|
add8d031
|
2015-09-09T16:11:58
|
|
Don't sync the multisample state in StateManagerGL.
GL_MULTISAMPLE is not a real state in GLES but existed for the D3D
renderers to sync the rasterizer state more easily. Instead of syncing it
in StateManagerGL, rely on the default value of GL_TRUE in Desktop GL.
All tests in dEQP-GLES3.functional.multisample.* now pass.
BUG=angleproject:885
BUG=angleproject:883
Change-Id: Idbe5fbc1b43a6e66008fe87da41601277dbe7311
Reviewed-on: https://chromium-review.googlesource.com/298441
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
61b8dd97
|
2015-09-09T19:04:04
|
|
Revert "Re-re-re-land "Move Uniform and UBO info to the gl::Program layer.""
Seems to be failing the dEQP-GLES2.functional.uniform_api tests relating to boolean arrays.
BUG=angleproject:1123
This reverts commit 892a6a4b17b35e89898be8b4605c1ee595d3ae13.
Change-Id: Ifc4ce3ca806ef88a02ac6f693334ac37ce098a88
Reviewed-on: https://chromium-review.googlesource.com/298520
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
892a6a4b
|
2015-09-09T10:17:15
|
|
Re-re-re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: Ia40820a5ce2f34ec2d27648b1dc940a8955e9999
Reviewed-on: https://chromium-review.googlesource.com/298440
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
dd5262eb
|
2015-09-08T07:55:17
|
|
Fix compilation on Mac
BUG=angleproject:891
Change-Id: I2b787778268e8c29f0cf36d91520a04e92208f6f
Reviewed-on: https://chromium-review.googlesource.com/298030
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
0962fc36
|
2015-09-09T10:40:28
|
|
Suppress two failing end2end_tests on Intel.
The UniformTest suppression we can work around with a patch to handle
GetUniform queries entirely in ANGLE. The suppression for BlendMinMax
is a long-standing failure for an unknown reason.
BUG=angleproject:809
Change-Id: Ib89af1579a74dc5065f169b31307678429724a7c
Reviewed-on: https://chromium-review.googlesource.com/298450
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e6432c85
|
2015-09-08T14:21:38
|
|
Fix preprocessor macro replacement list location
According to the dEQP tests, a macro replacement list generated by a
function-like macro invocation should get its location from the closing
parenthesis of the invocation. The tests check this by using __LINE__ in
a macro with a multi-line invocation. It's not quite clear from the spec
that the enforced behavior is expected as opposed to the replacement
list getting its location from the macro name, but a minor correction to
the preprocessor makes the dEQP tests pass.
Newlines in the preprocessor unit tests are generated according to the
source locations in the token list produced by the preprocessor, so the
expectations of a few tests also need to be updated.
BUG=angleproject:989
TEST=dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.*
(2 start passing with this change),
angle_unittests
Change-Id: I4cc9da09bd0985310a05ebf6def680916a46308a
Reviewed-on: https://chromium-review.googlesource.com/297990
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
0304d2fe
|
2015-09-07T16:28:19
|
|
Don't split the file into two chunks in shader_translator
Splitting the file into two strings in shader_translator complicated
testing line/file numbering related functionality with it, since each
chunk passed to ShCompile has its own file number and line numbering.
These are exposed to the preprocessor in __FILE__ and __LINE__ predefined
macros.
Just supply the file to ShCompile in a single string. Also, since the
original motivation for splitting the string seems to have been to
exercise ShCompile with multiple strings, add a new unit test that
ensures that ShCompile handles multiple strings as expected.
BUG=angleproject:989
TEST=angle_unittests
Change-Id: I31d24925ec85ca3411e537df25a985f09737403e
Reviewed-on: https://chromium-review.googlesource.com/297251
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
b654f659
|
2015-09-08T20:40:00
|
|
Revert "Re-re-land "Move Uniform and UBO info to the gl::Program layer.""
Failes the gles2_conform_test:
GLES2ConformTest.GL2Tests_glGetUniform_input_run
Possibly also WebGL failures, will investigate.
BUG=angleproject:1123
This reverts commit 10750cb936288d8dd09d49fadd592904c06c56f9.
Change-Id: I1ae59325e1831589019bc5a27ffc2091d3994a65
Reviewed-on: https://chromium-review.googlesource.com/298200
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
10750cb9
|
2015-09-04T14:23:52
|
|
Re-re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: I7b55e4964fbe64e0106c37928c894146937a2476
Reviewed-on: https://chromium-review.googlesource.com/298110
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2119dd05
|
2015-09-08T19:30:37
|
|
Revert "Re-land "Move Uniform and UBO info to the gl::Program layer.""
Problems with multiply defined symbols in the Linux builder.
BUG=angleproject:1123
This reverts commit ff1abe63c3d8af28e9755c8d0c95b2aeca27a0d9.
Change-Id: Ifcb2ad885d0841c128ffd69afb6594e37eba17fc
Reviewed-on: https://chromium-review.googlesource.com/298100
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ff1abe63
|
2015-09-04T14:23:52
|
|
Re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: I9074c057c2c67d4d3221ec11c5556a26e07c7ceb
Reviewed-on: https://chromium-review.googlesource.com/297070
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
7bd13082
|
2015-09-08T13:10:10
|
|
Set seamless cubemap filtering in StateManagerGL.
Cubemap filtering is supposed to be seamless for ES3+ contexts.
Fixes 298 failures in dEQP-GLES3.functional.texture, mostly in
dEQP-GLES3.functional.texture.filtering and
dEQP-GLES3.functional.texture.shadow.
BUG=angleproject:986
BUG=angleproject:1149
Change-Id: I6054365086bb3b9d9b085c260f88e2c43eb75bfe
Reviewed-on: https://chromium-review.googlesource.com/296966
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
98233372
|
2015-08-28T15:53:44
|
|
Added support for premultiplied alpha mode for composition swapchains
Change-Id: Iee1d327a03469d7daf6cc412709c0a36e1c83e32
Reviewed-on: https://chromium-review.googlesource.com/296721
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
|
|
33585c71
|
2015-09-03T14:41:23
|
|
Use named value-parameterized tests for angle_end2end_tests
This replace the non-descriptive digit at the end of the test name by
the name of the configuration being tested.
Reland with a fix for gtest initialization on Windows caused by
ProgramBinaryTest having the same parameter name twice.
BUG=angleproject:1153
Change-Id: I9b0f661a535b760793d9d87ef0c8298f6b83830d
Reviewed-on: https://chromium-review.googlesource.com/297701
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9bbad18e
|
2015-09-04T11:07:29
|
|
Mark GL_RGB10_A2UI as a renderable format.
dEQP-GLES3.functional.fbo.color.tex3d.rgb10_a2ui was already failing but
because the framebuffer was marked as unsupported, dEQP considers the test to
be passing.
BUG=angleproject:1149
BUG=angleproject:1097
Change-Id: I82223e8e927d1fd6d66f75b5fdea7989c92d706d
Reviewed-on: https://chromium-review.googlesource.com/298031
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
809ec546
|
2015-08-26T14:30:57
|
|
Don't evaluate short-circuited preprocessor expressions
Resubmit with clang build issue fixed. The result of a short-circuited
operation is now either 0 or 1.
ESSL 3.00 spec section 3.4 mentions that the second operand in a logical
&& or || preprocessor operation is evaluated only if the first operand
doesn't short-circuit the expression. The non-evaluated part of a
preprocessor expression may also have undefined identifiers.
Make the expression parser follow the spec by ignoring errors that are
generated inside short-circuited expressions. This includes undefined
identifiers and divide by zero.
BUG=angleproject:347
TEST=dEQP-GLES3.functional.shaders.preprocessor.undefined_identifiers.*
angle_unittests
Change-Id: I4163f96ec46d40ac859ffb39d91b89490041e44d
Reviewed-on: https://chromium-review.googlesource.com/297252
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9a1b49f7
|
2015-09-08T14:32:26
|
|
Revert "Don't evaluate short-circuited preprocessor expressions"
Build break on Clang:
FAILED: /b/build/goma/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/third_party/angle/src/compiler/preprocessor/preprocessor.ExpressionParser.o.d -DV8_DEPRECATION_WARNINGS -DCLD_VERSION=2 -D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORE=0 -DCHROMIUM_BUILD -DCR_CLANG_REVISION=245965-1 -DUSE_LIBJPEG_TURBO=1 -DENABLE_ONE_CLICK_SIGNIN -DENABLE_PRE_SYNC_BACKUP -DENABLE_WEBRTC=1 -DENABLE_MEDIA_ROUTER=1 -DUSE_PROPRIETARY_CODECS -DENABLE_PEPPER_CDMS -DENABLE_CONFIGURATION_POLICY -DENABLE_NOTIFICATIONS -DENABLE_HIDPI=1 -DSYSTEM_NATIVELY_SIGNALS_MEMORY_PRESSURE -DDONT_EMBED_BUILD_METADATA -DDCHECK_ALWAYS_ON=1 -DFIELDTRIAL_TESTING_ENABLED -DENABLE_TASK_MANAGER=1 -DENABLE_EXTENSIONS=1 -DENABLE_PDF=1 -DENABLE_PLUGIN_INSTALLATION=1 -DENABLE_PLUGINS=1 -DENABLE_SESSION_SERVICE=1 -DENABLE_THEMES=1 -DENABLE_AUTOFILL_DIALOG=1 -DENABLE_BACKGROUND=1 -DENABLE_GOOGLE_NOW=1 -DENABLE_PRINTING=1 -DENABLE_BASIC_PRINTING=1 -DENABLE_PRINT_PREVIEW=1 -DENABLE_SPELLCHECK=1 -DUSE_BROWSER_SPELLCHECKER=1 -DENABLE_CAPTIVE_PORTAL_DETECTION=1 -DENABLE_APP_LIST=1 -DENABLE_SETTINGS_APP=1 -DENABLE_SUPERVISED_USERS=1 -DENABLE_SERVICE_DISCOVERY=1 -DENABLE_WIFI_BOOTSTRAPPING=1 -DV8_USE_EXTERNAL_STARTUP_DATA -DFULL_SAFE_BROWSING -DSAFE_BROWSING_CSD -DSAFE_BROWSING_DB_LOCAL -DSAFE_BROWSING_SERVICE -DUSE_LIBPCI=1 -DUSE_OPENSSL=1 -DNDEBUG -DNVALGRIND -DDYNAMIC_ANNOTATIONS_ENABLED=0 -Igen -isysroot /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -O2 -gdwarf-2 -fvisibility=hidden -Werror -Wnewline-eof -mmacosx-version-min=10.6 -arch x86_64 -Wendif-labels -Wno-unused-parameter -Wno-missing-field-initializers -Wno-selector-type-mismatch -Wpartial-availability -Wheader-hygiene -Wno-char-subscripts -Wno-unneeded-internal-declaration -Wno-covered-switch-default -Wstring-conversion -Wno-c++11-narrowing -Wno-deprecated-register -Wno-inconsistent-missing-override -Wno-shift-negative-value -Wno-unused-function -Wno-unused-variable -std=c++11 -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -fno-threadsafe-statics -Xclang -load -Xclang /b/build/slave/GPU_Mac_Builder/build/src/third_party/llvm-build/Release+Asserts/lib/libFindBadConstructs.dylib -Xclang -add-plugin -Xclang find-bad-constructs -Xclang -plugin-arg-find-bad-constructs -Xclang check-templates -fcolor-diagnostics -fno-strict-aliasing -c ../../third_party/angle/src/compiler/preprocessor/ExpressionParser.cpp -o obj/third_party/angle/src/compiler/preprocessor/preprocessor.ExpressionParser.o
../../third_party/angle/src/compiler/preprocessor/ExpressionParser.cpp:1372:35: error: use of logical '||' with constant operand [-Werror,-Wconstant-logical-operand]
(yyval) = (yyvsp[-3]) || 0;
^ ~
../../third_party/angle/src/compiler/preprocessor/ExpressionParser.cpp:1372:35: note: use '|' for a bitwise operation
(yyval) = (yyvsp[-3]) || 0;
^~
|
../../third_party/angle/src/compiler/preprocessor/ExpressionParser.cpp:1406:35: error: use of logical '&&' with constant operand [-Werror,-Wconstant-logical-operand]
(yyval) = (yyvsp[-3]) && 0;
^ ~
../../third_party/angle/src/compiler/preprocessor/ExpressionParser.cpp:1406:35: note: use '&' for a bitwise operation
(yyval) = (yyvsp[-3]) && 0;
^~
&
../../third_party/angle/src/compiler/preprocessor/ExpressionParser.cpp:1406:35: note: remove constant to silence this warning
(yyval) = (yyvsp[-3]) && 0;
~^~~~
BUG=angleproject:347
This reverts commit 6ffe613518482b966b913013c51221ce06ca7c33.
Change-Id: I6d81666cca573f320bfb1164a6c794b6f75f7463
Reviewed-on: https://chromium-review.googlesource.com/298020
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
47f730fa
|
2015-09-08T14:29:37
|
|
Revert "Mark GL_RGB10_A2UI as a renderable format."
Fails the dEQP test:
dEQP-GLES3.functional.fbo.color.tex3d.rgb10_a2ui
BUG=angleproject:1149
This reverts commit d0f9fdc772d0b286a50978f4a16c94e2af3dfee7.
Change-Id: I5b76255be3fc1f0734395dac609e2949fc8c8185
Reviewed-on: https://chromium-review.googlesource.com/298010
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6ffe6135
|
2015-08-26T14:30:57
|
|
Don't evaluate short-circuited preprocessor expressions
ESSL 3.00 spec section 3.4 mentions that the second operand in a logical
&& or || preprocessor operation is evaluated only if the first operand
doesn't short-circuit the expression. The non-evaluated part of a
preprocessor expression may also have undefined identifiers.
Make the expression parser follow the spec by ignoring errors that are
generated inside short-circuited expressions. This includes undefined
identifiers and divide by zero.
BUG=angleproject:347
TEST=dEQP-GLES3.functional.shaders.preprocessor.undefined_identifiers.*
angle_unittests
Change-Id: Ieed02a71298af838f784a5d1197d4f4a9ba0e3c8
Reviewed-on: https://chromium-review.googlesource.com/295033
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
3910ca93
|
2015-09-04T15:38:17
|
|
Suppress failing Uniform test on AMD.
This test exposes a driver bug in state query, where the AMD
driver does not cast state values correctly. Suppress this for now
but we can quickly turn it on with the Uniforms refactor, which
does all of the necessary state retrieval within ANGLE without
consulting the driver.
BUG=angleproject:1123
Change-Id: I5c1f1c16e3a59582267de3365e388ffef4d57467
Reviewed-on: https://chromium-review.googlesource.com/296667
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6ba5d4dd
|
2015-09-04T14:23:50
|
|
Fix GetUniform rounding in D3D. Also add a test.
The test will help cover a bug that I found when doing the refactor
of gl::Program.
BUG=angleproject:1123
Change-Id: Id353ffaffef83ad1538580ad01668c915bf9853f
Reviewed-on: https://chromium-review.googlesource.com/297031
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6026538a
|
2015-09-04T14:36:16
|
|
Revert "Use named value-parameterized tests for dEQP gtests"
This reverts commit 0db7b15554f30c528a69285ec19150f36be263f7.
BUG=
Change-Id: Ia2de8268bd51d865ad87875c55cb5bfcc51e29f6
Reviewed-on: https://chromium-review.googlesource.com/297760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
b92c133e
|
2015-09-04T12:54:55
|
|
Don't use the mip level to validate the 2D texture depth parameter.
BUG=angleproject:1149
Change-Id: I5dd45c99b373d480814c9fbdbe0abd419a270c89
Reviewed-on: https://chromium-review.googlesource.com/297052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ed1e0ad9
|
2015-07-23T14:54:47
|
|
Fix typo when syncing GL_UNPACK_SKIP_ROWS and GL_PACK_SKIP_ROWS.
Causes crashes in the dEQP ReadPixels test.
BUG=angleproject:1149
BUG=angleproject:883
Change-Id: I090e21ebd7781ce3372b8842421e7da3e4bedbac
Reviewed-on: https://chromium-review.googlesource.com/287629
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
da34d002
|
2015-09-04T11:08:59
|
|
Apply the pixel pack state before ReadPixels in FramebufferGL.
This ensures that the PBO is bound because it does not have a dirty bit
yet.
BUG=angleproject:1149
BUG=angleproject:885
Change-Id: Iad96abc4dec4e6ac8187975c7638dfd7f18951e7
Reviewed-on: https://chromium-review.googlesource.com/296963
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d0f9fdc7
|
2015-09-04T11:07:29
|
|
Mark GL_RGB10_A2UI as a renderable format.
BUG=angleproject:1149
Change-Id: Ia808c0d411133d135eef8e90485ba346086f012c
Reviewed-on: https://chromium-review.googlesource.com/296964
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f622792b
|
2015-09-04T11:05:47
|
|
Skip deletion of null framebuffers.
It's valid to have a map entry that is null to represent a framebuffer
that has been generated but never bound. This was causing crashes after
dEQP pbo tests were run during dEQP shutdown.
BUG=angleproject:1149
Change-Id: Idcedac23e5c4e17ed025b10c2939572b394d3aec
Reviewed-on: https://chromium-review.googlesource.com/296962
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
0db7b155
|
2015-09-03T15:25:41
|
|
Use named value-parameterized tests for dEQP gtests
This replace the non-descriptive digit at the end of the test name by
the name of the dEQP test being run.
BUG=angleproject:1153
Change-Id: Ibc9e5fbf46ffbf3a8c783807161b2bdc63119f54
Reviewed-on: https://chromium-review.googlesource.com/296686
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
|
|
6b10ddbf
|
2015-09-02T15:55:10
|
|
Fix the vertex copy loop iterating over one too many elements.
BUG=angleproject:1149
BUG=angleproject:880
Change-Id: I2840043ded50f805afa3032fc1f0362fa91b8877
Reviewed-on: https://chromium-review.googlesource.com/297088
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
20c14e3f
|
2015-09-04T14:06:57
|
|
Revert "Use named value-parameterized tests for angle_end2end_tests"
Causing crashes on windows.
This reverts commit dfa569e67829f891ae4481812ca7a0371c9d4e17.
Change-Id: Icbe56455d172ec92395c4f889557091f98a30240
Reviewed-on: https://chromium-review.googlesource.com/297700
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
69f9b2c8
|
2015-08-20T13:25:41
|
|
Fixed GL_MAX_VERTEX_UNIFORM_VECTORS and GL_MAX_FRAGMENT_UNIFORM_VECTORS to report accurate maximum value.
Change-Id: Ic581e1ef0c6be2bf1ff0092b373b3c480b6fbd8a
Reviewed-on: https://chromium-review.googlesource.com/294755
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
|
|
3766a40d
|
2015-06-18T15:47:46
|
|
Remove dynamic indexing of matrices and vectors in HLSL
Re-landing after fixing D3D9 specific issues.
HLSL doesn't support dynamic indexing of matrices and vectors, so replace
that with helper functions that unroll dynamic indexing into switch/case
and static indexing.
Both the indexed vector/matrix expression and the index may have side
effects, and these will be evaluated correctly. If necessary, index
expressions that have side effects will be written to a temporary
variable that will replace the index.
Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
allows undefined behavior. KHR_robust_buffer_access_behavior adds the
requirement that program termination should not occur and that
out-of-range reads must return either a value from the active program's
memory or zero, and out-of-range writes should only affect the active
program's memory or do nothing. This patch clamps out-of-range indices so
that either the first or last item of the matrix/vector is accessed.
The code is not transformed in case the it fits within the limited subset
of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
the restricted subset, even ESSL 1.00 shaders may require this
workaround.
BUG=angleproject:1116
TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
Change-Id: I66a5e5a8d7f4267da0045f1cc2ba6b0dc7eb3f5d
Reviewed-on: https://chromium-review.googlesource.com/296671
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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|
dfa569e6
|
2015-09-03T14:41:23
|
|
Use named value-parameterized tests for angle_end2end_tests
This replace the non-descriptive digit at the end of the test name by
the name of the configuration being tested.
BUG=angleproject:1153
Change-Id: Ieed08c8e5f111c079c183dd96cf3fe1cfff52f7f
Reviewed-on: https://chromium-review.googlesource.com/296685
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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|
5ce25a21
|
2015-09-03T14:39:28
|
|
Roll googletest 23574bf2..9855a871
BUG=angleproject:1153
Change-Id: I0b0be8133c04a3ebfed7e9ed20d7375ee5e07903
Reviewed-on: https://chromium-review.googlesource.com/296684
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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a2c3c8e9
|
2015-09-02T11:02:23
|
|
Comment out UNIMPLEMENTEDs in TransformFeedbackGL.
dEQP's resetState function triggers these assertions when testing.
BUG=angleproject:1149
Change-Id: Ib6fc3acdf15cadf3ffafad8ffda4788e34f520f0
Reviewed-on: https://chromium-review.googlesource.com/297082
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
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bdcc54a4
|
2015-09-02T13:09:48
|
|
Support writing interface blocks in OutputGLSL.
BUG=angleproject:882
BUG=angleproject:1149
Change-Id: Iea0b1d0bc586ec9517a06793386c91890b7a5115
Reviewed-on: https://chromium-review.googlesource.com/297086
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d8edb518
|
2015-09-02T11:52:56
|
|
Allow OutputGLSL to write non-square matrices.
Fixes assertion failures when ShaderGL fails to compile the generated shaders.
BUG=angleproject:882
BUG=angleproject:1149
Change-Id: Ib7c23a54bdb81852864d792f29c89644084859a3
Reviewed-on: https://chromium-review.googlesource.com/297085
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6e36042f
|
2015-09-02T15:54:36
|
|
Implement translation of EOpIndexDirectInterfaceBlock in OutputGLSL.
BUG=angleproject:882
BUG=angleproject:1149
Change-Id: I5e0808dd3576339aa87aade3a349586d01b28f74
Reviewed-on: https://chromium-review.googlesource.com/297087
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f826e1a3
|
2015-09-02T11:31:54
|
|
Avoid copy of PixelUnpackState in Texture::setImage.
The ternary operator determines that the common type is the value type, causing
a copy of PixelUnpackState. If PixelUnpackState::pixelBuffer is non-null then
there is an assertion failure in the destructor on any call to Texture::setImage.
See:http://stackoverflow.com/a/30088030
BUG=angleproject:1149
Change-Id: I9654e65956339d6b6966ad65a98cf37ad4e00452
Reviewed-on: https://chromium-review.googlesource.com/297084
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
be184c7d
|
2015-09-02T11:07:39
|
|
Support syncing pixel pack and unpack buffers in StateManagerGL.
BUG=angleproject:1149
Change-Id: I641693e67bf35733a591107fdd3812d0badd17f2
Reviewed-on: https://chromium-review.googlesource.com/297083
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5ade8459
|
2015-09-02T11:00:30
|
|
Properly check for EGL_KHR_create_context before creating ES3 context.
Mark EGL_KHR_create_context as supported in the DisplayGLs.
BUG=angleproject:1149
Change-Id: I20671535680eb2c3b9c08205cee243b3aa5c5821
Reviewed-on: https://chromium-review.googlesource.com/297080
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e4de307e
|
2015-09-02T11:01:32
|
|
Mark the pack and unpack buffer types as valid in ES3.
dEQP resetState generates a GL error and exits when trying to reset the
pixel buffers after a test.
BUG=angleproject:1149
Change-Id: I133788c6c2f17074bf5bbf5cd17b63338352765f
Reviewed-on: https://chromium-review.googlesource.com/297081
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a7e1d9aa
|
2015-09-01T12:41:47
|
|
Only validate that color and alpha blend funcs are non-constant on D3D renderers.
BUG=angleproject:1025
Change-Id: I9c6008cc2f268bda4afa2c67e0b3d3716e77ea31
Reviewed-on: https://chromium-review.googlesource.com/296681
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
814a54dd
|
2015-08-27T16:23:09
|
|
Force index/loop validation on the D3D9 backend
D3D9 shader models have limited support for looping, so the Appendix A
index/loop limitations are necessary. This is consistent with applying
the limitations on D3D9_3 feature level and lower of the D3D11 backend
too.
Also, when the limitations are not in place, a workaround for dynamic
indexing of vectors and matrices will be applied. This workaround does not
work on the D3D9 backend, as demonstrated with some WebGL conformance
failures caused by it in Chrome on D3D9.
BUG=525188
TEST=angle_end2end_tests
Change-Id: I6411594f067f2740f55d7560427026b23b15dac7
Reviewed-on: https://chromium-review.googlesource.com/296940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
a0a9e12d
|
2015-09-02T15:54:30
|
|
translator: Add sh::OutputVariable type.
This replaces the dual-use of sh::Attribute, which can be a bit
confusing to people expecting a literal output variable.
Currently not used in Chromium, so should be safe to land.
BUG=angleproject:1146
Change-Id: I436f2bc9dc4ddc3709369cb2baa344c6b13a21a2
Reviewed-on: https://chromium-review.googlesource.com/296683
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
beb81589
|
2015-09-02T10:30:55
|
|
Make the end2end tests compile in the GN build.
BUG=angleproject:929
Change-Id: Ifc5ad03579c3e187721842f7585f3f06b69cbf45
Reviewed-on: https://chromium-review.googlesource.com/296682
Reviewed-by: Dirk Pranke <dpranke@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
48705cad
|
2015-09-02T20:40:51
|
|
Revert "Move Uniform and UBO info to the gl::Program layer."
Seems to be failing dEQP-GLES2.functional.uniform_api.value.unused_uniforms.* on Linux (possibly Win as well)
BUG=angleproject:1123
This reverts commit 54f882c9167b1aff5b3700187a2048bd886e8b17.
Change-Id: I7dbbf40aae8dd9ebd35895df0dd338a3b6b9cc96
Reviewed-on: https://chromium-review.googlesource.com/297051
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
54f882c9
|
2015-09-02T14:33:48
|
|
Move Uniform and UBO info to the gl::Program layer.
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: I8b7e1380a61590a46ccee646a47ffe9bda287f6b
Reviewed-on: https://chromium-review.googlesource.com/295124
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f5f4ad24
|
2015-09-02T18:32:38
|
|
Revert "Revert "Clean up interface to ProgramImpl::link.""
Should be fixed now with the fix the prior CL.
BUG=angleproject:1123
This reverts commit 63069dfc20bc34fe6962dee694953893ee6fc663.
Change-Id: Ie1826673820e3a24f9bb3e4ff5c723ac47570041
Reviewed-on: https://chromium-review.googlesource.com/297050
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ca03b35c
|
2015-09-02T12:38:13
|
|
Re-land "Compute packed varyings in ProgramD3D only."
Instead of storing varying information in the shader, use a temporary
set when linking a D3D program. This also means we won't have to
modify information in the Shader object when linking a D3D program.
This completes the refactoring for PackedVaryings.
Re-land with fix for missing init of PackedVarying::vertexOnly.
BUG=angleproject:1123
Change-Id: If110809c3817d88b0370ac575d739d7385b067d9
Reviewed-on: https://chromium-review.googlesource.com/296731
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3a86ad38
|
2015-09-01T11:47:05
|
|
Only validate that stencil refs and masks are the same on D3D renderers.
BUG=angleproject:1025
Change-Id: If79046f9f81ad20c5f2f7296245b0cb74a4102aa
Reviewed-on: https://chromium-review.googlesource.com/296680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
93fc8f3e
|
2015-09-02T11:26:06
|
|
Add back a suppression for a bot specific dEQP GLES2 failure on Windows
BUG=angleproject:1127
Change-Id: I749c2c39dfaf60d5e39a00bd7954fcb1d7e931ac
Reviewed-on: https://chromium-review.googlesource.com/296960
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
efb6ac66
|
2015-09-02T08:10:09
|
|
ProgramBinaryTest: fix an unreachable code warning
This warning was found by the GN build on Windows: the FAIL macro contains
a return which caused code after the FAIL to be unreachable.
BUG=angleproject:929
Change-Id: Id4bda39ea9f76d2b59c44391cb2de8a3bfb6947c
Reviewed-on: https://chromium-review.googlesource.com/296950
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d4bcfa2c
|
2015-09-01T10:32:30
|
|
Make the unittests compile in the GN build.
This changes angle_unittests.gypi to use a variable per list of files so
that we can grab the list of files in conditions in BUILD.gn
BUG=angleproject:929
Change-Id: I7fc73fd84d8efc1ea545fe672b1dba1c429b317f
Reviewed-on: https://chromium-review.googlesource.com/296443
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
94d099d0
|
2015-09-01T13:56:56
|
|
BitSetIterator_unittest: fix an unreachable code warning
Because gtest's FAIL macro does a return, MSVC complained that the
update part of a range-based for loop was unreachable. Fixed this by
having a boolean value set to true if we execute the loop body.
BUG=angleproject:929
Change-Id: I6c1fec7ed6cf1a3aba6f02b68c1015bee2feebfd
Reviewed-on: https://chromium-review.googlesource.com/296730
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
c437046f
|
2015-09-01T17:27:40
|
|
Revert "Compute packed varyings in ProgramD3D only."
Likely the cause of Windows bot failures.
BUG=angleproject:1123
This reverts commit 532061bbfb160586a06f0e47b6bbb5350e735203.
Change-Id: Ia4f0161b97bfbf2adb4cafaa5fa5484f04fad245
Reviewed-on: https://chromium-review.googlesource.com/296710
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
63069dfc
|
2015-09-01T17:26:41
|
|
Revert "Clean up interface to ProgramImpl::link."
Probably causing bot failures in a prior dependent patch.
BUG=angleproject:1123
This reverts commit b83592750d00ca96413575016b0e27bc9d861f58.
Change-Id: I7642c4a66b190dda49cbb16611abc893f3eb6422
Reviewed-on: https://chromium-review.googlesource.com/296700
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
477b243b
|
2015-08-31T10:41:16
|
|
Change the FLATTEN heuristic to "ifs with a loop with a gradient"
This heuristic makes more sense than the previous "ifs with a
discontinuous loop" as the reason we need to flatten is that we need
gradients to be in branchless code.
Change the UnrollFlatten test accordingly.
Tested with:
- the WebGL CTS
- dev.miaumiau.cat/rayTracer "Skull Demo"
- THe turbulenz engine GPU particle demo
- Lots of ShaderToy Samples (inc. Volcanic, Metropolis and Hierarchical
Voronoi)
- Google Maps Earth mode
- Lots of Chrome experiments
- madebyevan.com/webgl-water
BUG=524297
Change-Id: Iaa727036fffcfde3952716a1ef33b6ee0546b69d
Reviewed-on: https://chromium-review.googlesource.com/296442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
12d59314
|
2015-08-31T13:33:00
|
|
Prefer glDepthRangef and glClearDepthf to the double version.
ES only has the float versions.
BUG=angleproject:1145
Change-Id: I6c96b553d20e8aa160f68fe1b3fa0200d64108a3
Reviewed-on: https://chromium-review.googlesource.com/296361
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f2ee0752
|
2015-09-01T10:14:36
|
|
Fix wrongly formatted dEQP GLES2 expectations
The formatting problem was introduced in
770f8f8658806b278f67e55ca195e022b683f9e0 and prevented the bots from
running the dEQP tests.
BUG=angleproject:1143
Change-Id: I427f6472625df19111ff56685b7e70b9e9aae866
Reviewed-on: https://chromium-review.googlesource.com/295199
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2728f992
|
2015-08-31T16:24:10
|
|
Make unittest #includes start from src
This is will help avoid adding many include directories for the GN
build.
BUG=angleproject:929
Change-Id: If8f7e98526df3560b8e410ec86271a2da0c6889d
Reviewed-on: https://chromium-review.googlesource.com/296480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
89bb70e9
|
2015-08-31T14:18:39
|
|
Mark TF Feedback array element capture as unsupported.
According to dEQP this is an undefined section of the spec. Mark it as
unsupported for now until we can investgate if it's possible on
certain platforms.
Noticed this when testing with the Program refactor.
BUG=angleproject:1123
TEST=dEQP-GLES3.functional.transform_feedback.array_element.*
Change-Id: I830dddf418e28fb4536f09500f4069def1d97b58
Reviewed-on: https://chromium-review.googlesource.com/295984
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
aa40feea
|
2015-09-01T09:35:45
|
|
Supress failures in RGB->L CopyTex[Sub]Image calls on Intel OpenGL.
BUG=angleproject:1113
Change-Id: Ie16a28046546fad2ff1c1af35ca67c434b9f5216
Reviewed-on: https://chromium-review.googlesource.com/296481
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
47502236
|
2015-08-25T16:26:10
|
|
Implement drawRangeElements in RendererGL.
BUG=angleproject:1136
Change-Id: I8b84b845da09f60bfd5e8f400da47d759f0d8f1a
Reviewed-on: https://chromium-review.googlesource.com/295234
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
846f107f
|
2015-09-01T09:07:15
|
|
Fix unsigned/signed comparison in VertexDataManager.
Affects Debug/Win32 only.
BUG=angleproject:1136
Change-Id: I29fbf06077014c313489be07ff983009afb652fd
Reviewed-on: https://chromium-review.googlesource.com/296362
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b8359275
|
2015-08-26T15:57:14
|
|
Clean up interface to ProgramImpl::link.
We no longer need to pass mutable shaders with the changed to packed
varyings.
BUG=angleproject:1123
Change-Id: I0a4bbf5d770ff48e10e3de2146840d8987b1e826
Reviewed-on: https://chromium-review.googlesource.com/295194
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
532061bb
|
2015-08-31T15:16:45
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|
Compute packed varyings in ProgramD3D only.
Instead of storing varying information in the shader, use a temporary
set when linking a D3D program. This also means we won't have to
modify information in the Shader object when linking a D3D program.
This completes the refactoring for PackedVaryings.
BUG=angleproject:1123
Change-Id: I241610e87f7d14f3e18b0d8bd84f1a3509c05dfd
Reviewed-on: https://chromium-review.googlesource.com/295193
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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0e06ea33
|
2015-08-31T10:35:46
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|
HLSLCompiler: fix an infinite loop when failing to compile
When compiling shaders that produce errors X3531 or X4014 even when macros
is nullptr, we would try the same permutation infinitely.
BUG=524297
Change-Id: Id2a26ce2a5344bff4566440342adad5031368994
Reviewed-on: https://chromium-review.googlesource.com/296441
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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3cf12ce6
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2015-08-27T14:40:48
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Implement the instanced draw calls in RendererGL.
BUG=angleproject:1136
Change-Id: I1167365618bdc3ca37ac0f4c60809de32c7a9d78
Reviewed-on: https://chromium-review.googlesource.com/295733
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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5b49bb83
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2015-08-31T18:48:50
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Revert "Implement the instanced draw calls in RendererGL."
Causing crashes in some dEQP tests.
This reverts commit c1948415e52dbaefb0d3176b75a58a7b86bd091a.
Change-Id: Idedb32484b4f2b09090346bc4228fe536190a621
Reviewed-on: https://chromium-review.googlesource.com/296440
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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23a22c87
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2015-08-31T12:49:51
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Fix dEQP renderer selection flag in documentation.
BUG=None
Change-Id: Ibefeab05c9c9ac87263a23fd69e6725bf4998673
Reviewed-on: https://chromium-review.googlesource.com/295148
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c1948415
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2015-08-27T14:40:48
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Implement the instanced draw calls in RendererGL.
BUG=angleproject:1136
Change-Id: Id04e357b97c04b3843b25827f705fd802e6a68e3
Reviewed-on: https://chromium-review.googlesource.com/295233
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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929d7bca
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2015-08-31T12:02:21
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Re-land "Fix warnings with ANGLE and VS2015."
With fix for VS2013.
BUG=None
Change-Id: I9f656efa6b540a03ce21f6b65fde0753c0d72538
Reviewed-on: https://chromium-review.googlesource.com/295157
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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344bd0af
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2015-08-31T14:58:40
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Revert "Fix warnings with ANGLE and VS2015."
Seems to break VS2013. Reverting.
This reverts commit 51e275b4dfb961b59b055655b6e3f49aae48a443.
Change-Id: I37843bf457122614007ba455f6ee751577b14604
Reviewed-on: https://chromium-review.googlesource.com/296290
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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51e275b4
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2015-08-28T16:18:46
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Fix warnings with ANGLE and VS2015.
BUG=None
Change-Id: I47b08593a38d710b59051a3107933c08c2789ca2
Reviewed-on: https://chromium-review.googlesource.com/295722
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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2a592150
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2015-08-31T10:10:33
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Fix Chromium compilation error in VariablePack_test.cpp
BUG=
Change-Id: I59c9716774df4615da6dd412795639e055f45034
Reviewed-on: https://chromium-review.googlesource.com/295732
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a9bee1b8
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2015-08-27T16:10:53
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Add row-sharing packing tests for VariablePacker_test.cpp
Recent test failures leads to suspicion that our variable packing algorithm is
buggy - turns out to be an underlying driver bug.
With the added test cases, such suspicion shouldn't even arise.
BUG=angleproject:1142
TEST=angle_unittests
Change-Id: I1fb3c5c7798d9ad17668a3d633286e031da79cab
Reviewed-on: https://chromium-review.googlesource.com/295901
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
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465e6f45
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2015-08-28T16:01:53
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Fix missing copy rules for DEQP EGL test cases and expectations.
BUG=angleproject:1139
Change-Id: I9d58b2c0b1e6465b58b2f3d4aad4b1d3517ae3ec
Reviewed-on: https://chromium-review.googlesource.com/295147
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3caa6528
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2015-08-27T14:38:52
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Only update the synced parts of mAppliedAttributes.
Members such as divisor are not synced in
VertexArrayGL::updateAttribPointer so assigning the whole attribute causes
the divisor to not be synced.
BUG=angleproject:1136
Change-Id: I947a144f81ae67953947e363debd1d1cff78207a
Reviewed-on: https://chromium-review.googlesource.com/295145
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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770f8f86
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2015-08-28T13:46:02
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Add back suppressions for bot-specific dEQP GLES2 failures on Linux
BUG=angleproject:1143
Change-Id: I5bd1a7de7b147062f2e093a30efe4ed06eb80ec2
Reviewed-on: https://chromium-review.googlesource.com/295247
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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ad915e9b
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2015-08-27T14:34:47
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Update the Windows dEQP GLES2 test expectations
BUG=angleproject:1127
Change-Id: I6f38e5441c4a288e9c1f55fefa31d5d2f10a700c
Reviewed-on: https://chromium-review.googlesource.com/295246
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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11865105
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2015-08-27T17:55:17
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angle_unittests add forgotten VariablePacker test.
Also add a warning on top of the UnrollFlatten test that it works only
when HLSL is enabled.
BUG=angleproject:1140
Change-Id: Ide961bbed70dc9ed2a604f13273e4209b1dec29b
Reviewed-on: https://chromium-review.googlesource.com/295125
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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cf5a092f
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2015-08-27T14:30:40
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Add back one left out compiler test to angle_unittests
VariablePacker_test.cpp
The other one UnrollFlatten_test.cpp crashes.
BUG=
TEST=angle_unittests
Change-Id: I78e6e81e9b61f2a1599a5a0601b5b76165b180de
Reviewed-on: https://chromium-review.googlesource.com/295767
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
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5798c0ff
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2015-08-27T17:18:57
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Update the dEQP wiki page.
BUG=none
Change-Id: I3a3095b270ca3c199c14840f75b480e15298fa5c
Reviewed-on: https://chromium-review.googlesource.com/295117
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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7cb71880
|
2015-08-26T16:24:07
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Update the dEQP GLES2 test expectations for Linux
BUG=angleproject:1127
Change-Id: Ia5f9442ef718625ed913fe3a76301a0edea00390
Reviewed-on: https://chromium-review.googlesource.com/295720
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a65a4c7b
|
2015-08-27T10:38:40
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Fix preprocessor failure in string concatenation.
BUG=angleproject:1138
Change-Id: I20f3b542884fbaa2b2cccd65ceb45e54174bccc2
Reviewed-on: https://chromium-review.googlesource.com/295831
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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e453dd31
|
2015-08-27T10:38:07
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|
Fix warning about initialization order in BlitGL.
BUG=angleproject:1113
Change-Id: I808d521ffc257c2f45badbbd462698f91def314f
Reviewed-on: https://chromium-review.googlesource.com/295830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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80ecac9e
|
2015-08-25T15:37:48
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|
Remove unused mOptimize/mDebug flags from TIntermAggregate
These flags were written but they were never read.
TEST=compile
BUG=angleproject:1116
Change-Id: I41e3e89f13861ebda4828c76c753ca17c74c4358
Reviewed-on: https://chromium-review.googlesource.com/294931
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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f6db098d
|
2015-08-25T13:04:00
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|
Split the Context and Renderer draw* to one per entry point.
BUG=angleproject:1136
Change-Id: Ic7ff9c23201e1fe03c5a2135be24d61cfe3d6268
Reviewed-on: https://chromium-review.googlesource.com/295232
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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384f1fdd
|
2015-08-26T16:27:07
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|
Fix a warning on Linux
BUG=
Change-Id: I5c4f5df14321644d7ac42af6059400ae43d0fe4d
Reviewed-on: https://chromium-review.googlesource.com/295721
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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3c192a78
|
2015-08-26T20:32:53
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Revert "Remove dynamic indexing of matrices and vectors in HLSL"
Seems to be failing a WebGL/ES2 CTS test in D3D9:
conformance/ogles/GL/mat3/mat3_001_to_006
BUG=angleproject:1116
BUG=525188
This reverts commit 83f3411da456faac8570892e3dd7d76edf4095e5.
Change-Id: Ic186f51240dbdd96ccab3f5470329cdc9727c618
Reviewed-on: https://chromium-review.googlesource.com/295730
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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ff5d3dc6
|
2015-08-24T16:57:44
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|
gl::GetString check for a valid context
glGetString() without a current context could cause a null dereference
for some enums. Always return nullptr when no context is bound.
BUG=angleproject:1106
Change-Id: Ic36f1adff8b2e3cd54a7b33b2e12899781feba82
Reviewed-on: https://chromium-review.googlesource.com/295142
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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80b2411a
|
2015-08-25T16:41:57
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Context: directly delete the resource instead of also detaching
Otherwise when detaching vertex array 0 and N the following would happen:
- call Context::deleteVertexArray(0)
- call Context::detachVertexArray(0)
- call State::removeVertexArrayBinding(0)
set mVertexArray to nullptr, returns true
- call State::bindVertexArray(0)
reset mVertexArray to its previous value
- call Context::deleteVertexArray(n)
- call Context::detachVertexArray(n)
- call State::removeVertexArrayBinding(n)
Incorrectly call mVertexArray->id() which is a use after free.
BUG=angleproject:1137
Change-Id: I594044fee6c90b1775a61943b15df92bf323ff2a
Reviewed-on: https://chromium-review.googlesource.com/295123
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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5f57cc6e
|
2015-08-26T13:41:37
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|
Add targets that run the EGL dEQP tests.
Generates lots of assertion failures when run, expectations and assertion fixes
to come.
BUG=angleproject:1139
Change-Id: Ia55b4b2ca3a7844d8d9d05cb7043cd42d55b86ed
Reviewed-on: https://chromium-review.googlesource.com/295243
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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5565936c
|
2015-08-26T13:39:59
|
|
Implement EGL_KHR_get_all_proc_addresses.
BUG=angleproject:1138
Change-Id: I0dd4e1a092e889cdb9de4773162e5416ac9be65d
Reviewed-on: https://chromium-review.googlesource.com/295242
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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53b8aec0
|
2015-08-24T10:33:25
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|
Work around deprecated LUMA formats in the core profile.
Use R and RG textures with swizzle states to emulate them. A manual blit is
required when calling CopyTex[Sub]Image from a RGB[A] framebuffer to an
emulated L[A] texture so that the alpha channel ends up in the correct channel
of the destination texture.
Fixes the following tests when using the core profile:
* conformance/extensions/oes-texture-float.html
* conformance/extensions/oes-texture-half-float.html
* conformance/textures/misc/tex-sub-image-2d.html
* conformance/textures/misc/texture-formats-test.html
* conformance/textures/misc/texture-npot.html
BUG=angleproject:1113
Change-Id: If5540e66d9017596bd83d95ec3ede043cbcfe0d2
Reviewed-on: https://chromium-review.googlesource.com/293905
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2c34a4b0
|
2015-08-25T16:26:02
|
|
VertexArrayGL: fix an off by one error for indexRange for drawElements
DrawElements' range was of the form [start, end] while DrawArrays' was
of the form [start, end), which caused an out of bound array access in
the client vertex pointers.
This issue was detected while running angle_end2end_tests with
AddressSanitizer.
BUG=angleproject:1137
Change-Id: Id9abddf29eaf73bacfd08d1616a999be2fe616b8
Reviewed-on: https://chromium-review.googlesource.com/295122
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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83f3411d
|
2015-06-18T15:47:46
|
|
Remove dynamic indexing of matrices and vectors in HLSL
HLSL doesn't support dynamic indexing of matrices and vectors, so replace
that with helper functions that unroll dynamic indexing into switch/case
and static indexing.
Both the indexed vector/matrix expression and the index may have side
effects, and these will be evaluated correctly. If necessary, index
expressions that have side effects will be written to a temporary
variable that will replace the index.
Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
allows undefined behavior. KHR_robust_buffer_access_behavior adds the
requirement that program termination should not occur and that
out-of-range reads must return either a value from the active program's
memory or zero, and out-of-range writes should only affect the active
program's memory or do nothing. This patch clamps out-of-range indices so
that either the first or last item of the matrix/vector is accessed.
The code is not transformed in case the it fits within the limited subset
of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
the restricted subset, even ESSL 1.00 shaders may require this
workaround.
BUG=angleproject:1116
TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
Change-Id: I024722ef4ca1e14d5ad47fdc540397e18858bed6
Reviewed-on: https://chromium-review.googlesource.com/290515
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
4cff2477
|
2015-08-21T16:53:18
|
|
Make PackedVarying a D3D-only type.
The register assignment stuff only applies to the D3D back-end.
Cleans up the GL back-ends use of PackedVarying, and will lead
to future cleanups relating to packing varyings.
BUG=angleproject:1123
Change-Id: Iaaa5fc03577e5b61ea6ae76ee1e15ad608037f34
Reviewed-on: https://chromium-review.googlesource.com/295190
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
401d9fe6
|
2015-08-26T10:19:59
|
|
Fix debug build on Linux
Compiling an assert in Program.cpp was failing at least on GCC 4.8
because it compared unsigned size_t to zero, a comparison that was always
true. The C standard defines size_t as unsigned, so the assert shouldn't
be necessary on other platforms either.
There was already a commit on top of the patch that added the bug, so it
is simpler to fix the problem by changing the assert rather than
reverting.
TEST=standalone debug build on Linux
Change-Id: Ifd910332a770f7360a15c31706beca740d0f289d
Reviewed-on: https://chromium-review.googlesource.com/294971
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|