|
dd4b6445
|
2020-10-09T15:15:01
|
|
Vulkan: Boilerplace for vkCmdSetScissor
Bug: angleproject:4836
Change-Id: I4fa5355fc3e7fcf3ecd091d299c5c0c8d3a74732
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2463984
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
34f66126
|
2020-09-10T15:59:22
|
|
Vulkan: Check that its okay to add commands
It can be hard to tell sometimes when the mRenderPassCommands or
mOutSideRenderPassCommands command buffers have changed and there have
been some issues with code that locally caches a pointer to a
commandBuffer that then becomes invalid.
This change adds checking so that if a command is being added to a
commandBuffer that's been closed (e.g. submitted for processing) then we
hit an assert.
Bug: b/168144059
Change-Id: If5d37c462e3bcb51f6ec2ca44c27a2fad4e57c19
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405812
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
a7e03ed7
|
2020-09-21T14:56:00
|
|
Vulkan: Further refine invalidate for depth/stencil
Bug: angleproject:5079
Change-Id: Idc732b1e6729b2776d66c63c3ae2bd94e11bdbb5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2422684
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
29b1f07f
|
2020-09-08T13:52:49
|
|
Vulkan: Boilerplate for vkCmdNextSubpass
Bug: angleproject:4881
Change-Id: I5c46c07e8c7865ef2bfd8aff0d3f8b5ba3ecd750
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2399181
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4a41204d
|
2020-09-02T05:04:33
|
|
Vulkan: Improve invalidate for depth/stencil
Improve state tracking when the depth and/or stencil attachments are
invalidated. Since no draw-time tracking is done, we use the number
of command-buffer commands to determine when an attachment is drawn
to. That allows all cases to be handled for store ops. Still need to
handle mContentDefined at endRP time (we have the data, just not the
plumbing).
Test: angle_white_box_tests --gtest_filter=VulkanPerformanceCounterTest.*Invalidate*/*
Test: angle_deqp_gles3_tests --gtest_filter=dEQP.GLES3/functional_fbo_invalidate_* --use-angle=vulkan
Bug: b/167276207
Change-Id: Iae10857dbb4d43b934c51ad7e400b71ae0db4f55
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2378670
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
d7276586
|
2020-08-26T11:27:13
|
|
Vulkan:Use roundUpPow2 where possible
Utility function roundUpPow2 is more optimal than roundUp so use it.
Bug: b/166462979
Change-Id: I616fa9f487b818137b1b496d93e292c3bd1f428c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2377119
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
85ddcc93
|
2020-08-24T14:22:22
|
|
Vulkan: Convert ProgramExecutableVk::mDescriptorSets to std::array
Currently ProgramExecutableVk::mDescriptorSets is a vector, but it's
size is bound so it can be a std::array (DescriptorSetLayoutArray).
To ensure the size grows correctly in the future, the various descriptor
set indexes are also being converted from independent constexpr
uint32_ts into the enum DescriptorSetIndex.
Bug: angleproject:4898
Test: CQ
Change-Id: I7ae8ff3455bcfb61e24b73bd16cc3f8cf9873087
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2372664
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
13816d2d
|
2020-06-16T14:27:04
|
|
Move vulkan_headers/entry_points to common/vulkan
This will allow us to move common headers, such as extension headers, to
common/vulkan.
Bug: b/159027603
Bug: b/154620295
Change-Id: I1ff73dc5b7ee8f7dfb3ac0c5f30bd4b3a8183aeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2248205
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
02fa7313
|
2020-05-05T17:01:18
|
|
Vulkan:Initial worker thread disabled by default
Created new CommandProcessor class that can be run as a worker thread.
Running CommandProcessor within RendererVk as a worker thread that
takes a CommmandBufferHelper (CBH) ptr as the interface and processes
that CBH into a primary command buffer.
Main thread has a queue of CBH to draw from. After submitting a CBH to
the worker, it pulls next CBH from the queue. Worker thread releases CBH
back to the main thread queue when done.
Synchronization goes two ways:
1. Work submitted to worker thread is managaed with a mutex and
condition variable based around the work queue.
2. Available CBH ptrs for the main thread have a mutex and condition
variable that manages the CBH queue.
The worker thread is disabled by default, and, when enabled, it will
currently behave and perform as the non-threaded code. This is because
the kNumCommandBuffers const in ContextVk.h is set to 2. With only 2
command buffers, they will be assigned to the inside and outside
RenderPass command buffers respectively. Then, as soon as one is
submitted, the main thread will stall waiting for it to be completed
and put back into the queue mentioned in #2 above.
The next step is to move command submission to the worker thread and
update the number of command buffers so that processing/submission
will occur in parallel with the main thread. Right now there is a
race condition issue when attempting to run in parallel because the
main thread updates and submits the same primary command buffers
that are used in the worker thread, which is in violation of the
Vulkan spec.
The follow-on CL will fix this issue as the main thread will only
touch SecondaryCommandBuffers and the worker thread will be the
only thread touching the primary command buffers.
Bug: b/154030730
Change-Id: Ib0c518bbd7ca9a3a7e789f4e1f2f7131ddc0509e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2174719
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
428e4415
|
2020-04-27T12:27:00
|
|
Vulkan: Migrate trace events and occlusion queries
Moved GPU trace event and occlusion query commands that were on the
primary command buffer to the SecondaryCommandBuffer (SCB). Putting
these commands on outside render pass SCB and flushing those commands
to primary on-demand as needed to maintain ordering of commands.
For resetQueryPool command used by occlusion query, allow the SCB
to queue up that command for inside RenderPass SCB. This avoids
ending a renderPass prematurely and allows all outstanding reset
commands to be executed before the beginRenderPass command since
the resets must occur outside of a renderPass.
This is groundwork to simplify the hand-off of SCBs from the main
thread to a worker thread. Long-term we'd like a single SCB that
can handle both inside and outside renderPass commands at the same
time to pass to the worker thread for processing into a primary CB.
Bug: b/154030403
Bug: angleproject:4603
Change-Id: Ic1023ae27a9b14435743549ea9933edf1c4b318b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168114
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
45bb2b9c
|
2020-04-22T17:09:41
|
|
Vulkan: Add debug label commands to SecondaryCommandBuffer
Add begin/end/insert DebugUtilsLabel commands to SecondaryCommandBuffer.
Switch use of these commands to the outside renderpass command buffer
instead of directly in the primary command buffer.
This change should maintain the exact same sequence of commands but
avoids some direct use of the primary command buffer. This is
desirable for the threaded refactor where a worker thread will
process the SecondaryCommandBuffer into a primary and the main
thread will no longer use the primary command buffer directly.
Note that because the debug utils label has an arbitrarily long
string that we need to adjust the command allocation to allow for
the string size exceeding the default allocation size. In this case
we just make a single larger allocation to accommodate the command
with the large string.
Bug: b/154030403
Change-Id: Iab7832ffc3d38ce168da2d624bd5b5d5b33ec11b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2161955
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
3cb9c4be
|
2020-03-13T13:56:47
|
|
Statically link vulkan-loader on Mac
Disable angle_shared_libvulkan on Mac since we are the only client.
Re-add codepaths to support this.
Bug: angleproject:4477
Change-Id: Ie128c83adaae741636541bbfd6105d160d874a8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102954
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
fe60973b
|
2020-04-21T11:21:03
|
|
Vulkan: Allow commands to completely fill allocation
If the remaining allocation size for commands in the
SecondaryCommandBuffer class is equal to the command allocation
size and the follow-on header, then we can fill the allocation.
Previously we were conservative and if the size needed exactly
equals the size remaining, we would allocate a new block.
Bug: b/154030403
Change-Id: Ie31f0f5d33782d12adbaea9e3b02598a004d7643
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2158817
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
764d572b
|
2020-04-21T11:15:41
|
|
Vulkan: Refactor SecondaryCommandBuffers class
A strictly cosmetic change to move code into alphabetical order.
In working with SecondaryCommandBuffer commands in separate CLs,
it can be difficult/annoying to track which commands are already
in place as some of them are out-of-order. This change puts the
command enums, functions, and processing in alphabetical order
to simplify searching and adding new commands.
Bug: b/154030403
Change-Id: I6dba4cf48d6f27c056585ac633c694e083b1a263
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2158816
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
d5ba916d
|
2020-04-07T17:59:08
|
|
Vulkan: Change to record transform feedback related APIs per spec
Fix not to record vkCmdBindPipeline and vkCmdBindTransformFeedbackBuffers
during transform feedback is active.
Initiated by Hyunchang Kim hckim.kim@samsung.com
https://chromium-review.googlesource.com/c/angle/angle/+/1971953
Pause Transform feedback on binding graphics pipeline and
end of render pass. Set a new dirty bit to indicate transform
feedback may need resume when invalidate graphics pipeline.
Test: dEQP-GLES3.functional.transform_feedback.*
Test: angle_end2end_tests --gtest_filter=TransformFeedbackTest*
Bug: angleproject:3206
Change-Id: I6c70ef461a31dcd618058b167835ac278a21d04a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2139474
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8257ac30
|
2020-02-07T14:17:08
|
|
Vulkan: Defer RenderPass image barriers.
We accumulate image barriers in two places:
* for GL sampler textures
* for GL framebuffer attachments (Render Targets)
Then we issue the barriers together in a single call before the RP.
This fixes a bug where we were missing a layout transition in some
cases when transitioning between a sampler and a render target. It
should also be faster to issue a single barrier before a RP than issue
several smaller barriers.
Bug: angleproject:3539
Bug: angleproject:4029
Change-Id: I180b770f0df6b44d209e5c618ba36bcc1c6372e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2044236
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
ca035803
|
2020-02-06T17:24:48
|
|
Vulkan: Add missing wrapper functions for XFB.
Found when working on the command graph refactor. Also replace the
offsets array with nullptr which should have the same effect.
Bug: angleproject:4029
Change-Id: I72e31c5403c645d72619e14aafef612e454183f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2043270
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
3712b2e4
|
2020-01-24T17:08:30
|
|
Vulkan: Command graph linearization (Step 1).
This initial prototype introduces a new feature to the Vulkan back-end
that disables the deferred command recording. The intent is to have a
lower CPU overhead during submission calls which currently walk a DAG.
The feature is not complete. Currently it only passes the ANGLE
SimpleOperationTests. Moreover it is extremely simple and only allows
use of one command buffer at a time. In the future we'll allow open
command buffers for recording outside and inside render pass commands
at the same time. We'll also support collapsing RenderPasses together
for some use cases.
Currently the prototype only passes "SimpleOperationTest". There are
quite a few unimplemented features like queries, XFB, etc.
Bug: angleproject:4029
Change-Id: I82760986683f55e37ac4ea559de6f4cffb6ef84e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1953485
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
5fd73782
|
2019-08-09T11:46:46
|
|
Vulkan: Use volk to load vk* func ptrs
Thanks to Jamie Madill for some fixes to get all CI test passing w/ volk.
This change updates all ANGLE targets that use Vulkan to dyanmically
link all of the VK entrypoints using the volk OSS library from
https://github.com/zeux/volk.
It's only two source files so baking them directly into ANGLE repo.
Also it's used in both the tests and libANGLE trees so added to
src/common/third_party/volk dir.
Updated volk and the renderer to track latest instance and device
that were loaded and renderer will refresh vk* function pointers if
the current and previous device and/or instance don't match. This
prevents errors in the test framework as we transition between
backends, especially between VK HW & SwiftShader ICDs.
This change rolls the Vulkan Loader forward to use the latest loader
version which no longer allows static linking but requires dynamic
linking.
Bug: angleproject:3740
Bug: angleproject:4092
Bug: angleproject:4162
Bug: angleproject:4210
Bug: angleproject:4225
Change-Id: I8a0b7d24c9545bbfdfaa4b9357a9bfe6793e0140
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965640
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
caa6eccd
|
2019-10-27T13:46:56
|
|
Vulkan: Implement Transform Feedback support via extension
Implemented transform feedback extension path. Where
VK_EXT_transform_feedback is supported, extension path will be taken
over an emulation path. Extension path has advantages in terms of
performance.
BUG=angleproject:3206
Test: dEQP-GLES3.functional.transform_feedback.*
angle_end2end_tests --gtest_filter=TransformFeedbackTest*
Change-Id: Ia07c23afb289d9c67073469a97b714ec96f5265a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1882767
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
9601a548
|
2019-11-23T23:44:52
|
|
Vulkan: implement external semaphore barriers
glWaitSemaphoreEXT and glSignalSemaphoreEXT functions optionally request
buffer and image barriers to be performed by the implementation.
If any barriers are present, a single global memory barrier is inserted
to take care of memory accesses.
In both functions, buffer and image memory barriers are used to perform
queue ownership transfers to ANGLE's queue (glWaitSemaphoreEXT) or the
EXTERNAL queue (glSignalSemaphoreEXT).
In glWaitSemaphoreEXT, the given layouts are information regarding how
the external entity (the caller) has modified the images' layouts, and
is used to update ANGLE's internal state tracking.
Bug: angleproject:3289
Bug: 1026673
Change-Id: Ic478a8813df727c89413c8ae2adf42b5c1d06069
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1933016
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Michael Spang <spang@chromium.org>
|
|
a825eb70
|
2019-11-21T11:37:17
|
|
Implement BaseVertex draw calls for Vulkan, OpenGL, NULL contexts.
This adds support for the following functions:
- glDrawElementsBaseVertex
- glDrawRangeElementsBaseVertex
- glDrawElementsInstancedBaseVertex
Bug: angleproject:3582
Bug: angleproject:3402
Bug: angleproject:4166
Change-Id: I83770f62e3a918c0965fd4ca8c7d9e598b8b4154
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1929083
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3c2a5230
|
2019-09-23T11:07:18
|
|
Vulkan: 8bit index support for DrawElementsIndirect
Add partial support for DrawElementsIndirect.
This supports all primitives types except lineloop.
Includes a compute shader for converting 8bit index
buffers to 16bit index buffers where the index buffer range
is defined in a GPU buffer.
Test:
dEQP.GLES31/functional_draw_indirect_*
Bug: angleproject:3564
Change-Id: Ibe9c55323e46a398f0b703cd8597a72ba6790570
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1792948
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7c8e276c
|
2019-09-23T11:06:39
|
|
Vulkan: Add support for DrawArraysIndirect
Add partial support for DrawArraysIndirect.
This supports all primitives types except lineloop.
Test:
dEQP.GLES31/functional_draw_indirect_*
Bug: angleproject:3564
Change-Id: I065417a848390070c9f116db6fd3f90c12fb3886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811873
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
050b124d
|
2019-06-30T03:26:18
|
|
Reland "Vulkan: Debug overlay"
This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686
This was reverted due to a build failure as a result of a missing
virtual destructor in the widget base class.
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3757
Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fc58af47
|
2019-09-02T07:46:44
|
|
Revert "Vulkan: Debug overlay"
This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686.
Reason for revert: causes compile failure on Linux CFI bot.
Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810
Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org
Bug: angleproject:3757
Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e54d0f90
|
2019-06-30T03:26:18
|
|
Vulkan: Debug overlay
A debug overlay system for the Vulkan backend designed with efficiency
and runtime configurability in mind. Overlay widgets are of two
fundamental types:
- Text widgets: A single line of text with small, medium or large font.
- Graph widgets: A bar graph of data.
Built on these, various overlay widget types are defined that gather
statistics. Five such types are defined with one widget per type as
example:
- Count: A widget that counts something. VulkanValidationMessageCount
is an overlay widget of this type that shows the number of validation
messages received from the validation layers.
- Text: A generic text. VulkanLastValidationMessage is an overlay
widget of this type that shows the last validation message.
- PerSecond: A value that gets reset every second automatically. FPS is
an overlay widget of this type that simply gets incremented on every
swap().
- RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
overlay of this type. On every vkQueueSubmit, the number of nodes in
the command graph is accumulated. On every present(), the value is
taken as the number of nodes for the whole duration of the frame.
- RunningHistogram: A histogram of last N values. Input values are in
the [0, 1] range and they are ranked to N buckets for histogram
calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
widget of this type. On vkQueueSubmit, the memory waste from command
buffer pool allocations is recorded in the histogram.
Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
processes to create an array of bits, which is processed at runtime to
create the actual font image (an image with 3 layers).
The overlay widget layout is defined in overlay_widgets.json which
gen_overlay_widgets.py processes to generate an array of widgetss, each
of its respective type, and sets their properties, such as color and
bounding box. The json file allows widgets to align against other
widgets as well as against the framebuffer edges.
Two compute shaders are implemented to efficiently render the UI:
- OverlayCull: This shader creates a bitset of Text and Graph widgets
whose bounding boxes intersect a corresponding subgroup processed by
OverlayDraw. This is done only when the enabled overlay widgets are
changed (a feature that is not yet implemented) or the surface is
resized.
- OverlayDraw: Using the bitsets generated by OverlayCull, values that
are uniform for each workgroup (set to be equal to hardware subgroup
size), this shader loops over enabled widgets that can possibly
intersect the pixel being processed and renders and blends in texts
and graphs. This is done once per frame on present().
Currently, to enable overlay widgets an environment variable is used.
For example:
$ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
$ ./hello_triangle --use-angle=vulkan
Possible future work:
- On Android, add settings in developer options and enable widgets based
on those.
- Spawn a small server in ANGLE and write an application that sends
enable/disable commands remotely.
- Implement overlay for other backends.
Bug: angleproject:3757
Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cd31f286
|
2019-06-25T14:22:41
|
|
Implement Draw base vertex and base instance functions
This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Workaround for OpenGL driver on Mac:
gl_VertexID on Mac with AMD GPU doesn't include baseVertex value.
So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any.
Workaround for Vulkan GLSL:
gl_InstanceIndex on Vulkan includes baseInstance. So replace
gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when
angle_BaseInstance is declared.
Bug: chromium:891861, angleproject:3402
Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
02407743
|
2019-07-22T10:56:35
|
|
Vulkan: implement indirect dispatch
Implements indirect dispatch for Vulkan backend. Layout of dispatch
structure is the same as OpenGL, so we pass in the buffer directly.
Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.compute.indirect_dispatch.*'
Bug: angleproject:3601
Change-Id: I94c6b1a86d3c24c1ca1bb6a78529b38909a2b91f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710024
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Dong <dongja@google.com>
|
|
998a37c9
|
2019-07-15T22:13:14
|
|
Vulkan: merge bindGraphics/ComputeDescriptorSets
The two called bindDescriptorSets with a fixed GRAPHICS or COMPUTE bind
point enum value. The differentation however would result in
unnecessary code duplication with upcoming compute support.
Bug: angleproject:3562
Change-Id: Ica4400c573a90fda168c64ad777d87aa83256e48
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703524
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
0fd917a2
|
2019-06-23T00:50:44
|
|
Vulkan: Remove unnecessary same-layout transitions
Previously, only read-only layouts skipped same-layout transition. This
is extended to color attachment and depth/stencil attachment layouts as
well. On Nvidia+Linux, this does reduce the number of barriers in the
Draw* benchmarks, though there's no visible CPU-side performance
difference. GPU time is not measured in these tests, but it's possible
that the driver already skips such transitions (i.e. this only saves us
from recording an ineffective transition).
Additionally, transfer dst and shader write same-layout transitions are
turned into an execution barrier instead of a memory barrier to avoid an
unnecessary flush. Currently, this particularly affects texture upload,
and shows a 10% improvement in TextureUploadSubImageBenchmark. Note
that this optimization is temporarily disabled due to a bug in the
windows AMD driver.
Bug: angleproject:3347
Change-Id: I7dc9d0b5dd2ad87ec19ae13277b330438038519f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1659149
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9d275db4
|
2019-06-18T15:37:22
|
|
Vulkan: Add vkCmdFillBuffer support
Implemented as part of an experiment. Allows easier buffer-related
testing by providing a quick way of filling the buffer with dummy data.
Bug: angleproject:3205
Change-Id: Ice8cfd0c2566c91a5fb10aaea57985d671d0e7b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665351
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
169ef353
|
2019-06-12T14:42:13
|
|
Vulkan: Fix build with custom secondaries disabled.
We should also add a compile-only target that verifies the build works
as expected.
Bug: angleproject:3117
Change-Id: Ib55969cdd0e670c123cdbe98bd0decf2204e7267
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650789
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b16d69c3
|
2019-05-13T16:28:27
|
|
Vulkan: Add support for surface multisampling
A multisample image is created for the surface if multisampling is
enabled. Prior to present, this multisample image is resolved into the
swapchain image.
FramebufferVk::readPixelsImpl similarly has got the ability to resolve
the region of interest into a temporary image prior to readback.
Tests are added to render a point, line and a triangle on a 4x
multisampled surface.
Bug: angleproject:3204
Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c7565353
|
2019-04-03T14:03:56
|
|
Vulkan: break dependency to the depthClamp feature
Image clear's masked clear path using a draw call was using this feature
to clear the depth buffer, but this feature is not available on ARM and
some Qualcomm devices.
This change adds a push constant to the vertex shader used in this call
to export the depth clear value, removing the need to rely on depth
clamping.
Bug: angleproject:3241
Change-Id: I565cd5f731c441820e0702e51dfdf02d0bc7de06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1551522
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
27f115aa
|
2019-04-01T10:33:21
|
|
Vulkan: clean up framebuffer clear
The Qualcomm bug workaround is changed such that clears still go through
the render pass loadOp, but the render pass is immediately closed. This
allows us to remove a few fallback methods.
Bug: angleproject:2361
Change-Id: I24c3884a183f8bb40673e922773f70faffad848f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545524
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
db4ed317
|
2019-03-29T00:32:45
|
|
Vulkan: glClearBuffer* implementation
Refactors FramebufferVk::clear such that specific render targets could
be cleared, with clear values not necessarily set through glClearColor
etc.
FramebufferVk::clearWithRenderPassOp is modified so that loadOp and
clear values are set after the render pass has been registered in the
graph. This allows multiple glClearBuffer calls to coalesce into the
same render pass.
glClearBuffer calls are then implemented simply as calls to the
refactored clear function with the appropriate parameters.
Bug: angleproject:3187
Change-Id: I2fdfcbea5bf244f63ec981b91caca47f5ee3cd3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545204
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
e810ad90
|
2019-03-26T16:19:17
|
|
Vulkan: dump summary of commands in digraph
This is possible thanks to SecondaryCommandBuffer. Makes life easier
when debugging by not just showing resource type in the nodes, but
actual stream of commands recorded in each.
Bug: angleproject:3136
Change-Id: I125a32ec2966a55330e60930ca088d1a3673a8ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1538832
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
56124e68
|
2019-03-26T15:02:30
|
|
Vulkan: remove dependency to inheritedQueries
If using vk::priv::SecondaryCommandBuffer. This would allow ES3 support
where inheritedQueries is not supported.
Bug: angleproject:3136
Change-Id: I10508058301ea6da8f3415cfdcc052500a67f810
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1538829
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
e18ff25d
|
2019-03-21T08:41:08
|
|
Vulkan:Refactor SecondaryCommandBuffers
A bunch of changes to rework and improve SecondaryCommandBuffers.
Inlined all of the command functions and moved them into the header.
Created new specialized commands for updating Compute/Graphics
DescriptorSets and setting a memoryBarrier.
Updated all of the pointer storage to be inferred rather than
explicitly stored in order to save space. Also removed various params
that are fixed in ANGLE to save space.
Bug: angleproject:3136
Change-Id: I994bb70d5e4db6d9e71d38ac62451aaec780a5e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535704
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
2660b503
|
2019-03-21T12:08:40
|
|
Vulkan: Restore CommandBuffer to namespace vk
Moved vk::CommandBuffer and vk::SecondaryCommandBuffer to vk::priv:: and
aliased vk::CommandBuffer to one or the other. This allows the rest of
the classes to continue seeing vk::CommandBuffer as they used to do.
Used a special alias for the primary command buffer that gets submitted
(vk::PrimaryCommandBuffer).
Bug: angleproject:3136
Change-Id: I61236fd182230991db7395d05e3da3be5e3f45be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534456
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a8ff8814
|
2019-03-05T07:06:32
|
|
Vulkan:Optimize SecondaryCommandBuffers
RELAND of this commit. Had to fix fuzzer build errors.
Optimize performance of SecondaryCommandBuffers and enable them as the
default build option.
To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
your build args.
This CL enhances the PoolAllocator to have a "fast" mode that can
be enabled at class creation. This mode uses an alignment of 1 byte and
enables a fastAllocation() call that avoids some bookkeeping overhead.
The SecondaryCommandBuffer uses this fastAllocation() function.
Furthermore the fast path of fast allocate, using the current page,
is inlined for maximum speed.
Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
blocks so that the commands occur linearly in memory. This speeds up
processing with improved cache coherency and minimizes overhead when
recording commands.
Also the core Draw functions and their state updates are all inlined
as well as the common functions to initialize commands and to copy
command pointer data.
This change also includes some new, custom commands. One is
imageBarrier that is a specialized version of pipelineBarrier that only
performs a single image layout transition.
There are customized versions of various Draw commands to minimize
copying of parameters.
There are also specialized commands to bind[Graphics|Compute]Pipeline
that have the pipeline type built in to the command.
More custom commands and command data size optimizations will be made
in follow-on commits.
Bug: angleproject:3136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Change-Id: I621d8f8893308fca240b32390928e8ba0036cf06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535385
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
896e7811
|
2019-03-22T14:56:33
|
|
Revert "Vulkan:Optimize SecondaryCommandBuffers"
This reverts commit 2219b18c984ed69251f3db3c7b5fd69a2fa68c77.
Reason for revert: Failing to compile on ASAN builders:
https://ci.chromium.org/p/chromium/builders/try/linux-libfuzzer-asan-rel/134782
Currently blocking roll.
Original change's description:
> Vulkan:Optimize SecondaryCommandBuffers
>
> Optimize performance of SecondaryCommandBuffers and enable them as the
> default build option.
> To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
> your build args.
>
> This CL enhances the PoolAllocator to have a "fast" mode that can
> be enabled at class creation. This mode uses an alignment of 1 byte and
> enables a fastAllocation() call that avoids some bookkeeping overhead.
> The SecondaryCommandBuffer uses this fastAllocation() function.
> Furthermore the fast path of fast allocate, using the current page,
> is inlined for maximum speed.
> Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
> blocks so that the commands occur linearly in memory. This speeds up
> processing with improved cache coherency and minimizes overhead when
> recording commands.
> Also the core Draw functions and their state updates are all inlined
> as well as the common functions to initialize commands and to copy
> command pointer data.
>
> This change also includes some new, custom commands. One is
> imageBarrier that is a specialized version of pipelineBarrier that only
> performs a single image layout transition.
> There are customized versions of various Draw commands to minimize
> copying of parameters.
> There are also specialized commands to bind[Graphics|Compute]Pipeline
> that have the pipeline type built in to the command.
> More custom commands and command data size optimizations will be made
> in follow-on commits.
>
> Bug: angleproject:3136
> Change-Id: I35453cc2656bc8c51f0d84d1adef106900aca9a5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I1c0bfe864ff343eb8ea6c88556523f8715c981d5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535998
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2219b18c
|
2019-03-05T07:06:32
|
|
Vulkan:Optimize SecondaryCommandBuffers
Optimize performance of SecondaryCommandBuffers and enable them as the
default build option.
To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
your build args.
This CL enhances the PoolAllocator to have a "fast" mode that can
be enabled at class creation. This mode uses an alignment of 1 byte and
enables a fastAllocation() call that avoids some bookkeeping overhead.
The SecondaryCommandBuffer uses this fastAllocation() function.
Furthermore the fast path of fast allocate, using the current page,
is inlined for maximum speed.
Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
blocks so that the commands occur linearly in memory. This speeds up
processing with improved cache coherency and minimizes overhead when
recording commands.
Also the core Draw functions and their state updates are all inlined
as well as the common functions to initialize commands and to copy
command pointer data.
This change also includes some new, custom commands. One is
imageBarrier that is a specialized version of pipelineBarrier that only
performs a single image layout transition.
There are customized versions of various Draw commands to minimize
copying of parameters.
There are also specialized commands to bind[Graphics|Compute]Pipeline
that have the pipeline type built in to the command.
More custom commands and command data size optimizations will be made
in follow-on commits.
Bug: angleproject:3136
Change-Id: I35453cc2656bc8c51f0d84d1adef106900aca9a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
134425c7
|
2019-03-15T17:02:17
|
|
Vulkan:Integrate SecondaryCommandBuffers
Integrate the custom SecondaryCommandBuffer type into the CommandGraph
nodes by adding new ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS define that can
be set in the BUILD gn args with angle_enable_custom_vulkan_cmd_buffers
set to "true."
Initially the custom cmd buffers are disabled by default.
This adds some support functions to SecondaryCommandBuffer to make the
integration easier by matching the wrapped cmd buffer interface:
initialize(), end(), valid().
Bug: angleproject:3136
Change-Id: Ib910554583192550757bb8ce89914e3ea8737988
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1526556
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e3981cf7
|
2019-02-27T11:05:15
|
|
Vulkan:Add SecondaryCommandBuffer class
SecondaryCommandBuffer is a CPU-side command buffer construct intended
to delay allocation/construction of GPU-side command buffers until
absolutely necessary.
Initially ANGLE was batching commands into Vulkan secondary command
buffers and then submitting those command buffers when rendering was
required. On at least some devices we saw two areas of overhead that
SecondaryCommandBuffers are intended to reduce:
1. Commands in secondary cmd buffers taking longer than equivalent
commands in a single primary cmd buffer.
2. Allocation/free/reset overhead of the secondary command buffers was
a hotspot for some workloads.
Bug: angleproject:3136
Change-Id: Ife8ffe2968eee423d89ff433d62596c432156661
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1492016
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@google.com>
|