|
981afd7f
|
2014-11-05T16:30:36
|
|
Fix possible crash when the info log length is zero.
BUG=angle:822
Change-Id: I01cb590cc9c1ba05f4d63dd088eef7e176a09d2f
Reviewed-on: https://chromium-review.googlesource.com/227264
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9abdc2d8
|
2014-11-05T16:13:22
|
|
Fix fuzzy color check in ClearTest.
This test was failing on some systems because of overly stringent
color expectations.
BUG=angle:809
Change-Id: I817de315ff6de46fb87f8ed1c21e3bb62c133176
Reviewed-on: https://chromium-review.googlesource.com/225262
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
76acee83
|
2014-11-04T13:44:03
|
|
Name mangle function prototypes and print them in interm output
This patch changes function prototype handling so that they get assigned
the same kind of a mangled name as function definitions and function
calls. This name is now also printed in interm output so that function
prototypes can be accurately identified in the interm output.
BUG=angle:821
TEST=compiler_tests
Change-Id: Ia150b8ac5b816b8096c964767cd8666bdee28539
Reviewed-on: https://chromium-review.googlesource.com/227390
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
980eb8f3
|
2014-10-22T07:42:59
|
|
Added ISwapChainPanel support
Change-Id: I26faa32804ee47cb6ad8458c90abeb93a01dfbdf
Reviewed-on: https://chromium-review.googlesource.com/224991
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0d3683c4
|
2014-10-23T11:08:16
|
|
Update ANGLE_platform_angle to allow requesting of Renderer versions.
Added enums to allow users to request major and minor versions of the
underlying API and if a WARP device is used.
BUG=angle:490
Change-Id: I0bfb2ac8d327da28a47cc8e6346300e47ab9538c
Reviewed-on: https://chromium-review.googlesource.com/225081
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4de44cb6
|
2014-10-29T18:03:46
|
|
Change ShaderLang APIs from c style to c++ style.
BUG=angle:816
TEST=gpu_unittests,angle_unittests,webgl_conformance
Change-Id: I0b46c11f6055a82511bb946a6dc491360835526e
Reviewed-on: https://chromium-review.googlesource.com/226410
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
9ad55845
|
2014-10-30T11:38:55
|
|
Fix angle_unittests failures.
BUG=angle:815
TEST=angle_unittests
Change-Id: I4d59f227b7c72f4f456d0a60d8507d097ef05dec
Reviewed-on: https://chromium-review.googlesource.com/226463
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d2a67b96
|
2014-10-21T16:42:57
|
|
Fix precision tracking for built-in function return values
Previously, the type of the return value of all function calls was set to
the type of the return value in the function signature. This did not
carry precision information.
This patch changes this so that the return value precision is set
correctly for built-in functions. For single-argument math functions, it
mostly depends on that addUnaryMath sets the type of the return value to
be the same as the type of the operand. The type is replaced but the
precision information from the operand type is retained when needed. For
multi-argument math functions, precision is determined based on all the
nodes in the aggregate after the type has been set. For texture
functions, the precision is set according the sampler type as per ESSL
1.0 spec. For textureSize, the precision is always highp as per ESSL 3.0
spec.
BUG=angle:787
Change-Id: I48448e3ffe38656b91177dee9b60dd07a03cd095
Reviewed-on: https://chromium-review.googlesource.com/224951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
c751d1e5
|
2014-10-21T17:46:29
|
|
Support compressed textures with unpack buffers.
BUG=angle:792
Change-Id: I32f32422232bd4cb04c8a70005cb51482224bf3e
Reviewed-on: https://chromium-review.googlesource.com/224655
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
70a0b2a1
|
2014-10-21T11:48:39
|
|
Fix varying interpolation parsing.
This was broken sometime in the CollectVariables refactor.
BUG=angle:803
Change-Id: Iaa09449f02290c4547f87c1560465dc8998d957c
Reviewed-on: https://chromium-review.googlesource.com/224104
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
7c1cfd61
|
2014-10-15T14:59:57
|
|
Make ShBuiltInResources comparable with memcmp
Chromium builds a std::map with ShBuiltInResources as part of the key.
Comparator for == and < are needed for the map implementation.
Currently Chromium uses memcmp as the comparator. Padding
in ShBuiltInResources causes uninitialized reads.
Fix this by clearing the padding with memset during ShBuiltInResources
initialization.
Change-Id: I78aa3c59ce165503831aa2a67c96cf8af316c152
Reviewed-on: https://chromium-review.googlesource.com/223431
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
94ac7b78
|
2014-10-15T18:22:08
|
|
Invariant related processing.
* Fix a bug in PreProcessor for STDGL pragma.
* Record all invariant settings and set them in ShaderVariable.
* Write #pragma STDGL invariant(all) in GL
BUG=angle:776
TEST=https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/shaders-with-invariance.html
Change-Id: Ie28b75480deed79f0c9f26e3b98f1778d1290182
Reviewed-on: https://chromium-review.googlesource.com/223610
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
88d3b8cb
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I6dd7fef72a73572d4a3deda7ce36a11da3a75c81
Reviewed-on: https://chromium-review.googlesource.com/224366
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e020bed5
|
2014-10-20T16:16:46
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support"
Causing regressions in the build: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/20182
This reverts commit 756aebfc7afa6d0de14e96637ef396dd7b290c2d.
Change-Id: I2f4bdb5aeb429c9bbc5e655a1761704f33737841
Reviewed-on: https://chromium-review.googlesource.com/224221
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
756aebfc
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I34e443b1e194800460e441ac6cee42cf68430564
Reviewed-on: https://chromium-review.googlesource.com/224302
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ec6de4ec
|
2014-10-20T10:59:56
|
|
Fix TextureD3D::setData for depth-stencil textures.
D3D11 requires us to NULL the update region parameter when updating
depth stencil textures. For these textures, we can't always use the
subdata workaround, so disable it entirely for these textures.
BUG=angle:729
BUG=365078
Change-Id: I44258dd1b8937b1aebcb3a73de835698805537e0
Reviewed-on: https://chromium-review.googlesource.com/222911
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8858cf0a
|
2014-10-17T20:53:32
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots.
This reverts commit 406a3be91cc8175df95bd390425e35830778f2d5.
Change-Id: Ica2abd2e557a4fd9852d85b7fc018e3d272b6edf
Reviewed-on: https://chromium-review.googlesource.com/224051
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
406a3be9
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I9ad82b7819bcca1c05e7aa60dc2baec4a7bc403c
Reviewed-on: https://chromium-review.googlesource.com/222360
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
caa549c0
|
2014-10-10T17:52:59
|
|
Split FenceImpl into FenceNVImpl and FenceSyncImpl, and refactor.
Move Windows-specific code out of Fence.cpp. Split FenceImpl
based on suggestions on previous review
https://chromium-review.googlesource.com/221805/ . Refactored
further based on code review feedback and added first unit tests.
BUG=angleproject:774
Change-Id: I630034e1788e48ddb7722016ca22da474e785798
Reviewed-on: https://chromium-review.googlesource.com/222954
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
993d08d9
|
2014-10-10T14:32:57
|
|
Added test to ensure ProgramBinary saving and loading works correctly
Change-Id: I7fa88e7e3ecf812659967867e856cc1677b8359d
Reviewed-on: https://chromium-review.googlesource.com/222931
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4119ed3d
|
2014-10-01T10:41:40
|
|
Make OSWindow a non-static member of ANGLETest.
BUG=angle:611
Change-Id: I455e1dd0ad5582191621e316c4808a2d753e9aaa
Reviewed-on: https://chromium-review.googlesource.com/219867
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2ff18fb6
|
2014-10-09T12:55:30
|
|
Remove perf tests dependency on gtest.
BUG=angle:744
Change-Id: I9272e0009238680db1a87e6cb1c1c48b2ed48dd6
Reviewed-on: https://chromium-review.googlesource.com/220362
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
fc63152a
|
2014-10-09T12:55:28
|
|
Use Chromium perf bot output style for perf test.
The Chromium style output will allow the perf bots to collect data
from our performance tests.
BUG=angle:744
Change-Id: I2ffdace688004edf2918ead2a3e2aa2a6c4daf95
Reviewed-on: https://chromium-review.googlesource.com/220361
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
98f87eb2
|
2014-10-09T13:27:00
|
|
Import the testing/perf module from Chromium.
We can use these perf routines to make our performance test output
compatible with the Chromium perf bots.
BUG=angle:744
Change-Id: I75a44786d4521fc0c7d8226f10575fcfda0fa221
Reviewed-on: https://chromium-review.googlesource.com/220360
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ed13636a
|
2014-10-03T13:23:01
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|
Add type comparison, type retrieval, original name retrieval to ShaderVariable.
This is needed to effectively use the new APIs to get shader variable info.
BUG=angle::770
TEST=ShaderVariableTest
Change-Id: Ia591eb567868ebe898f4a7449c64167ad212f59b
Reviewed-on: https://chromium-review.googlesource.com/221388
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e0a2d1c5
|
2014-10-06T17:45:59
|
|
Add needed static_casts to GLenum for compilation on Linux.
BUG=angleproject:773
Change-Id: I8b01a1f187456eb8997fc7a620b5ecdffb872c19
Reviewed-on: https://chromium-review.googlesource.com/221810
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
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|
9aca059f
|
2014-10-06T16:26:59
|
|
Enable TexSubImage workaround on D3D11.
This workaround uses UpdateResource instead of staging buffers for
texture data updates. It improves performance for highly dynamic
textures, especially in some benchmarks, eg the turbulenz particle
demo.
Re-land, with fix to the issue with glGenerateMipmaps.
BUG=angle:729
BUG=365078
Change-Id: I4c9398e0645176c296bf95e35eab97a44eae4319
Reviewed-on: https://chromium-review.googlesource.com/221493
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1ea53509
|
2014-10-06T12:54:10
|
|
Fix image index iterator unit test.
This test was checking out-of-bounds. The bug only showed up in
Linux.
BUG=angle:741
Change-Id: I4cb45fc00dbb0bf9713f735a20fb6fd04bc95140
Reviewed-on: https://chromium-review.googlesource.com/221057
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
dcd8f13d
|
2014-10-03T19:54:50
|
|
Revert "Enable TexSubImage workaround on D3D11."
Probably causing WebGL CTS failures:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Release%20%28NVIDIA%29/builds/6148
This reverts commit 2d337ce0503db5f91fcf0a11591cd436dfb32cd7.
Change-Id: Ic032640f44adf337c4b3eedd4d7f3551d565a5cb
Reviewed-on: https://chromium-review.googlesource.com/221397
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2d337ce0
|
2014-10-03T11:50:56
|
|
Enable TexSubImage workaround on D3D11.
This workaround uses UpdateResource instead of staging buffers for
texture data updates. It improves performance for highly dynamic
textures, especially in some benchmarks, eg the turbulenz particle
demo.
BUG=angle:729
BUG=365078
Change-Id: Idd82c27845a772199caef3695111c96735e8843e
Reviewed-on: https://chromium-review.googlesource.com/219864
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
00e5452a
|
2014-10-02T10:44:17
|
|
Accept a second form of WARP Test renderer string.
On our Renderer test, we would be overly restrictive in the forms
of Renderer string we would accept for WARP. On this machine, it
returns a different string than the one we had in the test. Expand
the test to accept both.
BUG=angle:769
Change-Id: If27644d32d6d7d0eff77ff9cca81faee3b2be4e1
Reviewed-on: https://chromium-review.googlesource.com/221066
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
94203b36
|
2014-10-02T10:44:16
|
|
Restrict the tests that use ClearBuffer to ES3.
We had changed the configurations to run them in ES2 mode, while
ClearBuffer is an ES3-only method.
BUG=angle:769
Change-Id: I63d92af4702a133aa8bbf52444dfef59a4f602b0
Reviewed-on: https://chromium-review.googlesource.com/221064
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e61209af
|
2014-09-26T12:01:17
|
|
Add option to support EXT_draw_buffers with NV_draw_buffers
After this patch, it is possible to set a flag to change
EXT_draw_buffers extension directives to NV_draw_buffers in ESSL.
This enables users of ANGLE to emulate EXT_draw_buffers by using
NV_draw_buffers in combination with GLES3.0.
Change-Id: I5dacdbd6cd0d0362424ea3791557342c42efd4bd
Reviewed-on: https://chromium-review.googlesource.com/219941
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bee59e03
|
2014-10-02T10:44:18
|
|
Disable broken D3D9 GLSL Varying tests.
Not sure at the moment if we can only disable tests in D3D9/etc,
but these tests are broken for D3D9 and hence we can disable them
to return angle_tests to passing.
BUG=angle:769
Change-Id: I3c13f985fde99c3d885f825de60af841c8f3f0f1
Reviewed-on: https://chromium-review.googlesource.com/221067
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
49f9dd45
|
2014-10-02T10:44:15
|
|
Don't run the DrawBuffers tests in D3D9.
We only support MRT on the D3D11 Renderer for now, so we can skip
running these tests entirely on the D3D9 back-end.
BUG=angle:769
Change-Id: I442936fe987ae1749d5ee7626f6a4737e824ac6f
Reviewed-on: https://chromium-review.googlesource.com/221063
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
5ac124b1
|
2014-10-02T10:44:13
|
|
Fix a bug in MaxTextureSizeTest.RenderToTexture.
This bug only presented itself in our D3D9 Renderer. In D3D11 we
would stretch the texture to fit -- this is behaviour correct in
ES3 but not in the ANGLE spec draft.
BUG=angle:769
Change-Id: Iddb8551c9645aa6f0841e2dc9d96fbd196bc6788
Reviewed-on: https://chromium-review.googlesource.com/221061
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b4fd0c96
|
2014-10-01T17:40:24
|
|
Replace usages of std::vector::data in most cases.
In some parts of ANGLE code, we were using std::vector::data to get
a pointer to the first element. Sadly, this is c++11 only, which
isn't currently supported on Chromium. This was causing a breakage
on Android. We should probably refrain from using data except on
D3D-only code, which we know will be Visual Studio.
BUG=angle:767
Change-Id: Ibc10577368435a13f62d74d77c95076482cd8f82
Reviewed-on: https://chromium-review.googlesource.com/220920
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
18b931d5
|
2014-09-29T12:58:31
|
|
Configure Google Tests to run against multiple renderers/GLES versions
BUG=angle:611
Change-Id: I7d43612171c439045038db9ae82fd8716c0b31c6
Reviewed-on: https://chromium-review.googlesource.com/220400
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
ef4ac5b1
|
2014-09-29T10:46:11
|
|
Add ImageIndexIterator.
We can use image index iterators to iterate over all images in a
Texture. This allows us to do some operations in TextureD3D rather
than in the typed subclasses and save on some repeated code.
BUG=angle:729
Change-Id: I3ba47b2eebad2cfca313117fd501ff76d5107044
Reviewed-on: https://chromium-review.googlesource.com/219834
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
e611b064
|
2014-09-29T10:26:14
|
|
Fix gyp linux build.
ANGLE implementation unit tests was enabled by mistake on Linux.
BUG=angle:761
Change-Id: Ibdca214466a6177aa50bdb3a3f55031dc0957b90
Reviewed-on: https://chromium-review.googlesource.com/220272
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
431cbc8e
|
2014-09-24T10:38:50
|
|
Benchmark point sprites test with several varyings.
A potential performance slowdown could be our geometry shader using
extra logic in packing varyings. Test this by adding a variable
number of varyings to the point sprites benchmark.
Initial tests show it could slow down the test by about 30-40% or so,
stil not catastrophic compared to D3D9.
BUG=angle:705
Change-Id: Ia815f0ee28e2af2d3dc4d9f5675c27bbeb4cb119
Reviewed-on: https://chromium-review.googlesource.com/216468
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ea0e8733
|
2014-09-24T10:26:49
|
|
Add a point sprite benchmark.
This benchmark will attempt to reproduce the slowdown we see
in D3D11 on the turbulenz GPU particles demo.
BUG=angle:705
Change-Id: I9c4c2f09d4282feae30f448fd374cdbb6bceae9b
Reviewed-on: https://chromium-review.googlesource.com/216467
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
df647a2a
|
2014-09-19T13:13:40
|
|
Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.
Looks like the D3D9 D32 format isn't available on most GPUs (and doesn't
exist in D3D11) so back GL_DEPTH_COMPONENT32_OES with D24S8 instead to
match D3D11.
BUG=angle:750
Change-Id: I0f7a124544c1c14ba21db20fbf6765d07e244966
Reviewed-on: https://chromium-review.googlesource.com/219080
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ee009b8e
|
2014-09-19T13:17:51
|
|
Fix a NULL dereference on buffer initialization.
In some cases, where the user would create a buffer with NULL (empty)
data, we would attempt to dereference NULL when drawing with the
buffer as a vertex attribute.
BUG=angle:749
Change-Id: Ied5ecbab4608c85890cdf7cc32a8dae46989e33b
Reviewed-on: https://chromium-review.googlesource.com/219090
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
c483326b
|
2014-09-18T16:18:26
|
|
Use ImageIndex in getRenderTargetSerial.
Also move getRenderTargetSerial to the TextureStorageInterface
base class, since it shares a common interface.
BUG=angle:741
Change-Id: I1bc1cfac6426e241ac91d373884a7dd8a1c5b188
Reviewed-on: https://chromium-review.googlesource.com/218313
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
02f18b88
|
2014-09-17T11:42:17
|
|
Don't skip draw calls on zero-sized viewports.
If transform feedback is active, primitives still need to be rendered even
if no pixels are written to the framebuffer.
Instead of checking for active transform feedback, simply remove the draw
call skipping optimization since it is most likely an application mistake to
draw with a zero sized viewport and we shouldn't optimize for this case.
This change doesn't affect the clear calls because the viewport is set to the
framebuffer size which is non-zero.
BUG=angle:743
Change-Id: I04af9d6de5aad3040e3c6b3c24990e107e21ad36
Reviewed-on: https://chromium-review.googlesource.com/218508
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
af875527
|
2014-08-25T21:06:07
|
|
Improve D3D11 varying packing when there are more varyings than registers.
BUG=angle:738
Change-Id: I0599840fc79d571230acf26105d512322bcffdcd
Reviewed-on: https://chromium-review.googlesource.com/214108
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e6256f87
|
2014-09-17T10:31:15
|
|
Fix the varying sort comparator in ShaderD3D.
The comparator was actually a <= operator, while sort requires a
strict < operator. This was causing a potential assertion failure.
Bug report from Kerim Borchaev.
BUG=angle:742
Change-Id: I37c2925ab0b85e70ee1b2be3c72c6ddc062e8d28
Reviewed-on: https://chromium-review.googlesource.com/218506
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
bbffd556
|
2014-09-10T10:12:49
|
|
Add a TexSubImage benchmark.
Currently we are about 2x as slow on this micro-benchmark in D3D11.
Preliminary testing suggests using CopySubresourceRegion gives
improved performance across the board, but testing could disprove
this hypothesis.
Modified from a sample from bajones.
BUG=angle:705
Change-Id: Iedf36a4e7b9b9bbed308302fd2bf3912acacbd2c
Reviewed-on: https://chromium-review.googlesource.com/216272
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9e16d40d
|
2014-09-08T17:36:33
|
|
Fix Win32Window::resize breaking angle_tests.
We were messing up the client rect on resize, which caused the
ReadPixels checks to mess up around the window edges. Disabling
the window styles on the test windows masked this bug. Fix this
by using a style-less child window inside the parent window.
This gives us access to window styles for the samples project,
along with the ability to use tiny 1x1 windows for testing.
BUG=angle:730
Change-Id: Ic6dd931df7b4e32fbbcacbb004d3bbc49917f658
Reviewed-on: https://chromium-review.googlesource.com/217024
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
82cceb2d
|
2014-09-09T13:21:33
|
|
Only use direct buffers for static data in D3D11.
For highly dynamic data, which gets updated every frame, or almost
every frame, we're better off using our existing dynamic buffer
path. We could further optimize the dynamic buffer path by only
uploading changed data every frame.
BUG=angle:705
Change-Id: Icbb357b889be789b30f73067f75b13664c806929
Reviewed-on: https://chromium-review.googlesource.com/217280
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
3f2e61de
|
2014-09-05T10:38:05
|
|
Enable MRT pixel shader rewriting.
Writing to all 8 pixel outputs was causing performance problems on
Intel and AMD. Enabling Geoff's work to rewrite our pixel shaders
solves the regression.
This patch also includes a workaround to the nVidia driver bug
where it would ignore NULL RT values in OMSetRenderTargets, by
compacting the RT list to skip NULL values.
BUG=angle:705
BUG=365078
Change-Id: Ia68af6f0ccd5f10c484d6f76297a0bec694948f0
Reviewed-on: https://chromium-review.googlesource.com/214852
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ab56c6ae
|
2014-09-01T14:36:35
|
|
Fix memory leaks in angle_unittests.
Call ShDestruct() to destroy the compiler objects to
avoid memory leaks.
BUG=angle:737
Change-Id: I71a8ddfe67c9d8c7b4e5b5683c69dd578fc38c66
Reviewed-on: https://chromium-review.googlesource.com/215860
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Sudarsana Nagineni <sudarsana.nagineni@intel.com>
|
|
2d8c879f
|
2014-08-29T15:15:02
|
|
Expand the SubData benchmark.
BUG=angle:705
Change-Id: I9bd29bb35ad6c240bf141b9449bb613d2e00f828
Reviewed-on: https://chromium-review.googlesource.com/213811
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
33ea2f97
|
2014-08-29T15:15:01
|
|
Added BufferSubData benchmark.
BUG=angle:705
Change-Id: I65d557f35e4c9f1d94853a775330a92b7d428847
Reviewed-on: https://chromium-review.googlesource.com/213810
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a502c749
|
2014-08-28T17:19:13
|
|
Use the specified Program instead of current in GetUniform.
This bug slipped in with the GetUniform validation refactor.
BUG=angle:571
Change-Id: I2b87e6fe98224ba99c5b21a71d66b197fd618741
Reviewed-on: https://chromium-review.googlesource.com/214872
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ffcc2e62
|
2014-08-26T13:16:40
|
|
Add a performance tests target.
Include a preliminary implementation of a simple benchmark app.
BUG=angle:705
Change-Id: I627450f6fdf01ed2054a50bd2327b7b9128c86f5
Reviewed-on: https://chromium-review.googlesource.com/214230
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b1319f62
|
2014-08-28T10:55:25
|
|
Fix a compilation error for the ES3 CTS in 64bit.
The generated obj file was too large, it required an extra MSVC flag for
this particular project.
BUG=angle:497
Change-Id: I833a78611da78b0ac5a308547d11a911428ea04c
Reviewed-on: https://chromium-review.googlesource.com/214684
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a6f267f9
|
2014-08-27T11:44:15
|
|
Fix row-major layout tracking in interface blocks.
Some block field types, such as nested structs, were bugged. This
only affects our "CollectVariables" path, not our current HLSL
UBO path.
BUG=angle:466
Change-Id: I2b8daf58aa7ec1ad06a80d38f57e76087eacccdc
Reviewed-on: https://chromium-review.googlesource.com/213503
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
5599c8f6
|
2014-08-26T13:16:39
|
|
Use shared compile helpers in the ANGLE tests.
BUG=angle:730
Change-Id: Ib3bd646c73355449105e6cf79bdcf0a14b391fd2
Reviewed-on: https://chromium-review.googlesource.com/213550
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5704d6e8
|
2014-08-26T13:16:38
|
|
Add some shared utility methods to the utils project.
BUG=angle:730
Change-Id: I268c7f76ee9a14ab82f646ae8ebf4eed100bf86d
Reviewed-on: https://chromium-review.googlesource.com/213509
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
62af5467
|
2014-08-26T13:16:37
|
|
Use EGLWindow in ANGLETests.
This completes the refactor to use the same code for EGL and OS
Window creation for samples and tests.
BUG=angle:730
TEST=angle_tests
Change-Id: Ib6de89f5bf83c0730a66f662cd1f87351f36a5f7
Reviewed-on: https://chromium-review.googlesource.com/213297
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8add0eb7
|
2014-08-26T13:16:35
|
|
Use OSWindow with angle_tests for Window management.
BUG=angle:730
Change-Id: I409fd4f4e00eb0d8d964b0ac199fa6f675a36df8
Reviewed-on: https://chromium-review.googlesource.com/213295
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
b547ddf5
|
2014-08-25T16:20:46
|
|
Fix interface block static use tracking.
The current code couldn't handle some uses of interface blocks,
such as blocks with instance names.
BUG=angle:466
Change-Id: I0a3746f277af0538cede30232532c6788412da1c
Reviewed-on: https://chromium-review.googlesource.com/213502
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
71117e2c
|
2014-08-25T16:22:51
|
|
Fix some MSVC warnings about possible truncation of int -> char.
BUG=81439
TEST=none
Change-Id: Iedf02bf374e4992fc4c8ee050eff76f4f05708ac
Reviewed-on: https://chromium-review.googlesource.com/214065
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Peter Kasting <pkasting@chromium.org>
|
|
db8ae16b
|
2014-08-25T19:02:35
|
|
Refactored TransformFeedback for multi-platform ANGLE and added tests.
Added angle_implementation_unit_tests target designed for testing the
cross-platform code in libGLESv2, and libGLESv2_static target as a
dependency. The goal is to incorporate these tests into Chromium's
angle_unittests target on all platforms; however, more work is needed
to make libGLESv2's common code compile on non-Windows platforms, so
this is an intermediate step.
BUG=angle:719
Change-Id: Ifc44a779352294e857d6e913d9b997a60674c443
Reviewed-on: https://chromium-review.googlesource.com/214105
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|
|
39e7bc05
|
2014-08-21T10:04:07
|
|
Fix "Reize" to "Re*s*izeWindow".
BUG=angle:730
Change-Id: I7d4e5a36cec2b3a5c61ae768ec4c816553031baf
Reviewed-on: https://chromium-review.googlesource.com/213292
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
db74f18e
|
2014-08-21T10:04:06
|
|
Make the EGLDisplay a non-static member of ANGLETest.
We would create and destroy the display with every test, as it
was not part of the environment.
BUG=angle:730
Change-Id: Iae003f13c8e975ae57d3af2d74f9f058a560046f
Reviewed-on: https://chromium-review.googlesource.com/213291
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4f2bf3a5
|
2014-08-20T16:03:52
|
|
Fix reversed shift in the huge SetData test.
BUG=angle:716
Change-Id: I1b621668b78373e0566f6eab6034993ec09aa4b9
Reviewed-on: https://chromium-review.googlesource.com/213221
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
18afd77e
|
2014-08-04T13:22:22
|
|
Make the HugeSetDataTest more robust.
By starting from a near-maximum size, and trying until we reach a
a valid allocatable size, we can guarantee the test can run.
Previously the allocation could fail under some systems and
succeded in others, leading to flakiness.
BUG=angle:716
Change-Id: If1690349f7028c4e6a88f20649fb255ea2dd2587
Reviewed-on: https://chromium-review.googlesource.com/210992
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
778d5279
|
2014-08-04T13:13:25
|
|
Fix a stray quote that snuck into GLSLTest.cpp.
This was causing a test failure in TwoElseIfRewriting.
BUG=angle:716
Change-Id: I75e21ff586cdef10f0c35985a97fbb7c4783d2fe
Reviewed-on: https://chromium-review.googlesource.com/210991
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1c28e1f0
|
2014-08-04T11:37:54
|
|
Fix shaders with invariant keyword.
We would trigger assertion failures in Debug mode, and fail to
parse and translate correctly in Release.
BUG=angle:711
Change-Id: Ibb7f33b288376617598578f48c7bbdbdec044279
Reviewed-on: https://chromium-review.googlesource.com/210822
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
5c1e58d0
|
2014-08-04T10:47:58
|
|
Add missing cache clears to D3D buffer classes.
BUG=angle:709
Change-Id: I93f92b916a0da26975cd459399cc2873cb4ab9f0
Reviewed-on: https://chromium-review.googlesource.com/210642
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
a3fe2b4e
|
2014-07-18T10:33:13
|
|
Update non-default constructors in shadervars.h.
Most of these constructors are unused. Remove the unused ones,
and change the usage of existing constructors to be consistent.
BUG=angle:466,697
Change-Id: I455dd314036e1dfcb8c4690bab577b81dd0e060c
Reviewed-on: https://chromium-review.googlesource.com/208355
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
4fbd36ec
|
2014-07-29T15:20:48
|
|
Add a test for multisampled PBOs.
We don't allow ReadPixels from multisampled targets in GL.
Also update the assertions in Buffer11 to reflect our expectations.
BUG=angle:511
Change-Id: Ia3d5f796f5405fbae1187f3d45b0080d7f24b6d9
Reviewed-on: https://chromium-review.googlesource.com/210053
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
34b66f32
|
2014-07-23T15:09:50
|
|
Use D3D11 Renderer for ANGLE Tests.
Many of our tests rely on extensions and ES3 support. Until we
have the ability to switch between Renderers for specific tests,
the D3D11 Renderer should enable many failing tests to pass.
Also fix a double-delete crash in the test cleanup routine.
BUG=angle:702
Change-Id: I5e615ca1a35bd109d9f7bcbb5fa90b88e09157bd
Reviewed-on: https://chromium-review.googlesource.com/209102
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
a09403c0
|
2014-07-21T10:03:36
|
|
Fix masked ClearBuffer.
We were not properly setting the masked channels for these APIs.
Since we use a std::vector for tracking the render targets for
a particular ClearBuffer call, we lose the indexing into the
clear parameters. Fix this by storing the information in the
std::vector along with the Render Target.
BUG=angle:702
Change-Id: Ie3b1e870aa04054411c4f155682b86a340ec00cf
Reviewed-on: https://chromium-review.googlesource.com/209103
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4836d22a
|
2014-07-24T06:55:51
|
|
Fix ASSERT when rewriting else-if blocks with no else.
The code assumed an else-if would end in an else. We can also save a
few allocations in the cases where there is no else.
BUG=angle:699
Change-Id: I550857366775b4a34aea97e117ef732297d3f448
Reviewed-on: https://chromium-review.googlesource.com/208681
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
048c4fe7
|
2014-07-23T15:28:33
|
|
Fix buffer tests.
The names of the tests were not properly capitalized, and the huge
buffer test could fail unexpectedly when it was run after several
prior tests which allocated large amounts of memory.
Change-Id: Ied5d1b6f56354e748f0df9d52658d14de9a559ac
Reviewed-on: https://chromium-review.googlesource.com/209611
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f0955f15
|
2014-06-20T16:07:07
|
|
Update the samples and tests to use eglGetPlatformDisplayEXT.
BUG=angle:490
Change-Id: I5a685e42089377b5c600cd1f7ca8bd9a6654b3ba
Reviewed-on: https://chromium-review.googlesource.com/204939
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b759a748
|
2014-07-17T10:40:49
|
|
Fix test class names to reflect their class-ness.
Style guide dictates a camel case scheme for classes. Since the tests
are actually classes, update their names to reflect that.
Change-Id: Ib7422b6d8c5de8414765439704fc103eae8b2d63
Reviewed-on: https://chromium-review.googlesource.com/208680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
a1851e8f
|
2014-07-10T17:09:12
|
|
Fixes for re-enabling more MSVC level 4 warnings: angle/ edition
This contains fixes for the following sorts of issues:
* Signedness mismatch
BUG=81439
TEST=none
Change-Id: Ief116d4b79b63479641259119246bb1465bbfd1f
Reviewed-on: https://chromium-review.googlesource.com/207418
Reviewed-by: Alok Priyadarshi <alokp@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d4cfa57d
|
2014-07-08T10:00:32
|
|
Move more draw call validation to the API.
The GL expects us to reject invalid draw calls before we start
doing any work, so we can prevent internal unnecessary state
changes.
Also update the program binary's cached sampler data when we
validate. The previous patch was breaking draw calls in Google
Earth WebGL.
BUG=angle:571
BUG=390412
Change-Id: I1c4e204ae2467afc36b76af975a3a49e26349639
Reviewed-on: https://chromium-review.googlesource.com/206482
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f6d38b05
|
2014-07-14T11:54:41
|
|
Fix CollectVariablesTest GCC/Clang compile errors.
BUG=angle:696
Change-Id: I193f6771d85f2b777e84dc4d650b50fb31875489
Reviewed-on: https://chromium-review.googlesource.com/207770
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
d5512cd4
|
2014-07-10T17:50:08
|
|
Collect shader outputs and interface block information.
This paves the way for returning ES3-specific info from the shader
translator with the new query methods.
BUG=angle:466
Change-Id: Ib13cdb604854cdf11e9dc00dd94f18eadc946561
Reviewed-on: https://chromium-review.googlesource.com/206770
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
a718c1e0
|
2014-07-02T15:31:22
|
|
Use shader variable types for variable collection.
Retire the old TVariableInfoList structure, and use the new
objects which we will expose more directly through the API.
BUG=angle:466
Change-Id: I999a97369bfb67cf73cd659c4fe885b41429d304
Reviewed-on: https://chromium-review.googlesource.com/205839
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
47149b13
|
2014-07-02T15:31:21
|
|
Add GLES 3 types to the VariablePacker test.
These include the new sampler types, non-square matices, and
unsigned int vectors.
BUG=angle:466
Change-Id: I0d88fadfc3f81a2d9be604ee1dffefd5a4a343c5
Reviewed-on: https://chromium-review.googlesource.com/205838
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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aa72d782
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2014-07-02T15:31:19
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Remove duplicate SH and GL functions.
In several places we were using variable query methods that
were duplicated between the old SH enums and the corresponding
GL enums. We can use the common GL enum versions now.
BUG=angle:466
Change-Id: Ib8797fe6bc75828e05aed37b1f5fbd4b9ba03d22
Reviewed-on: https://chromium-review.googlesource.com/205594
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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183bde55
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2014-07-02T15:31:19
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Return shader variable information using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc
Reviewed-on: https://chromium-review.googlesource.com/205860
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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ce505553
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2014-06-26T14:56:33
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Revert "Return variable type queries using GLenum values."
Breaks the FYI bots until we get Chromium patched.
BUG=angle:466
This reverts commit 53221f5a0382887155d90f7f286e41190d4f5bfb.
Change-Id: Ib28548df5c10a6f76f46e4cf8f2013dca5cf0ee2
Reviewed-on: https://chromium-review.googlesource.com/205850
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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53221f5a
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2014-06-25T16:04:59
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Return variable type queries using GLenum values.
Instead of duplicating GL header define values, explictly return
GLenum for variable queries in the shader inspection API. This
reduces the duplicate defines in the shader compiler header.
BUG=angle:466
Change-Id: If631b20ce68747297a946e1371def7709027a613
Reviewed-on: https://chromium-review.googlesource.com/204937
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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f51639a4
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2014-06-25T16:04:57
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Use a common include for GL headers.
A common place to define required GL includes gives us a nice
point to centralize GL customizations. In the header currently
are the basic GLES headers with extensions, and a define
carried over from desktop GL.
BUG=angle:466
Change-Id: I6fc61947b4514654ec21355a786904eac04656c0
Reviewed-on: https://chromium-review.googlesource.com/204936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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05b05028
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2014-06-11T15:31:45
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Add support for EXT_sRGB.
BUG=angle:672
Change-Id: I001ff3dde7a39e545a535a399c02f3a6d91634c8
Reviewed-on: https://chromium-review.googlesource.com/203460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2bf8b372
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2014-06-16T17:18:51
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Fix link error when using varyings with "dx_".
Varyings beginning with "dx_" would not get decorated properly, or
at all, which could cause potential internal variables and certainly
caused link errors. Fix this by no longer treating the "dx_" prefix
differently.
Also fix our naming of "dx_Position" to be consistent with our other
internal types.
BUG=angle:678
Change-Id: I03da0494a3d934d82ae7b3f8f12a576ff9bc3869
Reviewed-on: https://chromium-review.googlesource.com/203777
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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e09f1c82
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2014-06-12T11:10:12
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Fix crash on zero size but non-NULL bufferData.
Could cause a crash when running the WebGL CTS with Firefox.
BUG=angle:675
Change-Id: I58bf9eed622660d4702b775f368ff9cbd693197a
Reviewed-on: https://chromium-review.googlesource.com/203456
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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b6a673a0
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2014-06-05T14:19:16
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Report zero bit sizes for channels that shouldn't exist.
If the actual format has more channels than the internal format of a
framebuffer, bits counts greater than zero will be returned for channels
that should not exist. While it is not against the spec to return more
bits than exist in the format, it can be confusing for users or break
tests. get*Bits will now only return greater than zero bit counts when
the format should have the given channel.
Since this is the only location that we return information about the
"real" internal format we're using, it's safe to only make the
modifications here.
BUG=angle:653
Change-Id: I43ef4c6290c8c70737d579d7e9a2dd30d653330b
Reviewed-on: https://chromium-review.googlesource.com/202594
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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bfa91f47
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2014-06-05T15:45:18
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Redesign HLSL scoped structures to a unique ID.
A unique ID gives a more flexible renaming scheme than our
current method of using nested scope identifiers. The reduced
complexity allows for fewer points of breakage and fixes an
outstanding bug with scoped structures (with added test).
BUG=angle:618
Change-Id: I6551248bb9fa2d185ab67248721f898dd50151f0
Reviewed-on: https://chromium-review.googlesource.com/202183
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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96509e47
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2014-05-29T14:33:27
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Fix edge case scoped structures name conflict.
Structures with names ending in "_#" such as "_0" could conflict
with the internally rewritten scoped structures. Fix this by using
a prepending rule instead of appending.
Also includes a test, and fixes a WebGL test in Firefox. (Chrome is
not affected because of the variable hashing step.)
BUG=angle:618
Change-Id: I3d441f1de268b6d7e74a0834b43e889b7bfe578c
Reviewed-on: https://chromium-review.googlesource.com/201468
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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5df9f523
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2014-05-16T10:37:47
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Automate the DEQP tests by wrapping them in the gtest suite.
BUG=angle:497
Change-Id: If0a72c053bccccc4369ec78dd70173bbadb1be7b
Reviewed-on: https://chromium-review.googlesource.com/200044
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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6ba49d94
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2014-05-07T12:59:47
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Automate the es conformance tests by wrapping them in the gtest suite.
BUG=angle:497
Change-Id: If12b2dd79f9f666c5d686237d5663f316171b15c
Reviewed-on: https://chromium-review.googlesource.com/200043
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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