CONTRIBUTORS


Log

Author Commit Date CI Message
Patrick To a2ec926c 2020-01-02T19:07:38 Specify LUID in D3D11 Add an extension to provide the ability to specify the LUID of the GPU adapter to use when using D3D11. Corresponding chromium CL: https://chromium-review.googlesource.com/c/chromium/src/+/2096778 Bug: chromium:792657 Change-Id: Iefebea221a4b7a20f150b445ae1adf375444726d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2096663 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Mohan Maiya dac5cc3b 2020-04-08T18:26:46 EGL: Add support for EGL_EXT_image_gl_colorspace extension Add support for creating images with custom colorspace. Bug: angleproject:3756 Tests: angle_end2end_tests --gtest_filter=ImageTest* Change-Id: I9c332c012541c094728d9d9bde7add4189084a33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104088 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jian Li 8aa20069 2020-03-18T17:55:06 Skip some tests on Mali because of a known issue Type decorations may be ignored when using multiple OpAccessChains. Bug: angleproject:4492 Change-Id: I2e51af600394a69cb5f7e02228ca7e4fd1c826e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2105529 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Amy Liu 5bb36cc0 2020-02-21T18:25:54 Passing covgl/covgl Fix the following gles1-API implementation codes and some validation functions: glClearColorx glClearDepthx glDepthRangex glGetFixedv glGetTexParameterxv glLineWidthx glPolygonOffsetx glSampleCoveragex glTexParameterx glTexParameterxv ValidateMaterialCommon ValidateFogx ValidateFogxv ValidatePointSizex ValidateRotatex ValidateTexEnvx ValidateTexEnvxv Bug: angleproject:4281 Change-Id: Ia1d9e53c3ffde2bc77b7ca7eaa0d790e8ca43f10 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2075341 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ancheng Qiao 90019cea 2020-02-26T18:04:25 Vulkan: Add depth to mipmap generation In generateMipmaps, remove hard coded depth of 1, shift depth like every other dimension. Remove MipmapsForTexture3D test pixel value check, in es spec3.2 8.14.4 "No particular filter algorithm is required, though a box filter is recommended." It's implementation-dependent. In current angle implementation, will choose VK_FILTER_LINEAR/VK_FILTER_NEAREST according to vkdeice support. Bug: angleproject:3983 Test: MipmapTestES3.MipmapsForTexture3D/ES3_Vulkan Test: dEQP-GLES3.functional.samplers.single_tex_3d.diff_max_lod Test: dEQP-GLES3.functional.samplers.single_tex_3d.diff_min_lod Test: dEQP-GLES3.functional.samplers.multi_tex_3d.diff_max_lod Test: dEQP-GLES3.functional.samplers.multi_tex_3d.diff_min_lod Change-Id: I5e73f8c743053aeb521b5e0b3e372bbe77e57ad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2076740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xiaoxuan Liu b07816d6 2020-01-02T15:13:37 Vulkan: Add robust init for NULL texture image. In gl::ReadPixels(), ValidateReadPixels() will try to flush staged updates before readPixels. In the case where a texture was initialized with null RGBA data, no Framebuffer dirty bits are set, and thus the staged clear would never be flushed from the staged updates. 1. Add robust init in TextureVk::initImage to ensure image is initialized. Test: ./angle_end2end_tests --gtest_filter=\ RobustResourceInitTest*_Vulkan_AllocateNonZeroMemory 2. Update stageSubresourceRobustClear() to kEmulatedInitColorValue in the case where robust resource was initialized without full RGBA format to update init value of robust resource. Test: texture-attachment-formats.html in webgl_conformance_vulkan_passthrough_tests. 3. Revert "Suppress Vulkan RobustResourceInit tests." Revert commit a8e6a463121b9920564fb6efd7f2c857d7023fe3. Reason for revert: re-enable related robust tests. Bug: angleproject:4255 Change-Id: I79f20e0c02c2f1b1cd68ab590f0f765229f9e780 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1985503 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Schade 0a6e118d 2020-01-27T13:37:29 Change g_Mutex from std::mutex to std::recursive_mutex When running flatland on android-10.0.0_r21 (Pixel 3), libgui's ~EglImage calls eglTerminate which grabs angle's EGL entry point mutex. The path continues to libvulkan where eventually another egl call happens (eglDestroyImageKHR) and it will attempt to take the mutex at the entry point again. So we try to get the mutex multiple times from the same thread. Change this mutex to a recursive_mutex to allow for this re-entry of EGL calls Tests: android-10.0.0_r21/frameworks/native/cmds/flatland Bug: angleproject:4354 Change-Id: If8a817df45e9f58d5f06884510350e17d7127fa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2029218 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 58fc8b11 2020-01-31T19:03:12 Implement RGTC (BC4, BC5) compressed texture formats gl.xml was modified as two enums were missing from their proper group. dxgi_support_data.json was fixed to not expect BC4 and BC5 on FL9_3 Bug: angleproject:3149 Change-Id: Ieb97a8cf8e92258c1b44e090e823fac227997174 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033068 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Artem Bolgar ffdd58f5 2019-12-28T15:34:41 Fixing OVR_multiview and OVR_multiview2 issues Found two issues when native OVR_multiview and OVR_multiview2 extensions are generated. 1. OVR_multiview got replaced by the OVR_multiview2 in the translated shader (ESSL & GLSL) 2. Duplicate #extension OVR_multiview2 (for Fragment & Vertex) and 'layout (num_views=x)' (for Vertex) got generated into the translated shader. Bug: angleproject:4247 Change-Id: I9a550883eeb326d95af4557578f8202a9493f4ec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1983802 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Eric Binet 5aed7c74 2020-01-08T17:42:21 Narrow point size range clamping to affected versions Bug: angleproject:2970 Change-Id: Ie14725b0cf30738d394320c24a72bc947135f5cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1993204 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Gary Sweet 7b55aac3 2019-12-12T10:14:10 Add Broadcom as a known vendor Broadcom's vendor ID wasn't listed anywhere. Fixed the sort order of vendor names in a number of places also. Bug: angleproject:4218 Change-Id: Iddc504fa35833ac14375cb77e7a2b1cc405f0e80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1972714 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade b8e748be 2019-11-07T18:00:50 Vulkan: Add an end2end test to log GLES capabilities Logs information listed at: https://opengles.gpuinfo.org/listcapabilities.php in CSV format The list from gpuinfo doesn't include capabilities introduced by extensions Test: angle_end2end_tests.exe --gtest_filter=*PrintGLESCapabilities* Bug: angleproject:4093 Change-Id: I59c82879ee2e3486269aa0cb40e2ee6c6e646ec5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1917443 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Sunny Sun df415528 2019-10-24T09:22:39 Vulkan: Enable VK_IMAGE_USAGE_STORAGE_BIT when it is needed VK_IMAGE_USAGE_STORAGE_BIT is always enabled for vkImage, this increases memory bandwidth in some platforms. This CL changes the behavior to enable VK_IMAGE_USAGE_STORAGE_BIT when necessary. Bug: angleproject:3904 Test: angle_end2end_tests Test: angle_deqp_gles2_tests Change-Id: I8ffd37efa8d99d04328fa6232de0755be3273d9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1857799 Commit-Queue: Sunny Sun <sunny.sun@arm.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Josh Matthews 67527cb4 2019-10-25T13:47:55 Fix compilation on UWP targets. Bug: angleproject:4053 Change-Id: Iaa358c8ce61d0ebaae11672bfb6dac2d3e847be1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1881343 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinyi He 052167bc 2019-08-13T14:09:04 Vulkan: Mipmap is unconditionally enabled in ANGLE ANGLE always enables the Mipmap. The fix does redefining the image with mipmaps and replace the origin one only when it is necessary. Bug: angleproject:3737 Change-Id: Ia33a16fd7feae303fb114988059c4eec58c4232d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750627 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com>
Nathan Zabriskie 5d9c4ee3 2019-09-17T15:36:25 Add D3D11on12 device option This CL adds a new D3D11on12 device option which runs the D3D11 API on top of D3D12. This is done to aid in preliminary investigations into the feasibility of creating a full D3D12 backend implementation. Bug: angleproject:3919 Change-Id: I0ad4250eb3c93b0b74274c904aac74f03753c7ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814404 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jaedon Lee a0159c03 2019-09-02T14:49:07 Vulkan: Implement basic geometry shader feature Enable the default behavior of the geometry shader Bug: angleproject:3571 Test: dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_loop dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_fan Change-Id: I65708d19bbfe6a0ad8ca392a1d6b3609b1410ef4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1793753 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya fea65766 2019-09-19T09:30:38 Vulkan: Add support for OES_vertex_type_10_10_10_2 - Add support to CPU/GPU convert vertex formats - Add test cases for type conversion in angle_end2end_tests - Fix a bug in shader script by adding a ceil when calculating bytes Bug: angleproject:3192 Test: angle_end2end_tests --gtest_filter=VertexAttributeTest*Packed1010102* Change-Id: I57bab9fc1c1041cd734746d0e52a33717b635ec0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1788495 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jaedon Lee 3b46885e 2019-07-30T16:50:36 Vulkan: Implement EXT_texture_type_2_10_10_10_REV - Expose GLES 3.0 feature of 2_10_10_10_REV texture type on GLES 2.0 as EXT. - Handle alpha channel value as 1.0 when used with RGB format. - Add test for "RGB+UNSIGNED_INT_2_10_10_10_REV" case into TextureUploadFormatTest. BUG=angleproject:3232. Test: dEQP-GLES2.capability.extensions.uncompressed_texture_formats.GL_EXT_texture_type_2_10_10_10_REV dEQP-GLES2.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev dEQP-GLES3.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev KHR-GLES2.core.internalformat.*2_10_10_10_rev* KHR-GLES3.core.internalformat.*2_10_10_10_rev* Change-Id: Iac00517971f9242161115c7256117a69093fb5df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732618 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jeff Vigil 265fdf0c 2019-07-31T15:10:44 EGL: Set errors per spec for eglCreateContext Per spec, in eglCreateContext when client version attributes are invalid - set EGL_BAD_ATTRIBUTE. Set EGL_BAD_MATCH when config is not compatible. Rename config variables in ValidateCompatibleConfigs to distinguish context from surface configs. Context config handled differently when EGL_NO_CONFIG. Bug: angleproject:3755 Test: angle_end2end_tests --gtest_filter=EGLCreateContextAttribsTest* Change-Id: Iaea57653cf643ff60c8d4eabd3f022306bf1f4ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1747298 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya abce77a6 2019-08-07T15:22:03 Add tex2d half float tests to expectations file GL_HALF_FLOAT and GL_HALF_FLOAT_OES have different values and only the latter is valid in GLES 2.0. However, angle_deqp_khr_gles2_tests expects these two enums to be treated as interchangable. This is a bug in deqp, so the affected tests should be expected to fail until the bug is fixed. Bug: angleproject:3451 Test: dEQP.KHR_GLES2/core_internalformat_texture2d_*_half_float_* Change-Id: If3a8078e592b18c60c883dfebd246435761a4423 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1743051 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 8400d05c 2019-08-07T14:52:54 Vulkan: Support the vertex_type_2_10_10_10_rev format - Modify the python script and json file to generate the code which adds the function for vertex_type_2_10_10_10_rev. These functions handle the loading and conversion for vertex_type_2_10_10_10_rev. - Modify ConvertVertex.comp and ConvertVertex.comp.json to perform a GPU based conversion for vertex format of type 2_10_10_10_rev - Modify BindingIsAligned function to check that both stride and binding offset is aligned to the format size when the component size is not aligned to 8 bits. - Modify deqp3 expectations file to enable type_2_10_10_10_rev format vertex array tests. Bug: angleproject:3193 Test: dEQP-GLES3.functional.vertex_arrays.single_attribute.*2_10_10_10* Change-Id: I2358d0d8888f7dfd7eac999dc150f643167de817 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709035 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Hyunchang Kim 4c118cb3 2019-07-31T16:35:07 Vulkan: Add support for OES_vertex_half_float Expose GLES 3.0 feature of half_float vertex on GLES 2.0 as an extension. Bug: angleproject:3191 Test: dEQP-GLES2.capability.extensions.vertex_data_formats.GL_OES_vertex_half_float Change-Id: Ia093b66f9c32c81946b2cbc15ff227baea4bfb02 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1728749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Fei Yang a71549b1 2019-05-28T09:44:43 Vulkan: Intermittent failures in many GLES2 CTS The stage mask in vkCmdPipelineBarrier is incorrectly set. Bug: angleproject:3473 Change-Id: I4fea5994a391b0db0f81183f1c4d4ba47d387acb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1631849 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop 7d6923de 2019-07-01T03:22:42 Revert "Vulkan: pipeline cache not populated as blob cache is not set" This reverts commit 134d6eed2a7d1f148a42c78c8e5da3cfc2df288e. Reason for revert: glmark2 is unable to start on Android-Q when using ANGLE as the driver. Original change's description: > Vulkan: pipeline cache not populated as blob cache is not set > > 1. Use vkMergePipelineCaches in eglSetBlobCacheFuncsANDROID as > blob cache callbacks are set after eglInititalize. > 2. Use a more proper way to save the cache data to disk. > > Bug: angleproject:3318 > Change-Id: Ieb5d10ab93e7afb2aab4446b387d7f36c878a686 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559671 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=syoussefi@chromium.org,jmadill@chromium.org,fei.yang@arm.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3318 Change-Id: I51e49bf103142e80b2c9028b3af6d3bb58cf6348 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1683820 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Fei Yang 134d6eed 2019-04-09T14:50:23 Vulkan: pipeline cache not populated as blob cache is not set 1. Use vkMergePipelineCaches in eglSetBlobCacheFuncsANDROID as blob cache callbacks are set after eglInititalize. 2. Use a more proper way to save the cache data to disk. Bug: angleproject:3318 Change-Id: Ieb5d10ab93e7afb2aab4446b387d7f36c878a686 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559671 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter b867bc6f 2019-06-19T12:11:13 Vulkan: Fix dirty element array buffer updates. The issue occurs that binds the same buffer and calls glDrawElements with the same indices. The offset has been reset in the VertexArrayVk::syncState(), but it doesn't check the actual value in the ContextVk::setupIndexedDraw(). Also corrected case where update via BufferSubData wasn't being sent to the HW. Bug: angleproject:3362 Change-Id: I0f7d2fc162bc8f1c36cb09ba689fd27b482b9035 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666345 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 141a23f6 2019-06-17T17:56:59 Add support for OES_depth24 Allow 24-bit depth as a valid Renderbuffer format. Bug: angleproject:3229 Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthBuffer/* Change-Id: I166639ec0e000595dc55848e4b8b7bef627b6471 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661050 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Minkyu Jeong 431ef2fd 2019-05-21T17:13:08 Add support for EXT_blend_minmax This is to add additional modes (MIN, MAX) to "BlendEquation". - add cases for "GL_MIN" and "GL_MAX" into "PackGLBlendOp()" in vk_cache_utils.cpp - add enabling "blendMinMax" codes into vk_caps_utils.cpp And, AUTHORS and CONTRIBUTORS are updated. BUG=angleproject:2897 Tests: dEQP-GLES3.functional.fragment_ops.blend.*min* dEQP-GLES3.functional.fragment_ops.blend.*max* Change-Id: I13a1d6d28a104b18e21697f9f23d77e4eda2d1a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1621582 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Nick Shaforostov 8fb00484 2019-05-08T12:24:41 fix a freeze when returning from fullscreen to maximized (nvidia only) freeze happens after repetitive enter & exit full screen mode Bug: angleproject:3431 Change-Id: Iea4cd75dc30cd17e53c0a7f1174e39b24d878d4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1599617 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Anders Leino f6cbe44a 2019-04-18T15:32:07 Use D3D11 GetDimensions driver workaround for 2D integer textures Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. A test is added which reads from non-zero base level integer texture. When the workaround is not being used, reads outside the first quadrant return black. Bug: chromium:679639 Change-Id: I5282a1ba207b2d553d1836f9460ec09cb5590ea6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1591594 Commit-Queue: Kimmo Kinnunen FI <kkinnunen@nvidia.com> Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Sascha Kolodzey 50eb1e6f 2019-04-16T12:18:35 D3D: Update dynamic BufferUsage flags. Changed the mapping between gl::BufferUsage flags and D3DBufferUsage flags. Only gl::BufferUsage::DynamicDraw gets mapped to D3DBufferUsage::DYNAMIC now. This reflects a better mapping between GL and D3D. BUG=angleproject:3366 Change-Id: I5062f91fdb3664339e2c259b399d5f47401675d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1569465 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mingyu Hu 7d64c486 2019-03-12T14:27:40 GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. changes include: 1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change 2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported 3) WebGL 2 (ES3) is required for multiview Bug: angleproject:3341 Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Enrico Galli a3b2e71f 2018-12-08T16:46:48 ES31: Support for GL_BUFFER_DATA_SIZE on GL_ATOMIC_COUNTER_BUFFER in D3D This commit adds support for querying the GL_BUFFER_DATA_SIZE of GL_ATOMIC_COUNTER_BUFFER in the D3D renderer. Bug: angleproject:1729 Test: angle_end2end_tests Change-Id: Id6aae0d92c5e0960b2b245ba7d83970b04ba4eed Reviewed-on: https://chromium-review.googlesource.com/c/1399143 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 8f1b7a66 2018-11-14T16:02:54 Vulkan: Add DispatchUtilsVK This class provides a set of compute-based internal utilities. Currently, buffer clear and copy are implemented. Other possibilities include more efficient mip map generation, or specialized texture operations. VertexArrayVk::updateIndexTranslation() is updated to convert the GL_UNSIGNED_BYTE index buffer to a GL_UNSIGNED_SHORT one using this class to avoid a CPU readback. The vk::Format class is augmented with a few flags (IsInt, IsUnsigned) to be able to select the appropriate shader based on the format (float, int or uint). Bug: angleproject:2958,angleproject:3003 Change-Id: Ie35519deb3c32a3da5ccf74080c70092c9287f0a Reviewed-on: https://chromium-review.googlesource.com/c/1336307 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Markus Tavenrath 0d665139 2018-11-18T15:47:02 Don't generate TypeInfo objects as static objects within GetTypeInfo function Generating static objects within a function results in multithread safe code. This code generates the static objects upon the first execution of the line which declares the object. This results in high runtime cost for synchronization and a bigger code size. Instead introduce a new function uint32_t GetPackedTypeInfo(GLenum type) which returns a packed representation for the Type class. This representation is usually returned in a register on the assembly level. As a result we save constant storage for the TypeInfo object and one indirection when reading any value from this object. The Type constructor accepts the packed representation and unpacks it an inline function. For fields which are not used the compiler also applies dead code elimination which reduces the cost furthermore. As a result of this change the cost of GetTypeInfo is reduced by a factor of 4-5. Bug: angleproject:2974 Change-Id: I8ed0bf2f09d087fa4cffa04f82e3b7f8c183fe30 Reviewed-on: https://chromium-review.googlesource.com/c/1340221 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
James Clarke 99d0463c 2018-09-20T12:12:43 Windows: add support for SpriteVisuals as a native window type. Enable SpriteVisuals to work along side HWNDs so that Angle rendered content can be hosted with Windows::UI::Composition APIs or XamlIslands in desktop Win32 applications. Includes a whitebox test, verified Win7 compatibility For more info see: https://docs.google.com/document/d/1ggv6H-aK1a3pXNMTtMF6h0Bv0rulIeBpBxBBCJYR6Zs/edit?usp=sharing Bug: angleproject:2947 Change-Id: Id005739553be2a6268cd4543f1b07aaf89760422 Reviewed-on: https://chromium-review.googlesource.com/c/1236844 Commit-Queue: James Clarke <james.clarke@microsoft.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Joonatan Saarhelo 945dea36 2018-10-17T20:49:06 Clamp glClearDepthf and glDepthRangef BUG=angleproject:2884 Change-Id: Ib1867fbd4c2ea3c3b29d2f987d384762f5851e8f Reviewed-on: https://chromium-review.googlesource.com/c/1276585 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Till Rathmann c1551dc2 2018-08-15T17:04:49 D3D11 fix: Mipmapping was used although disabled via Sampler When using a sampler the texture was created as if it has mipmaps, regardless what you specified in GL_TEXTURE_MIN_FILTER via glSamplerParameteri() -- mistakenly the default value GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was evaluated. If you didn't provide mipmaps and didn't let the driver generate them this led to not sampling your texture data when minification occurred. BUG=angleproject:2772 TEST=angle_end2end_tests.Texture2DTestES3.MinificationWithSamplerNoMipmapping Change-Id: I195147e208129c6fa8686bb0d9aea6931b2f20b1 Reviewed-on: https://chromium-review.googlesource.com/1175910 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Rafael Cintron 05a449a7 2018-06-20T18:08:04 Replace reinterpret_cast with safer or no cast When casting types to one another in C++, the weaker the cast, the better. This change replaces instances of reinterpret_cast with static_cast or no cast where it safe and correct to do so. BUG=angleproject:2683 Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a Reviewed-on: https://chromium-review.googlesource.com/1109396 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Junliang Yan 02113469 2018-06-05T14:31:56 PPC/s390: Fix GN error on PPC and s390 R=cwallez@chroimium.org, fjhenigman@chromium.org, geofflang@chromium.org, jmadill@chromium.org, ynovikov@chromium.org Change-Id: Iae4cfeb4db83c777d3c9a0a4c115c583113c5b70 Reviewed-on: https://chromium-review.googlesource.com/1087567 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Victor Costan 6c59e4a1 2018-04-05T21:35:37 Migrate from <tr1/tuple> to <tuple> types. Bug: 829773 Change-Id: I9bfe3c7b585acb7c91303f59ee448ce2d2dc2786 Reviewed-on: https://chromium-review.googlesource.com/999181 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Victor Costan <pwnall@chromium.org>
Jani Hautakangas f9176ce5 2018-04-05T00:25:32 GLIBC fix: size_t requires include <stddef.h> Compiling fails with some combinations of gcc and glibc. 'size_t' does not name a type in proc_table.h Change-Id: Id79e033dc72d836788551e076ced6dbd706ce902 Reviewed-on: https://chromium-review.googlesource.com/995422 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Dzmitry Malyshau b3b177d7 2018-03-09T16:37:22 Update driver constants on program change. Comes with a new SamplerMetadataUpdateOnSetProgram test. This is a fix for a graphics problem we've been seeing for a while with WebRender+Angle on Nvidia/Windows. The sampler metadata doesn't get updated properly for some of the draw calls, since it's not invalidated on program change (this is what the CL is fixing). Extra entries get filled with garbage data because the constant buffer is updated with `MAP_WRITE_DISCARD`, and only those samplers are updated that the current program has. This may generally occur undetected, if not for our `textureSize` calls that appear to go the NV-specific Angle workaround path that ignores our `baseLevel = 0` and instead picks the one from the driver constants (which contains garbage), leading to either zeroes returned or even crashing the driver sometimes... BUG=angleproject:2399 Change-Id: Ie2bef32184e2305c7255299933b899eb3fffb7ab Reviewed-on: https://chromium-review.googlesource.com/949412 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Kai Ninomiya d63d0007 2017-10-06T13:11:13 dontInitializeUninitializedLocals on Qualcomm only SH_INITIALIZE_UNINITIALIZED_LOCALS triggers a very unpredictable crash in the shader compiler on Qualcomm Adreno (at least 4xx) on Marshmallow. Bug: angleproject:2046 Change-Id: I9a109f7ff442b4e9d3880d137f1a55a19105bcef Reviewed-on: https://chromium-review.googlesource.com/705930 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jerome Duval d2e87929 2017-07-12T15:42:34 Enable Haiku in platform-specific headers. 1. src/common/platform.h updated to define ANGLE_PLATFORM_POSIX on Haiku. 2. include/EGL/eglplatform.h updated to add stubs typedefs for platform-specific primitives for Haiku. Change-Id: I28775e909ad9cabec1c474ff4fe0a241eb05d6a1 Reviewed-on: https://chromium-review.googlesource.com/573022 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Brandon Jones 6cad5667 2017-06-14T13:25:13 Improve Debugging Strings This change replaces common string literals used for error messages with const string variables mapped in a new header file. Additionally, more validation for WebGL naming scenarios has been added, along with unit tests. BUG=:angleproject:1644 Change-Id: Icff44a456aa78221c6df12b0454a7cc147a7d26e Reviewed-on: https://chromium-review.googlesource.com/535974 Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Andrei Volykhin a5527071 2017-03-22T16:46:30 Add support for EXT_YUV_target Add new sampler type "__samplerExternal2DY2YEXT" to sample a YUV texture image and output color value without any color conversion, new additional type to specify color space standard formula and built-in functions for yuv to rgb transformation. Change-Id: I1780650fe84cd75191c1ca1e4118e89d585bfd92 Reviewed-on: https://chromium-review.googlesource.com/454697 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 7bb425c6 2017-02-03T18:10:05 Revert "D3D11: Clean up blendState code." This reverts commit 786ad3876730c72311c64cf2f297e671ced847a5. Reason for revert: Seems to have a bug with binding the BlendStates, causing a crash on Intel. https://luci-milo.appspot.com/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20530%29/141 Failing WebGL 2 tests WebglConformance_conformance2_reading_read_pixels_from_fbo_test WebglConformance_deqp_functional_gles3_readpixel Also generates D3D11 runtime warnings: D3D11 ERROR: ID3D11DeviceContext::Draw: The renderTarget bound to slot 0 has a format (R8_UINT) that does not support blending. The Pixel Shader output signature indicates this output could be written, and the Blend State indicates blending is enabled for this slot. [ EXECUTION ERROR #376: DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING] BUG=angleproject:1632 BUG=chromium:688419 Original change's description: > D3D11: Clean up blendState code. > > Masked Clear Draw Changes: > - Use universal blendstate object > - Eliminate blendState cache for masked clears > - Use rasterState and scissor rect for scissoring instead of adjusting vertex positions > - VB contains only static position data (per vertex color removed) > - Clear color(s) and depth clear values now passed in using a constant buffer > - MultiColorclear shader used for float clears to workaround alpha rounding issues > - Update shader compile script and shader source and bytecode headers > - Remove unused shaders (source and bytecode headers) > - Use com pointers where possible for D3D11 objects > > BUG=angleproject:1632 > > Change-Id: I98e38451bd453f53b772fe93ec9dcceb4196ea58 > Reviewed-on: https://chromium-review.googlesource.com/413736 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> > TBR=geofflang@chromium.org,jmadill@chromium.org,shahmeer.esmail@intel.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=angleproject:1632 Change-Id: Iea537505d8cce7241edaba1f1d9f404abb1d9a10 Reviewed-on: https://chromium-review.googlesource.com/437306 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahmeer Esmail 786ad387 2016-11-22T14:56:27 D3D11: Clean up blendState code. Masked Clear Draw Changes: - Use universal blendstate object - Eliminate blendState cache for masked clears - Use rasterState and scissor rect for scissoring instead of adjusting vertex positions - VB contains only static position data (per vertex color removed) - Clear color(s) and depth clear values now passed in using a constant buffer - MultiColorclear shader used for float clears to workaround alpha rounding issues - Update shader compile script and shader source and bytecode headers - Remove unused shaders (source and bytecode headers) - Use com pointers where possible for D3D11 objects BUG=angleproject:1632 Change-Id: I98e38451bd453f53b772fe93ec9dcceb4196ea58 Reviewed-on: https://chromium-review.googlesource.com/413736 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinghua Cao fb02830d 2016-11-28T18:21:57 The return type of imageSize(gimageCube) is int2, not int3 BUG=angleproject:1442 Change-Id: I18bee163e7c7ce159cd23d6136486c49b7d9ec94 Reviewed-on: https://chromium-review.googlesource.com/414950 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
He Yunchao 29ab9ff8 2015-08-06T16:58:30 translator: fix a typo in comment Change-Id: Ibfd39bc478c4e9ddf40138ccf6bd37f247f83632 Reviewed-on: https://chromium-review.googlesource.com/413036 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bryan Bernhart 87c182e1 2016-11-02T11:23:22 Enable shader validation with WebGL compatibility extension. The change configures shaders to be of a compatible spec upon creation. BUG=angleproject:1523 Change-Id: Id345d0b8f0abad8ed3c4fb3117d0fdfeab9fea53 Reviewed-on: https://chromium-review.googlesource.com/405778 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 7835b525 2016-10-08T11:20:17 Reland "Add workaround for unused std140 and shared uniform blocks on MacOS" On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I18da4e2b61b0170068bf5ea38ce54667b0737780 Reviewed-on: https://chromium-review.googlesource.com/395648 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kenneth Russell c9e6026c 2016-09-30T17:15:07 Revert "Add workaround for unused std140 and shared uniform blocks on MacOS" This reverts commit 9aa83fe302578d226f195fff5fb3f0e2fb723a4c. The new test UniformBufferTest.ActiveUniformNumberAndName/ES3_OPENGL is failing on multiple platforms. Examples: https://build.chromium.org/p/chromium.gpu.fyi/builders/Mac%2010.10%20Release%20%28ATI%29/builds/12285 https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20(ATI) Change-Id: I78b1a4d58e9a291e40ad304eb32f990e0518f7ee Reviewed-on: https://chromium-review.googlesource.com/391049 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Edwin Flores fde9d8c1 2016-07-28T10:53:19 D3D11: Add null check to Renderer11::testDeviceLost. After experiencing a device loss, Renderer11::resetDevice can fail to recreate mDevice, leaving it null. In a following call to testDeviceLost, mDevice will be dereferenced, causing a segfault. BUG=angleproject:1457 Change-Id: Ib5be64542929441ceb7088a328c3245ae7e52f17 Reviewed-on: https://chromium-review.googlesource.com/364120 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 9aa83fe3 2016-09-29T08:42:42 Add workaround for unused std140 and shared uniform blocks on MacOS On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I1d2c5e3e8da04786ac6a37fd26f7bb9c14cd76ed Reviewed-on: https://chromium-review.googlesource.com/387169 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev 28ff4fd8 2016-07-06T11:54:21 Add deqp gles 3.1 tests to the build files BUG=angleproject:1442 Change-Id: I2ef27478573ec362bff57b532f7fee5731333b06 Reviewed-on: https://chromium-review.googlesource.com/360121 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
David Landell 9146bfa3 2016-06-22T10:13:45 Include what you use mbstowcs needs stdlib.h header on mipsel BUG= Change-Id: Ia93d0a877b2e22d5c1c461f0dea9999ede725520 Reviewed-on: https://chromium-review.googlesource.com/354020 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sami Väisänen 2e1ba274 2016-06-20T15:15:20 Added Sami Väisänen (Nvidia) to CONTRIBUTORS Change-Id: I791fd7c4e145c37d0173e23cf57f937f802c26ea Reviewed-on: https://chromium-review.googlesource.com/353701 Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
James Ross-Gowan cd9aa12a 2016-06-15T22:35:50 D3D11: Prevent DXGI hooking the Alt+Enter keystroke When ANGLE is using D3D11 and not using DirectComposition, DXGI will hook the window's message loop and override Alt+Enter to trigger a transition to exclusive fullscreen mode. This disables that behaviour, since it's inconsistent between backends and, at least during my testing, the application did not even work correctly after the transition to fullscreen mode. This commit should be similar to the workarounds implemented in Qt and mpv to prevent this behaviour and will hopefully make those workarounds unnecessary. Only the DXGI_MWA_NO_ALT_ENTER flag is used, since the other flags didn't seem to have an effect and probably only matter in fullscreen mode. BUG=angleproject:1414 Change-Id: Icb70c2c1405225619dcb27c5ffc9472fddd1157b Reviewed-on: https://chromium-review.googlesource.com/352950 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
stal 0011bb60 2016-02-29T22:28:06 fix texture size check in WindowSurfaceCGL::swap BUG=angleproject:1233 Change-Id: I92fddf331fe0687b290606fe222863bd0fcbc2da Reviewed-on: https://chromium-review.googlesource.com/329804 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Russ Lind eaef7c17 2016-02-15T13:52:28 floating point perf improvement in CopyNativeVertexData In the CopyNativeVertexData template function, in the else clause use memcpy/memset rather than for loops. This is a performance improvment for floating point versions of CopyNativeVertexData, particularly on 32-bit Firefox, where the -arch:IA32 compiler option used cause the compiler to generate fld/fstp operations inside the for loops. Update AUTHORS & CONTRIBUTORS to include AMD. BUG=angleproject:1317 Change-Id: I7133fc476028284f56783f4e2f9e2395f6227514 Reviewed-on: https://chromium-review.googlesource.com/327590 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tomasz Moniuszko 319fb898 2015-07-30T14:34:54 Use default commit.h file if git index is not available The solution is the same as in GYP version: 1. Check if .git/index is available in angle directory. 2. Use generated commit.h file if git is available or copy the default file instead. Change-Id: Ic3cedf6793c368070228a63c0eb270ca6fb47f81 Reviewed-on: https://chromium-review.googlesource.com/289391 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Tomasz Moniuszko <tmoniuszko@opera.com>
Kimmo Kinnunen 8518e7f6 2015-07-16T14:54:08 Make all fragment shader out variables require location layout qualifier Make all fragment shader out variables require location layout qualifier. Previously, the last variable did not need a location layout qualifier if the previous variables had those. TEST=angle_unittests BUG=angleproject:1070 Change-Id: Ifb66ee52b811409f5278eaad330d6cd9b8ea059f Reviewed-on: https://chromium-review.googlesource.com/287100 Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Shawn Hargreaves 7ace53ad 2015-05-29T08:54:41 Add Shawn Hargreaves (Microsoft Corporation) to CONTRIBUTORS Change-Id: I23110ecaba34990051ff81c40cb93198e2ad1e9c Reviewed-on: https://chromium-review.googlesource.com/274050 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shawn Hargreaves <shawnhar@microsoft.com>
Andrew Knight cb3cc805 2015-04-01T11:28:54 Update The Qt Company in AUTHORS/CONTRIBUTORS Change-Id: Iaa923e48d26eb1044d02ac097cc6caa1986309cf Reviewed-on: https://chromium-review.googlesource.com/263400 Tested-by: Andrew Knight <andrew.knight@intopalo.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qingqing Deng f84398d5 2015-03-03T14:57:53 Add authors from Nvidia. Change-Id: I591bcff55796bc4c731143a4ad43669fe9bd6919 Reviewed-on: https://chromium-review.googlesource.com/255690 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Daniel Bratell 29190088 2015-02-20T16:42:54 Make Angle code 40 KB smaller by using string literals directly. The implicit conversion of hundreds of string literals to TString generated a lot of machine code. By keeping them as string literals all the way the code will be smaller and faster. This is the change with clang for x64 (note VisitUnary in particular): Total change: -41392 bytes ========================== 2 added, totalling +469 bytes across 1 sources 2 removed, totalling -472 bytes across 1 sources 5 shrunk, for a net change of -41389 bytes (54126 bytes before, 12737 bytes after) across 1 sources 279692 unchanged, totalling 51433327 bytes ------------------------------------------------------------------------------------------------------------------------------------ -41392 - Source: /home/bratell/src/chromium/src/third_party/angle/src/compiler/translator/OutputHLSL.cpp - (gained 469, lost 41861) ------------------------------------------------------------------------------------------------------------------------------------ New symbols: +328: sh::OutputHLSL::outputConstructor(Visit, TType const&, char const*, TVector<TIntermNode*> const*) type=t, size=328 bytes +141: sh::OutputHLSL::outputTriplet(Visit, char const*, char const*, char const*) type=t, size=141 bytes Removed symbols: -133: sh::OutputHLSL::outputTriplet(Visit, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&) type=t, size=133 bytes -339: sh::OutputHLSL::outputConstructor(Visit, TType const&, std::basic_string<char, std::char_traits<char>, pool_allocator<char> > const&, TVector<TIntermNode*> const*) type=t, size=339 bytes Shrunk symbols: -388: sh::OutputHLSL::writeEmulatedFunctionTriplet(Visit, char const*) type=t, (was 628 bytes, now 240 bytes) -714: sh::OutputHLSL::visitBranch(Visit, TIntermBranch*) type=t, (was 1017 bytes, now 303 bytes) -9738: sh::OutputHLSL::visitAggregate(Visit, TIntermAggregate*) type=t, (was 17609 bytes, now 7871 bytes) -14132: sh::OutputHLSL::visitBinary(Visit, TIntermBinary*) type=t, (was 17627 bytes, now 3495 bytes) -16417: sh::OutputHLSL::visitUnary(Visit, TIntermUnary*) type=t, (was 17245 bytes, now 828 bytes) Change-Id: Id0f87d72f6d7f1ab7b543f0d28d5a8b7c7db9ec7 Reviewed-on: https://chromium-review.googlesource.com/251090 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: bratell at Opera <bratell@opera.com>
Régis Fénéon 83107970 2015-02-05T12:57:44 Implement eglQueryContext BUG=angle:895 Change-Id: I5e709f772d6222cdb7b5d7c060830a75eac9f815 Reviewed-on: https://chromium-review.googlesource.com/246490 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Minmin Gong 967ed7b4 2015-01-27T14:42:09 Add Minmin to CONTRIBUTORS. Change-Id: I15598e42fa708861c0803acd6df4aa0b9d423ab5 Reviewed-on: https://chromium-review.googlesource.com/243950 Tested-by: Minmin Gong <mgong@microsoft.com> Reviewed-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Jamie Madill 24d5811b 2015-01-13T15:07:11 Add Gregoire to CONTRIBUTORS. Change-Id: I3e2a1f627de891c13964501f78314f84794cbded Reviewed-on: https://chromium-review.googlesource.com/240422 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Corentin Wallez e0902644 2014-11-04T12:32:15 Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED That way RenderbufferStorageMultisample accepts STENCIL_INDEX8 as an internal format for a multisampled buffer (samples > 0) as it isn't concerned by the restriction on integer component types anymore. This is consistent with the component type returned by the NVIDIA driver. BUG=angle:812 Change-Id: Ic03f502ffa082b1011e8127213a5c1df0617ef43 Reviewed-on: https://chromium-review.googlesource.com/227470 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Tibor den Ouden 448ac908 2014-10-02T22:33:08 Updated authorship and contributors for Borbitsoft/Tibor den Ouden Removed Borbitsoft from the AUTHORS file, added Tibor den Ouden. Removed Borbitsoft from CONTRIBUTORS file, company section. Moved Tibor den Ouden in CONTRIBUTORS file from company section to individual section Change-Id: I3ab47d637d0879fde8f9dc0f714e2cb44562c897 Reviewed-on: https://chromium-review.googlesource.com/221054 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Olli Etuaho 86ffde57 2014-10-03T14:51:54 Fix building angleutils.cpp on Linux vsnprintf is defined in stdio.h according to the standard. It was not in the include chain of angleutils.cpp, which broke the build on Linux on some configurations. Seems like other toolchains include the function in some non-standard way. BUG=angle:761 Change-Id: Idcd75776e8a9b83dad182d1b4bac0beac006c6ac Reviewed-on: https://chromium-review.googlesource.com/221053 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jacek Caban a5521de2 2014-10-01T17:23:46 Fixed mingw compilation. Change-Id: I8ae33c752feb19e291e4a3b128d21a0ced883c90 Reviewed-on: https://chromium-review.googlesource.com/220761 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>
Tibor den Ouden ac7556f6 2014-09-25T17:15:11 Freed temporary info log buffer and removed explicit destruction of char[] BUG=angle:758 Removed explicit destruction of char[] by using std::vector<char> object. Added Borbitsoft to AUTHORS and Tibor den Ouden to CONTRIBUTORS Change-Id: I9c4017eb81ce3fab8b7fb4a5b4ad52a758d14a2d Reviewed-on: https://chromium-review.googlesource.com/219940 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Sudarsana Nagineni ab56c6ae 2014-09-01T14:36:35 Fix memory leaks in angle_unittests. Call ShDestruct() to destroy the compiler objects to avoid memory leaks. BUG=angle:737 Change-Id: I71a8ddfe67c9d8c7b4e5b5683c69dd578fc38c66 Reviewed-on: https://chromium-review.googlesource.com/215860 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Sudarsana Nagineni <sudarsana.nagineni@intel.com>
Cooper Partin 75c42f45 2014-08-11T10:16:44 Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer texture /shader resource view, depth stencil texture/shader resource views were leaking during swapchain resize operations. Change-Id: Iee83a14d043eecc465e6ffb8e21a6449def38e9b Reviewed-on: https://chromium-review.googlesource.com/211834 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Andrew Knight 75ec7c5b 2014-07-17T15:00:38 Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'" As reported by GCC 4.8.1/MinGW. Change-Id: If62d234074a0a9180f1f3c3619dbb2dd8047d0f3 Reviewed-on: https://chromium-review.googlesource.com/208670 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Tested-by: Andrew Knight <andrew.knight@digia.com>
Al Patrick 3c6344e7 2013-09-23T14:57:00 add TRACE_EVENT to ANGLE (reland) Tracing code the same as previous CL: https://codereview.appspot.com/12699047/ Setup code simplified, and follows the GetProcAddress model of other gl functions. R=shannonwoods@google.com
Jamie Madill ba615196 2013-09-24T14:07:39 Normalize line endings of tracked files in the repository. TRAC #23896 Signed-off-by: Shannon Woods
shannon.woods%transgaming.com@gtempaccount.com 7b2e6758 2013-04-13T03:41:33 Adds Jamie and Geoff to CONTRIBUTORS file git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2152 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b35da7af 2013-01-11T04:12:04 Make angle compile on Win64 BUG=http://crbug.com/166496 BUG=http://crbug.com/167187 Landing this for Justin Schuh: https://codereview.appspot.com/7011048/ Review URL: https://codereview.appspot.com/7040045 Conflicts: src/common/version.h git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1702 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a16a55f7 2012-12-20T20:51:54 Add explicit std:: namespace to code from <cXYZ> includes. Some platforms seem to implicitly include the <XYZ.h> headers which also add some types and functions (like strlen, size_t,...) into the global namespace. On other platforms though, this can result in compile errors, which is noticeable in WebKit on e.g. QNX. See also: https://bugs.webkit.org/show_bug.cgi?id=95468 https://codereview.appspot.com/6843083/ Contributed by Milian Wolff, Klaralvdavens Datakonsult AB. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1565 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0d3b36de 2012-10-17T20:58:50 .gitignore: Add *.target.mk, generated when building as part of ChromiumOS BUG=None TEST=Build Chromium and ChromiumOS from source, and run "repo status", with and without this change. Contributed by Josh Triplett <josh.triplett@intel.com> git-svn-id: https://angleproject.googlecode.com/svn/trunk@1316 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 6bc4a146 2012-09-06T21:28:30 Ensure texture level count accounts for lod offset. The lower texture levels (below the lod offset) aren't used and can't be seen, so don't count them in levelCount. BUG= Review URL: https://codereview.appspot.com/6492084 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1275 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3b6ff3e8 2012-09-05T15:50:49 Reconcile AUTHORS and CONTRIBUTORS files git-svn-id: https://angleproject.googlecode.com/svn/trunk@1269 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3e8fc7f6 2012-08-30T21:15:39 Move targets from src\build_angle.gyp to src\build_angle.gypi This enables Skia to compile ANGLE Review URL: https://codereview.appspot.com/6492063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1268 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 07ab841a 2012-07-12T15:17:09 Implement Anisotropic Texture filtering support Bug=297 Authored-by: Conor Dickinson, Cloud Party, Inc. Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@1219 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 69ab2993 2012-06-13T15:42:30 Remove an unused variable from readCPPline() This causes problems with -Wunused-but-set-variable in GCC 4.6. Review: http://codereview.appspot.com/6296o59/ Author: Steve Block git-svn-id: https://angleproject.googlecode.com/svn/trunk@1147 736b8ea6-26fd-11df-bfd4-992fa37f6226
maxvujovic@gmail.com 66ebd014 2012-05-30T22:18:11 Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation. Description of the algorithm: http://code.google.com/p/mvujovic/wiki/ShaderControlFlowAnalysis This flag is one potential solution to timing attacks on textures containing cross-domain content or user agent data. This kind of analysis could be useful for both WebGL and CSS Shaders. The SH_TIMING_RESTRICTIONS flag will reject a shader if it uses texture dependent data to affect control flow. Other ways of affecting shader timing such as using NaNs in basic arithmetic operations or using built-in functions (e.g. atan) with different inputs are still under investigation. Issue=329 Review URL: http://codereview.appspot.com/6195062/ git-svn-id: https://angleproject.googlecode.com/svn/trunk@1101 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 519c32ba 2012-05-01T15:24:05 Implement SSE2 version of loadAlphaData http://codereview.appspot.com/6050054/ Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Authored-by: Jin Yang With this patch, my HTML5 2D canvas benchmark with Chromium on Windows7 with GPU acceleration can boost about 4% though the most execution time is in GPU. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1067 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cb37afdb 2012-02-01T18:10:40 The normalized argument of vertexAttribPointer should not affect float and fixed. Issue=155 Signed-off-by: Nicolas Capens Author: Pierre Leveille git-svn-id: https://angleproject.googlecode.com/svn/trunk@981 736b8ea6-26fd-11df-bfd4-992fa37f6226
jacob.benoit.1@gmail.com 77b95e1c 2012-01-23T17:09:06 Detect GNU Hurd and Debian kFreeBSD as ANGLE_OS_POSIX See https://bugzilla.mozilla.org/show_bug.cgi?id=711353 Patch by Mike Hommey git-svn-id: https://angleproject.googlecode.com/svn/trunk@954 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ffc4e74d 2011-11-24T22:34:22 Add another contributor git-svn-id: https://angleproject.googlecode.com/svn/trunk@894 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f5cfcd2d 2011-11-24T22:34:18 Update contributors git-svn-id: https://angleproject.googlecode.com/svn/trunk@893 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3442c2bb 2011-10-19T15:32:37 Fix contribution git-svn-id: https://angleproject.googlecode.com/svn/trunk@799 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a033e02d 2011-10-19T13:29:32 VC11 fails to build angle because oppl_allocator::operator= does not exist ANGLEBUG=229 Signed-off-by: Nicolas Capens Author: Ehsan Akhgari git-svn-id: https://angleproject.googlecode.com/svn/trunk@798 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d27f3b4 2011-10-12T16:20:00 Update contributor list git-svn-id: https://angleproject.googlecode.com/svn/trunk@791 736b8ea6-26fd-11df-bfd4-992fa37f6226