src/libANGLE/renderer/gl/StateManagerGL.h


Log

Author Commit Date CI Message
Xinghua Cao 65ec0b2e 2017-03-28T16:10:52 ES31: Add support for bindImageTexture on GL backend This patch refers to https://chromium-review.googlesource.com/c/380636/ BUG=angleproject:1987 Change-Id: If621eed6ecaa7298214843a2a133801ca1487b03 Reviewed-on: https://chromium-review.googlesource.com/462088 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4928b7ca 2017-06-20T12:57:39 Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 231c7f56 2017-04-26T13:45:37 Apply clang-format to many files. This cleans up the formatting in many places. BUG=None Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384 Reviewed-on: https://chromium-review.googlesource.com/487884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 876429b7 2017-04-20T15:46:24 Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Xinghua Cao 2b39659d 2017-03-29T15:36:04 ES31: Implement glDispatchCompute for OpenGL backend This patch refers to https://chromium-review.googlesource.com/c/380639/ BUG=angleproject:1955 TESTCASE=angle_end2end_tests Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02 Reviewed-on: https://chromium-review.googlesource.com/462089 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 9aded17c 2017-04-05T11:07:56 Invalidate completeness caches when enabling extensions. Enabling extensions can cause framebuffers and textures to go from incomplete to complete. No functional changes from the API surface. BUG=angleproject:1523 BUG=angleproject:1958 Change-Id: Iff686e1c292f6cf4921d6fffd7eb98bedaba828b Reviewed-on: https://chromium-review.googlesource.com/468410 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Frank Henigman 308d745d 2017-02-15T22:51:21 Don't use GL_FRAMEBUFFER_SRGB unless available. Don't try to enable or disable GL_FRAMEBUFFER_SRGB unless extensions.sRGBWriteControl is true. For example if you try it with Mesa GLES2 you get a GL error. BUG=angleproject:1896 Change-Id: I5f5b4e8ea4f5a7c6913f27761a6e2dc88aacc78c Reviewed-on: https://chromium-review.googlesource.com/443824 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 85334dcb 2017-02-06T16:03:07 Refactor shader state setting in the GL backend This is needed in preparation of implementing DispatchCompute, which will need to set some of the same state as draw calls, but not everything. Also move setTextureCubemapSeamlessEnabled to onMakeCurrent, this way it doesn't need to be called on every draw call. Overall this patch doesn't have a measurable performance impact. BUG=angleproject:1442 TEST=angle_perftests, angle_end2end_tests Change-Id: I9958bfe7bf895b3cd805e3146a8f74d28ff2835e Reviewed-on: https://chromium-review.googlesource.com/438349 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jiajia Qin d9671226 2016-11-29T16:30:31 Implement ES3.1 glDraw*Indirect entry points for OpenGL BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.* Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62 Reviewed-on: https://chromium-review.googlesource.com/417250 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang a20fc005 2016-08-08T15:19:56 Implement GL_CHROMIUM_sync_query for GL. BUG=angleproject:1366 Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f Reviewed-on: https://chromium-review.googlesource.com/367082 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez e85587ac 2016-11-17T16:25:44 BlitGL: add a ScopedGLState to separate our state from the app's BUG=angleproject:1356 Change-Id: I19ec4efa37d142ac7370815b078f4ba79caa0bea Reviewed-on: https://chromium-review.googlesource.com/412451 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 1d2c41d6 2016-10-19T16:14:46 Implement GL_EXT_sRGB_write_control for GL. BUG=angleproject:1547 BUG=655247 Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64 Reviewed-on: https://chromium-review.googlesource.com/400958 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez b6c3e77b 2016-09-07T11:10:13 StateManagerGL: handle GL_DITHER DITHER is on by default and dEQP precision tests turn this off, to avoid dithering messing with the precision. The OpenGL backend didn't handle glDisable(GL_DITHER) causing precision to be wrong on RGB565 on Linux Intel. BUG=angleproject:1492 Change-Id: I5e750fbe9df397e8b9a826979b14c84a2d72a00d Reviewed-on: https://chromium-review.googlesource.com/382111 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Yuly Novikov 4c32feb1 2016-06-24T00:08:04 Pause TransformFeedback before eglMakeCurrent. On Android Adreno eglMakeCurrent resets TransformFeedback position. Workaround is to pause TransformFeedback before eglMakeCurrent and resume afterwards. BUG=angleproject:1426 TEST=TransformFeedbackTest.MultiContext Change-Id: I4fdb9edbd28b4b16c01d1a94419e78160b31b79f Reviewed-on: https://chromium-review.googlesource.com/355676 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Sami Väisänen e45e53bd 2016-05-25T10:36:04 Support CHROMIUM_path_rendering This is partial support for CHROMIUM_path_rendering and implements basic path management and non-instanced rendering. BUG=angleproject:1382 Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f Reviewed-on: https://chromium-review.googlesource.com/348630 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 218cf9ee 2016-05-20T13:55:24 Fix unpacking overlapping unpack buffer rows on NVIDIA GL When unpack parameters are set so that rows being read overlap in the unpack buffer stored in GPU memory, NVIDIA GL driver may not upload the last pixels of the last one or more rows of a texture. The driver may also crash when the amount of overlap is high. This issue affects both TexImage* and TexSubImage* calls. Work around the issue by uploading textures row by row when the rows being read overlap in the unpack buffer. The workaround could possibly be optimized by uploading several of the first rows with a single call in some cases where the amount of overlap is low, but this is expected to be a rarely used corner case, so the added complexity that the optimization would create seems like a bad tradeoff. The issue does not seem to be triggered when the layers (images) of a 3D texture overlap, as long as the rows inside the images don't. The workaround has been ported from Chromium. This patch adds setting dirty bits when unpack state is set in StateManagerGL. The included test case also reveals some issue in the D3D backend, but this is left to be addressed later. BUG=angleproject:1376 TEST=angle_end2end_tests Change-Id: I7dbe73ebb70bbbc284fa92381546f4f2f832d333 Reviewed-on: https://chromium-review.googlesource.com/346430 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill dfde6abf 2016-06-09T07:07:18 Context: Remove mutable gl::State getter. This will preserve layering - the API layer doesn't mutate the state directly, it passes the API call through to the Context. Is also removes the possiblity of any shenanigans of the Validation layer changing the GL state. Also, this CL refactors a few validation entry points to take ValidationContext instead of Context. ValidationContext will be the correct way to interact with the gl::Context in the Validation code. Finally, additional refactorings make ContextState a proper class with private data. This allows the ContextState itself to keep a mutable pointer to the gl::State, so ValidationContext can modify it if necessary (and it will be necessary for Framebuffer completeness caching). BUG=angleproject:1388 Change-Id: I86ab3561573caa9535c8d1b8aad4ab3d0e7cd470 Reviewed-on: https://chromium-review.googlesource.com/348954 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sami Väisänen a797e066 2016-05-12T15:23:40 Support CHROMIUM_framebuffer_mixed_samples in the GL backend BUG=angleproject:1378 Change-Id: I634c41f3507dbdeaa56234c4de1b498f81c848ed Reviewed-on: https://chromium-review.googlesource.com/344520 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Sami Väisänen 74c2347e 2016-05-09T17:30:30 Support EXT_multisample_compatibility in the GL backend BUG=angleproject:1377 Change-Id: Ie14aceca8e01f1cbc93fd5bd06d986336fb752b3 Reviewed-on: https://chromium-review.googlesource.com/343501 Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Jamie Madill 9082b982 2016-04-27T15:21:51 Rename gl::Data to gl::ContextState. Part of the new world order of renaming the Obj::Data classes to ObjState. BUG=angleproject:1363 Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e Reviewed-on: https://chromium-review.googlesource.com/340740 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Philippe Hamel 4091119b 2016-04-07T16:45:50 Add workaround to always call useProgram after a successful link. This workaround is meant to reproduce the behavior of the use_current_program_after_successful_link workaround in Chromium (http://crbug.com/110263) The workaround was shown to be unnecessary for MacOSX 10.9 and higher (http://crrev.com/39eb535b). BUG=349137 Change-Id: I3023f053aa1593ba7044a889dd47746b8f7e0581 Reviewed-on: https://chromium-review.googlesource.com/337780 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Ian Ewell 292f005f 2016-02-04T10:37:32 Fix context virtualization for timer queries In the current implementation of query virtualization, queries are paused/resumed during draw calls. Timer queries however are affected by every OpenGL call, so virtualization and context switches for timer queries must happen every time there is a context switch. Thus the logic for context-switching queries was moved to a new function in the GL state manager that is called everytime a makeCurrent call on the context is made. Since queries may be made after a context is made current, the state manager needs to keep track of any new queries that are started in a context, so an additional delegate function was added to the state manager that is called every time a glBeginQuery() call is made that adds the query object to a set. All the queries in that set are paused when a context switch is made and the queries in the new context are then loaded and resumed. BUG=angleproject:1307 Change-Id: I4e596d83739274cb2e14152a39e86e0e51b0f95c Reviewed-on: https://chromium-review.googlesource.com/325811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>
Jamie Madill c9d442d7 2016-01-20T11:17:24 Sync dirty objects at the GL layer. The dirty bit system currently puts dirty objects in line with the rest of the dirty state. This means at the Renderer level, the sync manager code would call back to the GL layer to sync the specific objects that are dirty. This is a bit of a layering violation (impl layer mutating top-level objects) and also a bit of repeated boiler- plate code. Fix this by treating dirty objects in a separate dirty bit set, called the dirty objects. This also has the benefit of allowing us to re- implement the dirty object set at a later date, if we want to store them in a list, or other structure. Also don't skip the state sync at the GL level if there are no GL dirty bits. The Impl might have some dirty bits locally, and it's better to call syncState and do the no-op check in the Impl than it is to also sync local state at every sync point (draw call, read, etc) in each Impl. BUG=angleproject:1260 Change-Id: Id5d4beb2a1c4e3ad351edf54e3f32e828d5f5da3 Reviewed-on: https://chromium-review.googlesource.com/318790 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 63e4e724 2015-11-06T19:15:11 Revert "Using dirty bits notification for blend state" Failing the dEQP-GLES3 tests: http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/4036/ 3 tests failed: dEQP_GLES3.Default/functional_multisample_fbo_4_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234) dEQP_GLES3.Default/functional_multisample_fbo_8_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234) dEQP_GLES3.Default/functional_multisample_fbo_max_samples_sample_coverage_invert (c:\b\build\slave\gpu_win_builder\build\src\third_party\angle\src\tests\deqp_support\angle_deqp_gtest.cpp:234) BUG=angleproject:1161 This reverts commit ff2ab571b00023926ce39a91bfe20e13578d1281. Change-Id: Ibf61fc2c64ffc31778645bfe0292516b1f107397 Reviewed-on: https://chromium-review.googlesource.com/311243 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Dian Xiang ff2ab571 2015-10-05T16:48:06 Using dirty bits notification for blend state BUG=angleproject:1161 Dirty bit notifications are used in GL for state tracking, but not D3D. Before, D3D would use memcmp to check a change in state for every call. This showed up as a hot spot in the perf test runs. Hence, switching D3D over to the dirty bit system similar to GL backend will help. Change-Id: I482edc852f1dcc888af3038ff3a61916496a02bc Reviewed-on: https://chromium-review.googlesource.com/305295 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 1a683460 2015-09-29T15:09:59 Implement TransformFeedbackGL. Reland with supression for TransformFeedbackTest.MultiContext on Linux AMD. BUG=angleproject:889 Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c Reviewed-on: https://chromium-review.googlesource.com/307871 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a9ca8e20 2015-10-22T14:34:20 Revert "Implement TransformFeedbackGL." Failing on AMD Linux bots. This reverts commit a9c5288192f90ebf03b0d26d86964b4fbce74bcb. Change-Id: I2a2db8c3d96c4b927d7d784486c6df772ae63084 Reviewed-on: https://chromium-review.googlesource.com/308130 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a9c52881 2015-09-29T15:09:59 Implement TransformFeedbackGL. BUG=angleproject:889 Change-Id: I347ac21cfd0a56654a75fb41ac24c6c67ede3a05 Reviewed-on: https://chromium-review.googlesource.com/302351 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f0aa8429 2015-09-29T15:08:34 Implement QueryGL. Passes all tests in: * dEQP-GLES3.functional.occlusion_query * angle_end2end_tests BUG=angleproject:887 Change-Id: I643ab4c28cb545de9e7b0e1740e3fd8e2aa9d3d9 Reviewed-on: https://chromium-review.googlesource.com/302338 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5d124a69 2015-09-15T13:03:27 Support UBOs in RendererGL and ProgramGL. Reland: fix compile warnings on Windows. BUG=angleproject:882 BUG=angleproject:883 Change-Id: If4844d50d43ff9b765f64606e8f08d65a1afd9a4 Reviewed-on: https://chromium-review.googlesource.com/303431 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang cf2dbd91 2015-10-01T15:48:22 Revert "Support UBOs in RendererGL and ProgramGL." Compile error. This reverts commit 97d82b724b71be464f2aff377f056cade44fca94. Change-Id: I71ae10cb01b8ded0297eaf4742fb1098ce02a9bb Reviewed-on: https://chromium-review.googlesource.com/303303 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 97d82b72 2015-09-15T13:03:27 Support UBOs in RendererGL and ProgramGL. BUG=angleproject:882 BUG=angleproject:883 Change-Id: I36f8ef42d87e289658a6ba4899380bc72b9bcebf Reviewed-on: https://chromium-review.googlesource.com/299871 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang afd7f0a8 2015-09-09T15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. reland: Work around issues on AMD drivers where SRGB blending would be used on clears of linear attachments. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I974a55fe3acc77ac77e93f19c83ee3b76f784df2 Reviewed-on: https://chromium-review.googlesource.com/302336 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 543e7ff7 2015-09-29T14:15:15 Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL." More compile errors on mac. This reverts commit 056fae4a01db306b8f9c1e57374e18ebffbdf8eb. Change-Id: I579b9e50ded7240be4f488a48588a89ecb4bea44 Reviewed-on: https://chromium-review.googlesource.com/302571 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 056fae4a 2015-09-09T15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. reland: Work around issues on AMD drivers where SRGB blending would be used on clears of linear attachments. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I6c2b4552c571707a8d8d80d3573bcb38797c3929 Reviewed-on: https://chromium-review.googlesource.com/302791 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang ec3123bb 2015-09-28T19:21:01 Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL." Compilation failure on mac and linux. This reverts commit e19d7f90355f02ac7a7cd0a2ac130e0859cd3cc7. Change-Id: I638c3ffebb8c7ad0e3fe2e1e65d6212487bfc6ae Reviewed-on: https://chromium-review.googlesource.com/302790 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang e19d7f90 2015-09-09T15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. reland: Work around issues on AMD drivers where SRGB blending would be used on clears of linear attachments. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I03fbb0910ce414552ba841099a177446d0ace7b6 Reviewed-on: https://chromium-review.googlesource.com/301702 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0af0b81d 2015-09-23T13:56:25 Add a SamplerImpl object and implement it for the GL backend. Passes all tests in dEQP-GLES3.functional.samplers BUG=angleproject:1162 Change-Id: I7713031a677aac2b41889a6b4297ab512e184863 Reviewed-on: https://chromium-review.googlesource.com/301582 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 260efc21 2015-09-23T16:45:54 Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL." Causing failures on AMD OpenGL drivers for sRGB clears. This reverts commit 04b89c975b3c7f6b86191d0255136a8a798f0b66. Change-Id: I51ee856d1c4d37882e5b1d1926415c398fa7ff5c Reviewed-on: https://chromium-review.googlesource.com/301721 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 04b89c97 2015-09-09T15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I0dfb744faa811f10be47c5bd8295b368baf3b04b Reviewed-on: https://chromium-review.googlesource.com/298620 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang add8d031 2015-09-09T16:11:58 Don't sync the multisample state in StateManagerGL. GL_MULTISAMPLE is not a real state in GLES but existed for the D3D renderers to sync the rasterizer state more easily. Instead of syncing it in StateManagerGL, rely on the default value of GL_TRUE in Desktop GL. All tests in dEQP-GLES3.functional.multisample.* now pass. BUG=angleproject:885 BUG=angleproject:883 Change-Id: Idbe5fbc1b43a6e66008fe87da41601277dbe7311 Reviewed-on: https://chromium-review.googlesource.com/298441 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 7bd13082 2015-09-08T13:10:10 Set seamless cubemap filtering in StateManagerGL. Cubemap filtering is supposed to be seamless for ES3+ contexts. Fixes 298 failures in dEQP-GLES3.functional.texture, mostly in dEQP-GLES3.functional.texture.filtering and dEQP-GLES3.functional.texture.shadow. BUG=angleproject:986 BUG=angleproject:1149 Change-Id: I6054365086bb3b9d9b085c260f88e2c43eb75bfe Reviewed-on: https://chromium-review.googlesource.com/296966 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang be184c7d 2015-09-02T11:07:39 Support syncing pixel pack and unpack buffers in StateManagerGL. BUG=angleproject:1149 Change-Id: I641693e67bf35733a591107fdd3812d0badd17f2 Reviewed-on: https://chromium-review.googlesource.com/297083 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3cf12ce6 2015-08-27T14:40:48 Implement the instanced draw calls in RendererGL. BUG=angleproject:1136 Change-Id: I1167365618bdc3ca37ac0f4c60809de32c7a9d78 Reviewed-on: https://chromium-review.googlesource.com/295733 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5b49bb83 2015-08-31T18:48:50 Revert "Implement the instanced draw calls in RendererGL." Causing crashes in some dEQP tests. This reverts commit c1948415e52dbaefb0d3176b75a58a7b86bd091a. Change-Id: Idedb32484b4f2b09090346bc4228fe536190a621 Reviewed-on: https://chromium-review.googlesource.com/296440 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c1948415 2015-08-27T14:40:48 Implement the instanced draw calls in RendererGL. BUG=angleproject:1136 Change-Id: Id04e357b97c04b3843b25827f705fd802e6a68e3 Reviewed-on: https://chromium-review.googlesource.com/295233 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang bc0b1d47 2015-08-21T17:00:03 Track local dirty state in StateManagerGL. Make the state setting functions of StateManagerGL public. BUG=angleproject:1113 Change-Id: Ic435c06ece24064a2f2403119fa30309aba37608 Reviewed-on: https://chromium-review.googlesource.com/295240 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 1b94d432 2015-08-07T13:23:23 Implement dirty bits for RendererGL's basic state. BUG=angleproject:1040 TEST=angle_end2end_tests,angle_perftests,WebGL Change-Id: I72beaf7e178e042440337fbb8b9669638c5ad016 Reviewed-on: https://chromium-review.googlesource.com/289558 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill c64d993d 2015-07-27T10:55:25 StateManagerGL: Use an array instead of map for FBOs. The std::map became a significant bottleneck for draw calls. BUG=angleproject:959 Change-Id: I28176d1474fe5cff05018f89878ea8b2a3e3f9f1 Reviewed-on: https://chromium-review.googlesource.com/288702 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 5ec53c82 2015-06-05T16:32:14 Handle the remaining pixel unpack parameters in TextureGL. BUG=angleproject:884 Change-Id: I9e248e623f3b342f878bf65c9686768b90cf5ed8 Reviewed-on: https://chromium-review.googlesource.com/275692 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Geoff Lang afce829a 2015-06-05T16:25:16 Sync pixel pack state before glReadPixels in FramebufferGL. Fixes conformance/reading/read-pixels-pack-alignment.html BUG=angleproject:885 Change-Id: I48f1598d9a67f3980d2ff86307eb107ec7506776 Reviewed-on: https://chromium-review.googlesource.com/275691 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 294cad9d 2015-05-26T15:11:23 When applying vertex array objects, update the currently applied index buffer. When binding a vertex array object, it was not changing the tracked index buffer binding. This was causing the buffer bindings to sometimes not be updated between index and non-indexed draw calls. Fixes: * Intermittent crashes in chromium startup. * conformance/rendering/many-draw-calls.html * conformance/rendering/framebuffer-switch.html * conformance/attribs/gl-bindAttribLocation-aliasing.html * conformance/attribs/gl-vertex-attrib-render.html * conformance/buffers/index-validation-verifies-too-many-indices.html BUG=angleproject:883 Change-Id: I34ed1ebc65b339329c0f9ab9c28a392f552ed3d8 Reviewed-on: https://chromium-review.googlesource.com/273300 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 27464aa9 2015-05-01T11:07:46 Sync the generic vertex attribute data. BUG=angleproject:883 Change-Id: If5616bf24c1ac5477ae80cf1d25efa70b62edea1 Reviewed-on: https://chromium-review.googlesource.com/268750 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 1eb708e1 2015-05-04T14:58:23 Clear cached state when deleting GL objects. Change-Id: I84eac9b3796858e5e19e26851ad83baa1f9b6af2 Reviewed-on: https://chromium-review.googlesource.com/269142 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang d42f5b8c 2015-04-16T14:03:29 Sync the remaining miscellaneous state before drawing in RendererGL. BUG=angleproject:883 Change-Id: Id530f855ab14b6ec575101c9e74c02842c27d3d6 Reviewed-on: https://chromium-review.googlesource.com/266036 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4b3f4169 2015-04-16T13:22:05 Sync the entire rasterizer state before drawing in RendererGL. BUG=angleproject:883 Change-Id: I721c198f33caa18ec04899d6323faa9dbd4aa100 Reviewed-on: https://chromium-review.googlesource.com/266035 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang b8517346 2015-04-16T12:10:19 Sync the entire depth stencil state before drawing in RendererGL. BUG=angleproject:883 Change-Id: I1d748281184ff8111f8ff1c63f56882650b6871b Reviewed-on: https://chromium-review.googlesource.com/266034 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 0fbb600f 2015-04-16T11:11:53 Sync the entire blend state before drawing in RendererGL. BUG=angleproject:883 Change-Id: I903090c1a7ba90bd479ad8d24f943672eb51054e Reviewed-on: https://chromium-review.googlesource.com/266033 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f0d10f89 2015-03-31T12:56:52 Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Geoff Lang cd69f1c9 2015-03-18T14:33:23 Implement RenderbufferGL. BUG=angleproject:886 Change-Id: I7480943d678b2cdf6e997c3f8316acdef32f5f0d Reviewed-on: https://chromium-review.googlesource.com/260889 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 4ad1709f 2015-03-10T16:47:44 Implement FramebufferGL. BUG=angleproject:885 Change-Id: Ifb5818f185236c671cd7f20ed352edb887b49675 Reviewed-on: https://chromium-review.googlesource.com/258420 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 7c82bc46 2015-03-09T16:18:08 Handle client data for draw calls with RendererGL. BUG=angleproject:880 Change-Id: I67839d4934767db77cff7b501002c5aafbcbaef2 Reviewed-on: https://chromium-review.googlesource.com/257672 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang c05f7065 2015-03-10T09:50:57 TextureGL implementation. BUG=angleproject:884 Change-Id: I877c0a9f753dacff96bbb82486bee71d1996ecb7 Reviewed-on: https://chromium-review.googlesource.com/252982 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang d6e50872 2015-02-24T12:42:26 Add a StateManagerGL method to sync state required for a draw call. BUG=angle:883 Change-Id: Iabeb25aef2228a1900bd0209422ddce21771c688 Reviewed-on: https://chromium-review.googlesource.com/252802 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang ba4c4a85 2015-02-24T12:38:46 Implement basic functionality in VertexArrayGL. No support for raw vertex data pointers yet. BUG=angle:880 Change-Id: Ifa8099b0f49028a1465edecde495ba725ac79598 Reviewed-on: https://chromium-review.googlesource.com/252801 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 36c79011 2015-02-24T11:47:20 Implement basic functionality in BufferGL. BUG=angle:881 Change-Id: I8d761741d204d26cea1c87eec725bc8ebaaaa584 Reviewed-on: https://chromium-review.googlesource.com/252800 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 63cbace6 2015-02-26T10:03:12 Rename StateManagerGL::setProgram to useProgram. BUG=angle:882 Change-Id: I4046e23bf720690869558fa6a5528d40c4b3bfa3 Reviewed-on: https://chromium-review.googlesource.com/254070 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang b1f435e4 2015-02-20T10:01:01 Implement basic functionality of ProgramGL. BUG=angle:882 Change-Id: I1d859197011081729c4c5733b78ac10491fe926c Reviewed-on: https://chromium-review.googlesource.com/251542 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 94463d58 2015-02-18T13:09:37 Add a state manager for the currently applied GL state. BUG=angle:883 Change-Id: Ie69c883c5ee539f911480fdcd9e73c46a3001b33 Reviewed-on: https://chromium-review.googlesource.com/250930 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>