|
ad60c22d
|
2021-02-09T13:22:09
|
|
Add an option to use "metal" as ANGLE_DEFAULT_PLATFORM.
Bug: angleproject:5632
Change-Id: Id470993a01609ace851372b1bbe01fee8cde274b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2684635
Commit-Queue: Stephen White <senorblanco@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
60c3f404
|
2021-02-03T18:12:06
|
|
Tests: Add Bus Simulator Indonesia trace
Bug: angleproject:5612
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*bus_simulator_indonesia*
Change-Id: I067795b237fc32406d63785e347324b423978768
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2674305
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a7df19c8
|
2021-02-09T10:37:41
|
|
Roll VK-GL-CTS from b29bf0434c16 to 28d3d98b040d (82 revisions)
https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/b29bf0434c16..28d3d98b040d
2021-02-05 alexander.galazin@arm.com Remove GLES-only tests from the GL 4.5 package
2021-02-05 alexander.galazin@arm.com Support GL 4.5 in the Separate shader tests
2021-02-04 alanbaker@google.com VK_KHR_zero_initialize_workgroup_memory tests
2021-02-04 alexander.galazin@arm.com Update Vulkan headers
2021-02-03 alexander.galazin@arm.com Update glslang
2021-02-03 ari.suonpaa@siru.fi Change gradient generator for pipeline image tests
2021-02-03 gleese@broadcom.com Add tests for multisample texture size
2021-02-03 piotr.byszewski@mobica.com Fix memory scope in OpControlBarrier tests
2021-02-03 marcin.kantoch@amd.com VK_KHR_fragment_shading_rate pixel consistency
2021-01-29 ruoyu@amd.com Adjust texture data and threshold
2021-01-29 rgarcia@igalia.com Fix validation in mismatched format tests
2021-01-29 venni.ihanakangas@siru.fi Test descriptor set layout binding ordering
2021-01-29 ari.suonpaa@siru.fi Add descriptor update stress test
2021-01-29 antto.makinen@siru.fi Coverage tests for undefined values
2021-01-29 rgarcia@igalia.com Test attributes beyond static vertex stride
2021-01-28 gleese@broadcom.com Check for astc_sliced_3d extension in negative API tests
2021-01-28 rgarcia@igalia.com Disable dithering in nearest edge test cases
2021-01-28 rgarcia@igalia.com Check sparse image format support before creation
2021-01-28 rgarcia@igalia.com Additional conditional rendering tests
2021-01-28 estea@igalia.com Expand tests for image queries of null descriptors
2021-01-22 gleese@broadcom.com Stop dEQP-GL45 tests falling back to ES3.1
2021-01-22 apinheiro@igalia.com Add VariablePointerFeatures requirement for amber test requiring it
2021-01-22 apinheiro@igalia.com Avoid querying YCbCr combined sampler count in RGBA
2021-01-22 rgarcia@igalia.com Check unsupported formats with sparse AMD bias/lod
2021-01-22 mika.vainola@siru.fi Add command line option for filtering by runner
2021-01-22 antto.makinen@siru.fi Fix a Graphicsfuzz coverage test not to depend on an undefined value
2021-01-22 antto.makinen@siru.fi dEQP-VK.graphicsfuzz.cov-tail-duplicator-infinite-loops
2021-01-22 mika.vainola@siru.fi Add FrexpStruct comparison tests
2021-01-22 ari.suonpaa@siru.fi Use target environment for Amber shaders
2021-01-22 alexander.galazin@arm.com Add gitattributes
2021-01-22 piotr.byszewski@mobica.com Test negative depthBiasClamp values
2021-01-21 Kyle.Griffiths@imgtec.com Threshold Consistency for ES2 FBO Tests
2021-01-21 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master
2021-01-21 alexander.galazin@arm.com Support GL 4.5 in the GetTexLevelParameter tests
2021-01-21 alexander.galazin@arm.com Support GL 4.5 in the multisample interpolation states tests
2021-01-21 alexander.galazin@arm.com Support GL 4.5 in the Shader state query tests
2021-01-21 alexander.galazin@arm.com Support GL 4.5 in the Stencil texturing tests
2021-01-21 alexander.galazin@arm.com Support GL 4.5 in the Synchronization tests
2021-01-21 alexander.galazin@arm.com Support GL 4.5 in various multisample tests
2021-01-21 cheryl.wei@arm.com Fix ReadPixels format
2021-01-20 alexander.galazin@arm.com Support GL 4.5 in the Texture buffer syncronization tests
2021-01-20 alexander.galazin@arm.com Support GL 4.5 in the Texture Specification Tests
2021-01-20 alexander.galazin@arm.com Support GL 4.5 in the Query vertex attribute binding state tests
2021-01-20 greg@lunarg.com Add minimum nonUniform tests to descriptor indexing texts
2021-01-19 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Texture size tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Shader Image Load & Store Tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the gl_HelperInvocation tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the GL_EXT_shader_framebuffer_fetch tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Common function tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Opaque Type Indexing Tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Internal format queries tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Layout binding tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Integer state query tests
2021-01-19 alexander.galazin@arm.com Suppotr GL 4.5 in the sRGB write control tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Cube map array texture tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the base vertex extension drawing tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the indexed draw buffers tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the default vertex array object test
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Boolean State Query tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the atomic operation with image tests
2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the draw_indirect tests
2021-01-17 alexander.galazin@arm.com Notice of withdrawal of Vulkan CTS 1.2.1.x
2021-01-13 Alexander.Galazin@arm.com Merge "Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master"
2021-01-13 thomas.spurden@broadcom.com Add --force option to fetch_sources.py
2021-01-13 estea@igalia.com Fix checks for conditional rendering support
2021-01-13 slawomir.cygan@intel.com Check for VK_KHR_portability_subset extension before checking it's features
2021-01-13 estea@igalia.com Add striped 3D blitting tests
2021-01-11 estea@igalia.com Add tests for logical operations
2021-01-08 ruoyu@amd.com Disable-SeamlessCubeMap-In-Reference-ES2Context
2021-01-08 gleese@broadcom.com Test invalid Lods in the textureSize tests
2021-01-08 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests
2021-01-07 rgarcia@igalia.com Fix sync problems in conditional_rendering.draw_clear tests
2021-01-07 cwabbott0@gmail.com Don't access arrays out-of-bounds in robustness2 tests
2021-01-07 anholt@google.com pipeline statistics test: Fix compute shader setup in !GL4.3 case.
2021-01-06 rgarcia@igalia.com Clarify depth/stencil resolve write access sync
2020-12-29 alexander.galazin@arm.com Support GL 4.5 in the texture test utils
2020-12-29 alexander.galazin@arm.com Support GL 4.5 in the blend_equation_advanced tests
2020-12-29 alexander.galazin@arm.com Support GL 4.5 in the 'negative' tests
2020-12-29 alexander.galazin@arm.com Support GL 4.5 in geometry/tesselation shader tests
2020-12-29 alexander.galazin@arm.com Support GL 4.5 context in the precision and draw tests
2020-12-29 alexander.galazin@arm.com First steps towards running ES3.1 functional tests on GL4.5 drivers
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
Please CC geofflang@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Bug: angleproject:3687
Bug: angleproject:3688
Change-Id: I8de830ec9f56ab6a29218f83caaf96b86ceba648
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2679296
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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224e3c14
|
2021-02-08T13:00:16
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Support optimized bitsets that need more than 64bits
For usecases that needed more than 64bits we were using
std::bitset container. This has slower perf compared to
the BitSetT container.
Add a new class that can support large bitsets by wrapping
an array of BitSet32/BitSet64 objects, depending on CPU
bitness, as the container.
Bug: angleproject:3877
Tests: angle_unittests.exe --gtest_filter=BitSetArrayTest*
angle_white_box_perftests.exe --gtest_filter=BitSetIteratorPerfTest*
Change-Id: I3f4a635f9e6974a99db7a4b592ab206aad754760
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2664733
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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54242b8f
|
2021-02-04T12:20:57
|
|
Vulkan: Leverage ExtendedDirtyBitType
Expand ExtendedDirtyBitType to include bit for clip distance,
mipmap generation hint and shader derivative hint. Handle these
dirty bits in ContextVk::syncState
Bug: angleproject:5611
Change-Id: If8d1646334e737f81ac72cdddb8fe3ba613b4b94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676173
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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41a1920e
|
2021-02-08T22:04:10
|
|
Tests: Reduce capture_replay_test exception list
Remove some tests that no longer fail to compile.
Test: capture_replay_tests.py --gtest_filter=*ES2_Vulkan_SwiftShader
Bug: angleproject:5630
Change-Id: If04787494e58afad0a98d0ee7f37e00d2e77ec1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2683543
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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4968f6f2
|
2021-02-04T16:40:36
|
|
Move getRendererDescription from ContextImpl to DisplayImpl
The other backend description strings are in DisplayImpl. This will
help with caching the result of glGetString in the GL backend. Also
Update the getters to not be const in order to allow caching.
Bug: chromium:1173672
Change-Id: I43df35688762b23429f47f169c04482cf4cd089a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676881
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
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e174c358
|
2021-02-04T15:14:10
|
|
GL: Consolidate glGetString calls
First step for cacheing the result of glGetString calls is mostly
cleanup.
Bug: chromium:1173672
Change-Id: I47281a09b9bd5859655d16376977a6eabcfbb3c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676203
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6b20e1c8
|
2021-02-07T14:42:54
|
|
Tests: Add Hill Climb Racing trace
Test: angle_perftests --gtest_filter="*hill_climb_racing*"
TBR: jmadill@google.com,timvp@google.com
Bug: angleproject:5626
Change-Id: I64a52a56569ef1e1a219c5d7e931620dcb438f4c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2681837
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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8dae4007
|
2021-02-07T14:18:22
|
|
Tests: Add Worms Zone io trace
Test: angle_perftests --gtest_filter="*worms_zone_io*"
TBR: jmadill@google.com,timvp@google.com
Bug: angleproject:5625
Change-Id: I38bf148409aec4ae15bdf0759676518f44a98359
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2681835
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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580961fb
|
2021-02-02T10:27:48
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|
Micro-optimizations for setUniform*
This CL improves the setUniform* call for the case where the
niform component size is 4. In that case, we can issue a single
memcpy. This reduces the average wall time of setUniform4fv in
our test app by ~20%.
Test: Run the dEQP shader tests.
Bug: b/179160884
Change-Id: I9352f6188bc87449719aac522d1a2323adf7fca5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2667592
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
|
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d820ec7b
|
2021-02-05T10:39:25
|
|
Use __system_property* to read Android props
... instead of popen to avoid needing shell_exec permission.
Bug: b/179041465
Test: roll_aosp.sh && m && launch Cuttlefish w/ SwANGLE
Test: aosp/1574848 presubmit
Change-Id: Ie64d2730fd2ea00a1b5089459297ef7ffe98bc59
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676271
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jason Macnak <natsu@google.com>
|
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0bb520ad
|
2021-02-05T11:53:11
|
|
Tests: Add Romancing Saga trace
Test: angle_perftests --gtest_filter="*romancing_saga*"
TBR: jmadill@google.com,timvp@google.com
Bug: angleproject:5622
Change-Id: I9f35fd0e0b9897e77f8d56547c2c134638b8b685
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2679323
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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ab1f516d
|
2021-02-05T21:13:25
|
|
Skip happy_color trace on Windows AMD Vulkan
Bug: angleproject:5623
Change-Id: I75338183c5c1321efd2516ac3a27a83d47c8d29b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2679246
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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ce540d8c
|
2021-02-01T17:38:10
|
|
Create MSAA-swapchain windows' VkImages differently
The actual VkImage needs to have rotated extents, but the ImageHelper
needs to have non-rotated extents in order for the rest of ANGLE's
pre-rotation to work.
Bug: b/175793022
Change-Id: I6fa25ab8c636886787ac50b194e566111308f30b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2666514
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
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d3c00f95
|
2021-02-05T11:09:27
|
|
Tests: Add Rise of Kingdoms trace
Test: angle_perftests --gtest_filter="*rise_of_kingdoms*"
TBR: jmadill@google.com,timvp@google.com
Bug: angleproject:5621
Change-Id: I148d7ae0c23e0ce8ecf75d12affb4c8dfdc04e1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2679221
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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3bb5f1ff
|
2021-02-04T22:45:33
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Tests: Add Clash Royale trace
Test: angle_perftests --gtest_filter="*clash_royale*"
TBR: jmadill@google.com,timvp@google.com
Bug: angleproject:5620
Change-Id: I13eb10dc84deffa31f0e7fd1f0382e87bf69e46e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2677621
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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cf9ca55f
|
2021-02-04T21:28:17
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|
Tests: Add Happy Color trace
Test: angle_perftests --gtest_filter="*happy_color*"
TBR: jmadill@google.com,timvp@google.com
Bug: angleproject:5619
Change-Id: I199c066c18412701b710eab66689107b07ec51f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2677219
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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ac8d7807
|
2021-02-04T20:24:35
|
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Tests: Add Sniper 3D trace
Test: angle_perftest --gtest_filter="*sniper_3d*"
TBR: jmadill@google.com,timvp@google.com
Bug: angleproject:5618
Change-Id: Ie190dea3d5f233fb7f7ed2b10aaab939da4b374e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676790
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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95143f11
|
2021-02-04T19:32:51
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|
Tests: Add Coin Master trace
TBR: jmadill@google.com,timvp@google.com
Test: angle_perftest --gtest_filter="*coin_master*"
Bug: angleproject:5617
Change-Id: Ief6b9cdb4bc3b52f4085ba08dc32e62db1f8db8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676789
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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e5c5efc0
|
2021-02-05T02:39:55
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|
Revert "Test Runner: Pick single/multi-process mode automatically."
This reverts commit 573d7f34a462fa5b2ca767dd84773ae6fa460d8a.
Reason for revert: Breaking ANGLE roll.
No-try: true
Original change's description:
> Test Runner: Pick single/multi-process mode automatically.
>
> This enables multi-process when running with more than one test
> config. This saves developers from remembering to add the arg.
> It can also simplify our test configurations by allowing us to omit
> the default arguments. On Android by default we stay with single
> process. It also changes the --bot-mode flag into --single-process
> and --multi-process which override the default behaviour.
>
> Bug: angleproject:5585
> Change-Id: I3dd885a8a8e6604c224693c546ff5d15224e016e
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2664246
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=kbr@chromium.org,syoussefi@chromium.org,jonahr@google.com,jmadill@chromium.org,jonahr@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:5585
Change-Id: I11ee1034c301aa246c4b03e29ff9b56235a1005c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676247
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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af70ceac
|
2021-02-04T15:55:43
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Tests: Add Fallout Shelter Online trace
The trace includes calls to glDrawElements with zero count, but
since that causes erros on QCOM, we have commented them out.
To see them, grep for the following:
glDrawElements(GL_TRIANGLES, 0,
Test: angle_perftests --gtest_filter="*fallout_shelter_online*"
Bug: angleproject:5615
Change-Id: I7e6a7d99f614884104df7d87dab082bef6d179e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676208
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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df48c027
|
2021-02-02T13:34:29
|
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Vulkan: Don't request aliased FB attachments.
This produces undefined pixel values in GL. We can also return
UNSUPPORTED if required and still be conformant. This fixes an
assert in the gfx-rs portability implementation.
Bug: angleproject:5601
Change-Id: Ifb84ad9b5e2365360a81cddba766b0bea81f2d51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2668311
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
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18a5e7a6
|
2021-02-04T11:19:21
|
|
Enable packing extensions for the Vulkan backend
The following extensions are ES2 extensions which
become core in ES3:
- EXT_unpack_subimage
- NV_pack_subimage
Since the Vulkan backend already fully supports ES3,
it should be ok to enable these for ES2 contexts.
This fixes all YUV related viz_unittests failures when
using SwANGLE with the passthrough command decoder.
Bug: chromium:1060139
Change-Id: I24ffd7a58f576799b93fe91e6be4032ca3175eda
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676201
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
|
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4e8a848d
|
2021-02-03T14:59:16
|
|
Tests: Add Shadow Fight 2 trace
TBR: jmadill@google.com,timvp@google.com
Test: angle_perftests --gtest_filter="*shadow_fight_2*"
Bug: angleproject:5610
Change-Id: I80c6c44e19d77124096ed5970f99fbb6157bf03b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2674482
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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fff0a72e
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2021-02-03T14:03:57
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Tests: Add Hay Day trace
TBR: jmadill@google.com,timvp@google.com
Test: angle_perftests --gtest_filters="*hay_day*"
Bug: angleproject:5608
Change-Id: Ib0e259f193ed08ac80f1ae7b1a738c62a235d572
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2673070
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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63e7ab8d
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2021-02-03T13:05:41
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Tests: Add One Punch Man trace
Full app name is: ONE PUNCH MAN: The Strongest (Authorized)
Test: angle_perftests --gtest_filter="*one_punch_man*"
Bug: angleproject:5607
Change-Id: Ib887fb06e53238e56ff5b3e2d45e5d37522a87e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2673881
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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54367a3e
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2021-02-02T19:31:33
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Capture/Replay: Support glCopyImageSubData with compressed formats
Special Forces Group 2 uses glCopyImageSubData() to copy compressed
texture data, which requires special handling for ANGLE's frame
capture since compressed texture data can't be read back.
To support this, when glCopyImageSubData() is called with textures using
compressed formats, a new mCachedTextureLevelData entry will be created
for the destination texture which is a copy of the source texture data.
Note that this implementation only supports copying the full level data.
http://anglebug.com/5604 will track adding support for partial level
copies if an app requires that in the future.
Bug: angleproject:5592
Bug: angleproject:5604
Change-Id: Ibce13f91f838fd691269c796fbeb5b9c6133c6aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2669955
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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2dfb3fcd
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2021-02-03T10:55:58
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Tests: Add 8 Ball Pool trace
Test: angle_perftests --gtest_filter="*eight_ball_pool*"
Bug: angleproject:5606
Change-Id: Ied7392ecb5148280e1b4cee65c7c63a0baee24fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2673064
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2c685a41
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2021-02-03T11:20:20
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Fix the perf test runner calibration.
This path was broken for the white box unit tests. Also adds argparse
handling to the runner so we can more flexibly override command line
arguments.
Previously the broken calibration was causing some of the tests to run
only a single test iteration when measuring. This could lead to low
quality measurements.
Bug: angleproject:5573
Change-Id: Ic1cb2b2553774a361325f290440c40b2ff90db5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2672702
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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89f50584
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2021-02-03T08:51:04
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Vulkan: Add ExtendedDirtyBitType bitset
ExtendedDirtyBitType qualifies DIRTY_BIT_EXTENDED dirtybit.
Clip control code path can now set the appropriate ExtendedDirtyBitType
when there is a change in state. Also remove the ClipSpaceOrigin member
in the Vulkan backend that cached front-end state.
Bug: angleproject:5471
Tests: dEQP-GLES2.functional.clip_control.*
Change-Id: I8dbb509ef940e7905439d32483fd67a8fc171a6e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2673062
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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573d7f34
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2021-02-01T10:36:56
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Test Runner: Pick single/multi-process mode automatically.
This enables multi-process when running with more than one test
config. This saves developers from remembering to add the arg.
It can also simplify our test configurations by allowing us to omit
the default arguments. On Android by default we stay with single
process. It also changes the --bot-mode flag into --single-process
and --multi-process which override the default behaviour.
Bug: angleproject:5585
Change-Id: I3dd885a8a8e6604c224693c546ff5d15224e016e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2664246
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ffb36559
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2021-02-03T10:22:43
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Tests: Add Temple Run 2 trace
TBR: jmadill@google.com,timvp@google.com
Test: angle_perftests --gtest_filter="*temple_run_2*"
Bug: angleproject:5605
Change-Id: I4b60b5f258e57dda44df9186c981764d4633a277
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2673063
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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ad985fcd
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2021-02-02T21:35:04
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Tests: Add Minecraft trace
Test: angle_perftests --gtest_filter="*minecraft*"
Bug: angleproject:5603
Change-Id: I8befbbb49762a14beea1863f4bb76e676cde0d8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2669959
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4e1aa85e
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2021-02-02T16:51:39
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Tests: Add RAID: Shadow Legends trace
Test: angle_perftests --gtest_filter="*raid_shadow_legends*"
Bug: angleproject:5602
Change-Id: I4df06d09db57bb3d6ab0dcaf86e84f418c248a0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2668066
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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6cc845bb
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2020-12-07T18:14:50
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Vulkan: Add support for EXT_blend_func_extended
This implementation utilizes vulkan's dualSrcBlend
feature. Expose this extension if the underlying vulkan
backend allows the use of this feature.
Test: angle_end2end_tests --gtest_filter=EXTBlendFuncExtendedDrawTest*
Bug: angleproject:5074
Change-Id: I7d2f611df89d65e5cac35158cb5f41a0ebd58aae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2593151
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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4a09df13
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2021-02-02T17:52:56
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Vulkan:Fix wrong outputCount of emulated RGB copies.
The output count of shaderParams equals componentCount
divided by Ed. To avoid losing the last data,replace
division with UnsignedCeilDivide function.
Bug: angleproject:5598
Change-Id: I079d72f4eefa3d6b0f5d80ada25829fea673410c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2666869
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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43e39e1e
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2021-01-29T13:41:56
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Tests: Add Manhattan 3.1 trace
Note: This trace is longer than most at 100 frames.
This is to help get more accurate data on how transform
feedback is behaving. It also allows us the opportunity
to trim to smaller sections if we wish, and get more
reliable results on unstable systems.
Test: angle_perftests --gtest_filter="*manhattan_31*"
Bug: angleproject:5589
Bug: angleproject:5591
Change-Id: I76db8a56832d04ea4d335bd81ff98ba1679add5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2659850
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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7e81056a
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2021-02-01T11:16:14
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Vulkan: Support integer type incomplete texture
Support both signed and unsigned integer type incomplete textures.
Bug: angleproject:5502
Bug: angleproject:4432
Tests: IncompleteTextureTestES3.*IntegerType*
dEQP.KHR_GLES31/core_sample_variables_mask_rgba8*i_*
Change-Id: Ic8c972aac0ca8589b26333b66dd0cc5fb5134043
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613245
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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572afd90
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2021-01-29T22:45:29
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Disable SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS workaround.
It causes incorrect compilation of some shaders. The original graphics
driver bugs that motivated enabling it have been fixed, at least on
one of the platforms (macOS).
Tested with new WebGL conformance test in
https://github.com/KhronosGroup/WebGL/pull/3214 .
Bug: chromium:1165751
Change-Id: Iee9747769ca918aab143592d6cf158ce02a75ee0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2661024
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4a426e1f
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2021-02-01T12:10:46
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Vulkan: Add missing variable inits to ContextVk.
This was preventing testing with the viewport flip disabled.
Bug: angleproject:5596
Change-Id: I5cc39eb2e1b431625f2f1498ab73828961af42ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2664249
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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729139c9
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2021-02-01T13:32:07
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Fix gn check on iOS for dEQP and trace targets
Bug: angleproject:5417
Change-Id: I0e445eb4c5f3a88fbaea4599fa3d2f87b8632fb5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665267
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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0d175f30
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2021-01-20T16:34:40
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Tests: Add eFootball PES 2021 trace
Test: angle_perftests --gtest_filter=TracePerfTest.Run/*efootball_pes_2021*
Bug: angleproject:5564
Bug: angleproject:5517
Change-Id: I9738876b6a6c365984cecce01f2f09e0260b41cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2656989
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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85efb9d5
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2021-01-26T14:39:19
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Log dEQP QPA files as test artifacts.
This adds artifact output to the test runner. We add a fake test
at the start of a test run that owns the artifacts.
Bug: angleproject:5236
Change-Id: Ice8001bf1f2aafbd8123fee76e0e7fcc3e5a8a0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2657535
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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b15de455
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2021-01-27T13:58:42
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Remove extension check in validation of ES3.2 entry points
Bug: angleproject:3582
Change-Id: I563c6d77b825afd44809db0d08dc4842a5f93b6a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653914
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0be050a4
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2020-09-23T15:12:56
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Pass GL_VERSION info through ANGLE's GL_RENDERER string
Chrome needs ANGLE to pass through the underlying driver vendor and
version, which cannot always be determined by the SystemInfo library.
This is done by construction GL_RENDERER in the frontend through
combining GL_VENDOR, GL_RENDERER, and GL_VERSION from the backends.
Example changes are in the doc:
https://docs.google.com/document/d/1p0dvrLlu8NKhO-RCU5gqlQ_LvcQj-ZqhvfwSk1n3Sz8/edit?usp=sharing
Bug: chromium:1126526
Bug: chromium:1131248
Bug: chromium:1134669
Bug: chromium:1169861
Change-Id: Ia618ebcd7f3caaeb376b4b6a03446732efdaeecb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427383
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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62387fc6
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2021-01-27T13:58:01
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Vulkan: Enable geometry/tessellation deqp KHR 3.2 tests
Preliminary triaging is done for the failing tests. Additionally, the
tests are only enabled for windows for now, due to failures on the
Android and Linux bots, likely due to old drivers. Locally, the
failures on Linux match the expectations for windows.
Bug: angleproject:5557
Bug: angleproject:5579
Change-Id: I72d998097fad495c21414917ef09e132274f7c8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653913
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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61f60161
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2021-01-27T13:57:13
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Vulkan: Set missing geometry/tessellation limits
Bug: angleproject:5557
Bug: angleproject:5579
Change-Id: Idb8ebc0c3beee8f273d0df3b4e0d84722a8590b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653912
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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c6a8bc4a
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2021-01-30T14:58:22
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Fix a crash in DynamicBuffer::~DynamicBuffer()
The crash is because mBufferFreeList is not moved from the rhs
value for DynamicBuffer's move constructor.
Bug: chromium:1170339
Change-Id: I7d41b775ab56af8fa9412369d5a4008f59da3053
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2661615
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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eae262e7
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2021-01-27T13:56:49
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Vulkan: Fix image layout barriers for tessellation shaders
Also fixes a bug where invalid stages may be specified for example if
AllGraphicsReadOnly or DepthStencilReadOnly layouts are used and
geometry or tessellation shaders are not supported by the
implementation.
Bug: angleproject:5557
Change-Id: Ia25a6aec8138c67701c63da65783263d8a7bda27
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653911
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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6d86a0fe
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2021-01-29T11:08:04
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Fix mActiveImageShaderBits not updated in PPO's executable
Allows the backend to rely on this bitset always being valid, instead of
working around the bug.
Bug: angleproject:5587
Change-Id: I25e1304c0e5e34b5fc1677a819315574603ed034
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2658885
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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d5ca645e
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2021-01-29T13:29:49
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Capture/Replay: Set uniform buffer offset alignment
During capture, we need to set a common uniform buffer offset
alignment so the trace will be more portable. The offset used
by the trace needs to be divisible by the device's actual value
for GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
Empirically I've seen the following values supported by devices:
ARM (16), Intel (32), Qualcomm (128), Nvidia (256)
Test: Manhattan 3.1 MEC
Bug: angleproject:5589
Change-Id: I071b6ae7be4c827eb8df4a8b39db901226d0f00b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2659849
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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37a0dced
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2021-01-28T17:52:05
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Vulkan: Disable clip space transform based on EXT_clip_control
When depth is set to "ZERO_TO_ONE_EXT" using EXT_clip_control
API, don't transform the z position in shader since it now matches
Vulkan's depth range. Toggle transformPositionToVulkanClipSpace
accordingly.
Bug: angleproject:5471
Tests: dEQP-GLES2.functional.clip_control.depth_mode_zero_to_one
Change-Id: I7e715cb3c98cecf5aaa5cdc3822a3a83bae9c720
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615864
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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b1deba2f
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2021-01-28T16:06:51
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Vulkan: Don't emit spec const declaration in compute shaders
Bug: angleproject:5070
Change-Id: I74becfeac88b4a8ff66dd36670792082d0b941cd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2658882
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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a5ab7974
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2021-01-28T12:32:10
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Turn on vulkan backend for android ndk level < 26
Fixes two issue for build Vulkan backend for android ndk level < 26,
* Disable Vulkan validation layers for android ndk level < 26
* Share vulkan memory allocator implementation with chrome to avoid
duplicated symbols link errors.
* Only run vulkan backend test with Android P or newer
Note: This change will break android-binary-size try bot, we need to
update expected_static_initializer_count to 4 at [1] while rolling this
change into chromium.
[1] https://source.chromium.org/chromium/chromium/src/+/master:chrome/android/static_initializers.gni;l=19?q=expected_static_initializer_count&ss=chromium%2Fchromium%2Fsrc
Bug: chromium:1170339
Change-Id: Idb9238d8f339724c4d8f9ac136305b95ff06fae4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2656980
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b4fd4628
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2021-01-27T15:56:58
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Revise WebGL's shaderSource validation.
Per discussion in the WebGL working group, shaderSource no longer
generates INVALID_VALUE for sources containing characters outside the
ESSL character set. Compilation and/or linking is still specified to
fail when illegal constructs are used.
With this change, https://github.com/KhronosGroup/WebGL/pull/3206
passes with the passthrough command decoder.
Revise WebGL compatibility tests to follow the new rules.
Bug: chromium:1171506
Change-Id: Id132e0b64fa94b373f2732acf2a7071f38f0d4ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2654264
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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80a4223e
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2021-01-28T17:51:31
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Vulkan: Handle changes to viewport when clip origin is modified
The expected view port is different from current viewport translation
when the clip origin is the upper left. So now, it has four different
view port translations based on clip origin and y-flip of framebuffer.
- add query and state management for EXT_clip_control
- add dirty bit for clip control
- change viewport, scissor and cull face when clip origin changes
Bug: angleproject:5471
Tests: dEQP-GLES2.functional.clip_control.*
Change-Id: I78dc752c3287b09f25496034e0d0d2724138010c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615863
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6cfbe252
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2021-01-27T13:42:55
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Fix geometry/tessellation checks to account for ES3.2
Bug: angleproject:5557
Bug: angleproject:5579
Change-Id: Iae54940cefb5ba516dc173413b35b646e1968ba6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653906
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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74f7be6d
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2021-01-28T14:04:47
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Vulkan: Rectify typo in EXT_texture_format_sRGB_override
The extension string for EXT_texture_format_sRGB_override was
missing the "format" substring.
Bug: angleproject:4561
Change-Id: I19788191b589b64639b036d2bb54508077fca7e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2658355
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e419222d
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2021-01-28T17:14:02
|
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MSAA PreRot: Make MultisampleTest use rectangular window
This will make it easier to fix/prevent bugs with MSAA-swapchain
windows, which are not currently pre-rotated properly on Android.
Bug: b/175793022
Change-Id: Ia51446db62c8ec94313ae75fd87ad8e9477f76e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2656997
Commit-Queue: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
2dae09e8
|
2021-01-27T13:54:25
|
|
Fix draw mode validation of PPOs with geometry/tessellation
The properties related to geometry and tessellation shaders were not
being copied from the Program's exectuble to the Program Pipeline's.
Bug: angleproject:5557
Bug: angleproject:5579
Change-Id: Ied6ff82c7e30f24504c9a3f5c008181b179b07ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653909
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ddba70da
|
2021-01-27T13:52:12
|
|
Fix xfb mode validation with geometry/tessellation
In the presence of geometry and/or tessellation shaders, transform
feedback mode must match what these shaders produce, instead of what's
passed to glDrawArrays.
Bug: angleproject:5557
Bug: angleproject:5579
Change-Id: I6a21621e66b31553ed6a3a50c3aebf60e1ac7be5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653908
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
122a1cc5
|
2021-01-26T20:06:24
|
|
Fix several vulkan backend problem on Android.
* Load AHardwarebuffer API dynamically, so vulkan backend can be
built with old NDK, but can work with newer android releases.
* Do not link with libvulkan on android.
* Expose EGL_ANDROID_get_native_client_buffer extension with vulkan
backend.
Bug: chromium:1170339
Change-Id: Idf7f6867a86ae40ba6d57a86e419c610ba404ba8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653506
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
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4ec7021c
|
2021-01-27T16:41:45
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|
Report angle_restricted_trace_gold_tests as interrupted on Exception
Otherwise step is reported as failed but build as succeeded
Bug: chromium:1153299
Change-Id: Id21d7ceafd04553634463be5acb64c070d251abb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653859
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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|
2baa6288
|
2021-01-27T13:55:36
|
|
Fix validation of glCreateShaderProgramv for geometry/tessellation
Bug: angleproject:5557
Bug: angleproject:5579
Change-Id: I581d7485d0e8771f3f23dea4255139d56052bee9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653910
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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53105997
|
2021-01-28T07:42:15
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|
Initialize some missing vulkan function pointers
Those methods are used by VMA. However VMA can get those methods
by itself, if null function pointers are provided for creating
the VMA. But it will cause problem, when ANGLE & Chromium are
sharing one VMA implementation, since the VMA implementation
in chromium will be built with VMA_STATIC_VULKAN_FUNCTIONS=0 &
VMA_DYNAMIC_VULKAN_FUNCTIONS=0.
Bug: chromium:1170339
Change-Id: I5bf435698e4e361bfa7a6afce84390ccc4355b53
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2655795
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a408ce83
|
2021-01-27T13:48:27
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|
Fix geometry shader draw mode validation
The draw mode (as passed to glDrawArrays) was being compared with the
transform feedback mode in the presence of geometry shaders, but the two
are completely unrelated.
Bug: angleproject:5579
Change-Id: I03bff97f79fe8d8a4354a6ea3abfed58c1e600eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653907
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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5e0a8f9b
|
2021-01-27T13:46:08
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|
Translator: Enable geometry and tessellation in ES3.2
Symbols that these extensions introduced were only accepted if the
extension directive was present. This is not necessary for es 320
shaders. This change adds a new tag to builtin variable and function
declarations in the translator, namely "essl_extension_becomes_core_in"
which makes gen_builtin_symbols.py automatically create two entries for
the builtin; one with the specified level and extension, one with the
core level and without extension. Entries in
builtin_function_declarations.txt can potentially be deduplicated as a
follow up to take advantage of this tag, though likely an anologous
"glsl_extension_becomes_core_in" needs to be introduced.
Bug: angleproject:5557
Bug: angleproject:5579
Change-Id: I84c19f48a3ccc89d82d80a4f35f7833205bbc88f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2649449
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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badcf3bd
|
2021-01-27T17:14:43
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|
Vulkan: Enable fbo.invalidate.whole.unbind_blit_msaa_[color|stencil]
These test failures were fixed with a recent SwS CL:
https://swiftshader-review.googlesource.com/c/SwiftShader/+/52088
Bug: angleproject:5044
Test: dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
Test: dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
Change-Id: I36034c72e28fc07ecff0eaca31745c97f054b77e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2654526
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5006a573
|
2021-01-26T17:15:10
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|
Capture/Replay: Capture glUniformBlockBinding()
eFootball PES 2021 uses glBindBufferRange(), which requires
glUniformBlockBinding() to create the pairing of uniform block indexes
to buffer bindings. The uniform buffer indexes that are assigned when
each program is linked can differ between drivers, so the
glUniformBlockBinding() calls need to be recorded to get the correct
index values for the glBindBufferRange() calls.
Bug: angleproject:5564
Change-Id: I909e05d5b1cc50e592b887bd130aa80cdb1bb40f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2650993
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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351e6e8c
|
2021-01-26T17:08:59
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Add 'UniformBlockIndex' struct
Add the new structure 'UniformBlockIndex'. This is in preparation for
capturing glUniformBlockBinding() calls, which requires the (new)
corresponding ParamType::TUniformBlockIndex.
Bug: angleproject:5564
Change-Id: I88613dd96d058659dd253e8088fab49670c32316
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2651287
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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ea0f3496
|
2021-01-25T12:47:27
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GL: Update VertexArrayGL to not store per-context state.
Move StateManagerGL and FunctionsGL members out of VertexArrayGL and
query them directly from the context in methods.
Bug: angleproject:5577, chromium:1167179
Change-Id: I376f3eff15fbd9855c5956737064f56d54acbceb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2647868
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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f6925344
|
2021-01-25T13:13:33
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|
Trace Tests: Update expectations.
Bug: angleproject:5530
Change-Id: I48a6dc5753406e6dd6cd1845f1f28fcbfc485e34
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2647871
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e7ca0aa2
|
2021-01-24T17:46:26
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|
Fix crash in multi-context D3D11 backend.
The crash occured due to a lack of marking a context dirty on
eglMakeCurrent(), resulting in a situation where a thread B would
call eglMakeCurrent() but before issuing additional GL calls,
thread A would issue a draw command. Prior to this change, context
state would only be marked dirty on gl calls.
Test: dEQP-EGL.functional.sharing.gles2.multithread.*
dEQP-EGL.functional.multithread.*
dEQP-EGL.functional.render.multi_thread.*
dEQP-EGL.functional.color_clears.multi_thread.*
Bug: b/177602915
Change-Id: I765e0423002a373f94ea459b81b6e6f6942870d2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2646609
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Doug Horn <doughorn@google.com>
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de53e308
|
2021-01-26T12:44:04
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Metal: Fix XFB failures on ARM.
Metal back-end needs to generate 2 versions of XFB shader:
- one version without XFB emulation code for rasterized draw.
- one version with XFB emulation code for draws with rasterization
disabled.
Based on a change by le.hoang.q@gmail.com
Bug: chromium:1167763
Change-Id: I2858859e15b18701fadff09092bb08778c4a7e64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2648636
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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4921e457
|
2021-01-22T22:36:13
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|
Vulkan: Avoid unnecessary pipeline rebinds
Bug: angleproject:5528
Change-Id: I5502498fa5d6767f55635fe9fff949d7fd644f4f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2645640
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c38413f8
|
2021-01-26T15:04:38
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|
Make glmark2 benchmark output parsing more resilient
On Linux, the following info messages are being output which are
seemingly harmless:
INFO: EGL CRITICAL: eglQueryString: display is not initialized.
INFO: EGL ERROR: eglGetPlatformDisplayEXT: Bad platform type.
These lines are now parsed and forwarded to output.
Bug: angleproject:3139
Change-Id: Ia9feb2aef4c1809283588d6e5fc1b6a51ae8812b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2648641
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f9afaaee
|
2021-01-25T13:46:22
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GL: Remove in-thread link status check from parallel link path.
A call to checkLinkStatus was wrongly placed in the
nativeParallelCompile path, which ended up blocking on shader linking,
rendering parallel compilation useless.
Bug: chromium:1169477
Bug: chromium:1099763
Change-Id: Id2c5fe31e651abac76207c93919fd83d79f30556
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2647987
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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9bbcd86a
|
2021-01-25T10:52:35
|
|
Capture/Replay: Fix instanced array client data.
Enables a bunch of self-tests.
Bug: angleproject:5530
Change-Id: Idd14574ba0f3d44124e153ccb32fec7318baf217
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2647745
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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6689a54d
|
2021-01-21T00:36:14
|
|
Vulkan: autogen for SPIR-V instruction build and parse
Handwritten SPIR-V instruction parse and build code is replaced with
autogenerated functions based on the SPIR-V grammar.
Bug: angleproject:4889
Change-Id: I09d724fd944e79c03fe4eadca3ee3e3ef0b49872
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2644721
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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cc5083e0
|
2021-01-15T10:29:36
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|
Compression of the data from vkGetPipelineCacheData.
The size of pipelineCacheData sometimes is greater than
64k which cannot be saved because of the Android blob cache
limitation (single cache data size should be < 64k).
Implement the compression to store more cache data.
Bug: angleproject:4722
Change-Id: I435b086d70d0e6378f1141464ae2bafbe076f193
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631511
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
cfb9c30c
|
2021-01-25T10:54:09
|
|
Capture/Replay: Apply skips correctly on SwS.
The skips listed currently were explicitly for ES2_Vulkan instead of
applying to both desktop and SwS Vulkan implementations. This CL swaps
the expectations to use wildcards so they will work for both.
Bug: angleproject:5530
Change-Id: Iae83207411296cb819bb0a25d2247cb4af863adb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2645723
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3623868e
|
2021-01-22T12:24:50
|
|
Trace Tests: Add xvfb command line option.
This will enable running the tests on Linux.
Bug: angleproject:5530
Change-Id: I7cd2155fac89d395a8bebacb2f1a44be0e7d3739
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2644723
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3c3b82ab
|
2021-01-21T20:21:34
|
|
Tests: Add Hearthstone trace
Test: angle_perftests --gtest_filter="*hearthstone*"
Bug: angleproject:5571
Change-Id: Idc6535bbf817cd62d34aa9e684604be068455520
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2644143
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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c51c3548
|
2021-01-19T14:15:54
|
|
Vulkan: Unconditionally expose OES_shader_io_blocks
All relevant tests pass, so no longer conditioned to
exposeNonConformantExtensionsAndVersions.
Bug: angleproject:3580
Change-Id: I9b398bd962831fabf0ec39ad9aad3b200717d087
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636687
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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3846cff3
|
2021-01-21T16:37:12
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Suppress headers includes privacy checks on iOS
shared libraries are hidden inside ios_framework_bundle,
so technically we are not allowed to include headers from them.
Ignore this check since everything works fine besides "gn gen --check".
All ANGLE headers are considered public, so we don't need this check.
Bug: angleproject:5417
Change-Id: I6b621132dfe85e0fb1bea4ae2b93097945a8801a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2643859
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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e60ce3da
|
2021-01-21T16:42:17
|
|
Capture/Replay: Allow testing with multiple versions.
This embeds the context version and device type info into the replay.
The self-tests then can create the correct display and context types.
This fixes testing against SwiftShader which is necessary for the
bots.
Bug: angleproject:4759
Change-Id: If9da6bfdc1c2b315ccd7e453872fc84063277054
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2643363
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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b745f6df
|
2021-01-21T14:41:00
|
|
Capture/Replay tests: Fixes for goma & depot tools.
Adds the depot tools path to be specified via the command line.
This will allow the bots to specify working directory locations.
Also adds quotes around the goma path in the gn args.
Bug: angleproject:5530
Change-Id: I1291a8cdf4e36e55786403b4d9a6ce8565093352
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2642894
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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ff5f715e
|
2021-01-19T16:46:04
|
|
Properly fail upon program binary version mismatch
Return angle::Result::Stop instead of Incomplete when
Program::deserialize detects version mismatch. This causes the caller,
Program::loadBinary, to stop trying to load it. At least with the
Vulkan backend, trying to load it results in a crash.
Added test case to ProgramBinariesAcrossPlatforms which exhibits the
old crash.
Bug: angleproject:5567
Change-Id: I2ebb27cee0aa895855504f758992b4dfec3f4aa3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2639078
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Steven An <stevenan@google.com>
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9ccd3536
|
2021-01-20T18:19:41
|
|
Capture/Replay: Capture all indexed buffer bindings during MEC
"eFootball PES 2021" binds uniform buffers via glBindBufferRange()
before any frames haves been rendered and then uses those bound buffers
for all subsequent frames. A recent fix captured the UBOs that were also
bound as GL_UNIFORM_BUFFER, but failed to capture all indexed buffers
bound only with glBindBufferRange().
This CL captures all indexed uniform, atomic counter, and shader storage
buffers during MEC setup.
Bug: angleproject:5564
Change-Id: I0e638ec4407a091f943b9640e8fc6a7c9f4c4e08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2640424
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
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|
70f493d6
|
2021-01-20T14:22:14
|
|
Tests: Add Subway Surfers trace
Note this differs from the previous trace for the app,
"subway_surfer_500". The previous trace is no longer
compatible with the replay harness and could not be
re-recorded due to using Vulkan at the time.
Test: angle_perftests --gtest_filter="*subway_surfers*"
Bug: angleproject:5569
Change-Id: If941a3f0e88e3e1aee7fb7db736e623f66a65de6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2641098
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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|
535d4783
|
2021-01-20T14:14:02
|
|
Vulkan: Flush if sync object is pending during SyncVk::getStatus()
When a glGetSynciv() is performed for GL_SYNC_STATUS, we should flush
any pending commands if a sync object is pending a flush, since the
caller is interested in the status of a fence. This will guarantee that
the work is submitted to the hardware and eventually completes.
This is accomplished by moving mSyncObjectPendingFlush from ContextVk to
ShareGroupVk, so that any sync objects used by any contexts within the
share group are submitted to hardware and the required work completes.
Bug: angleproject:5306
Bug: angleproject:5425
Test: FenceSyncTest.BasicOperations
Change-Id: I2e2681ad01fda429ba37f061c9bac5eb91f800fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2641095
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
26e02593
|
2021-01-15T12:38:46
|
|
Capture/Replay: Erase texture from mCachedTextureLevelData
When the caller issues a glCompressedTexImage call, we need to delete
the cached texture data, since the texture size/data are being
respecified and the old data is now stale.
This fixes MEC for "Klondike Adventures".
Bug: angleproject:5549
Change-Id: Ie788e2bf39f7a29ec6bc55f95d6f570f1d22d659
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633071
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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f5d56799
|
2021-01-20T10:00:54
|
|
Do not make context current during context deletion.
ANGLE will make a context current during deletion, so ANGLE can release
related resources, but for an external context, the API user should make
sure the native context is current during deleting the ANGLE external
context, so ANGLE doesn't need to make the context current.
Bug: angleproject:5509
Change-Id: Ia4cee4e3965e9e9e811e3f989f6f6d72bd940f41
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2640593
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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203154b5
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2021-01-18T10:43:07
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Vulkan: Remove swiftshader workaround for missing gl_Position
The following line was added by the translator to work around a
swiftshader bug where no gl_PerVertex declaration (and hence no
gl_Position) would fail an assertion:
gl_Position = gl_Position;
The swiftshader bug is fixed, so this line can be removed.
Bug: b/176161380
Change-Id: I68a8e0d9cd8b97e9d294a119c2daa4ab64ec863f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633729
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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9f4b159b
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2021-01-19T12:48:15
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Translator: Avoid vector copies with multi-replacement
Turns push_backs into emplace_backs and changes the TIntermSequence
constructor argument to &&.
Bug: angleproject:5535
Change-Id: I640ce879b6ade48a28dea6385ebb7a95cb8304ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636680
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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bb766000
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2021-01-20T16:58:16
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Vulkan: Move Flush during SyncHelper::clientWait() earlier
The checks and call to contextVk->flushImpl() needs to be moved before
the timeout check to ensure that the vkEvent is flushed to HW eventually
when the caller is waiting on it, even if they don't specify a timeout.
Bug: chromium:1060139
Test: CopyOutputScalingPixelTest.ScaledCopyOfDrawnFrame/48
Change-Id: I725ea492aaf21e291fe3e5b9ae11ea009e59e019
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2640423
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
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f0286e63
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2021-01-19T12:38:46
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Translator: Stop allocating TIntermSequence
The functions that take a TIntermSequence always copy out / Swap the
contents away. This change makes all TIntermSequences live on the stack
instead of being newed.
Bug: angleproject:5535
Change-Id: I942f1c5e57b00199d5308183f71bd9e18b0608bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2636679
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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137271ff
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2021-01-13T14:34:12
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Support specifying array slice for D3D11 texture EGLImage
Client can specify array slice for creating the SRV/RTV with
EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE.
Test: D3DTextureTest.TextureArrayImage*
Bug: angleproject:5538, chromium:1116101
Change-Id: I81cb2823df2145f1d05ad1526b0e36d6a0724d5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628609
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
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bb3adfa4
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2020-12-01T15:43:13
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Rename ShaderVariable::structName to structOrBlockName
Bug: angleproject:3580
Change-Id: Ic53a5267972f153dad2e20948e493e9767a45d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568247
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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