src/compiler/SymbolTable.h


Log

Author Commit Date CI Message
alokp@chromium.org 6c82cafe 2010-10-14T16:08:56 Replaced delete with delete[]. Patch submitted by timeless. BUG=59 Review URL: http://codereview.appspot.com/2493041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@449 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 8815d7f2 2010-09-09T17:30:03 Added support for associating functions with extensions and performing validation when those functions are used in a shader. BUG=25 Review URL: http://codereview.appspot.com/2141046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@415 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org b19403a1 2010-09-08T17:56:26 Removed unnecessary member variables from TIntermAggregate. Replaced operator overloading with a proper function in TFunction. Review URL: http://codereview.appspot.com/2137043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@414 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 58e54298 2010-08-24T21:40:03 Cleanup TType and related classes: 1. Removed unused functions 2. Removed unnecessary virtuality of functions 3. Grouped related functions together TEST=conformance tests Review URL: http://codereview.appspot.com/1984047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@400 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org e4249f02 2010-07-26T18:13:52 Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec. Symbol table entries depend on three things - language, spec (not now but may eventually), and built-in resources. We used to build two global symbol-tables - one for each language. During each compile, one of the symbol table was copied and resource-specific stuff was added. I have moved the symbol table to TCompiler that gets initilized when compiler is created and reused for each compile. This makes it much cleaner and extensible in case a spec requires special entries to be added to the symbol table. PS: Sorry for the long CL, but all of it needed to be done in one CL. I have verified that everything still compiles and passes all conformance tests. Review URL: http://codereview.appspot.com/1864044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@351 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 4e4facd4 2010-06-02T15:21:22 Refactored InfoSink. I have replaced most instances of sprintf with std::ostringstream to make it safer. I have made sure that everything still compiles and passes conformance tests. Review URL: http://codereview.appspot.com/1391041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@322 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a5d7623d 2010-05-17T09:58:47 Enforce fragment precision qualifier requirement TRAC #12156 The fragment shader has no default precision qualifier for floating-point types, so compilation should fail when it's not set explicitly globally or per declaration. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@293 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 91a01a16 2010-05-12T18:39:04 Fixed compile error on MAC. Fixed TMap to use std::pair<const K, V> as pool_allocator parameter. Replaced all instances of std::map with TMap. I wonder if this pool_allocator is worth all this complexity. Review URL: http://codereview.appspot.com/1182042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@273 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 6ff56fd4 2010-05-05T16:37:50 Renamed constUnion class to ConstantUnion. Review URL: http://codereview.appspot.com/1106042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@227 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbf56f75 2010-04-20T18:52:13 Use directory qualified #include files Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 4388487c 2010-03-30T00:08:52 Moved code to unmangle function name to a common place and used it in both OutputGLSL and OutputHLSL. Review URL: http://codereview.appspot.com/838041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@83 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com acc51130 2010-03-17T13:12:17 mv Compiler/* -> src/compiler/* Trac #11406 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@37 736b8ea6-26fd-11df-bfd4-992fa37f6226