src/libGLESv2


Log

Author Commit Date CI Message
Geoff Lang 0fe1949d 2013-07-25T17:04:31 Updated gl::IsInternalTextureTarget to have a client version parameter. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 3ed0c484 2013-07-25T17:03:18 Refactored validation for glFramebufferTexture* and implemented glFramebufferTextureLayer. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang d5d8e393 2013-07-25T16:53:03 Added Renderbuffers for 3D and 2DArray textures. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 8040f57d 2013-07-25T16:49:54 Updated Renderbuffers, Textures and TextureStorageInterface to be aware of render targets which are based on miplevels and layers other than zero. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 309c92aa 2013-07-25T16:23:19 Framebuffer now uses mip level and texture layer for binding textures. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4907f2c4 2013-07-25T12:53:57 The Texture class now stores the target instead of using a virtual method. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang c90d73a0 2013-07-22T16:39:23 Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer. TRAC #23470 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang a36ead4a 2013-08-02T11:54:08 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. TRAC #23643 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Nicolas Capens af88d729 2013-08-02T16:56:32 Fix assert side-effects. TRAC #23446 Signed-off-by: Shannon Woods Author: Nicolas Capens
Geoff Lang 9b8f92ea 2013-07-30T15:23:30 Remove uses of the HASH_MAP define since unordered_map is already used in several places. TRAC #23618 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang ea228635 2013-07-30T15:17:12 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. TRAC #23617 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 7dca1866 2013-07-30T16:30:46 Initialize the vertex current value data. TRAC #23619 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang d21656c1 2013-08-02T11:45:23 Fixed uninitialized local variable warning. TRAC #23619 Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 57e713e8 2013-07-31T17:01:58 Fix additional overflow and underflow issues with triangle fans and line loops. Issue #444 Signed-off-by: Shannon Woods Signed-off-by: Chris Evans Author: Geoff Lang
Geoff Lang 1294924f 2013-07-29T15:22:42 Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member. TRAC #23608 Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 55ba29c5 2013-07-11T16:57:53 Implement the DEPTH_STENCIL attachment point for FBOs. Trac #23469 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 1c3192ef 2013-07-22T13:59:24 Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported. Trac #23523 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang f23eb28c 2013-07-22T10:52:19 Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4d782730 2013-07-22T10:44:18 RenderTarget11::get* calls no longer add references to the D3D resources. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 4c09586e 2013-07-22T10:43:36 Cache applied primitive topology. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang c6354ee5 2013-07-22T10:40:07 Cache applied constant buffers. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 1f53cab0 2013-07-22T10:37:22 Cache applied vertex buffers and input layout. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Jamie Madill 3641b4b1 2013-07-26T12:54:59 Provide a pass-through mechanic for the new ES3 Query methods to use the old ES2 query extension. We will need to add the new transform feedback queries in a later patch. TRAC #23347 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 5215e1a1 2013-07-26T11:55:19 Implement the API entry points for fence sync objects in GLES 3. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill cd055f81 2013-07-26T11:55:15 Add state for the new fence sync objects in ES3. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill be26b522 2013-07-26T11:54:50 Make a slight style change to clarify that VAOs are not stored in the ResourceManager. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 33dc8439 2013-07-26T11:55:05 Rename the old Fence class and associated methods to show an NV suffix, for differentiation with ES3 fences sync objects. ES3 fences are shared across contexts, while NV fences are not. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill fb9a7409 2013-07-26T11:55:01 Move the API parameter validation out of Fence.cpp to libGLESv2.cpp. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 09752369 2013-07-26T11:54:57 Move the GL_NV_fence-specific stuff stuff out of the Fence implementation class to gl::Fence. This will allow us to re-use the same Fence implementation for GLES 3 Fence Sync objects. TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 9ccc7e58 2013-07-19T17:06:04 Remove some accidentally committed compiled shaders. TRAC #23573 Authored-by: Jamie Madill
Jamie Madill f6cc8ccf 2013-07-03T12:44:15 Implement support all sampler object associated GLES 3 API entry points. TRAC #23454 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill fb8a830e 2013-07-03T14:24:12 Add a helper method to return the selected texture for the TexParameter* and GetTexParameter* family of functions. TRAC #23454 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 478fdb2b 2013-07-19T16:36:59 Refactor the validation logic for the TexParameter* series of API entry points to use the same shared method. TRAC #23454 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 9675b808 2013-07-19T16:36:59 Add internal accessor functions for querying sampler object parameters. TRAC #23454 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill a85f6f13 2013-07-19T16:36:59 Use the currently bound sampler object combined with the internal texture state to determine the current filtering and address modes at draw time. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill f898990d 2013-07-19T16:36:58 Pass a SamplerState as a parameter to Texture::isSamplerComplete, instead of using the internal SamplerState. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 07edd448 2013-07-19T16:36:58 Change the checks for texture completeness in Texture*::copySubImage to only check if the specified level is complete. This removes the dependency between copySubImage and isSamplerComplete, which makes operation with sampler objects simpler. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill eb3665c2 2013-07-19T16:36:57 Do not check the texture's filtering mode in Texture*::updateTexture, instead check the texture's dirty flags. With sampler objects, it becomes difficult to rely on the texture filtering mode state to determine if mipmapping is going to be enabled in the texture, as sampler object may or may not override the texture internal state. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill e29d1672 2013-07-19T16:36:57 Add mutator methods for modifying sampler object parameters. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill dc35604b 2013-07-19T16:36:57 Add state for sampler objects. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 1caff076 2013-07-19T16:36:56 Align the vertical whitespace in the big switch in Context::getIntegerv. TRAC #23082 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill 38850df8 2013-07-19T16:36:55 Add new GLES 3 enum cases. TRAC #23082 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 71fbd609 2013-07-19T16:36:55 Implement the glGetInteger64v entry point. TRAC #23082 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 0fda9868 2013-07-19T16:36:55 Added Context::getInteger64v for 64-bit integer state queries. TRAC #23082 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill af496913 2013-07-19T16:36:54 Add a method to round GLfloat parameters to the nearest integral value, for use in state-setting API methods. TRAC #23545 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Geoff Lang c82fc413 2013-07-10T14:43:42 Added support for TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC sampler states. TRAC #23394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Nicolas Capens 08be89da 2013-07-16T16:17:31 Make all depth formats texture filterable. TRAC #23532 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens cb127d3d 2013-07-15T17:26:18 Create the HLSL shadow texture function. TRAC #23394 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
Jamie Madill b70e5f7c 2013-07-10T16:57:52 Add support for copying from BGRA formats in CopyTexSubImage*. This is necessary for copying from the offscreen texture, which we keep in BGRA to align with Chrome's D3D9 format. TRAC #23501 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 707dbd7e 2013-07-10T15:13:39 Fix the internal conversion of DXGI DEPTH_COMPONENT32F formats to be DEPTH_COMPONENT_OES in GLES 2 contexts. TRAC #23483 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill d6cb2443 2013-07-10T15:13:38 Add a client version parameter to several D3D11-specific texture format queries. TRAC #23483 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Al Patrick 9e33a112 2013-06-26T17:11:59 In ShaderExecutable, delete mFunction with delete[] instead of delete. BUG=chromium:253578 R=shannonwoods@chromium.org Review URL: https://codereview.appspot.com/10658043
Geoff Lang d81cf64c 2013-07-09T16:02:30 Protect against integer overflows in the IndexBuffer class by validating that the new write position will not overflow. Issue 444 Signed-off-by: Jamie Madil Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang fe5b2726 2013-07-09T15:58:36 Protect against integer overflows in the VertexBuffer class by validating the reserved space. Issue 444 Signed-off-by: Jamie Madil Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang eadfd57b 2013-07-09T15:55:07 Protect against integer overflows when generating index buffers for line loop and triangle fan drawing. Issue 444 Signed-off-by: Jamie Madil Signed-off-by: Shannon Woods Author: Geoff Lang
Jamie Madill 004a6f9f 2013-07-10T15:13:38 Move VAO buffer clearing code to the destructor, instead of the constructor. This fixes assertion failures during the VertexArray destructor in Debug mode. TRAC #23390 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Nicolas Capens 43e8ba8a 2013-07-09T10:35:15 Support 3D textures. TRAC #23472 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
Nicolas Capens e6050884 2013-07-08T10:43:10 Handle new sampler types. TRAC #23472 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
Jamie Madill a940ae49 2013-07-08T17:48:34 Add the missing HALF_FLOAT_OES type to the type info table. TRAC #23479 Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 2aeb26a4 2013-07-08T14:02:55 Added support for EXT_frag_depth This change also required that support be added for associating built-in variables with an extension, similar to how functions could be associated with extensions previously. R=alokp@chromium.org Review URL: https://codereview.appspot.com/9827044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@2248 736b8ea6-26fd-11df-bfd4-992fa37f6226 TRAC #23333 Authored-by: bajones@chromium.org Signed-off-by: Shannon Woods Signed-off-by Nicolas Capens Merged-by: Jamie Madill
Shannon Woods 9e73b210 2013-07-08T10:32:19 Marks formats renderable which had been missed and corrects table headers. TRAC #23273 Authored-by: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Shannon Woods 809d250b 2013-07-08T10:32:18 Enables glGetInternalformativ API function TRAC #23273 Authored-by: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Shannon Woods 52f1e7ef 2013-07-08T10:32:17 Implements queriability for internal format sample counts. TRAC #23273 Authored-by: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Shannon Woods dd4674f2 2013-07-08T10:32:15 Adds a function to retrieve the renderable DXGI format for a GL internal format. TRAC #23273 Authored-by: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Shannon Woods ddb785c2 2013-07-08T10:32:13 Fixes a typo in the spelling of GetTextureFormat. TRAC #23273 Authored-by: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens
Jamie Madill d8db866a 2013-07-02T11:57:04 Handle the new error case with VAOs introduced in GLES 3 involving a user VAO and non-null data pointers. TRAC #23392 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill d1028548 2013-07-02T11:57:04 Enable the new Vertex Array Object entry points. TRAC #23392 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill a7d05865 2013-07-02T11:57:06 Add support for new GetAttrib queries for integer and unsigned integer vertex attributes. TRAC #23391 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill 30855b37 2013-07-02T11:57:06 Support querying if a vertex attribute is an un-normalized integer. TRAC #23391 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill aff71508 2013-07-02T11:57:05 Refactor the validation for GetAttrib functions to a single shared method. TRAC #23391 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill efb3bd1a 2013-07-02T11:57:05 Add support for querying the currently bound vertex array object. TRAC #23391 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill 57a8972e 2013-07-02T11:57:03 Add implementation for Vertex Array Object state. TRAC #23390 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill a857c36b 2013-07-02T11:57:02 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. VAOs in GLES 3 do not store the current values, so these must be handled separately from other Vertex Attribute data. TRAC #23390 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Jamie Madill 87939710 2013-07-02T11:57:01 Move VertexAttribute to its own header file. This is in preparation for VAO support. TRAC #23390 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang Authored-by: Jamie Madill
Shannon Woods 5ab33c89 2013-06-26T15:31:09 Fixes tabs-vs-spaces that have crept into the project. TRAC #23251 Authored-by: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens
Shannon Woods 193dc48b 2013-06-26T15:30:09 Adds a null check in one additional location in setData TRAC #23251 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens
Jamie Madill 6fb09f6c 2013-06-21T09:15:31 Fix a typo when reporting too many interface blocks in a fragment program. TRAC #23326 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill d1ac3c90 2013-06-25T10:40:30 Move the D3DCompile call to after the check for API link errors. This avoids producing unhelpful internal D3D errors. TRAC #23326 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill fcb8a601 2013-06-24T17:51:47 Restore using the depth-stencil typed DXGI format for checking for maximum supported samples. This regression was breaking the es3proto D3D11 testing in Canary. TRAC #23410 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 54133511 2013-06-21T09:33:07 Add comments to the remaining unimplemented API entry points to prevent automerge from janking code to the wrong place. TRAC #23399 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Geoff Lang 87465460 2013-06-17T16:28:54 Added load functions to depth texture formats. TRAC #23262 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang a3495326 2013-06-18T15:16:15 Added ES3 internal format information about GL_DEPTH_COMPONENT32_OES and mapped DXGI_FORMAT_R32_TYPELESS textures to GL_DEPTH_COMPONENT32F. TRAC #23262 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 0e7c2fd2 2013-06-12T16:43:52 Disallow depth textures to be used as destinations of glCopy*Image*. TRAC #23262 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 0ef98739 2013-06-20T13:29:19 Fix wrong reading functions being used for some D3D formats. TRAC #23256 Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 6350f734 2013-05-31T09:41:46 Fix potential segfault when calling glBufferData with NULL data pointer. TRAC #23311 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Geoff Lang
Jamie Madill b4e664b1 2013-06-20T11:55:54 Alter array instanced uniform buffer objects to use direct references to HLSL constant buffers. This avoids using a shader scoped static storage buffer, with copies. TRAC #23299 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill 010fffa8 2013-06-20T11:55:53 Pass matrix packing qualifier data back from the shader translator to the GLES API. TRAC #23271 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill eba4eff5 2013-06-20T11:55:51 Add support for specifying locations of vertex inputs using layout qualifiers, for GLSL ES 3.00. TRAC #23269 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Jamie Madill defb674a 2013-06-20T11:55:51 Add a new path for querying active attributes from the shader translator, for use with layout qualifier support. TRAC #23269 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill
Jamie Madill bb22e508 2013-06-20T11:55:51 Fix an improper use of VariableRowCount to AttributeRegisterCount in ProgramBinary. This is a regression from the non-square matrix uniforms implementation. TRAC #23269 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Jamie Madill d1e78c9c 2013-06-20T11:55:50 Implement GetFragDataLocation, often used by applications with MRT shaders in GLSL ES version 300. TRAC #22704 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Jamie Madill 46131a38 2013-06-20T11:55:50 Proper support for fragment output variables for GLSL ES shader version 300. TRAC #22704 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Authored-by: Jamie Madill
Geoff Lang 975af378 2013-06-12T11:19:22 Blit11 can now blit depth stencils. TRAC #23321 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang d8c86138 2013-06-12T11:17:24 Added depth stencil format info to format utils 11. TRAC #23321 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 685806d6 2013-06-12T11:16:36 Seperated the blit depthstencil parameters in the blit methods. TRAC #23321 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang c1f51be4 2013-06-11T11:49:14 Renderer11::blitRenderbufferRect now can handle stretching a blit rectangle and different interpolation methods. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 758d5b21 2013-06-11T11:42:50 Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang a2d97f13 2013-06-11T11:44:02 RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang aacabd66 2013-06-11T11:50:45 Made sure all the depth stencil DXGI variants that are used as SRVs, RTVs and DSVs have entries in the DXGI format info table. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang 77e3900a 2013-06-11T11:28:19 Added a non-default rasterizer state to Blit11 so it can preform inverted blits. TRAC #23211 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang