|
4b06c1e9
|
2018-06-07T13:42:36
|
|
Add a test to expose boolean uniform bug on Intel windows
This test is ported from webgl conformance test
WebglConformance_conformance2_glsl3_short_circuiting_in_loop_condition.
Since HLSL and ESSL have different rules to process short-circuit evaluation,
this patch will use the final flattened shader so that the translated HLSL
is almost same with the current ES shader.
BUG=843369
TEST=angle_end2end_tests
Change-Id: Ibc742f8ac4592a83c4c7dad37a64a5563eb58bd5
Reviewed-on: https://chromium-review.googlesource.com/1090328
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7ba3f425
|
2018-06-01T09:43:04
|
|
GLES1: Fog API and rendering
- Update test expectations
BUG=angleproject:2306
Change-Id: Ic5aa5f052bcbe9c5adaf0eb0c6c06df66fd1720c
Reviewed-on: https://chromium-review.googlesource.com/1082978
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
060088a5
|
2018-05-30T20:40:57
|
|
GLES1: Clip plane API and rendering
- Add unit tests for the API
- Update test expectations
+ Pass through point size from the vertex array to the shader,
required for new tests to pass.
BUG=angleproject:2306
Change-Id: Ib19436c1f4cb12873adea94f734c821363f9e27d
Reviewed-on: https://chromium-review.googlesource.com/1079993
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2f3f4141
|
2018-05-30T08:27:19
|
|
Vulkan: Fix texture completeness issues
The fix is to skip updates that are queued that are not valid for the
current image description. We keep these around in case they are used
in a later usage of the same texture but we issue a warning telling the
user that memory will be used indefinitely until they use that data.
Bug: angleproject:2596
Change-Id: I8c20fffbd473ae8e2e9d2123a49b675b824a9bf6
Reviewed-on: https://chromium-review.googlesource.com/1078913
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
a0cfa873
|
2018-05-30T21:12:17
|
|
GLES1: Shade model API
+ add sample
BUG=angleproject:2306
Change-Id: Ie0c391618ec2b771cc99b96db02b9008a86272b9
Reviewed-on: https://chromium-review.googlesource.com/1079992
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
05cd6dfc
|
2018-05-24T15:51:29
|
|
Vulkan: generateMipmaps with vkCmdBlitImage when possible
Bug: angleproject:2502
Change-Id: Ib32a128a453749c59d751e996017a8a6e2a9972e
Reviewed-on: https://chromium-review.googlesource.com/1072550
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
c20b950e
|
2018-05-24T09:30:17
|
|
Vulkan: Fix clear of specific mip level was clearing all mip levels
Bug: angleproject:2502
Change-Id: Iffa012dce14584318c4dfd3d9b3a304291c9cebf
Reviewed-on: https://chromium-review.googlesource.com/1070666
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c5181706
|
2018-05-17T09:44:42
|
|
Vulkan: generateMipmaps for 2D textures
- This implements cpu-only mipmaps generation.
To do in the next CLs:
- Cube textures support
- GPU faster path with vkCmdBlitImage
- Find the bug with clearing of level 0 mips.
- Investigate the intel linux specific bug.
Bug: angleproject:2502
Change-Id: Iecd73cb45ebc9c79ce6291c4529eb27330b51e2c
Reviewed-on: https://chromium-review.googlesource.com/1064194
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
b26ab825
|
2018-05-29T11:19:00
|
|
Return a program binary size of 0 when the program is not linked.
From the GLES3 spec:
"... When a program object's LINK_STATUS is FALSE, its program binary
length is zero ..."
Querying the size was generating errors in the GL backend.
BUG=angleproject:2569
Change-Id: I1be511040331abaec2bba98502d8aa88fb4bd19c
Reviewed-on: https://chromium-review.googlesource.com/1076317
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d0febe7a
|
2018-05-17T22:36:52
|
|
Reland "GLES1: Entry points for lighting and materials"
This is a reland of 4a09c1a245c406e402b3996b7ed33798b897e60f
Entry points have been autogenerated again.
Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:2306
Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434
Reviewed-on: https://chromium-review.googlesource.com/1072849
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
5f9482f4
|
2018-05-18T09:00:09
|
|
ES31: Implement FramebufferTextureEXT entry point
This patch adds the entry point and related validation for
FramebufferTextureEXT defined in OpenGL ES 3.1 extension
EXT_geometry_shader.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: Id6804e0b3971f52273562ce1a325d8377926a558
Reviewed-on: https://chromium-review.googlesource.com/1069842
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
668e507f
|
2018-05-24T17:12:14
|
|
Revert "GLES1: Entry points for lighting and materials"
This reverts commit 4a09c1a245c406e402b3996b7ed33798b897e60f.
Reason for revert: Seems to break the build
Original change's description:
> GLES1: Entry points for lighting and materials
>
> - glLight*/glMaterial and their queries
> - Use new packed enums in these entry points, except for lightmodel
> which stays GLenum to be consistent with other generic glGet's
> - State.cpp: New glGet* queries related to light model and
> light/normal rescale enablement
> - GLES1State.cpp: Functions to get/set lighting/material state
> - Validation for lighting/materials
>
> + Add a few convenience methods to random_utils for sampling
> non-negative floats and a sampler for random booleans
>
> BUG=angleproject:2306
>
> Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
> Reviewed-on: https://chromium-review.googlesource.com/1065502
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
Change-Id: Ifabd708ded87c7484ad6d466508e2c2d6ea2557c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2306
Reviewed-on: https://chromium-review.googlesource.com/1071828
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4a09c1a2
|
2018-05-17T22:36:52
|
|
GLES1: Entry points for lighting and materials
- glLight*/glMaterial and their queries
- Use new packed enums in these entry points, except for lightmodel
which stays GLenum to be consistent with other generic glGet's
- State.cpp: New glGet* queries related to light model and
light/normal rescale enablement
- GLES1State.cpp: Functions to get/set lighting/material state
- Validation for lighting/materials
+ Add a few convenience methods to random_utils for sampling
non-negative floats and a sampler for random booleans
BUG=angleproject:2306
Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e
Reviewed-on: https://chromium-review.googlesource.com/1065502
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2b0cdcc1
|
2018-05-02T08:02:50
|
|
Implement EGL_ANGLE_explicit_context
Implementation of EGL_ANGLE_explicit_context. Includes new libGLESv2 entry
points and exports, libANGLE entry points, extension declarations for
eglGetProcAddress, and unit tests. Autogeneration scripts have been
modified to produce entry points, exports, eglGetProcAddress function
table, extension function pointers, and function declarations.
Bug:angleproject:1395
Change-Id: I1b79c6069bbed05beb4700a32139a64ddc465c4c
Reviewed-on: https://chromium-review.googlesource.com/1039865
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
2a12b3d5
|
2018-05-23T13:42:13
|
|
ES31: Add struct uniform block support in compute shader for D3D
BUG=angleproject:2577
TEST=angle_end2end_tests
Change-Id: I4d84a10508458444d559013e658ae88cd2923f91
Reviewed-on: https://chromium-review.googlesource.com/1069989
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
be7f44fb
|
2018-05-21T14:35:32
|
|
Vulkan: Use push constant for masked clear color
Storing the color in an uniform buffer, and updating it by
vkCmdUpdateBuffer can hit a driver bug. Using vkCmdPushConstants
instead can workaround this bug. Besides, push constant is expected
to outperform memory-backed resource update according to the vkspec
(section 13.2.6).
Bug: angleproject:2547
Change-Id: I319cd8e07e0a1d0cb56005b78a46466d9fca436e
Reviewed-on: https://chromium-review.googlesource.com/1067247
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
31d3deb4
|
2018-05-18T18:32:16
|
|
Add `formatType` arg to computeSkipBytes.
Fix texture upload format tests:
- Format tests should definitely run on ES3 also.
- Also set filters to NEAREST since some formats aren't filterable.
- Fix RGB9_E5 test reference encoding and add a test for it.
- True int/uint textures require i/usamplers.
Bug: angleproject:2576
Change-Id: Ia5bac34cdee6554a88db339de443689a71a0cf70
Reviewed-on: https://chromium-review.googlesource.com/1068142
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f299a378
|
2018-05-14T14:44:54
|
|
Vulkan: Implement copyImage and enable all tests for it
Bug: angleproject:2500
Change-Id: I9066861ed4db0330754b32995ed82c658d66a590
Reviewed-on: https://chromium-review.googlesource.com/1058034
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
78cd9405
|
2018-05-10T16:49:58
|
|
Vulkan: Implement masked color clear with depth.
This fixes an edge case when the app clears both color and depth at the
same time when a color mask is set. It also handles stencil clear, but
does not handle stencil masks.
Includes test suppressions for a few platforms that may have driver
bugs.
Bug: angleproject:2455
Bug: angleproject:2547
Bug: angleproject:2548
Change-Id: I5ac0a461a075328e5fc4e5e262c4d21f68f93434
Reviewed-on: https://chromium-review.googlesource.com/1052072
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
461b09a8
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2554
BUG=angleproject:2306
Change-Id: I398edc764f982fbfc4c5e0f9d6bfef1e91aec47c
Reviewed-on: https://chromium-review.googlesource.com/1057356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
66aafcb4
|
2018-05-12T19:21:31
|
|
Revert "GLES1: Renderer (minimal)"
This reverts commit a69099212f7b3be8e6113ba349eee56af589f3de.
Reason for revert: New tests failing on gpu fyi bot. anglebug.com/2554
Original change's description:
> GLES1: Renderer (minimal)
>
> This is the renderer code for GLES1 that delivers basic vertex
> attributes, matrices, and allows texturing for unit 0 only (more units
> mean implementing the multitexturing pipeline).
>
> + Sample
> + Update test expectations for GLES1 conformance tests
>
> BUG=angleproject:2306
>
> Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
> Reviewed-on: https://chromium-review.googlesource.com/1023988
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:2306
Change-Id: Ib6fd9db433cd1a13589d5a9e82cb2c40f3cf71ff
Reviewed-on: https://chromium-review.googlesource.com/1056229
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
18e323ab
|
2018-05-11T16:54:17
|
|
D3D11: Fix out-of-range access with robust access.
When using a vertex buffer with DYNAMIC usage, with robust buffer
access enabled, we would sometimes read out-of-bounds when using very
large values for the index range. An unchecked signed addition would
overflow and lead to reading a negative offset.
Fix this problem by keeping the value size_t whenever possible. Also do
clamped casts when converting to a smaller values.
Also adds a regression test.
Bug: chromium:842028
Change-Id: Ie630ac857c6acfc0bace849a03eebfbaa2fbe89a
Reviewed-on: https://chromium-review.googlesource.com/1055928
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a6909921
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2306
Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
Reviewed-on: https://chromium-review.googlesource.com/1023988
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
90968360
|
2018-05-04T08:47:22
|
|
Vulkan: Incomplete textures support
2D multisample is out of scope since its ES 3 only.
Bug: angleproject:2499
Change-Id: Id5f81d713a2882ba2a91b7d3f281d71a3e9289f4
Reviewed-on: https://chromium-review.googlesource.com/1046786
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
61859817
|
2018-05-09T14:17:39
|
|
Vulkan: Fix use-after-free with DynamicBuffer.
The implementation of DynamicBuffer before my changes could have some
issues in the following use case:
- Allocate buffer 1 for Texture 1 (with size as big as the full buffer
size)
- Allocate buffer 2 for Texture 2 (triggers creation of a new underlying
BufferVk and releases the buffer 1 to the Renderer)
- Render with Texture 2 (texture 1 hasn't been flushed yet)
- swap buffers (causes garbage in the renderer to be cleaned up)
- Try rendering with Texture 1, and you'll get an error stating that
the buffer we're trying to copy is not valid (because its already been
freed).
This set of changes:
- Add a new test that specifically triggers this case.
- enables the texture.filtering.cube* tests in dEQP.
- Fixes the issue by adding a manual releasing pattern of the buffers
in DynamicBuffer.
Bug: angleproject:2505
Change-Id: I207ce4a694016766f008cca67d82b252f460e0df
Reviewed-on: https://chromium-review.googlesource.com/1052551
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
7348fc5b
|
2018-05-09T07:17:16
|
|
Vulkan: Clear to opaque black instead of transparent
This is a problem when we emulate RGB8 with RGBA8.
Bug: angleproject:2536
Change-Id: I5665e513ef0138bc56f52ba35342378d8392989f
Reviewed-on: https://chromium-review.googlesource.com/1051687
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fa7503ca
|
2018-05-08T11:25:06
|
|
Vulkan: Support EXT_texture_storage
This is a prerequisite to support incomplete textures.
Bug: angleproject:2536
Change-Id: Ica40bbd185a67253f457148007b08f6735da788c
Reviewed-on: https://chromium-review.googlesource.com/1050308
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
c0a403e2
|
2018-05-08T18:55:54
|
|
Revert "ANGLETest: Reuse test windows per-renderer"
This reverts commit fad918f85445f19bc2aa6e6b3ee52f104690ff2a.
Reason for revert: attempt to fix anglebug.com/2537
Original change's description:
> ANGLETest: Reuse test windows per-renderer
>
> When running angle_end2end_tests unfiltered with the OpenGL and Vulkan
> backends enabled, the test window was recreated all the time and grabbed
> focus every-time it was created. This made it impossible to do anything
> with the machine running the tests.
>
> Fix this by having one OSWindow per renderer group that's lazily created:
> this solves most of the issue since only a couple windows end up being
> created, and at the beginning of the test suite.
>
> BUG=
>
> Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002
> Reviewed-on: https://chromium-review.googlesource.com/1038433
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I93bdfa38757cbe2a6ce939c0c3e3da806307e7dd
Reviewed-on: https://chromium-review.googlesource.com/1050326
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
3b9b027c
|
2018-04-30T16:27:24
|
|
Add basic tests of (unsafe) multithreaded contexts.
BUG=angleproject:2464
Change-Id: Ia0f0788a1bc4d2ecd883b058f15c629cac5fd166
Reviewed-on: https://chromium-review.googlesource.com/1036063
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fad918f8
|
2018-05-07T09:17:30
|
|
ANGLETest: Reuse test windows per-renderer
When running angle_end2end_tests unfiltered with the OpenGL and Vulkan
backends enabled, the test window was recreated all the time and grabbed
focus every-time it was created. This made it impossible to do anything
with the machine running the tests.
Fix this by having one OSWindow per renderer group that's lazily created:
this solves most of the issue since only a couple windows end up being
created, and at the beginning of the test suite.
BUG=
Change-Id: I7a51300f0d59d8b6bb79e54d20b3acbf01068002
Reviewed-on: https://chromium-review.googlesource.com/1038433
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
983460e6
|
2018-05-02T17:57:39
|
|
Rewrite repeated assignments to swizzled vectors on NVIDIA
This works around the most common instances of a bug that reproduces
on some NVIDIA OpenGL drivers prior to version 397.31.
BUG=chromium:798117
TEST=angle_end2end_tests
Change-Id: Iafc6a9a64e56fa98b42117149fe6867040e932e5
Reviewed-on: https://chromium-review.googlesource.com/1042190
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7a8fe156
|
2018-04-28T12:59:58
|
|
ES31: Add link validation on MAX_COMBINED_SHADER_OUTPUT_RESOURCES
This patch adds the link validation on the maximum combined shader
output resources required in OpenGL ES 3.1 SPEC.
OpenGL ES 3.1 SPEC has restrictions on the sum of the number of all
active images, shader storage blocks and fragment shader outputs. A
link error will be generated if this sum exceeds the implementation-
dependent value of MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
In order not to affect the existing image tests, this patch also
sets a temporary value for maxCombinedShaderOutputResources on D3D11
back-ends. We will set more accurate values for all the UAV related
resource limits in the next patch.
BUG=angleproject:2345
TEST=dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_*
Change-Id: Ib83a19ef0ae0b9af3422b5c970c7c07d96b2359d
Reviewed-on: https://chromium-review.googlesource.com/1039155
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d7b56642
|
2018-04-27T16:59:36
|
|
Fix blit rect calculations on D3D11 backend
The D3D11 backend used to calculate the blit areas incorrectly when
the source blit area provided via the API stretched outside the source
framebuffer in all directions.
This is now fixed and the code is also simplified.
BUG=angleproject:2521
TEST=angle_end2end_tests
Change-Id: I46d5de27464a8455b3956c0be598f75550ca1616
Reviewed-on: https://chromium-review.googlesource.com/1032787
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
03bb2231
|
2018-05-03T15:21:20
|
|
Add test for D3D11 nested floor() bug
The test fails on D3D11, which seems to ignore floor() calls if
they're nested in a particular way with magic multipliers inside.
BUG=chromium:838885
TEST=angle_end2end_tests
Change-Id: I2c8749defa923553bfee69149da15f8e4ddf5096
Reviewed-on: https://chromium-review.googlesource.com/1041959
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
9aef81c7
|
2018-04-30T14:56:15
|
|
Validate blitFramebuffer for overflows on all platforms
We can validate to avoid triggering driver issues even if the native
GLES spec is not telling us to.
This will fix WebGL in Chromium when it's being run with the
--use-cmd-decoder=validating --use-angle=gl config.
BUG=chromium:830046
TEST=WebGL conformance tests
Change-Id: I2d61182cb6cbe46b52e1d9b7ed6b4035defee082
Reviewed-on: https://chromium-review.googlesource.com/1033743
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
41529e5e
|
2018-05-01T10:06:04
|
|
Refactor StateChangeTests to use essl1_shaders instead
Bug: angleproject:2474
Change-Id: Ia558c2e266422f8f8b55523c9542379688a7058d
Reviewed-on: https://chromium-review.googlesource.com/1037164
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
94ae660d
|
2018-04-23T13:58:59
|
|
Vulkan: Create tests to validate we created the pipeline when needed
1- Link program with a shader and draw with it, relink with another shader and draw again.
2- Release program that is reading from a uniform.
Bug: angleproject:2397
Change-Id: Icb4211c5cf71efaf41833d9d5afd83ce8410c598
Reviewed-on: https://chromium-review.googlesource.com/1028580
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c6f82872
|
2018-04-24T14:14:50
|
|
ES31: Add REFERENCED_BY_GEOMETRY_SHADER as program interface property
This patch implements GL_REFERENCED_BY_GEOMETRY_SHADER as a valid
property of program interfaces.
BUG=angleproject:1941
TEST=angle_end2end_tests
dEQP-GLES31.functional.geometry_shading.query.referenced_by_geometry_shader
Change-Id: Id9659313d371dbfc7d00bf9d816df4449fbf29ec
Reviewed-on: https://chromium-review.googlesource.com/1025281
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
|
|
69643438
|
2018-04-27T12:23:47
|
|
D3D11: Reorder VAO synchronization.
The index range was being resolved in the call to
VertexArray11::syncStateForDraw but the code which invalidates the input layout
was being executed before this.
BUG=837002
Change-Id: I4e00b53cdc51f8758b0e2ba9e2dfc93b5e22556c
Reviewed-on: https://chromium-review.googlesource.com/1032633
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f1bcd017
|
2018-04-27T14:21:55
|
|
Supress failures in BlitFramebufferTest.MultisampleDepth on Mac OpenGL
BUG=837717
Change-Id: I1ac659b18bd9aef2f24f798d23f49d1efbb81938
Reviewed-on: https://chromium-review.googlesource.com/1033478
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
de279590
|
2018-04-26T12:25:13
|
|
Add test coverage for BlitGL
Scaling and flipping of the framebuffer with blitFramebuffer are now
covered by end2end_tests. The test configurations are set so that the
BlitGL shader-based blit is also covered.
The tests reveal a bug in the D3D11 backend implementation of
blitFramebuffer when using an oversized source area.
BUG=angleproject:2486
BUG=angleproject:2519
BUG=angleproject:2521
TEST=angle_end2end_tests
Change-Id: Ica48e564a5b4180241ec4c4c6be06c58cc6dc29b
Reviewed-on: https://chromium-review.googlesource.com/1030171
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
b221486a
|
2018-04-26T07:25:48
|
|
Vulkan: Fix TexSubImage2D state change test.
Was simply a matter of triggering a new write node in the subImage
call.
Bug: angleproject:2495
Change-Id: I06334ba6ee816f671e5c599c8e8f079f56adb25e
Reviewed-on: https://chromium-review.googlesource.com/1028729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
0086de17
|
2018-04-25T11:41:32
|
|
Vulkan: Add test to reproduce graph issue when draw->subImage->draw
Bug: angleproject:2495
Change-Id: Ibc6c060e8924f19562da62ce15d48d9f6820b372
Reviewed-on: https://chromium-review.googlesource.com/1028228
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
23dc90b8
|
2018-04-23T09:01:49
|
|
GLES1: Enable/disable for texture targets
BUG=angleproject:2306
Change-Id: I08ac9ef91753112f8185d16423925cf265f0384e
Reviewed-on: https://chromium-review.googlesource.com/1023987
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f9749eaf
|
2018-04-24T15:34:53
|
|
Vulkan: Enable UnpackAlignmentTest and remove useless warning.
Bug: angleproject:2492
Change-Id: I9e821632bdb3b8ba90d5ce47198a3445d2b684de
Reviewed-on: https://chromium-review.googlesource.com/1026510
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
10434f67
|
2018-04-24T10:06:37
|
|
Vulkan: Issue when drawing with a texture and rebinding after.
Added 2 tests in StateChangeTest.cpp to validate the behavior and
reproduce the issue I saw in dEQP.
Bug: angleproject:2479
Change-Id: I29c3da0474ec2b13a10fc266284cb19a07675da2
Reviewed-on: https://chromium-review.googlesource.com/1025951
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
023371b3
|
2018-04-24T17:43:32
|
|
Fix setting mip level metadata on GL backend
LUMA texture workarounds are now being used correctly in case texture
levels that have only been touched by generateMipmap are used to draw.
BUG=angleproject:2498
TEST=angle_end2end_tests
Change-Id: I739550d59f99a4a22ffae766a5ee52c07610d78a
Reviewed-on: https://chromium-review.googlesource.com/1025995
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
f2807385
|
2018-04-24T15:25:35
|
|
D3D: Use an alignment of 1 when uploading zero data to initialize textures.
BUG=836131
Change-Id: I1206c8eda465da563e15cf43f2e5c9320bb65eae
Reviewed-on: https://chromium-review.googlesource.com/1026460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
8d5571ac
|
2018-04-23T12:29:31
|
|
Restrict BlitFramebuffer dimensions in WebGL mode
Don't allow blitFramebuffer dimensions to overflow 32-bit integer
range as specified in WebGL 2.0 section 5.41.
BUG=chromium:830046
TEST=WebGL 2 conformance tests, angle_end2end_tests
Change-Id: Ia232291b09c94e1e4f837441c6720a78bab672fb
Reviewed-on: https://chromium-review.googlesource.com/1023856
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
00689191
|
2018-03-27T17:34:20
|
|
GL: Fix the CPU readback path of CopyTextureCHROMIUM.
1. BlitGL's resources were not being intialized.
2. The format/type information was not enough to know if the destination
texture was SRGB.
BUG=693090
Change-Id: I3fc277a175772d3b6acace1810cb43f4a9bdc473
Reviewed-on: https://chromium-review.googlesource.com/982642
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6ce24cf2
|
2018-04-23T07:52:15
|
|
Vulkan: Lift suppressions because of vulkan validation
layer regression
Bug: angleproject:2484
Change-Id: Ib46caa8924c7815154beeb46a291520e57b5cc4f
Reviewed-on: https://chromium-review.googlesource.com/1023833
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
40786bdf
|
2018-04-18T13:58:57
|
|
ES31: Add validation on geometry shader interface blocks matching
This patch adds the validation on checking if there is any mismatch
among geometry shader interface blocks and the ones defined in other
graphics shaders in the same program.
BUG=angleproject:1941
TEST=angle_end2end_tests
Change-Id: I1f65e3c49390135bbe9f9323098daf28c9b838c7
Reviewed-on: https://chromium-review.googlesource.com/1016175
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
20610901
|
2018-04-19T14:41:13
|
|
Vulkan: Implement Texture wrap modes and non-mipmapped filtering modes
Also added a test to validate we can change the filter mode between
two draws successfully.
Bug: angleproject:2478
Change-Id: I80730cdafc6bbdbf61839c6c8eb98d85f7423d92
Reviewed-on: https://chromium-review.googlesource.com/1020084
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
629bb259
|
2018-04-20T11:01:33
|
|
Fix WebGL compat feedback loop null deref.
This regressed in "Optimize ValidateDrawAttribs: Part 2."
Bug: chromium:834943
Bug: angleproject:1391
Change-Id: I217719d76b0524ed7900e18bcc4ca1280ec7b6ff
Reviewed-on: https://chromium-review.googlesource.com/1020280
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3ec304db
|
2018-04-18T14:14:25
|
|
Vulkan: Support struct initializers in shaders
Also adds a new test in GLSLTest to validate the initialization of
a struct on the same line as its declaration.
Bug: angleproject:2459
Change-Id: Ib37e20378f8ec76541db26392663bcba03390756
Reviewed-on: https://chromium-review.googlesource.com/1017340
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b0f917fa
|
2017-12-05T13:41:54
|
|
Fix being unable to request some extensions implemented in the GL layer.
Some extensions are forced on in Context::initCaps even though the
backend's native extensions do not mark the extension as supported.
These extensions were not requestable because the
Context::isExtensionRequestable only checks if the backend supports the
extension.
Make GL_OES_vertex_array_object requestable to cover the issue.
BUG=angleproject:1523
Change-Id: Ie64df8e270924727ecf9cd3f993443abeb3ef658
Reviewed-on: https://chromium-review.googlesource.com/809197
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
025aafdf
|
2017-10-30T15:16:37
|
|
Make EGL image extensions enableable.
BUG=angleproject:1523
Change-Id: I6e890380bafb9f81595ab603996259fe6177e9e0
Reviewed-on: https://chromium-review.googlesource.com/744447
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d54d3045
|
2017-11-07T14:56:07
|
|
Make EXT_texture_storage enableable.
BUG=angleproject:1523
Change-Id: I55ef1233fb42e2dc3eda26c3aa4e14c700f98bf0
Reviewed-on: https://chromium-review.googlesource.com/756868
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
e24032a2
|
2018-03-28T15:41:46
|
|
The 'format' of unsized SRGB internal formats should be SRGB too.
EXT_sRGB requires calling TexImage with SRGB as the 'format' parameter.
This was causing issues when we would take an InternalFormat struct
representing an unsized sRGB format and be unable to use it's format
member to make GL calls without transforming it.
BUG=693090
Change-Id: I8b9baf2591a998a0088e5275f42ffc568e37100d
Reviewed-on: https://chromium-review.googlesource.com/984965
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
abb09f12
|
2018-04-16T10:43:53
|
|
GLES1: Client vertex array pointer API
glVertexPointer
glNormalPointer
glColorPointer
glPointSizePointerOES
glTexCoordPointer
BUG=angleproject:2306
Change-Id: Id022b467ac998ea116130c5cec0c77afefb0dd4c
Reviewed-on: https://chromium-review.googlesource.com/1014381
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fe22e23a
|
2018-04-16T14:15:11
|
|
Vulkan: Use SH_INITIALIZE_UNINITIALIZED_LOCALS in ShaderVk
Re-enable the flaky test InitUninitializedStructContainingArrays that
was failing because of this option missing.
Bug: angleproject:2460
Change-Id: Icf794a5fdca48619756d575faa4cb04f0323712e
Reviewed-on: https://chromium-review.googlesource.com/1014271
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
f1d3c20c
|
2018-04-16T07:44:27
|
|
Vulkan: Fix the issue with unused attributes / varyings
When an attribute, a uniform or a varying isn't used, we now remove
their layout and in/out qualifiers so that the shader can still refer
to these var names.
Bug: angleproject:2456
Change-Id: I5f1241d91bd46f663750adfab2562ef87ce69ae5
Reviewed-on: https://chromium-review.googlesource.com/1014009
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
ef2fda72
|
2018-04-18T07:44:14
|
|
Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation (2nd try)
The layout needed to also have a component qualifier so that the
registerColumn wouldn't be ignored.
Bug: angleproject:2460
Bug: angleproject:2483
Change-Id: I3adcd6208aca4afebd45311ded93d00087b60a99
Reviewed-on: https://chromium-review.googlesource.com/1016680
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5804dc8e
|
2018-04-13T14:11:46
|
|
Refactor GL tests to use a shader library
Instead of having the same simple shaders repeated over and over in
the test code, reuse a single shader library.
BUG=angleproject:2474
TEST=angle_end2end_tests
Change-Id: I13f8ca8c0125e6d30f1761639bf8c3f69e0e77d2
Reviewed-on: https://chromium-review.googlesource.com/1012078
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
c97e900c
|
2018-04-17T19:11:39
|
|
Revert "Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation"
This reverts commit 1d882aaa0720b0dee0e8fc807d93d0e3f3e6bc67.
Sorry about this Luc. I think there was a missing suppression. You can
even see a flaky failure in the CQ when you landed this - it seems the
flakiness of the failure let it through. This is blocking another fix
from landing which fixes the fact the CQ is on fire. The revert button
is also missing from Gerrit which means this is a manual revert.
Failures:
https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win_angle_rel_ng/361
Original CL Message:
The layout needed to also have a component qualifier so that the
registerColumn wouldn't be ignored.
Bug: angleproject:2460
Bug: angleproject:2483
No-Try: True
Change-Id: I84c38497fbda43d9defbc6d5d3ff0f9c133e6e46
Reviewed-on: https://chromium-review.googlesource.com/1015323
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1d882aaa
|
2018-04-13T10:12:05
|
|
Vulkan: Fix issue in GlslWrapper and maxVaryingVectors calculation
The layout needed to also have a component qualifier so that the
registerColumn wouldn't be ignored.
Bug: angleproject:2460
Bug: angleproject:2483
Change-Id: Ib5b15c4dc0ce42633f4994648f1eb22d8b63336a
Reviewed-on: https://chromium-review.googlesource.com/1011680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
01074436
|
2018-04-16T10:19:51
|
|
GLES1: gl(Enable|Disable)ClientState
+ Introduce the GL_OES_point_size_array extension for point size array
support.
BUG=angleproject:2306
Change-Id: Ib1a60b7dcd0497eb807f0d3c80bc95b4748d9a96
Reviewed-on: https://chromium-review.googlesource.com/1014282
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
86de76b6
|
2018-04-17T08:29:55
|
|
Vulkan: Suppress ClearIssue test.
This test was flaky, the failure was missed on the CQ.
Bug: angleproject:2484
Change-Id: Ic3c32bcd385620683e9a01acf37d62bbf3ca8797
Reviewed-on: https://chromium-review.googlesource.com/1014733
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
41c43ce7
|
2018-04-16T08:42:56
|
|
Roll (2/2) to latest LVL as of 4/16/18
Moving to HEAD of LVL master on morning of 4/16/18.
Made some updates to BUILD.gn to add use debug_utils files now
instead of debug_report.
Re-enable ANGLE Vulkan build.
Bug: angleproject:2482
Change-Id: Ic2ab2a1cd7ecdba3152d433efcdbf427864e7e2b
Reviewed-on: https://chromium-review.googlesource.com/1014258
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0cb6dc4c
|
2018-04-16T10:36:39
|
|
Vulkan: Fix texture descriptor set alloc count.
We were reserving half the required descriptor sets for our pool. This
fixes the counting and ensures we won't regress by adding a test.
Also enables the cube map texture sample, and removes an UNIMPLEMENTED
warning that was spurious.
Bug: angleproject:2318
Change-Id: I371cd7c5b42e1ce980cce7bb0ef04885db72b614
Reviewed-on: https://chromium-review.googlesource.com/1014165
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
a4fa9c27
|
2018-04-13T07:00:56
|
|
Vulkan: drawElements with GL_LINE_LOOP and an offset
Also enables a test in LineLoopTest that validates this case.
Bug: angleproject:2473
Change-Id: Icb4c5735c11be40cdeceaa051f5a5cef33fd22c6
Reviewed-on: https://chromium-review.googlesource.com/1011669
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
20fa8d5c
|
2018-04-15T10:09:32
|
|
Vulkan: Implement cube map texture sampling.
This changes the TextureVk class to have a queue of staging
copies, instead of a single copy at a time. This will allow
us to upload multiple sub regions of a texture image at once
when we need to resolve the Image at sampling time.
Enables the remainder of the texture.format tests, and all
non-mipped tests in the texture.size tests. Also updates the
expectations with the bug number for mipmap support.
Bug: angleproject:2318
Change-Id: Ie55f8f2dc24d7b133ad735e37f0f78937f022b5b
Reviewed-on: https://chromium-review.googlesource.com/980775
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a912046d
|
2018-04-12T13:11:03
|
|
Vulkan: DrawElements with line loops client side memory support
- Also enables 6 new tests in LineLoopTests.cpp in angle_end2end
Bug: angleproject:2458
Change-Id: I4aec12b0ac780e81e6811f1199a5acaf17d9b982
Reviewed-on: https://chromium-review.googlesource.com/1010411
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
983c429f
|
2018-04-10T13:05:45
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Vulkan: Lineloops edge base bugfix and new tests
The dynamic buffer we are using in the LineLoopHelper wasn't able
to support switching between different allocation sizes. Fix this by
simply using a min alignment of the maximum allocation size we can
reach.
Adds 2 new tests to validate these calls in StateChangeTest.cpp
Bug: angleproject:2458
Change-Id: I9d224e7dcfcd7627010832ca30dd9e1b9eceea4e
Reviewed-on: https://chromium-review.googlesource.com/1007335
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bb5ce5cc
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2018-04-09T08:08:46
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GLES1: Built-in matrix operations
glRotate
glTranslate
glScale
glFrustum
glPerspective
glOrtho
BUG=angleproject:2306
Change-Id: Ia9321d52f5824ef7c15b56d94e23ff3b1fbc3151
Reviewed-on: https://chromium-review.googlesource.com/1002915
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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56c8577b
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2018-04-06T16:31:47
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TextureD3D_2D::CopyImage clear using initializeContents
When using glCopyTexImage2D clearing of the mip level needs to happen
when running in WebGL or robust resource init mode and any pixel would
be sampled outside of the framebuffer. Previously the code was using
"setImage" for this purpose, causing issues when a PIXEL_UNPACK_BUFFER
was bound.
Also add a regression test.
BUG=chromium:827667
Change-Id: I03be20d8272730ab30afdab2f8919be853e729b6
Reviewed-on: https://chromium-review.googlesource.com/1000182
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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bfb5df15
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2018-04-12T12:45:26
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Vulkan: Suppress flaky test in GLSLTest on Windows
Bug: angleproject:2460
Change-Id: I4dba274e29a147c3066848a729f37297951a7f77
Reviewed-on: https://chromium-review.googlesource.com/1010405
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c1e0268a
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2018-04-11T11:02:55
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Vulkan: drawArrays followed by drawElements bugfix
Also add a test in StateChangeTest.cpp to validate the behavior.
Bug: angleproject:2458
Change-Id: I58848772c0b4f71aaa3ee187778e49fa08e6800d
Reviewed-on: https://chromium-review.googlesource.com/1007320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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6d5af92b
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2018-04-09T14:37:15
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Vulkan: Enable GLSLTest tests for Vulkan
- Suppress tests that don't pass yet.
Bug: angleproject:2460
Change-Id: I7c95ae9504a8d5e112fd9d1bb8536cc9bbf16e7b
Reviewed-on: https://chromium-review.googlesource.com/1003099
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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14f4817c
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2018-04-11T08:43:28
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Vulkan: Simplify viewport / scissor updates
Stop tying the viewport and the scissor together. Instead, we simply
use a very large (0->maxInt) scissor when scissor isn't enabled
and we use the clipped scissor to the renderArea size when its
enabled.
Bug: angleproject:2443
Change-Id: If7454793a050b1833c7d3166ea6b380192085c8f
Reviewed-on: https://chromium-review.googlesource.com/1006996
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d8c632c8
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2018-04-10T12:31:44
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Vulkan: Cleanup some TODOs in TextureTest.cpp
Bug: angleproject:2364
Change-Id: I316db1f6796a4a2efe344dd4b0a4a6e7bf2ead90
Reviewed-on: https://chromium-review.googlesource.com/1005556
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ebd6e2df
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2018-03-23T17:07:55
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Take all attributes into account when checking for aliasing
This makes ANGLE to follow GLSL ES 3.00.6 spec section 12.46. The spec
requires that all attributes are taken into account when checking for
aliasing, regardless of if they are active or not. WebGL 2.0 spec was
also recently changed to reflect GLSL ES 3.00.6 correctly. Aliasing
checks for GLSL ES 1.00 shaders are left as-is.
BUG=chromium:829541
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: I71c36ac123f18dadf075e81f93af29321c15136b
Reviewed-on: https://chromium-review.googlesource.com/1005077
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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568fc39b
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2018-04-09T07:57:23
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GLES1: glMultMatrix(f|x)
BUG=angleproject:2306
Change-Id: I178b051c23da51d8eaf24c2a0df97f01ae5f3aaa
Reviewed-on: https://chromium-review.googlesource.com/1002914
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3a41af64
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2018-04-09T07:28:56
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GLES1: glLoadIdentity / glLoadMatrix(f|x)
BUG=angleproject:2306
Change-Id: I46fe961e6eb87b2f41c39afe1e943d9146a0abfa
Reviewed-on: https://chromium-review.googlesource.com/1002913
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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3e1302bd
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2018-04-10T15:36:28
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Skip RobustResourceInitTestES3.MaskedStencilClearBuffer on Mac NVIDIA.
Flaky.
BUG=angleproject:2408
Change-Id: I20a6cbf8c4daa722c9d3f91aa3b55227cfff94b5
Reviewed-on: https://chromium-review.googlesource.com/1005811
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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785b20b7
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2018-04-10T13:09:27
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Vulkan: PointSprite suppress 3 tests that are failing the android tests
Bug: angleproject:2447
Change-Id: Ib5a8176e2836374fbeb70ccd05586495c388680b
Reviewed-on: https://chromium-review.googlesource.com/1005438
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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4416247c
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2018-04-06T13:20:45
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Vulkan: Enable point sprite end2end tests
Bug: angleproject:2447
Change-Id: I92a6ed730dd2048b055d32d1f149a29172c7f38a
Reviewed-on: https://chromium-review.googlesource.com/999822
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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d91c3793
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2018-04-06T09:36:36
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Vulkan: Implement support for structs in uniforms
- Also enables 174 additional dEQP tests.
Bug: angleproject:2446
Change-Id: I07cce46815d2f7a80fd48e7fd9407f7d528b397f
Reviewed-on: https://chromium-review.googlesource.com/998406
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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9cceac42
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2018-03-31T14:19:16
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Vulkan: Update resource dependency semantics.
This removes passing the Serial around to several methods, so that
dependency management is a bit more automatic.
This makes life a bit easier when dealing with state updates when
resources are in use by Vulkan.
The FramebuffeVk no longer stores an extra serial of the last draw,
instead it will trigger creation of a new writing node on a state
change update.
Bug: angleproject:2318
Change-Id: Ie58ec66e6e8644ba4d402c509255c3795d363dd3
Reviewed-on: https://chromium-review.googlesource.com/985201
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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e547aac7
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2018-04-05T09:39:20
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GLES1: gl(Push|Pop)Matrix
BUG=angleproject:2306
Change-Id: I96498aebbbc62ebd53e5320db17ef6a54d20d2dc
Reviewed-on: https://chromium-review.googlesource.com/998308
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d2488aba
|
2018-04-04T09:25:48
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GLES1: glMatrixMode
BUG=angleproject:2306
Change-Id: I83e15990c10d9354c2db00766ddc7b0ab960aa5c
Reviewed-on: https://chromium-review.googlesource.com/996019
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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038dd539
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2018-03-29T17:31:52
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GLES1: glMultiTexCoord4(f|x)
BUG=angleproject:2306
+ common validation for multitexturing units
+ clang-format
Change-Id: I6eb456c273490e85fc7008e7e11d15e22dd20276
Reviewed-on: https://chromium-review.googlesource.com/987298
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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364a9557
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2018-03-29T09:44:51
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Vulkan: Implement stencil test support
All the fragment_ops.depth and the fragment_ops.depth tests in dEQP are
now working, but not the fragment_ops.depth_stencil. Still debugging
these separately and will come up with a fix for them in another
commit.
Bug: angleproject:2443
Change-Id: I84c3a22f612fb6dcf30598434f96c2100fd29f9c
Reviewed-on: https://chromium-review.googlesource.com/993654
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0946393d
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2018-04-04T05:26:59
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Move Buffer Subject/Observer to front end.
This makes BufferImpl into an Observer Subject. It also refactors
the Vertex Array updates for the D3D11 backend use more of a dirty
bit coding style.
This change makes it so Buffer contents changes trigger front-end
dirty bits from the back-end, which may be undesirable.
Bug: angleproject:2389
Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b
Reviewed-on: https://chromium-review.googlesource.com/979812
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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94bbed1e
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2018-03-20T14:44:53
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Collect static use information during parsing
We now collect metadata for variables in the symbol table. The
metadata is stored in a map using the variable unique id as a key, so
we can store the variables themselves as constexpr while still having
dynamic metadata.
For now we collect whether a variable is statically read or written.
This can be used to more accurately determine whether a variable is
statically used, but can also enable more optimizations in the future,
such as pruning variables that are never read or folding variables
that are never written after initialization. The collection is done
during parsing, so that nothing is pruned from the AST before the
static use is recorded.
Static writes are flagged in ParseContext::checkCanBeLValue, as that
function is already called for all variables that are written.
Static reads are flagged whenever there's an operation that requires
a variable to be read. This includes:
* Unary and binary math ops
* Comma ops
* Ternary ops
* Assignments
* Returning the variable
* Passing the variable as an in or inout argument to a function
* Using the variable as a constructor argument
* Using the variable as an if statement condition
* Using the variable as a loop condition or expression
* Using the variable as an index
* Using the variable as a switch statement init expression
In case there are statements that simply refer to a variable without
doing operations on it, the variable is being treated as statically
read. Examples of such statements:
my_var;
my_arr[2];
These are a bit of a corner case, but it makes sense to treat them as
static use for validation purposes.
Collecting correct static use information costs us a bit of compiler
performance, but the regression is on the order of just a few percent
in the compiler perf tests.
BUG=angleproject:2262
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib0d7add7e4a7d11bffeb2a4861eeea982c562234
Reviewed-on: https://chromium-review.googlesource.com/977964
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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30b604d8
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2018-03-12T17:26:57
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Check that transform feedback will not overflow its buffers.
Also fix the check for uniform buffer size to use the actual buffer
size instead of the size of the bound range.
Bug: 820639
Change-Id: Iaa2a617ee7ce5ce7cfabbf64bd1d6f8c82c46b65
Reviewed-on: https://chromium-review.googlesource.com/965627
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5a7e61bb
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2018-03-29T16:50:32
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GLES1: glNormal3(f|x)
BUG=angleproject:2306
Change-Id: I42834078b14aaa20c4d4e6b67c097c810f5a17a3
Reviewed-on: https://chromium-review.googlesource.com/987297
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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beafe1a8
|
2018-03-29T18:23:50
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Skip ComputeShaderTest.groupMemoryBarrierAndBarrierTest on NVIDIA D3D11
BUG=angleproject:2280
Change-Id: If2469e037b197b5e54f8fadce7a5094c5d3159a2
Reviewed-on: https://chromium-review.googlesource.com/987015
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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a43994c9
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2018-03-29T07:21:41
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GLES1: glColor4(f|ub|x)
BUG=angleproject:2306
Change-Id: I4a57732d4c470c821a3847a7ee012cf3ccbba197
Reviewed-on: https://chromium-review.googlesource.com/986454
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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2371acad
|
2018-03-27T16:03:03
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Vulkan: Support for uniform arrays
- Enable dEQP tests for uniform arrays
- Fix the shader translator to support arrays
- Fix for finding the uniforms location
- Support get/set of uniform array values
Bug: angleproject:2416
Change-Id: I7d0e9c602840ffb915f8ea3ba5d832d03bd74985
Reviewed-on: https://chromium-review.googlesource.com/984599
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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