|
ac78d723
|
2021-09-08T12:19:40
|
|
Capture/Replay Tests: Allow 3 concurrent ninja processes.
This is an attempt to fix the flaky ninja error when running
multiple processes while still getting pretty good test times.
The previous fix eliminated the flakiness but doubled the test
time. In local testing this is a bit slower but not 2x slower.
Bug: angleproject:6299
Change-Id: Ibcd462712d3eab759c5923ca229e009046783e9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149570
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
44ab7a14
|
2021-09-09T10:05:19
|
|
Capture/Replay: Mark one test as flaky.
WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsNonInstanced
Bug: angleproject:6373
Change-Id: I0c26511b3ab0cc4938fd7b7242a6ac033b22df42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149377
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1a6fd9d0
|
2021-09-09T10:32:26
|
|
Capture/Replay: Remove debug logging
The debug logging is flooding the terminal with the following:
Frame 0: x 0 y 0 (screen x 64, screen y 133)
Frame 1: x 1 y 0 (screen x 74, screen y 133)
Frame 2: x 2 y 0 (screen x 84, screen y 133)
Frame 3: x 3 y 0 (screen x 94, screen y 133)
Frame 4: x 4 y 0 (screen x 104, screen y 133)
Frame 5: x 5 y 0 (screen x 114, screen y 133)
Frame 6: x 0 y 1 (screen x 64, screen y 166)
Frame 7: x 1 y 1 (screen x 74, screen y 166)
Frame 8: x 2 y 1 (screen x 84, screen y 166)
Frame 9: x 3 y 1 (screen x 94, screen y 166)
This drowns out all over log statements, so it's being removed.
Bug: b/186881553
Change-Id: Ib2235a18b56b993f16e7532249c488403383bd65
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3152155
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
3dded466
|
2021-09-09T15:28:07
|
|
Tests: Add Blockman Go trace.
Test: angle_perftests --gtest_filter="*blockman_go*"
Bug: angleproject:6365
Change-Id: I5f1008288ff1b4ec049e721fbdf72e80902fe8fc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3151816
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
a33d902b
|
2021-08-16T12:01:53
|
|
Add Entry points for GL_EXT_EGL_image_storage
Code generation for GL_EXT_EGL_image_storage
Bug: angleproject:6346
Change-Id: Ib918619205bfe7bd8fba0748ff6db593c858151f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133763
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8ea87a67
|
2021-08-17T18:46:36
|
|
Vulkan: Avoid texture format fallback when possible
Some texture formats are not renderable on some hardware. For example,
R4G4B4A4 are not renderable on nvidia and not blendable on ARM.
R5G5B5A1 are also not blendable on nvidia. Right now when we generate
format table, we are being most conservative, picking an actual format
that is always renderable and blendable. This means when R4G4B4A4 is
used on one of these GPUs, we are always falling back to R8G8B8A8
regardless if the texture is actually being used as color attachment or
not. This CL adds a actualRenderableImageFormatID field in vk::Format.
Initially we will pick actualImageFormatID which only ensures texture
sample capability. If later on the texture is being attached to FBO,
then we will switch to actualRenderableImageFormatID and do data copy if
necessary. This way we save memory and reduce texture bandwidth for most
usage of these textures. For renderBuffer and surfaces and EGLImages, we
always pick the renderable textures.
Bug: b/196456356
Change-Id: I02eec3365c2a317b0d1bad6dbdc3e741114c5bba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104514
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
46555145
|
2021-09-02T14:55:02
|
|
d3d11: Allow binding R/RG texture to EGLImage
Also allows GL_RED/RG/R16/RG16_EXT as well as GL_RGB10_A2_EXT which was
left out previously by accidently to match Chromium behavior. Adapts
the existing ClearTextureImage test to parameterize over a number of
texture formats.
Bug: angleproject:6369
Change-Id: I91110a06b08379a3067a2161e345258415cd5e16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140744
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
e1bc8de3
|
2021-09-08T07:59:37
|
|
Change links from 'master' to 'main' branch.
Bug: chromium:1226949
Change-Id: Ie7b28b2fa094cf0c0a407968d681e580519cbb88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3148210
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
5726158f
|
2021-09-08T13:31:40
|
|
Trace Tests: Fix test data path.
A prior refactor was missing the path separator between the trace
folders. This CL also makes the error more visible by forcing the
test step to fail if there's a missing path. Previously it would
print an error message but silently continue.
Bug: angleproject:5133
Change-Id: I71e7c751662a08d6ff199f0f802310d0ef52ed5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149572
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f1cbaac7
|
2021-09-08T10:21:40
|
|
Capture/Replay: Disable world_of_kings for Win+Intel
The world_of_kings trace is flaky, particularly on Windows+Intel.
In most instances (every?) it's off by 1:
Left Pixel rgba(32, 105, 119, 255) #206977FF <<--- good
Diff rgba(0, 0, 1, 0)
Right Pixel rgba(32, 105, 118, 255) #206976FF <<--- bad
Bug: angleproject:6372
Bug: b/198101940
Change-Id: I6be7138e050d63df3dd8a189882b64dadfe62740
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3149433
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
2f3e4db8
|
2021-09-02T10:31:13
|
|
Capture/Replay: Serialize trace metadata to a JSON file.
This will allow us to remove more code auto-generation for the trace
tests. The trace info now can be loaded directly from JSON instead of
from the autogenerated information.
Bug: angleproject:5133
Change-Id: I04e22b9279b19282df274bc8defcd363d0449111
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140218
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
9874be31
|
2021-09-02T10:25:21
|
|
Trace Tests: Load trace list from JSON file.
Instead of using the auto-generated enum for the trace list, load
directly from restricted_traces.json. This will lead to more CLs
that entirely remove the auto-generated code from the trace tests.
Bug: angleproject:5133
Change-Id: I6515624a2145319d097b43085741cf9c48f1792e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140217
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5a7b8c61
|
2021-08-31T14:58:06
|
|
Vulkan: Removed size check when handling mismatched vertex attributes
If locations are specified to be noncontiguous or out of order when
there is a mismatch between the attribute type specified by
glVertexAttribPointer and the shader, the program's attribute type
from ProgramExecutable's getProgramInputs() method would fail.
This is due to using attribIndex which refers to the attribute's
location rather than the position in the vector returned from
getProgramInputs().
This change removes the size check as it's not needed for
GL_ANGLE_relaxed_vertex_attribute_type.
Bug: angleproject:5762
Test:
VertexAttributeTestES3.DrawWithMismatchedComponentCountLocationSpecified
Change-Id: Ie15f2095e618e12403d1524273d1add74b00cdbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3137273
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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d6afeadd
|
2021-08-30T14:44:59
|
|
Vulkan: Make descriptor set bindings consistent across shader stages
Previously if a uniform or uniform block was used in a program's
shader, a different descriptor set binding index would be used
for each linked shader stage. Now, the bindings chosen for
uniforms and blocks of the same name will be identical.
This change also updates mActiveImagesMask in ProgramExecutable
for separable programs.
Bug: angleproject:4512
Tests: KHR-GLES3*.core.geometry_shader.api.max_image_uniforms
ProgramPipelineTest31.MaxFragmentShaderStorageBufferObjects
ProgramPipelineTest31.MaxFragmentUniformBufferObjects
ProgramPipelineTest32.MaxGeometryImageUniforms
GeometryShaderTestES32.MaxGeometryImageUniforms
Change-Id: I3662d06b4dec284f4c51c6047e6b684b82925e3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068381
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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c5d11128
|
2021-09-02T18:18:02
|
|
Vulkan: Skip but keep incompatible updates.
If texture has a level incompatibly specified, right now we are still
oding the copy. This will trigger VVL and is incorrect. This CL skip the
flush and keep it.
Also Add various tests for 16 bit texture format in preparation for
future CLs that may pick a more native format for 16 bit texture instead
of always fallback to 32 bit.
Test: VulkanFramebufferTest.R4G4B4A4TextureSampleOnlyActuallyUses444Format
Bug: b/196456356
Change-Id: I9d53a97bb72208b52fb25e429abb49bbbc53c50c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3141030
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c5a38976
|
2021-09-01T07:35:40
|
|
Capture/Replay: Add expression trigger validation calls.
Setting the environment variable "ANGLE_CAPTURE_VALIDATION_EXPR"
will make ANGLE's capture logic evaluate this expression every
captured call to see if it should insert a validation checkpoint.
The retracing script also accepts --validation-expr as an argument.
For instance, the expression:
((frame == 2) && (call < 1189) && (call > 1100) && ((call % 5) == 0))
Will insert validation checkpoints on frame 2, between calls 1100 and
1189 and will validate every 5th call. The 'call' here is the count of
captured calls, which are mostly GL calls with a few ANGLE replay
calls in the mix.
We add a small single-header library that can evaluate arthithmetic
expressions in order to parse these expressions, as well as an option
to the retracing script.
Bug: angleproject:5133
Change-Id: Ic369e85d8e905a3a7a32fa098f7d8ebe7baf4ab9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3136094
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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178b8481
|
2021-09-03T23:30:52
|
|
Revert "Skip validation of stderr in TestSuiteTest.RunFlakyTests"
This reverts commit 89dbbb2ac6875c92c99feb24353641142bbd49b1.
Reason for revert: The test failure was gone in latest clang roll.
Original change's description:
> Skip validation of stderr in TestSuiteTest.RunFlakyTests
>
> There is a bug (crbug.com/1234124) causing the profile runtime to print
> errors about failing to write the profraw file. Don't validate stderr in
> these builds until that is fixed.
>
> Bug: chromium:1234124
> Change-Id: Ie1e3a3eaf7dc0e2c20064822f774cc85fe79d3bc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076479
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: chromium:1234124
Change-Id: If33e92b533c99677d2b8f55de618ecf15e3f19d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3141973
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3ae1f336
|
2021-09-03T09:34:10
|
|
WebGL: Make unsuccessful links fail subsequent draw calls.
This protects against incomplete state updates during a failed
link call that can interfere with draw calls.
Bug: angleproject:6358
Bug: chromium:1241123
Change-Id: Ie892654c3a58c69d6e35ba3c41758ab6269d8193
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140496
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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ab187c35
|
2021-09-02T14:46:29
|
|
Handle comparing arrays of scalars/vectors/matrices
Fixes:
UniformBlockWithOneLargeArrayMemberTest.MemberArrayOperations/ES3_Metal
Bug: angleproject:5505
Change-Id: Ife35db2146ac8ce8c0880cdb98df57dc75cb35cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140712
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
b0dfd268
|
2021-09-02T10:53:57
|
|
Capture/Replay: Handle Gen/Delete ProgramPipelines
Enable the test that failed compilation before.
Bug: angleproject:6180
Change-Id: Id15a5b82c8ee5dab291090375d15ce93b8908535
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3139900
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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066edc2b
|
2021-09-02T10:11:03
|
|
Capture/Replay: Handle glGetFragDataLocation
Enable the test that is now passing
Bug: angleproject:6180
Change-Id: I3aadc708ebf0b5d751af0a45713aaf4b72526188
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3139899
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
349d555d
|
2021-09-02T10:07:26
|
|
Capture/Replay: handle glGetBooleani_v
This also fixes a test.
Bug: angleproject:6180
Change-Id: Icad2d089738f4458c90b87620337e9798adb9141
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3139898
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
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b6e99bb3
|
2021-09-02T13:47:34
|
|
Rename and expand shader variable init feature.
This feature now forces both output and unitialized locals to be
initialized by the shader translator. This feature is needed by the
trace validator to ensure we get deterministic behaviour in traces
that exhibit some undefined results.
Bug: angleproject:5133
Change-Id: Id1242cd077a57e891eed217f7671976ce1631a58
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140216
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9c05f55a
|
2021-07-15T10:58:10
|
|
Capture/Replay: Add replay state validation.
We can use this to validate traces that have slight differences
when retracing. The valdation works by embedding the "expected"
JSON into a string at the end of each captured frame. The replay
also embeds a callback which fires right before the swap in the
replay harness. The harness then gets the "actual" JSON and runs
a comparison. On a mismatch it calls "diff" externally.
Currently the diff call is hard-coded to work on Linux only.
Note that when running validation it's important to replay on
SwiftShader since that's what we use to retrace.
Bug: angleproject:5133
Change-Id: Icbf0031d07be8bd916607c537dec235f9a512c43
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3066008
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
8bb3c827
|
2021-07-22T19:06:40
|
|
Fix Multithreaded eglDestroyContext()/eglTerminate()
The following EGL calls can lead to a crash in eglMakeCurrent():
Thread A: eglMakeCurrent(context A)
Thread B: eglDestroyContext(context A)
B: eglTerminate() <<--- this release context A
Thread A: eglMakeCurrent(context B)
The eglMakeCurrent(context B) call will assert when attempting to
unMakeCurrent(), since thread A doesn't know that context A was already
destroyed by thread B.
To fix this:
1.) A Context will only be released once there are no Threads that
currently have a reference to it (no longer have the Context current).
- Context::mIsCurrent is being removed, since it was inaccurate and not
thread-safe. For example, when eglTerminate() was called, the
eglTerminate()'ing-Thread would "steal" the Context that was current on
another Thread to destroy it.
2.) A Display will only be fully terminated and its resources released
once all Contexts have been destroyed and are no longer current.
Otherwise, Display::terminate() will return if any Contexts are still in
use by a Thread.
EGL 1.5 Specification
3.2 Initialization
If contexts or surfaces, created with respect to dpy are current (see
section 3.7.3) to any thread, then they are not actually destroyed
while they remain current. If other resources created with respect to
dpy are in use by any current context or surface, then they are also
not destroyed until the corresponding context or surface is no longer
current.
With this fix, the app com.netmarble.sknightsmmo can start.
This also exposed an issue with GlslangFinalize(), since glslang can
only be initialized/finalized once per process. Otherwise, the
following EGL commands will call GlslangFinalize() without ever being
able to GlslangInitialize() again, leading to crashes since
GlslangFinalize() cleans up glslang for the entire process.
dpy1 = eglGetPlatformDisplay() |
eglInitialize(dpy1) | GlslangInitialize()
dpy2 = eglGetPlatformDisplay() |
eglInitialize(dpy2) | GlslangInitialize()
eglTerminate(dpy2) | GlslangFinalize()
eglInitialize(dpy1) | isInitialized() == true
Since Display::isInitialized() == true, the rest of
Display::initialize() is skipped and GlslangInitialize() is not called.
Later, the next test that attempts to compile a program will crash due
to glslang no longer being initialized.
Finally, this exposed the following tests leaking EGLContext handles:
- EGLSurfaceTest::initializeContext()
- EGLContextSharingTest.DisplayShareGroupContextCreation
- EGLCreateContextAttribsTest.IMGContextPriorityExtension
- EGLMultiContextTest.TestContextDestroySimple
Other tests were failing to reset the context, preventing the Display
from being terminated since there were still references to Contexts
owned by the display:
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
Bug: angleproject:6208
Bug: angleproject:6304
Bug: angleproject:6322
Test: EGLContextSharingTest.EglTerminateMultiThreaded
Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext
Test: Load com.netmarble.sknightsmmo
Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
ea609fba
|
2021-08-30T10:43:29
|
|
Capture/Replay: Change workdir for debug runs and annotation
Append "Debug" to the capture_replay_tests workdir if it wasn't
overridden to avoid having to recompile everyithing when running
with or without the --debug flag given.
Also add annotation for test that only fail when run with the
--debug flag.
Bug: angleproject:6282
Change-Id: I7c5251d8a6b1a010f3c0950909db60feeb58c611
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3129360
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
3f4fc14f
|
2021-09-02T10:13:42
|
|
Capture/Replay: Update expectation for fixed test
Bug: angleproject:6180
Change-Id: Ice84b0b104fe0e6b38e3830e9598f2c71efbc738
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3138511
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
606de9b7
|
2021-09-01T12:22:08
|
|
Capture/Replay: Handle glInvalidateSubFramebuffer
Enable tests that are fixed by this
Bug: angleproject:6180
Change-Id: I1efa6c34babf729a22ff42fa0f2d745e75e3521f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3135316
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
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9d0e2851
|
2021-09-01T00:42:58
|
|
Fix SeparateDeclarations vs struct specifiers
Bug: chromium:1237696
Change-Id: I3b00f3797800e814ca83226a8e4f25b2a43cc641
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133824
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
b8c50f39
|
2021-08-25T09:05:03
|
|
Support syncing traces to experimental CIPD prefix.
This lets us test a retrace without first committing it to the
immutable "angle" prefix.
Bug: angleproject:5133
Change-Id: Ia52ccffe69faf099d6fc92eaf392610eefa549f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118270
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
f015ae81
|
2021-08-02T12:47:32
|
|
Implement onLabelUpdate method.
This change will implement the onLabelUpdate method by calling from
every TextureStorage object. Instead of using setDebugName,
introduced two new functions, setInternalName and setKHRDebugLabel,
which will set the internal name and KHR label respectively that will
further be sent to D3D string.
Bug: chromium:1164111
Change-Id: I401ca9f6e8a2099a8807f0d7f321efe74269f9f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067921
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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|
047e9833
|
2021-08-30T10:00:51
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|
Traces: Move skia gold Python scripts.
Moving this folder up one level allows us to enforce that every
subdirectory in the restricted_traces folder is a trace folder. This
makes it easier to batch delete or move traces.
Bug: angleproject:5133
Change-Id: I5af24ce6c233f50dea2e6ffcaef6d489b03914c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3130441
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
58f8c824
|
2021-09-01T12:36:31
|
|
Capture/Replay: Update expectation bugs, remove passing test
Bug: angleproject:6334
Bug: angleproject:6180
Change-Id: I7ba4e7d19e394b43e59abbd7d5a89752b6098c10
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3136573
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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|
8bb1df7d
|
2021-08-30T17:17:44
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|
Capture/Replay: Clean up tests that pass and add new failures
Bug: angleproject:6331
Bug: angleproject:6333
Bug: angleproject:6334
Bug: angleproject:6345
Change-Id: I9f6df69f50f6c8c21eaad09e476aac956c78517a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3129361
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
6eeab192
|
2021-08-27T16:26:25
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|
Vulkan: Don't defer clear for read render target
We shouldn't collect deferred clears for the read render target because
they get applied to the draw render target. This CL flushes stages
updates to the read render target only if it's not the same as the draw
render target. This can happen when the read render target is bound to
another surface.
Bug: b/192327017
Change-Id: I7c9e804f4eff10728aed7aeeaf41ef3869c9bdbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3125462
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
10846073
|
2021-08-30T14:41:16
|
|
Allow image uniforms to be used in separable programs
This change updates mActiveImagesMask in ProgramExecutable
for separable programs. Previously image uniforms would only
work in the first shader stage.
Bug: angleproject:4512
Tests: ProgramPipelineTest31.ImageUniforms
Change-Id: Ib35bed94bb8fac883fd67f8bfa052186926d0ce4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3131582
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
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a8f1a916
|
2021-08-26T17:53:56
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|
GetTexImage: Remove syncState calls & add early error exit.
Instead of calling syncState to force the Vulkan staged textures to
flush, we ensure the Texture is marked initialized by sending a
message up to the Texture when there are no more pending updates.
Also adds handling for textures with extra mips. Instead of crashing,
we now return an error with a warning. Also adds a test with a
texture that has extra (outside the mip chain) defined levels.
Also adds a test and handling for empty texture levels.
This should lead to more consistent behaviour in the trace test
serialization logic, where often the prior logic would behave
differently depending on if GetImage was called from MEC or from
the serialization code.
Also updates the generateMipmap logic to syncState after calling
initializeContents so the updates happen in the correct order on
Vulkan.
Bug: angleproject:5133
Bug: angleproject:6336
Change-Id: Iab1c2a22b9f9435e7f3c0f870c86bbed3460482e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123168
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
5090cb22
|
2021-08-30T22:12:59
|
|
Tests: Add Words With Friends 2 trace
Test: angle_perftests --gtest_filter="*words_with_friends_2*"
Tbr: jmadill@google.com, timvp@google.com
Bug: b/198232783
Bug: angleproject:6348
Change-Id: Iacb62540b8680574dc34b7fa299948dd56c76074
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3132340
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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|
3a9df22f
|
2021-08-29T21:05:04
|
|
Tests: Add World of Kings trace
Test: angle_perftests --gtest_filter="*world_of_kings*"
Tbr: timvp@google.com, jmadill@chromium.org
Bug: b/198101940
Bug: angleproject:6339
Change-Id: Id19ebe19d6a3dee3bc7c1c59801e7b9a4dc4fdb2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3127943
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
ec50e22b
|
2021-08-27T10:17:12
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|
Capture/Replay: Show some expectation when skipped tests are run
These tests were marked "PASS or new tests", when failing
which is misleading.
Bug: angleproject:6282
Change-Id: I2adf4a29690f8442682e65e5326d173e4e157842
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3129142
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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|
a29b07d8
|
2021-08-26T13:11:29
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|
InitializeVariables: Init shader IO block outputs.
These variables were not handled in the pass because we had no prior
test coverage of them. Some frame capture testing uncovered this gap.
The variables must be initialized field-by-field, since there seems
to be no defined way to initialize an entire block at once.
Bug: angleproject:6326
Change-Id: Ib7aecfb76b97b4236d786b44b3dfb706c573e221
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123228
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
bc89eda7
|
2021-08-26T21:30:41
|
|
Capture/Replay: honor base level when serializing textures
Bug: angleproject:6331
Change-Id: Ibd1eba995b0aec02854da5c3c16196c6d079e94d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123407
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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58bb11ca
|
2021-04-16T12:28:50
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|
Capture/Replay: Multi-Context Support
Add support for capturing and replaying multiple contexts.
1.) Create and initialize the Contexts in the share group during
SetupReplay().
2.) Track the Context the command stream is for, and if the Context ID
changes, inject an eglMakeCurrent() call to switch to the new Context.
3.) Intercept eglCreateContext() and eglMakeCurrent() to route to either
EGLWindow or WGLWindow, depending on the current platform.
Specifically, this enables capturing and replaying Asphalt 9.
Bug: angleproject:5878
Change-Id: I5bc9b7ece5388ce405ba3f9e9dc3967e78662000
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2830145
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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82423ad1
|
2021-08-27T11:48:22
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Cleanup ValidateES2TexImageParametersBase; update tests
Non-compressed TexImage entry points consistently reject
compressed format enums. They no longer have a special
case for four S3TC formats.
Expanded coverage of CompressedTextureFormatsTest.
Bug: angleproject:5731, angleproject:6280
Change-Id: I058a1e745a0d5257bd5e0333d71b238b0a2e7b96
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123414
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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9c271645
|
2021-08-27T13:07:06
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|
Vulkan: SPIR-V Gen: Fix gl_PerVertex without clip/cull support
When the clip/cull distance extension is not supported, the
gl_ClipDistances and gl_CullDistances arrays were given a size of 0,
which made them translate as OpRuntimeArray.
This change makes sure that these arrays always have a non-zero size.
Bug: angleproject:4889
Change-Id: I8d2ffe3a7c1df9316e91eebc2aa53bdc2c87ccc1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123354
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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77151a6c
|
2021-08-26T19:32:35
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Cleanup ValidateES2CopyTexImageParameters; add test
Compressed and depth formats are rejected earlier with
ValidateCopyTexImageParametersBase.
Added a new Texture2DTest.CopyAfterCompressed test to
ensure that validation code for non-subImage case does not
fail new assertions.
Bug: angleproject:5731, chromium:1216276
Change-Id: I11d2ac3389418731b6cc6e2bd5c9655b1590b02d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122156
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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edc8e852
|
2021-08-26T09:58:08
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|
Capture/Replay: Skip one additional ES3 test.
RenderbufferMultisampleTest.IntegerInternalformat/ES3_Vulkan_SwiftShader
Also sorts the list of crashed tests alphabetically.
Bug: angleproject:6180
Change-Id: If329c4a47188a8ca6ffd9bffaba588439344b06d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122445
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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f162e4bc
|
2021-08-26T14:44:03
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|
SRGBFramebufferTest: Add test that used to fail on Vulkan.
This commit adds a test that reproduces a Vulkan validation error
found in several suites of the Chromium CI.
The error was caused by enabling the VK_KHR_image_format_list
extension on SwiftShader and thus exposing the
GL_EXT_sRGB_write_control GL extension.
Commit bd19620fcd599947a2fada3e02061d02d690d9eb reverted the change and
disabled the extension for all platforms besides AMD and ARM.
The issue was fixed in angle by either of the following commits:
cf090996c7850074d76ce8408af4661a3c91e5e2
e70a1444af85c77a39e82a69569f723098c8d37c
To reproduce the Vulkan validation error, both commits need to be
reverted.
Bug: angleproject:5281
Bug: angleproject:6244
Change-Id: Idd7d8d955004506a5f4b1b822ad568c727e19f1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122645
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
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41f7dedd
|
2021-08-05T16:48:17
|
|
Reland "VulkanExternalHelper: Use VK_KHR_image_format_list extension."
This reverts commit bd19620fcd599947a2fada3e02061d02d690d9eb.
Bug: angleproject:5281, chromium:1233561
Change-Id: I0dc2a142dc7de83c0bdbf2256e9fb372e56d177a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122124
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b3d062da
|
2021-08-26T20:41:42
|
|
Capture/Replay: Handle glCopyTexture3DANGLE
Bug: angleproject:6331
Change-Id: I704a34587600e612dd1d8d16b87225a7c66d4e82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3122164
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
78e0ae81
|
2021-08-25T18:59:15
|
|
Capture/Replay: Add specific bug IDs for crashing tests
Bug: angleproject:6313
Bug: angleproject:6314
Bug: angleproject:6315
Bug: angleproject:6324
Bug: angleproject:6325
Bug: angleproject:6329
Bug: angleproject:6331
Change-Id: I881e19f9501f4b6b1a80df120b5772dbc24044b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118549
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
5e1bd524
|
2021-08-26T10:28:57
|
|
Perf Tests: Fix histogram units.
There was another place where we needed to set "smallerIsBetter".
Also prefer "ms" instead of "msBestFitFormat".
Bug: angleproject:6090
Change-Id: I489089ae03f46b4c427821019917294d2d01dbcd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123225
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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24a1650a
|
2021-08-23T18:48:24
|
|
Vulkan: set TextureVk::mImageUsageFlags for extern mem backed texture
For external memory backed texture, mImageUseFlags are never set. Not
exactly sure what harm will cause, but I am seeing when
TextureVk::syncState is called we are incorrectly recreating storage due
to we think there is usage flags change.
The other fix here is the test
VulkanExternalImageTest.ShouldClearOpaqueFdWithSemaphores is not using
deviceMemorySize and causing VVL to complain.
Bug: b/197578056
Change-Id: Icca89de973ee3cb93b7e0fe8083ae674df81cae8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115333
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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a5e95c07
|
2021-08-26T02:40:10
|
|
Adjust TexStorage2DEXT validation; update tests
- Use common texture format support function.
- Enforce size restrictions for compressed formats.
- Expand CompressedTexture* and
WebGLCompatibilityTest.CompressedTexImage* tests.
- Adjust GL_DEPTH_COMPONENT16 support condition on ES 2.0.
- Adjust GL_DEPTH24_STENCIL8 support condition on ES 2.0.
- Adjust GL_RGB10_A2 support condition on ES 2.0; adjust
VulkanExternalImageTest.TextureFormatCompatChromium* tests.
- Do not use integer formats in
TextureRectangleTest.TexStorage2D.
Bug: angleproject:5731, angleproject:6230
Change-Id: I2f288f459b511cc004601238df717aa78433be7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118553
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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dd5994df
|
2021-08-25T18:39:31
|
|
Capture/Replay Tests: Fix Renderbuffer readback.
Renderbuffer readback would use an unimplemented size function,
ending up with a zero sized buffer. Also cleans up some of the
code for reading back both Renderbuffers and Textures.
One Depth/Stencil test that was crashing due to a recent change to
read back depth data is now failing comparison because of missing
combined depth/stencil support.
Also updates the capture/reply self-test to handle ASAN-only test
expectations.
Bug: angleproject:4688
Change-Id: Idb6c05d15329f405f44502c2e5282764c7f780fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119057
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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f7b2ab5c
|
2021-08-25T19:00:44
|
|
Perf tests: Add 3 new skips after updating perf run times.
MultisampledRenderToTexturePerf on P4 and Intel Linux
TextureUploadPerf on Intel Linux
Bug: angleproject:5120
Bug: angleproject:6319
Bug: angleproject:6320
Change-Id: Ia201a4d62e95f82ec42f64abebc4222e31d41e9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119058
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c61fd919
|
2021-08-25T08:29:55
|
|
Fix array texture readback with GetTexImage.
According to the desktop GL specs, GetTexImage retrieves entire
mips of a texture for 2D array and cube array textures. The prior
code was only retrieving one layer and didn't have any way to get
the layers other than layer zero.
Fix this by using similar logic to how we read back 3D textures.
Also adds regression tests to GetImageTest.
Bug: angleproject:5133
Bug: angleproject:6132
Change-Id: I8b22bc10ac1fdfe6389ac309450b92681f087cda
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118266
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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39e58580
|
2021-08-25T14:50:49
|
|
Move some end2end suppressions to expectations file
With 2 previous Wrangler-suppression CLs, I followed the pattern
initially done for bug 5945. Jamie pointed out that these are better
handled in the expectations file. This CL moves all 3 suppressions.
Bug: angleproject:5945
Bug: angleproject:6318
Change-Id: Ib70c3ede4c1fcd92cfd7dc65f2b37e221380fefe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119683
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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f9d261f5
|
2021-08-25T10:23:48
|
|
Translator: Don't promote precision from initializer
Take the following GLSL code:
precision mediump float;
uniform highp float u;
float x = u;
When `x` is declared, its precision is mediump due to
`precision mediump float`. Its initializer (`u`) however is highp.
Previously, ANGLE generated the following code to ensure the precision
of the initializer is applied to the variable:
highp float x = u;
Compiling the same code with glslang and looking at the SPIR-V (both
SPIR-V for OpenGL and SPIR-V for Vulkan), such a promotion is not done.
The generated SPIR-V is equivalent to:
mediump float x = u;
This change aligns ANGLE's output with glslang's by outputting the
precision of the variable itself instead of the precision of the
assignment (which is highp due to promotion from the two operands).
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: I6f338a865c0a7710329fc13bc171fd245dd30b31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118965
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
0d80bc8c
|
2021-08-25T13:47:05
|
|
Suppress EGLBlobCacheTest.FragmentOutputLocationKey on Metal
EGLBlobCacheTest.FragmentOutputLocationKey is flaky on mac-rel
Bug: angleproject:6318
Change-Id: I67c8f09ae75498d29f923d5c2d6cd52ca86bc249
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119679
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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bd5ac5df
|
2021-08-25T13:30:55
|
|
Suppress MultithreadingTest.MultiContextClear on Linux+Nvidia
MultithreadingTest.MultiCreateContext/ES3_Vulkan_NoVirtual is flaky on
"Linux FYI GPU TSAN Release" with linux-clang-rel NVIDIA, so it's
being suppressed for now.
Bug: angleproject:5945
Change-Id: I7f169641e19c893542ad8a51b81861b38d16a587
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3119677
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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6290a86b
|
2021-08-25T09:34:19
|
|
Capture/Replay Tests: Add lock around ninja calls.
This should prevent huge numbers of calls to goma from causing test
flakiness. Uses the Python multiprocessing.lock.
Bug: angleproject:6299
Change-Id: I60fb38aaad363204de12d06f9d155bacb7ddd928
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118269
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1b2febb9
|
2021-08-23T12:39:16
|
|
Trace Tests: Refactor calibration logic.
Instead of calling glFinish every step we now run a few warmup loops
to try and figure out the right step interval. On each run we refine
the step interval until we reach a number that completes in the
specific time after a single glFinish call. This method will use the
specified test time much more consistenty.
Also a couple other improvements. Will use more test time on the bots
because previously they were using a calibration/warmup time of 1
second per run loop, and this bumps it up to 3 per run loop.
Long explanation below.
What we did before:
step()
glFinish()
step()
glFinish()
.. repeat for "gCalibrationTime" seconds
then take the number of steps, the actual time ran, and compute an
estimate for "mStepsToRun".
When we run for real, we go:
step()
step()
step()
.. repeat for "mStepsToRun" steps.
glFinish()
this has an obvious performance difference, because after each step()
(one frame in a trace) you had a complete stall.
The new code first does the above to compute a tentative mStepsToRun,
then uses the results of the second run to compute a much more accurate
mStepsToRun by using the "actual" time it took to run the estimate.
Bug: angleproject:6090
Change-Id: I0ff19873580e13f2af5a145a21f5b1c59fb15795
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114606
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
c4d4bd36
|
2021-08-24T09:13:41
|
|
Capture/Replay: Add ES3_Vulkan_SwiftShader expectations
Bug: angleproject:6180
Change-Id: I47d68d8a6e21fa4b89e48898f27c365b51f70404
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118547
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
47279c72
|
2021-08-15T23:20:32
|
|
Adjust compressed texture validation; add test
- Format check happens before target check to accommodate
for unknown / disabled format enums.
- PVRTC1 and ETC1 enums are not allowed for 2D Array
and 3D targets.
- PVRTC1 sRGB formats require enabling two extensions.
- New noCompressedTexture3D limitation for older Metal
versions.
The test checks that only the appropriate entry points
are affected after enabling compressed texture extensions.
Bug: angleproject:5731, angleproject:6280
Change-Id: I4943cd3a82f60f9348215caa8639e0bc3e8b45db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094018
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
72ecb371
|
2021-08-24T11:17:12
|
|
Capture/Replay: further rework of replay script:
* Simplify the code by using dictionaries to store
the batch and final results
* Use unified result specifiers
* Group the unexpected result output by result type
Bug: angleproject:6282
Change-Id: I90107efdeb51e183aa122ef67d1a646c8c1fd86a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114655
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
800e82c6
|
2021-08-23T11:05:23
|
|
Translator: Validate precisions
When declaring a variable, a struct field, function parameter etc,
there's a precision necessarily applied to the entity being declared.
AST Validation is added to enforce this. Intermediate nodes derive
their precision from these entities automatically.
Consistency of intermediate nodes is not validated. This is because AST
transformations replace a node with a transformed one, and that may not
have the same precision. Take the following code:
mediump float x = ...;
mediump float y = ...;
... x + y ...
and assume is transformed as such:
highp float driver_uniform;
... (x * driver_uniform) + y ...
The addition was originally done in mediump, but would seemingly need to
be done in highp after transformation. There are a number of options
here:
- Make sure that when nodes are replaced, the precision is unaffected.
This can be intrusive, requiring temp variables.
- Bubble up the new precision
- Accept the discrepancy
ANGLE opts for the last option, which actually respects the original
shader's intended precision for operations, even if some transformation
needs to temporarily evaluate an expression at a higher precision.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Ibcde3a230de159157783b1c6d5ef1cd63ceb4d8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114027
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d240f104
|
2021-08-23T16:25:20
|
|
Perf Tests: Update histogram units.
Use "ms_smallerIsBetter" instead of "msBestFitFormat". This matches
the requirements of the online docs as well as ensuring the dashboard
knows which way to track the regressions.
https://chromium.googlesource.com/catapult/+/HEAD/docs/histogram-set-json-format.md
Bug: angleproject:6090
Change-Id: I0b234725b55d4abb1dd1e8153e132fdbcbad1c60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115225
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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023867c8
|
2021-08-24T11:42:07
|
|
Tests: Add Wordscapes trace
Test: angle_perftests --gtest_filter="*wordscapes*"
Tbr: jmadill@google.com, timvp@google.com
Bug: b/197646838
Bug: angleproject:6310
Change-Id: Idb5b8fe7e30f93ab0da0a749ee691eaeed4eac63
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3116367
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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460618ad
|
2021-08-20T18:34:10
|
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Refactor EGLMultiThreadSteps.h -> MultiThreadSteps.h
The class ThreadSynchronization is very useful when synchronizing
multiple threads in ANGLE tests, so it's being moved from
egl_tests/EGLMultiThreadSteps.h to test_utils/MultiThreadSteps.h.
Bug: angleproject:5971
Change-Id: I5df469aa68b79cf72d95e0276f42ab33a091314e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3111887
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
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0e06d2f3
|
2021-08-23T20:18:48
|
|
Tests: Add Scrabble Go trace
Test: angle_perftests --gtest_filter="*scrabble_go*"
Bug: b/197580447
Bug: angleproject:6308
Change-Id: I624c5f201dbadb6b51fe39cbb832da2454c3cb39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114492
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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637e543f
|
2021-08-23T13:28:52
|
|
Capture/Replay: beautify the result output
Instead of writing a diff between expected and real output
list the tests that have results that differ from the
expectations with their real and expected results.
While at it also clean up the result printing a bit.
Bug: angleproject:6282
Change-Id: Id95de9aa659b39f3a2fe3f63402e285ad875a4e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3113553
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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a141cb52
|
2021-08-23T13:52:57
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|
Test vector and matrix scalarization does not affect output
Vector and matrix scalarization was turned off because
it affects the rendering output. We need to turn it
back on in some form for Metal. This test is added to
check that rendering output is not affected.
Test adapted from WebGL CTS test
https://github.com/KhronosGroup/WebGL/pull/3214
Bug: angleproject:6306
Change-Id: Ic1db18920064726761d6168f9dd5111772028598
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3115013
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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13e52124
|
2021-08-23T08:44:13
|
|
ANGLEPerfTest: Fix a couple comment typos.
Bug: angleproject:6090
Change-Id: I2c1a2f4c6b25bb1d4e462bcb20bd788529e255e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3114605
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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259ae49c
|
2021-08-20T10:51:31
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Capture/Replay: Isolate trace export definitions.
This small fix to the export header means we no longer include
the "restricted_traces_autogen.h" in each and every trace file.
That means when we change/add/remove a trace we no longer need to
recompile each and every trace. Speeds up iteration time when
working with the traces.
Also fixes inconsistent path generation on Windows.
Bug: angleproject:5133
Change-Id: I357d65477a683455d01379379e2e98431af2ed55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110749
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8933a6e3
|
2021-08-17T12:09:21
|
|
Capture/Replay: Update expectation bug number
Bug: angleproject:6166
Change-Id: I7bdb1778fc78d9c1e433b9658225322ff6c21030
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097380
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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14656a5d
|
2021-08-23T07:23:29
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|
Skip all dEQP-EGL.functional.resize.surface_size on Linux/NV.
This seems to be a persistent flake in the test suite.
Bug: angleproject:5753
Change-Id: I4917ea54bba5ae1a01606038698e099ee8559f47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3112198
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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210773db
|
2021-08-05T10:41:59
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|
Translator: Be more explicit about precisions
GLSL ES requires that every symbol (variable, block member, function
parameter and return value) is appropriately qualified with a precision,
either individually or through the global precision specifier.
Some tree transformations however produced symbols with EbpUndefined
precision. In text GLSL output, these would produce unqualified symbols
which was often incorrect.
In this change, the transformations are made to produce explicit / more
consistent precisions. The validation (that caught these issues) is not
included in this change as there are still a few corner cases left to
address.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Icca8a0a5476f8646226e7243aa8f501f44acc164
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3075127
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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2f45d93d
|
2021-08-18T16:58:44
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|
Capture/Replay: Init shader outputs during self-tests.
This forces all uninitialized variables to have default values.
For instance if the application doesn't initialize the output
color, or a varying that's use in the output, this will ensure we
don't use any undefined values in the computation.
Found when working on a re-trace of T-Rex, which doesn't write to
the alpha channel in the final rendering pass. Also fixes undefined
values in GLSLTest.InactiveVaryingInVertexActiveInFragment.
Bug: angleproject:5133
Change-Id: Ia291338e5adf23dab5263cb2ebe737dc05852d3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110225
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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b196eec0
|
2021-08-20T12:32:03
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|
translator: Fix InitializeVariables with gl_ClipDistance.
The extension allows for the shader to redeclare this variable with
a different size. This would sometimes put the tree in an inconsistent
state when used with the InitializeVariables feature. Fix this by using
the user declaration of gl_ClipDistance when available.
Found when working on trace validation, where using the init output
variables option in the compiler would then cause tree validation to
fail for one specific test.
Test: ClipDistanceTest.ThreeClipDistancesRedeclared
Bug: angleproject:5133
Change-Id: I42c9bfbe313826ac5d391068d9fc18eb5793375f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3110752
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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d2d1f41f
|
2021-08-16T08:05:55
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|
Add EGL extension to create window with a swap interval set.
On Vulkan this allows creating a window once without needing to
recreate the swapChain after we specify the swap interval.
Also adds a simple regression test and EGL enum assertion
printing formatting.
Bug: angleproject:5133
Change-Id: I72af124cb0e8f7cddfa810988a9862c0f36a0e46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097806
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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f65d6acc
|
2021-08-18T12:20:40
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|
Test Runner: Determine slow tests from test expectations.
This updates the test harness to handle slow test based on the TIMEOUT
test expectation. It removes the "registerSlowTests" API in favor of
using the test expectation files.
Also updates some of the timeout handling for various angle tests,
including on SwiftShader for multithreading tests.
Increases the timeout for tests in a batch to attempt to fix the
problem of the first test being much slower.
Bug: angleproject:6261
Change-Id: I7427344da5a0c1ea26d8c2d6eb0e9be2557b56e6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104007
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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6a8abffc
|
2021-08-19T17:24:24
|
|
Turn off ProgramBinaryES3Test direct-to-Metal tests
We enabled these tests, however they are failing consistently on Intel.
Original change:
https://chromium-review.googlesource.com/c/angle/angle/+/3105442
Bug: angleproject:5505
Bug: angleproject:6301
Change-Id: Iddc36400d55e8b06b15663c2d9bc00df7e04ce02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3107508
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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762db3c0
|
2021-08-18T09:06:42
|
|
Capture/Replay: Improvements to testing script.
Using new Python APIs for multiprocessing logging. Also updates
some logging to be simpler / more consistent. Also a few other
small fixes.
Bug: angleproject:5133
Change-Id: I4acbc9173a3891989f409cc499c8e6431e712c0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104006
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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8ffb4602
|
2021-08-18T16:55:56
|
|
Turn on the first few direct-to-Metal tests by default.
All of the subtests of these previously-asserting tests are passing
with --bot-mode:
ProgramBinaryES3Test
UniformTest
WebGLGLSLTest
so start running them on ANGLE's CQ.
Bug: angleproject:5505
Change-Id: Ibdaa814cec846379e2c073117efa816fc871be33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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eb458fbe
|
2021-08-18T14:17:31
|
|
GL: Add emulateImmutableCompressedTexture3D workaround
The workaround replaces glTexStorage3D with a series
of glCompressedTexImage3D calls.
Bug: chromium:1060012
Change-Id: I08e026e68dd697654cc4ab8feb190a35e56ea133
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103070
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
02005fdc
|
2021-08-18T12:22:58
|
|
Fix Texture2DTest.TextureSize.
This CL fixes a number of issues: fixes the calls to texture
size query, fixes an uninitialized memory read, fixes some
incomplete texture cases, and fixes an out-of-bounds with the
color array. It also cleans up the test logic, and splits the
test into four sub-tests so it runs more smoothly in CI.
Noticed while working on the capture/replay harness with ASAN.
Bug: angleproject:5982
Change-Id: I15459381b92332db5adad2bd91c0b9eb0f8b5961
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3104005
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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839d5318
|
2021-08-16T08:29:28
|
|
Capture/Replay: Changes to MEC first frame capture.
Recent changes made it so it was impossible to trigger MEC *after*
the first frame and *before* the second frame. Instead it was only
possible to capture *before* the first frame or *after* the second
frame. Makes it possible for the retracing script to do identical
captures.
Also includes a number of refactorings to make it simpler to follow
the code, including renaming methods, and removing some extra
output files.
Bug: angleproject:5133
Change-Id: Ice6a189eb9f4d53e8ee1ba39beb537af2ef5fd9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097807
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
e3f2acb9
|
2021-08-18T08:03:26
|
|
Trace Tests: Skip sakura school sim on Win/Intel.
This test seems to produce non-deterministic rendering/flakiness.
Bug: angleproject:6294
Change-Id: I5cb72318c865f21814d114fd13a18dfd44e5db60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3103506
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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cc52e7cd
|
2021-04-19T21:37:20
|
|
Prevent separable programs from relying on attached shaders
Previously, several linking functions were reliant on the
HasAttachedShaders interface. The information stored there has been
moved to ProgramExecutable.
Linking information such as uniforms and uniform blocks from
attached shaders is now also stored in temporary pending variables
inside ProgramExecutable.
Bug: angleproject:5506
Test: ProgramPipelineTest31.VaryingLocationMismatch*
Test: GeometryShaderTest.RecompileSeparableVSWithVaryings*
Test: ProgramBinaryES31Test.SeparableProgramLinkedUniforms*
Change-Id: I93591431959c1c4c547ada92ec358369a3417723
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2909760
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Brandon Schade <b.schade@samsung.com>
|
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d55d57ac
|
2021-08-17T14:16:07
|
|
GN: Disable unreachable code warnings in GLES 1 tests.
Bug: chromium:1240679
Change-Id: Ib140cbd32386a7836acf9a4f477693b14bf3c6d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100590
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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17d41054
|
2021-08-17T13:22:46
|
|
Skip a flaky test on SwANGLE.
The test was already marked flaky on Windows. Mark it TIMEOUT everywhere
since likely the root causes are the same.
KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive
Bug: angleproject:5755
Change-Id: Ief208a5a2cb533e5ba4b88ef65e82a2a14dcf0b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100585
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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98e2410d
|
2021-08-17T07:52:03
|
|
dEQP: Remove Pixel 2/XL test expectations.
We no longer support Vulkan on the P2.
Bug: angleproject:2808
Bug: angleproject:3683
Bug: angleproject:3816
Bug: angleproject:4024
Bug: angleproject:4097
Bug: angleproject:4159
Bug: angleproject:4166
Bug: angleproject:4194
Bug: angleproject:4219
Bug: angleproject:4344
Bug: angleproject:4822
Bug: angleproject:5340
Bug: angleproject:5370
Bug: angleproject:5572
Bug: angleproject:6008
Bug: b/161540999
Change-Id: Ie2cb634201c2d604cb247eb0369d5e90d7600e8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3098490
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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130a8b63
|
2021-08-16T17:09:10
|
|
Perf Runner: Properly merge histograms.
The prior method was emitting 5 histograms per test. The new script
method merges the 5 histogram samples together and recomputes the
running statistics.
Should improve reporting on the dashboard.
Bug: angleproject:6090
Change-Id: I58a5e020f3a3257a8545df2785bc3eaa811ee38e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3096550
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0be285c6
|
2021-07-20T11:36:22
|
|
Vulkan: Flush read RT if color attachment is the read buffer
Prior to this change, the following sequence:
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glClear(...);
* eglMakeCurrent(..., draw=surface2, read=surface1, ...);
* glBlitFramebuffer(...);
* eglMakeCurrent(..., draw=surface1, read=surface1, ...);
* glReadPixels(...);
would end up with the `vkCmdClearColorImage()` on surface1
occuring after the `vkCmdBlitImage()`.
This CL updates flushColorAttachmentUpdates() to flush any staged
updates to both the read and draw attachments, since they can be
different if different read and draw surfaces are bound.
Adds a test which is a small repro of
android.opengl.cts.FramebufferTest#testBlitFramebuffer failure.
Bug: b/192327017
Test: EGLSurfaceTest.BlitBetweenSurfaces/*
Change-Id: Iabad26dfcd8633e9dcfcee2fb16ba352bc3931d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078980
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4aedb71f
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2021-08-11T17:00:41
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Capture/Replay: Force count and length in CaptureShaderSource
The problem ist that there is a mix on how the captured shader
source is written out, in some cases one string is written, e.g.
with the test ZeroShaderLength, and in others case an array if
strings is written, a with MixedShaderLengths.
Be constistent about it and capture the shader source always as
one string and handle it like this, and override the count to be 1
to reflect this and set the length to {-1} to use the new
accumulated shader strings automatically.
Bug: angleproject:6268
Change-Id: Ide927db1a6e4facdbab4d35c023b9bce4b6c30d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087448
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
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d20afde4
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2021-08-05T23:06:44
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Vulkan: Retain precision of uniform variables
When gathering in a uniform block, the precision of default uniforms was
dropped.
Bug: angleproject:4889
Bug: angleproject:6132
Change-Id: Ie6a8e2e7cef7cd3808cee08d20f886fc4e762cd5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076124
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1fb846cb
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2021-08-03T01:57:49
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Validate texStorage dimensions with compressed formats
Bug: angleproject:6230
Change-Id: I501ec1e6974bdc7e6731dcb88045edb0aa22b888
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067329
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d8cb9967
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2021-08-04T18:15:51
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In WebGL, constrain base level of compressed textures.
Enforce that if a mipmap level > 0 is specified for a compressed
texture, that it implies that the size of the base level of the
texture is a multiple of the format's block size.
Makes the test changes in
https://github.com/KhronosGroup/WebGL/pull/3304 largely pass. There
are some needed follow-on fixes to that PR, and this CL changes a
sub-test result in the existing S3TC and S3TC-sRGB tests which will
need to be suppressed Chromium-side first.
Bug: angleproject:6245
Change-Id: I7723d7882091b78a353d8d273e80b819dd384021
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3072568
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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728baa50
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2021-08-13T18:47:50
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Revert "Skip UpdateRenderTargetCacheOnDestroyTexStorage on Metal"
This reverts commit bf4eb2636ebae19cfa8d3edb9828bdb464360df5.
Reason for revert: branch created before
angle_end2end_tests_expectations.txt existed,
need to use the old-fashioned suppression method.
Original change's description:
> Skip UpdateRenderTargetCacheOnDestroyTexStorage on Metal
>
> Fails in M92 branch, e.g.
> https://ci.chromium.org/ui/p/chromium-m92/builders/try/mac_optional_gpu_tests_rel/67/overview
>
> Bug: chromium:1234829
> Change-Id: I74b9694a16fccc4ba358db5dc1168cf9e21ecab0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3094707
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Bug: chromium:1234829
Change-Id: Ifd01947e0ae79619cec3290e4afe1489933a650e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3093248
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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