Log

Author Commit Date CI Message
Geoff Lang aadc8f37 2017-08-11T17:34:44 Implement the CPU fallback for CopyTextureCHROMIUM on OpenGL. BUG=angleproject:1932 Change-Id: Iabc1a3e361d66313dc16bf19b392402b7836f8a5 Reviewed-on: https://chromium-review.googlesource.com/612562 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 79f7104a 2017-08-14T16:43:43 Validate that transform feedback buffers are not mapped. Mapping a buffer that is bound for active transform feedback or starting transform feedback on a mapped buffer is undefined behaviour under section 2.10.3.2 of the ES 3.0 spec "Effects of Mapping Buffers on Other GL Commands". The spec suggests that an error is generated in this case. TEST=ES3MapBufferRangeTest.TransformFeedback BUG=754000 Change-Id: I613defd07cc1a4348682d992cda61cc898936720 Reviewed-on: https://chromium-review.googlesource.com/614483 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 78ed6cd9 2017-08-09T16:19:00 Rename VariableInfo files to CollectVariables Files that only have a single function should be named consistently with the function. Unnecessary include in CallDAG.h is removed. BUG=angleproject:2068 TEST=angle_unittests Change-Id: I27d55a766b9eb66fcfd1e0a2341a2843bb9dc5bb Reviewed-on: https://chromium-review.googlesource.com/608368 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d93cd6c2 2017-08-11T16:32:41 Refactor the CPU copy texture code into a function in renderer utils. BUG=angleproject:1932 Change-Id: Iab79f2a09c2d8a85d2a9dde34acf4d2151072c2b Reviewed-on: https://chromium-review.googlesource.com/612561 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho d7487b13 2017-08-09T15:45:13 Clean up checking variable packing limits This encapsulates expanding struct variables inside the VariablePacker class that packs variables according to the GLSL ES spec. The variable expansion step is no longer run twice when checking uniforms against the max uniforms limit. BUG=angleproject:2068 TEST=angle_unittests Change-Id: I012ddaa249f71c0a78d937c98007c61352e64888 Reviewed-on: https://chromium-review.googlesource.com/608367 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 9b11ea4f 2017-07-11T16:50:08 Gather UniformBlock and ShaderStorageBlock separately Refactor InterfaceBlocks since it only stands for UniformBlock before ES31. But for ES31, uniform block and shader storage block both belong to interface block. This CL will add GetUniformBlocks and GetShaderStorageBlocks in ShaderLang.h. Meanwhile, keep GetInterfaceBlocks which can return all the interface blocks together. BUG=angleproject:1951 Change-Id: I3036e201aadfbd490575ed03538c81bcc3793ff3 Reviewed-on: https://chromium-review.googlesource.com/582546 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 0d671c9a 2017-08-10T16:41:52 Verify occlusion query correctness in a multi-view context The patch adds tests to verify that an occlusion query correctly tracks whether any fragments pass the depth test for any of the views as according to the ANGLE_multiview extension. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ia85bac4935192554a337c27fad110fbb7f56cf8a Reviewed-on: https://chromium-review.googlesource.com/609961 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 82ef774b 2017-08-08T17:44:58 Save layered multiview end-point's arguments into attachment's state Handle glFramebufferTextureMultiviewLayeredANGLE calls by saving the arguments into the attachment's state. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I9d7c0e00fe9e917ad2f9d903a39f30b2546dc7a3 Reviewed-on: https://chromium-review.googlesource.com/609960 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shao 5116d687 2017-08-02T12:39:44 ES31: Add missing initialization of MAX_*_SAMPLES on D3D This patch intends to add missing initialization of MAX_INTEGER_SAMPLES, MAX_DEPTH_TEXTURE_SAMPLES and MAX_COLOR_TEXTURE_SAMPLES required for multisampled textures on D3D backends. Since MAX_*_SAMPLES cannot be queried directly from D3D APIs, these values are initially assigned a large value in renderer11.cpp and re-calculated in context::updateCaps(). This patch also adds tests to ensure these values are greater than 1 as required in OpenGL ES3.1 spec. BUG=angleproject:1592 TEST=angle_end2end_tests Change-Id: Iba586e311d40d2da4569816902f96e40bbd6935b Reviewed-on: https://chromium-review.googlesource.com/597411 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Frank Henigman 936ea325 2017-08-04T20:58:06 Clip to framebuffer when copying to cube map. In D3D cube map textures use different code paths than regular 2D textures. Add outside-the-framebuffer handling to those paths, same as was added the other paths earlier. Change-Id: I51896a07f73ae8d761cd9d7b18c68076f38d32a3 Reviewed-on: https://chromium-review.googlesource.com/603050 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho c2157a09 2017-08-09T18:52:59 HLSL: Fix handling nested structs in interface blocks Make sure that the type definitions for nested structs get added to the HLSL header, and that the std140 padding information gets recorded. Prior to this trying to use nested structs in interface blocks crashed. BUG=angleproject:2084 TEST=angle_end2end_tests Change-Id: If57870285c6feaf0c2e462f98f50f20730dd6470 Reviewed-on: https://chromium-review.googlesource.com/608449 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Frank Henigman d23bcd8e 2017-08-01T23:40:17 Add cube map to read-outside-framebuffer tests. Cube maps go through a separate path on D3D so we need to test them. BUG=angleproject:1815 Change-Id: Ifb7a85d7e2750f25bce382fdd7a00062d23b3573 Reviewed-on: https://chromium-review.googlesource.com/597213 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho ed049ab4 2017-06-30T17:38:33 HLSL: Fix handling arrays of structs in interface blocks In HLSL output, structs in interface blocks are not accessed directly. Rather they get copied from the D3D constant buffer to static structs in the shader header. Fix generating the copy/init code in the header to handle arrays of structs correctly. BUG=angleproject:2084 TEST=angle_end2end_tests Change-Id: If66bd5be3f3570ba591b8b62c5284c06fc83dd45 Reviewed-on: https://chromium-review.googlesource.com/608448 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 47bb4933 2017-08-03T11:52:13 Implement CopyTexture functions for uint texture formats. BUG=angleproject:1932 Change-Id: I6474237cbb82b59a0bd40c1b9b9e2455952d3755 Reviewed-on: https://chromium-review.googlesource.com/600510 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 553590a5 2017-07-31T16:40:39 Modify attribute divisor for multiview instanced rendering If the ANGLE_multiview extension is used in a program, the number of geometry instances is the number of instances passed to glDraw*Instanced times the number of views in the program. The attribute divisor has to be multiplied by the number of views so that the correct attributes are gathered in the input assembly stage. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I960d6313c02e3eb83f7a07e72b9bcac072c736f4 Reviewed-on: https://chromium-review.googlesource.com/593953 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 0f7714ec 2017-08-07T15:13:42 Refactor FramebufferMultiviewTest.cpp The patch refactors the tests to use the GL RAII objects from gl_raii.h. It also specifies a correct internal format for a texture 2D array object in one of the tests so that the texture is color-renderable. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ie536ffeb5b2f2594f5273b795fe786a5042f63d4 Reviewed-on: https://chromium-review.googlesource.com/603610 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 85d624a5 2017-08-07T13:42:33 Fix null pointer dereference in redeclaration error message When a function parameter name conflicts with another, the pointer returned to ParseContext will be null. BUG=chromium:745242 TEST=angle_unittests Change-Id: Ie53bb06b0c6660e382d85aeda41f3a1b7df5a917 Reviewed-on: https://chromium-review.googlesource.com/603368 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Martin Radev 6a6199b4 2017-06-05T17:30:55 Add multiview performance tests The patch adds two tests to measure the performance of the ANGLE_multiview extension implementation: 1) The first test renders onto two views by issuing thousands of state changes and draw calls. The aim of the test is to stress the CPU. 2) The second test renders onto two views by drawing with one draw call half a million quads with multiple attributes per vertex. The attributes are passed to the fragment shader where they are used for computing the color. The aim of the test is to stress the GPU's memory system. The patch also extends the ANGLEPerfTest's functionality to only run the benchmark if the necessary extensions are available. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ic63d54a69fdddb72439eeeb1951a500fb1247e95 Reviewed-on: https://chromium-review.googlesource.com/597630 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Yunchao He a438f4e7 2017-08-04T13:42:39 Fix some style issues BUG=angleproject:2123 Change-Id: Ic3c70c7148297662d4fd9e08edcd208f5a1cc885 Reviewed-on: https://chromium-review.googlesource.com/601370 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
jchen10 880683b1 2017-04-12T16:21:55 ES31: Add glGetProgramResourceiv API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTestES31.* Change-Id: I50057f7b99f4dc7c23ca87fa9b797ca424f66e3d Reviewed-on: https://chromium-review.googlesource.com/475075 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev ccb9fad3 2017-07-28T15:54:09 Initialize ANGLE_multiview in the D3D11 renderer The patch enables the ANGLE_multiview extension in the D3D11 renderer and determines the maximum number of available views. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I56e434a14c61df3d6ab66c2863ce783fcdcc5a93 Reviewed-on: https://chromium-review.googlesource.com/595507 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
jchen10 3c76d59f 2017-08-03T08:47:56 Check GCC for __has_attribute The __has_attribute macro was one of improvements in GCC 5 release. See https://gcc.gnu.org/gcc-5/changes.html. This checks to make it work with older GCC. BUG=angleproject:2119 Change-Id: I751249b9d028d1322829bebc1ca8d423edf27057 Reviewed-on: https://chromium-review.googlesource.com/599152 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 188fd5f6 2017-08-04T20:44:08 Skip TimerQueriesTest.TimeElapsedMulticontextTest on all AMD Was skipped on Windows and Mac before, now seen flaky also on Linux. BUG=angleproject:1541 Change-Id: Ic993eeadb104989416607271ce100b02aea7cecc Reviewed-on: https://chromium-review.googlesource.com/603087 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 90d874fc 2017-08-04T17:33:35 Skip couple TextureRectangleTest tests on Window NVIDIA OpenGL TextureRectangleTest.TexStorage2D and TextureRectangleTest.TexImage2D failed on NVIDIA Quadro P400, previously disabled on Linux. BUG=angleproject:2122 TBR=cwallez@chromium.org Change-Id: I471dc040ed51a0e4588cfaab7d1c4c46e69932d5 Reviewed-on: https://chromium-review.googlesource.com/602779 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 53440f39 2017-08-03T20:01:26 Skip couple TextureRectangleTest tests on Linux NVIDIA OpenGL TextureRectangleTest.TexStorage2D and TextureRectangleTest.TexImage2D failed on NVIDIA Quadro P400. BUG=angleproject:2122 TBR=cwallez@chromium.org Change-Id: I72d1755881cb06ef4363266b368ada5ca954f6dd Reviewed-on: https://chromium-review.googlesource.com/601348 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Corentin Wallez 13c0dd46 2017-07-04T18:27:01 Add texture rectangle extension. This is needed to support binding IOSurfaces to textures on OSX. This commit adds support in the API and tests, but didn't need to implement compiler changes as it already supported ARB_texture_rectangle. Implementation of CHROMIUM_opy_texture for rectangle texture and the spec are left for follow-up commits. Change-Id: I45c66be763a9d3f6f619640f9f95f39b05c70867 Reviewed-on: https://chromium-review.googlesource.com/559106 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang acd20b1f 2017-08-02T16:39:27 Refactor BlitGL to potentially hold multiple blit shader types. BUG=angleproject:1932 Change-Id: I4d19892852540797c765916131498c96511b4f55 Reviewed-on: https://chromium-review.googlesource.com/600509 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Nico Weber d2d0b30e 2017-08-03T12:27:28 angle: Fix chrome/win-on-linux build after https://chromium-review.googlesource.com/466106. Bug: 495204 Change-Id: I6d460a9e6d110be4697e3cc1685e16395276dd42 Reviewed-on: https://chromium-review.googlesource.com/600258 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang a0bcc50b 2017-08-02T14:45:58 TextureD3D: Mark images clean after binding a surface. By marking the images as dirty after binding a surface, the surface would be cleared when it was first read or written to. BUG=750813 BUG=angleproject:1635 Change-Id: Ic0d1c985151d55a0f1a1af67bb1edc4b0e8f2063 Reviewed-on: https://chromium-review.googlesource.com/598731 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 38abd6c9 2017-08-02T13:27:45 Skip all EGLContextCompatibilityTest tests on debug builds. BUG=angleproject:2121 Change-Id: Ie7d09aca453753577dd26dcd35b1c743dbfcfce2 Reviewed-on: https://chromium-review.googlesource.com/598495 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6c58b062 2017-08-01T13:44:25 Add histograms for the program cache. Also includes some tracking of if a cache hit comes from a binary inserted after a Link call, or sourced from the external disk cache. Chromium-side CL: https://chromium-review.googlesource.com/c/592151/ BUG=angleproject:2118 Change-Id: I80eefd203d8ce31d1ac03dd1a36459d3581128f5 Reviewed-on: https://chromium-review.googlesource.com/590689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qin Jiajia c2493e38 2017-06-20T17:16:25 Add DrawElementsPerf test This is a follow-up CL for https://chromium-review.googlesource.com/c/544634/. In this commit, we add drawElements perf test for d3d9, d3d11 and OpenGL. Specially, we test DrawElements with unchanged index buffer every frame and changed index buffer every frame. This is also a preparation for further remove IndexRange in validation. Paste a set of data (repeated 30) for reference on Intel skylake Win10 desktop. DrawElementsPerfBenchmark.Run/d3d11: mean: 13186.1666667, stddev: 200.479605502, truncated mean: 13192.5416667, stddev: 156.284190704 DrawElementsPerfBenchmark.Run/d3d11_index_buffer_changed: mean: 43.6, stddev: 4.02160830183, truncated mean: 43.5833333333, stddev: 2.97092391166 BUG=angleproject:1393 TEST=angle_perftests Change-Id: I94bd181aa2b4515df1affc79f591f5db399feac3 Reviewed-on: https://chromium-review.googlesource.com/585981 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 8f276e25 2017-05-30T12:05:52 Handle multiview Draw* calls Because the ANGLE_multiview extension uses instancing to multiply geometry for each view, Draw* calls with an active multiview program have to be handled in the follwing way: 1) Convert non-instanced Draw calls to their instanced versions. 2) Multiply the number of instances in an instanced Draw call by the number of views. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I19119e8178f70336e5dbb1e5eed0658b5b9f43d7 Reviewed-on: https://chromium-review.googlesource.com/593657 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Martin Radev <mradev@nvidia.com>
Jiawei-Shao df7d7c9e 2017-07-31T09:34:04 Split varyings into input and output varyings in compiler This patch intends to split all vector<Varying> into two vectors to store input and output varyings separately in the compiler. This patch is a base of implementing the built-ins, inputs and outputs of a geometry shader to ANGLE GLSL compiler. Unlike the vertex shaders (their outputs are varyings) and fragment shaders (their inputs are varyings), the inputs and outputs of geometry shaders are all varyings, so we need two vector<Varying> to store them correctly. BUG=angleproject:1941 Change-Id: I9e8cc16045d5e29e9a80a09dc31b33a7ae39b345 Reviewed-on: https://chromium-review.googlesource.com/593347 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev b0761934 2017-07-25T17:42:25 Handle Clear* commands for side-by-side framebuffers Clear* commands for side-by-side framebuffers require special handling because only the scissor rectangle of the first viewport is used in the scissor test as defined in the OpenGL 4.1+ specs. To enable clearing of each view of a side-by-side framebuffer all views are iterated over, the corresponding scissor rectangle is set as first, and a Clear* call is made to the driver. Afterwards the scissor state is restored. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I138663ea61b4f0c9302872108e7dfbadf451b3ec Reviewed-on: https://chromium-review.googlesource.com/590233 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 44183cce 2017-08-01T12:48:34 Micro-optimizations to draw call entry point. Thanks to Markus from NVIDIA. This inlines some methods and optimizes the check if a uniform is a bool type. BUG=angleproject:2119 Change-Id: I6f2c2d22c577458b39de600d3c56ec8e1a456a7a Reviewed-on: https://chromium-review.googlesource.com/591699 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang 5788d24b 2017-07-10T11:13:36 D3D11: Support stencil-only EGL configs. WebGL can request contexts with a stencil buffer but no depth buffer. BUG=angleproject:2075 Change-Id: I46b272089e44d5f1725fa6252b68d34c9e9f37f6 Reviewed-on: https://chromium-review.googlesource.com/565052 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 23176cea 2017-07-31T14:14:33 Fix performance regression in stream init. Regressed: https://chromium-review.googlesource.com/531798 This was because the std::stringstream constructor was being called every draw call, for the InfoLog of the dynamically recompiled shaders in the D3D back-ends. The constructor was allocating memory and freeing it on destruction. Instead use a lazy init for the std::stringstream in InfoLog like we do for Error. BUG=chromium:750685 Change-Id: I9cd429ae4e1439ae504943a9cad31cbbed17ef32 Reviewed-on: https://chromium-review.googlesource.com/594629 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 878c8b1e 2017-07-28T09:51:04 Handle viewport and scissor state changes for side-by-side framebuffers Side-by-side framebuffers have viewport offsets as part of their state which have to be applied to the viewport and scissor rectangles to generate the final viewport and scissor rectangles of each view. Whenever there is a transition to or from a side-by-side framebuffer, viewport and scissor state has to be synced. Also, because rendering is done on the same 2D texture the scissor test has to be always enabled to guarantee that no fragments leak to a neighboring view. The patch addresses this by extending the viewport and scissor state in StateManagerGL to be a vector of rectangles instead of a single rectangle. Two new dirty bits are added to cover changes in the viewport offsets and whether the framebuffer has a side-by-side layout. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I8107d7ba97d06b20cf24358f19963fa494844592 Reviewed-on: https://chromium-review.googlesource.com/585012 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev ffe754b7 2017-07-31T10:38:07 Disallow timer queries with multi-view draw framebuffers According to the ANGLE_multiview spec Draw* commands should generate an INVALID_OPERATION error if there is an active query object for target TIME_ELAPSED_EXT and the number of views in the active draw framebuffer is greater than 1. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I8a4434784ecec753a39c5ef82fa3ee46255a0851 Reviewed-on: https://chromium-review.googlesource.com/593315 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Martin Radev <mradev@nvidia.com>
Martin Radev 2803168e 2017-07-28T14:47:56 Disallow glReadPixels with multi-view read framebuffers According to the ANGLE_multiview spec, glReadPixels must generate an INVALID_FRAMEBUFFER_OPERATION error if the active read framebuffer has a multi-view layout. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ia5311ff7a62c5ff732491eb80befd32de57b9d44 Reviewed-on: https://chromium-review.googlesource.com/591368 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 2bde9199 2017-07-28T14:15:01 Extend suppression for new test that fails on AMD Linux too BUG=angleproject:1987 Change-Id: Iebf9aeba61bfaa300de3ed50d7d57c61996f67dc Reviewed-on: https://chromium-review.googlesource.com/592139 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
jchen10 05c31dae 2017-07-18T16:11:39 ES31: Enable atomic counter for GL backend This simply translates the offset qualifier and synchronizes the buffer binding state for GL translator and renderer. BUG=angleproject:1729 TEST=angle_end2end_tests:AtomicCounterBufferTest31 Change-Id: Ib8424918478ae4c47049d5856ea20ef022f12913 Reviewed-on: https://chromium-review.googlesource.com/575913 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev a3ed4576 2017-07-27T18:29:37 Disallow glBlitFramebuffer for multi-view framebuffers According to the ANGLE_multiview spec, glBlitFramebuffer must generate an INVALID_FRAMEBUFFER_OPERATION error if either the active read framebuffer, or active draw framebuffer has a multi-view layout. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I885bdc970c9606cfad882f31759f5780c65d15e5 Reviewed-on: https://chromium-review.googlesource.com/590237 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 04e2c3bc 2017-07-27T16:54:35 Disallow glCopyTex* with multi-view read framebuffers According to the ANGLE_multiview spec, glCopyTex* functions must generate an INVALID_FRAMEBUFFER_OPERATION error if the active read framebuffer has a multi-view layout. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Icadc4ac79843986076594da25a90ba807e511d1e Reviewed-on: https://chromium-review.googlesource.com/589447 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Martin Radev <mradev@nvidia.com>
Martin Radev 7e69f76a 2017-07-27T14:54:13 Disallow active transform feedback with a multi-view draw framebuffer According to the ANGLE_multiview spec Draw* commands should generate an INVALID_OPERATION error if there is an active transform feedback object and the number of views in the active draw framebuffer is greater than 1. The patch addresses this by extending the base draw call validation. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I67221cb2cfee6febae8d97697b234aeffff313de Reviewed-on: https://chromium-review.googlesource.com/589268 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 7cf6166a 2017-07-26T17:10:53 Generate error on program-framebuffer num views mismatch According to the ANGLE_multiview spec Draw* commands should generate an INVALID_OPERATION error if the program uses the multiview extension and the number of views in the active draw framebuffer and active program differs. The patch addresses this by extending the base draw call validation. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I369070beb5ccb17211dbe61ebec40bfcbcf5bc4e Reviewed-on: https://chromium-review.googlesource.com/586605 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kenneth Russell 6938285b 2017-07-21T16:38:44 Fix BlitFramebuffer validation for BGRA sources and targets. It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and destinations when resolving multisampled renderbuffers. Expand BlitFramebuffer's validation to handle this case. Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work around an error generated on macOS when querying GL_MAX_VARYING_COMPONENTS. Expand the BlitFramebuffer tests to cover these cases and start running them on the OpenGL backend. Fix detectition of multisampled D3D11 rendertargets when the sample count is 1. BUG=angleproject:891 Change-Id: Ief5531756651caa66f612e647d3d5c05c8c51ff5 Reviewed-on: https://chromium-review.googlesource.com/587459 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang 40ac783b 2017-07-26T14:38:46 Implement remaining eglQuerySurface and eglSurfaceAttrib enums. BUG=angleproject:2075 Change-Id: I3b500fe80512e7a3e3a9ae9a9724015952c9cbc8 Reviewed-on: https://chromium-review.googlesource.com/587299 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 0328b575 2017-06-26T15:51:36 Bind all elements of unbound image arrays to unit zero Spec GLSL ES 3.10, section 4.4.5, Any uniform sampler, image or atomic counter variable declared without a binding qualifier is initially bound to unit zero. If the binding qualifier is used with an array, the first element of the array takes the specified unit and each subsequent element takes the next consecutive unit. BUG=angleproject:1987 TEST=angle_end2end_tests:ComputeShaderTest Change-Id: I6a8188449a91bf3e8ded37e067205dcae4e47fa7 Reviewed-on: https://chromium-review.googlesource.com/547977 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 31ecbd70 2017-07-26T13:01:27 Refactor eglQuerySurface and eglSurfaceAttrib. BUG=angleproject:2075 Change-Id: I6911a2a1e665237e1d262c06f3ccf2d84cc09669 Reviewed-on: https://chromium-review.googlesource.com/586860 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5505bdc7 2017-07-26T14:39:27 Fix Win32Window::takeScreenshot. Several parts of this function were incorrectly checking for errors or passing the wrong parameters. If screenshotting fails, throw an exception in dEQP so that it is converted to a test failure instead of hanging the test. BUG=angleproject:2075 Change-Id: I19b55b273d0d3f1b47c1dac6affca69de8db21e0 Reviewed-on: https://chromium-review.googlesource.com/587300 Commit-Queue: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shao b5cc1198 2017-07-06T10:47:20 ES31: Add Geometry Shader layout qualifiers in GLSL compiler This patch intends to implement Geometry Shader layout qualifiers required in OpenGL ES 3.1 extension GL_OES_geometry_shader in ANGLE GLSL compiler. 1. Add support to the shader type GL_GEOMETRY_SHADER_OES. 2. Implement Geometry Shader layout qualifiers in the GLSL compiler: (1) Add support to OpenGL ES 3.1 extension "GL_OES_geometry_shader". (2) Add validations of the input and output primitive declarations in the Geometry Shader layout declarations. (3) Add 'invocations' and 'max_vertices' support in the Geometry Shader layout declarations 3. Add unit tests to cover all the new features added in this patch. BUG=angleproject:1941 TEST=angle_unittests Change-Id: Ie693e11f8a00dab3552626ed63e9336c7fbd3cb8 Reviewed-on: https://chromium-review.googlesource.com/560647 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 4c19a8a8 2017-07-24T11:46:06 D3D11: Update cached dynamically recompiled programs. This change makes it so that when we need to recompile a program on a draw call, we also update the cache. It also streamlines the internal queries of the dynamic vertex and fragment shaders such that we only update the input and output signatures a single time per draw. This should also facilitate dirty bit implementations for the D3D11 back- end. BUG=angleproject:2116 Change-Id: Iccb0501b700bc894f40a8c68d7f297ff0c8f46bd Reviewed-on: https://chromium-review.googlesource.com/531798 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b6664925 2017-07-25T12:55:04 Add error handling macro to Context. This is a small specialized macro to remove all the redundant handleError calls and return value checking. Also add a Context::prepareForDraw member that will be used in follow-up patches to do necessary work prior to a draw call. BUG=angleproject:2107 BUG=angleproject:2116 Change-Id: I8a32d2206c218fcca5236abfd3f2ce370296ca99 Reviewed-on: https://chromium-review.googlesource.com/585288 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev 14a26aea 2017-07-24T15:56:29 Disallow indirect draw calls for multi-view framebuffers According to the ANGLE_multiview spec indirect draw calls must generate an INVALID_OPERATION error if the number of views in the active draw framebuffer is greater than 1. The patch addresses this by extending the indirect draw call validation. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ic30ef9a0eabba454aeea6176df1be8bd2ccd9783 Reviewed-on: https://chromium-review.googlesource.com/583027 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Martin Radev <mradev@nvidia.com>
Jamie Madill 4c56c607 2017-07-25T13:22:58 D3D: Make draw call translation check non-virtual. We don't support this call in D3D9, so need for it to be in RendererD3D. In general we want to have as few virtual calls in the hot draw call path as possible. Also rename it to 'drawCallNeedsTranslation' (with inverted condition checks). BUG=angleproject:1393 Change-Id: Ib212ec35aca4b5d45579acec65c20691b5853230 Reviewed-on: https://chromium-review.googlesource.com/584826 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 6caf405c 2017-07-26T07:50:08 StateManager11: Fix casing of include BUG= Change-Id: Ib237ce44644dba72bd55487756e0e69b724d30a3 Reviewed-on: https://chromium-review.googlesource.com/586429 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 26cf35a8 2017-07-26T11:01:02 Revert "Fix BlitFramebuffer validation for BGRA sources and targets." This reverts commit 17d270311efcd8c72f251a67e726518278e81c26. Reason for revert: - New test fails on NVIDIA and AMD on Windows when using the backbuffer FAST_PATH. - SetUp code ASSERT_GL_NO_ERROR (line 269) but a GL error happens on all Windows and Linux Intel OpenGL. Original change's description: > Fix BlitFramebuffer validation for BGRA sources and targets. > > It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and > destinations when resolving multisampled renderbuffers. Expand > BlitFramebuffer's validation to handle this case. > > Work around a bug in macOS' OpenGL driver querying the number of > samples for GL_BGRA8. > > Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work > around an error generated on macOS when querying > GL_MAX_VARYING_COMPONENTS. > > Expand the BlitFramebuffer tests to cover these cases and start > running them on the OpenGL backend. > > BUG=angleproject:891 > > Change-Id: I4829585d2b6428ce0bc7509c4734d33709a0930b > Reviewed-on: https://chromium-review.googlesource.com/582268 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,kbr@chromium.org Change-Id: I220bc482194cf7fad5e7e732a6d043ce0d504d79 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:891 Reviewed-on: https://chromium-review.googlesource.com/586428 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kenneth Russell 17d27031 2017-07-21T16:38:44 Fix BlitFramebuffer validation for BGRA sources and targets. It is legal to blit between GL_RGBA8 and GL_BGRA8 sources and destinations when resolving multisampled renderbuffers. Expand BlitFramebuffer's validation to handle this case. Work around a bug in macOS' OpenGL driver querying the number of samples for GL_BGRA8. Query GL_MAX_VERTEX_OUTPUT_COMPONENTS on the Core Profile to work around an error generated on macOS when querying GL_MAX_VARYING_COMPONENTS. Expand the BlitFramebuffer tests to cover these cases and start running them on the OpenGL backend. BUG=angleproject:891 Change-Id: I4829585d2b6428ce0bc7509c4734d33709a0930b Reviewed-on: https://chromium-review.googlesource.com/582268 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 1da00653 2017-06-20T17:16:25 Remove IndexRange in DrawElements functions This change will remove IndexRange parameter in DrawElements functions. And calculate it until we truly need it. Meanwhile we add direct drawing path to avoid retrieving index range for DrawElements* functions in D3D11 backend. This change may not bring much performance improvement since we still need to retrieve index range in validation at the beginning of every DrawElements* call entry point. BUG=angleproject:1393 Change-Id: I86a8739c0893954c94eb398db62820ced7871565 Reviewed-on: https://chromium-review.googlesource.com/544634 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a779b610 2017-07-24T11:46:05 Smart caching of VAO input layout. Don't recompute the cached attribute layout for a program if the vertex array info hasn't changed. We can use the Serial class to know when a vertex array has identical state. BUG=angleproject:1156 Change-Id: Ia11f6ac268f63c3299f6d6d80c2866009cb8429c Reviewed-on: https://chromium-review.googlesource.com/529768 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang cab92ee4 2017-07-19T17:32:07 Fix WebGL validation of characters in shader source strings. Shader source strings are allowed invalid ESSL characters when they are in comments. Added a simple comment parser to determine which characters should be validated. BUG=angleproject:2093 Change-Id: If78a4ecbd61f1700fc18dcb844f3de03314a6a39 Reviewed-on: https://chromium-review.googlesource.com/578567 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 9bc9a321 2017-07-21T14:28:17 Integrate multiview state in FBO completeness check The patch extends the FBO completeness validation to include the multiview state members according to the ANGLE_multiview specification. It also changes the numViews in FramebufferAttachment to be consistently of type GLsizei instead of GLint. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ibe550ba03204d808d96a4edf4807c68421aa1158 Reviewed-on: https://chromium-review.googlesource.com/581193 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 7c5f5268 2017-07-05T12:20:19 Assign symbol ids in ArrayReturnValueToOutParameter Assign symbol ids to out parameter symbol nodes that get created in ArrayReturnValueToOutParameter. Also assign the EvqOut qualifier to references to the out parameter - this is in line with what happens normally in ParseContext. BUG=angleproject:1490 TEST=angle_unittests, angle_end2end_tests Change-Id: Ib1e8303e3ef09f2e0d24524277199785d6f47b53 Reviewed-on: https://chromium-review.googlesource.com/559533 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5aca1939 2017-07-21T12:22:01 Framebuffer: Fix enabled draw buffers bitset. This would start off the zeroth element as enabled even if there was no attachment. If we remove the extra set, then we no longer have to check if the attachment is valid when iterating over the enabled bitset. BUG=angleproject:2107 Change-Id: I679f66156ced09d42add9e302ac974166713e0d5 Reviewed-on: https://chromium-review.googlesource.com/581884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9603a956 2017-07-20T17:24:02 D3D11: Move applyShaders to StateManager11. This also moves the shader application to happen before any of the other state sync work. In order to do this, we must split off the uniform application to happen after the viewport sync, because the driver uniforms for the viewport size can change. This prepares the D3D11 back-end for updating the programs before a draw call, including refreshing binary cache entries. BUG=angleproject:1156 Change-Id: Ie491e8ddb69ff44ebe076c56ebd39c4b46a4d2b2 Reviewed-on: https://chromium-review.googlesource.com/531797 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 253daa56 2017-07-20T17:24:01 D3D: Split applyTextures into each back-end. This paves the way for a dirty bits implementation for Textures, and also will allow more precise ordering of the state update in D3D11. The latter becomes important when moving the shader application. Because the texture update can affect the built-in driver uniforms, we neeed to update textures before we update the uniforms. BUG=angleproject:1156 BUG=angleproject:1387 Change-Id: I995e095517c598d8672c6400d08a430da0e8339b Reviewed-on: https://chromium-review.googlesource.com/580361 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 590f6235 2017-07-21T11:10:26 Fix getting temporary id in RewriteDoWhile There's been a long-standing bug in RewriteDoWhile where it would only call nextTemporaryId() after it had created the temporary variable. This escalated into a null pointer dereference in the recent symbol table refactoring, and initializing the traverser with the symbol table was also missing. BUG=chromium:747244 TEST=angle_unittests Change-Id: I8987a609bb5d7d49e3c3e284fc42a2e53e38dafa Reviewed-on: https://chromium-review.googlesource.com/580887 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang d2391983 2017-07-20T16:26:01 Skip the RGBTextureTest.SRGB[A]Validation test on Ozone. Many of the other tests in this file are already skipped on this platform but now that GL driver errors cause tests to fail, these tests that previously did not verify their results started to fail. Change-Id: I0d5c88289de42464ae56ac7238c26b384819fe02 Reviewed-on: https://chromium-review.googlesource.com/580255 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov b9c53d8d 2017-07-19T18:55:16 Remove FormatString And the global static it uses. BUG=angleproject:1644 Change-Id: I6c8b186ef0dce83fe64620729af4d87ea81c77f5 Reviewed-on: https://chromium-review.googlesource.com/577922 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho 0d2ecb4e 2017-07-20T17:41:09 Output mapped name of shader variables in shader_translator This makes understanding and debugging the mapped names in the translator interface easier. TEST=shader_translator -u Change-Id: I2457142a6f0a8baa623e80b00cc86c8df90e6718 Reviewed-on: https://chromium-review.googlesource.com/579968 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 0ca93f26 2017-07-17T15:13:36 eglplatform: add Wayland version of native EGL types BUG=angleproject:2105 Change-Id: I46e5f4458be830e27345fc04ad4c9fd6e98aa946 Reviewed-on: https://chromium-review.googlesource.com/575200 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 34d2007f 2017-07-18T20:07:18 Fix exposing internal shader interface variables Don't expose internal variables in the shader translator interface. This affects the ViewID_OVR varying needed for instanced multiview, which is so far the only variable of this kind. This fixes the translator trying to add initialization for internal variables in initializeOutputVariables. Since they are variables added by ANGLE, they should never need extra initialization. BUG=angleproject:2112 TEST=angle_unittests Change-Id: I93ee2956c8180053806ce450d93f162f78a45d8f Reviewed-on: https://chromium-review.googlesource.com/579050 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 5dae57b0 2017-07-14T16:15:55 Save side-by-side function arguments into attachment's state Handle glFramebufferTextureMultiviewSideBySideANGLE calls by saving the arguments into the attachment's state. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Idc5441d673b48640f47415b07b2854fbdf566c8d Reviewed-on: https://chromium-review.googlesource.com/574915 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev 137032d9 2017-07-13T10:11:12 Validate ANGLE_multiview end-points The patch adds validation for the ANGLE_multiview end-points and propagates the calls to the unimplemented stubs in Context. The patch also removes the glFramebufferTextureMultiviewSideBySideRobustANGLE end-point because the size of the viewport offsets buffer can trivially be computed from the number of views. BUG=angleproject:2062 Change-Id: I9a10bc00c19825e586d3df2750fabea4daf5ef8f Reviewed-on: https://chromium-review.googlesource.com/573861 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 222c517f 2017-07-19T16:15:42 Control Debug layers in ANGLE_platform_angle. Debug layers seem to be a universal thing among functional back-ends. D3D, OpenGL and Vulkan all need some kind of controls for debugging, so it seems to make sense to make this control part of the base extension. Default the extension to EGL_DONT_CARE, which allows the back-end to have a lot of flexibility in terms of implementation. Also enable the extension in the D3D11 and OpenGL back-ends, and set the extension to enabled for angle_end2end_tests. Remove EGLVulkanEXTTest since it no longer tests anything not tested in the base ANGLETest class. BUG=angleproject:2086 Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8 Reviewed-on: https://chromium-review.googlesource.com/578369 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill a59a1c1e 2017-07-12T15:46:26 D3D11: Consolidate shader state application. This consolidates all the state changes for shaders into StateManager11. BUG=angleproject:2052 Change-Id: I64dc3af5b0f1459442369e09f93a9ca8ce3232b3 Reviewed-on: https://chromium-review.googlesource.com/531796 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 95107bc8 2017-07-12T15:46:25 D3D11: Consolidate primitive topology application. BUG=angleproject:2045 Change-Id: Ie1deac50a534ee748518d9ec5e6f749f3c78b53d Reviewed-on: https://chromium-review.googlesource.com/531795 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6dd06eac 2017-07-19T13:47:55 Give StateManager11 internal dirty bits. Intead of checking a series of bools and special variables, organize the state application into a switch with internal dirty bits. This should be faster for no-op, and makes it clear where we have to further optimize the state update to pre-compute certain values. BUG=angleproject:1156 Change-Id: I8eca8716340499085afa170ff45f7788e84fecab Reviewed-on: https://chromium-review.googlesource.com/531794 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 298a35f0 2017-07-19T15:07:41 Rename EGL platform extension text files. This makes the naming more consistent with the rest of the EGL extensions. BUG=angleproject:2086 Change-Id: If08e7a550d6b99fb5a3a2138b0c94afc82b2b417 Reviewed-on: https://chromium-review.googlesource.com/578368 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b3f26b9e 2017-07-19T15:07:41 Add a zero-filled scratch buffer to Context. We need this in a few places for handling resource init. Centralize this in the context so we don't have to recreate and re-fill a large zero buffer. BUG=angleproject:2107 Change-Id: Icf9ce417e7ee3498f03e47741dfff89e81b49519 Reviewed-on: https://chromium-review.googlesource.com/576057 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho ab918821 2017-07-14T17:03:42 Clamp point size to maximum point size from the API on NVIDIA NVIDIA OpenGL drivers have a bug where the point size range is being reported incorrectly - it appears the core GL driver incorrectly gives the range for smooth points, when it should be giving the range for aliased points. Clamp the actual point size to the maximum point size reported from the API so that the GLES spec is followed. The same workaround seems to be necessary also on Android. The issue was revealed by the trybots, and has not been fully diagnosed though. The newly added test fails on AMD OpenGL. As a part of this change, the existing tests in PointSpritesTest are refactored to use gl_raii. BUG=chromium:740560 TEST=angle_end2end_tests Change-Id: Ic4a66c9ea16f5ae76beb3bb6577716d10c3b226e Reviewed-on: https://chromium-review.googlesource.com/574598 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 3860b6c0 2017-07-19T16:17:24 Fix arrays of structs containing samplers as parameters on HLSL In HLSL output, samplers are never passed to functions as arrays, but rather sampler array arguments are expanded into single sampler and/or texture arguments. This applies also when the samplers were inside arrays of structs in the original source. BUG=angleproject:2103 TEST=angle_end2end_tests Change-Id: Ib1fcba0c0ab3da592d15272eb56a03c3e536f349 Reviewed-on: https://chromium-review.googlesource.com/576041 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
jchen10 191381fd 2017-04-11T13:59:04 ES31: Add glGetProgramResourceLocation API Add API entry and validation checks(GLES 3.1 section 7.3). Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTestES31.* Change-Id: I5128cda43b0d9176c910b036cdc76bf37757670e Reviewed-on: https://chromium-review.googlesource.com/474212 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
JiangYizhou 24fe74c1 2017-07-06T16:56:50 ES31: Query multisampled texture binding id Add GL_TEXTURE_BINDING_2D_MULTISAMPLE option to State.cpp to query binding id of GL_TEXTURE_2D_MULTISAMPLE. BUG=angleproject:1590 TEST=angle_deqp_gles31_tests.exe --deqp-case=dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_* Change-Id: I86b24f00ac4e75eb0e2986f7cf2eb108aae14674 Reviewed-on: https://chromium-review.googlesource.com/561196 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho a5e693af 2017-07-13T16:07:26 Make unique id counter a member of TSymbolTable This makes unique id counting thread-safe. BUG=angleproject:624 TEST=angle_unittests Change-Id: Ie0f2c7e574470b39750d37d2181c790bc874b275 Reviewed-on: https://chromium-review.googlesource.com/570419 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev e5285d29 2017-07-14T16:23:53 Handle ANGLE_multiview state queries The patch extends glGetIntegerv and glGetFramebufferAttachmentParameteriv logic to handle the new tokens from the ANGLE_multiview extension. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ide145279cd7b58cd03502458d7d3a1a0f5e9e86d Reviewed-on: https://chromium-review.googlesource.com/573780 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 6170bef8 2017-07-18T15:51:14 Fix validation of querying GL_FRAGMENT_SHADER_DERIVATIVE_HINT. This enum is queryable in ES3 or with the GL_OES_standard_derivatives extension. BUG=2110 Change-Id: I688777bcc65468d796333a24223d24cc66170788 Reviewed-on: https://chromium-review.googlesource.com/576156 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 9c335865 2017-07-18T11:51:38 Refactor StateManager11 for dirty bits. This will make iterating over an internal set of dirty bits simpler. This also reorganizes the framebuffer invalidation logic a bit, including how the sample count is pulled from the Framebuffer. BUG=angleproject:1156 Change-Id: I79dbcd11704ab52568c587d836af9c1bff1d2d1f Reviewed-on: https://chromium-review.googlesource.com/529708 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang ab4be84f 2017-07-18T11:23:07 Add newlines when writing original shader source to shader debug output. Previously, the entire original shader would end up being written to a single line, not very readable. Change-Id: I8cdfd498bb47395da2bd11c3d3b2eecf266c914e Reviewed-on: https://chromium-review.googlesource.com/576064 Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 282847e9 2017-07-12T14:11:01 Clean up recording declarations in OutputHLSL Relying on the AST conforming to known limitations makes the code for recording referenced varyings easier to understand. BUG=angleproject:2104 TEST=angle_end2end_tests Change-Id: Icdcd7602f6ed54fa439f989bf256e261627d11f5 Reviewed-on: https://chromium-review.googlesource.com/568018 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Shao dde78e8c 2017-05-22T14:13:27 ES31: Implement Vertex Attrib Binding on OpenGL This patch intends to implement Vertex Attrib Binding on OpenGL back-ends: 1. Add supports for updating vertex attributes by Vertex Attrib Binding APIs. 2. Refactor the process of updating vertex attribtues in class VertexArray to make it easier to implement this feature. BUG=angleproject:1593 TEST=dEQP-GLES31.functional.vertex_attribute_binding.* Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2 Reviewed-on: https://chromium-review.googlesource.com/510251 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho ffb35f64 2017-07-14T18:01:07 Fix broadcasting gl_FragColor at the end of main Previously, the broadcast step would not get run in case the main() function returned before reaching its end. Now the broadcast step is put in a separate function that wraps main() if needed, so that it gets run even if the main() function in the original shader source returns in the middle. DrawBuffersTest is refactored to use ANGLETest::drawQuad() instead of calling glDrawArrays directly. BUG=angleproject:2109 TEST=WebGL conformance tests, angle_end2end_tests Change-Id: Id5f05094e816df03bc9c8ca62b60de914072682c Reviewed-on: https://chromium-review.googlesource.com/574597 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Corentin Wallez 3e5695d1 2017-07-17T15:21:14 Fix standalone OSX warnings BUG= Change-Id: I447900488559622108c0da12a352c88218f9ddc6 Reviewed-on: https://chromium-review.googlesource.com/575201 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jerome Duval d2e87929 2017-07-12T15:42:34 Enable Haiku in platform-specific headers. 1. src/common/platform.h updated to define ANGLE_PLATFORM_POSIX on Haiku. 2. include/EGL/eglplatform.h updated to add stubs typedefs for platform-specific primitives for Haiku. Change-Id: I28775e909ad9cabec1c474ff4fe0a241eb05d6a1 Reviewed-on: https://chromium-review.googlesource.com/573022 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev cf42a7e8 2017-07-12T16:49:58 Add ANGLE_multiview end-points and tokens The patch adds the new end-points and tokens introduced by ANGLE_multiview without implementing them. BUG=angleproject:2062 Change-Id: I9be175263ab54b4f6d7537f05505b87ad763ee2d Reviewed-on: https://chromium-review.googlesource.com/570051 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
JiangYizhou 4cff8d62 2017-07-06T14:54:09 ES31: TexParameter{if} validation for TEXTURE_2D_MULTISAMPLE on OpenGL When setting parameters by TexParameter{if} for TEXTURE_2D_MULTISAMPLE, an INVALID_ENUM error is generated if target is TEXTURE_2D_MULTISAMPLE, and pname is any sampler state from table 20.11. An INVALID_OPERATION error is generated if target is TEXTURE_2D_MULTISAMPLE, and pname TEXTURE_BASE_LEVEL is set to a value other than zero. BUG=angleproject:1590 TEST=angle_deqp_gles31_tests.exe --deqp-case=dEQP-GLES31.functional.texture.multisample.negative.texture* Change-Id: I5d71731c11fb6e114a57e753e439e180695a7c79 Reviewed-on: https://chromium-review.googlesource.com/560607 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 0f68463f 2017-07-13T12:42:15 Clean up inserting variables to symbol table This makes the TSymbolTable interface cleaner and prepares for making unique id counting thread-safe. BUG=angleproject:624 TEST=angle_unittests Change-Id: Ief99c9fc777603de28ba1517e351bc8a00633590 Reviewed-on: https://chromium-review.googlesource.com/570418 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho daaff1cc 2017-07-05T18:03:26 Set correct symbol ids when referring to GLSL built-ins The symbol ids are fetched from the symbol table. A new utility function is added to make this more convenient. BUG=angleproject:1490 TEST=angle_unittests, angle_end2end_tests Change-Id: I780430e3386f6599503d8290c568ca9bc9cad147 Reviewed-on: https://chromium-review.googlesource.com/559535 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>