src/tests


Log

Author Commit Date CI Message
James Dong 2f07e4fb 2019-08-02T10:41:56 Add test for array of arrays of samplers This test fails on the Vulkan backend because Vulkan does not allow arrays of arrays of samplers. Also adds a few other tests relating to arrays of arrays. Test: ./angle_end2end_tests --gtest_filter='GLSLTest_ES31.*' Bug: angleproject:3604 Change-Id: I5c47119b6ba6d26fe30fdd9c6730caac6f222696 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1733476 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Clemen Deng 486f381f 2019-07-18T15:47:31 Add desktop GL built-in functions to symbol table Added GL built-in functions to symbol table autogeneration Built-in lookup now checks against spec and returns GL symbols when appropriate. Bug: angleproject:3719 Change-Id: I74786150f6063b40e13aebcb2eb9ea35e4ecaa53 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731550 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Clemen Deng <clemendeng@google.com>
Jeff Vigil 265fdf0c 2019-07-31T15:10:44 EGL: Set errors per spec for eglCreateContext Per spec, in eglCreateContext when client version attributes are invalid - set EGL_BAD_ATTRIBUTE. Set EGL_BAD_MATCH when config is not compatible. Rename config variables in ValidateCompatibleConfigs to distinguish context from surface configs. Context config handled differently when EGL_NO_CONFIG. Bug: angleproject:3755 Test: angle_end2end_tests --gtest_filter=EGLCreateContextAttribsTest* Change-Id: Iaea57653cf643ff60c8d4eabd3f022306bf1f4ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1747298 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya 46be1a60 2019-08-16T10:39:23 Vulkan: Enable an fbo attachment query test in dEQP These tests are now passing with vulkan backend. Remove them from the expectations file Bug: angleproject:3679 Test: dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_texture_layer Change-Id: Ifb07b3743bf4ea0a7a98c33ae15cce46f6f2f75b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758683 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott cc25d9fb 2019-08-15T15:13:02 Vulkan: Update copy_tex_image test failure bug ids Splitting out two bugs from 3458. Most of failing tests are failing because of Vulkan validation errors in the ANGLE glDrawArrays code. In those csaes, the copy_tex_image test code actually passes, but the ANGLE test-runner code is marking the tests as failing because of Vulkan validation errors. Bug: angleproject:3458 Bug: angleproject:3817 Bug: angleproject:3818 Change-Id: Idd91d9e44fa7eb6f527425dd77d6cbf949aa5e61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756816 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
shrekshao cdecd97c 2019-06-25T14:22:41 Add Draw base vertex and base instance function entrypoints Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27 This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Implementation will come in a later separate patch. Bug: chromium:891861, angleproject:3402 Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Ian Elliott 29b2fc4a 2019-08-15T09:25:04 Vulkan: Expect more texture-specification tests to pass. Recent changes allow these tests to pass. Bug: angleproject:3190 Bug: angleproject:2905 Change-Id: I549b3d0cc7beced756c2b44e9a72d399b51aa8f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756284 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Clemen Deng 1d742ce8 2019-08-13T10:33:36 Deleted unnecessary built-in conditions A few built-in variables are checking against overly complicated extension conditions, deleting these will make the array lookup easier to implement. Also changed functionality to always enable GL_OVR_multiview when GL_OVR_multiview2 is enabled Bug: angleproject:3805 Change-Id: I10fc7db0fa8b496fbba8b2c27a7311ac3c24dbe4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752082 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 188b679b 2019-08-15T09:02:43 Remove GL/EGL function pointers from tests. The auto-gen loader code should be able to handle all these cases. Bug: angleproject:3393 Change-Id: If0a90fb29d79f2892fdf76fe0cb91ed0036ee1e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756083 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter bc0a7b58 2019-08-05T09:26:23 Add support for sampling stencil texture Suspect a potential driver issue with integer sampling from stencil so skip dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect in the expectations file. Will follow-up with more directed tests. Also skip dEQP-GLES31.functional.stencil_texturing.misc.base_level Blocking Bug: angleproject:3148 Test: dEQP-GLES31.functional.stencil_texturing* Bug: angleproject:3575 Change-Id: I9547406b44ec16629631c1bf50907e6a24f1a20e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736946 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 5a2553a7 2019-08-07T14:44:12 Vulkan: Emulate subgroup ops in seamful cubemap emulation Where subgroup ops are not available, they are emulated as such: Code with subgroup ops: float lH = subgroupQuadSwapHorizontal(layer); float lV = subgroupQuadSwapVertical(layer); float lD = subgroupQuadSwapDiagonal(layer); bool isHelperH = subgroupQuadSwapHorizontal(gl_HelperInvocation); bool isHelperV = subgroupQuadSwapVertical(gl_HelperInvocation); if (gl_HelperInvocation) { layer = !isHelperH ? lH : !isHelperV ? lV : lD; } Emulated code: float nonHelperLayer = gl_HelperInvocation ? 0.0 : layer; float lH = abs(dFdxFine(nonHelperLayer)); float lV = abs(dFdyFine(nonHelperLayer)); float lD = abs(dFdxFine(lV)); float isHelperDiffH = abs(dFdxFine(float(gl_HelperInvocation))); bool isNonHelperH = isHelperDiffH > 0.5; float isHelperDiffV = abs(dFdyFine(float(gl_HelperInvocation))); bool isNonHelperV = isHelperDiffV > 0.5; if (gl_HelperInvocation) { layer = isNonHelperH ? lH : isNonHelperV ? lV : lD; } Both paths are supported as on nvidia devices the emulated code misbehaves. This change therefore effectively only enables seamful cube map emulation on Android where subgroup operations are not supported. Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: I9664d9760756758748183eb121c626f176789f3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742222 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Ian Elliott 20141940 2019-08-14T11:46:49 Vulkan: Enable copy_tex_image_conversions tests to run A recent change(s) eliminated the crash that was occuring with the KHR-GLES3.copy_tex_image_conversions.required.* and KHR-GLES3.copy_tex_image_conversions.forbidden.* tests. The still-failing tests are getting 2 types of Vulkan validation errors. 1) The "required" tests get errors about using the VK_FORMAT_R8G8B8A8_UNORM descriptor-set format when an SINT/UINT component type is required. 2) The "forbidden" tests are getting errors about using more valid memory objects than allowed. Bug: angleproject:3458 Bug: angleproject:3800 Change-Id: I9536da6a2c888413ba0ab789a4dc9559d40fcf1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754391 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Courtney Goeltzenleuchter 01867144 2019-07-19T14:51:29 Vulkan: Add support for D32F_S8 depth_texture Test: angle_deqp_khr_gles3_tests --deqp-egl-display-type=angle-vulkan --gtest_filter=dEQP.KHR_GLES3/packed_depth_stencil_verify_read_pixels_depth24_stencil8 angle_deqp_khr_gles3_tests --deqp-egl-display-type=angle-vulkan --gtest_filter=dEQP.KHR_GLES3/packed_depth_stencil_clear_buffer_depth32f_stencil8 Full passing results are blocked by suspected driver issues: Bug: angleproject:3683 Bug: angleproject:3689 Bug: angleproject:3457 Change-Id: I7ce1a7824802ebca2c0479a3467fac26013829eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704791 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Cody Northrop a25c15c5 2019-08-08T19:47:47 Implement FramebufferTexture3D Bug: angleproject:3188 Bug: angleproject:3797 Test: KHR-GLES2.texture_3d.framebuffer_texture.rgba8 (with patch from 3797) Change-Id: Id44938504df00c3aba3fe733e7c71ad37ce1aab7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745838 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 4bb50faa 2019-08-14T11:23:57 Suppress flaky SwapInterval test Bug: angleproject:3807 Change-Id: If44223e39a30a93358392b22b98beaa31ef220d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1753587 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 99cffe5d 2019-08-01T17:10:50 Vulkan: Fix glCopyTexSubImage3D() Update glCopyTexSubImage3D() to account for the requirements necessary for VK_IMAGE_TYPE_3D. Bug: angleproject:3765 Test: KHR-GLES2.texture_3d.copy_sub_image.rgba8 Test: angle_end2end_tests CopyTexImageTestES3 Change-Id: Ife3d768323d0cfe2a53e5ae4c47a0747d65981bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1730637 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
James Darpinian 7e48c9eb 2019-08-06T17:17:19 Add explicit integer casts WebKit uses the -Wshorten-64-to-32 flag which warns on these cases. Bug: 3439 Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang b3eeb2a4 2019-08-05T17:02:43 Emulate RGB textures using BGRX IOSurfaces. When the user requests an IOSurface Pbuffer with an RGB format, emulate the missing alpha channel by clearing it to 1.0 and masking reads and writes in shaders. BUG=angleproject:3766 Change-Id: I58c992bf641d9ece0f923603f32640615150e4f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737437 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Jamie Madill 2ab08edc 2019-08-12T16:20:21 Use TextureID in place of GLuint handles. Bug: angleproject:3611 Change-Id: Ie6156e8732b3ca4dc6c4439c059a5481a4dfd250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738753 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 1d0a778f 2019-08-12T09:15:15 Vulkan: Enable a few integer state query tests in dEQP These tests are now passing with vulkan backend. Remove them from the expectations file Bug: angleproject:3680 Test: dEQP-GLES3.functional.state_query.integers.max_elements_indices_getfloat dEQP-GLES3.functional.state_query.integers.max_elements_vertices_getfloat dEQP-GLES3.functional.state_query.integers.max_program_texel_offset_get* dEQP-GLES3.functional.state_query.integers.min_program_texel_offset_get* Change-Id: I65b189929553750e22b15ea3b83b88f72a6c9795 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1748885 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3b3fe837 2019-08-06T17:44:12 Use BufferID in place of GLuint handles. Introduces enable_if handling for "FromGL". Avoids the use of any macro code to handle resource id casting. Bug: angleproject:3611 Change-Id: I1a6d10c3c9cc6ba0dc072bad1d62c33551f05d87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736127 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop d48d38ce 2019-08-09T11:03:35 Vulkan: Restore DrawBuffersTestES3.3DTextures on Intel Linux The test was failing due to ANGLE changes, not the target itself. It is unclear why this was the only one showing Vulkan validation errors, but it is passing now. I believe we were using recycled rendertarget views. Bug: anglebug:3784 Change-Id: I256165954c9933b211bcc04b94172e13fa5a3a70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745850 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi d53944cc 2019-08-09T12:09:32 Disable AtomicCounterBuffer tests on Vulkan If a shard executes a Vulkan test first, it sets the window's pixel format to something that the gl backend doesn't agree with. This causes subsequent OpenGL tests to all fail, and eventually leads to a crash. This disables AtomicCounterBuffer tests on Vulkan so that every shard starts with some OpenGL test first (note that AtomicCounterBuffer is alphabetically the first test suite). Bug: angleproject:3738 Change-Id: Ifc32e7884e53ec2a10eb939cf23e5db7fa66f8b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745359 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya abce77a6 2019-08-07T15:22:03 Add tex2d half float tests to expectations file GL_HALF_FLOAT and GL_HALF_FLOAT_OES have different values and only the latter is valid in GLES 2.0. However, angle_deqp_khr_gles2_tests expects these two enums to be treated as interchangable. This is a bug in deqp, so the affected tests should be expected to fail until the bug is fixed. Bug: angleproject:3451 Test: dEQP.KHR_GLES2/core_internalformat_texture2d_*_half_float_* Change-Id: If3a8078e592b18c60c883dfebd246435761a4423 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1743051 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 90958e35 2019-08-07T16:26:14 Implement ValidateFramebufferTexture3DOES Bug: angleproject:3188 Test: KHR-GLES2.texture_3d.framebuffer_texture.negative Change-Id: I9a27c713bd7ea18b9f7d9943c6c180f92856c643 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1743079 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop eb0479e2 2019-07-24T14:15:56 Vulkan: Texture 3D and 2DArray layers as framebuffer attachments Support glFramebufferTextureLayer by correctly handling layers from 3D and 2DArray textures. Modeled after CubeMap layers support. Bug: angleproject:3188 Bug: angleproject:3189 Change-Id: Ic73a6017134e9d2b49beed103487454397a97167 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738436 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi c9ba782a 2019-08-05T16:14:22 Vulkan: Support atomic counter array of arrays Previously, it was assumed that a function argument is either AC or AC[i], and it was converted to AC or AC+i respectively. The code is changed to support any number of dimensions and subscripts, using array size information from AC's type. If AC is an array of array (atomic_uint AC[N][M][R]), the following index calculations are done. AC -> AC.arrayIndex AC[i] -> AC.arrayIndex + i*M*R AC[i][j] -> AC.arrayIndex + i*M*R + j*R AC[i][j][k] -> AC.arrayIndex + i*M*R + j*R + k A test is added to exercise these various forms of indexing: AtomicCounterBufferTest31.AtomicCounterArrayOfArray Bug: angleproject:3566 Change-Id: I1e181a7363463d1d0ee4916f35006ed7c58e0f7c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1739488 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Yuly Novikov a1f0d234 2019-08-08T14:32:59 Suppress functional.fbo.*.repeated_clear.* dEQP tests on Win NVIDIA Vulkan Fail on 431.02 driver version. Bug: angleproject:3748 Change-Id: I1115f0432e772ca41aaa28e834cd7aaa4e3ba56f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744340 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Ian Elliott 54d51f32 2019-08-07T15:15:10 Vulkan: Fix crash with glBeginTransformFeedback The TransformFeedbackVk::onBeginEnd() method wasn't calling updateQueueSerial(), which was causing CommandGraphResource::hasChildlessWritingNode() to use an old mCurrentWritingNode, which had already been freed (i.e. Visual Studio showed it pointing to memory that is 0xdddddddd--which means that mCurrentWritingNode has been freed, but is still being used). Unfortunately, there are still other crashes affecting these tests, but they are the same set (and yes, there are multiple, and they are random) that cause most of the "KHR-GLES3.copy_tex_image_conversions.required.*" tests to crash). Bug: angleproject:3674 Change-Id: I5cd44018ea0beb25cb218e562d5b863be6cbd450 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742972 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Clemen Deng e7970c3e 2019-08-07T14:43:17 BasicMangledName class Need a class for basic mangled names since with the addition of GLSL types the number of basic types is > 52 (a-z, A-Z), so we need more than one character to represent a type Bug: angleproject:3719 Change-Id: I98beee9d42a016cb0c017f56ab82538c89212e33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742221 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tobin Ehlis 4c833efb 2019-07-11T11:29:35 Vulkan: Enable sampler objects This is the initial implementation to get GLES3.0 Sampler Objects working on the Vulkan backend. When samplers are dirty, a corresponding Vulkan sampler object will be created with associated state and textures are flagged as dirty anytime sampler bindings change. Then when handling textures dirty, any bound sampler objects are pulled from active texture units. When sampler objects are bound, their state is used instead of the built-in texture's sampler state. This change also adds a test that uses the same texture object with different sampler objects to test a corner case that dEQP misses. Bug: angleproject:3208 Change-Id: I643d9c9d5cb92fecc02dad815a07bcf349534c70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706897 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 8400d05c 2019-08-07T14:52:54 Vulkan: Support the vertex_type_2_10_10_10_rev format - Modify the python script and json file to generate the code which adds the function for vertex_type_2_10_10_10_rev. These functions handle the loading and conversion for vertex_type_2_10_10_10_rev. - Modify ConvertVertex.comp and ConvertVertex.comp.json to perform a GPU based conversion for vertex format of type 2_10_10_10_rev - Modify BindingIsAligned function to check that both stride and binding offset is aligned to the format size when the component size is not aligned to 8 bits. - Modify deqp3 expectations file to enable type_2_10_10_10_rev format vertex array tests. Bug: angleproject:3193 Test: dEQP-GLES3.functional.vertex_arrays.single_attribute.*2_10_10_10* Change-Id: I2358d0d8888f7dfd7eac999dc150f643167de817 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709035 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kimmo Kinnunen 7270a6d5 2019-08-06T16:01:42 Fix ShaderStorageBufferTest31.LoadAndStoreBooleanVarAndArray to be more correct The test contained bugs which made it fail on multiple platforms. After mapping SSBO, access the data with GLuint instead of GLboolean. The elements in the SSBO are 4 machine units, even though the SSB talks about bools. A bvec2 declared after bool in the SSB has alignment requirements. The test asserts that a shader written result is zero. In this case it needs to initialize the result buffer to non-zero in order to prove that the shader put the zero there. Bug: angleproject:3749, angleproject:1951 Change-Id: Iad8301be7f9e9df6bbed6b390d9c415d4e437c1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738909 Commit-Queue: Kimmo Kinnunen FI <kkinnunen@nvidia.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 7424fe8b 2019-08-07T18:29:13 Skip BufferDataOverflowTest.VertexBufferIntegerOverflow on Win NVIDIA D3D11. Due to flaky timeout. Bug: angleproject:3786 Change-Id: I9881dcf4bcb2c958c7e5d26cba635d9cf3ff7f1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1743050 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi 93560ef5 2019-07-25T16:13:02 Vulkan: Seamful cube map emulation In GLSL, a cube texture is sampled with one of textureCube* functions. This function takes a 3D coordinate which is a vector from the center of the cube and identifies a direction to sample from. GLES2.0 has the following table that translates this 3D coordinate (Rx, Ry, Rz) to a face and ST coordinates within that face. This table can be found in Section 3.7.5 (Cube Map Texture Selection). A compiler pass is implemented in ANGLE that replaces samplerCube declarations with a sampler2DArray. The textureCube* functions are replaced with the corresponding texture* functions with the translated coordinates according to that table. Gradients provided to textureCubeGrad are translated using the same formulae, which is not precise but the spec specifies this projection to be implementation dependent. Helper invocations enabled through WQM (whole quad mode) cause a nuisance in that the extrapolated varyings used as coordinates in a textureCube call could have a different major axis (and therefore face) from the non-helper invocations that lie within the geometry. subgroupQuadSwap* operations are used in conjunction with gl_HelperInvocation to make sure the helper threads calculate texture UVs in the same face as the non-helper invocations. Bug: angleproject:3300 Bug: angleproject:3240 Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: I0cb6a9b1f2e1e6a392b5baca1c7118ed1c502ccf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715977 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 483ee3fa 2019-08-07T14:53:37 Remove ShaderStorageBufferTest test skips for bug 2990, bug is marked fixed Unskip ShaderStorageBufferTest tests that reference bug angleproject:2990, the bug is marked fixed and the tests pass. Bug: angleproject:2990 Change-Id: I378f648baa1caf44c5e5280c1580abaefcbe6cba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742146 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott b13c38c1 2019-08-06T09:50:49 Vulkan: Enable GL_UNPACK_SKIP_IMAGES in the Tex*Image* code A boolean was hard-coded to false to disable the use of GL_UNPACK_SKIP_IMAGES disabled in ImageHelper::stageSubresourceUpdate() (I assume because 3D textures wasn't yet supported). The boolean is now set based on type type of the texture. Bug: angleproject:3781 Change-Id: I09d9fd142cceb3bebfa341fd0ff9179241c61a9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738433 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 44e690ca 2019-07-22T16:42:55 Vulkan: Support unaligned atomic counter buffer binding GLES doesn't require any implementation-specified alignment requirement for atomic counter buffers. They are emulated with Vulkan storage buffers, which do have restrictions. The storage buffers are bound at aligned offsets, and the remaining offsets are passed to the shader as uniform values. This means that the driver uniforms are now also bound to the compute pipeline. Bug: angleproject:3566 Change-Id: I1a3429438f76d95e33cb5c6ef2c9370a10d900d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713095 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 6201d134 2019-08-06T09:01:45 Vulkan: Suppress KHR-GLES2 ASTC 3D Texture Tests The following tests are failing on 64b Pixel 2 devices: KHR-GLES2.texture_3d.compressed_texture.rgba_astc_8x6_khr KHR-GLES2.texture_3d.compressed_texture.srgb8_alpha8_astc_8x6_khr These will be marked "SKIP" while the failures are investigated. Bug: angleproject:3779 Test: angle_deqp_khr_gles2_tests Change-Id: Idd5ebd992cd2d0b459a9eec0f2960265248700b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1739486 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten bf176a0d 2019-08-05T12:33:58 Vulkan: Suppress KHR-GLES2 ASTC 3D Texture Tests The following tests are failing on 64b Pixel 2 devices: KHR-GLES2.texture_3d.compressed_texture.rgba_astc_8x6_khr KHR-GLES2.texture_3d.compressed_texture.srgb8_alpha8_astc_8x6_khr These will be marked "FAIL" while the failures are investigated. Bug: angleproject:3779 Test: angle_deqp_khr_gles2_tests Change-Id: I6248833e3c136123a41fafa24f4f528060fc016d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737099 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jiacheng Lu 7c8928d0 2019-07-24T10:39:40 Add more tests covering gl::vertexAttribPointer 1. Add tests ensuring VBO binding with format requiring conversion in vulkan backend is converted correctly after binding and offset changes. 2. Add tests ensuring VBO binding switching between CPU and GPU handles correctly in vulkan. As for vulkan, it transfers CPU side memory into tightly packed buffer and may causing a stride change. Bug: angleproject:3256 Change-Id: I5d9d78670b28bec286b96d3b6a9c6211da3f3d9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716614 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c13ca2af 2019-07-17T15:46:29 Vulkan: Allow more than one atomic counter buffer binding dEQP assumes there are more than one atomic counter buffers available. This is technically not a requirement by the standard, but nevertheless could be what applications expect as well. This change adds support for multiple atomic counter buffer bindings. This is done by declaring an array of storage buffers for the atomic counter buffers (instead of declaring only one) and passing the (binding, offset) pair around to functions instead of just the offset. The atomic counter is found by indexing `binding` into the storage buffer array first before indexing `offset` into its `uint[]`. ProgramVk's default uniform collection is also fixed not to include atomic counter uniforms. A remaining issue is that atomic counter buffer offsets don't have alignment requirements in GLES, but Vulkan does for storage buffers. Similar to emulated transform feedback buffer offsets, these should be sent to the shader through uniform values. This will be done in a follow up change. Bug: angleproject:3566 Change-Id: I5600225c24c38f1a8ecf5c64388073055733197d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707931 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 2a53d83a 2019-08-05T10:42:14 Vulkan: Enable more tests to run (and in most cases pass). Some of this set of expectation-file changes are due to PBO implementation. Bug: angleproject:3628 Bug: angleproject:3455 Bug: angleproject:3209 Bug: angleproject:3210 Change-Id: Ie74913f22600b967c2a239f8a6452f9a99b2a00a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736134 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Clemen Deng 9031bdd9 2019-07-26T14:51:23 Use perfect-hash module in gen_builtin_symbols.py The script currently takes ~4 minutes to run Using this module instead of manually hashing will improve runtime significantly Bug: angleproject:3747 Change-Id: I7e2d2ef5bbfd136b0299d571e0acc11f334c80b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724667 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott dc2c5c5a 2019-08-02T09:32:18 Vulkan: Initial Implementation of PBO support (software only) This contains support for both pixel unpack buffers (i.e. for glTex*Image*) and pixel pack buffers (i.e. for glReadPixels). Bug: angleproject:3209 Bug: angleproject:3210 Change-Id: I077cccbffb96fb5f0198922bc7c1850a7eb3f616 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723096 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott a06d32dc 2019-08-02T15:44:09 Vulkan: Enable more tests to run (and in most cases pass). Bug: angleproject:3628 Change-Id: Idbb889165069d2ac45394b38cf44fad8c11bd910 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1733417 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Tim Van Patten de50d039 2019-07-29T16:04:56 Enable ASTC 3D Textures Enable ASTC 3D textures. ETC are still unsupported, since dEQP fails if we indicate support. Bug: angleproject:3188 Test: dEQP.KHR_GLES2/texture_3d_compressed_texture_*astc* Test: dEQP.KHR_GLES2/texture_3d_compressed_texture_negative_compressed_tex_image Change-Id: I8559ae42d19e63fdf96ea7a49f2d7e3d5098771c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1723094 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Tim Van Patten 626a7280 2019-07-08T15:11:59 Vulkan: Implement framebuffers without attachments It is possible to render to a framebuffer object that has no attachments. However, the rasterization of primitives is always based on the area and characteristics of the bound framebuffer. These characteristics (size, number of samples, etc.) would normally be defined by the attached images. If no images are attached, these characteristics are defined by their default values. Bug: angleproject:3579 Test: dEQP-GLES31.functional.fbo.*no_attachments* Test: dEQP-GLES31.functional.state_query.framebuffer_default.* Change-Id: I9580b924ac810db573cd8df96273fbb01bbb1f73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690688 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 301f77e7 2019-07-30T13:51:12 Vulkan: Enable passing ES2 multisample tests The tests need to be run with --deqp-gl-config-name=rgba8888d24s8ms4 for deqp to even try them. They pass and the removal of suppressions was missing from: https://chromium-review.googlesource.com/c/angle/angle/+/1639749 Bug: angleproject:3204 Change-Id: I77cb528da090d1374152e2e32f86e974df70358a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1726850 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong 593b1a6c 2019-07-30T10:02:22 Vulkan: Fix array handling in default uniforms Changes default uniform block layout generation to only remove the first array subscript, which causes arrays of arrays to be recognized correctly. Bug: angleproject:3604 Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.shaders.arrays*' Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.program_interface_query.*array*array*' Change-Id: Ifacc665cae87c651253e5cb8d929178d7fc92817 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724906 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Shahbaz Youssefi a0d010ab 2019-08-01T11:05:21 Disable atomic counter buffer tests on AMD/Windows/GL Second attempt at fixing this bot: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20x64%20Release%20%28AMD%20RX%20550%29 Bug: angleproject:3738 Change-Id: I8e8626cc911df9dae82c542b2dde8696f10e49bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731130 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Xinghua Cao e995d7fb 2019-06-26T17:59:27 Use memoryBarrier to sync image load and store Image load and store are incoherent memory access operations, so need to use memoryBarrier to ensure the visibility of incoherent memory access operations with other operations. Bug: angleproject:3044 Change-Id: I4d474d260a3199c026911de8d20878cd327d16c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1677420 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 1dbbc7b3 2019-07-31T17:49:39 Skip couple TextureBorderClampIntegerTestES3 tests. TextureBorderClampIntegerTestES3.TextureBorderClampInteger/ES3_OpenGL TextureBorderClampIntegerTestES3.TextureBorderClampInteger2/ES3_OpenGL failing on Win10 FYI x64 Release (AMD RX 550). Bug: angleproject:3760 Change-Id: I0ccd56f190b1a3775f6a9a0448ca3003baa331ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729564 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Xinghua Cao eb06814d 2019-07-03T17:17:45 Correct barriers of glMemoryBarrier in test cases Some test cases use wrong barriers when calling glMemoryBarrier. Bug: angleproject:2280 Change-Id: I0750c1eba84ed8af32091f7ecd5bdbd2b32fd397 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687591 Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Tim Van Patten 9addf0cb 2019-07-23T11:45:24 Vulkan: Enable Line Rasterization Emulation Android requires the same line rasterization for Vulkan, so this CL will enabled that workaround. Bug: angleproject:2830 Test: dEQP-GLES2.functional.rasterization.primitives.line* Change-Id: Ic28dd2e54c5cb9b29f8592952b2c0f29a5f97fd5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715207 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
James Dong bf3d9333 2019-07-29T10:00:44 Vulkan: support relative offset in attrib bindings Handles the ES 3.1 relative offset parameter in vertex attributes by adding it to the binding offset. Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.unaligned_offset_elements_1_aligned_elements Bug: angleproject:3598 Change-Id: Idbbd5ba4868a4dfc8f99188a84a5cd1374e09065 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724453 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Ian Elliott a51232eb 2019-07-26T15:02:39 Vulkan: Split-out PBO and pack/unpack expectations Bug: angleproject:3209 Change-Id: I82e67345ce9f70b1b1d211b00b23d95dd53a44e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721188 Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Tim Van Patten 35f02850 2019-07-23T17:20:25 Vulkan: Reduce getMaxConformantESVersion() to 2.0 We are currently returning a 3.0 context for Vulkan backends (issue 3425). However, we aren't quite 3.0 conformant yet, so this bug will drop that back down to 2.0 in getMaxConformantESVersion(). Bug: angleproject:3734 Test: dEQP Change-Id: I2c5a6ee0ddb3bd52fdc92fdc9b12cf3c6d8e0510 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716244 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 8d3077b8 2019-07-26T09:44:36 Vulkan: Expect additional texture-specification tests to run/pass Recent changes allow these to all run and pass! Bug: angleproject:3190 Change-Id: I6349b8d9aa90297e676f170361f468ac04b3150d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721171 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Yuly Novikov ce66a4f8 2019-07-26T16:27:04 Skip 2 end2end tests failing on 431.02 Windows NVIDIA driver ClearTestES3.RepeatedClear/ES3_Vulkan ShaderStorageBufferTest31.LoadAndStoreBooleanValue/ES3_1_D3D11 Bug: angleproject:3748, angleproject:3749 Change-Id: I54c6259d36c9993250e961d92a6d4b8e4349ed57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721185 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Cody Northrop a2129356 2019-07-23T12:54:13 Vulkan: Add support for 2D array textures Includes changes from jmadill to align with Vulkan backend design. Correctly setting layer count and depth when the texture type is 2Darray. Vulkan requires depth of 1 for 2Darray textures. Bug: angleproject:3189 Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
James Dong 7e50f4cd 2019-07-25T09:58:51 Vulkan: Fix ES 3.1 vertex attribute bindings When handling dirty bindings, we were treating binding indices as if they were attribute indices, causing strange behavior. This change fixes the dirty bit handler to use the provided index properly and update the attributes that correspond to the binding index. Test: ./angle_end2end_tests --gtest_filter='VertexAttributeTestES31.OnlyUpdate*/ES3_1_Vulkan' Bug: angleproject:3598 Change-Id: I2bc3cd4da5f639a1301776fcf057a74368812c56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718786 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Dong 020abb8b 2019-07-24T11:33:49 Vulkan: invalidate translation buffers for SSBOs Translation buffers weren't being marked dirty after running a compute shader in which they are bound as SSBOs. This change invalidates all SSBOs after a draw or compute call. Bug: angleproject:3739 Change-Id: I66b56df7e619b55afc7e3da6b5613b6d050e06bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1717144 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Clemen Deng f2412bca 2019-07-16T15:47:34 Get rendering to texture working Other small fixes for desktop compatibility Bug: angleproject:3620 Change-Id: I8e75bce1f850fb891c8bb6e16f79302a6d59276c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707932 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 0716ce0a 2019-07-22T15:20:47 Re-add case to blitframebuffer workaround where src is outside of bounds. On Mac, blitFramebuffer calls fail if the source region is not enclosed by the framebuffer. In this case, we must naively clip the source region and adjust the dest region accordingly. This is slightly different behavior and may cause issues with scaling so we use a separate workaround. Also, Windows NVIDIA has a driver bug that affects Vulkan device creation after blitting large textures, so it should be included in the original workaround. This CL cleans up the workaround to use more helpers from ANGLE and to generally improve readability. Bug: chromium:830046 Change-Id: I50bd97449725b738036e6bd3af82362020d7eda8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713090 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott fab397e5 2019-07-25T10:18:50 Vulkan: Enforce an error when initializing a global with a non-const The ESSL 1.0 spec is clear that "initializers must be a constant expression." Yet, because of "legacy" applications (apparently just WebGL applications), the code was only issuing a warning and not an error. The "KHR-GLES2.shaders.negative.initialize" test requires an error be generated. This change splits the semantics, allowing GLES applications to get an error, and WebGL applications to get a warning. Note: This change is related to https://chromium-review.googlesource.com/829138 (for angleproject:2285). Bug: angleproject:3381 Change-Id: Ie243b7dd72102aeb52df506d121d1d2a8f6974d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716617 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi c68e7cbc 2019-07-25T11:28:07 Vulkan: Fix image copy flipping The draw framebuffer was consulted for flipping instead of the read framebuffer. Revealed a bug with copy-with-transfer not taking source render target's level/layer into account. This test was failing on Linux/Intel because there the framebuffer is not flipped, so the transfer path was taken. Bug: angleproject:2954 Bug: angleproject:3723 Change-Id: If95bf97b8e0536302ed39999be47bf904283c9e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1718784 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 557e3853 2019-07-24T18:16:18 Vulkan: Disable atomic counter buffer tests on AMD/Windows A likely driver bug is causing the subsequent OpenGL test to fail. Bug: angleproject:3738 Change-Id: I6ee5e9e7298a2adb3069a6e14ac83453fa34b50f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1716056 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong 02407743 2019-07-22T10:56:35 Vulkan: implement indirect dispatch Implements indirect dispatch for Vulkan backend. Layout of dispatch structure is the same as OpenGL, so we pass in the buffer directly. Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.compute.indirect_dispatch.*' Bug: angleproject:3601 Change-Id: I94c6b1a86d3c24c1ca1bb6a78529b38909a2b91f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710024 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Clemen Deng 592539fd 2019-07-10T13:15:59 Implicit conversions for Desktop GL shaders Need to support implicit conversions between types for GL shaders Other small fixes to support GL shaders Bug: angleproject:3673 Change-Id: I5341cb7195054ccc4cd36aad5dc8c801c7e1a14f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698649 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov 3dcd8ebb 2019-07-22T15:33:22 Skip ProgramBinaryTransformFeedbackTest.GetTransformFeedbackVarying on Pixel 2 Vulkan. Bug: angleproject:3690 Change-Id: Ic00038cfe8fe9d1170eb75aec89c0ac0f074fb05 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710026 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov af80b781 2019-07-22T14:31:08 Skip ShaderStorageBufferTest31.ActiveSSBOButNotStaticallyUsed on Pixel 2 Vulkan. Bug: angleproject:3725 Change-Id: Ic5c80ad3ec495c3fd382639f761b368f16993434 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713564 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi b82d8633 2019-07-15T11:23:08 Vulkan: Atomic counter buffer support Vulkan doesn't treat atomic counters especially, and they are emulated with atomic access to storage buffers. A single atomic counter buffer binding per pipeline is supported. All the atomic counters identify an offset within this buffer. The shader is modified to include a storage buffer definition with `uint counters[];` as the only field. A compiler pass replaces atomic counter definitions with variables that hold the corresponding offset parameter, as well as changing atomic_uint types to just uint (as the offset). Where an atomic counter variable is used, it is replaced with the offset variable (plus the array index, if array). At the same time, built-in `atomicCounter*` functions are replaced with a corresponding `atomic*` function and `memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`. Bug: angleproject:3566 Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Yuly Novikov bd4ff479 2019-07-19T22:08:17 Revert "Reland "Temporarily disable creating D3D debug device."" This reverts commit 6064e6ab6bc7355b410543301a578d22d2f6e477. Reason for revert: flakiness should be fixed by https://chromium-review.googlesource.com/c/angle/angle/+/1709726 Original change's description: > Reland "Temporarily disable creating D3D debug device." > > This reverts commit 28394c2295335929c17bbfe0ab74f923cd234ff2. > > Reason for revert: may be the cause of flakiness on Win10 Debug (NVIDIA) per http://crbug.com/972914 . > > Original change's description: > > Revert "Temporarily disable creating D3D debug device." > > > > This reverts commit 3d544fffe7ff9284b21e3a15f638297c827bbc21. > > > > Reason for revert: Seems like flakiness is not related. > > > > Suppress D3D11 test failures uncovered by re-enabling D3D debug device: > > ComputeShaderTest.DispatchCompute > > Texture2DTestES3.TextureImplPropogatesDirtyBits > > D3DTextureTestMS.* > > > > Also a small fix to ANGLETestBase::checkD3D11SDKLayersMessages > > to clear reported messages, otherwise the failures are also reported > > for tests following the one with the actual failure. > > > > Original change's description: > > > Temporarily disable creating D3D debug device. > > > > > > To diagnose whether Windows Intel end2end tests flakiness > > > is related to creating debug device and new version of Windows SDK. > > > > > > Bug: angleproject:3153 > > > Change-Id: Ica7eae3fe875e22203b6dfd98b83604d66a97737 > > > Reviewed-on: https://chromium-review.googlesource.com/c/1476954 > > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > > > Bug: angleproject:3153, angleproject:3493 > > Bug: angleproject:3501, angleproject:3512, angleproject:3513 > > > > Change-Id: I232da72aa09c2b9230cf179dd54e1731f8365f8e > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1480854 > > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org> > > TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org > > Change-Id: I38a5cc9bb6ebcd50e97e40cc972a82679e73732a > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3512, angleproject:3513 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652784 > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Kenneth Russell <kbr@chromium.org> TBR=ynovikov@chromium.org,geofflang@chromium.org,kbr@chromium.org,jmadill@chromium.org Bug: angleproject:3153, angleproject:3493, angleproject:3501, angleproject:3513 Change-Id: I16eff79172dcfa2dd6d4f6445a74c9c65c1bd27c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710861 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Mohan Maiya 9ec3f51d 2019-07-19T13:06:16 Reland "Vulkan: Implement OES_get_program_binary extension" Reason for revert: default uniform initialization was incomplete This change has the following fixes: 1. Add missing default uniform initialization when loading program binaries. 2. Re-enable OES Program Binary capabilities for Vulkan. 3. Added two angle end2end test, - ProgramBinaryES3Test.BinaryWithLargeUniformCount uses several uniforms across the vertex and fragment shaders. - ProgramBinaryES3Test.ActiveUniformShader tests the difference between uniform static and active use Bug: angleproject:3216 Bug: angleproject:3217 Bug: angleproject:3665 Tests: dEQP-GLES3.functional.shader_api.program_binary* angle_end2end_tests --gtest_filter=ProgramBinary* Change-Id: If6886f01241d65bb1e17a21cc3406533021072ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699069 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu f35f1110 2019-07-19T09:18:55 Add script to apply clang-format on all sources 1. python script wrapper to call clang-format over the whole code base 2. Add clang-format rule `IncludeBlocks: Preserve` to tell clang-format do not merge include blocks 3. Fix existed clang-format issue in code base Bug: angleproject:3532 Change-Id: I289292dc62c2784ff21688065c87c3f3f5538f17 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709720 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
James Dong 765ee7b7 2019-06-19T14:19:52 Vulkan: support for new vertex attribs in GLES 3.0 Fixes handling of packed vertex formats, adds new overrides for 32-bit [SU](NORM|SCALED) vertex types, and handles half-precision floats correctly. Pixel 2 does not natively support certain 10-10-10-2 vertex formats; this change does not add support for them. Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.vertex_arrays.*' Test: ./angle_end2end_tests --gtest_filter='AttributeLayout*/ES3_Vulkan' Test: ./angle_end2end_tests --gtest_filter='VertexAttribute*/ES3_Vulkan' Bug: angleproject:3193 Change-Id: I5ae4edd743e86e3e89e2697034c04dc4d9ecd1f9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1668230 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: James Dong <dongja@google.com>
Geoff Lang 610f2388 2019-07-18T16:28:49 Return backwards compatible context versions in Vulkan, GL and D3D11. This allows us to pass some dEQP GLES 2.0 tests that require using an ES 3.0 context and matches native driver behaviour of returning a higher-than- requested context version when it's backwards compatible. BUG=angleproject:3425 BUG=angleproject:3300 BUG=angleproject:3715 BUG=angleproject:3243 BUG=angleproject:3240 BUG=angleproject:3716 Change-Id: I03dfd56deb6191c3363808717e0eea6fdcf5f3ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709111 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Geoff Lang 6a02f06d 2019-07-18T16:27:14 Implement EGL_ANGLE_create_context_backwards_compatible This extension allows the user to specify if ANGLE should create a context of the exact requested version or a higher version context that is backwards compatible. BUG=angleproject:3425 Change-Id: I7d0b75cdd7e34a2fc888aa238e1eeb67af82ae0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601560 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8cb95960 2019-07-16T13:54:57 Vulkan: Fix FS array output location assignment Test: angle_end2end_test --gtest_filter=GLSLTest_ES3.FragmentShaderOutputArray/ES3_Vulkan Bug: angleproject:3707 Change-Id: I6519a76aa58ad80ada0e2ad90a2a70d93f831ce5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704779 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu ec30d78d 2019-07-03T12:56:58 Optimize uniform matrix update 1. Add a fast matrix update function to do a single memcpy for uniform matrix assignment with same layout. It benefits row-4 no-transpose GLSL matrix and col-4 transpose HLSL matrix. 2. Make boolean IsColumnMajor to be a template parameter in generate uniform matrix updating, which gets rid of the conditional branch in loop and has better performance. 3. Add e2e test of uploading multiple 3x4 GLSL matrices at the same time, which adds coverage to this CL. Bug: angleproject:3632 Change-Id: Id1701ef6fbf63ea4b9884254d93ea8eacfe4e16a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688274 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 69194e5f 2019-07-17T15:35:10 Reduce variance in TextureUploadPerf. This reduces the test time to run in several ms instead of almost seconds per iteration. It allows us to use the perf test runner harness to check test performance more accurately by increasing the sample count. It first reduces the test iteration count to reduce total test time. It also refactors the test contents to not allocate new objects and memory with every test iteration. This gives a better sampling of what the test is obsering: texture upload performance. Also allows tests that like to track GPU time to be used with the NULL device option. Bug: angleproject:3712 Change-Id: Idacc3e3b424f8882d7680769b27d1f04146ea65d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1707112 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Li, Hao e9cffa62 2019-07-16T16:32:40 Rename data_dir to angle_data_dir in GN files Dawn reuses the Vulkan validation layers of ANGLE to avoid building twice in chromium, and references build_overrides/vulkan_common.gni, but angle_data_dir is undefined, which is defined as data_dir in angle.gni. There is a reminder to rename this name in https://chromium-review.googlesource.com/c/chromium/src/+/1610488 Bug: angleproject:3710 Change-Id: I4b7c4d24c37770ff58b70c988851a6ed32a04296 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703175 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi c44d2c79 2019-07-11T14:45:56 Fix glGetProgramResourceName filling output with 0 strncpy was used to copy resource names, which fills the unused parts of the buffer with '\0'. The spec doesn't forbid this, but dEQP fails on this behavior, presumably to try and catch overflow bugs. Bug: angleproject:3562 Change-Id: Ifce2d690221b2403848cb8913f4753ec60dfffab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698647 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 2e43b0f5 2019-07-11T17:09:54 Vulkan: Implement memory barriers Bug: angleproject:3574 Change-Id: I13d8f4fcd6f1bf9bf3496c91c2c697076e2491bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699005 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 950e1a4d 2019-07-16T13:10:29 GL: Reset the pixel unpack state after initializing texture data. Texture data initialization happens after dirty bit synchronization so TextureGL::initializeContents must be careful to leave the applied state the same way it found it. BUG=angleproject:3703 Change-Id: I1647cfc59c45fd9fad0fcde2e37af831e56f2e57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704215 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi f92fc916 2019-07-15T22:39:23 Vulkan: Compute shader support A DispatchHelper class is created as the equivalent of FramebufferHelper as a command graph resource. There's currently a single dispatcher and all dispatch calls are recorded on that. Context dirty bits are set up in such a way that graphics and compute workloads are independently handled, so that issuing a dispatch call wouldn't cause a framebuffer's render pass to rebind resources. Bug: angleproject:3562 Change-Id: Ib96db48297074d99b04324e44b067cfbfd43e333 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688504 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 5de073c0 2019-07-15T10:05:02 Vulkan: Enable more format-related tests to run After seeing some CLs in this space, that didn't change the expectations file, I checked to see whether more tests can pass, and they can. Bug: angleproject:3190 Change-Id: Ifa1d1c7b91c403c8c67ddcb5d8a589cbaf686cf4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1702493 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
James Dong a9ec8749 2019-07-11T11:31:47 Vulkan: override format for mismatched attribs Prevents Vulkan validation error by replacing the input format for any mismatched vertex attributes with a format compatible to what the shader expects. Bug: angleproject:3436 Change-Id: Ia52f29c084d82bbc4e9149102cd4b5fc25ccb9b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698567 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 8b2bb18f 2019-07-10T17:12:25 Vulkan: Update capabilities with the necessary limits Some of the necessary limits were not being defined correctly in the native capabilities, causing some dEQP test failures. Bug: angleproject:3676 Test: Applicable dEQP-GLES3 limits testing Change-Id: If977da1edd7d55627c65cd81a6dcd42c63a3a6a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695934 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Clemen Deng 663b0481 2019-07-11T12:37:35 Load correct opengl32.dll Tests are still loading ANGLE's opengl32.dll instead of system's This is because external drivers are trying to load opengl32.dll Workaround: renamed to libGL.dll, need to change back when copying dll over for loading Bug: angleproject:3641 Change-Id: I051adc1fbb488a704c99718ad4a2f74bb7756cbd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1697290 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Ian Elliott 9d943af7 2019-07-11T17:53:37 Vulkan: Support more texture format-type combination tests. This is a partial fix for 3455, which contains a number of different root-causes. This CL addresses two sets of them. 1) Partial fix for KHR-GLES3.copy_tex_image_conversions.forbidden.* Recent changes, including adding support for GL_RGBA8-to-GL_RGB5_A1, plus adding support for GL_RGB10_A2-to-GL_RGB5_A1 eliminate the crashes for 56 of the 70 tests. 2) Most of the KHR-GLES3.packed_pixels.rectangle.r* tests now pass. Recent changes, including potentially the above get another 34 tests passing, and another 15 no longer crashing. 3) Vulkan: Fix errant glCopyTextImage validation code. I got all but 2 of the KHR-GLES3.packed_pixels.rectangle.r* tests passing. I fixed bugs in the validation code (with at least two more bugs that I haven't fixed yet). More details below. 3a) Fix the IsValidES3CopyTexImageCombination() function for SNORM. The code wasn't rejecting SNORM cases, which are missing from the table of effective internal formats, meaning that support is undefined. The GLES 3.2 spec says that a GL_INVALID_OPERATION error should be generated "if the effective internal format of the source buffer does not match the effective internal format of the new image." 3b) There's a caveat that was overlooked that means that internal formats like GL_RGB10_A2 are not supported. Bug: angleproject:3455 Bug: angleproject:3693 Bug: angleproject:3697 Change-Id: Ie4399a2d7cd969ec29acc926f32e6608775609c6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693325 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Cody Northrop c3085ead 2019-07-11T15:07:29 Vulkan: Set texel offset limits This was blocking compilation for any new texture builtin that used offsets. Bug: angleproject:3622 Change-Id: I30b221741796b53f8e47e3aeeebfbde3f1976bd6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699062 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Courtney Goeltzenleuchter 943fe34e 2019-06-24T16:51:57 Vulkan: Upload packed depth-stencil Bug: angleproject:3437 Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.VerifyStencilData/* Change-Id: Iffab48eaea6aa35888560859e9f502a4f814b833 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1674663 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 375ddfc5 2019-07-12T11:12:14 Signal different dirty bit for vertex buffer change. We use new logic to compare if the attribute format changes before setting dirty bits. This improves performance of VBO-only state changes significantly. On the VBO change Vulkan microbenchmark gives about a 30% improvement. Bug: angleproject:3256 Change-Id: Ifaf1c92ed7a09422156ef79b5983e7349de63346 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684294 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ian Elliott 25378d6a 2019-07-09T17:23:03 Vulkan: Split some SKIP expecations and put with correct bugs The tests previously skipped for 3458 have 2 different root causes. Bug 3458 was split into two: 3458 and 3674. The SKIP lines have been split into more-fine-grained SKIP lines, with some going to the new 3674 bug. Bug: angleproject:3458 Bug: angleproject:3674 Change-Id: I2eaa83a30b87a81144d8f19658007386683e6388 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695899 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Tim Van Patten 0cb36be6 2019-07-11T10:32:39 dEQP: Override tes31Context.cpp to prevent 3.2 context creation Skip the GLES 3.2 context creation by overriding tes31Context.cpp with an ANGLE-specific tes31Context_override.cpp that only creates a GLES 3.1 context. Bug: angleproject:3687 Test: dEQP.GLES31 Change-Id: I1afab5f04b79dc252f1b27563032a44ab37cacfe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698542 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Clemen Deng 1d672749 2019-07-08T15:42:05 WGL implemetation for OpenGL tutorial Fixes to make WGL implementation work with OpenGL tutorial - Give directive parser the correct shader spec when on Desktop GL - Minor changes to parse Desktop GL shaders - Moved clientType parameter from Context to Context->mState - Minor fixes to WGL functions Bug: angleproject:3666 Change-Id: I01ddb828f6d581ad445f49942589436849eae5d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693244 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 29fba5e0 2019-07-04T17:08:41 Vulkan: Prepare for variable-stage pipelines Compute (single-stage pipeline) is upcoming, but this change prepares GlslangWrapper to handle any number of stages (mostly). Additionally, this change binds each resource to each stage based on whether it's active, so that we don't hit the per-stage limit of resources by binding every resource to every stage. Bug: angleproject:3633 Bug: angleproject:3562 Change-Id: Ifebf691482846e0371c6e314f514226a4cfee258 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689330 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>