make iterating these buffer sets faster.
Also renames the limit for atomic counter buffers to be consistent
with the other buffer types.
Also applies the implementation limit to atomic counter buffer
bindings. This fixes out-of-bounds access on some Linux platforms that
expose a large number of bindings.
Bug: angleproject:5736
Change-Id: Ice801645697592d1dda6aebf0cb69767594cc0c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757509
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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06d194e2
|
2021-01-10T14:29:44
|
|
Reland "Add support for building in Flutter Windows UWP configuration"
This is a reland of 68ac4e43aa67c4bac9df639d80079648ea86dbe9
Original change's description:
> Add support for building in Flutter Windows UWP configuration
>
> Bug: angleproject:5527
> Change-Id: Idf5a4cbb6f84b24fa2448157cab1b6a3bce4d8be
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2620580
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5527
Change-Id: I3d5c3a35d73e3946ae40c779e76e0343039bf660
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2693639
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
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|
a476d16b
|
2021-02-24T12:58:56
|
|
Check that pixel store params are 0 for fastUnpack path on D3D.
Bug: angleproject:5679
Change-Id: I4b4d0e2340592383e20849ad6be99c1608c048c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2716705
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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|
550f2a3e
|
2021-02-24T09:49:42
|
|
Vulkan: Shader support for EXT_shader_framebuffer_fetch_non_coherent
Translator can accept gl_LastFragData and 'inout' variable to gain
access to framebuffer attachment data. The Vulkan translator replaces
it with the SubpassInput type variable. Note that this works only for
the noncoherent version of the extension.
Bug: angleproject:5454
Test: *EXTShaderFramebufferFetchNoncoherent*.*
Change-Id: I392f84ee3ad3eb9fbd09d0b7ff83731a9a3f33f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598060
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
37752956
|
2021-02-11T16:12:48
|
|
Generators: Use fixed year in license headers.
Remove dynamic year generation from generator scripts, as required by
the Chromium C++ style guide.
The dynamic year values were replaced by the current year at the time
the file was created according to git log. The code to dynamically
generate the year was removed.
This patch also refreshes generated files and hashes.
Bug: angleproject:5516
Change-Id: I735028bccb5c83217e92c380538f1abf0a906b2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2690950
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
4968f6f2
|
2021-02-04T16:40:36
|
|
Move getRendererDescription from ContextImpl to DisplayImpl
The other backend description strings are in DisplayImpl. This will
help with caching the result of glGetString in the GL backend. Also
Update the getters to not be const in order to allow caching.
Bug: chromium:1173672
Change-Id: I43df35688762b23429f47f169c04482cf4cd089a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676881
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
580961fb
|
2021-02-02T10:27:48
|
|
Micro-optimizations for setUniform*
This CL improves the setUniform* call for the case where the
niform component size is 4. In that case, we can issue a single
memcpy. This reduces the average wall time of setUniform4fv in
our test app by ~20%.
Test: Run the dEQP shader tests.
Bug: b/179160884
Change-Id: I9352f6188bc87449719aac522d1a2323adf7fca5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2667592
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
|
|
7e81056a
|
2021-02-01T11:16:14
|
|
Vulkan: Support integer type incomplete texture
Support both signed and unsigned integer type incomplete textures.
Bug: angleproject:5502
Bug: angleproject:4432
Tests: IncompleteTextureTestES3.*IntegerType*
dEQP.KHR_GLES31/core_sample_variables_mask_rgba8*i_*
Change-Id: Ic8c972aac0ca8589b26333b66dd0cc5fb5134043
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613245
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0be050a4
|
2020-09-23T15:12:56
|
|
Pass GL_VERSION info through ANGLE's GL_RENDERER string
Chrome needs ANGLE to pass through the underlying driver vendor and
version, which cannot always be determined by the SystemInfo library.
This is done by construction GL_RENDERER in the frontend through
combining GL_VENDOR, GL_RENDERER, and GL_VERSION from the backends.
Example changes are in the doc:
https://docs.google.com/document/d/1p0dvrLlu8NKhO-RCU5gqlQ_LvcQj-ZqhvfwSk1n3Sz8/edit?usp=sharing
Bug: chromium:1126526
Bug: chromium:1131248
Bug: chromium:1134669
Bug: chromium:1169861
Change-Id: Ia618ebcd7f3caaeb376b4b6a03446732efdaeecb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427383
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
137271ff
|
2021-01-13T14:34:12
|
|
Support specifying array slice for D3D11 texture EGLImage
Client can specify array slice for creating the SRV/RTV with
EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE.
Test: D3DTextureTest.TextureArrayImage*
Bug: angleproject:5538, chromium:1116101
Change-Id: I81cb2823df2145f1d05ad1526b0e36d6a0724d5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628609
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
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0739f07a
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2021-01-19T23:54:20
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Revert "Add support for building in Flutter Windows UWP configuration"
This reverts commit 68ac4e43aa67c4bac9df639d80079648ea86dbe9.
Reason for revert: Crashes Chrome GPU process startup on Windows x86
See crbug.com/1168272
Original change's description:
> Add support for building in Flutter Windows UWP configuration
>
> Bug: angleproject:5527
> Change-Id: Idf5a4cbb6f84b24fa2448157cab1b6a3bce4d8be
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2620580
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,stuart.morgan@gmail.com,jmadill@chromium.org,james@clarkezone.io
# Not skipping CQ checks because original CL landed > 1 day ago.
Tbr: jmadill@chromium.org
Bug: angleproject:5527, chromium:1168272
Change-Id: Ifb37c8026253c6a7c334d5b6c83018c888a9f51c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2638572
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
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68ac4e43
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2021-01-10T14:29:44
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Add support for building in Flutter Windows UWP configuration
Bug: angleproject:5527
Change-Id: Idf5a4cbb6f84b24fa2448157cab1b6a3bce4d8be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2620580
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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198dc345
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2020-08-06T16:32:03
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Support importing NV12/P010/P016 D3D textures as EGLImage
Allow importing individual planes of NV12/P010/P016 D3D textures with
supported SRV/RTV formats. Restrict these to GL_TEXTURE_EXTERNAL_OES to
limit to using as shader inputs or render targets and prevent
unsupported operations like ReadPixels.
Test: D3DTextureYUVTest*
Bug: angleproject:5538, chromium:1116101
Change-Id: If5bf54f4f75bb2c703890ce3f5fbd67e4461c98f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338827
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d654ac9b
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2020-12-30T12:28:41
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Program: Support multiple varying packings.
Instead of using a single varying packing for all program stages,
we switch to using a varying register packing for each pair of
input/output shaders. This allows several valid use cases that use
many varying to succeed. For instance Geometry Shaders have both
an input and output varying packing. With tessellation shaders the
upper bound of valid varying packings in one Program goes up even
more.
We keep multiple varying packings at once inside a new
"ProgramVaryingPacking" class. Internally the class keeps a unique
varying mapping for each input/output interface in the program.
Separable programs with "open" interfaces are handled specially.
Fixes a bug where varying counting was artificially limited for
programs with more than two shaders.
This CL also disables GS support when we're emulating line raster
so we don't have to figure out the details on how to place the
special position varying.
Bug: angleproject:5496
Change-Id: I1f9a327c4750caef570c608d86953e9d0cc5eea3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606532
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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de32c3d2
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2020-11-04T13:16:31
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Reland "Created test and fixed texture storage bug in d3d11"
This is a reland of 03f3ba5b1454ee7c15cd9391e77307cf1d274b48
Original change's description:
> Created test and fixed texture storage bug in d3d11
>
> Bug: b/172489285
> Change-Id: If7d88cf50d99da3380082c60fb3936ae0b20c4e5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519876
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: b/172489285
Change-Id: I6b8226164a09aed208c56cb78b5d2c1385298cbe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2546034
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Trevor David Black <vantablack@google.com>
Commit-Queue: Trevor David Black <vantablack@google.com>
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