src/libGLESv2


Log

Author Commit Date CI Message
daniel@transgaming.com a9198d9c 2010-08-08T04:49:56 Implement EXT_texture_format_BGRA8888 and EXT_read_format_bgra Trac #13050, Issue=21 Original Author: Vladimir Vukicevic Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@370 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bc3699da 2010-08-05T14:48:49 Implements fixes for problems discovered running San Angeles demo on Chrome TRAC #13077 - clamp scissor to rendertarget size - ensure textures are renderable when required Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@369 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 31273558 2010-08-04T13:42:44 Fixes erroneous copy in subImage calls after failure is already detected. TRAC #13074 Also adds initializations for missed Texture members. Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@368 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9ecb9f9d 2010-07-28T19:21:12 Sharing for buffer, texture and renderbuffer objects. TRAC #12496 Derive Renderbuffer, Texture and Buffer from RefCountObject. This class keeps a reference count for all objects that need cross-context reference counting, and also the object id. Restructure Renderbuffers to create a wrapper object and a storage object. Use BindingPointer for all binding points instead of binding by object id. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@364 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0d25b005 2010-07-28T19:21:07 Create shared contexts. TRAC #12498 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@363 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbc57796 2010-07-28T19:21:05 Checks completeness of framebuffer before read operations. TRAC #12565 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@362 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0190f845 2010-07-28T19:21:02 Fixes FBO completeness check TRAC #12571 Automatically passes default framebuffer, and fails framebuffers which have no color attachments. Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@361 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com da13f3e9 2010-07-28T19:20:56 Adds resource manager class. TRAC #12493 The resource manager class is now in charge of allocation & management of objects which may be shared by multiple contexts. Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@360 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9930531a 2010-07-28T19:20:54 Remove wrong and unnecessary check attribute check. TRAC #12580 Wrong because it should be checking active attributes, not inactive attributes. Unnecessary because when a buffer is deleted, all the vertex attrib client state bindings are cleared. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@359 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cdacc8e2 2010-07-28T19:20:50 Implement GL_OES_packed_depth_stencil TRAC #12336 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@358 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 162267d6 2010-07-28T19:20:48 fix spacing issue due to manual merge git-svn-id: https://angleproject.googlecode.com/svn/trunk@357 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4f921eb4 2010-07-28T19:20:44 Renamed dx_Window to dx_Viewport TRAC #11594 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@356 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com be5a0867 2010-07-28T19:20:37 Implement gl_PointCoord on SM3 hardware TRAC #11594 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@355 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org e4249f02 2010-07-26T18:13:52 Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec. Symbol table entries depend on three things - language, spec (not now but may eventually), and built-in resources. We used to build two global symbol-tables - one for each language. During each compile, one of the symbol table was copied and resource-specific stuff was added. I have moved the symbol table to TCompiler that gets initilized when compiler is created and reused for each compile. This makes it much cleaner and extensible in case a spec requires special entries to be added to the symbol table. PS: Sorry for the long CL, but all of it needed to be done in one CL. I have verified that everything still compiles and passes all conformance tests. Review URL: http://codereview.appspot.com/1864044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@351 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 6db8cab4 2010-07-22T20:39:50 ReadPixels recovers from device lost error. I found that when I switch desktops, GetRenderTargetData will return D3DERR_DEVICELOST. It is unclear to me whether ReadPixels should report a GL error in this case and if so, which one. I went with GL_OUT_OF_MEMORY. Let me know if that's wrong. This change is not sufficient to make eglGetError report EGL_CONTEXT_LOST. For a program doing exclusively offscreen rendering, ReadPixels might be the only place where D3DERR_DEVICELOST can be detected. The GLES code can't call egl::setCurrentError though. I'm not sure how to fix that. Review URL: http://codereview.appspot.com/1692053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@350 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org c54bf507 2010-07-22T16:49:09 Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields. Review URL: http://codereview.appspot.com/1842046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@349 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 29cd91af 2010-07-16T19:30:45 Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable. BUG=11 Review URL: http://codereview.appspot.com/1692051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@344 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c6f53400 2010-06-24T13:02:19 Clear must ignore buffers that are not present. TRAC #12643 IDirect3DDevice9::Clear will fail if asked to clear a buffer that is not present, so we have to be careful what we pass to it. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@341 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4c03fa69 2010-06-24T13:02:16 Fix NPOT completeness rule. TRAC #12561 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@340 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 353569a9 2010-06-24T13:02:12 Eliminates redundant calls to GetDeviceCaps TRAC #12283 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@339 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7d3849bd 2010-06-08T16:07:55 Fix build when a project patch contains spaces Trac #11553 With improvements so it works in release mode and on Win7 as well. Original-Author: Jim Hauxwell git-svn-id: https://angleproject.googlecode.com/svn/trunk@334 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 306cc952 2010-06-08T16:07:47 Workaround for drivers that apparently don't disable instancing when we ask. TRAC #12479 This affects text rendering in Nexuiz. The text will be drawn as if the colour attribute is static rather than array, and all text will be drawn using the shadow colour. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@333 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1c233ff4 2010-06-08T14:13:00 Increase the number of supported attribs (12) and texture units (16) TRAC #12313 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@332 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fce644e2 2010-06-07T02:06:20 Don't rely on (potentially) unsupported vertex attribute types. TRAC #11391 Checks for optional vertex declaration formats and falls back to FLOAT1-4 if more direct formats are not supporte Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@330 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a3bbfd43 2010-06-07T02:06:09 Fixes double-decoration when getUniformLocation is called from defineUniform. TRAC #12437 This fixes the WebGL Teapot Per Pixel sample rendering Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@329 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8f05d1aa 2010-06-07T02:06:03 Save D3D state before altering it for masked clears TRAC #12380 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@328 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com dd7948b3 2010-06-02T16:12:34 According to spec, the stencil ref is clamped to the range [0,2^s-1] The clamp to zero occurs on set since negative values will never be useful. The clamp to 2^s - 1 occurs on use since it is dependant on the currently bound stencil buffer Original-Author: Jim Hauxwell <james@dattrax.co.uk> Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@324 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 91b72320 2010-06-02T15:50:56 Removed the dependency of compiler on common. This is done to make compiler self-sufficient so that it is easier to consume by external developers. I tried to replace all instances of assert by simply redefining assert(x) to ASSERT(x), but was getting a lot of compile errors. I still need to investigate that. Review URL: http://codereview.appspot.com/1461041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@323 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 561637ae 2010-05-27T15:02:21 Avoid using instancing on hardware where it does not work well enough. TRAC #12392 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@319 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 90033b9e 2010-05-24T15:02:43 ShInitialize/ShFinalize is designed to be called once per process, or it would crash at random locations. I changed ShFinalize() to properly cleanup and reset global variables so that they can be called multiple times. I think that the compiler setup is much more complicated than it needs to be. It unnecessarily uses global variables. A custom pool allocator is overkill too. Review URL: http://codereview.appspot.com/1238045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@316 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 866f318d 2010-05-20T19:28:22 TextureColorbufferProxy must query the texture to get the latest width & height. TRAC #12372 Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@315 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 81655a72 2010-05-20T19:18:17 Use instancing for non-array vertex attributes. TRAC #12303 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@314 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b28a23bd 2010-05-20T19:18:06 Fixes query for active texture TRAC #12374 Original-Author: Jim Hauxwell <james@dattrax.co.uk> Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@312 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 838bceae 2010-05-20T19:17:42 Detect draws that would read outside the vertex buffer. TRAC #12340 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@308 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5d4c28f9 2010-05-19T07:14:19 Removes check for framebuffer == 0 in glRenderbufferStorage TRAC #12346 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@303 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e0d7d434 2010-05-18T18:51:52 Fix DepthRange location TRAC #12279 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@300 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com defa1c39 2010-05-18T18:51:45 Use plain data arrays for Buffer storage TRAC #12299 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@299 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 91fd1de6 2010-05-18T18:51:40 Caches the location of generic uniforms TRAC #12215 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@298 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 15a4d2ef 2010-05-18T18:51:34 Explicitly set optimizations to /O2 in Release build TRAC #12287 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@297 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5a722c7f 2010-05-18T18:51:26 Disable checked STL iterators in Release build TRAC #12287 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@296 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e7273f4e 2010-05-18T18:51:17 Inline any suitable function in Release build TRAC #12287 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@295 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a36f98ef 2010-05-18T18:51:09 Correct GLboolean handling for glColorMask and glSampleCoverage TRAC #11597 Signed-off-by: Shannon Woods Signed-off-bY: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@294 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0a311a46 2010-05-17T09:58:33 ensure mBaseTexture is initialized Trac #12298 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@291 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d08ea900 2010-05-14T19:41:36 Reduces STL size calls. TRAC #12281 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@290 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2b7ebdb9 2010-05-14T17:31:24 Switches stl copy in bufferSubData for a memcpy TRAC #12215 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@287 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 202ff653 2010-05-14T17:31:19 Caches parameters for SetStreamSource calls TRAC #12239 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@286 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2d84df0c 2010-05-14T17:31:13 Cache D3D constant handles with their associated uniforms. TRAC #12237 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@285 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c808c5a9 2010-05-14T17:31:01 When NONPOW2CONDITIONAL is set, limit NPOTs to a single level. TRAC #12250 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@283 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4af7acca 2010-05-14T17:30:53 Implemented varying packing TRAC #11736 The OpenGL ES Shading Language 1.00 rev. 17 appendix A section 7 page 111, details how varyings should be packed into generic varying registers. To implement this the HLSL main() function is now generated and appended to the code during link time, where the packing and mapping can happen. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@282 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 13eeeede 2010-05-14T17:30:38 Fixed reporting unlinked varyings Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@279 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4071e661 2010-05-12T16:51:16 Consider out-of-range texture units to be incomplete. TRAC #12224 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@271 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a71cdd7c 2010-05-12T16:51:14 Save render state across glFinish. TRAC #12164 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@270 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0df16871 2010-05-12T16:51:08 Add HLSL error messages to the info log when compileToBinary fails Trac #12245 Otherwise.. it could be empty. Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@268 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5a0b0a8b 2010-05-12T03:45:07 Minimizes texture state changes TRAC #12203 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@267 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 41d8dd85 2010-05-12T03:45:03 Add better error checking on buffer updates TRAC #12186 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@266 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c828b149 2010-05-12T03:42:04 Improve TranslatedVertexBuffer::map performance TRAC #11392 - For small draws, load stride 0 streams into regular streaming buffer Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@265 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 9a0606cf 2010-05-12T03:42:00 Improve TranslatedVertexBuffer::map performance TRAC #11392 - Don't use the identity translation buffer, but always copy into a streaming buffer. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@264 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 339ae701 2010-05-12T03:40:20 Minimizes changes of the depth stencil buffer TRAC #12154 This patch reduces calls to SetDepthStencilSurface Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@261 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a79f9d18 2010-05-12T03:40:01 Minimizes render state changes TRAC #12154 This patch reduces redundant calls to SetRenderState Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@260 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 092bd481 2010-05-12T03:39:36 Minimizes render target changes TRAC #12154 This patch reduces calls to SetRenderTarget. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@259 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1ddd1dd4 2010-05-11T02:29:34 Restore state after Blit operations TRAC #12202 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@257 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4fa08339 2010-05-11T02:29:27 Prevent redundant uniform updates TRAC #12154 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@255 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0f18961b 2010-05-07T13:03:36 Prevent atan2 from generating a NaN TRAC #12184 This is necessary because a NaN generated in flattened conditional code fails to get discarded on certain devices. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@248 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5bd0ce30 2010-05-07T13:03:31 Disable the stencil test when no stencil buffer TRAC #12181 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@246 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com baeb8c5b 2010-05-05T18:50:39 Skip drawing to a zero-area render target TRAC #12172 This also generates a GL_INVALID_FRAMEBUFFER_OPERATION error when glClear attempt to operate on an invalid or incomplete framebuffer. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@241 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 3e4c6004 2010-05-05T18:50:13 Implement GL_OES_element_index_uint TRAC #11951 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@240 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 97bffae5 2010-05-05T18:49:44 currentValueOffset can remain uninitialized TRAC #12171 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@239 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 00035fe1 2010-05-05T18:49:03 fix trace for glTexParameteri Trac# 12155 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@237 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b9ab9a29 2010-05-05T18:48:40 Output final .lib and .dll files to the top-level lib/ folder Trac #11499 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@236 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fc23fe28 2010-05-05T18:48:17 Fixed retrieving a render target interface and not releasing it TRAC #12149 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@234 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8ede24f7 2010-05-05T18:47:58 Skip clear when writes masked TRAC #12157 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@232 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ae072afe 2010-05-05T18:47:28 Minimize BeginScene / EndScene calls TRAC #12139 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@231 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 428d1587 2010-05-04T03:35:25 Makes the State struct a member of Context, rather than its parent. Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@226 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 19ffc24b 2010-05-04T03:35:21 Moves non-D3D-specific utility functions to the gl namespace. TRAC #12043 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@225 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 713914b5 2010-05-04T03:35:17 Implements PACK_ALIGNMENT for ReadPixels TRAC #11484 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@224 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ce3d0f2f 2010-05-04T03:35:14 Implemented eglGetProcAddress TRAC #12102 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@223 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bade8927 2010-05-04T03:35:11 Untabify libGLESv2.def TRAC #12102 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@222 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 51d0dc2a 2010-04-29T03:39:11 Declare structures before uniform definitions and support varying arrays TRAC #11809 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@217 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 95124346 2010-04-29T03:38:58 Deleting program does not delete shaders that are marked TRAC #12012 Resolve the crash on context deletion. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@213 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a87bdf53 2010-04-29T03:38:55 Check for multisample conformance TRAC #11747 Only warn about sample coverage settings in a multisample context. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@212 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d1f667fe 2010-04-29T03:38:52 Ensure ShaderBinary is conformant TRAC #12061 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@211 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f3140157 2010-04-29T03:38:50 Append [0] to active array uniform names TRAC #11796 Singed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@210 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8ee00ea2 2010-04-29T03:38:47 Investigate issues with transform_viewport conformance TRAC #12035 transform_viewport failed when rendering into an Nx1 or 1xN viewport. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@209 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com aede6301 2010-04-29T03:35:48 Implements PolygonOffset TRAC #11719 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@208 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c3a0e946 2010-04-29T03:35:45 Fixes program validation regression. TRAC #11654 The sampler validation at render time was occurring before uniforms were applied and samplers were bound to their texture units. Sampler validation now occurs after shaders and textures have been applied. Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@207 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 71cd868d 2010-04-29T03:35:25 Deleting program does not delete shaders that are marked TRAC #12012 Also fixes failure to delete flagged program upon glUseProgram(0). Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@201 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com feba9ba5 2010-04-29T03:32:45 Undecorate uniform names when computing max length TRAC #12050 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@200 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 86a7a138 2010-04-29T03:32:32 Implements ValidateProgram TRAC #11654 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@196 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0b6b834a 2010-04-26T15:33:45 Support matrix attributes TRAC #11095 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@195 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fbc09533 2010-04-26T15:33:41 Allow other attachment points for glFramebufferTexture2D TRAC #12040 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@194 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c164135c 2010-04-26T15:33:36 Implemented querying GL_BLEND_COLOR TRAC #12039 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@192 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c103b60c 2010-04-23T18:34:58 Support BufferData with size zero. TRAC #12027 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@191 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c46c9c07 2010-04-23T18:34:55 Implements GetFramebufferAttachmentParameteriv TRAC #11876 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@190 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 916ffaa9 2010-04-23T18:34:52 Implements support for retrieving uniforms by subscripted name. TRAC #11796 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@189 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c5c15380 2010-04-23T18:34:49 Fixed glGetShaderPrecisionFormat output TRAC #12041 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@188 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1b3a8155 2010-04-22T13:35:37 Fix getActiveUniform array size and refactor uniform size TRAC #11929 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@182 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 09fbfefa 2010-04-22T13:35:31 Implemented glGetActiveUniform TRAC #11929 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@181 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 85423183 2010-04-22T13:35:27 Implemented glGetActiveAttrib TRAC #11929 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@180 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d99bd45f 2010-04-22T13:35:25 Wrap mode affects NPOT texture completeness TRAC #11861 If mipmapping is enabled, then each side of a texture must be a power-of-two or using CLAMP_TO_EDGE wrapping in that direction. Correct the mipmap size calculation to match the spec. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Andrew Lewycky git-svn-id: https://angleproject.googlecode.com/svn/trunk@179 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b4ff1f8f 2010-04-22T13:35:18 Implemented aliased attributes support TRAC #11092 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@177 736b8ea6-26fd-11df-bfd4-992fa37f6226