src/compiler/ParseHelper.cpp


Log

Author Commit Date CI Message
daniel@transgaming.com 51db7fb1 2011-09-20T16:11:06 Optimize string comparisons by avoiding the creation of temporary substrings. TRAC #16567 Bug=136 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@761 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com f5450910 2011-09-09T01:37:19 Fix extension behavior in shader validation. If an extension is not specified, it is disabled by default, thus a shader should fail compiling if features from that extension are used. ANGLEBUG=204 TEST=webgl conformance/extensions/oes-standard-derivatives.html Review URL: http://codereview.appspot.com/4974071 git-svn-id: https://angleproject.googlecode.com/svn/trunk@745 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 75fe6b76 2011-08-14T05:31:22 General cleanup of compiler directory and ParseHelper. Review URL: http://codereview.appspot.com/4801084 git-svn-id: https://angleproject.googlecode.com/svn/trunk@730 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 09c323a4 2011-08-12T18:22:25 Add an option to support for GL_OES_EGL_image_external. Comes with this extension is the new sampler type samplerExternalOES. ANGLEBUG=175 TEST=compile the attached shader file Review URL: http://codereview.appspot.com/4809076 git-svn-id: https://angleproject.googlecode.com/svn/trunk@728 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com dc4b4f85 2011-06-17T00:42:53 Always emit precision in shader variable declarations. After the shader compile (and before code output), the precision scopes are already lost. In order to correctly output precisions, we need to emit precision in each variable declaration, therefore, each variable should have its precision set. This CL fixes the bugs that the precisions are lost for variables using default precsions and struct fields. Also, this CL fixes a bug in the grammar: constructors are not type_specifier and they shouldn't have precisions. BUG=168 TEST=webgl conformance tests, gles2 conformance tests. Review URL: http://codereview.appspot.com/4617041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@695 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com fd747b86 2011-04-23T01:30:07 Implement shader identifier name mapping. The name mapping happens when an identifier is longer than 32 characters. The name mapping is behind a flag, so it won't happen by default. Also, functions to query the mapped names are added. The purpose of this CL is for the drivers that can't handle long names. For example, linux NVIDIA driver can't handle 256 character name, whereas WebGL spec requires that. This CL also fixes the issue that some of the TIntermSymbols' ids are 0s. ANGLEBUG=144 TEST=test manually with shaders with long identifier names. Review URL: http://codereview.appspot.com/4428058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@619 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0eb64c3a 2011-03-15T18:23:51 Fix clang warning: ParseHelper.cpp:264:13: warning: 8 enumeration values not handled in switch Issue=125 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Part 2 of 5: <http://webkit.org/b/56337> Enable -Werror on ANGLE Upstream bug: <http://code.google.com/p/angleproject/issues/detail?id=125> Fixes the following static analyzer warning: src/compiler/ParseHelper.cpp:264:13: warning: 8 enumeration values not handled in switch: 'EbtVoid', 'EbtBool', 'EbtGuardSamplerBegin'... [-Wswitch-enum,2] switch( type ){ ^ * src/compiler/ParseHelper.cpp: (TParseContext::precisionErrorCheck): Added a default case. Author: David Kilzer <ddkilzer@apple.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@573 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0b53fc05 2011-03-09T15:12:12 Fix NULL dereference for empty constructors. Issue=123 Patch by Jacob Benoit. git-svn-id: https://angleproject.googlecode.com/svn/trunk@570 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7b17facf 2010-12-12T08:52:58 fix comparison between signed and unsigned integer expressions in TParseContext::constructorErrorCheck Issue=78 Contributed by timeless git-svn-id: https://angleproject.googlecode.com/svn/trunk@502 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 044a5cf8 2010-11-12T15:42:16 Refactored glslang grammar files to make: - lexer and parser reentrant - line number handling automatic Caveats: - The preprocessor is still not thread-safe and full of bugs. I have another not-yet-ready patch to replace the preprocessor. - The grammar files use options that are not supported by the old versions of flex and bison checked into compiler/tools. So I need to check-in the generated lexer-parser along with a shell script to generate them. Review URL: http://codereview.appspot.com/2992041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@475 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org d300f5b0 2010-10-14T16:10:20 Removed redundant null-check. Patch submitted by timeless. BUG=58 Review URL: http://codereview.appspot.com/2470042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@453 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 4888ceb6 2010-10-01T21:13:12 Made the API of shader translator library consistent. - We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme. - Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix BUG=46 Review URL: http://codereview.appspot.com/2328041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 8815d7f2 2010-09-09T17:30:03 Added support for associating functions with extensions and performing validation when those functions are used in a shader. BUG=25 Review URL: http://codereview.appspot.com/2141046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@415 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org b19403a1 2010-09-08T17:56:26 Removed unnecessary member variables from TIntermAggregate. Replaced operator overloading with a proper function in TFunction. Review URL: http://codereview.appspot.com/2137043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@414 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org ad771eb2 2010-09-07T17:36:23 Added mechanism to predefine associated macros for extensions. Also refactored the way extension behavior is initialized and updated. Please note that I still need to add validation that appropriate extensions are enabled before using an extension function. BUG=25 Review URL: http://codereview.appspot.com/2139042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@413 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 8f0f24a0 2010-09-01T21:06:24 Removed support for unused/deprecated extension - GL_3DL_array_object. TEST=conformance tests. Review URL: http://codereview.appspot.com/2043043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@412 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 58e54298 2010-08-24T21:40:03 Cleanup TType and related classes: 1. Removed unused functions 2. Removed unnecessary virtuality of functions 3. Grouped related functions together TEST=conformance tests Review URL: http://codereview.appspot.com/1984047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@400 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 0a57618a 2010-08-09T17:16:27 Reject shaders that invoke functions hidden by variable or struct name. BUG=22 Review URL: http://codereview.appspot.com/1855057 git-svn-id: https://angleproject.googlecode.com/svn/trunk@375 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 34b99cdf 2010-07-27T18:37:55 De-allocate memory in ShFinalize(). There still seems to be a bug here if the translator is used in a multi-threaded environment. It seems memory local to only one thread is being deallocated - the thread from which ShFinalize() is called. I will look into it closely in the next CL. Review URL: http://codereview.appspot.com/1878044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@353 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org c54bf507 2010-07-22T16:49:09 Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields. Review URL: http://codereview.appspot.com/1842046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@349 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 613ef31a 2010-07-21T18:54:22 Added checks for webgl_ and _webgl_ reserved identifiers. This currently only checks variable and function names. Struct names and field names will be added in the another CL. BUG=11 Review URL: http://codereview.appspot.com/1674050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@346 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8187fa8f 2010-06-15T22:09:28 Added some includes. My Unbuntu 10.04 gcc configuration seems to need <stdio.h> to use some of the string printf functions like vsnprintf. The translator is building for me now. Review URL: http://codereview.appspot.com/1717041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@337 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a5d7623d 2010-05-17T09:58:47 Enforce fragment precision qualifier requirement TRAC #12156 The fragment shader has no default precision qualifier for floating-point types, so compilation should fail when it's not set explicitly globally or per declaration. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@293 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org ff42c639 2010-05-10T15:14:30 Changes to compile translator_glsl on linux. Review URL: http://codereview.appspot.com/1153043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@254 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 6ff56fd4 2010-05-05T16:37:50 Renamed constUnion class to ConstantUnion. Review URL: http://codereview.appspot.com/1106042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@227 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bef0b6d9 2010-04-29T03:32:39 Allow matrix-in-matrix construction TRAC #11868 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@198 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ea15b0ed 2010-04-29T03:32:36 Change ParseHelper.cpp indenting from tabs to spaces TRAC #11868 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@197 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbf56f75 2010-04-20T18:52:13 Use directory qualified #include files Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com acc51130 2010-03-17T13:12:17 mv Compiler/* -> src/compiler/* Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@37 736b8ea6-26fd-11df-bfd4-992fa37f6226