|
b04dc82e
|
2014-12-01T12:02:02
|
|
Move Framebuffer clearing from Renderer to the Framebuffer object.
BUG=angle:841
Change-Id: I95c9cbdc2d1c99731e19c48e18117358d22b9e94
Reviewed-on: https://chromium-review.googlesource.com/232690
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
492a7e43
|
2014-11-05T13:27:06
|
|
Encapulate the ESSL compiler into a GL object that is per-context.
* Allows for multiple contexts have to have different client versions, caps
and extensions without causing shader compilation failures.
BUG=angle:823
Change-Id: I523679e90be031b0b7fa385d46d6839b1cf3029f
Reviewed-on: https://chromium-review.googlesource.com/227710
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
eb32a2e9
|
2014-12-10T14:27:53
|
|
Fix cube map rendertargets.
We were using the entire level parameter of the cube map, instead
of using the helper functions for cube map ImageIndexes, which
set the layer corresponding to the cube map face.
BUG=angle:849
BUG=440701
Change-Id: Id78db5c8281b6b644392bb961d69a7f869755a34
Reviewed-on: https://chromium-review.googlesource.com/234380
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
748f74ef
|
2014-12-01T11:25:34
|
|
Rename Framebuffer::completeness to checkStatus and add an Impl method.
BUG=angle:841
Change-Id: I04b4ffd086424569a15aa21447dd552e0a898928
Reviewed-on: https://chromium-review.googlesource.com/232394
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
130e6e8f
|
2014-12-05T12:17:40
|
|
Mark the exported entry points as stdcall.
Because they may be returned as stdcall from eglGetProc address, the entry
point functions must be stdcall.
Fixes issues on 32-bit builds.
BUG=angle:733
Change-Id: Ia20046a67fdc28c702837ec59b8299c6bb722006
Reviewed-on: https://chromium-review.googlesource.com/233471
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
e7c6e43c
|
2014-12-03T14:48:07
|
|
Implement all entry points in libGLES and have libEGL act as a shim.
This allows libANGLE to only be included in libGLESv2 and moves all TLS
data to libGLESv2.dll.
BUG=angle:733
Change-Id: I34f0b47987a5efbe906c290d3ca656142e69ea9a
Reviewed-on: https://chromium-review.googlesource.com/232962
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9ad4bda0
|
2014-12-01T11:03:09
|
|
Move Framebuffer invalidation into the impl.
BUG=angle:841
Change-Id: Ibcf58c4f676491f3b2582198c6cf9fd4a7a38b42
Reviewed-on: https://chromium-review.googlesource.com/232392
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
164d54eb
|
2014-12-01T10:55:33
|
|
Set all the drawbuffer state at once instead of one buffer per call.
BUG=angle:841
Change-Id: I988c7c0cd45317c78b8fd16df8324028ff1cb25d
Reviewed-on: https://chromium-review.googlesource.com/232391
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
3011c25b
|
2014-12-04T13:48:46
|
|
Fix event tracer linking on Linux.
We were including the cpp in multiple targets, which was causing a
multiply defined error.
BUG=angle:773
Change-Id: I1e31756faee2d7734f1fc6cfb086d0e7ec6519bc
Reviewed-on: https://chromium-review.googlesource.com/232966
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7dd2e10d
|
2014-11-10T15:19:26
|
|
Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: I2ee97155841dc62f04bb71c1f2035d210fd3883c
Reviewed-on: https://chromium-review.googlesource.com/232694
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
21329414
|
2014-12-02T20:50:30
|
|
Revert "Merge the ProgramBinary class into Program."
Issues appeared on the FYI waterfall, content_gl_tests hangs.
This reverts commit 2195a6d6032883ed05468d5ecd019e7cb9a27bce.
Change-Id: I9fe1a53cf40887ae5a98fd77b4872f41085fcea7
Reviewed-on: https://chromium-review.googlesource.com/232386
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2195a6d6
|
2014-11-10T15:19:26
|
|
Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: Ia0a356c0684f3a3576c71dfd04b00874318dd084
Reviewed-on: https://chromium-review.googlesource.com/228701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
8bc361e1
|
2014-11-20T16:23:31
|
|
Support compiling libANGLE as a static or shared library.
BUG=angle:733
Change-Id: If27d3330534bce0f5b691010ea7d97bcb7579122
Reviewed-on: https://chromium-review.googlesource.com/231052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2207213b
|
2014-11-20T15:15:01
|
|
Move as many files as possible from common to libANGLE.
BUG=angle:733
Change-Id: If01c91cd52ac5c2102276a9fdc4b68ebc13e47f9
Reviewed-on: https://chromium-review.googlesource.com/231850
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4349ab85
|
2014-11-25T15:53:34
|
|
Revert "Move as many files as possible from common to libANGLE."
Chromium directly includes our common/version.h and couldn't build after this change.
This reverts commit f0a2c7727f9863c38a435a16a69d513c481fbbdd.
Change-Id: Iafc41b1a3973f609518fe3588fdb64cecc285332
Reviewed-on: https://chromium-review.googlesource.com/231840
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f0a2c772
|
2014-11-20T15:15:01
|
|
Move as many files as possible from common to libANGLE.
BUG=angle:733
Change-Id: I40cee6e2e305ac493acbc8649f858785c0569aed
Reviewed-on: https://chromium-review.googlesource.com/231051
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2b5420c0
|
2014-11-19T14:20:15
|
|
Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
746d0ea7
|
2014-11-21T11:28:33
|
|
Disallow copying of the MemoryBuffer class.
BUG=angle:836
Change-Id: Ie3f674ef6c321770209a37b1af06ea21d788f476
Reviewed-on: https://chromium-review.googlesource.com/231232
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
aad0cd7f
|
2014-11-21T11:07:36
|
|
Fix leaked ID3D11Resource object.
BUG=427245
Change-Id: If4833df5dc405a2a8d87a577bbd47b954613e321
Reviewed-on: https://chromium-review.googlesource.com/231246
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
f8fccb39
|
2014-11-12T15:05:26
|
|
Fix bugs in 2D Array Texture support.
This fixes assertion failures and other errors, reproducible
by running the dEQP Texture Format tests.
BUG=angle:813
Change-Id: I3b97f89323f9656b45f617211fb4579a24013951
Reviewed-on: https://chromium-review.googlesource.com/229351
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e5685e08
|
2014-11-12T15:37:41
|
|
Fix failure initting 2D Array textures.
Our code currently failed in retrieving a NULL Image internally,
when we relied on getting texture dimensions on an unitialized
texture.
BUG=angle:813
Change-Id: Iaf6791ee291e45daae9c80d6452c4d9154227fdb
Reviewed-on: https://chromium-review.googlesource.com/229350
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
acf5d5be
|
2014-11-19T11:48:40
|
|
Remove includes of libGLESv2/main.h.
It was mostly being included for gl::error or the debug.h include.
BUG=angle:733
Change-Id: If40d511c5422ac9265fbd809f647a91bcc802d41
Reviewed-on: https://chromium-review.googlesource.com/230551
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6a1e6b97
|
2014-11-06T10:42:45
|
|
Create a DefaultAttachment type and an implementation for it.
This allows for dynamically sized default attachments instead of calling
Context::makeCurrent each time the surface changes size.
BUG=angle:824
Change-Id: Ic39c0d7dc4269db53a34c01c4d915cb1a3cfbd08
Reviewed-on: https://chromium-review.googlesource.com/228180
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
44f4d74c
|
2014-11-11T13:37:00
|
|
Fix memory leak when default framebuffer has 0 depth bits and 0 stencil bits
Change-Id: If9dbcfc7eac3295b2523dd41dc87198d1b1e2d76
Reviewed-on: https://chromium-review.googlesource.com/229022
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
|
aed9f94e
|
2014-10-23T14:31:03
|
|
Limit D3D11 Feature Level 9 to GL ES 2.0, and say it's not conformant
Change-Id: I2ce88217c9b78e83bac6df5975d9edfbbf90e557
Reviewed-on: https://chromium-review.googlesource.com/225251
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
e0902644
|
2014-11-04T12:32:15
|
|
Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED
That way RenderbufferStorageMultisample accepts STENCIL_INDEX8 as
an internal format for a multisampled buffer (samples > 0) as it
isn't concerned by the restriction on integer component types anymore.
This is consistent with the component type returned by the NVIDIA driver.
BUG=angle:812
Change-Id: Ic03f502ffa082b1011e8127213a5c1df0617ef43
Reviewed-on: https://chromium-review.googlesource.com/227470
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ac6ff938
|
2014-11-12T06:16:53
|
|
Unset SRVs which resource are being bound to an RTV
This is the extension of a previously debug-only workaround for
D3D doing the unsetting by itself (with a warning). It made our
state tracking of the bound SRVs out of sync with D3D's and caused
some rendering to not take place.
BUG=427245
Change-Id: Id378030b64fddafbb3d406872a7dfd2c84793221
Reviewed-on: https://chromium-review.googlesource.com/229066
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
7e81c9d5
|
2014-11-15T02:23:08
|
|
Revert "Revert "Switch to 8.1 SDK and d3dcompiler_47.dll""
This reverts commit 3cbdc34d4e90f6b51d5612e6f1d3ae632da47234.
This reverts back to using 8.1 and d3dcompiler_47, as chrome is now rolled forward.
Change-Id: I7ef4ebdbc32146b9ba6f551e376ac03ac71131ba
Reviewed-on: https://chromium-review.googlesource.com/229990
Reviewed-by: John Abd-El-Malek <jam@chromium.org>
Reviewed-by: Scott Graham <scottmg@chromium.org>
Commit-Queue: Scott Graham <scottmg@chromium.org>
Tested-by: Scott Graham <scottmg@chromium.org>
|
|
3cbdc34d
|
2014-11-14T18:25:26
|
|
Revert "Switch to 8.1 SDK and d3dcompiler_47.dll"
This reverts commit e1425d95ba0ab095c5d64536bbeb3f78adcbf79f.
This is to keep the GPU fyi bots green until the chrome side is landed. Chrome will be rolling to e1425d95...
Change-Id: Iff1c60eeb7143fb72afa8525b31f8f0de9385897
Reviewed-on: https://chromium-review.googlesource.com/229497
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e1425d95
|
2014-11-13T11:28:30
|
|
Switch to 8.1 SDK and d3dcompiler_47.dll
Change-Id: If43c7861ab7f47448fd726fd0b5c35f3a6eeb362
Reviewed-on: https://chromium-review.googlesource.com/229616
Commit-Queue: Scott Graham <scottmg@chromium.org>
Tested-by: Scott Graham <scottmg@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e9bdeb25
|
2014-11-04T16:49:40
|
|
Added Trim support for Windows Store application certification requirement
Change-Id: Iff58863bf4af756d77521aadb1ccbaa977f0b78a
Reviewed-on: https://chromium-review.googlesource.com/227530
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
30d6c255
|
2014-11-13T10:03:33
|
|
Remove redundant rx:: scoping prefixes.
In many places we can get rid of this scoping operator.
BUG=angle:789
Change-Id: If6c40c435a97473d2fd9d6f1fb5a2c709393eb00
Reviewed-on: https://chromium-review.googlesource.com/225566
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b38f2e5d
|
2014-11-13T10:03:31
|
|
Remove the unused Renderer client version methods.
Previous patches enable us to get rid of this workaround. We should
in subsequent patches also try to clean up code that uses the
internal Renderer-only version of the context caps.
BUG=angle:789
Change-Id: Ic054090303cdc3f7ee8e45e4577c157559955472
Reviewed-on: https://chromium-review.googlesource.com/227714
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
245d3602
|
2014-11-13T10:03:30
|
|
Pass GL context data into shader creation.
This allows us to remove the hack where we store the current GL
client version in the Renderer.
BUG=angle:789
Change-Id: I6526f11eaa922325a9a41df0df48b2152e022e26
Reviewed-on: https://chromium-review.googlesource.com/227713
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
560eef16
|
2014-11-11T15:06:39
|
|
Fix ProgramBinary being disabled when it should be enabled.
Change-Id: I6a21bca32ae5bf1e0e638c0cf46102bd964cd066
Reviewed-on: https://chromium-review.googlesource.com/229064
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ab75a056
|
2014-10-15T12:56:37
|
|
Refactor Framebuffer attachment application.
Instead of passing texture and renderbufer IDs which requires a call to
gl::getNonLostContext to resolve the objects, pass the Texture and Renderbuffer
objects directly.
BUG=angleproject:733
Change-Id: Ia500a781643e43a17c8e9cea9f95847a7ff7b25d
Reviewed-on: https://chromium-review.googlesource.com/228280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
de8892b4
|
2014-11-11T13:00:22
|
|
Pass GL caps and version to compiler.
This allows us to get rid of some of the reliance on storing the
current context client version in the Renderer. A subsequent
patch will allow us to remove the client version ugly hack.
BUG=angle:789
Change-Id: I139e0f66e1d39e5cd41a484c841a7101b1f29540
Reviewed-on: https://chromium-review.googlesource.com/227712
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
87f6da1f
|
2014-11-11T13:00:20
|
|
Move the Context ReadPixels logic into RendererD3D.
BUG=angle:789
Change-Id: I0a678f8fe31a3e7ddd9a675a0e3cb0342299b0e3
Reviewed-on: https://chromium-review.googlesource.com/226064
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a93bef2e
|
2014-11-11T13:00:19
|
|
Move BlitFramebuffer logic into RendererD3D.
BUG=angle:789
Change-Id: Ib3f830ba2f915a5fa4fa552dccc13c24575aa843
Reviewed-on: https://chromium-review.googlesource.com/226063
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1bd642c5
|
2014-11-04T17:05:00
|
|
Split the RenderTarget classes based on if they are backing a SwapChain.
bug=angle:824
Change-Id: I89e475d4065102dbaa7fa1f1bfd02c7207def75c
Reviewed-on: https://chromium-review.googlesource.com/227600
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
23419d56
|
2014-11-07T15:21:14
|
|
Pass 0 for the sample count to RenderTarget when there is no multisampling.
BUG=angle:520
Change-Id: Idc9a19ece620d107b87110dac8e1ef7a24f565cc
Reviewed-on: https://chromium-review.googlesource.com/228551
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
a153d4b0
|
2014-11-06T15:27:28
|
|
Move Clear logic into RendererD3D.
BUG=angle:789
Change-Id: I56d4398e4c49fe980f649327b105cdba9d944a00
Reviewed-on: https://chromium-review.googlesource.com/226062
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
d9e58303
|
2014-11-06T15:27:26
|
|
Move Context draw call logic into RendererD3D.
Also move a lot of supporting code.
BUG=angle:789
Change-Id: I098bf7d072ece1f414605783c32ec5354ba63e19
Reviewed-on: https://chromium-review.googlesource.com/226061
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
4de4fd6e
|
2014-11-07T16:22:02
|
|
Fixes a bug in program ID validation for GetUniform* calls.
BUG=angle:571
Change-Id: I7080f0f7ea0def29d1b67c9d954ee5d9d41fb348
Reviewed-on: https://chromium-review.googlesource.com/228560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
93e13fbf
|
2014-11-06T15:27:25
|
|
MANGLE the ANGLE Renderer class.
BUG=angle:789
Change-Id: Ib6d9d47a9353ea3c1a931b793baba85a2698b659
Reviewed-on: https://chromium-review.googlesource.com/225472
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e6382c3b
|
2014-11-07T15:05:26
|
|
Fix zero texture application.
Patch https://chromium-review.googlesource.com/#/c/227711/ would
allow NULL Textures sometimes from State::getSamplerTexture. Fix
this by always setting the zero "Default" textures instead of NULL
in the State.
This was breaking the ES2-CTS test 'framebuffer_objects' on Windows.
BUG=angle:826
Change-Id: Ie08a89cff0555f21c769759e0c0ed73456a2f91c
Reviewed-on: https://chromium-review.googlesource.com/228275
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
b28126ef
|
2014-10-03T15:51:38
|
|
Remove the gl::error function.
BUG=angle:520
Change-Id: Iefd4345aa347041143d5452cc2fcf48c071d494b
Reviewed-on: https://chromium-review.googlesource.com/222839
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
bafefdf3
|
2014-10-10T14:26:35
|
|
Add error handling to RenderTarget creation.
* RenderTarget9/11 don't create any resources themselves anymore.
* Pass the real internal format to RenderTarget creation so that it is
not lost by converting to D3D formats and back.
BUG=angle:520
Change-Id: If420970d42f0bf6ce392d64f9cb7efa4df0b8f8e
Reviewed-on: https://chromium-review.googlesource.com/222838
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ad65a13c
|
2014-11-06T15:27:23
|
|
Add RendererD3D as a layer between GL and Renderer9/11.
BUG=angle:789
Change-Id: I6107e6cbdeb5e3466f96a4bdf98181b8e5a25467
Reviewed-on: https://chromium-review.googlesource.com/225471
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
48faf80a
|
2014-11-06T15:27:22
|
|
Use Context caps in Framebuffer completeness check.
This frees the Framebuffer from any dependency on the Renderer.
BUG=angle:789
Change-Id: I0e9ae0edf93674e32ae4f6538a934cddbdc804d5
Reviewed-on: https://chromium-review.googlesource.com/225470
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1e9ae079
|
2014-11-06T15:27:21
|
|
Add a base for GL essential data.
The data holds the GL state, caps, extensions, texture caps, and
current client version.
BUG=angle:789
Change-Id: Icd15d806e14490f39041dea663ab2461a6a76090
Reviewed-on: https://chromium-review.googlesource.com/226060
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
dedd7b95
|
2014-11-05T16:30:36
|
|
Merge zero textures into the state texture map.
We can treat these textures the same as the rest, saving a bit of
code and complexity cost.
BUG=angle:789
Change-Id: I14b426c817cbe3c5bb737410378b6a80e274689b
Reviewed-on: https://chromium-review.googlesource.com/227711
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
0bdc0f3e
|
2014-11-04T15:26:10
|
|
Switch to new APIs in samples/translator/translator.cpp
Also, fix a few issuse for ninja build "all" to finish.
BUG=angle:775
TEST=translator.cc compiles OK
Change-Id: I6507e9143882a628a7737dd139efb6d8d358b0db
Reviewed-on: https://chromium-review.googlesource.com/227490
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0af0b38e
|
2014-11-05T14:09:18
|
|
Use an ES3 shader spec for ES3 contexts.
BUG=angle:823
Change-Id: I377b4483b3835660e7fd45d923bf7f560cf2e5f6
Reviewed-on: https://chromium-review.googlesource.com/227593
Tested-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|
|
a22cd47e
|
2014-11-05T11:20:45
|
|
Fixed a typo in generatePointSpriteHLSL.
Change-Id: I104bbca6442835ab5e8e78580c6cbbb58d32a9b2
Reviewed-on: https://chromium-review.googlesource.com/227570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e2632d24
|
2014-10-17T13:08:51
|
|
Changes gl::RenderbufferStorage to rx::RenderbufferImpl
BUG=angle:782
Also eliminates Colorbuffer/DepthStencilBuffer and related friends
and adds the RenderbufferD3D implementation of RenderbufferImpl.
This version fixes problems with the prior CL's handling of
render target serial issuance.
Change-Id: I7ddfbec1097723d7ea6ce93a9c034f941349108a
Reviewed-on: https://chromium-review.googlesource.com/227195
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
0d3683c4
|
2014-10-23T11:08:16
|
|
Update ANGLE_platform_angle to allow requesting of Renderer versions.
Added enums to allow users to request major and minor versions of the
underlying API and if a WARP device is used.
BUG=angle:490
Change-Id: I0bfb2ac8d327da28a47cc8e6346300e47ab9538c
Reviewed-on: https://chromium-review.googlesource.com/225081
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4de44cb6
|
2014-10-29T18:03:46
|
|
Change ShaderLang APIs from c style to c++ style.
BUG=angle:816
TEST=gpu_unittests,angle_unittests,webgl_conformance
Change-Id: I0b46c11f6055a82511bb946a6dc491360835526e
Reviewed-on: https://chromium-review.googlesource.com/226410
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
f108df24
|
2014-10-30T18:53:29
|
|
Revert "Changes gl::RenderbufferStorage to rx::RenderbufferImpl"
This reverts commit 9fc51d90176dcf4273cd6689968e1ca5d1c9fe16.
Change-Id: I4134ebe5ef6b8f509f4cc5cc22a2d526ec43ef6d
Reviewed-on: https://chromium-review.googlesource.com/226374
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
091540d3
|
2014-10-29T11:32:04
|
|
Changed feature macros to reduce accidental enabling/disabling
Change-Id: Ieb1a0c55f412f2a1bb858522b2dfaa7a60aa7ddb
Reviewed-on: https://chromium-review.googlesource.com/226304
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
9fc51d90
|
2014-10-17T13:08:51
|
|
Changes gl::RenderbufferStorage to rx::RenderbufferImpl
BUG=angle:782
Also eliminates Colorbuffer/DepthStencilBuffer and related friends
and adds the RenderbufferD3D implementation of RenderbufferImpl.
Change-Id: Ibe72c9589b3c238b952744e7cfd70d97ec898eb9
Reviewed-on: https://chromium-review.googlesource.com/222925
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
ede18442
|
2014-09-29T14:05:22
|
|
Updated Image9 to use gl::Errors for staging texture manipulation.
BUG=angle:520
Change-Id: I527a2bcadbf1abb05bd461d35ddbd7e28d487639
Reviewed-on: https://chromium-review.googlesource.com/221396
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
922a9fb3
|
2014-10-21T14:26:33
|
|
Use D3D11 Debug Annotations when D3D9 is unavailable
Change-Id: I37ac5fe7f0b2fe5e71bd7f0afca55e9894f3463c
Reviewed-on: https://chromium-review.googlesource.com/224512
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1a8a7e3b
|
2014-10-01T12:49:30
|
|
Moving Uniform handling into ProgramD3D.
Moves the last references to HLSLBlockEncoder out of ProgramBinary. Only one reference to ShaderD3D remains.
BUG=angle:731
Change-Id: Ie23e24e09fbed4c8c5fab3bab814b7092a383c7f
Reviewed-on: https://chromium-review.googlesource.com/220940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Brandon Jones <bajones@chromium.org>
|
|
8becd0cb
|
2014-09-26T14:21:54
|
|
Updated Image11 to use gl::Errors for staging texture manipulation.
BUG=angle:520
Change-Id: I5792b139ddd69c2cabc3b901a7067438c1ee363b
Reviewed-on: https://chromium-review.googlesource.com/221395
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
06ecf3dd
|
2014-09-23T16:39:50
|
|
Updated mipmap generation to return Error objects.
BUG=angle:520
Change-Id: Ic4e57148d031d6c452b3054efad98f6e730c7691
Reviewed-on: https://chromium-review.googlesource.com/221394
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
73b8de78
|
2014-10-28T08:34:30
|
|
Fixed D3DDisassemble function dynamic GetProcAddress failure on WinRT
Change-Id: I32a345803c9183e0b9b77d529027711f8c8e1ad8
Reviewed-on: https://chromium-review.googlesource.com/225847
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
84bcabe3
|
2014-10-28T10:52:24
|
|
Fix build failure on WinRT due to missing Sleep definition.
Change-Id: I9032484dde6e690fcd175d6d76192724e5bc0357
Reviewed-on: https://chromium-review.googlesource.com/225893
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9ae396bb
|
2014-10-21T17:46:30
|
|
Remove getData from BufferImpl.
We only ever call this method inside the D3D Renderer, so we can
downcast to BufferD3D and call getData on the D3D-specific type.
Leave a FIXME for handling index range validation, which will
need a CPU-side data cache.
Change-Id: Iaf71bc8055869a8561777b6b36f67e376a1d0b81
Reviewed-on: https://chromium-review.googlesource.com/224654
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c751d1e5
|
2014-10-21T17:46:29
|
|
Support compressed textures with unpack buffers.
BUG=angle:792
Change-Id: I32f32422232bd4cb04c8a70005cb51482224bf3e
Reviewed-on: https://chromium-review.googlesource.com/224655
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
55d611e7
|
2014-10-24T16:28:14
|
|
Fix ASSERT failure in XFB test.
With the invariant handling changes, we're also exporting gl_Position
and other builtin variables from the translator where we were not
previously. This was causing an assert in the XFB code, where we
would inadvertently assign a register to gl_Position, and trip up
logic further in the varying handling logic.
BUG=angle:808
Change-Id: I674902da75c572e969f9516033a85c7a7170d7d1
Reviewed-on: https://chromium-review.googlesource.com/225261
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
39eab03f
|
2014-10-22T16:57:15
|
|
Add robust D3D11 SRV state tracking.
This will ensure our currently set pixel and vertex SRVs match with
the underlying D3D state, and reduce the need for resetting them as
often.
BUG=angle:756
BUG=417424
Change-Id: I42e9e25182b279871ac4cdf8da5e2ab62c8cf71f
Reviewed-on: https://chromium-review.googlesource.com/225052
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2f1cd4a3
|
2014-09-23T10:40:29
|
|
Defer the creation of textures in TextureStorage9 and use Error objects.
BUG=angle:520
Change-Id: I5db70189d95babef14d48548054af4c7ff2bfc47
Reviewed-on: https://chromium-review.googlesource.com/219334
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
553c6bee
|
2014-09-22T15:21:39
|
|
Defer the creation of textures in TextureStorage11.
BUG=angle:520
Change-Id: If1c1f7519a84900f594701b6298b64ebf8798073
Reviewed-on: https://chromium-review.googlesource.com/219333
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2221f47b
|
2014-10-22T15:07:05
|
|
Compiler flags and macros added to shader debug report
The list of D3D compiler flags and macros used if
compilation of a shader succeeds is added to the
shader debug output.
BUG=angle:751
Change-Id: Ie84a586010787fe8d9c0dedfe9208f881058a588
Reviewed-on: https://chromium-review.googlesource.com/224970
Tested-by: Tibor Ouden, den <tibordenouden@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fc532b9a
|
2014-10-21T10:24:16
|
|
Delete the ShaderImpl on gl::Shader object destruction.
BUG=angleproject:804
Change-Id: I4d68f9283299e9fb6b907a6406c37f92f8b08dbe
Reviewed-on: https://chromium-review.googlesource.com/224106
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
c8d297a4
|
2014-09-19T11:09:08
|
|
Remove last uses of gl::error in the Buffer classes.
BUG=angle:520
Change-Id: Id18e93b440da64360a6845a42a2664ae531b06f9
Reviewed-on: https://chromium-review.googlesource.com/218769
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
710e5775
|
2014-10-20T17:13:53
|
|
Make commitRegion a base method of TextureD3D.
Use a helper method isValidIndex to preserve ASSERT checks.
Refactoring patch only.
BUG=angle:741
Change-Id: Ie19fa21db51cd0239a3b391de362584a9fbab2df
Reviewed-on: https://chromium-review.googlesource.com/222268
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e76bdda2
|
2014-10-20T17:13:52
|
|
Restrict use of TexStorage more in CopyImage.
We were being too permissive in some copyImage methods when checking
if we can create a render target or not. This would lead us to trying
to use an inconsistent TexStorage in some cases.
Note that we do need to create inconsistent TexStorage in cases where
we are doing a FBO copy *from* a mipmap-incomplete texture attachment.
BUG=angle:780
Change-Id: I5a849b5d8c53713e38cb5f5052a8bb88b3f56260
Reviewed-on: https://chromium-review.googlesource.com/224480
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
|
|
f99b0cff
|
2014-10-20T17:04:36
|
|
Remove getNativeTexture from TextureImpl.
We can stop exposing this method on the GL-side, now that we only
use it on the D3D back-end.
BUG=angle:781
Change-Id: I3a9ecc277dcd21147881b8780849782f68b3e62e
Reviewed-on: https://chromium-review.googlesource.com/222924
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
dd3bf52e
|
2014-10-20T17:04:35
|
|
Remove getSamplerStateWithNativeOffset.
This method returned a sampler state as normal, with the base level
automatically offset by the one or two levels we use in the D3D
workaround for small compressed textures. Since this is D3D-only,
we can move all of the logic into the D3D classes themselves.
BUG=angle:781
Change-Id: Ie0a60877efebb41f02f4e57625a44e5fb5cce074
Reviewed-on: https://chromium-review.googlesource.com/222923
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
10ef2156
|
2014-10-20T17:04:34
|
|
Move Texture Serials to the base class.
It's reasonable to use the serial logic on both the GL and all other
translated Renderers, since we check the logic on the GL-side.
Serials give us a way to identify Textures that aren't raw pointers
and aren't "id". "id" has issues when Textures are deleted, then
re-allocated with the same value.
BUG=angle:781
Change-Id: I1a2a8b6f4ea3db915574c957c143a81e0210ec7d
Reviewed-on: https://chromium-review.googlesource.com/222922
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
6948e301
|
2014-10-20T17:04:33
|
|
Use immutable level count in gl::Texture.
Instead of storing a binary flag indicating if we've created
immutable storage, store a level count. This indicates if or if
not we've created immutable storage, as well as avoiding the
call to the native storage to return the level count.
BUG=angle:781
Change-Id: I08a6bd086d00ddf3255262a7711628be5212b4b7
Reviewed-on: https://chromium-review.googlesource.com/222921
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
|
|
88d3b8cb
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I6dd7fef72a73572d4a3deda7ce36a11da3a75c81
Reviewed-on: https://chromium-review.googlesource.com/224366
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
63837d51
|
2014-09-18T13:23:18
|
|
Defer the creation of Blit9's geometry and return Errors if it fails.
BUG=angle:520
Change-Id: I5e51fec38c513419beea5ff612a6ec2fb0e81a26
Reviewed-on: https://chromium-review.googlesource.com/218768
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
cbc7f050
|
2014-10-15T13:17:00
|
|
Use a constant for the number of faces in a cube map.
BUG=angle:520
Change-Id: Ia35103059526aff2fc1b29a160d8471f4b5cbd42
Reviewed-on: https://chromium-review.googlesource.com/223107
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
739f8ec3
|
2014-10-17T21:04:53
|
|
Removed declaration of getAttachedShaders() without implementation.
Found while working on BUG=angle:751
BUG=angle:751
Change-Id: I8a5c5383f88ecb379395d1a23e36148145ebe34d
Reviewed-on: https://chromium-review.googlesource.com/224090
Tested-by: Tibor Ouden, den <tibordenouden@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
64f23f65
|
2014-09-10T14:40:12
|
|
Update the getRenderTarget functions to return gl::Error objects.
BUG=angle:520
Change-Id: If1f4f71972b669704eff70b5f60927d8e6ac07b3
Reviewed-on: https://chromium-review.googlesource.com/218767
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
433bfd38
|
2014-10-20T12:07:36
|
|
Merge the copyToStorage methods.
BUG=angle:741
Change-Id: I67380748ee875cc2dea61eb82a9b0d600144dc85
Reviewed-on: https://chromium-review.googlesource.com/222267
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e020bed5
|
2014-10-20T16:16:46
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support"
Causing regressions in the build: http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/20182
This reverts commit 756aebfc7afa6d0de14e96637ef396dd7b290c2d.
Change-Id: I2f4bdb5aeb429c9bbc5e655a1761704f33737841
Reviewed-on: https://chromium-review.googlesource.com/224221
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
756aebfc
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I34e443b1e194800460e441ac6cee42cf68430564
Reviewed-on: https://chromium-review.googlesource.com/224302
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
ec6de4ec
|
2014-10-20T10:59:56
|
|
Fix TextureD3D::setData for depth-stencil textures.
D3D11 requires us to NULL the update region parameter when updating
depth stencil textures. For these textures, we can't always use the
subdata workaround, so disable it entirely for these textures.
BUG=angle:729
BUG=365078
Change-Id: I44258dd1b8937b1aebcb3a73de835698805537e0
Reviewed-on: https://chromium-review.googlesource.com/222911
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
24e83192
|
2014-10-20T11:00:53
|
|
Fix CopyBufferSubData validation.
We were checking readTarget twice, instead of both read and write.
BUG=angle:800
Change-Id: I4096a9c4e0fdec9c77bfc25250923c188d2b43db
Reviewed-on: https://chromium-review.googlesource.com/224102
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
8e929230
|
2014-10-17T18:45:20
|
|
We managed to disable NPOT textures on AMD. Reenable them.
BUG=angle:799
Change-Id: Iaa8aee1f09c8c2ac3669d6709572f76f40f21847
Reviewed-on: https://chromium-review.googlesource.com/224042
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
8858cf0a
|
2014-10-17T20:53:32
|
|
Revert "Added IInspectable EGLNativeWindowType and ICoreWindow support" due to build failures on Chromium FYI bots.
This reverts commit 406a3be91cc8175df95bd390425e35830778f2d5.
Change-Id: Ica2abd2e557a4fd9852d85b7fc018e3d272b6edf
Reviewed-on: https://chromium-review.googlesource.com/224051
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
|
|
406a3be9
|
2014-10-08T10:41:56
|
|
Added IInspectable EGLNativeWindowType and ICoreWindow support
Change-Id: I9ad82b7819bcca1c05e7aa60dc2baec4a7bc403c
Reviewed-on: https://chromium-review.googlesource.com/222360
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
97049c6a
|
2014-10-06T21:39:16
|
|
Enhance shader debug output
glGetTranslatedShaderSourceANGLE() returns the glsl code, the initial translated hlsl code,
the final translated hlsl code and the disassembly of the generated binary with the compiler configuration.
This enhancement is only available if the define ANGLE_GENERATE_SHADER_DEBUG_INFO exists.
This define is set in the debug configurations for the Windows platform.
BUG=angle:751
Change-Id: I8b15e8b25fbb0c0575a73cc876bf8f1fa7ed142a
Reviewed-on: https://chromium-review.googlesource.com/221059
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5e0c80ad
|
2014-10-10T10:11:54
|
|
Use attributes to avoid unrolling and flatten conditionals.
[loop] and [flatten] help avoid unrolling make more shaders compile
successfully. When unrolling has to happen, an error X3531 is generated
so we have to try compiling again without these attributes.
BUG=395048,395286
Change-Id: I91ea8ac3a822ab1f1ac24907d42326e3c6c9d9af
Reviewed-on: https://chromium-review.googlesource.com/222810
Tested-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
24d4a3c1
|
2014-10-09T14:11:21
|
|
Update Renderer11::packPixels to return Error objects.
BUG=angle:520
BUG=394361
Change-Id: I95f2f806210ac7aea8b0c57bece610eb22d018ed
Reviewed-on: https://chromium-review.googlesource.com/222481
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9d6d498c
|
2014-10-10T19:47:34
|
|
Refactor TLS management.
Use cross-platform APIs and constants, and conditionally compile the
Windows-specific DllMain.
BUG=angleproject:783
Change-Id: I8fd2708ab0925cb3207010eb0e759cfc055183ab
Reviewed-on: https://chromium-review.googlesource.com/222955
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Kenneth Russell <kbr@chromium.org>
|