src/tests/gl_tests/MultisampledRenderToTextureTest.cpp


Log

Author Commit Date CI Message
Rafael Cintron 2207a0a2 2025-09-04T17:32:12 Remove multisampledRenderToTextureEXT from D3D Partial implemented was never completed, nor utilized for XR scenarios. CL removes the implementation Bug: chromium:443111620 Bug: angleproject:433462527 Bug: angleproject:42261786 Bug: angleproject:42263509 Bug: angleproject:42263677 Change-Id: If95581d5f9b0e43be96ef6913fe73f547e0b5501 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6915970 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Tom Sepez 25390156 2025-08-21T00:13:19 Suppress unsafe buffers on a file-by-file basis in src/ [1 of N] In this CL, we suppress many files but stop short of actually enabling the warning by not removing the line from the unsafe_buffers_paths.txt file. That will happen in a follow-on CL, along with resolving any stragglers missed here. This is mostly a manual change so as to familiarize myself with the kinds of issues faced by the Angle codebase when applying buffer safety warnings. -- Re-generate affected hashes. -- Clang-format applied to all changed files. -- Add a few missing .reserve() calls to vectors as noticed. -- Fix some mismatches between file names and header comments. -- Be more consistent with header comment format (blank lines and trailing //-only lines when a filename comment adjoins license boilerplate). Bug: b/436880895 Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov 03676f3f 2025-07-22T15:34:18 Tests: Add MixedMultisampleSingleSampledDraw test Test: angle_trace_tests --gtest_filter=MultisampledRenderToTextureES3Test.MixedMultisampleSingleSampledDraw Bug: angleproject:433462527 Change-Id: I87b56452bd5ad1d7841341ddd7af9479fe966f6d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6773431 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Aurora Zhang 65159c4e 2025-06-05T15:05:46 Update pipeline desc when sample count changes * If the sample count changes when calling glFramebufferTexture2DMultisampleEXT, we need to update pipeline desc to ensure it is the same as the API requires. * Add a new end2end test to verify. Bug: angleproject:422611722 Change-Id: I7de7d3d17513cf03f5e24baa2db83633a229b4b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6623419 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Aurora Zhang <Aurora.Zhang@arm.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev eec873ed 2025-03-28T00:00:00 Fix FramebufferTexture2DMultisampleEXT validation Generate an error when the samples value is negative. Bug: angleproject:406922380 Change-Id: I508f3ddf82e30291fdcc3086ab19ebfa4f84947c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6421716 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 15b1fb37 2024-12-29T00:38:43 Fix mixing multisampled renderbuffers and textures When querying a renderbuffer's render-to-texture sample count, the number of samples was returned. This made it look like the renderbuffer attachment is MSRTT even if it was really multisampled. When mixed with a multisampled texture (where this mistake wasn't made), the framebuffer completeness code marked the framebuffer incomplete because it looked like one attachment is MSRTT and the other is not. Test credit zephyrxiao@tencent.com Bug: angleproject:382393146 Change-Id: I9fe516d6a92033512646414f88a9848aa1e1edc9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6138979 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c75bd915 2024-12-10T23:01:44 Vulkan: Remove asyncCommandQueue It's been years and it never showed an advantage. In the meantime, performance without this feature seems close to native drivers (i.e. the feature has lost its appeal) and it's frequently a source of complication and bugs. Bug: angleproject:42262955 Bug: angleproject:42265241 Bug: angleproject:42265934 Bug: angleproject:42265368 Bug: angleproject:42265738 Bug: angleproject:42266015 Bug: angleproject:377503738 Bug: angleproject:42265678 Bug: angleproject:173004081 Change-Id: Id8d7588fdbc397c28c1dd18aafa1f64cbe77806f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6084760 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 65fcf9c4 2024-10-26T10:53:18 Vulkan: Remove redundant dependent feature checks Since [1], when a feature is overriden, the dependent features automatically take the override into account. Tests no longer need to account for dependent features, neither does the logic in the code. [1]:https://chromium-review.googlesource.com/c/angle/angle/+/4749524 Bug: angleproject:42266725 Change-Id: I5440aba4a89cffbe710e26ad7de4cfee783e9bdf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5967414 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Le Hoang Quyen 1a191b1d 2024-08-16T17:31:38 Metal: add an option to emulate DontCare loadOp with randomized Clear. This is useful for testing undefined initial values caused by DontCare MTLLoadAction on non-tiled GPUs. Bug: angleproject:42261786 Change-Id: Id5c4a9ee8510a8a9143bdd67e276bfcf2bd7eaa5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5791386 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Le Hoang Quyen a89ca6c8 2024-07-30T17:14:50 Metal: Fully implement unresolve step for MSRTT. This CL also uses memoryless for implicit MS textures in EXT_multisampled_render_to_texture render passes. Bug: angleproject:42261786 Change-Id: Ic20450574c4c670d05ca846587ced05488012270 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5746181 Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Le Hoang Quyen 1bfe5c57 2024-07-30T15:58:47 Metal: partially implement EXT_multisampled_render_to_texture. Implement by implicitly attaching a multisampled texture to the render pass. The content will be preserved across render passes by loading/storing to the implicit multisampled texture. However this won't work if the single sampled texture is used in multiple render passes with different glFramebufferTexture2DMultisampleEXT's sample counts. For that to work we need to implement unresolve step to load the resolve texture's texels into the implicit multisampled texture. That will be implemented in a separate CL. Bug: angleproject:42261786 Change-Id: I12be75af17ce5b98266946846417d0a43fcba455 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5746180 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Shahbaz Youssefi 1db80b88 2024-07-10T12:47:42 Reland "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" This is a reland of commit c379ff48043a47e444c388c45270db40d3172d50 Original change's description: > Vulkan: Use VK_KHR_dynamic_rendering[_local_read] > > Bug: angleproject:42267038 > Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:42267038 Change-Id: I083e6963b5421386695e49a9872edbb2016c9763 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691342 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi 7d461b21 2024-07-10T14:11:53 Revert "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]" This reverts commit c379ff48043a47e444c388c45270db40d3172d50. Reason for revert: Regresses CPU perf and memory when _not_ using DR Original change's description: > Vulkan: Use VK_KHR_dynamic_rendering[_local_read] > > Bug: angleproject:42267038 > Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Charlie Lao <cclao@google.com> Bug: angleproject:42267038 Change-Id: I3865f0d86813f0eeb9085a92875a33bd449b907f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5691337 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi c379ff48 2024-06-10T22:01:57 Vulkan: Use VK_KHR_dynamic_rendering[_local_read] Bug: angleproject:42267038 Change-Id: I1f4eb0f309992a9c1c287a69520dadf5eff23b26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637155 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi d193d51b 2024-06-17T22:46:08 Replace issue ids post migration to new issue tracker This change replaces anglebug.com/NNNN links. Bug: None Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 06f1b72f 2024-06-03T08:59:46 Vulkan: Bugfix in MSRTT emulation Transient multisampled images should have no mips. Enforce this requirement when MSRTT is being emulated Bug: angleproject:4836 Tests: MultisampledRenderToTexture*MultipleLevelsMultisample* Change-Id: I6df21bbb49a4c45aa3ee321f7d49b81f55352562 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5601347 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9620d4d3 2024-05-23T16:12:52 Vulkan: Emit SPIR-V 1.4 where available In preparation for optimizations possible for SPIR-V 1.4. This change makes ANGLE output SPIR-V 1.4 if supported, and SPIR-V 1.3 otherwise. It handles the following differences between the two versions: - OpEntryPoint in SPIR-V 1.4 includes all global variables, as opposed to SPIR-V 1.3 where only the Input and Output variables are listed - Storage buffers use a dedicated storage class in SPIR-V 1.4 Bug: angleproject:342316794 Change-Id: I157ed46449ff2d0f14d284b883b4ddc1b4b46fd1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5565224 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 4af8dafb 2024-03-10T20:14:18 Vulkan: Enable MSRTT emulation tests on swiftshader Bug: b/309355117 Change-Id: I2d842bc52f9b6af340025654111dfd3f8e9c58a3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5359654 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 103c1b53 2024-03-29T14:37:23 Vulkan: Drop MSRTT emulation dependency on independentResolveNone Usage of VK_RESOLVE_MODE_NONE was removed in [1], but dependency to this property was accidentally added in [2]. [1]: https://chromium-review.googlesource.com/c/angle/angle/+/2743666 [2]: https://chromium-review.googlesource.com/c/angle/angle/+/3353895. Bug: angleproject:4836 Change-Id: I25028b5d343686edd794acdac3714c4a6cb5fa17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5407073 Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Geoff Lang 64cfbb68 2024-04-02T13:22:09 GL: Fix MultisampledRenderToTexture tests and expectations Some MSRTT tests were failing on the GL backend due to exact GL_EQUAL depth tests, others were marked as skipped on all of Android due to old device issues. Update the Android expectations for these tests. Bug: angleproject:8642 Change-Id: I2aad2637773967102a6172fd0a8ae2cb58a420ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5413775 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Charlie Lao 46672014 2024-03-07T09:55:38 Vulkan: Add test for midRenderPass clear for MSRTT This adds a test that demonstrate the bug with mid render pass clear of depth buffer with multisample render to texture emulation code path. This bug was seen in lord_of_heros. Bug: b/309355117 Change-Id: I0217baf77f74372b8d24e3321b9a0b727a6690ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5353371 Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Steven Noonan 508eb865 2023-06-19T11:54:06 Vulkan: avoid crash on AMD drivers with MSRTT emulation If you have a multisampled color+depth framebuffer and discard depth before the end of the render pass, ANGLE skips assigning pDepthStencilResolveAttachment. Doing so is fine on most vendors, but on AMD drivers, the application will crash in the user mode driver when calling vkCreateRenderPass2KHR. Simply not adding the depth/stencil resolve structure to the PNext chain avoids the crash and allows the application to function normally. Bug: angleproject:8217 Change-Id: I0dc14c03d2b999e280a4d363e0296fd10812540c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4627280 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi b0e9bbd7 2023-05-31T14:23:40 Vulkan: Split features for dynamic state When a driver bug with dynamic state is encountered, it is hard to debug which dynamic state exactly is causing an issue, due to the current granularity of disabling all entire state from an extension. With this change, every dynamic state gets its own ANGLE feature, and can be toggled as necessary. Disabling the supportsExtendedDynamicState* features implicitly disables all dependent features. Bug: b/285124778 Bug: b/275210062 Bug: fuchsia:107106 Bug: angleproject:5906 Change-Id: Ic291279872df2d0eb58618ff364ab118bdcc4a9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4577553 Reviewed-by: Cody Northrop <cnorthrop@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Shahbaz Youssefi 13195f8a 2022-10-05T11:17:35 Vulkan: Fix missing input attachment usage on MSRTT When combined with advanced blend (or framebuffer fetch for that matter), MSRTT attachments could be used as input attachments. This change fixes the missing usage bit. Bug: angleproject:7739 Change-Id: I2190e4a6e534e120357dd68189fb9de07b6c54fa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3936444 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi ba3b4515 2022-09-15T01:06:51 Vulkan: Implement GL_ANGLE_logic_op Enabled if the logicOp device feature is available. According to gpuinfo, it's pretty much universal except for ARM. Bug: angleproject:7654 Change-Id: I4808b519fdd6273b2f8c1bb17f59517eb65bfe8d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898317 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 54da2952 2022-07-25T16:00:47 Remove suppressions added due to VK_ATTACHMENT_UNUSED bug This was affecting old Qualcomm-based phones only. Bug: angleproject:3423 Change-Id: Id18c95f8df562d572177035a8cb88327d9f2d200 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3785292 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 8e63c6e8 2022-07-25T15:10:11 Remove suppressions for tests which pass with Intel Mesa 20.0.8 Bug: angleproject:3616, angleproject:3614, angleproject:2782 Change-Id: I220d71593270164f77bda92f533608e431c6c9b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780159 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Eddie Hatfield 89e38b57 2022-06-22T15:04:08 Refactor to use ANGLETest vs ANGLETestWithParam Bug: angleproject:6747 Change-Id: I72ad52d0268eae0e1a401f12f3e94cc5efa402f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3719002 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 7c83a363 2022-05-16T22:22:44 Vulkan: Dynamic state for rasterizer discard enable Interaction with primitives generated query are tested by those tests added in https://chromium-review.googlesource.com/c/angle/angle/+/2976181 Bug: angleproject:5906 Change-Id: I0ab9f54995504be770a93bf13337a5ffe20bf7eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651582 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 66dcca5e 2022-05-12T11:14:27 Vulkan: Dynamic state for depth test/write/op Bug: angleproject:5906 Change-Id: Ie48a0780406c6dbbdd47639f2e185dc854879140 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646429 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a400e76d 2021-12-22T12:24:13 Vulkan: Don't expose MSRTT without VK_KHR_depth_stencil_resolve Previously, ANGLE exposed the EXT_multisampled_render_to_texture extension even if VK_KHR_depth_stencil_resolve was not available. This was due to scarcity of drivers on the bots with support for this extension and allowed partial testing. This is no longer true. Additionally, this cleans up the expectations because old and buggy drivers are now simultaneously filtered out. Bug: angleproject:6845 Change-Id: I8c285a5fa5d9beeb98b48d8b056cdc8779cce6fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3353895 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi cf8ac00a 2021-12-20T11:57:25 Vulkan: Fix MSRTT w.r.t stencil-only unresolve The stencil bit was being silently masked out in a bitset in FramebufferDesc that tracked whether the framebuffer requires any unresolve. If only stencil needs unresolving, this mask was zero, leading to an incorrect framebuffer getting pulled from the cache. A follow up change will add an ASSERT in BitSetT to catch such errors in the future. This issue was only reproducible on SwiftShader and AMD as the only implementers of VK_EXT_shader_stencil_export. Bug: angleproject:6840 Bug: angleproject:6324 Change-Id: I4f055982ebd75f621ec1e34b0d60eaa497c27b17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3349979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang f045fe07 2021-11-04T10:44:20 Fix MSRTT unsized texture formats querying supported samples. The texture format information in gl::Context is sized formats only. When MSRTT textures are used, they would query the potentially unsized format for maximum supported samples. This would return 0 and cause an incomplete framebuffer when the sample count missmatched with other attachments. Bug: chromium:1238327 Change-Id: I06514b1b9badefa81bba3b7ad9ba5db932b4c12b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3260555 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jonah Ryan-Davis 212f4592 2021-09-22T12:02:47 Enable direct-to-metal backend by default We are switching over to Apple's direct-to-metal backend instead of generating SPIRV in the metal backend. This CL enables the direct-to-metal generation by default, but the SPIRV backend is still accessible by overriding the feature directMetalGeneration. This CL comes with a change in test expectations to catch new failures and clean up newly passing tests. Bug: angleproject:6080 Change-Id: I4b10ad93c641b88857079a08fb45d3dc575d71f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3175664 Reviewed-by: Gregg Tavares <gman@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Tim Van Patten 9ddaa686 2021-07-16T14:57:13 Call getNearestSamples() in Framebuffer::setAttachment() The app jp.garud.ssimulator uses the same sample count of '2' for both glRenderbufferStorageMultisampleEXT() and glFramebufferTexture2DMultisampleEXT(). However, when glRenderbufferStorageMultisampleEXT() is called, Renderbuffer::setStorageMultisample() calls TextureCaps::getNearestSamples() which rounds up the sample count from '2' to '4'. Later, when the app tries to draw with the framebuffer, an error is generated by ANGLE: Framebuffer is incomplete: Attachments have different sample counts. The fix is to also call TextureCaps::getNearestSamples() in Framebuffer::setAttachment() to make sure the sample count passed into glFramebufferTexture2DMultisampleEXT() is also rounded up to match the renderbuffer. Bug: angleproject:6183 Test: MultisampledRenderToTextureTest.FramebufferCompletenessSmallSampleCount Change-Id: I58be9986077257f4767f2e528c2f87e496d9d774 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3036254 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Kyle Piddington d33a2222 2021-04-26T16:56:15 Upstream Apple's direct-to-Metal backend: compile libANGLE. This change is meant to merge the metal backend changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the metal backend code in a state that compiles, but not to switch the Metal backend over to using the direct-to-metal backend yet. Bug: angleproject:5505 Bug: angleproject:6127 Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Geoff Lang f410e81a 2021-04-20T14:26:54 GL: Implement multisampled_render_to_texture Bug: angleproject:2894, angleproject:5988 Change-Id: I17b55f0655d32d9f41cb55a0467b93a00fba751b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2841084 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov a6b16d29 2021-03-02T19:04:57 Suppress UNINSTANTIATED_PARAMETERIZED_TEST failures on Ozone We only support ES2 on Ozone, so tests that depend on ES3 or ES31 support are not instantiated there. Bug: chromium:1183147 Change-Id: Id58bcd9b44a5b9a70b5ae8115e27c44f5dc81226 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2726550 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Corentin Wallez c7ae5d28 2021-02-17T15:57:37 Suppress ClearThenMaskedClearFramebufferTest on Linux AMD VK The test has been failing on that configuration since it was introduced. TBR=syoussefi@chromium.org Bug: angleproject:5655 Change-Id: If852bcd574fa0cd4018220b7d6749b95a717a7c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2698117 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Shahbaz Youssefi e8c0aa81 2021-01-26T23:40:36 Vulkan: Clean up transform feedback extension pause/resume 1. The xfb counter buffer barrier issued was wrong, following a typo in the spec. This barrier is now correctly issued using the usual barrier APIs. 2. A mechanism was added to automatically pause/resume transform feedback when a program pipeline needs to be rebound. This is incorrect as it misses the xfb counter buffer barrier. The render pass is broken instead if transform feedback is active/unpaused and the program pipeline is changed. 3. The transform feedback counter buffers are now disposed of when transform feedback is ended. This avoids an unnecessary barrier that this change would have otherwise incurred (and hence render pass break) in Manhattan which repurposes the same transform feedback object. Bug: angleproject:5528 Change-Id: I1ffe8b4b8975645ba43afd70e9cdbb0765529da5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2651647 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 30622479 2021-02-16T12:33:40 Vulkan: Fix crash with deferred clears and MSRTT The following scenario was mishandled: - MSRTT draw with an unresolve operation (i.e. has two subpasses) - Deferred clear - Flush deferred clear with MSRTT framebuffer not needing unresolve (i.e. has one subpass) Bug: chromium:1178693 Change-Id: If3548e99897d698d61dfafbe9f86193723d06e5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2697648 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi ec1ff8f5 2020-12-09T14:25:56 Add a scissored MSRTT test Covers a bug Skia's implementation of unresolve uncovered. ANGLE's implementation is slightly different (in that the unresolve pass is full screen), so it's not affected by this bug. Bug: angleproject:4836 Change-Id: Ibc8010b0b5ef6912a45fd5f2612fb8b619e4407e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582707 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov a304f111 2020-11-22T18:47:39 Skip tests failing on Linux AMD RX 5500 XT Crashes: OpenGL: MemoryObjectTest.MemoryObjectQueries MemoryObjectTest.MemoryObjectShouldBeMemoryObject MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType UniformBufferTest.SizeOverMaxBlockSize VulkanExternalImageTest.ShouldClearOpaqueFdWithSemaphores VulkanExternalImageTest.ShouldDrawOpaqueFdWithSemaphores VulkanExternalImageTest.WaitSemaphoresRetainsContentOpaqueFd Vulkan: MultisampledRenderToTextureTest.2DColorDepthMultisampleDrawTest MultisampledRenderToTextureTest.DepthReadWriteToggleWithStartedRenderPass MultisampledRenderToTextureES3Test.RenderbufferClearDrawCopyThenBlendWithDepthStencilSameProgram MultisampledRenderToTextureES3Test.RenderbufferDepthStencilClearDrawCopyThenBlend MultisampledRenderToTextureES3Test.RenderbufferDepthStencilDrawCopyClearThenBlend MultisampledRenderToTextureES3Test.RenderbufferUnresolveColorAndDepthStencilThenTwoColors MultisampledRenderToTextureES3Test.RenderbufferUnresolveColorAndDepthThenTwoColors MultisampledRenderToTextureES3Test.RenderbufferUnresolveColorAndStencilThenTwoColors SimpleStateChangeTest.RebindTranslatedAttribute Failures: OpenGL: GLSLTest_ES31.MixedRowAndColumnMajorMatrices_WriteArrayOfArray GLSLTest_ES31.MixedRowAndColumnMajorMatrices_WriteSideEffect PixmapTest.BindTexImage ReadPixelsPBONVTest.Basic SimpleStateChangeTestES31.InvalidateThenStorageWriteThenBlend StateChangeTestES3.DrawPausedXfbThenNonXfbLines Bug: angleproject:5379, angleproject:5380, angleproject:5381 Bug: angleproject:5382, angleproject:5383, angleproject:5384 Bug: angleproject:5385, angleproject:5386, angleproject:5387 Bug: angleproject:5388, chromium:1004356 Change-Id: I73c6ba193ef230f576c804e8880f326ac5eabe0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552940 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Tim Van Patten e4acbac6 2020-11-12T15:57:52 Revert "Suppress RenderbufferBlitFramebufferTest" This reverts commit 4a74427ee30e0e0c9eaf0ddb1eb7dc7a6171d5a4. Reason for revert: Need to suppress VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter entirely: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/2311 Original change's description: > Suppress RenderbufferBlitFramebufferTest > > The test > MultisampledRenderToTextureES3Test::RenderbufferBlitFramebufferTest() is > generating VVL errors with the latest VVL roll: > VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter > > Suppressing the test rather than the VVL error, so the VVL can still > catch any new cases of this error while the test is investigated. > > Bug: angleproject:5331 > Test: MultisampledRenderToTextureES3Test.RenderbufferBlitFramebufferTest > Change-Id: I473ee57fe16c1f5cf325004912ef2bc5b9ced0d7 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532658 > Commit-Queue: Tim Van Patten <timvp@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org Change-Id: I70a869453c4a42106204e3d9a1b63e59d649b483 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5331 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2535072 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten e5030b5b 2020-11-12T15:56:56 Revert "Suppress Additional MultisampledRenderToTextureES3Test" This reverts commit 3c3edc3b761e3ac6543827d41b97f7e0861ac75e. Reason for revert: Need to suppress VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter entirely: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/2311 Original change's description: > Suppress Additional MultisampledRenderToTextureES3Test > > The following tests are generating the VVL error > VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter > > MultisampledRenderToTextureES3Test > - BlitFramebufferTest() > - RenderbufferUnresolveColorAndDepthThenTwoColors() > - RenderbufferUnresolveColorAndStencilThenTwoColors() > > Suppressing them for now. > > Bug: angleproject:5331 > Change-Id: Ia97def4a798677e0b5f663ba7679de61c673b0c8 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532710 > Reviewed-by: Tim Van Patten <timvp@google.com> > Commit-Queue: Tim Van Patten <timvp@google.com> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org Change-Id: I7a941acbf94cc9e4dab662aa32a236c09a7d021d No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:5331 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2535071 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 3c3edc3b 2020-11-11T11:49:56 Suppress Additional MultisampledRenderToTextureES3Test The following tests are generating the VVL error VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter MultisampledRenderToTextureES3Test - BlitFramebufferTest() - RenderbufferUnresolveColorAndDepthThenTwoColors() - RenderbufferUnresolveColorAndStencilThenTwoColors() Suppressing them for now. Bug: angleproject:5331 Change-Id: Ia97def4a798677e0b5f663ba7679de61c673b0c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532710 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 4a74427e 2020-11-11T09:28:14 Suppress RenderbufferBlitFramebufferTest The test MultisampledRenderToTextureES3Test::RenderbufferBlitFramebufferTest() is generating VVL errors with the latest VVL roll: VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter Suppressing the test rather than the VVL error, so the VVL can still catch any new cases of this error while the test is investigated. Bug: angleproject:5331 Test: MultisampledRenderToTextureES3Test.RenderbufferBlitFramebufferTest Change-Id: I473ee57fe16c1f5cf325004912ef2bc5b9ced0d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532658 Commit-Queue: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 2f3d18f2 2020-10-01T05:58:44 Vulkan: Fix unresolve disagreement between FB and RP FramebufferVk::updateRenderPass reset the render pass description, but not the framebuffer description. This caused a disagreement between the two regarding which attachments need to be unresolved. Later, FramebufferVk::startNewRenderPass could miscalculate whether a new framebuffer needs to be generated based on changes in unresolve attachments. For example: - say in the first render pass color needs to be unresolved. Both RP and FB desc would remember this (each being keys for their respective caches). - A following operation triggers syncState such that FB desc changes (for example rebind of attachment), which cleared RP desc but not FB desc's unresolve attachment state. - If the next render pass does not require an unresolve (for example due to a clear or invalidate), then the framebuffer is not recreated because according to RP desc at the start and end of FramebufferVk::startNewRenderPass there has been no change in unresolve mask. * At start there's no unresolve because of syncState clearing it. * At end there's no unresolve because there's no need for unresolve. - In the end, the framebuffer used for the first render pass would be used for the second render pass as well. Note that: * The first render pass included an unresolve, i.e. two subpasses. * The second render pass requires one subpass according to its RP desc. It's quite easy to accidentally have the framebuffer correctly recreated (based on the reset RP desc) before FramebufferVk::startNewRenderPass. Note that since syncState has called updateRenderPass, FB desc has necessarily changed, and mFramebuffer is nullptr, so any call to FramebufferVk::getFramebuffer would recreate the framebuffer. Both clear and invalidate call FramebufferVk::getFramebuffer. The issue is reproducible in situations where clear/invalidate has been called before the framebuffer is modified, and then draw is issued after the modification. An ASSERT is added to catch discrepencies between RP desc and FB desc to catch bugs even when the issue doesn't manifest itself as a VVL error. Bug: angleproject:4836 Change-Id: I8a0d116402a6c298377d03e0908baa942019ccd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2442379 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 01641c7a 2020-09-30T15:25:28 Vulkan: Fix UtilsVk clear in non-zero subpass Mid-render-pass clears (through UtilsVk) run on the current subpass, which in the presence of multisampled-render-to-texture unresolve would be subpass 1. The graphics pipeline for that draw call should set the correct subpass index. Bug: angleproject:4836 Change-Id: Iba4a03ea96a63b0f5d09c27e5283ff8a8b534e05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2441509 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a8872e6d 2020-10-01T15:54:25 Skip MSRTT tests on Nvidia/Windows7 These bots don't have VK_EXT_depth_stencil_resolve. Bug: chromium:1134286 Change-Id: I4cc5a627996139bf03dc3cc334435d08876a0a8a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2443584 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 43163491 2020-09-22T11:45:06 Vulkan: Unresolve depth/stencil MSRTT attachments Using the same shader that unresolves color, this change allows depth/stencil to be unresolved as well. In turn, this allows the depth and stencil loadOp/storeOp of the implicit multisampled image associated with a multisampled-render-to-texture renderbuffer to be set to DONT_CARE. Stencil unresolve depends on VK_EXT_shader_stencil_export. In the absence of this extension, the stencil aspect is not unresolved and must continue to use loadOp=LOAD and storeOp=STORE. This is not ideal, but the expected use-case of depth/stencil MSRTT renderbuffers is that they get invalidated, so that load and store wouldn't happen in practice. Bug: angleproject:4836 Change-Id: I9939d1e15e10fa8ed285acdd6fe6edb42c59054f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427049 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao d59bccb5 2020-09-23T10:20:35 Vulkan: updateRenderPassDesc may lose color attachment data FramebufferVk::updateRenderPassDesc() is resetting entire mRenderPassDesc, which may lose color unresolve attachments. This CL makes sure that when we toggle depth stencil buffer's read/write access, we do not reset the whole mRenderPassDesc. Instead we only update the depth stencil attachment's access. Bug: b/168953278 Change-Id: Ia9df2d8ac81ebf2da8a360ba1293faf6c14b2738 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2426468 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi a76b6836 2020-09-17T22:40:42 Vulkan: Support MSRTT depth/stencil resolve VK_KHR_depth_stencil_resolve is used by this change to resolve depth/stencil multisampled-render-to-texture renderbuffers. This extension is not widely supported yet. If it's not present, the depth/stencil resolve operation is silently ignored and the renderbuffer acts as a normal multisampled one. This is not correct, but our primary user (Chrome), and most applications don't care for the resolved depth/stencil data. In fact, it's recommended for the depth/stencil attachment to be invalidated after rendering. Exposing EXT_multisampled_render_to_texture even in the absence of depth/stencil resolve allows the majority of the applications to still take advantage of MSRTT color attachments. Bug: angleproject:4836 Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi f39e0f01 2020-09-07T23:07:37 Vulkan: Use subpass to unresolve render-to-texture attachments GL_EXT_multisampled_render_to_texture allows singlesampled textures to be used with multisampled framebuffers in such a way that the final resolve operation is automatically done. In Vulkan terminology, the render-to-texture GL attachment is used as a Vulkan subpass resolve attachment with an implicit (ideally-)lazy-memory multisampled image as the color attachment. This extension expects that if the texture is drawn to after the automatic resolve, the implicit multisampled image would take its fragment colors from the singlesampled image. In other words, the opposite of a resolve operation should be automatically performed at the start of the render pass. This change refers to this operation as "unresolve". The goal of this extension is to allow tiling GPUs to always keep multisampled data on tile memory and only ever load/store singlesampled data. The latter is achieved by using a subpass resolve attachment and setting storeOp of the multisampled color attachment to DONT_CARE. This change achieves the former by using an initial subpass that uses the resolve attachment as input attachment, draws into the multisampled color attachment and sets loadOp of said attachment to DONT_CARE. Bug: angleproject:4881 Change-Id: I99f410530365963567c77a7d62fc9db1500e5e3e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2397206 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi edc0d2ee 2020-09-15T16:02:05 Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures EXT_multisampled_render_buffer2 specifies that depth/stencil textures are expected to be in a perpetual state of invalidated, except during rendering. This change makes sure that they never use loadOp=LOAD. Additionally fixes a bug where clears applied to MSRTT depth/stencil textures didn't take effect because they were applied to the multisampled image (since the resolved image was not given to the render target). Bug: angleproject:4836 Bug: angleproject:5063 Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 37457d08 2020-09-15T14:38:53 Vulkan: Support MSRTT color renderbuffers Color renderbuffers are similar to multisampled-render-to-texture textures, but much simpler. The same mechanism is used to implement them. Bug: angleproject:4836 Change-Id: I298529c9fd1b03e78b1e37cdbe595e66166ee130 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412847 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 91a03bd4 2020-08-03T23:24:31 Vulkan: Fix render-to-texture simultaneously bound to two FBOs If a texture is simultaneously attached to two FBOs, one where it's a normal texture and another where it's multisampled-render-to-texture, different render targets must be created for it. If a texture is simultaneously attached to two FBOs, both as multisampled-render-to-texture but with different sample counts, two implicit multisampled images need to be created as well as different render targets. Bug: angleproject:4913 Change-Id: I584ba327e4cb2099ef62f86f5d88719dc156ce13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335810 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f776eb9c 2020-08-01T23:45:24 Vulkan: EXT_multisampled_render_to_texture2 support The previous change that implemented EXT_multisampled_render_to_texture already provisioned this extension in the Vulkan backend. This change implements the front-end for this extension and enables it in the Vulkan backend. Bug: angleproject:4836 Change-Id: I7080260972e61727c5716051c236f635668cb67b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330510 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 47207e42 2020-08-01T23:43:43 Vulkan: Fix blit/resolve of mixed-samples framebuffers A framebuffer could contain a mixture of multisampled and multisampled-render-to-texture attachments. When used as the source of a glBlitFramebuffer operation, the former requires a resolve while the latter is a blit. This change fixes this use-case. Bug: angleproject:4836 Change-Id: I1d39bf25f54df9f8b68304058596a2d1c975f9ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333987 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi dcc56215 2020-07-19T01:12:09 Vulkan: Implement GL_EXT_multisampled_render_to_texture This change allows the use of resolve attachments in the Vulkan backend. GL_EXT_multisampled_render_to_texture is implemented using this feature. The infrastructure for specifying resolve attachments is designed with eventual support for GL_EXT_multisampled_render_to_texture2 in mind as well as optimizations to glBlitFramebuffer() and multisampled backbuffers. Proper support for glRenderbufferStorageMultisampledEXT is still missing from this change. All tests use this for the depth/stencil attachment and don't read back the data. Currently, the depth/stencil attachment is created as a normal multisampled image. Bug: angleproject:4836 Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mingyu Hu 2d0e5b55 2019-08-27T13:49:07 GL_EXT_multisampled_render_to_texture extension. Part 2. For textures that use this extension, a multisampled texture is implicitly created for the texture. Upon write or read, the multisampled texture is either return to be drawn to or resolved and returned as a single sampled texture. This is the functionality change with end2end tests. Bug: angleproject:980428 Change-Id: I5776875a132fed7a3f4f00fb02f9e8e250684630 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1773717 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>