|
65ec0b2e
|
2017-03-28T16:10:52
|
|
ES31: Add support for bindImageTexture on GL backend
This patch refers to https://chromium-review.googlesource.com/c/380636/
BUG=angleproject:1987
Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03
Reviewed-on: https://chromium-review.googlesource.com/462088
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4928b7ca
|
2017-06-20T12:57:39
|
|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
231c7f56
|
2017-04-26T13:45:37
|
|
Apply clang-format to many files.
This cleans up the formatting in many places.
BUG=None
Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384
Reviewed-on: https://chromium-review.googlesource.com/487884
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
876429b7
|
2017-04-20T15:46:24
|
|
Update gl2.h and update entry points.
Some method signatures were updated. Types like GLclampf and GLvoid
were replaced with other equivalents.
BUG=angleproject:1309
Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680
Reviewed-on: https://chromium-review.googlesource.com/475011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2b39659d
|
2017-03-29T15:36:04
|
|
ES31: Implement glDispatchCompute for OpenGL backend
This patch refers to https://chromium-review.googlesource.com/c/380639/
BUG=angleproject:1955
TESTCASE=angle_end2end_tests
Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02
Reviewed-on: https://chromium-review.googlesource.com/462089
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9aded17c
|
2017-04-05T11:07:56
|
|
Invalidate completeness caches when enabling extensions.
Enabling extensions can cause framebuffers and textures to go from
incomplete to complete.
No functional changes from the API surface.
BUG=angleproject:1523
BUG=angleproject:1958
Change-Id: Iff686e1c292f6cf4921d6fffd7eb98bedaba828b
Reviewed-on: https://chromium-review.googlesource.com/468410
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
308d745d
|
2017-02-15T22:51:21
|
|
Don't use GL_FRAMEBUFFER_SRGB unless available.
Don't try to enable or disable GL_FRAMEBUFFER_SRGB unless
extensions.sRGBWriteControl is true. For example if you
try it with Mesa GLES2 you get a GL error.
BUG=angleproject:1896
Change-Id: I5f5b4e8ea4f5a7c6913f27761a6e2dc88aacc78c
Reviewed-on: https://chromium-review.googlesource.com/443824
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
85334dcb
|
2017-02-06T16:03:07
|
|
Refactor shader state setting in the GL backend
This is needed in preparation of implementing DispatchCompute, which
will need to set some of the same state as draw calls, but not
everything.
Also move setTextureCubemapSeamlessEnabled to onMakeCurrent, this way
it doesn't need to be called on every draw call. Overall this patch
doesn't have a measurable performance impact.
BUG=angleproject:1442
TEST=angle_perftests, angle_end2end_tests
Change-Id: I9958bfe7bf895b3cd805e3146a8f74d28ff2835e
Reviewed-on: https://chromium-review.googlesource.com/438349
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
d9671226
|
2016-11-29T16:30:31
|
|
Implement ES3.1 glDraw*Indirect entry points for OpenGL
BUG=angleproject:1595
TEST=dEQP-GLES31.functional.draw_indirect.*
Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62
Reviewed-on: https://chromium-review.googlesource.com/417250
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a20fc005
|
2016-08-08T15:19:56
|
|
Implement GL_CHROMIUM_sync_query for GL.
BUG=angleproject:1366
Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f
Reviewed-on: https://chromium-review.googlesource.com/367082
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e85587ac
|
2016-11-17T16:25:44
|
|
BlitGL: add a ScopedGLState to separate our state from the app's
BUG=angleproject:1356
Change-Id: I19ec4efa37d142ac7370815b078f4ba79caa0bea
Reviewed-on: https://chromium-review.googlesource.com/412451
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1d2c41d6
|
2016-10-19T16:14:46
|
|
Implement GL_EXT_sRGB_write_control for GL.
BUG=angleproject:1547
BUG=655247
Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64
Reviewed-on: https://chromium-review.googlesource.com/400958
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b6c3e77b
|
2016-09-07T11:10:13
|
|
StateManagerGL: handle GL_DITHER
DITHER is on by default and dEQP precision tests turn this off, to avoid
dithering messing with the precision. The OpenGL backend didn't handle
glDisable(GL_DITHER) causing precision to be wrong on RGB565 on Linux
Intel.
BUG=angleproject:1492
Change-Id: I5e750fbe9df397e8b9a826979b14c84a2d72a00d
Reviewed-on: https://chromium-review.googlesource.com/382111
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
4c32feb1
|
2016-06-24T00:08:04
|
|
Pause TransformFeedback before eglMakeCurrent.
On Android Adreno eglMakeCurrent resets TransformFeedback position.
Workaround is to pause TransformFeedback before eglMakeCurrent
and resume afterwards.
BUG=angleproject:1426
TEST=TransformFeedbackTest.MultiContext
Change-Id: I4fdb9edbd28b4b16c01d1a94419e78160b31b79f
Reviewed-on: https://chromium-review.googlesource.com/355676
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
e45e53bd
|
2016-05-25T10:36:04
|
|
Support CHROMIUM_path_rendering
This is partial support for CHROMIUM_path_rendering
and implements basic path management and non-instanced
rendering.
BUG=angleproject:1382
Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f
Reviewed-on: https://chromium-review.googlesource.com/348630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
218cf9ee
|
2016-05-20T13:55:24
|
|
Fix unpacking overlapping unpack buffer rows on NVIDIA GL
When unpack parameters are set so that rows being read overlap in
the unpack buffer stored in GPU memory, NVIDIA GL driver may not
upload the last pixels of the last one or more rows of a texture. The
driver may also crash when the amount of overlap is high.
This issue affects both TexImage* and TexSubImage* calls.
Work around the issue by uploading textures row by row when the rows
being read overlap in the unpack buffer. The workaround could possibly
be optimized by uploading several of the first rows with a single call
in some cases where the amount of overlap is low, but this is expected
to be a rarely used corner case, so the added complexity that the
optimization would create seems like a bad tradeoff.
The issue does not seem to be triggered when the layers (images) of a
3D texture overlap, as long as the rows inside the images don't.
The workaround has been ported from Chromium.
This patch adds setting dirty bits when unpack state is set in
StateManagerGL.
The included test case also reveals some issue in the D3D backend, but
this is left to be addressed later.
BUG=angleproject:1376
TEST=angle_end2end_tests
Change-Id: I7dbe73ebb70bbbc284fa92381546f4f2f832d333
Reviewed-on: https://chromium-review.googlesource.com/346430
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
dfde6abf
|
2016-06-09T07:07:18
|
|
Context: Remove mutable gl::State getter.
This will preserve layering - the API layer doesn't mutate the state
directly, it passes the API call through to the Context. Is also
removes the possiblity of any shenanigans of the Validation layer
changing the GL state.
Also, this CL refactors a few validation entry points to take
ValidationContext instead of Context. ValidationContext will be the
correct way to interact with the gl::Context in the Validation code.
Finally, additional refactorings make ContextState a proper class with
private data. This allows the ContextState itself to keep a mutable
pointer to the gl::State, so ValidationContext can modify it if
necessary (and it will be necessary for Framebuffer completeness
caching).
BUG=angleproject:1388
Change-Id: I86ab3561573caa9535c8d1b8aad4ab3d0e7cd470
Reviewed-on: https://chromium-review.googlesource.com/348954
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a797e066
|
2016-05-12T15:23:40
|
|
Support CHROMIUM_framebuffer_mixed_samples in the GL backend
BUG=angleproject:1378
Change-Id: I634c41f3507dbdeaa56234c4de1b498f81c848ed
Reviewed-on: https://chromium-review.googlesource.com/344520
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
|
|
74c2347e
|
2016-05-09T17:30:30
|
|
Support EXT_multisample_compatibility in the GL backend
BUG=angleproject:1377
Change-Id: Ie14aceca8e01f1cbc93fd5bd06d986336fb752b3
Reviewed-on: https://chromium-review.googlesource.com/343501
Reviewed-by: Sami Väisänen <svaisanen@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
|
|
9082b982
|
2016-04-27T15:21:51
|
|
Rename gl::Data to gl::ContextState.
Part of the new world order of renaming the Obj::Data classes to ObjState.
BUG=angleproject:1363
Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e
Reviewed-on: https://chromium-review.googlesource.com/340740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4091119b
|
2016-04-07T16:45:50
|
|
Add workaround to always call useProgram after a successful link.
This workaround is meant to reproduce the behavior of the
use_current_program_after_successful_link workaround in
Chromium (http://crbug.com/110263)
The workaround was shown to be unnecessary for MacOSX 10.9 and
higher (http://crrev.com/39eb535b).
BUG=349137
Change-Id: I3023f053aa1593ba7044a889dd47746b8f7e0581
Reviewed-on: https://chromium-review.googlesource.com/337780
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
292f005f
|
2016-02-04T10:37:32
|
|
Fix context virtualization for timer queries
In the current implementation of query virtualization, queries are
paused/resumed during draw calls. Timer queries however are affected by
every OpenGL call, so virtualization and context switches for timer
queries must happen every time there is a context switch. Thus the logic
for context-switching queries was moved to a new function in the GL state
manager that is called everytime a makeCurrent call on the context is
made. Since queries may be made after a context is made current, the state
manager needs to keep track of any new queries that are started in a
context, so an additional delegate function was added to the state manager
that is called every time a glBeginQuery() call is made that adds the
query object to a set. All the queries in that set are paused when a
context switch is made and the queries in the new context are then loaded
and resumed.
BUG=angleproject:1307
Change-Id: I4e596d83739274cb2e14152a39e86e0e51b0f95c
Reviewed-on: https://chromium-review.googlesource.com/325811
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
|
|
c9d442d7
|
2016-01-20T11:17:24
|
|
Sync dirty objects at the GL layer.
The dirty bit system currently puts dirty objects in line with the
rest of the dirty state. This means at the Renderer level, the sync
manager code would call back to the GL layer to sync the specific
objects that are dirty. This is a bit of a layering violation (impl
layer mutating top-level objects) and also a bit of repeated boiler-
plate code.
Fix this by treating dirty objects in a separate dirty bit set, called
the dirty objects. This also has the benefit of allowing us to re-
implement the dirty object set at a later date, if we want to store
them in a list, or other structure.
Also don't skip the state sync at the GL level if there are no GL
dirty bits. The Impl might have some dirty bits locally, and it's
better to call syncState and do the no-op check in the Impl than it
is to also sync local state at every sync point (draw call, read, etc)
in each Impl.
BUG=angleproject:1260
Change-Id: Id5d4beb2a1c4e3ad351edf54e3f32e828d5f5da3
Reviewed-on: https://chromium-review.googlesource.com/318790
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
63e4e724
|
2015-11-06T19:15:11
|
|
Revert "Using dirty bits notification for blend state"
Failing the dEQP-GLES3 tests:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/4036/
3 tests failed:
dEQP_GLES3.Default/functional_multisample_fbo_4_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
dEQP_GLES3.Default/functional_multisample_fbo_8_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
dEQP_GLES3.Default/functional_multisample_fbo_max_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234)
BUG=angleproject:1161
This reverts commit ff2ab571b00023926ce39a91bfe20e13578d1281.
Change-Id: Ibf61fc2c64ffc31778645bfe0292516b1f107397
Reviewed-on: https://chromium-review.googlesource.com/311243
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ff2ab571
|
2015-10-05T16:48:06
|
|
Using dirty bits notification for blend state
BUG=angleproject:1161
Dirty bit notifications are used in GL for state tracking, but not D3D.
Before, D3D would use memcmp to check a change in state for every call.
This showed up as a hot spot in the perf test runs. Hence, switching D3D
over to the dirty bit system similar to GL backend will help.
Change-Id: I482edc852f1dcc888af3038ff3a61916496a02bc
Reviewed-on: https://chromium-review.googlesource.com/305295
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Dian Xiang <dianx@google.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1a683460
|
2015-09-29T15:09:59
|
|
Implement TransformFeedbackGL.
Reland with supression for TransformFeedbackTest.MultiContext on Linux
AMD.
BUG=angleproject:889
Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c
Reviewed-on: https://chromium-review.googlesource.com/307871
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a9ca8e20
|
2015-10-22T14:34:20
|
|
Revert "Implement TransformFeedbackGL."
Failing on AMD Linux bots.
This reverts commit a9c5288192f90ebf03b0d26d86964b4fbce74bcb.
Change-Id: I2a2db8c3d96c4b927d7d784486c6df772ae63084
Reviewed-on: https://chromium-review.googlesource.com/308130
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a9c52881
|
2015-09-29T15:09:59
|
|
Implement TransformFeedbackGL.
BUG=angleproject:889
Change-Id: I347ac21cfd0a56654a75fb41ac24c6c67ede3a05
Reviewed-on: https://chromium-review.googlesource.com/302351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f0aa8429
|
2015-09-29T15:08:34
|
|
Implement QueryGL.
Passes all tests in:
* dEQP-GLES3.functional.occlusion_query
* angle_end2end_tests
BUG=angleproject:887
Change-Id: I643ab4c28cb545de9e7b0e1740e3fd8e2aa9d3d9
Reviewed-on: https://chromium-review.googlesource.com/302338
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5d124a69
|
2015-09-15T13:03:27
|
|
Support UBOs in RendererGL and ProgramGL.
Reland: fix compile warnings on Windows.
BUG=angleproject:882
BUG=angleproject:883
Change-Id: If4844d50d43ff9b765f64606e8f08d65a1afd9a4
Reviewed-on: https://chromium-review.googlesource.com/303431
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cf2dbd91
|
2015-10-01T15:48:22
|
|
Revert "Support UBOs in RendererGL and ProgramGL."
Compile error.
This reverts commit 97d82b724b71be464f2aff377f056cade44fca94.
Change-Id: I71ae10cb01b8ded0297eaf4742fb1098ce02a9bb
Reviewed-on: https://chromium-review.googlesource.com/303303
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
97d82b72
|
2015-09-15T13:03:27
|
|
Support UBOs in RendererGL and ProgramGL.
BUG=angleproject:882
BUG=angleproject:883
Change-Id: I36f8ef42d87e289658a6ba4899380bc72b9bcebf
Reviewed-on: https://chromium-review.googlesource.com/299871
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
afd7f0a8
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I974a55fe3acc77ac77e93f19c83ee3b76f784df2
Reviewed-on: https://chromium-review.googlesource.com/302336
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
543e7ff7
|
2015-09-29T14:15:15
|
|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
More compile errors on mac.
This reverts commit 056fae4a01db306b8f9c1e57374e18ebffbdf8eb.
Change-Id: I579b9e50ded7240be4f488a48588a89ecb4bea44
Reviewed-on: https://chromium-review.googlesource.com/302571
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
056fae4a
|
2015-09-09T15:33:31
|
|
Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I6c2b4552c571707a8d8d80d3573bcb38797c3929
Reviewed-on: https://chromium-review.googlesource.com/302791
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ec3123bb
|
2015-09-28T19:21:01
|
|
Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
Compilation failure on mac and linux.
This reverts commit e19d7f90355f02ac7a7cd0a2ac130e0859cd3cc7.
Change-Id: I638c3ffebb8c7ad0e3fe2e1e65d6212487bfc6ae
Reviewed-on: https://chromium-review.googlesource.com/302790
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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e19d7f90
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2015-09-09T15:33:31
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Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
reland: Work around issues on AMD drivers where SRGB blending would be
used on clears of linear attachments.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I03fbb0910ce414552ba841099a177446d0ace7b6
Reviewed-on: https://chromium-review.googlesource.com/301702
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0af0b81d
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2015-09-23T13:56:25
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Add a SamplerImpl object and implement it for the GL backend.
Passes all tests in dEQP-GLES3.functional.samplers
BUG=angleproject:1162
Change-Id: I7713031a677aac2b41889a6b4297ab512e184863
Reviewed-on: https://chromium-review.googlesource.com/301582
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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260efc21
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2015-09-23T16:45:54
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Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL."
Causing failures on AMD OpenGL drivers for sRGB clears.
This reverts commit 04b89c975b3c7f6b86191d0255136a8a798f0b66.
Change-Id: I51ee856d1c4d37882e5b1d1926415c398fa7ff5c
Reviewed-on: https://chromium-review.googlesource.com/301721
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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04b89c97
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2015-09-09T15:33:31
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Explicitly enable framebuffer SRGB blending in StateManagerGL.
In DesktopGL, SRGB blending must be enabled or linear blending will be
used.
Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
new passing tests).
BUG=angleproject:883
BUG=angleproject:885
Change-Id: I0dfb744faa811f10be47c5bd8295b368baf3b04b
Reviewed-on: https://chromium-review.googlesource.com/298620
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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add8d031
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2015-09-09T16:11:58
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Don't sync the multisample state in StateManagerGL.
GL_MULTISAMPLE is not a real state in GLES but existed for the D3D
renderers to sync the rasterizer state more easily. Instead of syncing it
in StateManagerGL, rely on the default value of GL_TRUE in Desktop GL.
All tests in dEQP-GLES3.functional.multisample.* now pass.
BUG=angleproject:885
BUG=angleproject:883
Change-Id: Idbe5fbc1b43a6e66008fe87da41601277dbe7311
Reviewed-on: https://chromium-review.googlesource.com/298441
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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7bd13082
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2015-09-08T13:10:10
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Set seamless cubemap filtering in StateManagerGL.
Cubemap filtering is supposed to be seamless for ES3+ contexts.
Fixes 298 failures in dEQP-GLES3.functional.texture, mostly in
dEQP-GLES3.functional.texture.filtering and
dEQP-GLES3.functional.texture.shadow.
BUG=angleproject:986
BUG=angleproject:1149
Change-Id: I6054365086bb3b9d9b085c260f88e2c43eb75bfe
Reviewed-on: https://chromium-review.googlesource.com/296966
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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be184c7d
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2015-09-02T11:07:39
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Support syncing pixel pack and unpack buffers in StateManagerGL.
BUG=angleproject:1149
Change-Id: I641693e67bf35733a591107fdd3812d0badd17f2
Reviewed-on: https://chromium-review.googlesource.com/297083
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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3cf12ce6
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2015-08-27T14:40:48
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Implement the instanced draw calls in RendererGL.
BUG=angleproject:1136
Change-Id: I1167365618bdc3ca37ac0f4c60809de32c7a9d78
Reviewed-on: https://chromium-review.googlesource.com/295733
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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5b49bb83
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2015-08-31T18:48:50
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Revert "Implement the instanced draw calls in RendererGL."
Causing crashes in some dEQP tests.
This reverts commit c1948415e52dbaefb0d3176b75a58a7b86bd091a.
Change-Id: Idedb32484b4f2b09090346bc4228fe536190a621
Reviewed-on: https://chromium-review.googlesource.com/296440
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c1948415
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2015-08-27T14:40:48
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Implement the instanced draw calls in RendererGL.
BUG=angleproject:1136
Change-Id: Id04e357b97c04b3843b25827f705fd802e6a68e3
Reviewed-on: https://chromium-review.googlesource.com/295233
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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bc0b1d47
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2015-08-21T17:00:03
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Track local dirty state in StateManagerGL.
Make the state setting functions of StateManagerGL public.
BUG=angleproject:1113
Change-Id: Ic435c06ece24064a2f2403119fa30309aba37608
Reviewed-on: https://chromium-review.googlesource.com/295240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1b94d432
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2015-08-07T13:23:23
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Implement dirty bits for RendererGL's basic state.
BUG=angleproject:1040
TEST=angle_end2end_tests,angle_perftests,WebGL
Change-Id: I72beaf7e178e042440337fbb8b9669638c5ad016
Reviewed-on: https://chromium-review.googlesource.com/289558
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c64d993d
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2015-07-27T10:55:25
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StateManagerGL: Use an array instead of map for FBOs.
The std::map became a significant bottleneck for draw calls.
BUG=angleproject:959
Change-Id: I28176d1474fe5cff05018f89878ea8b2a3e3f9f1
Reviewed-on: https://chromium-review.googlesource.com/288702
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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5ec53c82
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2015-06-05T16:32:14
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Handle the remaining pixel unpack parameters in TextureGL.
BUG=angleproject:884
Change-Id: I9e248e623f3b342f878bf65c9686768b90cf5ed8
Reviewed-on: https://chromium-review.googlesource.com/275692
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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afce829a
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2015-06-05T16:25:16
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Sync pixel pack state before glReadPixels in FramebufferGL.
Fixes conformance/reading/read-pixels-pack-alignment.html
BUG=angleproject:885
Change-Id: I48f1598d9a67f3980d2ff86307eb107ec7506776
Reviewed-on: https://chromium-review.googlesource.com/275691
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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294cad9d
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2015-05-26T15:11:23
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When applying vertex array objects, update the currently applied index buffer.
When binding a vertex array object, it was not changing the tracked index
buffer binding. This was causing the buffer bindings to sometimes not be
updated between index and non-indexed draw calls.
Fixes:
* Intermittent crashes in chromium startup.
* conformance/rendering/many-draw-calls.html
* conformance/rendering/framebuffer-switch.html
* conformance/attribs/gl-bindAttribLocation-aliasing.html
* conformance/attribs/gl-vertex-attrib-render.html
* conformance/buffers/index-validation-verifies-too-many-indices.html
BUG=angleproject:883
Change-Id: I34ed1ebc65b339329c0f9ab9c28a392f552ed3d8
Reviewed-on: https://chromium-review.googlesource.com/273300
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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27464aa9
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2015-05-01T11:07:46
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Sync the generic vertex attribute data.
BUG=angleproject:883
Change-Id: If5616bf24c1ac5477ae80cf1d25efa70b62edea1
Reviewed-on: https://chromium-review.googlesource.com/268750
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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1eb708e1
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2015-05-04T14:58:23
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Clear cached state when deleting GL objects.
Change-Id: I84eac9b3796858e5e19e26851ad83baa1f9b6af2
Reviewed-on: https://chromium-review.googlesource.com/269142
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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d42f5b8c
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2015-04-16T14:03:29
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Sync the remaining miscellaneous state before drawing in RendererGL.
BUG=angleproject:883
Change-Id: Id530f855ab14b6ec575101c9e74c02842c27d3d6
Reviewed-on: https://chromium-review.googlesource.com/266036
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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4b3f4169
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2015-04-16T13:22:05
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Sync the entire rasterizer state before drawing in RendererGL.
BUG=angleproject:883
Change-Id: I721c198f33caa18ec04899d6323faa9dbd4aa100
Reviewed-on: https://chromium-review.googlesource.com/266035
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b8517346
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2015-04-16T12:10:19
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Sync the entire depth stencil state before drawing in RendererGL.
BUG=angleproject:883
Change-Id: I1d748281184ff8111f8ff1c63f56882650b6871b
Reviewed-on: https://chromium-review.googlesource.com/266034
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0fbb600f
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2015-04-16T11:11:53
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Sync the entire blend state before drawing in RendererGL.
BUG=angleproject:883
Change-Id: I903090c1a7ba90bd479ad8d24f943672eb51054e
Reviewed-on: https://chromium-review.googlesource.com/266033
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f0d10f89
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2015-03-31T12:56:52
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Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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cd69f1c9
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2015-03-18T14:33:23
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Implement RenderbufferGL.
BUG=angleproject:886
Change-Id: I7480943d678b2cdf6e997c3f8316acdef32f5f0d
Reviewed-on: https://chromium-review.googlesource.com/260889
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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4ad1709f
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2015-03-10T16:47:44
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Implement FramebufferGL.
BUG=angleproject:885
Change-Id: Ifb5818f185236c671cd7f20ed352edb887b49675
Reviewed-on: https://chromium-review.googlesource.com/258420
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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7c82bc46
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2015-03-09T16:18:08
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Handle client data for draw calls with RendererGL.
BUG=angleproject:880
Change-Id: I67839d4934767db77cff7b501002c5aafbcbaef2
Reviewed-on: https://chromium-review.googlesource.com/257672
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c05f7065
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2015-03-10T09:50:57
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TextureGL implementation.
BUG=angleproject:884
Change-Id: I877c0a9f753dacff96bbb82486bee71d1996ecb7
Reviewed-on: https://chromium-review.googlesource.com/252982
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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d6e50872
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2015-02-24T12:42:26
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Add a StateManagerGL method to sync state required for a draw call.
BUG=angle:883
Change-Id: Iabeb25aef2228a1900bd0209422ddce21771c688
Reviewed-on: https://chromium-review.googlesource.com/252802
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ba4c4a85
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2015-02-24T12:38:46
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Implement basic functionality in VertexArrayGL.
No support for raw vertex data pointers yet.
BUG=angle:880
Change-Id: Ifa8099b0f49028a1465edecde495ba725ac79598
Reviewed-on: https://chromium-review.googlesource.com/252801
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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36c79011
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2015-02-24T11:47:20
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Implement basic functionality in BufferGL.
BUG=angle:881
Change-Id: I8d761741d204d26cea1c87eec725bc8ebaaaa584
Reviewed-on: https://chromium-review.googlesource.com/252800
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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63cbace6
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2015-02-26T10:03:12
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Rename StateManagerGL::setProgram to useProgram.
BUG=angle:882
Change-Id: I4046e23bf720690869558fa6a5528d40c4b3bfa3
Reviewed-on: https://chromium-review.googlesource.com/254070
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b1f435e4
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2015-02-20T10:01:01
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Implement basic functionality of ProgramGL.
BUG=angle:882
Change-Id: I1d859197011081729c4c5733b78ac10491fe926c
Reviewed-on: https://chromium-review.googlesource.com/251542
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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94463d58
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2015-02-18T13:09:37
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Add a state manager for the currently applied GL state.
BUG=angle:883
Change-Id: Ie69c883c5ee539f911480fdcd9e73c46a3001b33
Reviewed-on: https://chromium-review.googlesource.com/250930
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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