src/libANGLE


Log

Author Commit Date CI Message
Mohan Maiya a2d8bbb5 2020-09-18T18:18:34 Vulkan: Add GL_EXT_buffer_storage extension support Addition of support for immutable storage to buffer objects. Also adds new end2end tests for these usecases * Basic BufferStorage * SubData update * map/unmap buffer Bug: angleproject:5056 Tests: angle_end2end_tests --gtest_filter=BufferStorageTestES3*Vulkan Change-Id: Iba74b372ad033711927b63c6a04cec0eeb4db699 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419952 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill 62778cb9 2020-09-22T23:10:04 Rename version/commit headers. Prefix the files with angle_ to disambiguate them from other tools. Bug: b/168736059 Change-Id: I7be25ca18fb69d7f2ab71bdf355932865d134954 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425197 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 1677cf14 2020-09-13T20:14:59 Metal: Implement Uniform buffers Uniform buffer is implemented in two forms: - If number of ubo used in shader program is low, each buffer will use one discrete Metal buffer slot. - If number of ubo used is large, they will be embedded into one Metal argument buffer. Argument buffer is similar to Vulkan descriptor set. This is due to limit of number of Metal's discrete buffer slots which is only 31 and over half of them are already used by vertex attributes, default uniforms, driver uniforms, etc. The downside is that whenever a buffer binding is changed, the argument buffer must be updated also. Added empty TransformFeedbackMtl implementation to enable ES3 context creation on Metal. Bug: angleproject:2634 Change-Id: I69325696fac735cb45ab88ab55468c0991abc317 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408593 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen 69da0b92 2020-09-13T20:00:19 Metal: Use shared memory for small dynamic buffers. - If BufferMtl is static or large size, don't use shadow copy. Use one MTLBuffer and map directly on it. - If BufferMtl is dynamic and small size, use shadow copy and buffer pool of 10 MTLBuffer (s). The MTLBuffer is allocated in shared memory in this case (PCI-E memory for example). MTLBuffer in shared memory region doesn't need to sync content between CPU and GPU. - When copyBuffer, if BufferMtl is being used by GPU use blit command to do the copy on GPU side. - Also implemented GL_MAP_UNSYNCHRONIZED_BIT. Bug: angleproject:2634 Change-Id: I7a5aab309d24c76106a7087358ee5883ee05d250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408592 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao d59bccb5 2020-09-23T10:20:35 Vulkan: updateRenderPassDesc may lose color attachment data FramebufferVk::updateRenderPassDesc() is resetting entire mRenderPassDesc, which may lose color unresolve attachments. This CL makes sure that when we toggle depth stencil buffer's read/write access, we do not reset the whole mRenderPassDesc. Instead we only update the depth stencil attachment's access. Bug: b/168953278 Change-Id: Ia9df2d8ac81ebf2da8a360ba1293faf6c14b2738 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426468 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 54dbd5e7 2020-09-23T16:10:12 Vulkan: Add mutex around queueSubmit related data There are several queueSubmit related members of RendererVk that can be accessed from multiple threads. Adding mutex around thoses accesses resolves race condition flagged by TSAN. Add stress test for QueueSerial handling Add test to catch race issue in garbage collection found by TSAN. Test: angle_end2end_tests MultithreadingTest.MultiContextDrawWithSwapBuffers angle_end2end_tests MultithreadingTest.MultiContextCreateAndDeleteResources Bug: b/168744561 Change-Id: I238cce9052476710778a3b35f8531891d90ddd6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415402 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 7a0faa82 2020-09-24T20:15:26 Revert "Pass #pragma optimize setting down to compilation." This reverts commit 499173de1c91932ba272269cab6918bf7e8d7c11. Reason for revert: Causes unexpected HLSL compiler errors in some cases. See bug. Bug: angleproject:5094 Original change's description: > Pass #pragma optimize setting down to compilation. > > This will allow us to disable optimizations in the back-end. This can > be useful both for developers and for ANGLE to disable very slow > shader compilation on D3D11. > > Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. > Reduces compilation time by half in local testing. > > Bug: angleproject:5076 > Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5076 Change-Id: I733e788fe8e9421ae0af662c0eb51af1ed79dde3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2429517 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 68a5baeb 2020-09-23T22:13:03 Revert "Vulkan: Implement a SharedResourceUse pool" This reverts commit de335c16855f11d1f0a6f0b37bee30c8a09a6c1d. Reason for revert: Might actually regress CPU overhead perf. Unsure but it's possible the reported perf improvement was due to variance. Original change's description: > Vulkan: Implement a SharedResourceUse pool > > When adding a Resource to the ResourceUseList of ContextVk > we constructed a new SharedResourceUse object for tracking > and update of the Resource's Serial. We would then delete > it after releasing the resource. This incurs repeated > memory operation costs. > > Instead we now allocate a pool of SharedResourceUse objects > and acquire and release from this pool as needed. > > VTune profile of the Manhattan 30 offscreen benchmark > shows the CPU occupancy of bufferRead decrease from an > average of 0.9% -> 0.6% and imageRead decreases from > an average of 0.4% -> 0.3%. The bottleneck for both > these methods is the retain() method that leverages > the new SharedResourceUse pool. > > Bug: angleproject:4950 > Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> TBR=syoussefi@chromium.org,jmadill@chromium.org,m.maiya@samsung.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:4950 Change-Id: I40081551c3db67d6e55182fea40119946ed16ac3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426479 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a76b6836 2020-09-17T22:40:42 Vulkan: Support MSRTT depth/stencil resolve VK_KHR_depth_stencil_resolve is used by this change to resolve depth/stencil multisampled-render-to-texture renderbuffers. This extension is not widely supported yet. If it's not present, the depth/stencil resolve operation is silently ignored and the renderbuffer acts as a normal multisampled one. This is not correct, but our primary user (Chrome), and most applications don't care for the resolved depth/stencil data. In fact, it's recommended for the depth/stencil attachment to be invalidated after rendering. Exposing EXT_multisampled_render_to_texture even in the absence of depth/stencil resolve allows the majority of the applications to still take advantage of MSRTT color attachments. Bug: angleproject:4836 Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang f0b02054 2020-08-06T20:55:05 Add a Vulkan feature to compress float32 vertex formats. Use the vertex conversion pipeline in VertexArrayVk to detect static vertex data and convert float32 vertices to float16. This feature is useful for determining if an allication is vertex bandwidth bound and seeing what gains could be had by using smaller attributes. This feature could be implemented in ANGLE's frontend but new infrastructure for converting and storing the converted attributes would need to be added to gl::VertexArray. Our backends already have the functionality needed to handle unsupported attribute formats and this can be repurposed for compressing vertex formats. Bug: b/167404532 Bug: b/161716126 Change-Id: I9a09656a72e8499faa4124adf876d7261c8341c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342285 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Sergey Ulanov 483473ae 2020-09-23T15:52:29 Vulkan: Relax ASSERT in SemaphoreVk::wait() The assert in SemaphoreVk::wait() was verifying that acquired images don't have any staged updates. That assert was failing for images with emulated image formats, which may have staged updates to clear the image after initialization. Bug: chromium:1096746 Change-Id: I74658a8ae48e6c09aa4a859ceb1e2a7099e021c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427551 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Michael Spang <spang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten e78d9a61 2020-07-24T11:58:45 Convert unordered_map to absl::flat_hash_map for select files This is the initial CL to start migrating to abseil in various places: - formatutils.h - FramebufferVk.h - Program.h - ProgramExecutableVk.h - RewriteRowMajorMatrices.cpp This intentionally hits a couple different places in the code to make sure the abseil dependencies are added to the required targets. Bug: angleproject:4873 Change-Id: Idd6084dff2ebce47833f304c605bbf3151b97414 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2402382 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Brandon Schade cd83b608 2020-09-18T14:54:54 Use ImageHelper staging buffers for copyImageDataToBuffer Revert change from using context staging buffers for copyImageDataToBuffer. There are scenarios where the staging buffer will become invalid before flushing the staged update. Added a test for this case. Bug: angleproject:5092 Test: angle_end2end_tests --gtest_filter=*ETC1CompressedImageDraws* Change-Id: I41c457fda919938600c20336f65836952d73748a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425250 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya 9e2953c2 2020-09-23T07:57:22 Vulkan: Enable OES_texture_storage_multisample_2d_array The implementation for OES_texture_storage_multisample_2d_array already exists. This patch just enables the appropriate capability flag only if the underlying Vulkan ICD supports standardSampleLocations Bug: angleproject:3583 Tests: angle_end2end_tests --gtest_filter="*TextureMultisampleArrayWebGLTest*Vulkan" dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample_array.* dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample_array.* Change-Id: I2ea89041d9aa8c7d94c9ba732f12528c809807ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Brandon Schade 6c394220 2020-09-09T18:55:48 Vulkan: Fix bug in compressed texel block computation When performing a staged update to compressed images, ensure that the bufferRowLength and bufferImageHeight is a multiple of the compressed texel block Bug: angleproject:5017 Test: angle_end2end_test --gtest_filter=*ETC1CompressedImageNPOT* Change-Id: I54327ec610d1050465d112c7eff385d19dc0c390 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393754 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya 6b4962e8 2020-09-22T16:37:16 Allow GL_UNSIGNED_BYTE as a type for glColorPointer Previously glColorPointer would reject GL_UNSIGNED_BYTE. This should be allowed in both the gles 1 and 1.1 specifications. See page 6 of the gles 1 specification and page 20 of the gles 1.1 specification. This change allows doodle jump to work on angle on both the gl and vulkan backend Bug: angleproject:4308 Tests: angle_end2end_tests --gtest_filter=VertexPointerTest.AssignRetrieveColorUnsignedByte* Change-Id: I35f41b28d94cb34bc36256420b57793691b78cff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424465 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter b44af662 2020-09-22T10:20:16 Vulkan: Fix racy access to VkPipelineCache Missing a lock(mPipelineCache). Bug: b/168744561 Change-Id: I7e57f9feed7431d0fdfec153e7e8e47fe9a2fa0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2424463 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Geoff Lang 49f01a53 2020-09-18T11:38:14 Vulkan: Add features to modify sampling parameters Add features to optionally increase the LoD offset of all sampling operations or disable linear filtering. These can be used to compare performance without recompiling ANGLE. These features could be potentially implemented in the frontend it is more difficult because the features are not available at texture initialization time. Bug: b/167404532 Change-Id: Ifcf56fbcf130c24c54834737733bbffa5ade3959 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411475 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten ed899835 2020-09-11T21:21:55 Vulkan: Allocate descriptor pools with layouts Descriptor set layouts and pools are very tightly coupled, since their binding types and counts must match to ensure the number of available descriptor sets within a pool remains accurate. To enforce this, the descriptor pools will now keep a copy of the VkDescriptorSetLayout that the pool was created for, which is verified when a descriptor set is allocated from the pool. If the handles don't match, an ASSERT() will fire. Bug: angleproject:5033 Test: CQ Change-Id: I4faf82c24f31052e57b656c968788bb0c131b619 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407282 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill cb286073 2020-09-20T21:59:24 Use c++ thread_local for current thread. This solves a race condition using the global context. Sadly we can't use an unprotected variable safely because it can be written/read from multiple threads doing MakeCurrent. Has about a 2 ns regression when tested in Linux/Release per call. "null" benchmark test went from 27 -> 29 ns/iteration. Fixes a TSAN warning that popped up in angle_end2end_tests. Test: DrawCallPerfBenchmark.Run/vulkan_null Test: EGLContextASANTest.DestroyContextInUse/ES3_Vulkan Bug: b/168744561 Change-Id: Ic56f3faae81c1087b942a3cfc0e011b9ab439e0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419641 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang ab0b4b1d 2020-09-17T13:01:32 Initialize InternalFormat::blendSupport. Detected by the clang static analyzer. Bug: angleproject:5008 Change-Id: I773c8219b0c7ff63a2a98edefc5bebab7a9aabd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416829 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 499173de 2020-09-20T10:42:56 Pass #pragma optimize setting down to compilation. This will allow us to disable optimizations in the back-end. This can be useful both for developers and for ANGLE to disable very slow shader compilation on D3D11. Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. Reduces compilation time by half in local testing. Bug: angleproject:5076 Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen d7149f2a 2020-08-26T19:44:54 Metal: Disable unused attribute slots. If an attribute slot is unused and user enables it but doesn't bind any buffer, Metal validation layer will complain that a buffer slot is missing (even though the slot is not used inside shader). Fix: if shader program doesn't use an attribute slot or there is no buffer bound to it, then disable that attribute. Bug: angleproject:2634 Change-Id: Ib56e0bf64bab13efce8b2972bfe386e26f45e50e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392171 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f39e0f01 2020-09-07T23:07:37 Vulkan: Use subpass to unresolve render-to-texture attachments GL_EXT_multisampled_render_to_texture allows singlesampled textures to be used with multisampled framebuffers in such a way that the final resolve operation is automatically done. In Vulkan terminology, the render-to-texture GL attachment is used as a Vulkan subpass resolve attachment with an implicit (ideally-)lazy-memory multisampled image as the color attachment. This extension expects that if the texture is drawn to after the automatic resolve, the implicit multisampled image would take its fragment colors from the singlesampled image. In other words, the opposite of a resolve operation should be automatically performed at the start of the render pass. This change refers to this operation as "unresolve". The goal of this extension is to allow tiling GPUs to always keep multisampled data on tile memory and only ever load/store singlesampled data. The latter is achieved by using a subpass resolve attachment and setting storeOp of the multisampled color attachment to DONT_CARE. This change achieves the former by using an initial subpass that uses the resolve attachment as input attachment, draws into the multisampled color attachment and sets loadOp of said attachment to DONT_CARE. Bug: angleproject:4881 Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott a7e03ed7 2020-09-21T14:56:00 Vulkan: Further refine invalidate for depth/stencil Bug: angleproject:5079 Change-Id: Idc732b1e6729b2776d66c63c3ae2bd94e11bdbb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422684 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi edc0d2ee 2020-09-15T16:02:05 Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures EXT_multisampled_render_buffer2 specifies that depth/stencil textures are expected to be in a perpetual state of invalidated, except during rendering. This change makes sure that they never use loadOp=LOAD. Additionally fixes a bug where clears applied to MSRTT depth/stencil textures didn't take effect because they were applied to the multisampled image (since the resolved image was not given to the render target). Bug: angleproject:4836 Bug: angleproject:5063 Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Le Hoang Quyen bdecaf33 2020-08-04T20:16:27 Metal: Implement PBO. Bug: angleproject:2634 Change-Id: I77f085227298bf46361825d1886e04830dc9987a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336558 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 7b7e52fa 2020-09-21T13:17:25 Vulkan: Fix copy-paste error in hasCopyImageView A previous CL had a copy-and-paste error in hasCopyImageView(). It was calling getFetchImageView().valid() instead of getCopyImageView().valid(). Bug: b/161993151 Change-Id: I40335ad51585735e9d68781557693ede67096e7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422085 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Alexey Knyazev 15823ab0 2020-09-15T15:21:58 Metal: Implement ASTC LDR support Bug: angleproject:2634 Change-Id: If7ea09de384c8bc8727523f20fe17641127fcf9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411982 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 57193e8b 2020-09-13T23:58:42 Vulkan: Optimize Attribute Change Perf (5/5) This patch series optimizes programs that use the pattern: for (;;) { glVertexAttribPointer(...) glDraw(...) } Change 5: Re-check fragment opts on necessary changes. Check on a program binding change and on a sample coverage enabled chagne. This likely could be optimized further for program binding changes. In total the patch series reduces test iteration time by 25%. Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change Bug: angleproject:5045 Bug: b/168493024 Change-Id: I5116f228d5eeef6606136a9a0cc81a4545df9d33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409177 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill a9dcf0ea 2020-09-21T09:44:18 Fix early fragment tests optimization condition. The optimization should check of "alpha to coverage" is enabled, not just sample coverage. Bug: angleproject:4508 Bug: angleproject:5045 Bug: b/168493024 Change-Id: I0e52ddd4c92f9a6ea8a0e7cf56db71ce9ff3c5de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422078 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 1b436e07 2020-09-15T13:37:33 Metal: Implement BPTC support Use autogen for setting compressed format caps. Bug: angleproject:2634 Change-Id: I8cfb57390751615c08f798f223f4db3deed2fff6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411979 Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen e0eb7d2e 2020-09-21T03:19:07 Metal: Fix wrong FormatID enum order used by PBO autogen shaders. FormatID_autogen.h's enums' order was altered by CL https://chromium-review.googlesource.com/c/angle/angle/+/2413165 However, Metal default shaders relied on old order thus the result PBO related computation based on enum value has become wrong. This CL reuse gen_angle_format_table.gen_enum_string() function to generate format enums for both - src/libANGLE/renderer/FormatID_autogen.h (used by C++) - src/libANGLE/renderer/metal/shaders/format_autogen.h (used by Metal default shaders) Bug: angleproject:2634 Change-Id: I52fad168d1932e0386dcf789574f06d341dbd9c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2418500 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill d13c9e78 2020-09-20T10:51:00 Rename ShaderImpl::mData to mState. Makes it consistent with the other back-end types. Bug: angleproject:5076 Change-Id: I7a54dd4a0a54e6dc05e257b7b2ac1ec21ceea700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420748 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 48588bd1 2020-09-18T17:33:55 Vulkan: Add GL_EXT_buffer_storage extension entry points Addition of just the entry points for GL_EXT_buffer_storage extension. Bug: angleproject:5056 Change-Id: I7a3d7c151f004f89fd945d5d06dbe7afcd491578 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419951 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya de335c16 2020-09-14T12:04:20 Vulkan: Implement a SharedResourceUse pool When adding a Resource to the ResourceUseList of ContextVk we constructed a new SharedResourceUse object for tracking and update of the Resource's Serial. We would then delete it after releasing the resource. This incurs repeated memory operation costs. Instead we now allocate a pool of SharedResourceUse objects and acquire and release from this pool as needed. VTune profile of the Manhattan 30 offscreen benchmark shows the CPU occupancy of bufferRead decrease from an average of 0.9% -> 0.6% and imageRead decreases from an average of 0.4% -> 0.3%. The bottleneck for both these methods is the retain() method that leverages the new SharedResourceUse pool. Bug: angleproject:4950 Change-Id: Ib4f67c6f101d4b2de118014546e6cc14ad108703 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396597 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill f6f20601 2020-09-13T23:29:55 Vulkan: Optimize Attribute Change Perf (4/5) This patch series optimizes programs that use the pattern: for (;;) { glVertexAttribPointer(...) glDraw(...) } Change 4: Inline ValidateProgramDrawStates. A hotspot in most draw calls that change state. In total the patch series reduces test iteration time by 25%. This change reduces the listed "null" benchmark time from 295 -> 286 ns. Test: DrawCallPerfBenchmark.Run/vulkan_null_attrib_change Bug: angleproject:5045 Bug: b/168493024 Change-Id: I80959c9d06030709d7f4eba696e43614c33d5a8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409176 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill d79db259 2020-09-13T23:15:40 Vulkan: Optimize Attribute Change Perf (3/5) This patch series optimizes programs that use the pattern: for (;;) { glVertexAttribPointer(...) glDraw(...) } Change 3: Use FastUnorderedSet for RP XFB buffers. Most of the time this list is empty. This speeds up the count check for empty and non-empty sets considerably. In total the patch series reduces test iteration time by 25%. Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change Bug: angleproject:5045 Bug: b/168493024 Change-Id: Ia43eb11bdd62aa3bf425069b591f9318f519fd4c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409175 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 357caadb 2020-09-16T21:44:56 Vulkan: Optimize Attribute Change Perf (2/5) This patch series optimizes programs that use the pattern: for (;;) { glVertexAttribPointer(...) glDraw(...) } Change 2: Micro-optimize XFB resume CPU overhead. We don't need to set resume on every new command buffer. We only need to set the dirty bit when we have an unexpected pause. In total the patch series reduces test iteration time by 25%. Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change Bug: angleproject:5045 Bug: b/168493024 Change-Id: I8f6c68ff0513be4f405276e395d80bc1a185a061 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2409174 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 9b4cfd18 2020-09-13T22:45:19 Vulkan: Optimize Attribute Change Perf (1/5) This patch series optimizes programs that use the pattern: for (;;) { glVertexAttribPointer(...) glDraw(...) } Change 1: Don't null out pipeline on state change. This allows us to use the transition table for reduced CPU overhead. Note that we don't use a transition table for compute pipelines. In total the patch series reduces test iteration time by 25%. This is the most significant patch, reducing test time by 20%. Test: DrawCallPerfBenchmark.Run/vulkan_attrib_change Bug: angleproject:5045 Bug: b/168493024 Change-Id: I3823bb7d83bc2c66357fc5eb8f5dc3e4e54f6a17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407340 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter e1f7e2de 2020-09-17T08:25:40 Vulkan: lock around accesses to mSharedGarbage Bug: b/168744476 Change-Id: I26205e7d29260ffdefbd5b2971b570c8bff7187f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416236 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter 3c64fe30 2020-09-17T08:27:04 Vulkan: need to serialize access to mFenceRecycler It's possible for multiple threads to touch mFenceRecycler so need to protect it with a mutex to prevent race conditions. Bug: b/168744476 Change-Id: I9898d2e9ebf0974581a1074cbda5be41a09cd790 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415401 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 512059a9 2020-09-16T21:33:32 Tests: Allow tests to function without VVLs. This is necessary to run angle_end2end_tests with sanitizers. We don't currently support building the VVL in sanitized configs. Bug: b/168744561 Change-Id: If16a25ac5786f5f5aeb8ae50d9f7fa22c6c87995 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415513 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang f17cd288 2020-09-18T11:36:50 Refactor IsMipmapFiltered to take the min filter directly. This function is more useful if it takes just the min filter mode instead of the entire sampler struct to read a single member. Bug: b/167404532 Change-Id: Ie8c01c4095a615f06fe046fb175cdfb92fa54cbf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2419111 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 68c424fe 2020-09-17T10:34:07 Vulkan: Workaround oldSwapchin bug on Android When vkCreateSwapchainKHR is called with a valid oldSwapchain, the Android framework destroys the images in oldSwapchain. This is not correct, as it should be deferred to the actual vkDestroySwapchainKHR call performed later by ANGLE. This is because rendering to the oldSwapchain could still be in progress. While this issue affects all of Android, currently only ARM shows any symptoms. A workaround is added for ARM to vkDeviceWaitIdle before recreating the swapchain if oldSwapchain is valid. Bug: angleproject:5061 Change-Id: I308e4798c6418d7891d880218b0ebcfd7a795643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416238 Reviewed-by: Sunny Sun <sunny.sun@arm.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 4043b9d1 2020-09-17T12:03:12 Guard against data race with MemoryProgramCache. Uses the display global mutex. Caught with angle_end2end_tests MultithreadingTest and TSAN. Bug: b/168744561 Change-Id: I5a60346cb5f95ff506dc166604eeae501863a774 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415182 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 5f8af83f 2020-09-17T11:06:08 Vulkan: Add perf warning for mid-RP clear Bug: angleproject:3461 Change-Id: Id80ccc81db3cb66438b6b5e6d504eda613f481d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416244 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 8d4331ee 2020-09-16T00:42:08 Vulkan: Free up 5 bits in RenderPassDesc Leveraging the fact that there are only a handful of depth/stencil formats, the last element of RenderPassDesc::mAttachmentFormats can contain other information in addition to the depth/stencil format ID. The FormatID enum is rearranged such that depth/stencil formats are placed first, as a result occupying values in [1, 7]. These values take up 3 bits in an element of RenderPassDesc::mAttachmentFormats (which could be the last element if all color draw buffers are attached). As a result, the upper 5 bits of the last element of RenderPassDesc::mAttachmentFormats is unused. It is intended for these bits to be used in the implementation of multisampled-render-to-texture depth/stencil renderbuffers. Bug: angleproject:4836 Change-Id: I0786e0712539cdbbf5494ec83aeee1dd93f936dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2413165 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 32de9efe 2020-09-17T12:03:12 Guard against race in perf warnings. Expose the "debug" mutex so insertPerfWarning can use it. This was detected using TSAN and MultithreadingTest. Bug: b/168744561 Change-Id: Idde95a7b217f21f007893192a4a1f0a69b4ed3a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415184 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 6939a023 2020-09-17T12:03:12 Vulkan: Fix racy access to VkPipelineCache. Use a mutex to guard against the object init. The accesses to the cache internals are internally synchronized. There is a Vulkan ext that allows for external cache synchronization that we could investigate at some point. Detected by looking at MultithreadingTest with TSAN enabled. Bug: b/168744561 Change-Id: I1d4744e1aa970bcd57cac49f7ecaf8c238ea61c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415183 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill f2749096 2020-09-17T12:03:12 Fix racy global in gl::Compiler. We introduce a new Display Global Mutex in egl::Display that can guard access to gActiveCompilers in Compiler.cpp. Was detected by running MultithreadingTest against TSAN. Bug: b/168744561 Change-Id: I97866b60a173f60899cd0406fe0f71000035c0cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415181 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Ian Elliott 1c79e9ea 2020-09-17T09:50:46 Vulkan: Delay vkAcquireNextImageKHR till later Currently, ANGLE calls vkAcquireNextImageKHR() immediately after calling vkQueuePresentKHR(), which can cause the process to stall (even with multi-threading). Delay it until it is absoluately needed. Test: angle_end2end_tests --gtest_filter=*EGLPreRotationSurfaceTest*/* Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.*Invalidate*/* Test: angle_deqp_egl_tests --gtest_filter=dEQP.EGL/functional_query_context_get_current_display_rgba8888_window* --use-angle=vulkan Test: angle_perftests --gtest_filter=GenerateMipmapBenchmark.Run/vulkan_webgl Bug: angleproject:5064 Bug: b/162082698 Change-Id: I466df9237136dd59a9556faa8cf2dbad94e076fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2399509 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 37457d08 2020-09-15T14:38:53 Vulkan: Support MSRTT color renderbuffers Color renderbuffers are similar to multisampled-render-to-texture textures, but much simpler. The same mechanism is used to implement them. Bug: angleproject:4836 Change-Id: I298529c9fd1b03e78b1e37cdbe595e66166ee130 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412847 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill bb96aefa 2020-09-11T13:50:09 GN: Componentize D3D back-ends. This also isolates headers for D3D9 / D3D11 from each other. Bug: angleproject:3943 Change-Id: I04edbe7db68461ae4fc78ac7f9c22451debcb768 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya c99c22bb 2020-09-15T16:53:26 EGL: Add support for EGL_ANDROID_create_native_client_buffer This EGL extension will add support for creating EGLClientBuffer backed by an Android window buffer (struct ANativeWindowBuffer) which can be later used to create an EGLImage. Bug: angleproject:5018 Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceNativeClientBufferTarget* Change-Id: If78ed7b80ad09629b8c5f5b5a0eb07a548e82e6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404320 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Amy Liu 83c7e1ae 2020-09-17T16:42:19 Fix the regression of color blit. Move the offset aligning code to stencilBlitResolveNoShaderExport to avoid affecting color blit. Test: dEQP-GLES3.functional.fbo.blit.default_framebuffer.*_linear_* Bug: angleproject:5044 Change-Id: Ic2ebef94091853146424d567b0035161611ba32d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2416008 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 233cc31b 2020-09-15T11:05:17 Vulkan: Use linkedShaderStages in GlslangGetShaderSpirvCode() The parameter linkedShaderStages is passed to GlslangGetShaderSpirvCode(), but is unused. This CL uses the parameter, rather than gl::AllShaderTypes(). This CL also removes the unused parameter variableInfoMap from the call chain. Bug: angleproject:3570 Change-Id: Ic60084e87cb2aa2a245e3e963598851331379e89 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412364 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill a65a7f3d 2020-09-16T19:45:55 GN: Fix CrOS build due to buggy "defines". This config is unfortunately not covered on the ANGLE CQ. Test: local GN CrOS build Bug: angleproject:3943 Bug: chromium:1129075 Change-Id: Ie1a9b2fdfb47f2a4631e118ab88eccfb7ad7eaf8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415186 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten f12e4123 2020-08-25T12:01:12 Vulkan: Match descriptor pool sizes to descriptor set layouts When a descriptor pool is created, a list of descriptor types and counts are given to vkCreateDescriptorPool(). Later, when allocating a descriptor set from the pool, we pass along a descriptor set layout to vkAllocateDescriptorSets() which is used to determine how many of each type of descriptor (i.e. binding) to allocate from the pool. In order for our "free descriptor set" counts to be accurate for each pool, the descriptor pools need to be created with descriptor counts that match the descriptor set layout binding counts. This change fixes a bug where the descriptor set layouts were created with more bindings than the descriptor pool sizes, causing the "free descriptor set" count to be inaccurate, leading to allocating too many descriptor sets from a pool. Bug: angleproject:3570 Test: VulkanDescriptorSetTest Change-Id: I660bf02d29a1291391fb15f39e6479bf348d0f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2391114 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a2d670c5 2020-08-15T21:13:33 Run trace tests against Vulkan Mock ICD. Required an upstream fix: https://github.com/KhronosGroup/Vulkan-Tools/pull/437 Also a workaround filed as an issue: https://github.com/KhronosGroup/Vulkan-Tools/issues/445 Bug: angleproject:4950 Change-Id: I21333464d2a8e52d5d85d35654f0e6372f9650db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2358517 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 972441af 2020-09-16T17:15:45 GN: Fix missing pkg_config import in GL back-end. This was causing a build break on ChromeOS builers and brekaing the ANGLE roll into Chromium. Bug: chromium:1129075 Bug: angleproject:3943 Change-Id: Ic7976c0b506f5af67823da8de1f8c850e43abee0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2415169 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 22d30378 2020-09-15T23:19:48 Vulkan: Change VK suffix to Vk For consistency with the rest of the backend. Level index variables were using the VK suffix while color index variables used Vk. Bug: angleproject:4881 Change-Id: I0c2799da34cdfe19cb04adbebba042ac8876af96 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2413155 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Charlie Lao 71e7a5a6 2020-09-14T13:56:19 Vulkan: Move mAttachedColorBufferMask to FramebufferState This moves the bit mask of attached color buffer to front end. No function change is expected. Bug: b/167301719 Change-Id: I4eec3a419560b91875260b812a036ceaaeb6b5bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410790 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi d8b037d6 2020-09-15T05:05:14 Change renderbuffer width/height/sample types to GLsizei This matches the types used by GL and stored in the state. setStorage and setStorageMultisampled calls were using size_t instead with a number of unnecessary casts in places which are now removed. Bug: angleproject:4836 Change-Id: Ibb570f0c088a6f29abe10f513de27c30ba4dd098 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411697 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop b328e044 2020-09-16T10:30:05 EGL: Add another config for Mali Test: angle_end2end_tests Bug: angleproject:5053 Change-Id: I7aef6b5babe8f582e7500464f53e65721eaf0520 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2414733 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 2d74170f 2020-09-11T12:30:04 GN: Componentize GL back-end. Bug: angleproject:3943 Change-Id: I88c2ec8a9f49746f6ce9838b0d1c8e8ea0a8ae9d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405806 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev ed01473e 2020-09-12T13:01:05 Vulkan: Fix blendEnable-02023 VU Enable BlendIntegerTest Add DrawBuffersTest.BlendWithGaps test Add BlendPackedTest Bug: angleproject:4548 Bug: angleproject:4571 Bug: angleproject:4583 Change-Id: I139183099b26f0fe1ac9e43f96d18b8ccb134a2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407772 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 4d3a0f60 2020-09-11T12:36:05 GN: Componentize D3D format tables. These tables are used by both the GL and D3D11 back-ends. Also moves them to renderer_utils to be in a shared place. Bug: angleproject:3943 Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 5532e99d 2020-09-15T10:04:54 GN: Remove build/ dependency in "Null" GN file. This was breaking the Skia roller. Bug: angleproject:3943 Change-Id: I5b54feb2e4abc8a6bf157e35f69aa12c7334dda2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2411474 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5b0b1830 2020-09-12T23:21:41 Add feature for disabling compressed formats. Can be useful when doing captures to make the replay more portable. Bug: angleproject:5040 Change-Id: I3a045c636bc2638d601aff2536eed3d0e49c3643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408714 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Xinyi He 377e7487 2020-08-27T17:11:35 Vulkan: Support array of array image type Implement supporting the array of array of image type in uniform. Add a new end2end test for it. Bug: angleproject:3881 Change-Id: Idd757ae1d0ed34d585ae1ca5e0b6577459a0acb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2379335 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b3a8f0bc 2020-09-11T15:41:16 Distinguish MSRTT renderbuffers in the front-end glRenderbufferStorageMultisampleEXT has different semantics from glRenderbufferStorageMultisample. This change makes this differentiation in the front-end and passes a flag to the backends. This extension is currently only supported on Vulkan and D3D backends. Support for the former will be done in a follow up. Support for the latter is not planned. Bug: angleproject:4836 Change-Id: I75bc3d7990a4b1ce06264280a386d5e467983b7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405396 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 06b4fb92 2020-09-11T21:24:46 Vulkan: Fool proof packed attachment index to vulkan and from OpenGL ANGLE packs FBO attachments from OpenGL and uses packed attachments to create VkFramebuffer and renderpass. When we use attachment index into the attachment array, we must be very careful to use packed index for vulkan objects. It is easy to make mistakes here and introduce hard to debug bugs. This CL defines a PackedAttachmentIndex class that uses that to index into vulkan attachments and pass around APIs so that compiler would catch the error when wrong index is used. This also introduces PackedClearValuesArray that stores clear value in packed attachment index so that it is impossible to mix it with ClearValuesArray that stores clear value in GL attachment index. Bug: b/167301719 Change-Id: I68680522c60beeb5096e5211eaef89da28c7097e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410366 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao c03c4490 2020-08-28T11:03:20 Vulkan: Defer glFlush issued in middle of renderpass to endRenderpass Manhattan is calling glFlush in middle of a renderpass. This CL defers the flush that issued in the middle of renderpass to the end of renderpass. Bug: b/166475273 Change-Id: I6baa3898d5efc456e2205c44e13c64f3d79d1464 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2381942 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 852f61f7 2020-09-11T11:54:35 GN: Componentize "Null" back-end. This moves more build configuration out of libGLESv2.gni. Bug: angleproject:3943 Change-Id: I58293f98c917e785cdf3bb1beb706f02ee8a3801 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405800 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Charlie Lao e4e2a016 2020-09-01T11:23:09 Vulkan: Use color mask to handle draw buffer disabled case When draw buffers set to GL_NONE, instead of remove the attachment from renderpass which breaks renderpass, we force vulkan's per buffer color mask to false while keep the disabled draw buffer attached. This CL also always create FrameBuffer with all color attachments regardless it is enabled or not. Bug: b/167301719 Change-Id: Ice9fca9aacf774a47d13b749f822b222cc050174 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2389007 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 821aabb3 2020-09-11T14:53:21 Add Context::renderbufferStorageMultisampleEXT glRenderbufferStorageMultisampleEXT is special in that it doesn't have the same semantics as glRenderbufferStorageMultisample, but is aliased in gl.xml for the sake of desktop GL (where it does have the same semantics). This change special-cases this function so multisampled-render-to-texture renderbuffers can be supported. Bug: angleproject:4881 Change-Id: Iaa321dd0671dd82ea802df22a1ae935942789c21 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405395 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 63c91a3b 2020-08-04T20:09:05 Metal: autogen for PBO related shaders. Bug: angleproject:2634 Change-Id: I36e5a6a4cb11d82f666c410b33fdb39ad35a5e80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336557 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Amy Liu b3c7d39a 2020-09-03T15:51:02 Align the sample position in blitResolveStencil compute shader The input coordinates of blitResolveStencil compute shader start from 0,we need to align the sample position to start from 0 if x/y is flipped. Test: dEQP-GLES3.functional.fbo.invalidate.*.unbind_blit_msaa_* Bug: b/159995959 Change-Id: If0c9f5b7cacddbe1a2d7062469a757a63bcc1378 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392162 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya ed518d15 2020-09-11T12:47:52 EGL: Refcount external AHB when backing an image When an image is backed by an external source like an AHB we need to refcount the buffer appropriately to prevent deletion of the buffer while in use. Bug: angleproject:5018 Tests: angle_end2end_tests --gtest_filter=ImageTest.SourceAHBTarget2DEarlyDelete* Change-Id: Ib6318fc3dc442460d1a2bdd6d75a4458895667bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2406615 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7870cf3f 2020-09-10T17:30:13 Vulkan: Fix RAW hazard with storage images Semantic revert of 78304b470 and 7bce5194d. 7bce5194d assumed that a read transition between same layouts is a noop, but that's not true if said layout is GENERAL. This is only possible if an image is simultaneously bound as storage and sampled image. This bug was discovered by the new syncval VVL warning. Bug: b/156661359 Change-Id: I05f94160ca1b05b715701564e27fccee31a8aa45 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404742 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang 2999ad4e 2020-09-09T09:16:27 Flush less frequently in QueryGL. StandardQueryGL flushes with every pause/resume/end operation to make sure the list of pending queries does not grow too large. This ended up trying to flush the queries as soon as they were ended and unlikely to have results ready. Add a threshold of pending queries before flushing, hopefully delaying the flush calls until the queries are ready. This is a speculative fix for a GPU hang in query flushing. Bug: chromium:1078754 Change-Id: I38300995ee6576dee8c8c26fa9ccad26e269337a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2401178 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Courtney Goeltzenleuchter ef315fdc 2020-09-10T14:56:35 Vulkan: Use current commandBuffer pointer We were using a passed in commandBuffer in ImageHelper::flushStagedUpdates which became invalid during the process of handling the flush upon which subsequent uses could cause problems when threading is enabled (and maybe when it's not as well, just harder to see.) Have ImageHelper::flushStagedUpdates use the current OutsideRenderPassCommandBuffer and the code will use the proper one. Bug: b/168144059 Change-Id: Ib9849efe9366cf61df5e68fd25d17df165dbd3a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2402354 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Courtney Goeltzenleuchter 19b4dfc6 2020-08-11T15:53:49 Enable precision qualifiers. This enables precision qualifiers to be included in the translated GLSL and the generated SPIR-V. We do not enable precision qualifiers on Pixel 2 with Android Q due to bugs in the Vulkan driver. Issues appear to be fixed with later Android releases and later devices. Bug: angleproject:3078 Change-Id: Ia5f40befc7ec80fbb63fb6bbe88600301967f9c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2350583 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 0c8f66c7 2020-09-04T11:01:55 OpenGL: Get VendorID and DeviceID with angle::GetSystemInfo() Previously on the OpenGL backend we get the device ID with funtion GetDeviceID() which just supports a few types of devices. This patch fixes this issue by using angle::GetSystemInfo() instead. Bug: angleproject:5011 Change-Id: Ief0e1228bb1871a73755f05f2debd3a8e5c75597 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392634 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Jamie Madill 3486ec96 2020-09-10T17:55:28 Enable -Wweak-template-vtables. Needs one suppression due to Clang warning about multiple vtables in a cpp file. Bug: skia:7647 Change-Id: If7f318b7539d23f783b0ef6d6478ce24a0b72bc7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404746 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Courtney Goeltzenleuchter ae09e889 2020-09-10T17:00:13 Fix mismatch issue with precision qualifiers. GLSL allows varyings passed from one stage to another to not match in precision (e.g. float & half-float). Vulkan doesn't allow that so adjust those mismatches to use the higher precision. To fix we keep track of the precision of varyings and in the Vulkan backend if we see they are different patch up the SPIR-V to make them match. Bug: angleproject:3078 Change-Id: I385d31e082da46ccdd4817b6612f5f9d9cbce17c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2337755 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Courtney Goeltzenleuchter c5b5cf6c 2020-09-10T16:58:18 Refactor to pass ProgramMergedVaryings to link impl Follow-on CL needs the ProgramMergedVaryings in the Vulkan backend to generate valid SPIRV. Bug: angleproject:3078 Change-Id: Ic442a3e0bd713fec36bd6b9420f67f3b1118e5ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404336 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill a4ef812c 2020-09-10T17:06:53 De-templatize ResourceManagerBase. Bug: skia:7647 Change-Id: I568cb63118c944c7eca7efcd2445718dc7fda350 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404745 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 1ab73f0f 2020-09-10T14:32:58 Cleanup disable_program_binary workaround This workaround should also clear the shader binary formats. Also, we can use this workaround when disabling program binaries for capture/replay. Bug: angleproject:5007 Change-Id: I57c78e2cc95e7148cb8a1e7fb9bf3ed958fa69c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404383 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexis Hetu e99a9df2 2020-09-10T13:21:39 Added integer overflow detection to ClipRectangle Used angle::CheckedNumeric to make sure none of the additions in ClipRectangle produces an integer overflow. Bug: chromium:1091364 Change-Id: I23b7943259010bb6bfde3d8ebc41e87a04f5b4f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404441 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Shahbaz Youssefi 1bd71b48 2020-09-08T13:54:33 Make gl::DrawBufferMask a BitSet8 This shrinks the size of the mask for use in cache key classes. Bug: angleproject:4881 Change-Id: I87c234832c61e6a663c609b7f6da5d69977b21c7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2399182 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Maksim Ivanov fe822457 2020-09-10T03:33:26 Fix useless move() in SizedMRUCache_unittest.cpp Drop std::move() calls in places where there's no actual moving happing, and only the "bugprone-use-after-move" clang-tidy warning is triggered. Bug: chromium:1122844 Change-Id: I692da5af4f96305f09008d1c7fd18f9be7f6273f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2401241 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten d29d4c6b 2020-08-25T12:40:06 Vulkan: Avoid linking to SPIR-V validation if possible We unconditionally link to $angle_spirv_tools_dir:spvtools_val, but we only use SPIR-V validation with ASSERTs. This CL removes this dependency when ASSERTs are disabled. Bug: angleproject:4887 Test: CQ Change-Id: Ic403b78196ecd895e4a0cdefb54ab4497651ccac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375872 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi 29b1f07f 2020-09-08T13:52:49 Vulkan: Boilerplate for vkCmdNextSubpass Bug: angleproject:4881 Change-Id: I5c46c07e8c7865ef2bfd8aff0d3f8b5ba3ecd750 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2399181 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter cbbf9587 2020-09-09T17:01:00 Fix ASAN issue with accessing application name ASAN caught reference outside scope issue regarding RendererVk::initialize. Need to have a local copy of the string so that it stays alive for the Vulkan call. Bug: b/168145220 Change-Id: I13d751a48fe86a5a3d603d892c86c5a7186f2606 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2402353 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 9a7b0a2d 2020-09-01T15:46:02 Workaround bogus MscRate reported by some XWayland drivers. XWayland defaults to a 1hz refresh rate when the surface is not visible, but this can sometimes cause issues in Chrome. If we see a bogus rate like that, ANGLE can just report 30hz. Bug: chromium:1042393 Change-Id: I554b05b4107cea528525ced6e95a5ce529eec3b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2388700 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jose Dapena Paz cee57483 2020-09-09T18:18:07 GCC: init kImageMemoryBarrierData with initializer constructor GCC fails to automatically map the initializer assignment for initializing the angle::PackedEnumMap. So this change adds the type hint ImageMemoryBarrierData to the second part of the pairs passed to construct the PackedEnumMap. GCC error: ./../third_party/angle/src/libANGLE/renderer/vulkan/vk_helpers.cpp:387:1: error: could not convert ‘{{rx::vk::ImageLayout::Undefined, {"Undefined", ...}}}’ from ‘<brace-enclosed initializer list>’ to ‘const angle::PackedEnumMap<rx::vk::ImageLayout, rx::vk::{anonymous}::ImageMemoryBarrierData>’ 387 | }; | ^ | | | <brace-enclosed initializer list> Bug: chromium:819294 Change-Id: I314c43c0795e54cabd891205ee935c6354d11658 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2401778 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 957079aa 2020-09-03T16:20:55 Vulkan: Free 8 bits in RenderPassDesc These bits will be used in a follow up change to determine which color attachments need to take their value from a corresponding resolve attachment in an initial subpass. Bug: angleproject:4881 Change-Id: I76b6b3339fe209f93dd259ca087d84ecaa3004b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397205 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 41c93c55 2020-09-01T11:34:32 Vulkan: Bug fix in atomic counter buffer count calculation When binding a new atomic counter buffer to a slot it is necessary to take into account the previous binding of that slot. This rectifies a bug introduced in f7b607c63c Bug: angleproject:3566 Test: angle_unittests.exe --gtest_filter=AtomicCounterBufferTest31.AtomicCounterBuffer* Change-Id: If78954d27c3345e8620294a84e839058d7dd7b9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2388431 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>