|
b0eb6978
|
2011-07-08T16:23:42
|
|
Fix an overflow issue when a static buffer is invalidated.
Issue=104,139,179
TRAC #15143
Signed-off-by: Daniel Koch
Author: Nicolas Capens
Original-patch-by: Yore Apex
git-svn-id: https://angleproject.googlecode.com/svn/trunk@702 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a2a85dc1
|
2011-07-06T20:24:27
|
|
Fix DelayLoadDLLs deps for dwmapi in release builds
Issue=177
git-svn-id: https://angleproject.googlecode.com/svn/trunk@701 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0f87e7fd
|
2011-06-24T14:03:32
|
|
Fix GrowAtomTable() on out-of-memory.
Issue=173
Signed-off-by: Daniel Koch
Author: Benoit Jacob
git-svn-id: https://angleproject.googlecode.com/svn/trunk@699 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5bf210b2
|
2011-06-21T14:22:03
|
|
Add x86-64 project settings.
Bug=55
TRAC #15606
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@698 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
58f76fe0
|
2011-06-21T14:21:07
|
|
Fix 64-bit support.
Bug=55
TRAC #15606
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@697 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
216aa5ed
|
2011-06-17T22:31:32
|
|
Map long for-loop control variable names in shaders.
Look at TIntermLoop::traverse() in IntermTraverse.cpp, the control init part is not handled explicitly there (unlike the other two parts). It is expected hat visitLoop will cover the init part. The bug in the MapLongVariableNames is that the visitLoop doesn't do anything. This CL fixes it.
BUG=171
TEST=conformance/glsl-long-variable-names.html passing.
Review URL: http://codereview.appspot.com/4644045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@696 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
dc4b4f85
|
2011-06-17T00:42:53
|
|
Always emit precision in shader variable declarations.
After the shader compile (and before code output), the precision scopes are already lost. In order to correctly output precisions, we need to emit precision in each variable declaration, therefore, each variable should have its precision set. This CL fixes the bugs that the precisions are lost for variables using default precsions and struct fields. Also, this CL fixes a bug in the grammar: constructors are not type_specifier and they shouldn't have precisions.
BUG=168
TEST=webgl conformance tests, gles2 conformance tests.
Review URL: http://codereview.appspot.com/4617041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@695 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
189be2f1
|
2011-06-16T18:28:53
|
|
Emit precisions in function arguments and return type for GLES2.
BUG=none
TEST=Translator with GLES2 output backend emit precisions for function arguments and return type.
Review URL: http://codereview.appspot.com/4643042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@694 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
03208d5d
|
2011-06-15T01:15:24
|
|
Attempt to ensure pipeline flush on rendertarget change
Some ATI cards appear not to flush the pipeline correctly, causing textures not to pick up newly-drawn contexts, so do an extra no-op draw when necessary.
BUG=169
TEST=chromium on hulu.com
Review URL: http://codereview.appspot.com/4576051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@693 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1179ecf4
|
2011-06-14T19:03:39
|
|
Added .rc files to gyp file so the version number appears in the resource section for gyp builds.
Review URL: http://codereview.appspot.com/4568080
git-svn-id: https://angleproject.googlecode.com/svn/trunk@692 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2c199b17
|
2011-06-13T22:20:06
|
|
Set max vertex correctly when drawing closing line
We were setting the max vertex way too low, causing AMD cards to draw the line with an incorrect vertex.
BUG=
TEST=enable "Composited render layer borders" in chromium
Review URL: http://codereview.appspot.com/4588042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@691 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0fe4dd00
|
2011-06-10T23:20:53
|
|
update revision
git-svn-id: https://angleproject.googlecode.com/svn/trunk@689 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d1c32963
|
2011-06-10T22:20:29
|
|
Correct usage of GetVersion() windows calls. Review: http://codereview.appspot.com/4579049
git-svn-id: https://angleproject.googlecode.com/svn/trunk@688 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5601ea0d
|
2011-06-10T18:23:25
|
|
Implement ES2 backend for Angle translator.
With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL.
Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision.
Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc.
anglebug=81
test=translator emitting correct GLSL ES code when ES2 backend is selected.
Review URL: http://codereview.appspot.com/4550129
git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
db5d5f66
|
2011-06-08T23:50:48
|
|
Fix crlf newlines in surface.cpp
TBR=apatrick@chromium.org
git-svn-id: https://angleproject.googlecode.com/svn/trunk@686 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3b3c1d43
|
2011-06-08T20:38:09
|
|
Revert copyImage changes from r682 as they cause regressions on some webpages
git-svn-id: https://angleproject.googlecode.com/svn/trunk@684 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
82e7e9d0
|
2011-06-08T18:43:16
|
|
Recommit r668, which got undone accidentally by r673.
Review URL: http://codereview.appspot.com/4589043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@683 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
406cc109
|
2011-06-08T12:42:28
|
|
No need to update texture before overwriting it with CopyImage.
Issue=163
TRAC #17019
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@682 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3203c108
|
2011-06-08T12:41:32
|
|
Fix multi-sample state management.
Issue=160
TRAC #16817
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@681 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d6e74da1
|
2011-06-08T12:40:23
|
|
Add missing DWM libraries to Release project.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@680 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
57a2cd65
|
2011-06-08T00:04:07
|
|
Purge associated render buffer object when texture is resized.
Similar fix for cube maps to follow.
Review URL: http://codereview.appspot.com/4532124
git-svn-id: https://angleproject.googlecode.com/svn/trunk@678 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
837dd9ab
|
2011-06-07T00:40:33
|
|
Do not set a WNDPROC on a window created by another thread.
It turns out SetWindowLong succeeds for other threads in the same process but we do not want the WNDPROC to be called from threads other than the thread on which EGL is running on. This was one of the reasons --in-process-gpu was not working with ANGLE in Chrome.
Review URL: http://codereview.appspot.com/4576045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@677 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
79169b5a
|
2011-06-06T19:01:08
|
|
Use DwmAPI, if available, to minimize queueing of presents.
Review URL: http://codereview.appspot.com/4559065
git-svn-id: https://angleproject.googlecode.com/svn/trunk@673 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
250f06c9
|
2011-06-06T16:59:53
|
|
Made it possible to turn off D3D9Ex support with a command-line compiler option.
The "Debug This Pixel..." feature in PIX often fails when using the
D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7
machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file.
Review URL: http://codereview.appspot.com/4526106
git-svn-id: https://angleproject.googlecode.com/svn/trunk@672 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8106e870
|
2011-06-03T22:36:47
|
|
Handle additional lost device error codes that may be returned when using IDirect3DDevice9Ex.
Review URL: http://codereview.appspot.com/4529113
git-svn-id: https://angleproject.googlecode.com/svn/trunk@671 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2475f02e
|
2011-06-03T21:10:06
|
|
Update and alphabetize contributors list.
Review URL: http://codereview.appspot.com/4574041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@670 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3b54a660
|
2011-06-03T12:53:07
|
|
Update version number for recent commits
git-svn-id: https://angleproject.googlecode.com/svn/trunk@669 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
585b3d0e
|
2011-06-03T01:48:11
|
|
Disable use of FlipEx for problematic use cases.
It seems that DWM will, when given an HWND that has an associated
FlipEX swap chain, stretch the contents of the HWND to fill the new
window IF you don't issue draw calls to that HWND before the WM_PAINT
returns. This leads to horrendous sizing artifacts.
For Chromium, this is a show stopper.
But, FlipEx is definitely a good thing, for regular single process
applications.
So, is there a clean way to conditionally disable FlipEX for
these problem cases? The heuristic in this patch basically says "if your hwnd
is not in-process, then you're probably not painting in its HWND, so don't sue
FlipEX."
This catches the Chromium use case. There is still the possibility of a regular
single-process EGL application that tries to draw outside WM_PAINT that would
experience sizing artefacts. But, maybe that's OK.
Anyways, I'm not married to this technique. Just throwing something out there
to start the discussion. :)
Review URL: http://codereview.appspot.com/4536102
git-svn-id: https://angleproject.googlecode.com/svn/trunk@668 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8ab69840
|
2011-06-02T21:53:45
|
|
Insert a new-line ('\n') before the #line directive in HLSL source.
Without this, sometimes the #line directive shows up at the end of
the previous line of shader source. This was causing syntax errors
when trying to compile shaders during a PIX session.
Review URL: http://codereview.appspot.com/4561059
git-svn-id: https://angleproject.googlecode.com/svn/trunk@667 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
04277b82
|
2011-06-02T18:41:26
|
|
Generate an error in the parser for unsized array declarations.
BUG=164
TEST=none
Review URL: http://codereview.appspot.com/4539101
git-svn-id: https://angleproject.googlecode.com/svn/trunk@666 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fe2aff10
|
2011-06-02T00:23:44
|
|
Redid gyp changes in last commit to support debugging of samples on
Linux. Fixed bug in translator sample where it was confusing arguments
and filenames on POSIX platforms.
Review URL: http://codereview.appspot.com/4532108
git-svn-id: https://angleproject.googlecode.com/svn/trunk@665 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c6be2264
|
2011-06-01T23:04:13
|
|
Added missing depth argument to GYP which causes the top-level
Makefile to be generated into the correct directory on Linux. Added
missing library for clients of translator (the samples, in
particular).
Built all ANGLE targets on Linux and Windows to test these changes.
BUG=none
TEST=none
Review URL: http://codereview.appspot.com/4556072
git-svn-id: https://angleproject.googlecode.com/svn/trunk@664 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
87891f74
|
2011-06-01T15:28:35
|
|
Remove path from D3DCompiler warning messages
Issue=162
Trac #16209
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@662 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4f9ef0d6
|
2011-05-30T23:51:19
|
|
Implemented OES_texture_npot support.
TRAC #16871
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@661 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
24c08c4e
|
2011-05-27T17:40:48
|
|
Fix the bug that long varying varibales are mapped into different names in fragment/vertex shaders.
ANGLEBUG=144
TEST=the same long varying variable name in fragment/vertex shaders map to the same shortened name if using the same translator.
Review URL: http://codereview.appspot.com/4547063
git-svn-id: https://angleproject.googlecode.com/svn/trunk@660 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c4ee4272
|
2011-05-26T21:34:15
|
|
Fix version error from r658.
Review URL: http://codereview.appspot.com/4524071
git-svn-id: https://angleproject.googlecode.com/svn/trunk@659 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6c4dba0d
|
2011-05-26T14:15:31
|
|
Fix lost context recovery for Windows XP.
Issue=138
TRAC #16271
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@657 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c556fa57
|
2011-05-26T14:13:29
|
|
Revert pending surface destruction (part of revision 632).
TRAC #16271
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@656 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
062231c0
|
2011-05-26T14:12:17
|
|
Only use D3DSWAPEFFECT_FLIPEX on D3D9Ex devices.
TRAC #16271
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@655 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
93c0fce4
|
2011-05-25T01:55:06
|
|
Use D3DSWAPEFFECT_FLIPEX on Windows 7.
Reduces frame rate jitters on Windows 7 reported in crbug.com/82925
Review URL: http://codereview.appspot.com/4517096
git-svn-id: https://angleproject.googlecode.com/svn/trunk@654 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5cb728c5
|
2011-05-17T18:34:24
|
|
Add missing newlines to source files
Issue=154
git-svn-id: https://angleproject.googlecode.com/svn/trunk@653 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
18b7b5b5
|
2011-05-17T18:34:18
|
|
Improve robustness of Context::finish and flush
Trac #16690
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@652 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2b720c92
|
2011-05-13T16:05:22
|
|
Fix the order of the error() parameters in Surface.cpp and advertise EGL_ANGLE_d3d_share_handle_client_buffer extension
Trac #16711
Also rename the extension file to match the extension name
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@651 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4e297707
|
2011-05-12T23:04:07
|
|
Add support for eglCreatePbufferFromClientBuffer, taking as input a D3D share handle corresponding to the enum EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE. No spec as of yet, but it does the obvious thing.
BUG=129
TEST=
Review URL: http://codereview.appspot.com/4325048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@650 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f1f28c80
|
2011-05-12T20:53:34
|
|
Use SSE2 to swizzle RGBA to BGRA
Using SSE2 can drastically reduce the amount of time it takes to do glTexImage2D. I've also added a plain-C path that's much faster than the one that was there before.
BUG=151
TEST=
Review URL: http://codereview.appspot.com/4465052
git-svn-id: https://angleproject.googlecode.com/svn/trunk@649 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
73bec982
|
2011-05-12T18:15:03
|
|
Cache result of D3DPERF_GetStatus.
I profiled the WebGL acquarium with AMD CodeAnalyst and it turns out this function got a lot of hits. Top 10 before change:
CS:EIP Symbol + Offset 64-bit Timer samples
0x62a87260 CBatchFilterI::ProcessBatch 13.41
0x62a171f1 D3DPERF_GetStatus 6.04
0x629ce831 CD3DBase::SetVertexShaderConstantF_FP 5.12
0x62a88bea CBatchFilterI::GetBatchBufferPointer<_LH_SETPIXELSHADERCONSTIMM_TOKEN_SMALL> 4.61
0x6298060b UpdateViewportCache 4.2
0x6298da3a CD3DBase::UpdateTextures 3.58
0x6298db6b CD3DDDIDX10::SetTexture 2.76
0x6298df1d CD3DDDIDX10::InsertStreamSource 2.46
0x629d1c1a CD3DBase::SetPixelShaderConstantF_FP 2.25
0x6297efc4 CD3DHal::SetSamplerState_FP 2.05
10 functions, 186 instructions, Total: 454 samples, 46.47% of shown samples, 2.51% of total session samples
And after:
CS:EIP Symbol + Offset 64-bit Timer samples
0x69317260 CBatchFilterI::ProcessBatch 13.87
0x69318bea CBatchFilterI::GetBatchBufferPointer<_LH_SETPIXELSHADERCONSTIMM_TOKEN_SMALL> 5.84
0x6921060b UpdateViewportCache 5.29
0x6925e831 CD3DBase::SetVertexShaderConstantF_FP 4.93
0x6921da3a CD3DBase::UpdateTextures 4.38
0x6921e034 CD3DBase::SetStreamSource_FP 3.65
0x69261c1a CD3DBase::SetPixelShaderConstantF_FP 3.65
0x69227651 CD3DBase::DrawIndexedPrimitive 2.74
0x6920efc4 CD3DHal::SetSamplerState_FP 2.37
0x6925e9f7 CD3DBase::SetVertexShaderConstantIntF 2.37
10 functions, 152 instructions, Total: 269 samples, 49.09% of shown samples, 0.80% of total session samples
UpdateViewportCache looks like it might be low hanging fruit as well.
Review URL: http://codereview.appspot.com/4535049
git-svn-id: https://angleproject.googlecode.com/svn/trunk@648 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b1092bf3
|
2011-05-11T19:52:39
|
|
Fix gl_FragCoord.
Landing patch from this Chromium issue:
http://code.google.com/p/chromium/issues/detail?id=82166
Review URL: http://codereview.appspot.com/4528055
git-svn-id: https://angleproject.googlecode.com/svn/trunk@647 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a5fd7a5a
|
2011-05-11T16:19:54
|
|
Update contributors list
git-svn-id: https://angleproject.googlecode.com/svn/trunk@646 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
dfd57020
|
2011-05-11T15:37:25
|
|
Fix compilation warnings.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@645 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2ff573c6
|
2011-05-11T15:37:17
|
|
Enable vertex texture fetch support.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@644 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9ba680a7
|
2011-05-11T15:37:11
|
|
Comment some (vertex) texture lookup functionality.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@643 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f494c9ca
|
2011-05-11T15:37:05
|
|
Validate the sampler uniform against the number of (combined) texture image units.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@642 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
424bb49d
|
2011-05-11T15:36:59
|
|
Validate shaders so they don't exceed the texture unit counts.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@641 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3f74c7a7
|
2011-05-11T15:36:51
|
|
Correct the sizes of the (combined) texture unit arrays for VTF.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@640 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d4a35179
|
2011-05-11T15:36:45
|
|
Apply vertex textures and sampler states to the D3D9 device.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@639 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0e64dd6d
|
2011-05-11T15:36:37
|
|
Rename SamplerType to TextureType (refactoring).
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@638 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
af29cac9
|
2011-05-11T15:36:31
|
|
Report the VTF texture unit limits.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@637 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3b1703f4
|
2011-05-11T15:36:26
|
|
Detect support for vertex shader texture lookups.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@636 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
15795192
|
2011-05-11T15:36:20
|
|
Translate vertex texture lookup functions.
Issue=95
TRAC #16568
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@635 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
317887f2
|
2011-05-11T15:26:12
|
|
Fix depth test state management.
TRAC #16655
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@634 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
07792e54
|
2011-05-05T19:38:32
|
|
Fix for issue 150 - HandleAllocator asserts on framebuffer 0 release
Issue=150
Signed-off-by: apatrick
git-svn-id: https://angleproject.googlecode.com/svn/trunk@633 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
192a1810
|
2011-05-05T00:00:30
|
|
Implemented semantics for eglDestroySurface when surface is current on thread.
The spec has this to say.
"
All resources associated with surface which were allocated by EGL are marked for deletion as soon as possible. If surface is current to any thread (see section 3.7.3), resources are not actually released while the surface remains current. Future references to surface remain valid only so long as it is current; it will be destroyed, and all future references to it will become invalid, as soon as any otherwise valid eglMakeCurrent call is made from the thread it is bound to."
Review URL: http://codereview.appspot.com/4449064
git-svn-id: https://angleproject.googlecode.com/svn/trunk@632 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e2f954cd
|
2011-05-03T20:45:27
|
|
Validate cube texsubimage based on current face
Apps can load cube faces in an arbitrary order, so validating texsubimage based on the format of only the first face won't work.
BUG=149
TEST=
Review URL: http://codereview.appspot.com/4445085
git-svn-id: https://angleproject.googlecode.com/svn/trunk@629 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
06d7a755
|
2011-04-30T01:02:52
|
|
Move attrib-list handling into Display
Move the handling of attrib-lists in eglCreatePbufferSurface and eglCreateWindowList into methods in Display, so we can keep libEGL.cpp as a thin layer.
BUG=
TEST=
Review URL: http://codereview.appspot.com/4453051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@628 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e0a384d7
|
2011-04-29T00:24:23
|
|
Fix compilation errors in translator.cpp.
Review URL: http://codereview.appspot.com/4445073
git-svn-id: https://angleproject.googlecode.com/svn/trunk@626 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
399c35f9
|
2011-04-28T23:19:51
|
|
Don't constantly recreate index buffers.
Recreating index buffers for closing loops can take a long time, so use a streaming index buffer instead.
BUG=
TEST=
Review URL: http://codereview.appspot.com/4438080
git-svn-id: https://angleproject.googlecode.com/svn/trunk@625 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a9d0b768
|
2011-04-28T20:11:54
|
|
Updating resource types on Context (Framebuffers and Fences) to use hash_map, as done to other types in r615.
Issue=148
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@624 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1a23334f
|
2011-04-28T19:44:39
|
|
Unifying resource handle allocation code with an allocator optimized for O(1) allocs/releases.
Issue=143
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@623 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
aa614605
|
2011-04-28T16:20:58
|
|
Handle null pointer produced by vertex buffer lock
Issue=120
TRAC #16558
Signed-off-by: Daniel Koch
Author: Nicolas Capens (original patch by Jacob Benoit)
git-svn-id: https://angleproject.googlecode.com/svn/trunk@622 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a129765f
|
2011-04-26T18:36:43
|
|
Add MapLongVariableNames files to standalone vcproj
git-svn-id: https://angleproject.googlecode.com/svn/trunk@620 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fd747b86
|
2011-04-23T01:30:07
|
|
Implement shader identifier name mapping.
The name mapping happens when an identifier is longer than 32 characters. The name mapping is behind a flag, so it won't happen by default. Also, functions to query the mapped names are added.
The purpose of this CL is for the drivers that can't handle long names. For example, linux NVIDIA driver can't handle 256 character name, whereas WebGL spec requires that.
This CL also fixes the issue that some of the TIntermSymbols' ids are 0s.
ANGLEBUG=144
TEST=test manually with shaders with long identifier names.
Review URL: http://codereview.appspot.com/4428058
git-svn-id: https://angleproject.googlecode.com/svn/trunk@619 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
eef864ad
|
2011-04-22T11:33:27
|
|
Use StretchRect to speed up simple blits.
Fixed copy position transformation.
TRAC #16494
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@618 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a114c273
|
2011-04-22T04:18:50
|
|
Advertise depthbuffer-less surface configs.
TRAC #16493
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@617 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
78624ca0
|
2011-04-22T04:17:57
|
|
Heuristically optimize buffer usage.
TRAC #16343
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@616 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
733ba93b
|
2011-04-14T15:03:48
|
|
Use a hash map for faster resource lookups.
TRAC #14871
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@615 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
72b9e18c
|
2011-04-13T14:58:33
|
|
Optimized prepareVertexData and protect against NULL pointers.
TRAC #14871
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@614 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
09c2c1ac
|
2011-04-13T14:57:16
|
|
Move the vertex declaration cache to a helper class.
TRAC #14871
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@613 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
baa7451e
|
2011-04-13T14:56:47
|
|
Eliminate lookupAttributeMapping.
TRAC #14871
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@612 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2cec2f3a
|
2011-04-06T18:59:51
|
|
Profiling shows that creating and destroying vertex declarations is extremely expensive, so we can keep a 16-element cache around to speed that up.
BUG=
TEST=JSGameBench
Review URL: http://codereview.appspot.com/4358051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@609 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0b8d4eb2
|
2011-04-04T19:17:11
|
|
Unroll for-loop if sampler array uses loop index as its index.
If inside a for-loop, sampler array index is the loop index, Mac cg compiler will crash. This CL unroll the loop in such situation. The behavior is:
1) If the for-loop index is a float, we reject the shader.
2) If it is an integer, we unroll the for-loop.
Things that should be done in the future are:
1) Add line number macros.
2) Add a limit to unroll iteration count.
anglebug=94
Review URL: http://codereview.appspot.com/4331048
git-svn-id: https://angleproject.googlecode.com/svn/trunk@606 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f02c9e62
|
2011-04-04T14:03:20
|
|
Fix resizing the string buffer.
Issue=117
TRAC #15793
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@605 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ae345807
|
2011-03-30T22:04:25
|
|
Add support for eglBindTexImage and eglReleaseTexImage
With this patch we can bind pbuffers as textures. Once we add support for using
a sharing handle to create a pbuffer we can use this to allow us to use it as a
texture as well.
BUG=129
TEST=modified Simple_Texture2D works
Review URL: http://codereview.appspot.com/4291066/
git-svn-id: https://angleproject.googlecode.com/svn/trunk@604 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b627699f
|
2011-03-29T00:58:18
|
|
Use D3DX to copy between renderable texture surfaces.
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@598 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
549bdefe
|
2011-03-29T00:57:01
|
|
Retrieve the D3D texture format per image.
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@597 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d976b584
|
2011-03-29T00:56:20
|
|
Consistently use the virtual keyword on virtual overloaded methods.
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@596 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
db7cd0b2
|
2011-03-29T00:55:31
|
|
Fix Visual C++ linking in stand-alone project
TRAC #16118
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@595 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
36ed96e0
|
2011-03-24T21:55:11
|
|
Fix angle version in version.h
BUG=none
TEST=none
TBR=apatrick@chromium.org
Review URL: http://codereview.appspot.com/4309046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@594 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2a5645f7
|
2011-03-24T21:36:51
|
|
Fix a typo in r592. (I developped on Windows and typed in on Mac and submit).
BUG=135
TEST=build fine
TBR=kbr@chromium.org
Review URL: http://codereview.appspot.com/4285066
git-svn-id: https://angleproject.googlecode.com/svn/trunk@593 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
53d73e04
|
2011-03-24T21:27:57
|
|
glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH) should count an extra 3 if uniform is an array because "[0]" is appended.
BUG=135
TEST=the attached htm in the bug runs ok
Review URL: http://codereview.appspot.com/4287077
git-svn-id: https://angleproject.googlecode.com/svn/trunk@592 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8ea5afef
|
2011-03-23T20:44:36
|
|
Switched to D3D10 shader compiler.
I figured out how to call in to D3DCompiler_xx.dll and still get the ID3DXConstantTable metadata used by ANGLE. There are more optimization levels available with this compiler and the lowest level (0) allows MetaTunnel and MandelBox to compile their shaders quickly. MetaTunnel still does not render correctly unfortunately.
I benchmarked eight of the ShaderToy demos and did not notice any performance regression on an nVidia Quadro FX 380. Intel might be adversely affected. I built ANGLE against D3DCompiler_43.dll, while Chrome still ships with 42. I'm not sure if that will make a difference but I'll rev Chrome soon.
I also checked WebGL Aquarium and ran the WebGL conformance tests.
This will also let me roll r590 into Chromium. It turns out the ForceSymbolReferences setting I added to the libGLESv2 target caused the linker to sometimes crash when making changes and the changes between r577 and r590 consistently lead to a crash. libGLESv2 now has a hard dependency on D3DCompiler_xx.dll via the call in Program.cpp and this seems to not make the linker crash.
Review URL: http://codereview.appspot.com/4275063
git-svn-id: https://angleproject.googlecode.com/svn/trunk@591 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a06aa870
|
2011-03-21T17:22:21
|
|
Track dirty texture parameters and images separately.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@590 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a9eb5dac
|
2011-03-21T16:39:16
|
|
Track texture serials instead of id's.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@589 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
38e76e53
|
2011-03-21T16:39:10
|
|
Keep track of applied textures and dirty state to minimize D3D calls.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@588 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
51887316
|
2011-03-21T16:39:03
|
|
Fix checking for floating-point render target texture support.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@587 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f4e36037
|
2011-03-21T16:38:59
|
|
Copy texture data of incomplete textures to the image arrays.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@586 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
94a4f03f
|
2011-03-21T16:38:55
|
|
Retrieve current texture properties from the image array to avoid D3D call.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@585 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6120820e
|
2011-03-21T16:38:50
|
|
Retrieve texture width, height and type from the top-level image.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@584 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b5a3a6b6
|
2011-03-21T16:38:46
|
|
Texture image refactoring.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@583 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c50edcb2
|
2011-03-21T16:38:40
|
|
Remove redundant dirtyImageData() check.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@582 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0bd22bc9
|
2011-03-21T16:38:26
|
|
Check image type in texture completeness test.
TRAC #15703
Issue=86
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@581 736b8ea6-26fd-11df-bfd4-992fa37f6226
|