|
d524157f
|
2022-09-28T23:16:02
|
|
GLES1/Vulkan: Don't validate SPIR-V as VVL does the same
Improves TexCombine runtime by ~15%.
Bug: angleproject:6644
Change-Id: I01f580fef0caa91ebf600cfc0bbbeca1aa20eb06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3926037
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
cb618b3d
|
2022-08-25T13:30:26
|
|
Vulkan: Remove useRelaxedPrecision
Bug: angleproject:7488
Change-Id: I30ca3e2740d8810a01615ca778eb072d77ad34d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3856658
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2ebd5100
|
2022-08-11T10:43:32
|
|
Add gl::Context as a parameter to Shader::resolveCompile
This prepares us to access the Context's shader cache in resolveCompile
in the next commit.
Bug: angleproject:7036
Change-Id: I7995c54b290a5a48f0c8985cb56ea0048598ab2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827642
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
427086a9
|
2022-07-22T10:45:24
|
|
Vulkan: remove SpirvVaryingPrecisionFixer
Bug: angleproject:7488
Change-Id: I957839bd8fbdf1cd849d5ed7e9edd65fd1a5f2cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780874
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
645ee194
|
2022-07-18T21:48:59
|
|
Vulkan: Only modify input attachment images for FF MSAA fix up
Previously all OpTypeImages were changed to MSAA, but only the ones with
the SubpassData dimension should have been.
Bug: angleproject:6195
Change-Id: I1caadd23420f0d9cffdee4e3b9d63cf6fa93982e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3770645
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6cbf0c01
|
2022-07-14T11:35:46
|
|
Vulkan: Only apply MSAA FF fix up if executable has FF
Due to the permanentlySwitchToFramebufferFetchMode feature, framebuffer
fetch is permanently enabled on first use. Checking
GraphicsPipelineDesc as previously done would thus always return true,
even if the executable does not use framebuffer fetch. As a side
effect, every multisampled draw turned into a per-sample shading draw.
Bug: angleproject:6195
Change-Id: I748abddd2003297d6ff37a98e69cce4621697ad7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3763064
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
0d3ecf46
|
2022-06-24T16:37:17
|
|
Vulkan: Multisample Framebuffer Fetch
Implement Multisample Framebuffer Fetch.
This should fix the deqp failure
dEQP.GLES31/functional_blend_equation_advanced_msaa_colorburn
Bug: angleproject:7351
Bug: angleproject:3586
Bug: angleproject:6195
Bug: b/234173199
Change-Id: Idd7559dcba3d91e36d8f253f1554fb931a7a6775
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3724165
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
3faaded8
|
2022-06-15T11:28:58
|
|
Missing include for std::isdigit
Bug: angleproject:7430
Change-Id: I2b374c826c4b29a4e290378a3cd18d2df49268b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3708312
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3b988fef
|
2022-06-01T10:54:03
|
|
Vulkan: Remove enableLineRasterEmulation
* Removed the Bresenham line raster emulation specialization
constant, along with related variables and functions.
Bug: angleproject:7366
Change-Id: If17c8ce9b459ad801bae8e887e5674bd9a3ff2bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3680860
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
ce3c0fe9
|
2022-06-06T12:09:45
|
|
Vulkan: Make depth-correction uniform controlled
This change makes sure SPIR-V transformations are not required for depth
correction, having the number of potential pipelines.
Bug: angleproject:5881
Change-Id: If3f66b34bdd1127ae588cbc822ea7cf01fa8621f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3691801
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
53fb57a6
|
2022-05-31T12:13:59
|
|
Vulkan: Fix xfb emulation bug w.r.t array elements
This change handles corner cases where the 0th element of the array is
not captured.
Bug: angleproject:7376
Change-Id: I358f064abe5e1702985ab0faf7465cef178e7b87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679484
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
98c2e169
|
2022-05-20T16:17:49
|
|
Vulkan: Reduce pre-rotation spec const to bool
The specialization constant now only dictates whether x and y should be
swapped. The complete 8 possible states of rotation and y-flip are
achieved by using this swap in combination with a driver uniform for x
and y flip.
Swapping is still a specialization constant to avoid degrading
performance of dFdx/dFdy which otherwise would need both to be evaluated
instead of one. On platforms which don't support pre-rotation, the
specialization constant will never change and driver uniforms entirely
govern y-flip. On platforms that do support pre-rotation, only two
variations of the pipeline are needed.
Bug: angleproject:7366
Change-Id: I73f84e89fa9349d2098fa5b21573aee57d93a30c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3663151
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
fea19567
|
2022-05-17T17:44:06
|
|
Vulkan: Remove removeEarlyFragmentTestsOpt flag
* Removed removeEarlyFragmentTestsOptimization and the related
SPIRV transformation and variables.
* Removed mUsesEarlyFragmentTestsOptimization.
* Removed SH_EARLY_FRAGMENT_TESTS_OPTIMIZATION.
* Merged updateUsesEarlyFragmentTestsOptimization() into
updateFragmentInoutRange().
Bug: angleproject:7347
Change-Id: I7299bd4e8ab5363e5cf06eb48419d4f469106e12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648217
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
0439d9cd
|
2022-04-21T13:30:53
|
|
Vulkan: Update glslang wrapper TODO.
Bug: angleproject:4524
Bug: angleproject:7220
Change-Id: I1a59a626409f9acf52d4b43d6695f7119a9077a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599595
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
55c21842
|
2022-04-14T05:04:15
|
|
Vulkan: Use flat array lookups for shader variables.
The array lookups we use after link now are simple array
lookups and no longer use string hashing queries. This
will make the descriptor cache indexing much faster after
the cache key redesign.
Bug: angleproject:4524
Change-Id: If19e3a4aa57c415f33c69172dd76c10a207e3264
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580979
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bddb944b
|
2022-04-14T05:04:09
|
|
Vulkan: Prep variable info map to remove hashing.
The removes all the string-based query APIs from the
program executable descriptor set init. The new APIs
still use string-keyed maps but will be switched out
with non-hashed maps in a future CL.
Bug: angleproject:4524
Change-Id: I427efb3ebcf22d5fbdf6d20679bbdaa23cd2dc94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573077
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e77be663
|
2022-04-14T05:04:13
|
|
Use ProgramExecutable directly in GlslangWrapper.
Using the ProgramExecutable instead of the state means
we can deal with merged samplers and images immediately.
This will make it easier to use linear maps when indexing
program resources for descriptor sets.
Bug: angleproject:3570
Bug: angleproject:4524
Change-Id: Icd8ee9fe61730b81fafa2bdc59a2788a0d92ad12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580882
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5094968f
|
2022-02-24T16:28:00
|
|
Vulkan: Account for Invariant in transformDecorate
When replacing a varying with a temp variable make sure
to propagate the Invariant decorator to the replacement
variable.
Bug: angleproject:7046
Change-Id: I6e1f9ae5a6045ca963738cfdee5788f04ae620e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3489812
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
06edae72
|
2022-01-11T11:13:20
|
|
Vulkan: Allow duplicated block name in different shader interface
In OpenGL ES 3.2 Shading Language specification(4.3.9), A block name is
allowed to have different definitions in different shader interfaces
within the same shader.
Bug: angleproject:5557
Test: KHR-GLES32.core.tessellation_shader.single.max_patch_vertices
Change-Id: I49f149cfd8f6f063fc5045aa154cc401d3e38cfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3429684
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
c4a9d416
|
2022-01-05T15:28:11
|
|
Metal: Refactor to build without SPIR-V
Refactor ShaderInterfaceInfoMap and constant names to thier
own files, allowing Webkit to build without needing to compile
SPIRV code via mtl_glslang_utils.cpp.
Bug: angleproject:6782
Change-Id: I7a9c7e387145c95807f780e24bd2764e0efb5709
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3364970
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
a5e22715
|
2021-09-30T17:03:34
|
|
Vulkan: Fixed TC shader and gl_PerVertex block interaction
TransformSpirV() does not account for the fact that the
tessellation control shader's output gl_PerVertex block is a
named array. This results in the input and output blocks
being sometimes flipped. Added code to track the IdRef of
both input and output array gl_PerVertex blocks and swap
them if necessary.
Bug: angleproject:5557
Tests: KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through
Change-Id: Ie3823701b4eaa53daa8ca34faab657f54d8aee38
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3208513
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
|
17261f3b
|
2021-11-29T19:53:39
|
|
Remove not needed constexpr definitions, deprecated in C++17
Bug: angleproject:6737
Change-Id: I38ead1bd8e5eaace78750505b93a2576e19d0f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3307535
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5a5996aa
|
2021-11-09T21:42:43
|
|
Vulkan: Handle missing decorations in SPIR-V precision fixer
Bug: angleproject:6674
Change-Id: Ibfc72f14b9eeb17d7c70cf6d2384d970b2e66650
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3271551
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d6afeadd
|
2021-08-30T14:44:59
|
|
Vulkan: Make descriptor set bindings consistent across shader stages
Previously if a uniform or uniform block was used in a program's
shader, a different descriptor set binding index would be used
for each linked shader stage. Now, the bindings chosen for
uniforms and blocks of the same name will be identical.
This change also updates mActiveImagesMask in ProgramExecutable
for separable programs.
Bug: angleproject:4512
Tests: KHR-GLES3*.core.geometry_shader.api.max_image_uniforms
ProgramPipelineTest31.MaxFragmentShaderStorageBufferObjects
ProgramPipelineTest31.MaxFragmentUniformBufferObjects
ProgramPipelineTest32.MaxGeometryImageUniforms
GeometryShaderTestES32.MaxGeometryImageUniforms
Change-Id: I3662d06b4dec284f4c51c6047e6b684b82925e3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068381
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
210773db
|
2021-08-05T10:41:59
|
|
Translator: Be more explicit about precisions
GLSL ES requires that every symbol (variable, block member, function
parameter and return value) is appropriately qualified with a precision,
either individually or through the global precision specifier.
Some tree transformations however produced symbols with EbpUndefined
precision. In text GLSL output, these would produce unqualified symbols
which was often incorrect.
In this change, the transformations are made to produce explicit / more
consistent precisions. The validation (that caught these issues) is not
included in this change as there are still a few corner cases left to
address.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Icca8a0a5476f8646226e7243aa8f501f44acc164
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3075127
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3036e090
|
2021-07-29T15:55:39
|
|
Vulkan: Direct SPIR-V Gen: Support the precise keyword
The precise keyword is different in GLSL in that it defines what
arithmetic operations _that have led to the value being assigned to a
variable_ should be done precisely (i.e. not "contracted").
A tree traverser is implemented that detects precise access chains and
applies precise-ness to the right hand side of assignment expressions to
said access chains. This is only done if the shader uses the precise
keyword in the first place. The algorithm for this is inspired by the
implementation in glslang.
This change additionally:
- Fixes parser to allow precise on function parameters
- Fixes GLSL code generation to output precise on struct members and
function parameters.
Bug: angleproject:4889
Change-Id: Ie3808c3c8c08da308e88af20f5f90379d9d14d47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3056369
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
07c39616
|
2021-07-08T17:01:31
|
|
Vulkan: SPIR-V Gen: Enable GLSLTest*
This change includes an assortment of small fixes to enable most of
GLSLTest* end2end tests.
- User-defined std140 storage buffers were mistakenly turned to std430.
- External and WEBGL samplers were redundantly redeclaring the sampler2D
type.
- `invariant` specified on a field of struct type didn't apply it to
said struct's members.
- Arrays of struct as a member of an interface block didn't have their
size aligned, producing incorrect stride
- Interpolation and auxiliary qualifiers are now generated
- Arrays of opaque uniforms are now correctly passed to functions when
indexed.
- atan(x, y)'s built-in Op is fixed
- early_fragment_tests is now generated
Additionally, the SPIR-V transformer didn't handle the Invariant
decoration applied to gl_PerVertex built-ins, which is possible as a
result of:
#pragma STDGL invariant(all)
This bug existed in the transformer due to two bugs:
- ANGLE didn't generate this line when generating GLSL to feed to
glslang. This is fixed by this change.
- glslang itself ignores this line:
https://github.com/KhronosGroup/glslang/issues/2689
Bug: angleproject:4889
Change-Id: I15ad9fcc178abc1eae944e7a58f4e6153fa5dfd9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016762
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
af1eed2e
|
2021-06-10T01:55:59
|
|
Vulkan: Generate gl_FragColor/Data declarations in AST
gl_FragColor and gl_FragData are not available in Vulkan. Prior to this
change, their declaration as webgl_FragColor and webgl_FragData was done
in text. This change implements an AST transformation that declares a
normal fragment output variable and replaces all references to these
built-ins with those variables.
Bug: angleproject:4889
Change-Id: If224e089dec25e4aa580beb135e1be2890de7887
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2953042
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ee4a5266
|
2021-06-01T14:57:24
|
|
Vulkan: SPIR-V Gen: Function calls
This change implements function calls. As a result, transform feedback
tests are enabled as well as support for transform feedback emulation
(which contains functions and if blocks).
`const` and opaque uniform function arguments take intermediate values,
while the rest take memory objects. If the argument being passed is an
unindexed lvalue, it can be directly given to the function. Otherwise a
temporary variable is made which is initialized by the parameter if
necessary (in and inout parameters) and later overwrites the parameter
if necessary (out and inout parameters).
Bug: angleproject:4889
Change-Id: I8976cdd17870c35d5a2daeed3c38de57ada931d9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2930363
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
683064b7
|
2021-06-02T02:59:55
|
|
Vulkan: Fix missing operand list in OpExecutionMode parser & builder
Bug: angleproject:4889
Change-Id: Ie864031caeddfcf5202044b0f9c197b3883ceaf7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2934782
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9bc837f6
|
2021-04-07T15:24:12
|
|
Vulkan: Generate SPIR-V directly from the translator; Part 1
This is the first change in a series to generate SPIR-V directly from
the translator's AST, instead of the generating text GLSL and feeding it
to glslang.
This change implements the majority of the work needed to map AST types
to SPIR-V types, and declare types and interface variables in SPIR-V.
Additionally, it lays the infrastructure to conditionally enabling this
path in end2end tests.
No tests are currently enabled as the change doesn't actually generate
code for function bodies yet.
Bug: angleproject:4889
Change-Id: Iacb28b6907fd48c50e4cc5a0e7ad72f6eed241d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889603
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4cdbdf90
|
2021-03-25T18:54:50
|
|
Vulkan: Assign XFB location first then assign varying location
Varying location is determined based on XFB location. If the transform
feedback stage is Vertex, there is no problem. But if the transform
feedback stage is GS or TES, previous implementation can cause shader
interface mismatch.
Bug: angleproject:5557
Test: KHR-GLES32.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
Change-Id: I1ecc7913a178c9e674307c528d1bdf13aabcb665
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2784713
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
776c6015
|
2021-02-26T00:00:57
|
|
Vulkan: Call glslang at compile time
With this change, the ANGLE translator immediately compiles the
generated GLSL into SPIR-V with glslang and discards the source. This
is in preparation for generating SPIR-V directly, by making the frontend
and backend already able to digest it.
This change also allows the expensive glslang calls to be parallelized,
improving the following perf test by about 20%:
LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread
Previously, the test was run as such in the Vulkan backend:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
<---
<---------------------
Link
glslang
for
shader1
glslang
for
shader2
Done
With this change, it is run as such:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
glslang glslang
<---
<---------------------
Link
Done
glslang_wrapper_utils no longer interacts with glslang! A rename will
follow.
Bug: angleproject:4889
Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cb5441ed
|
2021-03-11T16:15:01
|
|
Vulkan: Don't let glslang link shaders
The translator outputs intermediate shaders for Vulkan that are later to
be modified by the SPIR-V transformer. glslang has no business trying
to link them.
Bug: angleproject:5740
Change-Id: I9ae418f54b91312b5fd0ef794acbc46a40261a0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2753096
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c7c38731
|
2021-03-04T15:04:07
|
|
Vulkan: Move SpirvBlob definition to common/
For use by the translator.
Bug: angleproject:4889
Change-Id: Ie95cafd3cfcdde50acc5d26d3c00e6574186a805
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2737276
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8844599f
|
2020-09-11T22:41:36
|
|
Vulkan: Create unresolve shader directly in SPIR-V
Per issue 4889, dependency to glslang is being dropped. This change
generates the unresolve UtilsVk shader directly in SPIR-V.
This shader is trivial and contains repeating patterns per attachment.
As a result, generating its SPIR-V is exceptionally simple. The SPIR-V
in this change is first generated by glslang validator and is then
adapted for autogeneration.
See comments in the code for details.
Bug: angleproject:4889
Change-Id: I48dd77ae04e1035c05a8aef7bf2f161e105ae2a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2407179
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
da4aa8b8
|
2021-02-25T16:26:53
|
|
Vulkan: Move SPIR-V validation function to common/
For future use by the translator.
Bug: angleproject:4889
Change-Id: I051ad48e6edb58ce3055c5fd276c18a6e29a66ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2717020
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
46df78dc
|
2021-02-25T20:30:42
|
|
GCC: add missing static constexpr member definition
C++14 requires to definition of static constexpr members to
emit a linker symbol.
Bug: chromium:819294
Change-Id: I06b7f1f7a6260982cf07a71c67295789c1f03084
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2720261
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
77637f2d
|
2021-02-19T15:18:52
|
|
Vulkan: Generate xfb support code in SPIR-V for emulation path
This change moves the code generation at link time from source code to
SPIR-V. As a result, transform feedback extension and emulation paths
are more similarly handled before SPIR-V transformation (they both store
information identically in the ShaderInterfaceVariableInfoMap).
This change gets rid of the @@ XFB-OUT @@ marker. With no source code
generation at link time, shader compilation can be moved to
glCompileShader time.
Bug: angleproject:4888
Change-Id: I8cdb89c22b57ce48cf5d226b8e41622d9d550d46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2713269
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
550f2a3e
|
2021-02-24T09:49:42
|
|
Vulkan: Shader support for EXT_shader_framebuffer_fetch_non_coherent
Translator can accept gl_LastFragData and 'inout' variable to gain
access to framebuffer attachment data. The Vulkan translator replaces
it with the SubpassInput type variable. Note that this works only for
the noncoherent version of the extension.
Bug: angleproject:5454
Test: *EXTShaderFramebufferFetchNoncoherent*.*
Change-Id: I392f84ee3ad3eb9fbd09d0b7ff83731a9a3f33f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598060
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
df0a92e6
|
2021-02-22T06:39:32
|
|
Assert valid when using SPIR-V ids
Useful for debugging when an uninitialized id is used in the SPIR-V
transformer.
Bug: angleproject:4888
Change-Id: If446187a8a27a06f5958d5df5bc00d02e98d20e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2713268
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c2d14d03
|
2021-02-18T13:55:23
|
|
Vulkan: Refactor prerotation out of SPIR-V transformer
The SPIR-V transformer performs multiple transformations in one pass.
This is part of a series of refactoring changes that detangle these
transformations and encapsulate them, while allowing the transformation
to remain single-pass.
Bug: angleproject:4888
Change-Id: Ia971da6d814b5d7c4f51132fe63b58675163c15f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2705026
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
4a95488c
|
2021-02-18T12:21:26
|
|
Vulkan: Refactor xfb codegen out of SPIR-V transformer
The SPIR-V transformer performs multiple transformations in one pass.
This is part of a series of refactoring changes that detangle these
transformations and encapsulate them, while allowing the transformation
to remain single-pass.
Bug: angleproject:4888
Change-Id: I3e3164803863c4d477364f5b2ed0679ed501ea3c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2705025
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
bd9a3b29
|
2021-02-18T11:52:39
|
|
Vulkan: Refactor varying precision fix out of SPIR-V transformer
The SPIR-V transformer performs multiple transformations in one pass.
This is part of a series of refactoring changes that detangle these
transformations and encapsulate them, while allowing the transformation
to remain single-pass.
Bug: angleproject:4888
Change-Id: I587d601e02164c1372a09565d1713aac27cfbebb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2705024
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
454194e4
|
2021-02-17T23:14:30
|
|
Vulkan: Refactor inactive varying removal out of SPIR-V transformer
The SPIR-V transformer performs multiple transformations in one pass.
This is part of a series of refactoring changes that detangle these
transformations and encapsulate them, while allowing the transformation
to remain single-pass.
Bug: angleproject:4888
Change-Id: Ifd52be302c25392d3e8fc1c589795c113e44d354
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2703792
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c342647f
|
2021-02-17T22:46:09
|
|
Vulkan: Refactor gl_PerVertex trimming out of SPIR-V transformer
The SPIR-V transformer performs multiple transformations in one pass.
This is part of a series of refactoring changes that detangle these
transformations and encapsulate them, while allowing the transformation
to remain single-pass.
Bug: angleproject:4888
Change-Id: I41ba9165336487819dcf915af0d1ed868f73f724
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2703791
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8f65bb39
|
2021-02-17T17:11:44
|
|
Vulkan: Typed return value in SPIR-V transformer transform funcs
Use an enum class instead of a bool for readability.
Bug: angleproject:4888
Change-Id: I5fddec4ccc1cb7e28940c0566979f5fd5e051d60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2702652
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
d3d30921
|
2021-02-17T16:33:20
|
|
Vulkan: Refactor ID-discovery out of SPIR-V transformer
The SPIR-V transformer performs multiple transformations in one pass.
This is the first of a series of refactoring changes that detangle these
transformations and encapsulate them, while allowing the transformation
to remain single-pass.
Bug: angleproject:4888
Change-Id: I327f693d99496a0b89028abe627119e4a2b07c42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2702651
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a8a2a71b
|
2021-02-01T17:18:18
|
|
Vulkan: Support y-flip with no driver support.
We can reuse the surface rotation matrix code to do the y-flip.
This requires the SPIR-V transformation support. Because not
all rotations are encoded into the table we can only support
rotation with the driver support for y-flip (currently).
Includes some very minimal regression testing. This work is
targeted towards supporting vk-portability implementations
which are not as up-to-date with Vulkan features.
Bug: angleproject:5596
Change-Id: I270fa1efc03267551d28df33ddac9972e1343d60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665892
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6cc845bb
|
2020-12-07T18:14:50
|
|
Vulkan: Add support for EXT_blend_func_extended
This implementation utilizes vulkan's dualSrcBlend
feature. Expose this extension if the underlying vulkan
backend allows the use of this feature.
Test: angle_end2end_tests --gtest_filter=EXTBlendFuncExtendedDrawTest*
Bug: angleproject:5074
Change-Id: I7d2f611df89d65e5cac35158cb5f41a0ebd58aae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2593151
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
de53e308
|
2021-01-26T12:44:04
|
|
Metal: Fix XFB failures on ARM.
Metal back-end needs to generate 2 versions of XFB shader:
- one version without XFB emulation code for rasterized draw.
- one version with XFB emulation code for draws with rasterization
disabled.
Based on a change by le.hoang.q@gmail.com
Bug: chromium:1167763
Change-Id: I2858859e15b18701fadff09092bb08778c4a7e64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2648636
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6689a54d
|
2021-01-21T00:36:14
|
|
Vulkan: autogen for SPIR-V instruction build and parse
Handwritten SPIR-V instruction parse and build code is replaced with
autogenerated functions based on the SPIR-V grammar.
Bug: angleproject:4889
Change-Id: I09d724fd944e79c03fe4eadca3ee3e3ef0b49872
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2644721
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bb3adfa4
|
2020-12-01T15:43:13
|
|
Rename ShaderVariable::structName to structOrBlockName
Bug: angleproject:3580
Change-Id: Ic53a5267972f153dad2e20948e493e9767a45d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568247
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
382f016d
|
2021-01-19T15:35:19
|
|
Vulkan: Retain OpSource in SPIR-V
Needed by AGI. It's a small instruction, and there's only one of it.
This change makes the SPIR-V transformer retain this instruction even on
release.
Bug: b/177556123
Change-Id: I0a2ba8afe55018b08f25abd8a139b64b2a5f6f11
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636691
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b912eec5
|
2020-11-27T11:08:41
|
|
Vulkan: Support GL_EXT_tessellation_shader.
Shader translator changes done in http://crrev.com/c/2633936
Adds a new DIRTY_BIT_PATCH_VERTICES state to Context.
Supportes state query and transform feedback.
4 test suppressions remain as follow-up fixes.
Adds a new varying packing mode for a simple Vulkan rule set.
Based on work by Mohan Maiya (m.maiya@samsung.com).
Test: dEQP-GLES31.functional.tessellation.*
Bug: angleproject:3572
Change-Id: I4cad2cca30adb754fd12c83027673906541f566a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568234
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6c5b766b
|
2021-01-16T11:33:00
|
|
Reland "Vulkan: Generate xfb support code in SPIR-V for extension path"
This reverts commit d090627616641f7524655627bfd415de6f8af942.
Reason for revert: Fixed parent CL
Original change's description:
> Revert "Vulkan: Generate xfb support code in SPIR-V for extension path"
>
> This reverts commit d06feeac1e79d6102e01c123a360bc9099d5bba3.
>
> Reason for revert:
> Earlier CL breaks pre-rotation:
> https://chromium-review.googlesource.com/c/angle/angle/+/2598584
>
> Original change's description:
> > Vulkan: Generate xfb support code in SPIR-V for extension path
> >
> > The only piece of code that's needed to be generated for the extension
> > path is the following, at the right spot (right before depth correction
> > and pre-rotation):
> >
> > ANGLEXfbPosition = gl_Position;
> >
> > The SPIR-V transformer already has gl_Position loaded for depth
> > correction and pre-rotation, so this change simply adds an OpStore to
> > ANGLEXfbPosition.
> >
> > As a result of this change, @@ XFB-OUT @@ is no longer emitted if
> > the transform feedback extension is supported. With the above code now
> > placed correctly for geometry shaders, transform feedback tests for
> > geometry shaders are enabled.
> >
> > Bug: angleproject:3606
> > Change-Id: I13a7956ab62a1a6b4196ff999442b99b50226c0f
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617659
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I74fa9fafe3c922cdb7cd09ee6351534e38528da9
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:3606
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634048
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because this is a reland.
Bug: angleproject:3606
Change-Id: Ic49a0be10cdb58e2b47896554f272093e24f93b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633711
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
68635b43
|
2021-01-16T10:56:39
|
|
Reland "Vulkan: Move xfb position decl to translator in extension path"
This reverts commit b4b5972627e148ed91aac3cbc02806bb6407ef0a.
Reason for revert: This was in a chain of reverts, but is unrelated to the issue.
Original change's description:
> Revert "Vulkan: Move xfb position decl to translator in extension path"
>
> This reverts commit 8f5ca26678c12d54d2981a84e48a5304746ec824.
>
> Reason for revert:
> Earlier CL breaks pre-rotation:
> https://chromium-review.googlesource.com/c/angle/angle/+/2598584
>
> Original change's description:
> > Vulkan: Move xfb position decl to translator in extension path
> >
> > This change removes the @@ XFB-DECL @@ marker. The ANGLEXfbPosition
> > output is unconditionally emitted in VS, TES and GS by the translator,
> > and is appropriately decorated or removed by the SPIR-V transformer.
> >
> > Bug: angleproject:3606
> > Change-Id: Ia76224f5a6d147362eeb2d288f05e333aaf75481
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617658
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: Ia03988b9c17639513576e82e8f11cd4c7b52640b
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:3606
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634202
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because this is a reland.
Bug: angleproject:3606
Change-Id: Ib5b5925528a5c8698390b81f71ee788f5b332a1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633708
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
beea4050
|
2021-01-16T11:32:50
|
|
Reland "Vulkan: Generate gl_Position.z correction in SPIR-V"
This reverts commit e3c357369f970a94759074418670de2ef131dcb8.
Reason for revert: Fixed parent CL
Original change's description:
> Revert "Vulkan: Generate gl_Position.z correction in SPIR-V"
>
> This reverts commit 1e4f8b02ae0603e7034c37e0ff6cee39c38771a9.
>
> Reason for revert:
> Earlier CL breaks pre-rotation:
> https://chromium-review.googlesource.com/c/angle/angle/+/2598584
>
> Original change's description:
> > Vulkan: Generate gl_Position.z correction in SPIR-V
> >
> > Instead of having the translator output code to transform gl_Position.z
> > to Vulkan clip space in the vertex stage, this change makes the SPIR-V
> > transformer perform this operation on the last geometry stage.
> >
> > An alternative solution would be to generate this transformation in the
> > translator in every geometry stage, each controlled by a separate
> > specialization constant. This change avoids unnecessary modifications
> > to earlier stages. Additionally, the transformer is already modifying
> > gl_Position.xy for pre-rotation, so the addition of a small
> > transformation of gl_Position.z in the same spot is rather trivial.
> >
> > Bug: angleproject:5479
> > Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I3bdf3d6f743125eaf552608f2664b715bd6935c5
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:5479
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634203
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because this is a reland.
Bug: angleproject:5479
Change-Id: Id23052b8fc6bffa5bab20cb93eb21ea49a0f80d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633710
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dfd9bdfd
|
2021-01-16T11:32:30
|
|
Reland "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
This reverts commit 3d39b7c5eab88c420d982155ffbb6181c678ceea.
Reason for revert: Fixed interaction with the
`forceDriverUniformOverSpecConst` workaround.
Original change's description:
> Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
>
> This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d.
>
> Reason for revert:
> Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape.
>
> Original change's description:
> > Vulkan: Generate gl_Position pre-rotation in SPIR-V
> >
> > Instead of having the translator output pre-rotation code in the vertex
> > stage based on a specialization constant, this change makes the SPIR-V
> > transformer perform pre-rotation of gl_Position on the last geometry
> > stage.
> >
> > An alternative solution would be to generate pre-rotation code in the
> > translator in every geometry stage, each controlled by a separate
> > specialization constant. This change avoids unnecessary modifications
> > to earlier stages. The generated shaders are also smaller, as they
> > don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
> > transformer knows the pre-rotation at transformation time, so it can
> > simply use swizzles to achieve the same results.
> >
> > This also ties in with upcoming changes which move gl_Position.z
> > correction to the last geometry shader stage, which is trivially done
> > piggy-backing on the infrastructure in this change.
> >
> > Bug: angleproject:5478
> > Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:5478
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Bug: angleproject:5478
Change-Id: I7c5eaeef03d9520abd36a1c4a766b6abbf4fdb45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633709
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
60015ff6
|
2021-01-14T02:03:07
|
|
Vulkan: Redo RewriteStructSamplers
This transformation is split into two. The first transformation solely
takes out the samplers out of structs, and potentially generates array
of array of samplers. A second transformation is added that takes any
array of array of opaque uniforms and flattens it.
A follow up change will simplify RewriteAtomicCounters which also
handles array of arrays (which is no longer possible), and removes
dependency on shaderStorageBufferArrayDynamicIndexing.
Bug: angleproject:2703
Bug: angleproject:3881
Bug: angleproject:4071
Bug: angleproject:4211
Change-Id: I352bb2bbe65ac49f4d7d753c0ba3160fa3cc925a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628138
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3d39b7c5
|
2021-01-16T00:15:14
|
|
Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d.
Reason for revert:
Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape.
Original change's description:
> Vulkan: Generate gl_Position pre-rotation in SPIR-V
>
> Instead of having the translator output pre-rotation code in the vertex
> stage based on a specialization constant, this change makes the SPIR-V
> transformer perform pre-rotation of gl_Position on the last geometry
> stage.
>
> An alternative solution would be to generate pre-rotation code in the
> translator in every geometry stage, each controlled by a separate
> specialization constant. This change avoids unnecessary modifications
> to earlier stages. The generated shaders are also smaller, as they
> don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
> transformer knows the pre-rotation at transformation time, so it can
> simply use swizzles to achieve the same results.
>
> This also ties in with upcoming changes which move gl_Position.z
> correction to the last geometry shader stage, which is trivially done
> piggy-backing on the infrastructure in this change.
>
> Bug: angleproject:5478
> Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5478
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
e3c35736
|
2021-01-16T00:12:54
|
|
Revert "Vulkan: Generate gl_Position.z correction in SPIR-V"
This reverts commit 1e4f8b02ae0603e7034c37e0ff6cee39c38771a9.
Reason for revert:
Earlier CL breaks pre-rotation:
https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Original change's description:
> Vulkan: Generate gl_Position.z correction in SPIR-V
>
> Instead of having the translator output code to transform gl_Position.z
> to Vulkan clip space in the vertex stage, this change makes the SPIR-V
> transformer perform this operation on the last geometry stage.
>
> An alternative solution would be to generate this transformation in the
> translator in every geometry stage, each controlled by a separate
> specialization constant. This change avoids unnecessary modifications
> to earlier stages. Additionally, the transformer is already modifying
> gl_Position.xy for pre-rotation, so the addition of a small
> transformation of gl_Position.z in the same spot is rather trivial.
>
> Bug: angleproject:5479
> Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I3bdf3d6f743125eaf552608f2664b715bd6935c5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5479
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634203
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
b4b59726
|
2021-01-16T00:12:00
|
|
Revert "Vulkan: Move xfb position decl to translator in extension path"
This reverts commit 8f5ca26678c12d54d2981a84e48a5304746ec824.
Reason for revert:
Earlier CL breaks pre-rotation:
https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Original change's description:
> Vulkan: Move xfb position decl to translator in extension path
>
> This change removes the @@ XFB-DECL @@ marker. The ANGLEXfbPosition
> output is unconditionally emitted in VS, TES and GS by the translator,
> and is appropriately decorated or removed by the SPIR-V transformer.
>
> Bug: angleproject:3606
> Change-Id: Ia76224f5a6d147362eeb2d288f05e333aaf75481
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617658
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: Ia03988b9c17639513576e82e8f11cd4c7b52640b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3606
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634202
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
d0906276
|
2021-01-16T00:11:27
|
|
Revert "Vulkan: Generate xfb support code in SPIR-V for extension path"
This reverts commit d06feeac1e79d6102e01c123a360bc9099d5bba3.
Reason for revert:
Earlier CL breaks pre-rotation:
https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Original change's description:
> Vulkan: Generate xfb support code in SPIR-V for extension path
>
> The only piece of code that's needed to be generated for the extension
> path is the following, at the right spot (right before depth correction
> and pre-rotation):
>
> ANGLEXfbPosition = gl_Position;
>
> The SPIR-V transformer already has gl_Position loaded for depth
> correction and pre-rotation, so this change simply adds an OpStore to
> ANGLEXfbPosition.
>
> As a result of this change, @@ XFB-OUT @@ is no longer emitted if
> the transform feedback extension is supported. With the above code now
> placed correctly for geometry shaders, transform feedback tests for
> geometry shaders are enabled.
>
> Bug: angleproject:3606
> Change-Id: I13a7956ab62a1a6b4196ff999442b99b50226c0f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617659
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I74fa9fafe3c922cdb7cd09ee6351534e38528da9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3606
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634048
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
cea86910
|
2021-01-14T08:13:00
|
|
Vulkan: Support EXT_clip_cull_distance extension
EXT_clip_cull_distance extension is supported except for
some features related to EXT_tessellation_shader and
EXT_geometry_shader. Also added a few compiler tests to validate
the transformation from ESSL to GLSL for Vulkan backend.
Bug: angleproject:5458
Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest*
angle_unittests --gtest_filter=*Clip*Distance*
Change-Id: Ie74e6b2b55112ad92ad111191d629b63506032ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585987
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
d06feeac
|
2021-01-08T00:48:18
|
|
Vulkan: Generate xfb support code in SPIR-V for extension path
The only piece of code that's needed to be generated for the extension
path is the following, at the right spot (right before depth correction
and pre-rotation):
ANGLEXfbPosition = gl_Position;
The SPIR-V transformer already has gl_Position loaded for depth
correction and pre-rotation, so this change simply adds an OpStore to
ANGLEXfbPosition.
As a result of this change, @@ XFB-OUT @@ is no longer emitted if
the transform feedback extension is supported. With the above code now
placed correctly for geometry shaders, transform feedback tests for
geometry shaders are enabled.
Bug: angleproject:3606
Change-Id: I13a7956ab62a1a6b4196ff999442b99b50226c0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617659
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8f5ca266
|
2021-01-07T16:04:16
|
|
Vulkan: Move xfb position decl to translator in extension path
This change removes the @@ XFB-DECL @@ marker. The ANGLEXfbPosition
output is unconditionally emitted in VS, TES and GS by the translator,
and is appropriately decorated or removed by the SPIR-V transformer.
Bug: angleproject:3606
Change-Id: Ia76224f5a6d147362eeb2d288f05e333aaf75481
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617658
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
1e4f8b02
|
2020-12-21T23:47:47
|
|
Vulkan: Generate gl_Position.z correction in SPIR-V
Instead of having the translator output code to transform gl_Position.z
to Vulkan clip space in the vertex stage, this change makes the SPIR-V
transformer perform this operation on the last geometry stage.
An alternative solution would be to generate this transformation in the
translator in every geometry stage, each controlled by a separate
specialization constant. This change avoids unnecessary modifications
to earlier stages. Additionally, the transformer is already modifying
gl_Position.xy for pre-rotation, so the addition of a small
transformation of gl_Position.z in the same spot is rather trivial.
Bug: angleproject:5479
Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0f86b196
|
2020-12-21T22:54:05
|
|
Vulkan: Generate gl_Position pre-rotation in SPIR-V
Instead of having the translator output pre-rotation code in the vertex
stage based on a specialization constant, this change makes the SPIR-V
transformer perform pre-rotation of gl_Position on the last geometry
stage.
An alternative solution would be to generate pre-rotation code in the
translator in every geometry stage, each controlled by a separate
specialization constant. This change avoids unnecessary modifications
to earlier stages. The generated shaders are also smaller, as they
don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
transformer knows the pre-rotation at transformation time, so it can
simply use swizzles to achieve the same results.
This also ties in with upcoming changes which move gl_Position.z
correction to the last geometry shader stage, which is trivially done
piggy-backing on the infrastructure in this change.
Bug: angleproject:5478
Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c07ef602
|
2021-01-05T12:26:05
|
|
Vulkan: Move xfb buffer decl to translator in emulation path
This makes @@ XFB-DECL @@ empty on this path. Ultimately, this is
working towards removing both @@ XFB-DECL @@ and @@ XFB-OUT @@ macros
for both the emulation and extension paths, allowing the shaders to be
compiled at compile time rather than link time.
Bug: angleproject:3606
Change-Id: If16e9d92c419a04ecd3094481ed546d0708cdb43
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611305
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d654ac9b
|
2020-12-30T12:28:41
|
|
Program: Support multiple varying packings.
Instead of using a single varying packing for all program stages,
we switch to using a varying register packing for each pair of
input/output shaders. This allows several valid use cases that use
many varying to succeed. For instance Geometry Shaders have both
an input and output varying packing. With tessellation shaders the
upper bound of valid varying packings in one Program goes up even
more.
We keep multiple varying packings at once inside a new
"ProgramVaryingPacking" class. Internally the class keeps a unique
varying mapping for each input/output interface in the program.
Separable programs with "open" interfaces are handled specially.
Fixes a bug where varying counting was artificially limited for
programs with more than two shaders.
This CL also disables GS support when we're emulating line raster
so we don't have to figure out the details on how to place the
special position varying.
Bug: angleproject:5496
Change-Id: I1f9a327c4750caef570c608d86953e9d0cc5eea3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606532
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e2a8a69a
|
2021-01-04T23:52:02
|
|
Vulkan: Move xfb emulation offset calculation to translator
A new function is added by the translator to calculate the transform
feedback offsets in the emulation path. This function makes the
generated code for transform feedback smaller.
Bug: angleproject:3606
Change-Id: I01460f907e20e2887cb720bddad96697fdcb0cf3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2607492
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ca94d1da
|
2021-01-04T21:51:33
|
|
Vulkan: Refactor generated code in xfb emulation path
The index expression was regenerated for every component written to the
output. This change refactors the generated code such that common
values are calculated once.
This is in preparation for moving some of this code to the translator
and reducing the amount of code generated at link time.
Bug: angleproject:3606
Change-Id: Ib180d245218f8f6f18c57c0ea092e8c45cbffd1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2607490
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
92e7bc89
|
2020-12-23T15:18:42
|
|
Remove ProgramLinkedResources from ProgramExecutable.
Instead of storing the entire LinkedResources struct, we can keep it
only for the duration of the linking calls. Refactoring change only.
It sets the stage for more refactoring. This change also switches the
link call to use LinkingState's ProgramLinkedResources directly to
avoid the need to copy the varying packing or use a pointer.
Bug: angleproject:4514
Bug: angleproject:5496
Change-Id: Iefea3c16a33213dc338cc54efaa7c3064ea6ae08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601403
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bf6cc88a
|
2021-01-05T22:17:41
|
|
Vulkan: Remove duplicate shaderType parameter to SPIR-V transformer
The passed-in GlslangSpirvOptions already has the shaderType, so this
extra parameter was not necessary.
Bug: angleproject:4524
Change-Id: Ibbc7442b3173b26825f3cb9e2365789fade92cfc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611311
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aff17499
|
2020-12-23T14:40:06
|
|
Vulkan: Directly capture non-gl_Postion builtins
Building on support for transform feedback capture of I/O block members,
this change optimizes capture of builtins other than gl_Position by
directly decorating members of gl_PerVertex. Most importantly, this
allows us to reserve only one varying for transform feedback, instead of
as many builtins there could be (up to 4).
Bug: angleproject:3606
Change-Id: Ie0957802c657ed6c5aac538d92b860582ed6da45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601072
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
093250e0
|
2020-12-23T12:07:46
|
|
Vulkan: Make shader variable info maps a class.
Instead of using a map type directly we abstract the info maps into an
encapsulated class. We can enforce a specific API set instead of using
the same API as the map class. This also cleans up a few of the APIs
related to these maps.
This change will allow future changes to the way the variables are
stored in the class without drastically changing the interface.
Bug: angleproject:3572
Bug: angleproject:4524
Change-Id: Ic1a63e1776c39f49b895a1274bae8282d7a6b9b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600080
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
eeb14308
|
2020-12-23T01:45:35
|
|
Vulkan: Support xfb capture of I/O block fields
In the emulation path, it's ensured that the generated code references
the I/O block field correctly (using the instance name if provided, and
without it otherwise).
In the extension path, the info map is augmented with an array of xfb
decorations for its fields. Then when `OpDecorate %IOBlockId Block` is
encountered, the transform feedback decorations on the fields are
inserted:
OpMemberDecorate %IOBlockId MemberN XfbBuffer buffer
OpMemberDecorate %IOBlockId MemberN XfbStride stride
OpMemberDecorate %IOBlockId MemberN Offset offset
Future work includes removing the duplicate varying added for
gl_PointSize and use this mechanism to decorate gl_PerVertex directly.
Bug: angleproject:3606
Change-Id: I6fed0b1ee7245fe695337043b40b281fb01a1fb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599953
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
85707f7f
|
2020-12-21T14:52:38
|
|
Vulkan: Pass in SPIR-V transform options in a struct
Clean up change in preparation for changes that add more options.
Bug: angleproject:5478
Change-Id: Id35825b337dba153a5c28dfcc311b344ce257f78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599941
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f6df8692
|
2020-12-09T12:46:35
|
|
Vulkan: Support XFB in non-Vertex stages.
This updates the code in several places to support Geometry and
Tessellation Evaluation shaders to output transform feedback.
Does not turn on any new tests but enables support for XFB when we
turn on GS/TS.
Bug: angleproject:3571
Bug: angleproject:3572
Change-Id: I6dcb768f2df4eeee81a4a500e999fcf16716f58f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2581941
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8789457d
|
2020-12-09T00:21:08
|
|
Fix varying packing of I/O block fields
The sorting algorithm didn't keep the fields in order, which made them
receive arbitrary locations. The SPIR-V transformer assigns the
location on the whole block instead of individual members, which was
incorrect in this situation.
The SPIR-V transformer could have been modified to decorate each field
of the I/O block with a location. This change instead sorts the fields
in such a way that I/O block fields are allocated contiguously, which
allows the SPIR-V transformer to function unchanged.
Bug: angleproject:3580
Change-Id: I27df9e8122dd4207835bad448ffb8015692a1635
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2581076
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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56f4a501
|
2020-12-07T14:41:32
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|
Vulkan: Add debugging code for SPIRV transformer.
Requires a custom define for output.
Bug: angleproject:3572
Change-Id: I3721c4067c61f3e22ce7c047054b74d3fe468d8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2578058
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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dfdf90a7
|
2020-12-01T16:09:41
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Create helper for identifying builtin names
Bug: angleproject:5405
Change-Id: I652f2d6d3af4468b9662cdea5d2706d36e118239
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568550
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8797714c
|
2020-12-01T11:39:25
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Vulkan: Support OES_shader_io_blocks
Enables OES/EXT_shader_io_blocks extensions in Vulkan backends.
With shader I/O blocks, the varyings can now be an array of struct (the
block itself) of struct (nested in the block).
This change is missing a number of features. In particular, if the
shader I/O block has a location decoration in the middle of the block,
that is not handled yet.
Based on changes from m.maiya@samsung.com and jmadill@chromium.org.
Bug: angleproject:3580
Tests: dEQP-GLES31.functional.shaders.linkage.es31.io_block.*
dEQP-GLES31.functional.separate_shader.validation.es31.io_blocks.*
dEQP-GLES31.functional.program_interface_query.program_input.*
dEQP-GLES31.functional.program_interface_query.program_output.*
Change-Id: I593840475d2365ff6c9ce7b2290f5ee462a30dfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2567645
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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06c39376
|
2020-11-27T12:45:33
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Vulkan: Minimize gl_PerVertex members
As ANGLE doesn't redeclare gl_PerVertex, glslang always defines it with:
gl_Position
gl_PointSize
gl_ClipDistance
gl_CullDistance
The unused members here contribute to varying component limits. The
last two are unlikely to be used, and the second member is rarely used
as well.
This change keeps it simple and strips the trailing inactive members,
which for all intents and purposes accurately minimizes this struct.
Bug: angleproject:5405
Change-Id: I59c22af4988a3da7b1e428913d0ea13be9031cea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562754
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fcb6b5a5
|
2020-11-25T22:16:15
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Vulkan: Fix precision transformation for geometry shaders
When a varying precision mismatch is present between two stages, the
SPIR-V transformer transforms the following:
in precision1 type1 inVar;
out precision2 type2 outVar;
void main()
{
f(inVar);
outVar = g();
}
to:
in precision3 type1 inVarModified;
out precision4 type2 outVarModified;
precision1 type1 inVarTurnedPrivate;
precision2 type2 outVarTurnedPrivate;
void main()
{
// Input preamble
inVarTurnedPrivate = inVarModified;
f(inVarTurnedPrivate);
outVarTurnedPrivate = g();
// Output preamble
outVarModified = outVarTurnedPrivate;
}
This doesn't work for geometry shaders as they take the varying outputs
on EmitVertex() as opposed to return from main. This change simply
places the output preamble before every EmitVertex() instead of at the
end of the shader, if it's a geometry shader.
Bug: angleproject:5403
Change-Id: Ie395a3270c6903c54b49f64a26bc5297044cbaeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561939
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9c6f7385
|
2020-11-25T22:01:33
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Vulkan: Move SPIR-V generators to base transformer class
Moves the generators from SpirvVertexAttributeAliasingTransformer to the
base class, and makes SpirvTransformer use the same functions.
Bug: angleproject:4889
Change-Id: I1f105e2ac764fc7b36c8c75d2cf5f30dec841f97
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561938
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8a401051
|
2020-11-19T07:58:05
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Vulkan: Support OES_sample_variables extension
Enable OES_sample_variables extension on Vulkan backend.
Add support for built-in variables, uniform state and constants
- gl_SampleId, gl_SamplePosition, gl_SampleMask,
gl_SampleMaskIn
- gl_NumSamples
- gl_MaxSamples
Bug: angleproject:3588
Tests: dEQP-GLES31.functional.shaders.sample_variables.*
KHR-GLES31.core.sample_variables.*
Change-Id: Idf37c7b4ccb0331dbda7acd6389ff4e1022ba959
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477907
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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62d010f9
|
2020-10-22T13:31:50
|
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Vulkan: Assert that attributes in shader info map are active
Attributes that are not active shouldn't have made it to the
ShaderInterfaceVariableInfoMap of gl::ShaderType::Vertex. This change
turns a few ifs to ASSERT in SpirvVertexAttributeAliasingTransformer.
Bug: angleproject:4249
Change-Id: I3da4ea773eae20fe2f126b82f7790e9f2cab0bc1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2491929
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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cb5c0b01
|
2020-10-21T00:12:57
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Vulkan: Drop RelaxedPrecision from aliased attributes
Take the following example:
attribute mediump vec4 a; // location 0
attribute highp vec2 b; // location 0
f(b)
This was previously translated to:
attribute mediump vec4 a; // location 0
f(a.xy)
That difference here is that b was previously highp, but a.xy is
mediump. This change drops RelaxedPrecision from attributes so that
they are all highp.
Note that the temporary SPIR-V ids these attributes are loaded into
still retain their RelaxedPrecision decoration (if any), and the
precision of calculations in the shader is not increased by this
change.
Bug: angleproject:4249
Change-Id: Idca0fc667ad6e36ddf428b65ea03706272a9ed9c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488131
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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d7475437
|
2020-10-20T15:04:18
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Vulkan: Support vertex attribute aliasing for matrix types
This change builds on vertex attribute aliasing SPIR-V tranformation for
non-matrix types to add support for matrix attribute types. This is
done by turning every matrix attribute declaration into multiple vector
attribute declarations, and reusing the same mechanism for resolving
aliasing between non-matrix types.
Take the following example:
attribute mat4 a; // location 0
attribute vec3 b; // location 1
attribute mat3 c; // location 1
attribute vec4 d; // location 2
The shader is modified as such:
attribute vec4 a_0; // location 0
attribute vec4 a_1; // location 1
attribute vec4 a_2; // location 2
attribute vec4 a_3; // location 3
attribute vec3 c_0; // location 4
attribute vec4 d; // location 5
attribute vec3 c_2; // location 6
mat4 a;
mat3 c;
and in the beginning of main(), the following code is inserted:
a = mat4(a_0, a_1, a_2, a_3);
c = mat3(c_0, d.xyz, c_2);
The shader continues to use a and c as before.
Bug: angleproject:4249
Change-Id: Idfcb8c6037ca0c1f21de8203d7e2a1b66fed6e7e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488128
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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3fb490a7
|
2020-10-19T23:33:47
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Vulkan: Faster check for vertex attribute aliasing
In preparation for matrix attribute aliasing support, where
CalculateAliasingAttributes would get a bit more complex.
This change adds a fast-check function to determine if there is any
aliasing at all.
Bug: angleproject:4249
Change-Id: Ib2aa08b2da29a194baa905ba8f9aa2cdef0ae2c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488127
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9091de43
|
2020-10-17T00:33:57
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Vulkan: Support vertex attribute aliasing for non-matrix types
Initial implementation that supports float and vecN types. In this
case, every attribute occupies a single location. When two attributes
alias, they are either the same size, or one is bigger than the other.
Take the following example:
attribute vec3 a; // location 0
attribute vec3 b; // location 0
attribute vec4 c; // location 1
attribute vec2 d; // location 1
The shader may access either a or b (but not both). Similarly, it can
access either c or d (but not both). The shader can be modified such
that:
- f(b) is replaced with f(a).
- g(d) is replaced with g(c.xy).
- b and d are removed
As a result, there are no longer any aliasing attributes. In other
words, when attributes alias, the larger attribute can be retained and
the other attributes can be replaced by selecting the appropriate number
of components from the retained attribute.
Bug: angleproject:4249
Change-Id: I7c5461f777d659c92977e2572091a8ce5e422704
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482286
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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1bf0b917
|
2020-10-16T12:13:24
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|
Vulkan: Pull generic SPIR-V transform functionality into base class
This is in preparation for adding another transformation for vertex
attribute aliasing. This transformation is not merged with the existing
one, because in practice vertex attribute aliasing is rare so this
transformation would be rarely done. This makes sure the efficiency of
the main transformer is not affected, and avoids complicating it
further.
Bug: angleproject:4249
Change-Id: I9c3f6cefbec99a355596579f4471d7ada810927e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482285
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e815afbf
|
2020-09-07T22:09:22
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|
First pass at increasing inclusivity
Link to the inclusivity rules
https://source.android.com/setup/contribute/respectful-code
Bug: b/162834212
Bug: chromium:1097198
Change-Id: Ied5a9e3879d72bff3f77ea6fcda9b82f30c32c2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2396737
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Trevor Black <vantablack@google.com>
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6136cbcb
|
2020-09-23T21:31:05
|
|
Metal: Implement transform feedback
- XFB is currently emulated by writing to storage buffers.
- Metal doesn't allow vertex shader to both write to storage buffers and
to stage output (i.e clip position). So if GL_RASTERIZER_DISCARD is
NOT enabled, the draw with XFB enabled will have 2 passes:
+ First pass: vertex shader writes to XFB buffers + not write to stage
output + disable rasterizer.
+ Second pass: vertex shader writes to stage output (i.e.
[[position]]) + enable rasterizer. If GL_RASTERIZER_DISCARD is
enabled, the second pass is omitted.
+ This effectively executes the same vertex shader twice. TODO:
possible improvement is writing vertex outputs to buffer in first
pass then re-use that buffer as input for second pass which has a
passthrough vertex shader.
- If GL_RASTERIZER_DISCARD is enabled, and XFB is enabled:
+ Only first pass above will be executed, and the render pass will use
an empty 1x1 texture attachment since rasterization is not needed.
- If GL_RASTERIZER_DISCARD is enabled, but XFB is NOT enabled:
+ we still enable Metal rasterizer.
+ but vertex shader must emulate the discard by writing gl_Position =
(-3, -3, -3, 1). This effectively moves the vertex out of clip
space's visible area.
+ This is because GLSL still allows vertex shader to write to stage
output when rasterizer is disabled. However, Metal doesn't allow
that. In Metal, if rasterizer is disabled, then vertex shader must
not write to stage output.
- See src/libANGLE/renderer/metal/doc/TransformFeedback.md for more
details.
Bug: angleproject:2634
Change-Id: I6c700e031052560326b7f660ee7597202d38e6aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408594
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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f39e0f01
|
2020-09-07T23:07:37
|
|
Vulkan: Use subpass to unresolve render-to-texture attachments
GL_EXT_multisampled_render_to_texture allows singlesampled textures to
be used with multisampled framebuffers in such a way that the final
resolve operation is automatically done. In Vulkan terminology, the
render-to-texture GL attachment is used as a Vulkan subpass resolve
attachment with an implicit (ideally-)lazy-memory multisampled image as
the color attachment.
This extension expects that if the texture is drawn to after the
automatic resolve, the implicit multisampled image would take its
fragment colors from the singlesampled image. In other words, the
opposite of a resolve operation should be automatically performed at the
start of the render pass. This change refers to this operation as
"unresolve".
The goal of this extension is to allow tiling GPUs to always keep
multisampled data on tile memory and only ever load/store singlesampled
data. The latter is achieved by using a subpass resolve attachment and
setting storeOp of the multisampled color attachment to DONT_CARE. This
change achieves the former by using an initial subpass that uses the
resolve attachment as input attachment, draws into the multisampled
color attachment and sets loadOp of said attachment to DONT_CARE.
Bug: angleproject:4881
Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
233cc31b
|
2020-09-15T11:05:17
|
|
Vulkan: Use linkedShaderStages in GlslangGetShaderSpirvCode()
The parameter linkedShaderStages is passed to
GlslangGetShaderSpirvCode(), but is unused. This CL uses the parameter,
rather than gl::AllShaderTypes().
This CL also removes the unused parameter variableInfoMap from the call
chain.
Bug: angleproject:3570
Change-Id: Ic60084e87cb2aa2a245e3e963598851331379e89
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412364
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ae09e889
|
2020-09-10T17:00:13
|
|
Fix mismatch issue with precision qualifiers.
GLSL allows varyings passed from one stage to another to not match in
precision (e.g. float & half-float). Vulkan doesn't allow that so adjust
those mismatches to use the higher precision.
To fix we keep track of the precision of varyings and in the Vulkan
backend if we see they are different patch up the SPIR-V to make them
match.
Bug: angleproject:3078
Change-Id: I385d31e082da46ccdd4817b6612f5f9d9cbce17c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2337755
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
d29d4c6b
|
2020-08-25T12:40:06
|
|
Vulkan: Avoid linking to SPIR-V validation if possible
We unconditionally link to $angle_spirv_tools_dir:spvtools_val, but we
only use SPIR-V validation with ASSERTs. This CL removes this
dependency when ASSERTs are disabled.
Bug: angleproject:4887
Test: CQ
Change-Id: Ic403b78196ecd895e4a0cdefb54ab4497651ccac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2375872
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|