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63b54d9d
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2022-03-09T17:04:13
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Do not copy parent layer frame position
The position value in a frame refers to its relative position to
its parent. We do not want to copy that to its new child layer.
Test: when using ANGLE (with metal or swiftshader backend) with
emulator frame, it should render the emulator at the right
position.
Bug: angleproject:7097
Change-Id: I94f78e1253d7ee016bf7ab512d908f75250ce9c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3523622
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Auto-Submit: Yahan Zhou <yahan@google.com>
Reviewed-by: Yahan Zhou <yahan@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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8589c456
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2021-12-22T17:13:33
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Vulkan: Remove mStagingBuffer from ImageHelper and ContextVk
This CL removes ImageHelper::mStagingBuffer and
ContextVk::mStagingBuffer and uses per shared group staging buffer pool
instead.
Bug: b/208323792
Change-Id: I46b5fd542697eb860def9c6d592dd147ad4dc973
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3354090
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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6da1ac81
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2021-12-22T10:13:43
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Vulkan: Switch ReadPixels from DynamicBuffer to shared pool
FramebufferVk::readPixelsImpl() and ImageHelper::copyImageDataToBuffer()
use per FramebufferVk DynamicBuffer. This CL removes this and uses
shared buffer pool to allocate a temporary staging buffer for readPixels
as needed and frees it immediately afterwards.
Bug: b/208323792
Change-Id: I65ddf9bf9f1f14578d9def63f5287cb1a4121dff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3354038
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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7817761a
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2021-11-23T22:47:44
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Vulkan: Use the correct format when binding a pBuffer.
Vulkan would get the texture format from the pBuffer's config but
some pBuffer types use different formats which are queried with
getBindTexImageFormat.
This CL also removes nativeSizedExternalFormat.
nativeSizedExternalFormat was only used when the format/type is
GL_RGB/GL_UNSIGNED_BYTE. This is now obsolete since the real fix
was the pBuffer fix mentioned above, so this CL cleans up the now
unnecessary code.
Bug: angleproject:4369
Bug: chromium:1237561
Bug: chromium:1099979
Change-Id: Ibfedea60d10856831e3a1975ac20ae5eb6a73786
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3298352
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
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ef65edf2
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2021-11-22T14:23:35
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Add extension: ANGLE_rgbx_internal_format
Add the extension ANGLE_rgbx_internal_format, which exposes the ANGLE
internal format GL_RGBX8_ANGLE. The format GL_RGBX8_ANGLE enables
emulating RGB8 formats with RGBA8 within ANGLE.
This also renames the format GL_RGBX8_ANGLEX to GL_RGBX8_ANGLE, since
it's being exposed.
Bug: angleproject:6690
Test: Texture2DTestES3.TextureRGBXImplicitAlpha1
Change-Id: I5548a3578a14e2f2a4006bbf59983b01f694b7f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296625
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dbc0c646
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2021-11-06T01:09:26
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Vulkan: Output the reason for RP closure in command buffer
To make it easier when viewing the command buffer in a graphics
debugger, this change inserts a marker just before closing the render
pass that specifies why the render pass was closed.
Bug: angleproject:2472
Change-Id: I862e500cd58332d6e199c853315c560fe6a73dc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3265609
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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6cb599f9
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2021-10-06T13:07:27
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Vulkan: Change dest to dst for consistency
Cleanup only, no functional change. dst aligns better with src.
Bug: angleproject:6502
Change-Id: I69821b1aae50a7ce647c7cc876468b6de309eec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208514
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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0364270d
|
2021-10-04T17:54:03
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Alignment fix for IOSurface
A wrong alignment was causing an issue in some tests.
This CL doesn't fix any single WebGL conformance test
entirely, but it fixes 564 of the 1292 failing sub-cases
within the conformance/textures/webgl_canvas/* category.
Bug: chromium:1099979
Change-Id: Id6051b24cb3c335d2f97f2c38c8de1dc7afde52f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3203790
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
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4647e4c5
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2021-09-27T17:03:05
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SwANGLE copy to IOSurface
This CL performs a buffer to image copy on bindTexImage
and an image to buffer copy on a releaseTexImage on MacOS
in order to copy from/to an IOSurface which has an arbitrary
internal layout.
It also changes the internal format used by GL_BGRX8_ANGLEX
to GL_RGBX8_ANGLEX in order to have an internal format which
accurately represents the {GL_RGB, GL_UNSIGNED_BYTE} format
with the color channels in the correct order.
Bug: chromium:1209250
Bug: angleproject:4369
Change-Id: I62b66c7055f8ba8a4c943abeb2e35a3825efc392
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169472
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
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d2b659f9
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2021-03-25T15:40:58
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EGL: implement EGL_EXT_protected_content Context
Add Validation check to Contexts and Surfaces
Add Vulkan protected memory features and properties
Add protected member to Surfaces and Contexts
Implement hasProtectedContent in Vulkan
Add QueueFamily helper, extent DeviceQueueMap
Protected Swapchains always on for Android
Add EGLProtectedContentTest
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: I9352b1e594f71bb4e89cee7137a468940d186b1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800413
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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daa19c0a
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2021-07-06T16:19:57
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Fix alpha setting of WebGL contexts with SwANGLE on MacOS
The emulation of the "alpha: false" setting was done with an
RGBA format under the hood, which caused some unexpected
results, which included non constant alpha values. Replacing
GL_BGRA8_EXT with GL_BGRX8_ANGLEX solves this issue.
This was discovered while debugging the following test:
conformance/context/context-no-alpha-fbo-with-alpha.html
but it may fix many other tests (I will update the
expectations file after this fix rolls into Chromium)
Bug: chromium:1099960
Change-Id: Ib7b2d352a8e920983d3398de28a8c1dde3b97130
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3010579
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
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56330564
|
2020-12-10T00:46:04
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Vulkan: Support layered framebuffers
This feature is introduced by geometry shaders, where all the layers of
a texture can be attached to a framebuffer. The geometry shader would
use gl_Layer to decide which layer the primitive should be rendered to.
Bug: angleproject:3571
Change-Id: Ib2ae8e227b226295f9e2f62f6b230839070bc95c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582711
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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97843bda
|
2020-10-30T17:03:36
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Vulkan: Fix EGL Surface robust init.
The error here was related to using a single cache variable for the
robust init setting for all the surfaces in a DisplayVk. Fix this by
passing down the robust init setting from the SurfaceVk to image init.
Bug: angleproject:5274
Change-Id: I9bc9c20990268d1d5166411fb53f8f2593fd1971
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2510694
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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edc0d2ee
|
2020-09-15T16:02:05
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Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures
EXT_multisampled_render_buffer2 specifies that depth/stencil textures
are expected to be in a perpetual state of invalidated, except during
rendering. This change makes sure that they never use loadOp=LOAD.
Additionally fixes a bug where clears applied to MSRTT depth/stencil
textures didn't take effect because they were applied to the
multisampled image (since the resolved image was not given to the render
target).
Bug: angleproject:4836
Bug: angleproject:5063
Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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84bd9dad
|
2020-08-26T22:01:44
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Vulkan: Allow pbuffer usage if no window support
Vulkan allows rendering to non-swapchain images, so pbuffers can always
be supported on every config. With this change, if the window system
does not support a configuration, EGL_WINDOW_BIT is removed from the
config instead of dropping the config entirely.
Bug: chromium:1034840
Change-Id: Ib972ed8ddf7660c327123fa83ae0674456cf2a35
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378921
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
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a0d048a4
|
2020-08-27T12:03:02
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Vulkan: Fool-proof usage of GL and VK level indices
Using boxed types, this change allows the compiler to catch errors when
a level index in one space (e.g. GL) is mistakenly used in another space
(e.g. VK).
This change uncovered a number of bugs due to such mistakes which are
fixed.
Mistakes are still possible when the index is explicitly extracted, for
example to be given to a Vulkan command, or when it's created, for
example when retrieved from gl::ImageIndex::getLevelIndex. Future work
can include using gl::LevelIndex in gl::ImageIndex directly to alleviate
the latter at least.
Bug: angleproject:4880
Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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710e408e
|
2020-08-25T18:00:39
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Add support for P010 IOSurfaces
Add test coverage of multi-plane IOSurfaces.
Bug: chromium:1115621
Change-Id: Ib2150c4221a3e49f01ab016cebba4830194ab2b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376174
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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adc250c3
|
2020-07-31T21:11:05
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Vulkan: Refactor ImageViewHelper serials.
Instead of storing a dictionary of serials to specific image views
we now store a single 32-bit serial combined with subresource info.
The serials combined with a subresource info (level/layer) gives a
unique identifier for each ImageView in the ImageViewHelper for the
descriptor set cache and the Framebuffer cache.
Also moves ImageView serial allocation to initialization and release.
This means we no longer need to use "getAssign" methods and instead
we use a few init methods to ensure the serials stay allocated.
Bug: angleproject:4911
Change-Id: Ia6af76ae16b3ff5d4a83974bde05cc704064b079
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333395
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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dcc56215
|
2020-07-19T01:12:09
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Vulkan: Implement GL_EXT_multisampled_render_to_texture
This change allows the use of resolve attachments in the Vulkan backend.
GL_EXT_multisampled_render_to_texture is implemented using this feature.
The infrastructure for specifying resolve attachments is designed with
eventual support for GL_EXT_multisampled_render_to_texture2 in mind as
well as optimizations to glBlitFramebuffer() and multisampled
backbuffers.
Proper support for glRenderbufferStorageMultisampledEXT is still missing
from this change. All tests use this for the depth/stencil attachment
and don't read back the data. Currently, the depth/stencil attachment
is created as a normal multisampled image.
Bug: angleproject:4836
Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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49108a12
|
2020-06-30T11:53:23
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Support BGRA_1010102 IOSurfaces in CGL and Vulkan.
Bug: chromium:1100599
Change-Id: I7bc2c2e35490e28e9f6fe8f2e0c26cdea50650b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2275731
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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806ba566
|
2019-12-12T13:02:01
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Extend ANGLE_iosurface_client_buffer to Vulkan backend for Swangle
Implement an IOSurface-backed pBuffer surface for the Vulkan backend
on Mac, through SwANGLE. ANGLE will pass a raw pointer to Swiftshader
and handle locking/unlocking the IOSurface.
Bug: chromium:1015454
Change-Id: Ia3ead55334736003d405b54ba8dcc7701706fbb2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965434
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5afd5ec6
|
2019-10-25T10:53:40
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Vulkan support for MacOS (using SwiftShader)
Created a new WindowSurface/Display for MacOS/Vulkan, along with some
GN changes to get it working.
Bug: 1015454
Change-Id: I3f7a12f173795efe598856c702ce53b1e50831eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1880163
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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