|
d9a2027f
|
2022-05-19T16:52:28
|
|
Add a test for volatile aliases of the same shader image
Bug: angleproject:3032
Bug: angleproject:7343
Bug: angleproject:7398
Change-Id: I6ea6abea0b9dafd93bc297499df23be27904c996
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656314
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cb9e1235
|
2022-06-06T14:34:53
|
|
D3D11: fix UAV handling.
For setting UAVs, Microsoft has provided two APIs:
ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews()
for pixel and vertex, and
ID3D11DeviceContext::CSSetUnorderedAccessViews()
for compute.
They both take very similar arguments, perform similar functions, but
have one crucial difference: the former will clobber any existing UAV
bindings that are not specified in the call, while the latter will not.
The initial implementation of non-compute UAVs in ANGLE didn't
accomodate this, and sets UAVs individually, as is done for compute,
which clobbers any UAVs set in a previous call.
The fix is to collect all UAVs required for a draw or compute pass,
and set them all at once. This required reworking the internal dirty
bits to reflect the actual D3D requirements (SRV and/or UAV usage),
and to split the sync functions to set only SRV or UAV state.
Also add a two-SSBO fragment shader test.
Bug: angleproject:7385
Change-Id: I0c98e1506d56eccf1db446c0be808f2f3020ae1e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3690735
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
4b911686
|
2022-06-06T22:25:37
|
|
Converts from sprintf() to snprintf().
sprintf() is deprecated in Xcode 14, so update to safer equivalents in
order to keep the compiler happy on iOS and macOS.
Bug: chromium:1331345
Change-Id: Id5348088bf69cbd360d9251e6323596cb710666d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3690747
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d655ad29
|
2022-05-31T14:20:16
|
|
Vulkan: Add tests for FramebufferCache growth bugs
When texture attached to FBO gets respecified, we shouldn't keep growing
FramebufferCache.
When texture attached to fbo get glTexParameteri(GL_TEXTURE_SWIZZLE_R)
call with the same value, we should also not destroy/recreate
framebuffers (in fact should not recreate VkImageView). We ran into
this usage pattern on surfaceflinger.
When texture attached to fbo get glTexParameteri(GL_TEXTURE_SWIZZLE_R)
call with different value, we should also not destroy/recreate
framebuffers (in fact should not recreate VkImageView). We ran into
this usage pattern on surfaceflinger.
Bug: b/234769934
Bug: b/234602034
Change-Id: I9fc881486f95cc3da843f50fa0a8cdcbfd4fc625
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3681081
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
94320a83
|
2022-05-27T17:41:29
|
|
Metal: Validate total bits used in color attachments
Metal has 2 limits for color attachments. 1 the number of
attachments supported. 2 the total number of bits it can
write per pixel. So for example Apple4 through Apple8 GPUs
can have 8 attachments but only 512bits of output. That
means you can attach 8 RGBA8 textures (256bits), but you
can't attach 8 RGBA32UI textures (1024bits).
If there are too many bits then return
FRAMEBUFFER_UNSUPPORTED from checkFramebufferStatus
and INVALID_FRAMEBUFFER_OPERATION from draws
Bug: angleproject:7280
Change-Id: I935aebad4d57664f59a60be20a927d6b69afb4ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3674322
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
8a0351a5
|
2022-05-26T14:29:21
|
|
Metal:Dynamically choose max draw buffers.
The code was hard coded to 4 which is lower than OpenGL's 8.
This implementation keeps a hard coded array of size 8 in
rx::mtl::RenderPassDesc and rx::mtl::RenderPipelineOutputDesc
but only uses up to the display's limit.
Bug: angleproject:7280
Bug: angleproject:5730
Change-Id: Idd7e64dc47697882b44540804159566158e1e924
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3671695
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
6c0d4658
|
2022-05-27T15:32:42
|
|
D3D11: implement stencil texturing.
When GL_DEPTH_STENCIL_TEXTURE_MODE is set to GL_STENCIL_INDEX, GL
requires the stencil value to be in the R component. However, when
sampling a depth24stencil8 texture in D3D11, the stencil ends up in the
G component. So in this mode, swizzle the result from G to R.
In order to sample stencil, use the appropriate stencil-only format
for the SRV: X24_TYPELESS_G8_UINT for d24s8, X32_TYPELESS_G8X24_UINT
for d32fs8. This required adding a new field to D3D11 Format.
Bug: angleproject:7303
Change-Id: I7cf70efaaf6c833fa0b2497e4080618dfd7103ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679485
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b0d75fb5
|
2022-05-31T16:55:23
|
|
Vulkan: Use 64-bit counters
Some upcoming counters don't fit in 32 bits.
Bug: angleproject:5881
Change-Id: I2de8a603cabdb5f7417c29d5f37a50899485d6d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679488
Commit-Queue: Charlie Lao <cclao@google.com>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
53fb57a6
|
2022-05-31T12:13:59
|
|
Vulkan: Fix xfb emulation bug w.r.t array elements
This change handles corner cases where the 0th element of the array is
not captured.
Bug: angleproject:7376
Change-Id: I358f064abe5e1702985ab0faf7465cef178e7b87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679484
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9800a3cf
|
2022-05-19T16:52:28
|
|
Add a test for imageLoad after glClear to the texture
Bug: angleproject:7355
Change-Id: Ib1ddf685f2fa6cb24161615224971a7185234000
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3659504
Auto-Submit: Chris Dalton <chris@rive.app>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d96cee66
|
2022-05-31T02:41:32
|
|
Fix to invalidate cache when binding Transform Feedback.
Bug: chromium:1330379
Change-Id: I091116286ac511c50f9abcffa4d3cf350be920b4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3677115
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0b533e64
|
2022-05-30T13:09:17
|
|
Make GLProgram non-copyable.
This will prevent unexpected glDeleteProgram calls from showing up.
Found when working in FramebufferFetchTest.
Bug: angleproject:7375
Change-Id: Id0f01d693a40edd3357a26fe13e7a7e0c1b98dd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3673828
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
33b254fe
|
2022-05-28T00:00:00
|
|
Fix ValidateFragmentShaderColorBufferMaskMatch for indexed masks
Adjust WebGL-specific validation, add test.
Bug: angleproject:4394
Change-Id: I4d51d6d7639a4ec3115025c858434491845440a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3673298
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
9ea3967d
|
2022-05-22T13:06:18
|
|
Bug fix in GL_EXT_YUV_target
Shaders with multiple samplers need to account for conflicting
YUV sampler states and accordingly reevaluate them when sampler
uniforms are updated.
Tests: ImageTestES3.ProgramWithBothExternalY2YAndExternalOESSampler*
Bug: angleproject:4852
Change-Id: Ie633e62f0bbb89f217183623d4fc6ab5b3acfd81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3661211
Reviewed-by: Trevor Black <vantablack@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2df17a12
|
2022-05-25T16:18:37
|
|
Vulkan: Pack driver uniforms
Previously 5 vec4s were used for driver uniforms + 2 vec4s if
specialization constants couldn't be supported.
The driver uniforms are rearranged and packed such that only 2 vec4s are
normally used, which include fallback for specialization constants as
well. In the future, most of the specialization constants may turn into
uniforms, and this change prepares for that.
Additional uniforms are used (3 vec4s) only if common extensions are
missing; transform feedback and bresenham lines.
This change makes it more practical for driver uniforms to be turned
into push constants. Additionally, these uniforms could potentially be
loaded and cached at the beginning of the shader for more efficient
memory access.
On Pixel6, with this change, the traces show no difference in wall time.
On most traces, CPU time shows up to ~7% improvement.
Bug: angleproject:7366
Change-Id: I0f47f863955af06a19c69d1f1d7c45b97d95476e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668151
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
98c2e169
|
2022-05-20T16:17:49
|
|
Vulkan: Reduce pre-rotation spec const to bool
The specialization constant now only dictates whether x and y should be
swapped. The complete 8 possible states of rotation and y-flip are
achieved by using this swap in combination with a driver uniform for x
and y flip.
Swapping is still a specialization constant to avoid degrading
performance of dFdx/dFdy which otherwise would need both to be evaluated
instead of one. On platforms which don't support pre-rotation, the
specialization constant will never change and driver uniforms entirely
govern y-flip. On platforms that do support pre-rotation, only two
variations of the pipeline are needed.
Bug: angleproject:7366
Change-Id: I73f84e89fa9349d2098fa5b21573aee57d93a30c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3663151
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
ee023e6a
|
2022-05-26T15:23:18
|
|
D3D11: fix constant buffer cache lookup.
The code was accessing the constant buffer cache by the buffer index,
but storing it by the register index. The fix is to use the register
index in both cases.
Bug: angleproject:7304
Change-Id: I750ba2911140660b42db8e0035984da5e94b14e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668840
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c8989675
|
2022-05-20T10:56:54
|
|
FramebufferTest: Add FramebufferConditionalFeedbackLoop test.
Add an end2end test that reproduces VVL error seen in runescape.
The test passes on OpenGL/ES.
Add Vulkan test to expectations.
Test: angle_end2end_tests --gtest_filter="FramebufferTest_ES3.FramebufferConditionalFeedbackLoop/*"
Bug: angleproject:7357
Change-Id: I1b41503f65ea65aa0600b54e04a3ac1dd55c82aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664476
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ae3de1a8
|
2022-05-25T23:35:38
|
|
Add test for primitive state change
Bug: angleproject:5906
Change-Id: Iacae148dbf8d2be08f352d5ccc4a727e6c5247e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668831
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
891dd5b3
|
2022-05-25T23:05:49
|
|
Vulkan: Fix mid-RP draw clear w.r.t growing scissor
UtilsVk::clearFramebuffer didn't grow the render area if scissor had
grown. FramebufferVk::clearWithCommand does that and is unaffected by
the bug.
Normally, ContextVk::updateScissor grows the render area automatically,
but clear is special in that it's not affected by the viewport while
ContextVk::updateScissor is.
Bug: b/232298034
Change-Id: I260a1948ba1b043e5e331e0e5c60d41e5b4cc192
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668830
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
4a20c914
|
2022-05-20T10:26:15
|
|
D3D: Fix race condition with parallel shader compile.
Bug: chromium:1317673
Change-Id: I0fb7c9a66248852e41e8700e80c295393ef941e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651153
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ccca0c25
|
2022-05-22T00:18:41
|
|
libANGLE: Fix evaluating the sample count
OpenGL deals with the maximum number of samples, but
Vulkan provides a mask of supported sample counts, so
extract and limit the maximum sample count accordingly.
Bug: angleproject:7328
Change-Id: If4867b2a5104062ec863eb6eb1e0c8e78e7a9c00
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652422
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
615b2c68
|
2022-05-24T12:29:40
|
|
D3D: implement whole-struct assignment in SSBOs.
Bug: angleproject:7395
Change-Id: I18159c5fe60585b319d3f3f282fc25fb742746b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3664917
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
8291f2d3
|
2022-05-20T00:00:00
|
|
Fix ValidCompressedSubImageSize for 3D uploads
Add CompressedTexSubImage3DValidation* tests
Bug: angleproject:4056
Change-Id: I088273b6349729fadf2c21ca7b349e44dc9ce5f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3657408
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e4a517c9
|
2022-05-17T23:58:23
|
|
Vulkan: Rearrange GraphicsPipelineDesc to reduce footprint
Bits for VK_EXT_extended_dynamic_state2 are moved to the end of the
desc. Some bits are also rearranged and some paddings removed for a
total of 4 bytes of reduction in desc size.
Bug: angleproject:7328
Change-Id: I48f20408a8a2cb7bce0d8e2d0d2ccd8a121f7894
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652747
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
688553c0
|
2022-05-16T23:27:29
|
|
Vulkan: Dynamic state for primitive restart enable
Bug: angleproject:5906
Change-Id: Ida2cbe904604c638fd3a8ab498d49584dfd9c860
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651593
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c76fb2d8
|
2022-05-18T15:29:19
|
|
Enable EXT_texture_norm16 on ES2/D3D11
Windows HDR regressed recently due to format checks added in Skia:
crbug.com/1324371
Skia thinks R16/RG16 texturing is not supported, which it bases on
GL_EXT_texture_norm16 not being reported on its ES2 context. Migrating
to ES3 for the compositor context is a large project, and reverting the
format checks in Skia is also not desirable because it helps catch bugs
in ANGLE-Metal.
Enable texture_norm16 on ES2 for R16/RG16 texturing since Chromium needs
it for HDR video playback for P010 textures. This used to work before
even though the extension wasn't advertised. Also, enable the P010 test
on ES2/D3D11 which was previously ES3/D3D11 only.
Bug: angleproject:7322, chromium:1324371
Change-Id: I4c2527996e37ba5365bb94b5764413e5a9fdda7b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645892
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
3b78e0d5
|
2022-05-16T23:13:57
|
|
Vulkan: Dynamic state for depth bias enable
Bug: angleproject:5906
Change-Id: I679a764e0a9ef74cc8a58f9061b42c0aaef56df2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651592
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7c83a363
|
2022-05-16T22:22:44
|
|
Vulkan: Dynamic state for rasterizer discard enable
Interaction with primitives generated query are tested by those tests
added in
https://chromium-review.googlesource.com/c/angle/angle/+/2976181
Bug: angleproject:5906
Change-Id: I0ab9f54995504be770a93bf13337a5ffe20bf7eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651582
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2faabfe5
|
2022-05-16T16:19:03
|
|
Vulkan: Optimize pipeline desc w.r.t dynamic state
State corresponding to VK_EXT_extended_dynamic_state is moved to the
back of the description and is excluded from the hash.
Bug: angleproject:5906
Change-Id: I3b6efb2674e955eed6e12b6c7096a7fea63748a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651581
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ee1894e5
|
2022-05-18T16:39:22
|
|
Account for GL_ANGLE_yuv_internal_format when setting yuv state
With the introduction of GL_ANGLE_yuv_internal_format an EGLImage
source can be a YUV texture. Account for this possiblity when
setting up EGLImage's state related to YUV.
Bug: angleproject:5773
Test: ImageTestES3.SourceYUVTextureTargetExternalRGBSampleYUVSample*
Change-Id: I7d06befa27dd6bd3408bda4d3f0cbe7cc21cd59a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3655129
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
88f582f6
|
2022-05-19T09:48:21
|
|
D3D: fix whole-array assignment to SSBOs.
SSBOs in HLSL are implemented as RWByteAddressBuffer, which can only
Load() or Store() up to 16 bytes at a time, so value-assignment of
arrays doesn't work. The fix is to implement a traversal which
unfolds such assignments into an element-by-element for-loop.
Bug: angleproject:7334
Change-Id: I840c8ff7b62b67dc8935d4c09589d955798d96ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656070
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
58fd3157
|
2022-05-12T00:01:19
|
|
Vulkan: Dynamic state for vertex stride
Bug: angleproject:5906
Change-Id: I73b7e004fc25bf3777982736412adc1ca57504b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3644856
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
6ae0c321
|
2022-05-15T18:18:47
|
|
Vulkan: clamp dynamic line width to supported values
On my Apple M1, MoltenVK reports wide lines are not supported. Trying to
use vkCmdSetLineWidth with any value other than 1.0f will cause MoltenVK
to throw an exception and stop accepting render commands.
I originally tried making this a change in the frontend Context class,
by clamping the value to the supported line width range. But that
approach failed the WebGL conformance tests, because queries of of
GL_LINE_WIDTH must match the value specified by glLineWidth.
OpenGL ES docs state:
The line width specified by glLineWidth is always returned when
GL_LINE_WIDTH is queried. Clamping and rounding have no effect on
the specified value.
Bug: angleproject:7317
Change-Id: I7a3c3454e1483f9124fd70b7e9f2138bd717e1de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3654264
Auto-Submit: Steven Noonan <steven@valvesoftware.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d3eb61d4
|
2022-05-18T11:00:34
|
|
D3D11: fix SSBO load in a return statement.
Add a special case to load from an SSBO in a return statement.
Add tests that exercise reading from an SSBO in a function, in both
a fragment shader and a compute shader.
Bug: angleproject:7226
Change-Id: I08e6c695bf080eb23661ef4df047f0f1a787b06e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
b7474d0a
|
2022-04-28T14:44:54
|
|
D3D11: Add GL_EXT_texture_buffer support
tested: deqp-gles31.exe --deqp-gl-context-type=egl
--deqp-case=dEQP-GLES31.functional.texture.texture_buffer.* passed
Bug: b/206367167
Change-Id: I31a6f84bd701a737735a6bac2f4eef780c24a979
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3639722
Commit-Queue: Hailin Zhang <hailinzhang@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b4ec8eac
|
2022-04-12T12:16:40
|
|
D3D11: implement image load/store for non-compute shaders.
Output image metadata and image2d replacement string in
other shader types.
Implement the actual HLSL transform for fragment shaders.
Re-enable problematic test.
Bug: angleproject:7121
Change-Id: I49b815695757e822e6fdfe599e07ceb5b1d6a75c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550544
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
2fdd7bfd
|
2022-05-17T13:31:58
|
|
Vulkan: Support binding 2D slice of a 3D texture to an image unit
Support binding a 3d texture as a 2d texture by specifying that it is
non-layered during glBindImageTexture and expose support for
EGL_KHR_gl_texture_3D_image when VK_EXT_image_2d_view_of_3d vulkan
extension is supported.
Tests: ComputeShaderTest.BindImageTexture3D
dEQP-GLES31.functional.image_load_store.3d.*single_layer
Bug: angleproject:7320
Change-Id: Ie2f0dfcdf302a4aa58990f74329ca36e62cd3902
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3648586
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3d430f5f
|
2022-05-17T11:38:39
|
|
Vulkan: Add test for texture buffer and buffer data interaction
When glBufferData is called on a buffer that is bound to texture buffer,
we may create a new buffer storage. This adds a test to ensure this
bufferData optimization does not break texture buffer usage.
Bug: angleproject:7283
Change-Id: I8153c6c7b8287b5a4265eec82b1ca70ac66992c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3652244
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
807c94ea
|
2022-04-29T08:44:39
|
|
Capture/Replay: Adjust tests do adhere to capture limits
Since with capture/replay the number of draw buffers is limited to 4
change the tests so that this number is not exceeded. The nature
of the test is not changed by this.
Fixes failures not yet listed in the expectations:
ProgramInterfaceTestES31.GetResource/ES3_1_Vulkan_SwiftShader
ProgramInterfaceTestES31.GetResourceLocation/ES3_1_Vulkan_SwiftShader
Bug: angleproject:7251
Change-Id: Ifeeeb8c9aaea2a4de26770d5a6b25b82db449c1e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3613920
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
891a4682
|
2022-05-12T22:32:07
|
|
Vulkan: Dynamic state for stencil test/op
Bug: angleproject:5906
Change-Id: I436c6c238a15e54919a74d2a697d1f114bb3eaf9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3647207
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
66dcca5e
|
2022-05-12T11:14:27
|
|
Vulkan: Dynamic state for depth test/write/op
Bug: angleproject:5906
Change-Id: Ie48a0780406c6dbbdd47639f2e185dc854879140
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646429
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
459c367e
|
2022-01-21T10:02:33
|
|
D3D: Initialize storage after generating mipmap images.
When TextureD3D generates mipmaps without a storage present, it
initializes all the images and then generates mipmaps on the CPU.
Attempt to generate a storage after initializing all the mip images
so that the mipmap generation can be done on the GPU.
Fix several edge cases where texture storage was not copied back
to images when redefining for mipmap generation. This resulted in
the newly generated mipmaps not using the correct data.
Bug: chromium:1256340
Change-Id: I76122d36385450d973bf00f7d07402a1f975492c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3406643
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
48b1f07b
|
2022-05-11T15:20:24
|
|
Vulkan: Dynamic state for front face
Bug: angleproject:5906
Change-Id: I649b9d2ab10daac6831f0ecb23f8211d3963c8c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3643098
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
4e5da2d2
|
2022-05-11T13:58:07
|
|
Vulkan: Dynamic state for cull mode
Bug: angleproject:5906
Change-Id: I3d7b888e7999d4892ff71d636ea16a2edcf7a27f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3642800
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e56f227d
|
2022-05-13T08:50:12
|
|
Vulkan: Add case: TextureSampleByDrawDispatchDraw
This case is used to verify the implicit synchronization when GL
executables switch from draw to dispatch.
Besides, suppress a VVL on it.
Bug: angleproject:7031
Change-Id: Idab68cfd0d4b17685f5eb5b3eec7f2cad12e5877
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3646927
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
03ccd9cc
|
2022-05-13T16:12:11
|
|
Revert "Vulkan: Flush texture updates more often"
This reverts commit 8bb7c35c2159de2fa9e9a008679c692edd4402a6.
Reason for revert: crashes tests in linux-rel
Example: https://ci.chromium.org/ui/p/chromium/builders/try/linux-rel/1012030/overview
Also possible flakiness https://anglebug.com/7308
Repro:
out/Debug/bin/run_blink_web_tests fast/canvas/OffscreenCanvas-2d-drawImage.html
Original change's description:
> Vulkan: Flush texture updates more often
>
> * Added a pointer to the previous texture in ShareGroupVk so we can
> flush the texture updates once we switch to a new texture.
>
> * We check if mip levels 0 and 1 are conformant in terms of
> size, format and number of samples.
>
> * As a part of size check, we also check depths if the texture
> target is either 3D, 2D array, or cube map array. For the former
> two, they have to conform to mip scaling similar to width and
> height. For the latter, the depth represents layer-faces and does
> not change for mipmaps.
>
> * Added a test to ensure the pointer to the previous texture is
> deleted when the corresponding texture is deleted, so the old value
> is not accessed by a future mutable texture.
>
> * Added tests to make sure the mutable texture is uploaded with
> the appropriate mip level attributes, and not uploaded in cases of
> size/format inconsistencies, incompleteness, and no base level.
>
> Bug: b/202744914
> Change-Id: I9c2c1af87a8a49e75d3ad25523436b0cd51a7e81
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3606329
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Bug: b/202744914
Change-Id: Id51fd4c76d058aa5100ec58ba618098c8f614253
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645493
Auto-Submit: Roman Lavrov <romanl@google.com>
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
|
|
21ad9b3c
|
2022-04-07T09:57:26
|
|
Vulkan: Add generic descriptors for DS cache.
With the new design, the descriptor set cache keys include all
identifying information needed to reconstruct the update descriptor
sets calls except the specific resource handles. The places for the
resource handles are held by serials intead. When we miss the cache,
we no longer need a second step to then construct the update calls,
and can build the update calls directly from the key structures in
combination with a list of resource handles.
Bug: angleproject:6776
Change-Id: If1660a557585a75e9aa2560d6a38c56b62f555c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484981
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d8d396db
|
2022-04-07T09:57:25
|
|
Vulkan: Add shared descriptor set caches.
This allows programs with the same sets of descriptors to
share descriptor sets. Currently there is no cache eviction.
This CL adds a new "Meta" class to manage the descriptor set
caches. Each shared descriptor pool is unique to a descriptor
set layout. The descriptor set cache is moved into the pool
class. Now every instance of a descriptor pool in ANGLE has
easy access to a descriptor set cache as well.
Bug: angleproject:6776
Change-Id: I06982e0349f5a87e4578e769fa356ce8e7ab49f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424660
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8bb7c35c
|
2022-03-23T19:14:54
|
|
Vulkan: Flush texture updates more often
* Added a pointer to the previous texture in ShareGroupVk so we can
flush the texture updates once we switch to a new texture.
* We check if mip levels 0 and 1 are conformant in terms of
size, format and number of samples.
* As a part of size check, we also check depths if the texture
target is either 3D, 2D array, or cube map array. For the former
two, they have to conform to mip scaling similar to width and
height. For the latter, the depth represents layer-faces and does
not change for mipmaps.
* Added a test to ensure the pointer to the previous texture is
deleted when the corresponding texture is deleted, so the old value
is not accessed by a future mutable texture.
* Added tests to make sure the mutable texture is uploaded with
the appropriate mip level attributes, and not uploaded in cases of
size/format inconsistencies, incompleteness, and no base level.
Bug: b/202744914
Change-Id: I9c2c1af87a8a49e75d3ad25523436b0cd51a7e81
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3606329
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
389ae6b9
|
2022-05-09T08:44:50
|
|
Add extension for read-only DS feedback loops.
This will facilitate testing. Also moves some feedback loop tests
from FramebufferTest to a specialized test class.
Bug: angleproject:4778
Bug: angleproject:4969
Change-Id: I61235f2663a58644bf506254a869f550f1706de3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634726
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4ffab3bf
|
2022-05-10T16:17:54
|
|
Vulkan: Dynamic state for stencil reference
Bug: angleproject:5906
Change-Id: I1aaf54208b173ca58ff1afd2900eca7ee78726cf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3d55cf0c
|
2021-12-30T11:27:26
|
|
Vulkan: Optimize the vkImage layout when used as GL_image
If one vkImage has been used as GL_image in compute shader and as
a GL_texture in fragment shader, no dependencies are needed for the
fragment shader and other pre-fragment graphics shaders, like
vertex/tess/geom.
If we only assign the vkImage layout as writable when running GL
executables that have Image Textures, we can specify more precise
read-only barriers when running read-only GL executables.
Bug: angleproject:6862
Change-Id: Iff37fdce13fea637751899253e535bf3f6663200
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3366014
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
1d8227da
|
2022-05-10T16:00:39
|
|
Vulkan: Dynamic state for stencil write mask
Bug: angleproject:5906
Change-Id: I74adf56ec0b7b251ab3c5204b68b062d5fbc91eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638989
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c3def6fa
|
2022-05-10T14:28:04
|
|
Vulkan: Dynamic state for stencil compare mask
Bug: angleproject:5906
Change-Id: Ie581c6e9fe15c90c7a6d0c7c246dd5b1b30b6507
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638988
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
e9dc0f86
|
2022-05-10T12:44:28
|
|
Cleanup from glBlitFramebuffer() 3D texture fix.
Some minor refactoring.
Move skips to test expectations and add a bug ID.
Bug: angleproject:7291
Change-Id: I8d900a26508a28f6202a009c770cffb0e623dc5b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638985
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dcaa18b9
|
2022-05-10T12:27:15
|
|
Vulkan: Dynamic state for blend color
Bug: angleproject:5906
Change-Id: If450e0d84410069126027142414586181fd5f0de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638986
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
536d6f57
|
2022-05-10T11:44:58
|
|
Vulkan: Dynamic state for depth bias
Bug: angleproject:5906
Change-Id: I8fd7e3262fddf3aec855afdd3e4c1b9801040da1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
42789b63
|
2022-05-11T11:56:43
|
|
Use GLTexture in TextureTest for RAII goodness.
Change-Id: I2a9fd5ddeacb9f7947a8090748b2e1cbbabb4fe6
Bug: angleproject:7266
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3623862
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
780f1a41
|
2022-05-10T00:30:35
|
|
Vulkan: Dynamic state for line width
Bug: angleproject:5906
Change-Id: Iacf9c14d9d255c8048c71c725173e4764bcfe166
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634733
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
a8ebdf2b
|
2022-05-05T19:01:22
|
|
Basis Universal Texture Experiment
Adding ETC1 image decoder code to decompress
the ETC1 data into RGBA data, so that we can
compare the pixel values in the test
Bug: angleproject:7250
Change-Id: I0b8d6143473c38818407c42db3227d1f93e1c0a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3631572
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
8e121571
|
2022-05-06T13:27:06
|
|
D3D11: fix 3D texture blits.
Change-Id: Icf8b061bb8f5d3e1cdd03f75fdecf16157abc0e5
Bug: angleproject:7272
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3631348
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b51bbe24
|
2022-05-06T00:00:00
|
|
Add CopyTextureTest.ClearAfterCopySubTexture
Bug: angleproject:2192
Change-Id: I75d13e089e6e47f1fd3ce62eba48e531c24abcff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3634704
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
c8c4109c
|
2022-05-02T11:29:24
|
|
HLSL: Disambiguate functions that have int/uint parameters.
If a bit-shift expression is passed as a function parameter in HLSL,
the compiler cannot tell if it is intended as a uint or int when
doing overload resolution. Explicitly disambiguate functions that have
int and uint parameters when generating the HLSL.
Bug: chromium:1319332
Change-Id: I11c9518e060e9940550bbb04dd7cb953d99c2bb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621316
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d075dfe2
|
2022-05-03T16:25:26
|
|
Vulkan: Reduce kMaxBufferToImageCopySize to 64M
Bug: b/230538246
Change-Id: Id2ef9c35f74fb6f526744903402562f9354bfcdb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3625834
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
98488a19
|
2022-04-28T11:53:21
|
|
FramebufferTest: Add FramebufferChangeTest test.
Add an end2end test that reproduces VVL error seen in Black Desert
Mobile that states "Render pass closed due to framebuffer change".
The test passes on OpenGL/ES.
Add Vulkan test to expectations.
Test: angle_end2end_tests --gtest_filter="FramebufferTest_ES3.FramebufferChangeTest/*"
Bug: angleproject:7139
Bug: angleproject:7186
Bug: b/181797364
Change-Id: I661a55a5d9322c51cbed20de1ffcc477cb6a4dc6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3560601
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
2ce60b52
|
2022-05-05T08:23:07
|
|
Fixes for C++20 support.
* The compiler grew smart enough to warn about value changes due to
casting to float inside floatToNormalized(). Make it smart enough to
realize this isn't a problem by using constexpr if.
* Types on both sides of a comparison operator should be the same.
* Structs with user-declared constructors are no longer aggregates.
Provide a constructor and call it.
* std::result_of<F(x)> is gone, use std::invoke_result<F, x> instead.
Bug: chromium:1284275
Change-Id: I6487bb18c65837a6d7d2661f65e097dc6a7605b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3630478
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Peter Kasting <pkasting@chromium.org>
|
|
77cd0b5a
|
2022-04-14T13:32:07
|
|
Re-land: "Vulkan: Cache ImageView serials on texture changes."
Re-land fixes BindTexImage serial caching.
This significantly reduces overhead when changing textures before
draw calls in the Vulkan back-end.
Bug: angleproject:6776
Change-Id: I2cc03cb8a70e8c181f7658ab45df780e412bfc57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3623860
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9ab47074
|
2022-05-02T11:51:31
|
|
D3D11: fix BufferToTexture copy when UNPACK_ROW_LENGTH is set.
The BufferToTexture fast path rasterizes a point per pixel when
copying buffer to texture, and uses the vertexID to determine
the buffer location. However, the math is wrong if UNPACK_ROW_LENGTH
is set. The fix is to use UNPACK_ROW_LENGTH (if specified) rather
than the width in the Draw() call.
Bug: angleproject:5542
Change-Id: If0bbc0d7ae3ecbb2211cfb27263324d23c5ff0af
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621319
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
5c9f676d
|
2022-04-28T18:43:38
|
|
Basis Universal Texture Experiment
Adding a test to read KTX image data.
Adding the inlined image data adapted from
KTX file with ETC1_RGB compressed format.
Bug: angleproject:7250
Change-Id: I96d704f27875fc01bcd31ac8657627f4e3a71755
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3616109
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
84e42c3b
|
2022-05-02T15:42:23
|
|
Fix validation cache when deleting a Transform Feedback.
Bug: chromium:1320024
Change-Id: I76ef85a3c65c663c138d8caebd4ef2c0da53cd4f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621780
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3e05b93a
|
2022-04-12T19:39:19
|
|
Vulkan: MSAA swapchain resolve based on renderArea
* Updated the MSAA resolve subpass so it can only be performed if
the render pass is covering the entire area (e.g., not scissored).
* Added test to make sure that the subpass resolve does not occur
when the render pass does not cover the entire area.
Bug: angleproject:6762
Bug: angleproject:7196
Change-Id: Iac3ab4b655dfeb7bff1348cc5e289a77a4dc0b83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584942
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
|
|
5b4f180c
|
2022-04-29T16:56:34
|
|
Fix formatting
Unrelated changes created by running "git cl format"
Bug: None
Change-Id: I880c7d50aead70353f22502d953efa7aa60ff5d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3616882
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1aa4c120
|
2022-04-29T09:36:37
|
|
gl_tests: Fix formatting
"git cl format" updated some formatting in code unrelated to
the change set.
Bug: None
Change-Id: I4f63db03328356964c2e7c3a9785affa1078a82b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3613919
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
3eb2bcf7
|
2022-04-27T16:13:04
|
|
Vulkan: Fix syncval errors with DONT_CARE for unused attachments
DONT_CARE is a write operation for synchronization purposes. ANGLE
doesn't synchronize depth/stencil attachments that are not written to,
as it uses the read-only layout.
This change makes sure LOAD/STORE_OP_NONE are used instead of DONT_CARE
for attachments that are not used, even if they don't have defined
contents. This allows ANGLE to continue to not do additional
synchronization.
Bug: angleproject:5371
Bug: angleproject:5962
Bug: angleproject:6411
Bug: angleproject:6584
Change-Id: I539379aa34f6655f00e798e8c4a5c57f40f7a12d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3612182
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
7d31a47f
|
2022-04-23T00:19:15
|
|
Vulkan: Optimize away eglSwapBuffers for single buffer surfaces
For single buffer surfaces, eglSwapBuffers serves two purposes:
- Switch to/from single buffer mode
- Implicitly issue a glFlush
Simultaneously, for single buffer surfaces, glFlush serves three
purposes:
- Submit the commands
- Call queue present (if necessary)
- Throttle the CPU
In this mode, ContextVk::flush() already redirects to the surface,
calling WindowSurfaceVk::swapImpl() which calls back to
ContextVk::flushImpl() (to submit the commands), calls queue present and
throttles the CPU.
If the application calls eglSwapBuffers(), the exact same thing happens
(i.e. WindowSurfaceVk::swapImpl() is called to the same effect).
Calling swapImpl() leads to an addition of the corresponding submit
serial to the "swap history". The CPU throttling code always throttles
the CPU to the serial of two swaps ago.
Unnecessary calls to eglSwapBuffers() (when there is no command to be
flushed) in single buffer mode would thus lead to the CPU throttled to
the end of the last submission, effectively turning into a glFinish().
In this change, eglSwapBuffers() in single buffer mode, when not
switching to/from this mode, is redirected to glFlush() as it's
functionally equivalent. Simultaneously, ContextVk now tracks whether
it has any pending commands for submission at all, and skips glFlush()
altogether if there are none. Together, this results in the unnecessary
eglSwapBuffers() to become no-op.
Bug: b/229908040
Change-Id: I0e3b4a8b7eb4f6b0e0ed22260644825fc67dd330
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603841
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fe2c82ad
|
2022-04-26T12:39:44
|
|
check integer overflow in Texture copyImage
The code that checks forceCopySubImage could run
into integer overflow error for these values:
sourceArea.x + sourceArea.width
sourceArea.y + sourceArea.height
With gn arg is_ubsan=true, these two equations
lead to crash.
Add the code to check integer overflow
Bug: chromium:1314268
Bug: angleproject:5246
Change-Id: I6dee98457a44797ffb806ef8bd05f052c9aaa733
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3597713
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
fc828287
|
2022-04-24T00:12:11
|
|
Tests for Nvidia/Vulkan bugs with tessellation control
Bug: angleproject:7236
Change-Id: I9fec5ef0fe03e1bb5e11067d6d3cf2e7c0b560fa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3604077
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4aae5815
|
2022-04-22T13:21:03
|
|
Vulkan: Overlay widgets for submission statistics
Bug: angleproject:7084
Change-Id: I68e69bda43862f9f2711c25a28dbe4745c19a45c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3602832
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
02b96848
|
2022-04-21T16:32:31
|
|
Vulkan: Add support for GL_QCOM_shading_rate
Layer GL_QCOM_shading_rate over VK_KHR_fragment_shading_rate
Test: ShadingRateQcomTest*
Bug: angleproject:7172
Change-Id: I3f040dbfad3906facd4349937fed2ce9a464b824
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3599874
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
e0183a42
|
2022-04-25T09:07:55
|
|
Revert "Mark contexts as shared when importing EGL images."
This reverts commit e18240d136d15e5cdfa4fa4a6355ca21c8d807b6.
Reason for revert: Applications not responding in AOSP:
https://buganizer.corp.google.com/issues/229807074
Original change's description:
> Mark contexts as shared when importing EGL images.
>
> Once a context references an EGL image, it can share resources with
> contexts in other share groups. Marking the context as shared ensures
> that locks are held by all contexts referencing EGL images for GL
> functions.
>
> Bug: angleproject:6957
> Change-Id: Ic3901c458f388306c59f6bb01560a7c66d0574c0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424659
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: mohan maiya <m.maiya@samsung.com>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Test: CtsWindowManagerDeviceTestCases
Bug: b/229807074
Change-Id: I5b7050bd68f67925f77242e483e2aa970ed0ca17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3602954
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
400d9fe4
|
2022-04-23T01:08:19
|
|
Rename feature files to *_autogen.h
To clarify further that they are not to be edited by hand.
Bug: angleproject:6435
Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a8cac005
|
2022-04-25T16:27:33
|
|
Remove observer when element array buffer is detached
Fix an issue where the observer is not removed when the
element array buffer is detached from the vertex array.
This fixes use-after-free vulnerability.
Bug: angleproject:7237
Change-Id: I7cf30322740edffccdba89d40c0d02cd351dad78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603007
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2db718ed
|
2022-04-21T23:13:02
|
|
Vulkan: Skip empty submissions
A number of places in ANGLE perform an implicit flush; eglSwapBuffers(),
glFenceSync() etc. Sometimes these flushes are unnecessary because
there is nothing to submit. Additionally, an application may
unnecessarily issue glFlush() with nothing recorded.
In this change, empty command buffers are automatically not submitted,
optimizing these unnecessary flushes away.
Bug: angleproject:7084
Change-Id: Iecb865b6b9ef8045dfecda7b5221874f7031b42e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600837
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3b38b379
|
2022-04-20T10:44:24
|
|
Vulkan: Add feature avoid HOST_VISIBLE and DEVICE_LOCAL combination
Discrete GPUs device local memory usually is not CPU accessible. This
adds a feature flag to control that.
Fixed bug in BufferVk that when mapRangeImpl is called from angle
internal, unmapImpl was using front end mapping parameters that is
incorrect. We have to cache the mapping parameters in the backend to
hangle the mapRangeImpl/unmapImpl calls from internal.
Fixed the test bug in ComputeShaderTest.BufferImageBufferMapWrite that
we are calling glMapBufferRange with GL_MAP_READ_BIT but are actually
writing to the map pointer. This should result in undefined behavior per
spec.
Fixed the test bug in GLSLTest.* that VerifyBuffer calls
glMapBufferRange, but was giving incorrect length which result in data
only been partially copied. This bug was hidden due to previously all
buffers are CPU accessible and there is no copy needed.
Fixed the test bug in ReadPixelsPBOTest.* and ReadPixelsPBONVTest.* that
calls glMapBufferRangeEXT, but was giving incorrect length which result
in data only been partially copied. This bug was hidden due to
previously all buffers are CPU accessible and there is no copy needed.
Added new skipped syncval messages. Because this CL triggers a
copyToBuffer call for some of the buffers and that changes the syncval
message signature for the same reasons (i.e, feedback loop or synval
does not know the exact range of buffer been used for vertex buffers
etc).
Bug: angleproject:7047
Change-Id: I28c96ae0f23db8e5b51af8259e5b97e12e8b91f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3597711
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
6cbedc98
|
2022-04-20T00:03:05
|
|
Add a test for backwards mip generation with draw
A test similar to mipmap generation with draw (mip0->mip1->etc) where
a small mip is upscaled to lower mips with draw (mip2->mip1->mip0).
Bug: angleproject:6977
Bug: b/229764351
Change-Id: Iff29f0e02af085c817c41f713644238edfcb22e8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594803
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4efc4ee6
|
2022-04-19T17:01:20
|
|
Fix validate state cache after XFB buffer deleted.
Bug: chromium:1317650
Change-Id: Iec9f1167c3b2957091dd0f4ef3efcfcd7c4bf3c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3594250
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b2a1f0d2
|
2022-04-14T07:58:32
|
|
Track total vs per-frame descriptor set counters.
This will give more consistent measurements for descriptor set
caches and descriptor set allocations.
Bug: angleproject:6776
Change-Id: I584b8807ad19f8393ae54cc1d88b319c8f7f9f39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584636
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
37cdf93d
|
2022-04-15T12:49:09
|
|
Vulkan: Acquire a new buffer even when size is unchanged
If a buffer is respecified using glBufferData with no changes to size
but client data pointer is null, we need to acquire a new BufferHelper
to avoid affecting the results of previously submitted draws.
Test: BufferDataTestES3.BufferDataWithNullFollowedByMap*Vulkan
Bug: angleproject:7211
Change-Id: Icc20fe3509f94098c7a15988a9ebc888b06fd3c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3588955
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
fcec6904
|
2022-04-13T14:18:06
|
|
Generate feature variable names from display names
The json file now only contains the feature display name. The variable
name is automaticaly derived.
For consistence with Chromium and other Chromium-based projects, the
display name is now always snake_case, and that's what's specified in
the json files. This also makes camelCase variable name generation
trivial (as opposed to the other way around).
Feature overrides now accept both snake_case and camelCase names to
ensure compatibility with existing scripts. This is done by removing _
and comparing override names with feature names in lower case.
Bug: angleproject:6435
Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6e130d2b
|
2022-04-19T11:35:46
|
|
D3D: fix SSBOs used in vertex shaders.
Use the total number of pixel shader outputs as the base
UAV register for vertex and pixel shaders. This is less fragile than
making the vertex shader depend on the number of draw-time pixel shader
outputs.
Add a test that exercises SSBOs in vertex shaders, varying the number of
draw-time pixel shader outputs (which should have no effect on register
assignment).
Bug: angleproject:7156
Change-Id: I5801d59299275ea6d2569456d53c230e7e8ee5a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3579501
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|
|
e18240d1
|
2022-01-28T13:46:41
|
|
Mark contexts as shared when importing EGL images.
Once a context references an EGL image, it can share resources with
contexts in other share groups. Marking the context as shared ensures
that locks are held by all contexts referencing EGL images for GL
functions.
Bug: angleproject:6957
Change-Id: Ic3901c458f388306c59f6bb01560a7c66d0574c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424659
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
039660a0
|
2022-04-14T13:32:33
|
|
Translator: Drop const from opaque parameter types
`const` is ineffective on opaque types like sampler2D. That qualifier
is now dropped as it was tripping SPIR-V gen up.
New validation is added to make sure such parameters are not
reintroduced.
Test credit of Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Test: angle_end2end_tests --gtest_filter="GLSLTest.ConstSamplerParameter*/*_Vulkan"
Bug: angleproject:7201
Bug: angleproject:7205
Change-Id: I310a47a8eb162ddafb2ab44682520f546f8a5512
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3587345
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8074061d
|
2022-04-09T01:03:53
|
|
Remove feature override platform methods
Instead, the tests now use the enable() functions to override the
feature at platform level.
This fixes the forceFallbackFormat feature mistakenly not having been
tested.
Bug: angleproject:6435
Change-Id: I605e4133407282bd52232887b595af0d2c13575d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3577369
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a0b5299b
|
2022-04-12T00:38:50
|
|
Vulkan: Fix resolve with subpass into smaller framebuffer
The condition to optimize resolve with subpass did not take into account
that the resolve area must match the render pass are, neither did it
disallow flipping and rotation.
Bug: angleproject:7196
Bug: chromium:1314383
Change-Id: I57e50da4d6e04dfebcce3c0a5061015e5ee8773b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3581055
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d4cbd9bf
|
2022-04-11T16:55:39
|
|
vulkan: Mark external memory textures as preinitialized
Textures initialized from external memory objects should be considered
preinitialized so that they're not cleared on first access with robust
resource init. This is essential for Vulkan-GL (WebGPU-WebGL) interop
on Linux where Skia or Dawn could be first used to render into a VkImage
backed by an external memory object, and a GL texture is created lazily
on first GL access.
This CL also includes an end-to-end test for such interop, and changes
to support that test:
1) Add writePixels() to VulkanHelper to upload pixels to a VkImage
2) Detect external memory / semaphore extensions when VulkanHelper is
initialized from ANGLE.
3) Allow importing external memory object that's larger than VkImage
size requirements.
Bug: angleproject:7188
Change-Id: I60c250b64df1766a179edd1cc67c3f0765e8aa0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582954
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
|
|
797e627e
|
2022-04-08T22:49:51
|
|
Autogenerate list of features as enum
The WithX() and WithNoX() helpers are removed and replaced with enable()
and disable() member functions that take the name of the feature (as a
Feature::X enum constant). This has two benefits:
- Adding tests that override a feature no longer requires additional
helper functions to be written.
- There's no mistaking the feature name.
This change doesn't yet fix the main issue in anglebug.com/6435, but
does fix the following helpers using an old feature name (so they were
ineffective):
- WithMetalForcedBufferGPUStorage
- WithNoVulkanViewportFlip
A follow up would remove the old way of overriding features in tests and
replaces them with the new way.
Bug: angleproject:6435
Change-Id: Ida02b26ec72bc40d7a8938c76a93815bb903ca05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580982
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5c85fd4e
|
2022-04-11T12:29:00
|
|
Add error check on resuming XFB with deleted buffer.
Bug: chromium:1305190
Change-Id: I22c6f6400b05ca32c922fba9a3b9d4b5841ca8b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3578378
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
a947c5f5
|
2022-04-11T14:19:08
|
|
Skip BlitFramebufferTest.ScissoredMultisampleStencil
This test started flaking recently on Mac/NVIDIA. Suppress the
failures for now. Also update existing suppression to be in the main
test expectations file.
Bug: angleproject:7191
Bug: angleproject:3496
Change-Id: I54c4def7382bee4784dcfe8ffdc3c51db1cc91d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582638
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6803a2d0
|
2022-04-01T16:52:49
|
|
D3D11: implement SSBOs in pixel and vertex shaders.
Since the 'u' register space for UAVs in pixel shaders is shared
with render targets, and the number of render targets may vary
depending on GL state, this required deferring register allocation
until draw-time output in DynamicHLSL.
Since non-compute shaders aren't able to immediately output the
SSBO declaration, initial register allocation was broken out from
ResourcesHLSL::shaderStorageBlocksHeader()
into ResourcesHLSL::allocateShaderStorageBlockRegisters() with
the former only called for compute shaders. These initial allocations
are offset by the number of RTs at draw time.
Since Raw UAVs may now be created at draw time for non-compute
shaders, call markRawBufferUsage() from the Renderer11::draw*()
entry points as it is from dispatchCompute*().
Bug: angleproject:7156
Change-Id: I6ab65af1ff36df0313e3c1f8f79661b1547ab9a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3565562
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
|